MSEA V.162 – MapleStory V (2016-11-16) – Part 2

List of MSEA Skill Changes | Source: conserver.wordpress.com

Skill.wz

  1. Nobless
  2. Soul Master (II)
  3. Soul Master (IV)
  4. Flame Wizard (I)
  5. Flame Wizard (III)
  6. Flame Wizard (IV)
  7. Wind Breaker (III)
  8. Wind Breaker (IV)
  9. Night Walker (I)
  10. Night Walker (II)
  11. Night Walker (III)
  12. Night Walker (IV)
  13. Striker (I)
  14. Striker (II)
  15. Striker (III)
  16. Striker (IV)
  17. Aran (Beginner)
  18. Evan (Beginner)
  19. Mercedes (Beginner)
  20. Phantom (Beginner)
  21. Luminous (Beginner)
  22. Eunwol (Beginner)
  23. Aran (I)
  24. Aran (II)
  25. Aran (III)
  26. Aran (IV)
  27. Evan (II)
  28. Evan (III)
  29. Evan (IV)
  30. Mercedes (II)
  31. Mercedes (III)
  32. Mercedes (IV)
  33. Phantom (III)
  34. Phantom (IV)
  35. Eunwol (III)
  36. Eunwol (IV)
  37. Luminous (III)
  38. Luminous (IV)
  39. Citizen
  40. Demon
  41. Xenon (Beginner)
  42. Demon Slayer (III)
  43. Demon Slayer (IV)
  44. Demon Avenger (II)
  45. Demon Avenger (III)
  46. Demon Avenger (IV)
  47. Battle Mage (III)
  48. Battle Mage (IV)
  49. Wild Hunter (I)
  50. Wild Hunter (III)
  51. Wild Hunter (IV)
  52. Mechanic (I)
  53. Mechanic (II)
  54. Mechanic (III)
  55. Mechanic (IV)
  56. Xenon (I)
  57. Xenon (II)
  58. Xenon (III)
  59. Xenon (IV)
  60. Blaster (I)
  61. Blaster (IV)
  62. Hayato (I)
  63. Hayato (II)
  64. Hayato (III)
  65. Hayato (IV)
  66. Kanna (IV)
  67. Mikhail (Beginner)
  68. Mikhail (I)
  69. Mikhail (III)
  70. Mikhail (IV)
  71. Kaiser (Beginner)
  72. Angelic Buster (Beginner)
  73. Kaiser (I)
  74. Kaiser (II)
  75. Kaiser (III)
  76. Kaiser (IV)
  77. Angelic Buster (II)
  78. Angelic Buster (III)
  79. Angelic Buster (IV)
  80. Azwan Inner Potential
  81. Character Card
  82. Transcendent
  83. Zero
  84. Zero
  85. Kinesis (Beginner)
  86. Kinesis (I)
  87. Kinesis (II)
  88. Kinesis (III)
  89. Kinesis (IV)
  90. V Matrix (Common/Enhance Core)
  91. V Matrix (Warrior Skill)
  92. V Matrix (Mage Skill)
  93. V Matrix (Bowman Skill)
  94. V Matrix (Thief Skill)
  95. V Matrix (Pirate Skill)
  96. 800000
  97. 800001
  98. 800011
  99. 800015
  100. 800017
  101. 800018

Cygnus Soul Master
Description: Boosts Weapon DEF.
Tags: psd – 1

Template Weapon DEF +#pddR%
Level 1 Weapon DEF +#pddR%
Level 4 Weapon DEF +#pddR%

Removed: pddR
Added: pdr – 1+x {5}
Cygnus Bowman Wind Archer
Description: Increases DEX.
Tags: psd – 1

Level 1 DEX +10
Level 2 DEX +20
Level 3 DEX +40
Level 4 DEX +80

Old Template: Accuracy +#accR%
Removed: accR
Removed: maxLevel
Added: Level 1 – dexFX = 10
Added: Level 2 – dexFX = 20
Added: Level 3 – dexFX = 40
Added: Level 4 – dexFX = 80
Cygnus Thief Night Walker
Description: Increases LUK.
Tags: psd – 1

