MSEA V.162 – MapleStory V (2016-11-16) – Part 3

List of MSEA Skill Changes | Source: conserver.wordpress.com

Skill.wz

  1. Hayato (I)
  2. Hayato (II)
  3. Hayato (III)
  4. Hayato (IV)
  5. Kanna (IV)
  6. Mikhail (Beginner)
  7. Mikhail (I)
  8. Mikhail (III)
  9. Mikhail (IV)
  10. Kaiser (Beginner)
  11. Angelic Buster (Beginner)
  12. Kaiser (I)
  13. Kaiser (II)
  14. Kaiser (III)
  15. Kaiser (IV)
  16. Angelic Buster (II)
  17. Angelic Buster (III)
  18. Angelic Buster (IV)
  19. Azwan Inner Potential
  20. Character Card
  21. Transcendent
  22. Zero
  23. Zero
  24. Kinesis (Beginner)
  25. Kinesis (I)
  26. Kinesis (II)
  27. Kinesis (III)
  28. Kinesis (IV)
  29. V Matrix (Common/Enhance Core)
  30. V Matrix (Warrior Skill)
  31. V Matrix (Mage Skill)
  32. V Matrix (Bowman Skill)
  33. V Matrix (Thief Skill)
  34. V Matrix (Pirate Skill)
  35. 800000
  36. 800001
  37. 800011
  38. 800015
  39. 800017
  40. 800018

Engetsuzan (NEW!)
Description: Enables you to quickly charge and slash at multiple enemies with the power of the crescent moon. This skill can attack a single target multiple times, and restores Hayato’s spirit sword after use. Crescent Moon does not affect enemies in the Damage Reflection status.
Tags: notCooltimeReset – 1, weapon – 54, notIncBuffDuration – 1, vSkill – 1, info2\ignoreCounter – 1
Delay: 4800ms

Template MP Cost: #mpCon. Charges and slashes at enemies in its range #attackCount times at #damage% Damage, and repeats the attack #mobCount times. Can attack the same enemy more than once.
Restores Hayato’s spirit sword by #x after use.
Cooldown: #cooltime sec.
Level 1 MP Cost: 1000. Charges and slashes at enemies in its range 12 times at 606% Damage, and repeats the attack 11 times. Can attack the same enemy more than once.
Restores Hayato’s spirit sword by 700 after use.
Cooldown: 90 sec.
Level 25 MP Cost: 1000. Charges and slashes at enemies in its range 12 times at 750% Damage, and repeats the attack 11 times. Can attack the same enemy more than once.
Restores Hayato’s spirit sword by 700 after use.
Cooldown: 90 sec.

Added: action – 5thAkatsukiStrike
Added: attackCount – 12
Added: cooltime – 90
Added: damage – 600+6*x {750}
Added: maxLevel – 25
Added: mobCount – 11
Added: mpCon – 1000
Added: v – 1200
Added: x – 700
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1




V Matrix (Mage Skill)

Overload Mana (NEW!)
Description: Increases attack power with overloaded mana.
Tags: notRemoved – 1, weapon – 37, weapon2 – 38, weapon3 – 26, weapon4 – 21, weapon5 – 55, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 480ms

Template Additionally uses #x% Max. MP to increase Final Damage by #z% when using attack skills except for Minions.
Classed with no MP use #y% of HP.
Can be toggled #cOn & Off#
Cooldown: #cooltimesec
Level 1 Additionally uses 2% Max. MP to increase Final Damage by 8% when using attack skills except for Minions.
Classed with no MP use 1% of HP.
Can be toggled #cOn & Off#
Cooldown: 59sec
Level 25 Additionally uses 2% Max. MP to increase Final Damage by 10% when using attack skills except for Minions.
Classed with no MP use 1% of HP.
Can be toggled #cOn & Off#
Cooldown: 35sec

Added: action – 5thOverloadMana
Added: cooltime – 60-x {35}
Added: maxLevel – 25
Added: x – 2
Added: y – 1
Added: z – 8+d(x/10) {10}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
DoT Punisher (NEW!)
Description: Summons a ball of flame from another dimension, which chases enemies. The number of the summoned Fire Balls increases in proportion to the DoT stack. This skill does not affect enemies in the Damage Reflection status.
Tags: info\type – 51, info2\ignoreCounter – 1, info2\mes – cold, weapon – 37, weapon2 – 38, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 900ms

Template Consumes #mpCon MP to create #x Fire Balls that attacks enemies at #damage% damage #attackCount times for #time sec.
DoT on enemies within a certain range stacks. Summons extra 1 fireball every #y stack
Decreases #w% damage of Fire Balls if they focus their attack on a monster.
The enemy takes #dot% DoT every #dotInterval sec for #dotTime sec.
Cooldown: #cooltime sec
Level 1 Consumes 500 MP to create 15 Fire Balls that attacks enemies at 415% damage 5 times for 20 sec.
DoT on enemies within a certain range stacks. Summons extra 1 fireball every 1 stack
Decreases 50% damage of Fire Balls if they focus their attack on a monster.
The enemy takes 203% DoT every 1 sec for 8 sec.
Cooldown: 30 sec
Level 25 Consumes 500 MP to create 15 Fire Balls that attacks enemies at 775% damage 5 times for 20 sec.
DoT on enemies within a certain range stacks. Summons extra 1 fireball every 1 stack
Decreases 50% damage of Fire Balls if they focus their attack on a monster.
The enemy takes 275% DoT every 1 sec for 8 sec.
Cooldown: 30 sec

Added: action – 5thDotPunisher
Added: attackCount – 5
Added: cooltime – 30
Added: damage – 400+15*x {775}
Added: dot – 200+3*x {275}
Added: dotInterval – 1
Added: dotTime – 8
Added: maxLevel – 25
Added: mpCon – 500
Added: range – 650
Added: time – 20
Added: w – 50
Added: x – 15
Added: y – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Ice Age (NEW!)
Description: Covers the world with ice like the Ice Age. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 37, weapon2 – 38, elemAttr – i, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info2\mes – cold, info2\ignoreCounter – 1
Delay: 870ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times and freeze the area.
The area stays frozen for #y sec and enemies on the frozen ground take #q% damage at regular intervals. Freeze effects can stack.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to attack up to 15 enemies at 520% Damage 10 times and freeze the area.
The area stays frozen for 25 sec and enemies on the frozen ground take 260% damage at regular intervals. Freeze effects can stack.
Cooldown: 75 sec
Level 25 Consumes 1000 MP to attack up to 15 enemies at 1000% Damage 10 times and freeze the area.
The area stays frozen for 25 sec and enemies on the frozen ground take 500% damage at regular intervals. Freeze effects can stack.
Cooldown: 75 sec

Added: action – 5thIceAge
Added: attackCount – 10
Added: cooltime – 75
Added: damage – 500+20*x {1000}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 1000
Added: q – 250+10*x {500}
Added: s – -25
Added: v – -75
Added: x – 8
Added: y – 25
Added: elemAttr – i
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Prayer (NEW!)
Description: Creates a sacred zone blessed with prayers. Cannot receive the Prayer buff of other Bishops while the skill is used.
Tags: info\type – 15, info\massSpell – 1, weapon – 37, weapon2 – 38, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 360ms

Template Consumes #mpCon MP to increase #q% Final Damage of party members in the area for #time sec, restore #x% of Max. HP/MP Final Damage bonus at a regular intervals and cancel some Status Resistances.
Up to a maximum #w%, Final Damage increases by 1% per #q2 INT.
Increases HP/MP gains by 1% up to #z% per #y INT
Increases attack speed level by 1 up to level 3 per #u INT
Can receive only #s% of Final Damage bonus
Can be toggled On/Off
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to increase 10% Final Damage of party members in the area for 31 sec, restore 2% of Max. HP/MP Final Damage bonus at a regular intervals and cancel some Status Resistances.
Up to a maximum 51%, Final Damage increases by 1% per 1500 INT.
Increases HP/MP gains by 1% up to 15% per 2000 INT
Increases attack speed level by 1 up to level 3 per 10000 INT
Can receive only 40% of Final Damage bonus
Can be toggled On/Off
Cooldown: 120 sec
Level 25 Consumes 1000 MP to increase 10% Final Damage of party members in the area for 55 sec, restore 2% of Max. HP/MP Final Damage bonus at a regular intervals and cancel some Status Resistances.
Up to a maximum 75%, Final Damage increases by 1% per 1500 INT.
Increases HP/MP gains by 1% up to 15% per 2000 INT
Increases attack speed level by 1 up to level 3 per 10000 INT
Can receive only 40% of Final Damage bonus
Can be toggled On/Off
Cooldown: 120 sec

Added: action – 5thPray_Pre
Added: cooltime – 120
Added: maxLevel – 25
Added: mpCon – 1000
Added: q – 10
Added: q2 – 1500
Added: s – 40
Added: subTime – 2000
Added: time – 30+x {55}
Added: u – 10000
Added: v – -3
Added: w – 50+x {75}
Added: x – 2
Added: y – 2000
Added: z – 15
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Blazing Orbital Flame (NEW!)
Description: Throws a gigantic flame that travels forward for a set distance and then returns to the caster. This skill Does not affect enemies in the Damage Reflection status.
Tags: elemAttr – f, info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 37, weapon2 – 38, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1, info2\ignoreCounter – 1
Delay: 210ms

Template Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% Damage #attackCount times at regular intervals. Ignores +#ignoreMobpdpR% Enemy DEF.
Cooldown: #cooltime sec
Level 1 Consumes 350 MP and attacks up to 12 enemies at 620% Damage 6 times at regular intervals. Ignores +50% Enemy DEF.
Cooldown: 5 sec
Level 25 Consumes 350 MP and attacks up to 12 enemies at 1100% Damage 6 times at regular intervals. Ignores +50% Enemy DEF.
Cooldown: 5 sec

Added: action – 5thBlazingObitalFlame
Added: attackCount – 6
Added: attackDelay – 240
Added: cooltime – 5
Added: damage – 600+20*x {1100}
Added: ignoreMobpdpR – 50
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 350
Added: elemAttr – f
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
The Gate of Truth (NEW!)
Description: Summons the Gate of Truth from the place beyond light and darkness. It destroys enemies with the Light of Truth. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\condition – damaged, info2\ignoreCounter – 1, weapon – 21, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 2
Delay: 870ms

Template Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% damage #attackCount times for #time sec.
#cCan be used once in Equilibrium status.#
Level 1 Consumes 1000 MP and attacks up to 12 enemies at 260% damage 10 times for 25 sec.
#cCan be used once in Equilibrium status.#
Level 25 Consumes 1000 MP and attacks up to 12 enemies at 500% damage 10 times for 37 sec.
#cCan be used once in Equilibrium status.#

Added: action – 5thDoorOfTruth
Added: attackCount – 10
Added: cooltime – 0
Added: damage – 250+10*x {500}
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 1000
Added: time – 25+d(x/2) {37}
Added: x – 4
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Union Aura (NEW!)
Description: Unites all Auras using the power of the Grim Reaper.
Tags: weapon – 38, info\type – 15, info\massSpell – 1, notRemoved – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 810ms

Template Consumes #mpCon MP and applies all Aura effects at once for #time sec.
Blow skills consume #q to enhance Death that attacks up to #mobCount enemies at #damage% Damage #attackCount times. Increases Critical Rate by #cr%, Ignores +#ignoreMobpdpR% Monster DEF
Can be toggled On/Off
Cooldown: #cooltime sec
Level 1 Consumes 100 MP and applies all Aura effects at once for 31 sec.
Blow skills consume 75 to enhance Death that attacks up to 10 enemies at 250% Damage 12 times. Increases Critical Rate by 50%, Ignores +50% Monster DEF
Can be toggled On/Off
Cooldown: 150 sec
Level 25 Consumes 100 MP and applies all Aura effects at once for 55 sec.
Blow skills consume 75 to enhance Death that attacks up to 10 enemies at 250% Damage 12 times. Increases Critical Rate by 50%, Ignores +50% Monster DEF
Can be toggled On/Off
Cooldown: 150 sec

