Losan KLeth Champion Lore | Raid Shadow Legends

Raid Shadow Legends Losan KLeth Champion Lore

Losan KLeth Champion Lore

Before the Cult of K’Leth, there was the Bone Temple. A Lumayan faith based in the Free City of Narbuk, its adherents venerated the bones of saints and heroes. They were exposed as practitioners of necromancy when Red Crusaders stormed Narbuk in search of Skinwalkers, Orcs, Ogryn, and Lizardmen. Many of their number were slain, the rest fleeing to Durham Forest or deep into Narbuk’s labyrinthine catacombs.

At the time, Losan K’Leth was both a member of the Sacred Order and Bone Temple. Ruthlessly ambitious, he sought much more power. When the crusaders came to Narbuk, the religious politics of the Free City were thrown into turmoil. In a storm of murderous treachery, K’Leth was made a Mage-Baron of the Temple. Fiercely intelligent, a shrewd interrogator, and a powerful mage, he was later made leader.

Something K’Leth kept secret from all around him was a chronic illness of the stomach. This and all his talents came into play during the Second Conclave of the Elves which, as a member of the Sacred Order, he had a role in. There he learned of the Dreamwalker from the Dark Elves, and how to contact him.

For hours K’Leth spoke with the Dreamwalker – Siroth. The most crucial knowledge he gleaned was that of soul transposition. With this he could transfer his soul into a healthy body and do the same for anyone else. He used his new skills to buy the loyalty of the Bone Temple in Durham Forest and Narbuk, and the Cult of K’Leth was born. He could offer near- immortality to anyone, provided there was a host body for their soul to be transpositioned into.

Nearly three hundred years later, the tendrils of K’Leth’s Cult have spread all over Teleria, especially in Anhelt. Though the agents of Aravia and the Sacred Order have burned out countless cells over the years, more replace them with each passing year. K’Leth rules his followers from a floating island fortress called Perdition, where he is secure from his enemies’ efforts to find and kill him.

K’Leth knows that to maintain his power, he must be seen and heard. His followers cannot be allowed to doubt his power, his devotion to them, and especially not his very existence. But how to do this? Though few bar Giath the Truthshield are aware, he has undergone so many soul transpositions he now exists as a fragment of his former self. He is in part sustained by his own necromancy, an effort that takes a heavy toll upon him each day.

And so K’Leth devised the ‘Representation’. He can magically pilot this fully enclosed and ornate suit of plate armor and mail with perfect fluidity anywhere in the world at his mental command, safely from his private chambers on Perdition. He can see through the helm’s eye sockets in greater detail than he could with his own eyes, speak through the grille of its mouth with such power there is no way to block it out, and hear the scratching of mice at the bottom of a transport vessel churning and groaning in a violent storm.

Woven into the suit’s layers of metal are numerous magic wards that make it all but immune to sorcery, and it has been painstakingly forged to withstand the hardest blows – it could absorb the impact of a charging war stallion. Furthermore, K’Leth has magicrafted the Representation to be inured to the elements themselves. It could spend a thousand years at the bottom of the sea and be no less durable or flexible. It is vital the suit be all but indestructible. K’Leth’s piloting of it leaves a trace of his essence within. Should the Representation ever be broken, a skilled sorcerer could use this to discover his location.

The Representation is not just formidably tough. With it, K’Leth can cave in the skull of a bull with a single punch. It is strong enough also to wield the Word, an immense glaive of solid steel that serves not only as a weapon K’Leth could use to behead a Krokhan rhinoceros with a single swing, but as a rallying standard to his cultists.

K’Leth has never needed the Representation more. Bystophus’ Sect of Siroth drove a wedge through the heart of the Cult. He has unleashed the vanguard of his Dawncallers to begin this process, but K’Leth must play his part. To add to his troubles, whisperings have reached K’Leth of what power ‘Grand Arcanist’ Kelezar is meddling with in the Stormwind Wastes, and what monsters he has created. K’Leth knows that this ‘fool’ has stumbled upon Uncreation. It is a power even he has felt trepidation exploring, for everything he has learned of it tells him it.

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