
OverviewNAME: Edward Kenway AbilitiesRSL_Aoe_DecreaseTurnMeter Obtain fromTime-Limited Event (Assassin’s Creed) Blessings RecommendationCrushing Rend (6★ Awakened) | Grinding★★★★✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★★★ Arcane Keep Doom Tower★★★★★ Floors |
Edward Kenway Skills
Privateer Blitz
Attacks 1 enemy 3 times. Each hit has a 75% chance of decreasing the target’s Turn Meter by 15%. Each hit will decrease the target’s Turn Meter by 25% instead if the attack is critical. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Damage Multiplier: 1.35 ATK
Fan the Hammer (Cooldown: 4 turns)
Attacks all enemies 2 times. The first hit steals all buffs from all enemies and decreases each enemy’s Turn Meter by 20%. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. The second hit has a 75% chance of placing a [Sleep] debuff on all enemies for 1 turn. This debuff will ignore any [Block Debuffs] buffs if the attack is critical. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 2.15 ATK
Between the Eyes (Cooldown: 5 turns)
Attacks 1 enemy. Before attacking, places a [Perfect Veil] buff on this Champion, as well as any other Assassins on the team for 2 turns. Will ignore [Shield], [Stone Skin], and [Block Damage] buffs. Places a [Block Revive] debuff if the target is killed.
Level 2: Damage +10%
Level 3: Cooldown -1
Level 4: Cooldown -1
Damage Multiplier: 6.5 ATK
Everything is Permitted (Passive)
Whenever an enemy’s HP drops below 25% after receiving damage from any Assassin, they receive additional bonus damage proportional to this Champion’s ATK. This bonus damage will ignore 100% of the target’s DEF and cannot be critical.
Damage Multiplier: 2 ATK
Keelhaul (Passive)
Each hit inflicted by this Champion has a 50% chance of placing a 100% [Ensnare] debuff on their target for 2 turns. Whenever this Champion kills an enemy, places a 100% [Ensnare] debuff on all other enemies for 2 turns and decreases their Turn Meter by 20%. These effects cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. This Champion inflicts 20% more damage against targets under [Ensnare] debuffs.
Edward Kenway Build Guide
| Champion Build Guide | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless | Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker: ATK%, C.RATE, C.DMG, SPD | |
Recommended RelicsPvE: Covetous Passion, The Cat’s Gaze, Essence Quencher, Murderfang, Sporeburst Rod, Saint Zavier’s Tribute, Steel Eyed Cutter, Last Laugh Amulet, Gaze of Damnation, Andromeda’s Diadem, Codex Luminis, Compass of Anaxia, Draught of Ire, Frostspawn Cocoon | |
Edward Kenway Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Offense
| Defense
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Edward Kenway Champion Lore Synopsis
Edward Kenway is known as a bold pirate whose life is shaped by danger, freedom, and his love for the open sea. A master sailor and fierce fighter, he built his name through daring raids and reckless choices, living by his own rules and answering to no one. Though he often laughs off consequences, his past encounters with the Assassin Brotherhood slowly taught him that freedom carries weight. Over time, Edward began to see that true independence is not just about doing as one pleases, but also about choosing when to act for something greater than oneself.
After one night of heavy drinking, Edward wakes to a shock unlike any he has faced before. Instead of a familiar deck beneath his boots, he finds himself aboard the Gilded Nymph, a grand galleon sailing toward an unknown city. With no memory of how he arrived in this strange world, Edward relies on his charm and quick wit to pass himself off as a harmless stowaway. From the crew and passengers, he learns they are bound for Velyzar, a bustling port city famed for gladiator battles and its mix of people from every walk of life. Believing such a place might hold answers, Edward decides to follow the ship to its destination.
Upon reaching Velyzar, Edward is struck by how familiar the city feels. Wealth and misery exist side by side, just as they do back home. Some citizens scrape by in the streets, others cheer for blood in the arenas, while the powerful flaunt their status without shame. As Edward steps onto the docks, his attention is drawn to a grand procession led by Pontiff Augustin. Surrounded by desperate followers, Augustin moves through the crowds, healing the sick with a glowing flask. Broken bones mend, illnesses vanish, and the blind regain sight, all in moments that leave the masses in awe.
Edward watches closely, unsettled by what he sees. While many hail Augustin as a holy figure, Edward senses something is wrong. He follows the Pontiff through the city, observing how acts of kindness are paired with quiet control. Those who receive healing soon devote themselves fully to Augustin, spreading his word with fierce loyalty. Their gratitude turns into obedience, and before long, they lash out at anyone who questions their benefactor or refuses his aid.
Realising the danger, Edward understands that Augustin’s power lies not just in his miracles, but in how he bends people to his will. What appears to be mercy is a tool of command, turning the desperate into weapons. Remembering the lessons he once ignored, Edward resolves to act. He decides that Augustin’s grip on Velyzar must be broken, and that this strange new world may once again test what kind of man Edward Kenway truly is.