Added: action – 5thUnionAura
Added: attackCount – 12
Added: cooltime – 150
Added: cr – 50
Added: damage – 250
Added: ignoreMobpdpR – 50
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 100
Added: q – 75
Added: time – 30+x {55}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Psychic Tornado (NEW!)
Description: Releases the power of psychokinesis to produce a tornado with objects around you and attack enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 15, info\massSpell – 1, notRemoved – 1, weapon – 26, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info2\ignoreCounter – 1
Delay: 720ms

Template #cConsumes #ppCon Psychic Points# to attack up to #mobCount enemies at #damage% at regular intervals #attackCount times for #time sec.
An object periodically grows bigger and is cast forward when the skill ends or is reused.
The cast object attacks up to #q enemies at #u% damage #w2 times and then explodes to attack #s additional enemies at #q2% damage #s2 times. Final Damage increases up to three times based on the object’s size.
Cooldown: #cooltime sec
Level 1 #cConsumes 15 Psychic Points# to attack up to 15 enemies at 520% at regular intervals 4 times for 20 sec.
An object periodically grows bigger and is cast forward when the skill ends or is reused.
The cast object attacks up to 10 enemies at 203% damage 2 times and then explodes to attack 10 additional enemies at 360% damage 10 times. Final Damage increases up to three times based on the object’s size.
Cooldown: 120 sec
Level 25 #cConsumes 15 Psychic Points# to attack up to 15 enemies at 1000% at regular intervals 4 times for 20 sec.
An object periodically grows bigger and is cast forward when the skill ends or is reused.
The cast object attacks up to 10 enemies at 275% damage 2 times and then explodes to attack 10 additional enemies at 600% damage 10 times. Final Damage increases up to three times based on the object’s size.
Cooldown: 120 sec

Added: action – 5thDustTornado
Added: attackCount – 4
Added: cooltime – 120
Added: damage – 500+20*x {1000}
Added: maxLevel – 25
Added: mobCount – 15
Added: ppCon – 15
Added: q – 10
Added: q2 – 350+10*x {600}
Added: s – 10
Added: s2 – 10
Added: subTime – 250
Added: time – 20
Added: u – 200+3*x {275}
Added: w2 – 2
Added: x – 90
Added: y – 1650
Added: z – 2400
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Elemental Blast (NEW!)
Description: Uses various types of powerful magic in sequence. Can obtain new power for a set period when each attack hits an enemy. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 37, weapon2 – 38, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 780ms

Template Consumes #mpCon MP to use a magic 4 times, that attacks up to #mobCount enemies at #damage% Damage #attackCount times. Critical Rate +#cr%
Each elemental hit by attacks deals #y% more Final Damage for #x sec.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to use a magic 4 times, that attacks up to 15 enemies at 780% Damage 6 times. Critical Rate +100%
Each elemental hit by attacks deals 5% more Final Damage for 10 sec.
Cooldown: 60 sec
Level 25 Consumes 1000 MP to use a magic 4 times, that attacks up to 15 enemies at 1500% Damage 6 times. Critical Rate +100%
Each elemental hit by attacks deals 5% more Final Damage for 10 sec.
Cooldown: 60 sec

Added: action – 5thElementalBlast
Added: attackCount – 6
Added: cooltime – 60
Added: cr – 100
Added: damage – 750+30*x {1500}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 1000
Added: x – 10
Added: y – 5
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Elemental Blast (NEW!)
Description: Uses various types of powerful magic in sequence. Can obtain new power for a set period when each attack hits an enemy.
Tags: info\type – 1, weapon – 37, weapon2 – 38, invisible – 1
Added: indiePMdR – 5
Added: maxLevel – 25
Added: time – 10
Added: x – 4
Added: invisible – 1
Summon Yuki-onna (NEW!)
Description: Summons a wintry ghost known as the Yuki-onna. The Yuki-onna helps Kanna attack enemies and boosts her spiritual abilities. Yuki-onna’s attacks do not affect enemies in the Damage Reflection state.
Tags: notCooltimeReset – 1, notIncBuffDuration – 1, vSkill – 1, weapon – 55, info2\ignoreCounter – 1
Delay: 360ms

Template Spiritual Power Cost: #epCon. Summons a Yuki-onna for #a seconds. The Yuki-onna helps Kanna in combat, attacking up to #z enemies at #v% Damage 6-8 times. Decreases Kanna’s Spiritual Power cost by #x% and restores #y% of her HP with every attack for #time seconds.
Cooldown: #cooltime sec.
Level 1 Spiritual Power Cost: 40. Summons a Yuki-onna for 20 seconds. The Yuki-onna helps Kanna in combat, attacking up to 8 enemies at 310% Damage 6-8 times. Decreases Kanna’s Spiritual Power cost by 50% and restores 2% of her HP with every attack for 21 seconds.
Cooldown: 90 sec.
Level 25 Spiritual Power Cost: 40. Summons a Yuki-onna for 32 seconds. The Yuki-onna helps Kanna in combat, attacking up to 8 enemies at 550% Damage 6-8 times. Decreases Kanna’s Spiritual Power cost by 50% and restores 2% of her HP with every attack for 45 seconds.
Cooldown: 78 sec.

Added: action – 5thYukiOnna
Added: a – 20+d(x/2) {32}
Added: attackCount – 6
Added: cooltime – 90-d(x/2) {78}
Added: damage – 300+10*x {550}
Added: epCon – 40
Added: maxLevel – 25
Added: mobCount – 8
Added: time – 20+x {45}
Added: v – 300+10*x {550}
Added: x – 50
Added: y – 2
Added: z – 8
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1


V Matrix (Bowman Skill)

Guided Arrow (NEW!)
Description: Summons a soul arrow that chases enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 51, info2\ignoreCounter – 1, weapon – 45, weapon2 – 46, weapon3 – 52, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, showSummonedBuffIcon – 2
Delay: 720ms

Template Consumes #mpCon MP to create a soul arrow around you for #time sec. The arrow attacks 1 enemy at #damage% damage #z times in combat mode.
Cooldown: #cooltime sec
Level 1 Consumes 350 MP to create a soul arrow around you for 20 sec. The arrow attacks 1 enemy at 260% damage 30 times in combat mode.
Cooldown: 20 sec
Level 25 Consumes 350 MP to create a soul arrow around you for 20 sec. The arrow attacks 1 enemy at 500% damage 30 times in combat mode.
Cooldown: 20 sec

Added: action – 5thGuidedArrow
Added: attackCount – 1
Added: cooltime – 20
Added: damage – 250+10*x {500}
Added: maxLevel – 25
Added: mpCon – 350
Added: time – 20
Added: x – 1
Added: z – 30
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Arrow Rain (NEW!)
Description: Arrows fall like rain from the sky. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, notRemoved – 1, weapon – 45, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 810ms

Template Consumes #mpCon MP to create an Arrow Rain zone at #x sec intervals for #t sec at the time of attack and increase +#indieDamR% damage for #time sec.
The arrows attack up to #z enemies at #q% damage #w times at regular intervals.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to create an Arrow Rain zone at 5 sec intervals for 2.5 sec at the time of attack and increase +15% damage for 41 sec.
The arrows attack up to 15 enemies at 260% damage 5 times at regular intervals.
Cooldown: 120 sec
Level 25 Consumes 1000 MP to create an Arrow Rain zone at 5 sec intervals for 2.5 sec at the time of attack and increase +27% damage for 65 sec.
The arrows attack up to 15 enemies at 500% damage 5 times at regular intervals.
Cooldown: 120 sec

Added: action – 5thArrowRain
Added: cooltime – 120
Added: indieDamR – 15+d(x/2) {27}
Added: maxLevel – 25
Added: mpCon – 1000
Added: q – 250+10*x {500}
Added: t – 2.5
Added: time – 40+x {65}
Added: w – 5
Added: x – 5
Added: z – 15
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Howling Gale (NEW!)
Description: Summons a violent gust of wind to punish enemies. Consumes all Wind energy when summoning and enhances Gust in proportion to the Wind energy. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, weapon – 45, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 840ms

Template Consumes #mpCon MP. You can obtain 1 Wind energy up to #y every #x sec
Using 1 Wind energy attacks up to #mobCount enemies at #damage% damage #attackCount times for #s sec and using 2 Wind energy attacks up to #q enemies at #w% damage #w2 times.
Level 1 Consumes 500 MP. You can obtain 1 Wind energy up to 2 every 20 sec
Using 1 Wind energy attacks up to 10 enemies at 260% damage 3 times for 10 sec and using 2 Wind energy attacks up to 15 enemies at 624% damage 3 times.
Level 25 Consumes 500 MP. You can obtain 1 Wind energy up to 2 every 20 sec
Using 1 Wind energy attacks up to 10 enemies at 500% damage 3 times for 10 sec and using 2 Wind energy attacks up to 15 enemies at 1200% damage 3 times.

Added: action – 5thHowlingGale
Added: attackCount – 3
Added: attackDelay – 150
Added: damage – 250+10*x {500}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 500
Added: q – 15
Added: s – 10
Added: speed – 200
Added: t – 2
Added: time – 10000
Added: w – 600+24*x {1200}
Added: w2 – 3
Added: x – 20
Added: y – 2
Added: z – 2
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Jaguar Storm (NEW!)
Description: Summons a pack of Jaguars using the cries of souls.
Tags: info\type – 33, notRemoved – 1, weapon – 46, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 840ms

Template Consumes #mpCon MP to summon #y Jaguars that you captured excluding the one of your current choice within a certain range for #time sec.
#x% of the summoned Jaguar skill’s Final Damage is applied.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to summon 6 Jaguars that you captured excluding the one of your current choice within a certain range for 30 sec.
51% of the summoned Jaguar skill’s Final Damage is applied.
Cooldown: 149 sec
Level 25 Consumes 1000 MP to summon 7 Jaguars that you captured excluding the one of your current choice within a certain range for 30 sec.
75% of the summoned Jaguar skill’s Final Damage is applied.
Cooldown: 125 sec

Added: action – 5thJaguarStorm
Added: attackDelay – 500
Added: cooltime – 150-x {125}
Added: maxLevel – 25
Added: mpCon – 1000
Added: range – 500
Added: time – 30
Added: x – 50+x {75}
Added: y – 6+d(x/25) {7}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
True Sniping (NEW!)
Description: Take careful aim and fire at enemies. Can damage enemies in the Ignore Attacks and Damage Reflection states. Use the mouse to control the attack and Right-click to cancel the skill.
Tags: info\pvp – 0, info2\ignoreCounter – 1, info2\ignoreImmune – 1, weapon – 46, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 120ms

Template Consumes #mpCon MP to fire arrows #x times, that deal #damage% critical damage on #mobCount enemies #attackCount times.
Damage increases by #y% up to #w% based on the distance from the aim scope’s center. Ignores +#ignoreMobpdpR% Monster DEF.
Can fire aimed arrows up to #time sec and will become invincible for 2 sec after the aiming attack duration and skill ends.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to fire arrows 6 times, that deal 1248% critical damage on 12 enemies 9 times.
Damage increases by 15% up to 100% based on the distance from the aim scope’s center. Ignores +100% Monster DEF.
Can fire aimed arrows up to 12 sec and will become invincible for 2 sec after the aiming attack duration and skill ends.
Cooldown: 180 sec
Level 25 Consumes 1000 MP to fire arrows 7 times, that deal 2400% critical damage on 12 enemies 9 times.
Damage increases by 15% up to 100% based on the distance from the aim scope’s center. Ignores +100% Monster DEF.
Can fire aimed arrows up to 12 sec and will become invincible for 2 sec after the aiming attack duration and skill ends.
Cooldown: 180 sec