Level 1 LUK +10
Level 2 LUK +20
Level 3 LUK +40
Level 4 LUK +80

Old Template: Avoidability +#evaR%
Removed: evaR
Removed: maxLevel
Added: Level 1 – lukFX = 10
Added: Level 2 – lukFX = 20
Added: Level 3 – lukFX = 40
Added: Level 4 – lukFX = 80
Pirate Hero Eunwol
Description: Increases Critical Damage and Maximum Critical Damage.
Tags: psd – 1

Level 1 Critical Damage +#criticaldamage%

Added: Level 1 – criticaldamage = 1
Removed: Level 1 – criticaldamageMax
Removed: Level 1 – criticaldamageMin
Added: Level 2 – criticaldamage = 2
Removed: Level 2 – criticaldamageMax
Removed: Level 2 – criticaldamageMin
Added: Level 3 – criticaldamage = 3
Removed: Level 3 – criticaldamageMax
Removed: Level 3 – criticaldamageMin
Added: Level 4 – criticaldamage = 5
Removed: Level 4 – criticaldamageMax
Removed: Level 4 – criticaldamageMin
Continuous Thunder
Description: Critical damage increased.\r\n
Tags: psd – 1

Template Critical Rate increased by #cr%
Level 1 Critical Rate increased by 1%
Level 4 Critical Rate increased by 4%

Old Template: Increases minimum critical damage by #criticaldamageMin%
Added: cr – x {4}
Removed: criticaldamageMin
Weak Point Targeting
Description: 3 Thief Cards
Tags: psd – 1

Template Critical Damage +#criticaldamage%
Level 1 Critical Damage +1%
Level 4 Critical Damage +4%

Old Template: Max Critical Damage +#criticaldamageMax%
Added: criticaldamage – x {4}
Removed: criticaldamageMax

Transcendent

Temple Recall
Description: Return to Zero’s Temple.
Tags: info\pvp – 0, categoryIndex – 1, tabIndex – 0, disable – 1
Delay: 2940ms

Template Time Force Cost: #forceCon, returns to Zero’s Temple
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 10, returns to Zero’s Temple
#cCooldown: 600 sec#

Old Template: Time Force Cost: #forceCon, returns to Zero’s Temple \n#cCooldown: #cooltime sec#
Changed: cooltime – 30 → 600
Divine Force
Description: Channels the power of the Transcendents to increase Attack Power, Defense, and Resistance of all nearby party members. \nPress the #cSkill Key one more time to cancel the skill. Cannot be used with Divine Speed.#
Tags: info\type – 16, info\massSpell – 1, type – 16, massSpell – 1, categoryIndex – 1, tabIndex – 0, disable – 1

Template Time Force Cost: #forceCon. ATT +#indiePad, MATT +#indieMad, DEF +#indiePdd, all elemental resistances +#indieTerR%, and Abnormal Status Resistance +#indieAsrR.
Level 1 Time Force Cost: 20. ATT +20, MATT +20, DEF +500, all elemental resistances +10%, and Abnormal Status Resistance +10.

Old Template: Time Force Cost: #forceCon. ATT +#indiePad, MATT +#indieMad, Weapon DEF +#indiePdd, Magic DEF +#indieMdd, Elemental Resistance +#indieTerR%, and Abnormal Status Resistance +#indieAsrR%.
Divine Speed
Description: Channels the power of the Transcendents to increase Attack Speed, Movement Speed, and Jump of nearby party members. \nPress the #cSkill Key one more time to cancel the skill. Cannot be used with Divine Force.#
Tags: info\type – 15, info\massSpell – 1, type – 16, massSpell – 1, categoryIndex – 1, tabIndex – 0, disable – 1

Template Time Force Cost: #forceCon. MSPD +#indieSpeed, Jump +#indieJump, and ASPD +1 level.
Level 1 Time Force Cost: 20. MSPD +20, Jump +10, and ASPD +1 level.