Added: action – 5thTrueSniping
Added: attackCount – 9
Added: cooltime – 180
Added: cr – 100
Added: damage – 1200+48*x {2400}
Added: ignoreMobpdpR – 100
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 1000
Added: s – 15
Added: time – 12
Added: u – 155
Added: v – 30
Added: w – 100
Added: x – 6+d(x/16) {7}
Added: y – 15
Added: z – 20
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Elemental Ghost (NEW!)
Description: The remaning afterimages of spirits attack enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\minionAttack – normal, info\showFromTheOrigin – 1, notRemoved – 1, info2\ignoreCounter – 1, weapon – 52, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 1
Delay: 720ms

Template MP Cost: #mpCon. Can attack enemies up to 3 times using the same afterimage skills for #time sec.
#x% of their Final Damage is applied
Casting chance: #z%, -20% every time from the next attack.
Ishtar’s Ring casting chance is 50%.
Creates spirits that attack up to #mobCount enemies at #damage% damage #attackCount times for #s2 sec, Combo skill decreases Cooldown by 1 sec.
Cooldown: #cooltime sec
Level 1 MP Cost: 1000. Can attack enemies up to 3 times using the same afterimage skills for 41 sec.
31% of their Final Damage is applied
Casting chance: 90%, -20% every time from the next attack.
Ishtar’s Ring casting chance is 50%.
Creates spirits that attack up to 10 enemies at 465% damage 8 times for 10 sec, Combo skill decreases Cooldown by 1 sec.
Cooldown: 150 sec
Level 25 MP Cost: 1000. Can attack enemies up to 3 times using the same afterimage skills for 65 sec.
55% of their Final Damage is applied
Casting chance: 90%, -20% every time from the next attack.
Ishtar’s Ring casting chance is 50%.
Creates spirits that attack up to 10 enemies at 825% damage 8 times for 10 sec, Combo skill decreases Cooldown by 1 sec.
Cooldown: 150 sec

Added: action – 5thElementalGhost
Added: attackCount – 8
Added: cooltime – 150
Added: damage – 450+15*x {825}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: s – 16444797
Added: s2 – 10
Added: time – 40+x {65}
Added: x – 30+x {55}
Added: y – 300
Added: z – 90
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Elemental Ghost (NEW!)
Description: The remaning afterimages of spirits attack enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, info2\ignoreCounter – 1, weapon – 52, subWeapon – 35

Template MP Cost: #mpCon. Can attack enemies up to 3 times using the same afterimage skills except for Ishtar’s Ring for #time sec.
#x% of their Final Damage is applied.
Casting chance: #z%, -20% each time from the next attack
Cooldown: #cooltime sec
Level 1 MP Cost: #mpCon. Can attack enemies up to 3 times using the same afterimage skills except for Ishtar’s Ring for #time sec.
#x% of their Final Damage is applied.
Casting chance: #z%, -20% each time from the next attack
Cooldown: #cooltime sec
Level 25 MP Cost: #mpCon. Can attack enemies up to 3 times using the same afterimage skills except for Ishtar’s Ring for #time sec.
#x% of their Final Damage is applied.
Casting chance: #z%, -20% each time from the next attack
Cooldown: #cooltime sec

Added: attackCount – 8
Added: damage – 450+15*x {825}
Added: maxLevel – 25
Added: mobCount – 10
Added: invisible – 1

V Matrix (Thief Skill)

Venom Burst (NEW!)
Description: Damage poisoned enemies by detonating the venom inside their body and transfer it to neighboring enemies.
Tags: info\type – 1, info\splash – 1, info\trembling – 1, info2\ignoreCounter – 1, weapon – 47, weapon2 – 33, weapon3 – 36, weapon4 – 24, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 420ms

Template MP Cost: #mpCon, Uses #mobCount enemies’ DoT damage to deal all receiving damage during the DoT duration on them at once until the DoT ends. Additionally deals #damage% damage #attackCount times.
+#x% Final Damage at enemies’ DoT.
DoT of the enemies who caused an explosion is transferred to #y enemies nearby.
Cooldown: #cooltime sec
[Passive Effects: Attacks have a #prop% chance to increase #dot% DoT every #dotInterval sec lasting for #dotTime]
Level 1 MP Cost: 300, Uses 12 enemies’ DoT damage to deal all receiving damage during the DoT duration on them at once until the DoT ends. Additionally deals 465% damage 5 times.
+15% Final Damage at enemies’ DoT.
DoT of the enemies who caused an explosion is transferred to 10 enemies nearby.
Cooldown: 8 sec
[Passive Effects: Attacks have a 50% chance to increase 166% DoT every 1 sec lasting for 8]
Level 25 MP Cost: 300, Uses 12 enemies’ DoT damage to deal all receiving damage during the DoT duration on them at once until the DoT ends. Additionally deals 825% damage 5 times.
+15% Final Damage at enemies’ DoT.
DoT of the enemies who caused an explosion is transferred to 10 enemies nearby.
Cooldown: 8 sec
[Passive Effects: Attacks have a 50% chance to increase 310% DoT every 1 sec lasting for 8]

Added: action – 5thVenomBust
Added: attackCount – 5
Added: cooltime – 8
Added: damage – 450+15*x {825}
Added: dot – 160+6*x {310}
Added: dotInterval – 1
Added: dotTime – 8
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 300
Added: prop – 50
Added: range – 350
Added: x – 15
Added: y – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Spread Throw (NEW!)
Description: Throws daggers in all directions for a set period. Doesn’t affect Shadow Partner.
Tags: notRemoved – 1, weapon – 47, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 540ms

Template Consumes #mpCon MP and casts the Throw skills at once in all directions for #time sec.
Lucky Seven, Triple Throw: Adds 4 direction
Quad Star: 3 direction
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP and casts the Throw skills at once in all directions for 31 sec.
Lucky Seven, Triple Throw: Adds 4 direction
Quad Star: 3 direction
Cooldown: 180 sec
Level 25 Consumes 1000 MP and casts the Throw skills at once in all directions for 55 sec.
Lucky Seven, Triple Throw: Adds 4 direction
Quad Star: 3 direction
Cooldown: 180 sec

Added: action – 5thSpreadThrow
Added: cooltime – 180
Added: maxLevel – 25
Added: mpCon – 1000
Added: time – 30+x {55}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Shadow Assault (NEW!)
Description: Teleports to an enemy and cuts down the enemy.
Tags: info\type – 12, info\morph – 1, info\areaAttack – 1, info\pvp – 0, weapon – 33, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1, notRemoved – 1
Delay: 420ms

Template Consumes #mpCon MP. Charges forward and attacks up to #mobCount monsters at #damage% #attackCount times. Critical Rate +#cr%, Ignore +#ignoreMobpdpR% Monster DEF
Advances toward the direction of the pressed direction key. Can attack enemies up to 4 times.
Cooldown after the first attack: #cooltime sec, but 2-4 attacks can be made.
Level 1 Consumes 300 MP. Charges forward and attacks up to 10 monsters at 740% 6 times. Critical Rate +25%, Ignore +100% Monster DEF
Advances toward the direction of the pressed direction key. Can attack enemies up to 4 times.
Cooldown after the first attack: 60 sec, but 2-4 attacks can be made.
Level 25 Consumes 300 MP. Charges forward and attacks up to 10 monsters at 1220% 6 times. Critical Rate +25%, Ignore +100% Monster DEF
Advances toward the direction of the pressed direction key. Can attack enemies up to 4 times.
Cooldown after the first attack: 60 sec, but 2-4 attacks can be made.

Added: action – 5thShadowAssault
Added: attackCount – 6
Added: cooltime – 60
Added: cr – 25
Added: damage – 720+20*x {1220}
Added: ignoreMobpdpR – 100
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 300
Added: q2 – 175
Added: range – 600
Added: u2 – 0
Added: v2 – 270
Added: w2 – 300
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Blade Storm (NEW!)
Description: Makes a quick slash at enemies ahead of you with a secret technique of the Secret Flower Garden. Enables you to move as you attack.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 80, weapon – 33, subWeapon – 34, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 660ms

Template Consumes #mpCon MP to attack up to #z enemies at #y% Damage #w times. Deals #damage% damage on #mobCount enemies in front with #attackCount attacks in a row up to #time sec. Ignores +#ignoreMobpdpR% Monster DEF.
Cooldown: #cooltime sec
Level 1 Consumes 20 MP to attack up to 10 enemies at 520% Damage 8 times. Deals 360% damage on 10 enemies in front with 5 attacks in a row up to 10 sec. Ignores +100% Monster DEF.
Cooldown: 90 sec
Level 25 Consumes 20 MP to attack up to 10 enemies at 1000% Damage 8 times. Deals 600% damage on 10 enemies in front with 5 attacks in a row up to 10 sec. Ignores +100% Monster DEF.
Cooldown: 90 sec

Added: action – 5thBladeStormLoop
Added: attackCount – 5
Added: cooltime – 90
Added: damage – 350+10*x {600}
Added: ignoreMobpdpR – 100
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 20
Added: subTime – 180
Added: time – 10
Added: w – 8
Added: x – 200
Added: y – 500+20*x {1000}
Added: z – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Mega Smasher (NEW!)
Description: Shoot a powerful energy beam.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 80, weapon – 24, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, info2\ignoreCounter – 1
Delay: 0ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% damage #attackCount times up to #time sec. Invincible while the skill lasts.
Hold down the skill key to charge the skill. Attack Duration increases by 1 sec at every #y sec of the charged time up to #z sec
The attack can be canceled immediately when the skill is used again.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to attack up to 15 enemies at 310% damage 6 times up to 5 sec. Invincible while the skill lasts.
Hold down the skill key to charge the skill. Attack Duration increases by 1 sec at every 5 sec of the charged time up to 5 sec
The attack can be canceled immediately when the skill is used again.
Cooldown: 150 sec
Level 25 Consumes 1000 MP to attack up to 15 enemies at 550% damage 6 times up to 5 sec. Invincible while the skill lasts.
Hold down the skill key to charge the skill. Attack Duration increases by 1 sec at every 5 sec of the charged time up to 7 sec
The attack can be canceled immediately when the skill is used again.
Cooldown: 150 sec

Added: action – stand
Added: attackCount – 6
Added: cooltime – 150
Added: damage – 300+10*x {550}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 1000
Added: subTime – 180
Added: time – 5
Added: y – 5
Added: z – 5+d(x/10) {7}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Shadow Spear (NEW!)
Description: A shadow on the ground turns into a spear and attacks enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 4, info\areaAttack – 1, elemAttr – d, info2\ignoreCounter – 1, notRemoved – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 600ms

Template Consumes #mpCon MP. Dark attacks except Shadow Spear create Shadow Pieces on the ground for #time sec.
The Shadow Pieces turn into Shadow Spears and attack up to #mobCount enemies at #damage% damage #attackCount times.
If there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to #z enemies at #q% damage #y times. Giant Shadow Spear Cooldown: #w
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP. Dark attacks except Shadow Spear create Shadow Pieces on the ground for 51 sec.
The Shadow Pieces turn into Shadow Spears and attack up to 8 enemies at 156% damage 4 times.
If there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to 12 enemies at 620% damage 6 times. Giant Shadow Spear Cooldown: 3
Cooldown: 180 sec
Level 25 Consumes 1000 MP. Dark attacks except Shadow Spear create Shadow Pieces on the ground for 75 sec.
The Shadow Pieces turn into Shadow Spears and attack up to 8 enemies at 300% damage 4 times.
If there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to 12 enemies at 1100% damage 6 times. Giant Shadow Spear Cooldown: 3
Cooldown: 180 sec

Added: action – 5thShadowSpear
Added: attackCount – 4
Added: cooltime – 180
Added: damage – 150+6*x {300}
Added: maxLevel – 25
Added: mobCount – 8
Added: mpCon – 1000
Added: prop – 100
Added: q – 600+20*x {1100}
Added: subTime – 3900
Added: time – 50+x {75}
Added: w – 3
Added: x – 5
Added: y – 6
Added: z – 12
Added: elemAttr – d
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Joker (NEW!)
Description: Sprinkle a pile of cards and try your luck with the last card. Enables you to move slowly as you attack.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 80, weapon – 36, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 720ms

Template Consumes #mpCon MP. Throws forward multiple cards that attack at #damage% damage #attackCount times at regular intervals up to #time sec. Decreases Damage by #y% from attacks including those that drain HP based on Max HP. Carte Blanche/Carte Noire are not cast as a Joker.
All party members receive buffs by drawing a card for #dotInterval sec after you stop the attack, Invincible while drawing a card.
#cRed Cross#: Max HP +#dotTime%, Max HP/MP periodic recovery: #u%
#cTree of Life#: Damage -#v% from enemy attacks including those that drain HP based on Max HP.#s2
Cooldown: #csec#[Passive Effects: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by#u2%.
#cSharp Sword#: Final damage +#v2%
#cJoker#: Receives all buffs at once.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP. Throws forward multiple cards that attack at 249% damage 1 times at regular intervals up to 6 sec. Decreases Damage by 15% from attacks including those that drain HP based on Max HP. Carte Blanche/Carte Noire are not cast as a Joker.
All party members receive buffs by drawing a card for 30 sec after you stop the attack, Invincible while drawing a card.
#cRed Cross#: Max HP +10%, Max HP/MP periodic recovery: 1%
#cTree of Life#: Damage -5% from enemy attacks including those that drain HP based on Max HP.10
Cooldown: #csec#[Passive Effects: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by20%.
#cSharp Sword#: Final damage +1%
#cJoker#: Receives all buffs at once.
Cooldown: 150 sec
Level 25 Consumes 1000 MP. Throws forward multiple cards that attack at 465% damage 1 times at regular intervals up to 7 sec. Decreases Damage by 15% from attacks including those that drain HP based on Max HP. Carte Blanche/Carte Noire are not cast as a Joker.
All party members receive buffs by drawing a card for 30 sec after you stop the attack, Invincible while drawing a card.
#cRed Cross#: Max HP +15%, Max HP/MP periodic recovery: 2%
#cTree of Life#: Damage -7% from enemy attacks including those that drain HP based on Max HP.22
Cooldown: #csec#[Passive Effects: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by28%.
#cSharp Sword#: Final damage +5%
#cJoker#: Receives all buffs at once.
Cooldown: 150 sec

Added: action – 5thJokerLoop
Added: attackCount – 1
Added: cooltime – 150
Added: damage – 240+9*x {465}
Added: dotInterval – 30
Added: dotTime – 10+d(x/5) {15}
Added: maxLevel – 25
Added: mpCon – 1000
Added: q – 40
Added: q2 – 10
Added: s2 – 10+d(x/2) {22}
Added: time – 6+d(x/25) {7}
Added: time2 – 3
Added: u – 1+d(x/25) {2}
Added: u2 – 20+d(x/10)*4 {28}
Added: v – 5+d(x/10) {7}
Added: v2 – u(x/5) {5}
Added: w – 25
Added: w2 – 30
Added: x – 50
Added: y – 15
Added: z – 80
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Joker (NEW!)
Description: Red Cross: Increases Max HP and recovers Max HP/MP periodically
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, notIncBuffDuration – 1, notRemoved – 1

Template #cRed Cross#: Increases #indieMhpR% Max HP and recovers #y% Max HP/MP periodically
Level 1 #cRed Cross#: Increases 10% Max HP and recovers 1% Max HP/MP periodically
Level 25 #cRed Cross#: Increases 15% Max HP and recovers 2% Max HP/MP periodically

Added: indieMhpR – 10+d(x/5) {15}
Added: maxLevel – 25
Added: time – 30
Added: y – 1+d(x/25) {2}
Added: invisible – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Joker (NEW!)
Description: Tree of Life: Decreases Damage from enemy attacks including those that drain HP based on Max HP and increase Abnormal Status Resistance.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, notIncBuffDuration – 1, notRemoved – 1

Template #cTree of Life#: Reduces #z% Damage from enemy attacks including those that drain HP based on Max HP and increase #indieAsrR Abnormal Status Resistance.
Level 1 #cTree of Life#: Reduces 5% Damage from enemy attacks including those that drain HP based on Max HP and increase 10 Abnormal Status Resistance.
Level 25 #cTree of Life#: Reduces 7% Damage from enemy attacks including those that drain HP based on Max HP and increase 22 Abnormal Status Resistance.

Added: indieAsrR – 10+d(x/2) {22}
Added: maxLevel – 25
Added: time – 30
Added: z – 5+d(x/10) {7}
Added: invisible – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Joker (NEW!)
Description: Sandglass: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldowns quickly decrease.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, notIncBuffDuration – 1, notRemoved – 1

Template #cSandglass#: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by #x%.
Level 1 #cSandglass#: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by 20%.
Level 25 #cSandglass#: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by 28%.

Added: indieCooltimeReduce – 200+x*4 {300}
Added: maxLevel – 25
Added: time – 30
Added: x – 20+d(x/10)*4 {28}
Added: invisible – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Joker (NEW!)
Description: Sharp Sword: Increases Final damage.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, notIncBuffDuration – 1, notRemoved – 1

Template #cSharp Sword#: Final damage +#indiePMdR%
Level 1 #cSharp Sword#: Final damage +1%
Level 25 #cSharp Sword#: Final damage +5%

Added: indiePMdR – u(x/5) {5}
Added: maxLevel – 25
Added: time – 30
Added: invisible – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Joker (NEW!)
Description: Sprinkle a pile of cards and try your luck with the last card. Enables you to move slowly as you attack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, notIncBuffDuration – 1, notRemoved – 1

Template #cJoker#: Receives all buffs at once.
Level 1 #cJoker#: Receives all buffs at once.
Level 25 #cJoker#: Receives all buffs at once.

Added: indieAsrR – 10+d(x/2) {22}
Added: indieCooltimeReduce – 20+d(x/2) {32}
Added: indieMhpR – 10+d(x/5) {15}
Added: indiePMdR – u(x/5) {5}
Added: maxLevel – 25
Added: time – 30
Added: y – 1+d(x/25) {2}
Added: z – 5+d(x/10) {7}
Added: invisible – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

V Matrix (Pirate Skill)

Loaded Dice (NEW!)
Description: Throw one more die when you roll Lucky Dice and fix the spots on one die as you wish. Can select a spot on a die with a number key after casting the skill. The class with no Lucky Dice can use the Lucky Dice skill and roll a dice that shows the number of your choice.
Tags: info\type – 10, weapon – 48, weapon2 – 39, weapon3 – 49, weapon4 – 24, weapon5 – 22, weapon6 – 53, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 540ms

Template MP Cost: #mpCon, Can select a spot on a die.
Cooldown: #cooltime sec
[Passive Effects: ATT +#padX]
Level 1 MP Cost: 1000, Can select a spot on a die.
Cooldown: 10 sec
[Passive Effects: ATT +11]
Level 25 MP Cost: 1000, Can select a spot on a die.
Cooldown: 10 sec
[Passive Effects: ATT +35]

Added: action – 5thLoadedDice
Added: cooltime – 10
Added: maxLevel – 25
Added: mpCon – 1000
Added: padX – 10+x {35}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Lucky Dice (NEW!)
Description: Test your luck! Roll dice to get a random buff. Roll a 1 and you get no buff and Lucky Dice cooldown decreases 50%.\n#cLv. 20 effect: Can learn Double Down.#
Tags: info\type – 10, invisible – 1, weapon – 48, weapon2 – 39, weapon3 – 49, weapon4 – 24, weapon5 – 22, weapon6 – 53, vSkill – 1
Delay: 990ms

Template MP Cost: #mpCon, Dice Buff Duration: #time
#cCooldown: #cooltime sec#
Level 1 MP Cost: 60, Dice Buff Duration: 180
#cCooldown: 180 sec#
Level 25 MP Cost: 60, Dice Buff Duration: 180
#cCooldown: 180 sec#

Added: action – alert6
Added: cooltime – 180
Added: cr – 15
Added: damR – 20
Added: expR – 30
Added: maxLevel – 25
Added: mhpR – 20
Added: mmpR – 20
Added: mpCon – 60
Added: pddR – 30
Added: time – 180
Added: u – 17
Added: v – 17
Added: w – 15
Added: invisible – 1
Transformation (NEW!)
Description: Transforms yourself into a superman and makes a powerful attack. when you are transformed, you can enter the same direction key twice to teleport and use an energy orb that attacks nearby enemies using the skill again. Energy Orb does not affect enemies in the Damage Reflection state, but grants Invincibility while in use.
Tags: info\type – 12, notRemoved – 1, weapon – 48, weapon2 – 39, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 450ms

Template Consumes #mpCon MP, Fully charged. Final Damage +#indiePMdR% for #time sec.
Energy Orb can be used periodically up to #w times. Energy Orb attacks up to #mobCount enemies at #damage% damage #attackCount times, Critical Rate +#cr%, Ignores +#ignoreMobpdpR% Monster DEF
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP, Fully charged. Final Damage +10% for 51 sec.
Energy Orb can be used periodically up to 2 times. Energy Orb attacks up to 10 enemies at 415% damage 3 times, Critical Rate +50%, Ignores +50% Monster DEF
Cooldown: 180 sec
Level 25 Consumes 1000 MP, Fully charged. Final Damage +15% for 75 sec.
Energy Orb can be used periodically up to 3 times. Energy Orb attacks up to 10 enemies at 775% damage 3 times, Critical Rate +50%, Ignores +50% Monster DEF
Cooldown: 180 sec

Added: action – 5thTransform
Added: attackCount – 3
Added: cooltime – 180
Added: cr – 50
Added: damage – 400+15*x {775}
Added: ignoreMobpdpR – 50
Added: indiePMdR – 10+d(x/5) {15}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: time – 50+x {75}
Added: w – 2+d(x/25) {3}
Added: y – 1053062
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Bullet Party (NEW!)
Description: Shoots bullets in all directions.
Tags: info\type – 11, info\rectBasedOnTarget – 1, info\bodyAttack – 1, info\movingAttack – 1, info\invincible – 1, info2\ignoreCounter – 1, weapon – 49, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 180ms

Template Consumes #mpCon MP per sec, Attacks #mobCount enemies nearby at #damage% damage #attackCount times periodically for #time sec.
Hit the Attack key repeatedly to extend skill duration up to #y sec.
Cooldown: #cooltime sec
Level 1 Consumes 500 MP per sec, Attacks 15 enemies nearby at 239% damage 4 times periodically for 6 sec.
Hit the Attack key repeatedly to extend skill duration up to 6 sec.
Cooldown: 75 sec
Level 25 Consumes 500 MP per sec, Attacks 15 enemies nearby at 455% damage 4 times periodically for 6 sec.
Hit the Attack key repeatedly to extend skill duration up to 6 sec.
Cooldown: 75 sec

Added: action – 5thBulletPartyPre
Added: attackCount – 4
Added: cooltime – 75
Added: damage – 230+9*x {455}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 500
Added: subTime – 150
Added: time – 6
Added: x – 10
Added: y – 6
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Lightning in Unity (NEW!)
Description: Unites with Lightning and wipes out enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 10, info\chainAttack – 1, info\chainattackPenalty – 1, notRemoved – 1, weapon – 48, weapon2 – 39, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info2\ignoreCounter – 1
Delay: 540ms