Old Template: Time Force Cost: #forceCon. MSPD +#indieSpeed, Jump +#indieJump, Evasion +#indieEva, Accuracy +#indieAcc, and Attack Speed +1 level.
Rhinne’s Protection
Description: Goddess Rhine’s blessing increases your party members’ stats by a certain percentage for a set period. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, categoryIndex – 1, tabIndex – 0, disable – 1

Template Time Force Cost: #forceCon. All AP invested stats +#x% for #time sec.
Level 1 Time Force Cost: 10. All AP invested stats +15% for 900 sec.

Old Template: Time Force Cost: #forceCon. All stats +#x% for #time sec.
Rewind
Description: Memorizes the current time with an hourglass, so that later you can rewind time and resurrect when you are fatally wounded.\nThis skill does not affect Cooldown Reset effects.
Tags: info\type – 10, info\magicSteal – 1, info\reqLevel – 130, categoryIndex – 1, tabIndex – 0, lock – 1, disable – 1, notCooltimeReset – 1

Template Time Force Cost: #forceCon. Keeps you from dying when you are subject to lethal damage. Consumes all existing buffs and fully restores HP. #y sec of invulnerability against most attacks
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 10. Keeps you from dying when you are subject to lethal damage. Consumes all existing buffs and fully restores HP. 2 sec of invulnerability against most attacks
#cCooldown: 1800 sec#

Old Template: Time Force Cost: #forceCon. Keeps you from dying when you are subject to lethal damage. Consumes all existing buffs and fully restores HP. #ysec of invulnerability\n#cCooldown: #cooltime sec#
Time Holding
Description: Controls time to reset skill cooldown, and enters the Invincible mode in which Time Force does not decrease. This skill additionally increases Damage for a set period for Zeroes at Level 200 or above.\nThis skill is not affected by Cooldown Reset effects.
Tags: info\type – 10, info\reqLevel – 180, combatOrders – 1, categoryIndex – 1, tabIndex – 0, lock – 1, disable – 1, notCooltimeReset – 1

Template Time Force Cost: #forceCon. Invincible for #time sec. Resets cooldown for all Zero skills except Rewind and Limit Break.
Damage +#y% for #x sec for Zeroes at Lv. 200 or above.
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 10. Invincible for 15 sec. Resets cooldown for all Zero skills except Rewind and Limit Break.
Damage +10% for 90 sec for Zeroes at Lv. 200 or above.
#cCooldown: 180 sec#

Old Template: Time Force Cost: #forceCon. Invincible for #time sec. Resets cooldown for all Zero skills except Rewind.\nDamage +#y% and Max Damage +#z% for #x sec for Zeroes at Lv. 200 or above.\n#cCooldown: #cooltime sec#
Removed: z
Time Holding
Description: Controls time to reset skill cooldown, and enters the Invincible mode in which Time Force does not decrease. This skill additionally increases Damage for a set period for Zeroes at Level 200 or above.\nThis skill is not affected by Cooldown Reset effects.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, invisible – 1, notRemoved – 1

Template Damage +#indieDamR% for #time sec for Zeroes at Lv. 200.
Level 1 Damage +10% for 90 sec for Zeroes at Lv. 200.

Old Template: Damage +#indieDamR% and Max Damage +#indieMaxDamageOverR% for #time sec for Zeroes at Lv. 200.
Removed: indieMaxDamageOverR
useful sharp eyes
Description: [Item potential skill]\nGrant an ability to deal a critical wound to enemy’s weakness.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 5 Time Force and increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: 5 time force consumed, for 240 sec critical rate 10%, critical max damage 15% increased
Changed: Level 1 – y = 15 → 8
useful advanced bless
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP. Can be stacked with other buff skills, except Bless and Advanced Blessing.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 Time Force Cost: 5. ATT/MATT +20, DEF +425, Max HP/ MP +475 for 240 sec.