Template Consumes #mpCon MP to cast Lightning that attacks at #damage% damage #attackCount times for #time sec and transfer it to up to #mobCount enemies.
Damage gradually decreases whenever it is transferred. Up to #x Lightning bolts can be cast at the same time.
If Lightning is cast, it is strong enough to attack at #s% damage #q times.
Lightning’s Cooldown: #y sec
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to cast Lightning that attacks at 360% damage 6 times for 30 sec and transfer it to up to 5 enemies.
Damage gradually decreases whenever it is transferred. Up to 4 Lightning bolts can be cast at the same time.
If Lightning is cast, it is strong enough to attack at 360% damage 8 times.
Lightning’s Cooldown: 3 sec
Cooldown: 120 sec
Level 25 Consumes 1000 MP to cast Lightning that attacks at 600% damage 6 times for 42 sec and transfer it to up to 5 enemies.
Damage gradually decreases whenever it is transferred. Up to 4 Lightning bolts can be cast at the same time.
If Lightning is cast, it is strong enough to attack at 600% damage 8 times.
Lightning’s Cooldown: 3 sec
Cooldown: 108 sec

Added: action – 5thLightningUnion
Added: attackCount – 6
Added: cooltime – 120-d(x/2) {108}
Added: damage – 350+10*x {600}
Added: maxLevel – 25
Added: mobCount – 5
Added: mpCon – 1000
Added: q – 8
Added: range – 400
Added: s – 350+10*x {600}
Added: time – 30+d(x/2) {42}
Added: w – 10
Added: x – 4
Added: y – 3
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Big Fuse Gigantic Cannonball (NEW!)
Description: Fires a gigantic cannonball. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, weapon – 53, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 780ms

Template Consumes #mpCon MP to fire a Giant Cannonball that attacks up to #mobCount enemies at #damage% damage periodically #attackCount times.
Every #q sec 1 cannonball is prepared, up to #y.
Cooldown: #cooltime sec
Level 1 Consumes 500 MP to fire a Giant Cannonball that attacks up to 15 enemies at 465% damage periodically 4 times.
Every 15 sec 1 cannonball is prepared, up to 3.
Cooldown: 3 sec
Level 25 Consumes 500 MP to fire a Giant Cannonball that attacks up to 15 enemies at 825% damage periodically 4 times.
Every 15 sec 1 cannonball is prepared, up to 3.
Cooldown: 3 sec

Added: action – 5thBFCanonBall
Added: attackCount – 4
Added: attackDelay – 210
Added: cooltime – 3
Added: damage – 450+15*x {825}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 500
Added: q – 15
Added: x – 15000
Added: y – 3
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Multiple Options: M-FL (NEW!)
Description: Summons state-of-the-art attack robots. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 50, info2\ignoreCounter – 1, weapon – 49, notRemoved – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 2
Delay: 780ms

Template Consumes #mpCon MP to shoot Gauntlet Cannon and Missile for #time sec and summon Attack Robot
Gauntlet Cannon: Attacks up to #mobCount enemies at #damage% Damage #attackCount times within a certain range. Cooldown: #t
Missile: Shoots #v missiles in a row to attack #q enemies at #w% damage #w2 times. Cooldown: #s2 sec
Absorbs the damage taken and disappears if the damage from the moment that you take enemy attacks is greater than #q2%
Cooldown: #cooltime sec
Level 1 Consumes 750 MP to shoot Gauntlet Cannon and Missile for 121 sec and summon Attack Robot
Gauntlet Cannon: Attacks up to 8 enemies at 208% Damage 6 times within a certain range. Cooldown: 1.5
Missile: Shoots 3 missiles in a row to attack 12 enemies at 360% damage 8 times. Cooldown: 8 sec
Absorbs the damage taken and disappears if the damage from the moment that you take enemy attacks is greater than 90%
Cooldown: 450 sec
Level 25 Consumes 750 MP to shoot Gauntlet Cannon and Missile for 265 sec and summon Attack Robot
Gauntlet Cannon: Attacks up to 8 enemies at 400% Damage 6 times within a certain range. Cooldown: 1.5
Missile: Shoots 3 missiles in a row to attack 12 enemies at 600% damage 8 times. Cooldown: 8 sec
Absorbs the damage taken and disappears if the damage from the moment that you take enemy attacks is greater than 90%
Cooldown: 450 sec

Added: action – 5thMultipleOption
Added: attackCount – 6
Added: cooltime – 450
Added: damage – 200+8*x {400}
Added: maxLevel – 25
Added: mobCount – 8
Added: mpCon – 750
Added: q – 12
Added: q2 – 90
Added: range – 450
Added: s – 0
Added: s2 – 8
Added: subTime – 1500
Added: t – 1.5
Added: time – 115+6*x {265}
Added: u – 0
Added: v – 3
Added: v2 – 500
Added: w – 350+10*x {600}
Added: w2 – 8
Added: x – 0
Added: y – 0
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Spirit Concentration (NEW!)
Description: Accepts all spirits into your body and becomes one. Auto-cast attacks do not affect enemies in the Damage Reflection state.
Tags: info\type – 12, notRemoved – 1, weapon – 48, weapon2 – 39, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 900ms

Template Consumes #mpCon MP. Resets Cooldown. The spirits in your body auto-cast attack skills 1 time for #time sec. Key-down skill lasts #w sec
Spirit attack’s Cooldown: #x sec
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP. Resets Cooldown. The spirits in your body auto-cast attack skills 1 time for 30 sec. Key-down skill lasts 3 sec
Spirit attack’s Cooldown: 2 sec
Cooldown: 120 sec
Level 25 Consumes 1000 MP. Resets Cooldown. The spirits in your body auto-cast attack skills 1 time for 42 sec. Key-down skill lasts 3 sec
Spirit attack’s Cooldown: 2 sec
Cooldown: 108 sec

Added: action – 5thElementalFocus
Added: cooltime – 120-d(x/2) {108}
Added: maxLevel – 25
Added: mpCon – 1000
Added: time – 30+d(x/2) {42}
Added: w – 3
Added: x – 2
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Energy Burst (NEW!)
Description: Summons mysterious energy.
Tags: info\type – 33, weapon – 22, info2\ignoreCounter – 1, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 900ms

Template Lasts up to #time sec and explodes when the skill ends to attack up to #mobCount enemies at #damage% damage #attackCount times and summons an energy of invincibility for #z sec.
Increases the energy power up to 2 levels with mysterious power generated from attacking enemies with the skills except for Soul Buster. Final damage at every level increases by #q%
Can manually end the effect using the skill again
Cooldown: #cooltime sec
Level 1 Lasts up to 30 sec and explodes when the skill ends to attack up to 15 enemies at 620% damage 12 times and summons an energy of invincibility for 10 sec.
Increases the energy power up to 2 levels with mysterious power generated from attacking enemies with the skills except for Soul Buster. Final damage at every level increases by 100%
Can manually end the effect using the skill again
Cooldown: 100 sec
Level 25 Lasts up to 30 sec and explodes when the skill ends to attack up to 15 enemies at 1100% damage 12 times and summons an energy of invincibility for 10 sec.
Increases the energy power up to 2 levels with mysterious power generated from attacking enemies with the skills except for Soul Buster. Final damage at every level increases by 100%
Can manually end the effect using the skill again
Cooldown: 100 sec

Added: action – 5thEnergyBust
Added: attackCount – 12
Added: cooltime – 100
Added: damage – 600+20*x {1100}
Added: maxLevel – 25
Added: mobCount – 15
Added: q – 100
Added: time – 30
Added: w – 180
Added: x – 6
Added: y – 90
Added: z – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Lightning in Unity (NEW!)
Description: Unites with Lightning and wipes out enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 10, info\chainAttack – 1, info\chainattackPenalty – 1, weapon – 48, weapon2 – 39, info2\ignoreCounter – 1, invisible – 1

Template Consumes #mpCon MP to cast Lightning that attacks at #damage% damage #attackCount times for #time sec and transfers to up to #mobCount enemies.
Damage gradually decreases whenever it is transferred. Up to #x Lightning bolts can be cast at the same time based on the number of enemies nearby.
Lightning’s Cooldown: #y% damage
Cooldown: #cooltime sec
Level 1 Consumes #mpCon MP to cast Lightning that attacks at 360% damage 8 times for #time sec and transfers to up to 5 enemies.
Damage gradually decreases whenever it is transferred. Up to #x Lightning bolts can be cast at the same time based on the number of enemies nearby.
Lightning’s Cooldown: #y% damage
Cooldown: #cooltime sec
Level 25 Consumes #mpCon MP to cast Lightning that attacks at 600% damage 8 times for #time sec and transfers to up to 5 enemies.
Damage gradually decreases whenever it is transferred. Up to #x Lightning bolts can be cast at the same time based on the number of enemies nearby.
Lightning’s Cooldown: #y% damage
Cooldown: #cooltime sec

Added: attackCount – 8
Added: damage – 350+10*x {600}
Added: maxLevel – 25
Added: mobCount – 5
Added: range – 400
Added: w – 10
Added: invisible – 1
Fiery Dragon Storm (NEW!)
Description: A fiery storm imbued with the power of a dragon pulls enemies into its center. The dragon’s power, when released, attacks a broad area, inflicting damage that increases in proportion to the storm’s cumulative damage. Fiery Dragon Storm does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\minionAttack – stun, info\trembling – 1, info\mes – stun, info2\mes – freeze, info2\ignoreCounter – 1, notCooltimeReset – 1, notIncBuffDuration – 1, vSkill – 1
Delay: 600ms

Template MP Cost: #mpCon. Creates a fiery storm that pulls and Stuns up to #mobCount enemies and periodically inflicts #damage% damage on them. Storm Duration: #time. Let the storm expire naturally, or use this skill again to release the dragon’s power, attacking a broad area at #selfDestruction% Damage. This area-effective damage increases by up to #selfDestructionPlus% in proportion to the damage that your allies have inflicted on the enemies within the storm’s range.
Cooldown: #cooltime sec.
Level 1 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies and periodically inflicts 500% damage on them. Storm Duration: 10. Let the storm expire naturally, or use this skill again to release the dragon’s power, attacking a broad area at 660% Damage. This area-effective damage increases by up to 20400% in proportion to the damage that your allies have inflicted on the enemies within the storm’s range.
Cooldown: 120 sec.
Level 25 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies and periodically inflicts 1460% damage on them. Storm Duration: 10. Let the storm expire naturally, or use this skill again to release the dragon’s power, attacking a broad area at 1980% Damage. This area-effective damage increases by up to 30000% in proportion to the damage that your allies have inflicted on the enemies within the storm’s range.
Cooldown: 120 sec.

Added: action – 5thDragonStorm
Added: cooltime – 120
Added: damage – 460+40*x {1460}
Added: maxLevel – 25
Added: mobCount – 8
Added: mpCon – 1000
Added: selfDestruction – 605+55*x {1980}
Added: selfDestructionPlus – 20000+400*x {30000}
Added: time – 10
Added: u – 10
Added: v – 120
Added: w – 900
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1


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800000

Cygnus’ Bless (Warrior)
Description: Avoid the threat of enemies with Protection of the Empress imbued in the body.
Tags: info\type – 50, psd – 1, invisible – 1

Template Abnormal Status Resistance +#x and all elemental resistances +#y%
Level 1 Abnormal Status Resistance +2 and all elemental resistances +2%
Level 2 Abnormal Status Resistance +5 and all elemental resistances +5%

Old Template: Resistance over the abnormal state and all attributes #asrR% increases.
Added: x – 2*x+d(x/2) {5}
Added: y – 2*x+d(x/2) {5}
Cygnus’ Bless (Magician)
Description: Avoid the threat of enemies with Protection of the Empress imbued in the body.
Tags: info\type – 50, psd – 1, invisible – 1

Template Abnormal Status Resistance +#x and all elemental resistances +#y%
Level 1 Abnormal Status Resistance +2 and all elemental resistances +2%
Level 2 Abnormal Status Resistance +5 and all elemental resistances +5%

Old Template: Resistance over the abnormal state and all attributes #asrR% increases.
Added: x – 2*x+d(x/2) {5}
Added: y – 2*x+d(x/2) {5}
Cygnus’ Bless (Archer)
Description: Avoid the threat of enemies with Protection of the Empress imbued in the body.
Tags: info\type – 50, psd – 1, invisible – 1

Template Abnormal Status Resistance +#x and all elemental resistances +#y%
Level 1 Abnormal Status Resistance +2 and all elemental resistances +2%
Level 2 Abnormal Status Resistance +5 and all elemental resistances +5%

Old Template: Resistance over the abnormal state and all attributes #asrR% increases.
Added: x – 2*x+d(x/2) {5}
Added: y – 2*x+d(x/2) {5}
Cygnus’ Bless (Thief)
Description: Avoid the threat of enemies with Protection of the Empress imbued in the body.
Tags: info\type – 50, psd – 1, invisible – 1

Template Abnormal Status Resistance +#x and all elemental resistances +#y%
Level 1 Abnormal Status Resistance +2 and all elemental resistances +2%
Level 2 Abnormal Status Resistance +5 and all elemental resistances +5%

Old Template: Resistance over the abnormal state and all attributes #asrR% increases.
Added: x – 2*x+d(x/2) {5}
Added: y – 2*x+d(x/2) {5}
Cygnus’ Bless (Pirate)
Description: Avoid the threat of enemies with Protection of the Empress imbued in the body.
Tags: info\type – 50, psd – 1, invisible – 1

Template Abnormal Status Resistance +#x and all elemental resistances +#y%
Level 1 Abnormal Status Resistance +2 and all elemental resistances +2%
Level 2 Abnormal Status Resistance +5 and all elemental resistances +5%

Old Template: Resistance over the abnormal state and all attributes #asrR% increases.
Added: x – 2*x+d(x/2) {5}
Added: y – 2*x+d(x/2) {5}

800001

Crown Collector
Description: Those who carry a pile of crows on top of their heads deserve to become stronger. Increases Weapon/Magic Attacks.
Tags: maxLevel – 5, info\type – 50, invisible – 1, psd – 1

Template #ATT +#padX, MATT +#madX, All Stats +#strX, Max HP +#mhpX
Level 1 #ATT +1, MATT +1, All Stats +3, Max HP +150
Level 5 #ATT +9, MATT +9, All Stats +15, Max HP +750

Old Template: #ATT +#padX, MATT +#madX, and all stats +#dexX
Changed: dexX – x → 3*x {5 → 15}
Changed: intX – x → 3*x {5 → 15}
Changed: lukX – x → 3*x {5 → 15}
Changed: madX – x → (2*x)-1 {5 → 9}
Added: mhpX – 150*x {750}
Changed: padX – x → (2*x)-1 {5 → 9}
Changed: strX – x → 3*x {5 → 15}
Judgement
Description: [Related Skill] Gives your enemy the highest critical damage with intrinsic insight.
Tags: info\type – 10, info\pvp – 0, psd – 1, invisible – 1

Template Critical Damage +#criticaldamage%
Level 1 Critical Damage +2%
Level 2 Critical Damage +4%

Old Template: Increases Min. Critical Damage #criticaldamageMin
Added: criticaldamage – 2*x {4}
Removed: criticaldamageMin

800011

Hellfire Sneezing
Description: Devil Balrog’s sneezing is even fearsome. Balrog summoned with the power of Sould Weapon gives a powerful damage to the monsters on the screen.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, disableNextLevelInfo – 1, disable – 1, invisible – 1, elemAttr – f
Delay: 3200ms

Template Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Damage: 2500%, Number of Attacks: 1, Max Enemies Hit: 15
Cooldown: 120 sec
Level 2 Soul Cost: 200, Damage: 3000%, Number of Attacks: 1, Max Enemies Hit: 15
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec
Removed: cr
Changed: damage – 2500 → 2000+500*x {2500 → 3000}
Changed: maxLevel – 1 → 2
Martial Arts: Slap Attack
Description: Kitty Martial Arts can be performed by lions which is the vertex of a cat class. Van Leon summoned by the power of Soul Weapon performs Cross Slap Attack specific to one to one match in Kitty Martial Arts.
Tags: info\type – 1, info\invincible – 1, info\ignoreTargetPDP – 1, disableNextLevelInfo – 1, disable – 1, invisible – 1
Delay: 4800ms

Template Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Damage: 5000%, Number of Attacks: 1, Max Enemies Hit: 1
Cooldown: 120 sec
Level 2 Soul Cost: 200, Damage: 6000%, Number of Attacks: 1, Max Enemies Hit: 1
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec
Removed: cr
Fatal Cuteness
Description: Pink Bean does not like something. Pink Bean summoned by the power of Soul Weapon shows her fatal charm to the monster in the vicinity.
Tags: elemAttr – l, combatOrders – 1, info\type – 33, info\minionAttack – normal, info\magicDamage – 1, invisible – 1, disableNextLevelInfo – 1, disable – 1, isUsableKaiserDragon – 1
Delay: 2100ms

Template Consumes #soulmpCon Souls to summon a Pink Bean with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 200 Souls to summon a Pink Bean with 1000% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 200 Souls to summon a Pink Bean with 1200% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Pink Bean with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1000 → 800+200*x {1000 → 1200}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}
Goat Commando Attack
Description: Xerxes’ Goat Commando dashes. Xerxes summoned by the power of Soul Weapon attacks the front with his Goat Commando.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, info\dot – 1, info\dotType – paralyze, disableNextLevelInfo – 1, disable – 1, elemAttr – l, invisible – 1
Delay: 3300ms

Template Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
Cooldown: #cooltime sec
Level 1 Soul Cost: 100, Damage: 700%, Number of Attacks: 1, Max Enemies Hit: 5
Cooldown: 30 sec
Level 2 Soul Cost: 100, Damage: 900%, Number of Attacks: 1, Max Enemies Hit: 6
Cooldown: 30 sec

Old Template: Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec
Changed: Delay – 5200 → 3300
Removed: cr
Changed: damage – 700 → 500+200*x {700 → 900}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}
Buring Totem Drop
Description: Zakum dops the burning Totems everywhere. Zakum summoned by the power of Soul Weapon gives burning totem to monsters in the vicinity.
Tags: info\type – 1, info\areaAttack – 1, info\dot – 1, info\dotType – burn, info\invincible – 1, disableNextLevelInfo – 1, disable – 1, elemAttr – f, invisible – 1
Delay: 3200ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage% Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Max Enemies Hit: 15, Damage: 2000% Max Hits: 1, Damage Over Time: 500% damage every 1 sec for 10 sec
Cooldown: 120 sec
Level 2 Soul Cost: 200, Max Enemies Hit: 15, Damage: 2400% Max Hits: 1, Damage Over Time: 500% damage every 1 sec for 10 sec
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec
Removed: cr
Changed: damage – 2000 → 1600+400*x {2000 → 2400}
Changed: maxLevel – 1 → 2
Snake Attack
Description: Arkarium’s eyes are always fixed on enemies. Like the devil from somewhere…Arkarium, summoned by the power of the soul weapon, deals powerful poisoning attack to the nearby monster.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, info\dot – 1, info\dotType – paralyze, disableNextLevelInfo – 1, disable – 1, elemAttr – l, invisible – 1
Delay: 5200ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage% Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Max Enemies Hit: 10, Damage: 350% Max Hits: 1, Damage Over Time: 350% damage every 1 sec for 10 sec
Cooldown: 120 sec
Level 2 Soul Cost: 200, Max Enemies Hit: 12, Damage: 450% Max Hits: 1, Damage Over Time: 450% damage every 1 sec for 10 sec
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec
Changed: damage – 350 → 250+100*x {350 → 450}
Changed: dot – 350 → 250+100*x {350 → 450}
Changed: maxLevel – 1 → 2
Changed: mobCount – 10 → 8+2*x {10 → 12}
Arkarium Stun
Description: The appearance of Arkarium is shocking enough to stun everyone nearby. Arkarium, summoned by the power of the soul weapon, delivers stun damage to the nearby enemies with its powerful eyes.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, info\dot – 1, info\dotType – paralyze, disableNextLevelInfo – 1, disable – 1, elemAttr – l, invisible – 1
Delay: 2400ms

Template Soul Cost: #soulmpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Duration: #time sec
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Damage: 2500%, Max Enemies Hit: 15, Number of Attacks: 1, Stun Duration: 3 sec
Cooldown: 120 sec
Level 2 Soul Cost: 200, Damage: 3000%, Max Enemies Hit: 15, Number of Attacks: 1, Stun Duration: 3 sec
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Duration: #time sec \nCooldown: #cooltime sec
Changed: Delay – 5200 → 2400
Changed: damage – 2500 → 2000+500*x {2500 → 3000}
Changed: maxLevel – 1 → 2
Forehead Fish of Horror
Description: There is a scary scar on giant fish’s forehead. When pianus, summoned by soul weapon’s power, cries, slow effect is dealt to nearby monsters
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, info2\mes – slow
Delay: 2400ms

Template Consumes #soulmpCon souls to slow nearby monsters for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 100 souls to slow nearby monsters for 10 sec.
Cooldown: 30 sec
Level 2 Consumes 100 souls to slow nearby monsters for 15 sec.
Cooldown: 30 sec

Old Template: Soul Cost: #soulmpCon, Slow effect to nearby monsters.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 5 → 5+5*x {5 → 15}
Blue Lightning Attack
Description: Beautiful Hilla summons lightning, scattering unforgiving lightning everywhere and damages monsters in vicinity.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Hilla with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Hilla with 400% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Hilla with 500% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Hilla with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 400 → 300+100*x {400 → 500}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}
Blue Lightning Attack
Description: Beautiful Hilla summons lightning, scattering unforgiving lightning everywhere and damages monsters in vicinity.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Hilla with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Hilla with 600% Damage for 180 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Hilla with 750% Damage for 180 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Hilla with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 600 → 450+150*x {600 → 750}
Changed: maxLevel – 1 → 2
Changed: mobCount – 7 → 6+x {7 → 8}
Pink Poison Mist
Description: The Black Captain Slime spews poison fogs, dealing poison damage to nearby enemies, Black Captain Slime is summoned by the power of soul weapon.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, info\dot – 1, info\dotType – paralyze, disableNextLevelInfo – 1, disable – 1, elemAttr – l, invisible – 1
Delay: 3300ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage% Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: #cooltime sec
Level 1 Soul Cost: 100, Max Enemies Hit: 10, Damage: 500% Max Hits: 1, Damage Over Time: 200% damage every 2 sec for 10 sec
Cooldown: 120 sec
Level 2 Soul Cost: 100, Max Enemies Hit: 10, Damage: 600% Max Hits: 1, Damage Over Time: 200% damage every 2 sec for 10 sec
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec
Changed: Delay – 5200 → 3300
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Advance! That is me.
Description: Magnus, with unmatched confidence, advances after his sword. Magnus, summoned by the power of soul weapon, pushes forward and attacks with his large sword.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, info\dot – 1, info\dotType – paralyze, disableNextLevelInfo – 1, disable – 1, elemAttr – l, invisible – 1
Delay: 5200ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: #cooltime sec
Level 1 Soul Cost: 150, Max Enemies Hit: 7, Damage: 3000%, Number of Attacks: 1, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: 60 sec
Level 2 Soul Cost: 150, Max Enemies Hit: 8, Damage: 3600%, Number of Attacks: 1, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: 60 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec
Changed: damage – 3000 → 2400+600*x {3000 → 3600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 7 → 6+x {7 → 8}
Bombing! That is me.
Description: Traitor Magnus is summoned to fight together.(Be careful… not sure he would betray again or not…) Magnus, summoned by the power of soul weapon, attacks monsters nearby for a certain period of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Magnus with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Magnus with 1500% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec
Level 2 Consumes 250 Souls to summon a Magnus with 1800% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec

Old Template: Consumes #soulmpCon Souls to summon a Magnus with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}
Critical Ring
Description: Temporarily increases Critical Damage.
Tags: info\type – 10, invisible – 1, disable – 1

Template MP Cost: #mpCon. Critical Damage +#x% for #time sec. Cooldown: #cooltime sec
Level 1 MP Cost: 1200. Critical Damage +7% for 9 sec. Cooldown: 180 sec
Level 4 MP Cost: 600. Critical Damage +28% for 15 sec. Cooldown: 180 sec

Old Template: MP Cost: #mpCon, Duration: #time sec, Max Critical Damage: +#x%. Cooldown: #cooltime sec
Changed: x – x*25 → x*7 {100 → 28}
Stance Shift Ring
Description: Temporarily replaces Stance Rate with some values of the main stats in which AP was directly invested.
Tags: info\type – 10, invisible – 1, disable – 1

Template Consumes #mpCon MP and replaces Stance Rate with +#x% of the main stats for #time sec. Cooldown: #cooltime sec. (The Stance Chance may drop when using the skill.)
Level 1 Consumes 1200 MP and replaces Stance Rate with +9% of the main stats for 9 sec. Cooldown: 180 sec. (The Stance Chance may drop when using the skill.)
Level 4 Consumes 600 MP and replaces Stance Rate with +10% of the main stats for 15 sec. Cooldown: 180 sec. (The Stance Chance may drop when using the skill.)

Old Template: MP Cost: #mpCon, Duration: #time sec, replaces Power Stance with #x% value of the main stats. Cooldown: #cooltime sec. (Power Stance might decrease when using the skill.)
Berserker Ring
Description: Ignores a percentage of enemy Defense but also decreases your Defense temporarily during attacks.
Tags: info\type – 10, invisible – 1, disable – 1

Template MP Cost: #mpCon. Ignore Monster DEF #indieIgnoreMobpdpR% for #time sec, Damage -#indiePddR% Cooldown: #cooltime sec
Level 1 MP Cost: 1200. Ignore Monster DEF 20% for 9 sec, Damage –50% Cooldown: 180 sec
Level 4 MP Cost: 600. Ignore Monster DEF 50% for 15 sec, Damage –50% Cooldown: 180 sec

Old Template: MP Cost: #mpCon, Duration: #time sec, Ignore Enemy DEF: #indieIgnoreMobpdpR%, Weapon Defense: -#indiePddR%, Magic Defense: -#indieMddR%. Cooldown: #cooltime sec
Black Knight
Description: The Soul Weapon’s power summons the Black Knight to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Mokadin with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Mokadin with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Mokadin with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Black Knight with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}
Pitch Black Knight
Description: The Soul Weapon’s power summons a stronger Black Knight to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Mokadin with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Mokadin with 750% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Mokadin with 900% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Black Knight with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 750 → 600+150*x {750 → 900}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}
Mad Mage
Description: The Soul Weapon’s power summons the Mad Mage to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crazy Mage Kariaine with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crazy Mage Kariaine with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Crazy Mage Kariaine with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Mad Mage with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}
Completely Mad Mage
Description: The Soul Weapon’s power summons a stronger Mad Mage to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crazy Mage Kariaine with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crazy Mage Kariaine with 750% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Crazy Mage Kariaine with 900% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Mad Mage with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 750 → 600+150*x {750 → 900}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}
Rampant Cyborg
Description: The Soul Weapon’s power summons the Rampant Cyborg to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Rampant Cyborg with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Rampant Cyborg with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Rampant Cyborg with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a CQ57 with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}
Fully Rampant Cyborg
Description: The Soul Weapon’s power summons a stronger Rampant Cyborg to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Rampant Cyborg with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Rampant Cyborg with 750% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Rampant Cyborg with 900% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a CQ57 with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 750 → 600+150*x {750 → 900}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}
Vicious Hunter
Description: The Soul Weapon’s power summons the Vicious Hunter to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a July with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a July with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a July with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a July with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

800015

Bad Brawler
Description: The Soul Weapon’s power summons the Bad Brawler to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Plaid with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Plaid with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Plaid with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Plaid with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}
Real Bad Brawler
Description: The Soul Weapon’s power summons a stronger Bad Brawler to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Plaid with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Plaid with 750% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Plaid with 900% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Plaid with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 750 → 600+150*x {750 → 900}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}
Pierre’s Hat
Description: Pierre the Weird Monster throws his hat in all directions. The power of a Soul Weapon summons Pierre and Pierre throws his hat to stun nearby monsters.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0
Delay: 2400ms

Template Consumes #soulmpCon souls to attack up to #mobCount enemies #attackCount times, inflicting #damage% damage. Stuns the hit enemies for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 200 souls to attack up to 15 enemies 1 times, inflicting 2000% damage. Stuns the hit enemies for 3 sec.
Cooldown: 120 sec
Level 2 Consumes 200 souls to attack up to 15 enemies 1 times, inflicting 2400% damage. Stuns the hit enemies for 3 sec.
Cooldown: 120 sec

Old Template: Consumes #soulmpCon souls to attack up to #mobCount enemies #attackCount times, inflicting #damage% damage. Stuns the hit enemies for #time sec.\nCooldown: #cooltime sec
Changed: damage – 2000 → 1600+400*x {2000 → 2400}
Changed: maxLevel – 1 → 2
Pierre’s Surprise!
Description: Pierre is here! Which Pierre is it this time? The Soul Weapon’s power summons Pierre and Pierre attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Pierre with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Pierre with 1500% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec
Level 2 Consumes 250 Souls to summon a Pierre with 1800% Damage for 140 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec

Old Template: Consumes #soulmpCon Souls to summon a Pierre with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: time – 120 → 100+20*x {120 → 140}
Pierre’s Surprise!
Description: Pierre is here! Which Pierre is it this time? The Soul Weapon’s power summons Pierre and Pierre attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Pierre with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Pierre with 300% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec
Level 2 Consumes 250 Souls to summon a Pierre with 400% Damage for 140 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec

Old Template: Consumes #soulmpCon Souls to summon a Pierre with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 300 → 200+100*x {300 → 400}
Changed: maxLevel – 1 → 2
Changed: time – 120 → 100+20*x {120 → 140}
Pierre’s Surprise!
Description: Pierre is here! Which Pierre is it this time? The Soul Weapon’s power summons Pierre and Pierre attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Pierre with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Pierre with 800% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec
Level 2 Consumes 250 Souls to summon a Pierre with 1000% Damage for 140 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec

Old Template: Consumes #soulmpCon Souls to summon a Pierre with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 800 → 600+200*x {800 → 1000}
Changed: maxLevel – 1 → 2
Changed: time – 120 → 100+20*x {120 → 140}
Spicy Chicken’s Spice
Description: Don’t underestimate him just because he looks like a chicken. Von Bon is a powerful monster. The power of a Soul Weapon summons him and he stuns monsters with powerful attacks.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0
Delay: 3200ms

Template Consumes #soulmpCon souls to attack up to #mobCount enemies #attackCount times, inflicting #damage% damage. Stuns the hit enemies for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 100 souls to attack up to 1 enemies 1 times, inflicting 1000% damage. Stuns the hit enemies for 3 sec.
Cooldown: 10 sec
Level 2 Consumes 100 souls to attack up to 1 enemies 1 times, inflicting 1200% damage. Stuns the hit enemies for 3 sec.
Cooldown: 10 sec

Old Template: Consumes #soulmpCon souls to attack up to #mobCount enemies #attackCount times, inflicting #damage% damage. Stuns the hit enemies for #time sec.\nCooldown: #cooltime sec
Changed: Delay – 2400 → 3200
Changed: damage – 1000 → 800+200*x {1000 → 1200}
Changed: maxLevel – 1 → 2
Flying Chicken!
Description: Von Bon’s rage is uncontrollable. The Soul Weapon’s power summons Von Bon and Von Bon attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Von Bon with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Von Bon with 1500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 120 sec
Level 2 Consumes 250 Souls to summon a Von Bon with 1800% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 120 sec

Old Template: Consumes #soulmpCon Souls to summon a Von Bon with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}
Queen’s Mood Swing
Description: The stats of Crimson Queen change depending on her mood. The Soul Weapon’s power summons the Crimson Queen, and she provides vampiric effects with her bloody blessings.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon souls to absorb #x% damage as HP for #time sec.
Cooldown: #cooltime sec
(Cannot absorb more damage than 10% of the character’s max HP or the max HP of the target monster.)
Level 1 Consumes 200 souls to absorb #x% damage as HP for 100 sec.
Cooldown: 150 sec
(Cannot absorb more damage than 10% of the character’s max HP or the max HP of the target monster.)
Level 2 Consumes 200 souls to absorb #x% damage as HP for 120 sec.
Cooldown: 150 sec
(Cannot absorb more damage than 10% of the character’s max HP or the max HP of the target monster.)

Old Template: Consumes #soulmpCon souls to absorb #x% damage as HP for #time sec.\nCooldown: #cooltime sec \n(Cannot absorb more damage than 10% of the character’s max HP or the max HP of the target monster.)
Changed: maxLevel – 1 → 2
Changed: time – 100 → 80+20*x {100 → 120}
Queen’s Mood Swing
Description: The stats of the Crimson Queen change depending on her mood. The queen summoned by the power of your Soul Weapon increases your Attack Speed with her joyful blessings.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon souls to increase Attack Speed +1 level for #time seconds.
Cooldown: #cooltime sec
Level 1 Consumes 200 souls to increase Attack Speed +1 level for 100 seconds.
Cooldown: 150 sec
Level 2 Consumes 200 souls to increase Attack Speed +1 level for 120 seconds.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon souls to increase Attack Speed +1 level for #time seconds.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 100 → 80+20*x {100 → 120}
Queen’s Mood Swing
Description: The stats of the Crimson Queen change depending on her mood. The queen summoned by the power of your Soul Weapon increases your Weapon/Magic Attack with her fearsome blessings.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon souls to increase weapon attack and magic attack by #indiePAD for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 200 souls to increase weapon attack and magic attack by #indiePAD for 100 sec.
Cooldown: 150 sec
Level 2 Consumes 200 souls to increase weapon attack and magic attack by #indiePAD for 120 sec.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon souls to increase weapon attack and magic attack by #indiePAD for #time sec.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 100 → 80+20*x {100 → 120}
Queen’s Mood Swing
Description: The stats of the Crimson Queen change depending on her mood. The queen summoned by the power of your Soul Weapon increases your Defense and Max HP with her tearful blessings.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon souls to increase defense by #indiePDD and Max HP by #indieMhpR% for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 200 souls to increase defense by #indiePDD and Max HP by 10% for 100 sec.
Cooldown: 150 sec
Level 2 Consumes 200 souls to increase defense by #indiePDD and Max HP by 10% for 120 sec.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon souls to increase weapon defense and magic defense by #indiePDD and MHP by #indieMhpR% for #time sec.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 100 → 80+20*x {100 → 120}
Sanguis Regina
Description: The finicky Crimson Queen changes her looks according to her mood. The Soul Weapon’s power summons the seductive Bloody Queen and she attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crimson Queen with 1500% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Crimson Queen with 1800% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}
Sanguis Regina
Description: The finicky Crimson Queen changes her looks according to her mood. The Soul Weapon’s power summons the joyful Crimson Queen and she attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crimson Queen with 1500% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Crimson Queen with 1800% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}
Sanguis Regina
Description: The finicky Crimson Queen changes her looks according to her mood. The Soul Weapon’s power summons the angry Crimson Queen and she attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crimson Queen with 1500% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Crimson Queen with 1800% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}
Sanguis Regina
Description: The finicky Crimson Queen changes her looks according to her mood. The Soul Weapon’s power summons the sad Crimson Queen and she attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crimson Queen with 1500% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Crimson Queen with 1800% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}
Vellum Giga Laser
Description: Vellum roars with sky-shattering force. It’s like he is breathing out lasers. The Soul Weapon’s power summons Vellum and Vellum attacks monsters in front.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0
Delay: 3200ms

Template Consumes #soulmpCon souls to attack up to #mobCount enemies #attackCount times, inflicting #damage% damage.
Cooldown: #cooltime sec
Level 1 Consumes 200 souls to attack up to 15 enemies 1 times, inflicting 3000% damage.
Cooldown: 120 sec
Level 2 Consumes 200 souls to attack up to 15 enemies 1 times, inflicting 3600% damage.
Cooldown: 120 sec

Old Template: Consumes #soulmpCon souls to attack up to #mobCount enemies #attackCount times, inflicting #damage% damage.\nCooldown: #cooltime sec
Changed: Delay – 2400 → 3200
Changed: damage – 3000 → 2400+600*x {3000 → 3600}
Changed: maxLevel – 1 → 2
Summon Vellum Jr.!
Description: Summons a small Vellum and lets it tag along. Don’t underestimate him because of his small build. The Soul Weapon’s power summons Vellum and Vellum attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Vellum Jr. with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Vellum Jr. with 1500% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec
Level 2 Consumes 250 Souls to summon a Vellum Jr. with 1800% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec

Old Template: Consumes #soulmpCon Souls to summon a Vellum Jr. with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}
Hit Lotus
Description: Lotus’ soul stays with you. The Soul Weapon’s power summons Lotus and Lotus attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Lotus with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Lotus with 1500% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec
Level 2 Consumes 250 Souls to summon a Lotus with 1800% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec

Old Template: Consumes #soulmpCon Souls to summon a Lotus with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 7+x {8 → 9}
Angry Lotus
Description: Lotus’ soul stays with you. Must be furious about something. The Soul Weapon’s power summons Lotus and Lotus attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Burnup Lotus with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Burnup Lotus with 1800% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec
Level 2 Consumes 250 Souls to summon a Burnup Lotus with 2200% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec

Old Template: Consumes #soulmpCon Souls to summon a Burnup Lotus with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1800 → 1400+400*x {1800 → 2200}
Changed: maxLevel – 1 → 2
Changed: mobCount – 10 → 8+2*x {10 → 12}
Pierre’s Surprise!
Description: Pierre is here! What kind of Pierre will I get? \nUse a soul skill to summon #ca red, blue, or purple Pierre#. Each Pierre has #cits own attack patterns#.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon 1 type of Pierre for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon 1 type of Pierre for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec
Level 2 Consumes 250 Souls to summon 1 type of Pierre for 140 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec

Old Template: Consumes #soulmpCon Souls to summon one kind of Pierre for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 120 → 100+20*x {120 → 140}
Queen’s Mood Swing
Description: The Crimson Queen has terrible mood swings. She gives out different buffs depending on how she feels. \nUse a soul skill to receive one of the following buffs: #cincreased attack speed, increased weapon and magic attack, increased MHP/defense, and vampiric effects#.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon souls to receive the Crimson Queen’s buffs for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 200 souls to receive the Crimson Queen’s buffs for 100 sec.
Cooldown: 150 sec
Level 2 Consumes 200 souls to receive the Crimson Queen’s buffs for 120 sec.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon souls to receive the Crimson Queen’s buffs for #time sec.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 100 → 80+20*x {100 → 120}

800017

Sanguis Regina
Description: The Crimson Queen has terrible mood swings. She changes her looks depending on how she feels. \nUse a soul skill and you will see one of the following: #cseductive Crimson Queen, joyful Crimson Queen, angry Crimson Queen, and sad Crimson Queen#.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crimson Queen with 1500% ATT for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crimson Queen with 1500% ATT for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Crimson Queen with 1500% ATT for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Crimson Queen with 1,500% ATT for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Added: x – 1200+300*x {1800}
Hellfire Burp
Description: Even Demon Balrog’s burp is fearsome. The power of Soul Weapon summons Balrog who deals powerful damage to the monsters on the screen.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, disableNextLevelInfo – 1, disable – 1, invisible – 1, elemAttr – f
Delay: 3200ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount.
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Max Enemies Hit: 12, Damage: 1500%, Max Hits: 1.
Cooldown: 120 sec
Level 2 Soul Cost: 200, Max Enemies Hit: 12, Damage: 1800%, Max Hits: 1.
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount.\nCooldown: #cooltime sec
Removed: cr
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Out of My Way
Description: Rex’s instinct to dash is going out of control. The power of Soul Weapon summons Rex who deals powerful damage to the front.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, disableNextLevelInfo – 1, disable – 1, invisible – 1
Delay: 3300ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount, Ignore Monster DEF: #ignoreMobpdpR%
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Max Enemies Hit: 10, Damage: 1000%, Max Hits: 1, Ignore Monster DEF: 100%
Cooldown: 60 sec
Level 2 Soul Cost: 200, Max Enemies Hit: 12, Damage: 1000%, Max Hits: 1, Ignore Monster DEF: 100%
Cooldown: 60 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%: Max Hits: #attackCount, DEF ignored: #ignoreMobpdpR%\nInstant-death rate of monsters: #prop%\n Cooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: mobCount – 10 → 8+2*x {10 → 12}
Removed: prop

800018

Striking One Dude
Description: I only strike one guy once. The power of Soul Weapon summons Arny who wields a mace to deal powerful damage to monsters.
Tags: info\type – 1, info\ignoreTargetPDP – 1, info\invincible – 1, disableNextLevelInfo – 1, disable – 1, invisible – 1
Delay: 3800ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount.
Cooldown: #cooltime sec
Level 1 Soul Cost: 100, Max Enemies Hit: 1, Damage: 2000%, Max Hits: 1.
Cooldown: 30 sec
Level 2 Soul Cost: 100, Max Enemies Hit: 1, Damage: 2400%, Max Hits: 1.
Cooldown: 30 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount.\nCooldown: #cooltime sec
Removed: cr
Changed: damage – 2000 → 1600+400*x {2000 → 2400}
Changed: maxLevel – 1 → 2
Palm Wind
Description: Dragon Rider shoots his palm energy to the front. The power of Soul Weapon summons Dragon Rider who gives damage to a certain area of the front.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, info\dot – 1, info\dotType – paralyze, disableNextLevelInfo – 1, disable – 1, elemAttr – l, invisible – 1
Delay: 5200ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage% Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: #cooltime sec
Level 1 Soul Cost: 100, Max Enemies Hit: 15, Damage: 1000% Max Hits: 1, Damage Over Time: 300% damage every 2 sec for 10 sec
Cooldown: 30 sec
Level 2 Soul Cost: 100, Max Enemies Hit: 15, Damage: 1200% Max Hits: 1, Damage Over Time: 300% damage every 2 sec for 10 sec
Cooldown: 30 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage% Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec
Removed: cr
Changed: damage – 1000 → 800+200*x {1000 → 1200}
Changed: maxLevel – 1 → 2
Martial Arts: Claw Basic
Description: Kitty Martial Arts can be performed by lions which is the vertex of a cat class. The power of Soul Weapon summons Van Leon who performs Claw Basic specific to one to one match in Kitty Martial Arts.
Tags: info\type – 1, info\invincible – 1, info\ignoreTargetPDP – 1, disableNextLevelInfo – 1, disable – 1, invisible – 1
Delay: 4800ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount.
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Max Enemies Hit: 1, Damage: 3000%, Max Hits: 1.
Cooldown: 120 sec
Level 2 Soul Cost: 200, Max Enemies Hit: 1, Damage: 3500%, Max Hits: 1.
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount.\nCooldown: #cooltime sec
Removed: cr
Hot Totem Drop
Description: Zakum dops Hot Totems everywhere. The power of Soul Weapon summons Zakum who gives hot totem to monsters in the vicinity.
Tags: info\type – 1, info\areaAttack – 1, info\dot – 1, info\dotType – burn, info\invincible – 1, disableNextLevelInfo – 1, disable – 1, elemAttr – f, invisible – 1
Delay: 3200ms

Template Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec.
Cooldown: #cooltime sec
Level 1 Max Enemies Hit: 10, Damage: 1000%, Max Hits: 1, Damage Over Time: 300% damage every 1 sec for 10 sec.
Cooldown: 120 sec
Level 2 Max Enemies Hit: 10, Damage: 1200%, Max Hits: 1, Damage Over Time: 300% damage every 1 sec for 10 sec.
Cooldown: 120 sec

Old Template: Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec.\nCooldown: #cooltime sec
Removed: cr
Changed: damage – 1000 → 800+200*x {1000 → 1200}
Changed: maxLevel – 1 → 2
Rejuvenation Spell
Description: Travels back in time when reaching to the godly level. The power of Soul Weapon summons Feat who travels back in time of his youth and provides a powerful buff.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0
Delay: 2400ms

Template Soul Cost: #soulmpCon, ATT/MATT +#x%, Duration: #time sec.
Cooldown: #cooltime sec
Level 1 Soul Cost: 250, ATT/MATT +30%, Duration: 10 sec.
Cooldown: 150 sec
Level 2 Soul Cost: 250, ATT/MATT +30%, Duration: 20 sec.
Cooldown: 150 sec

Old Template: Soul Cost: #soulmpCon, ATT/MATT +#x%, Duration: #time sec.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 10 → 10*x {10 → 20}
Prickly Cuteness
Description: Pink Bean does not like something. The power of Soul Weapon summons Pink Bean who shows her prickly charm to the monster in the vicinity.
Tags: elemAttr – l, combatOrders – 1, info\type – 33, info\minionAttack – normal, info\magicDamage – 1, invisible – 1, disableNextLevelInfo – 1, disable – 1
Delay: 2100ms

Template Consumes #soulmpCon Souls to summon a Pink Bean with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Pink Bean with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Pink Bean with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Pink Bean with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}
King’s Roar
Description: It’s the King of Destruction! The power of Soul Weapon summons Ursus who deals powerful damage to the front.
Tags: elemAttr – l, combatOrders – 1, info\type – 33, info\minionAttack – normal, info\magicDamage – 1, invisible – 1, disableNextLevelInfo – 1, disable – 1, isUsableKaiserDragon – 1
Delay: 2550ms

Template Consumes #soulmpCon Souls to summon a Ursus with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Ursus with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Ursus with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Ursus with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}
King’s Raging Roar
Description: It’s the King of Destruction! The power of Soul Weapon summons Ursus who lets out a raging roar and deals powerful damage to the front.
Tags: elemAttr – l, combatOrders – 1, info\type – 33, info\minionAttack – normal, info\magicDamage – 1, invisible – 1, disableNextLevelInfo – 1, disable – 1, isUsableKaiserDragon – 1
Delay: 2550ms

Template Consumes #soulmpCon Souls to summon a Ursus with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 200 Souls to summon a Ursus with 1000% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 200 Souls to summon a Ursus with 1200% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Ursus with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1000 → 800+200*x {1000 → 1200}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

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