Old Template: Time Force Cost: 5. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Avoidability +260, and Max HP +475 for 240 sec.

Zero

Air Riot
Description: An advanced Air Raid version. Inflicts greater damage than Air Raid and generates shock waves with the spirit swords, attacking wider areas. The shock waves do not affect enemies in the Damage Reflection status.\nRequired Skill: #cAir Raid level 10#
Tags: info\type – 1, info\areaAttack – 1, info2\type – 1, info2\areaAttack – 1, info2\mes – lifting, tabIndex – 1, categoryIndex – 1, weapon – 56, masterLevel – 10, combatOrders – 1, listIndex – 2
Delay: 750ms

Template Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a
#c[Shock Wave]#: Damage: #z%, Number of Attacks: #s, Max Enemies Hit: #x. Chance of Stun: #u%, Duration: #q sec.
Level 1 Consumes 5 Time Force to attack up to 6 enemies at 695% Damage 3 times, with a
#c[Shock Wave]#: Damage: 695%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 43%, Duration: 3 sec.
Level 20 Consumes 5 Time Force to attack up to 6 enemies at 980% Damage 3 times, with a
#c[Shock Wave]#: Damage: 980%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 100%, Duration: 3 sec.

Old Template: Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Shock Wave]#: Damage: #z%, Number of Attacks: #s, Max Enemies Hit: #x. Chance of Stun: #u%, Duration: #q sec.
Advanced Air Raid
Description: Generated outside the Advanced Air Raid range, attacking enemies with a chance of Stunning them. Does not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1, info2\type – 1, info2\areaAttack – 1, info2\mes – stun, info2\ignoreCounter – 1, skillType – 3, tabIndex – 1, categoryIndex – 1, combatOrders – 1
Delay: 30ms

Template Attack up to #mobCount enemies at #damage% damage #attackCount times.
The enemies have a #prop% chance of being Stunned for #time seconds.
Level 1 Attack up to 6 enemies at 695% damage 3 times.
The enemies have a 43% chance of being Stunned for 3 seconds.
Level 20 Attack up to 6 enemies at 980% damage 3 times.
The enemies have a 100% chance of being Stunned for 3 seconds.

Old Template: Attack up to #mobCount enemies at #damage% ATT #attackCount times.\nThe enemies have a #prop% chance of being Stunned for #time seconds.

Zero

Advanced Earth Break
Description: An advanced Earth Break version. Inflicts greater damage than Earth Break. Additionally creates an electric field, inflicting DoT. The shock wave and the electric field do not affect enemies with the Damage Reflection status.\nRequired Skill: #cEarth Break Lv. 20 or above#
Tags: info\type – 1, info\areaAttack – 1, combatOrders – 1, tabIndex – 1, categoryIndex – 1, weapon – 56, masterLevel – 10, listIndex – 15
Delay: 1560ms

Template Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a
#c[Shock Wave]#: Attacks up to #x enemies at #y% Damage #z times.
#c[Electric Field]#: Inflicts #w% DoT on up to #s enemies every sec for #v sec.
Level 1 Consumes 19 Time Force to attack up to 6 enemies at 608% Damage 5 times, with a
#c[Shock Wave]#: Attacks up to 6 enemies at 433% Damage 5 times.
#c[Electric Field]#: Inflicts 253% DoT on up to 6 enemies every sec for 2 sec.
Level 30 Consumes 19 Time Force to attack up to 6 enemies at 695% Damage 5 times, with a
#c[Shock Wave]#: Attacks up to 6 enemies at 520% Damage 5 times.
#c[Electric Field]#: Inflicts 340% DoT on up to 6 enemies every sec for 5 sec.

Old Template: Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a \n#c[Shock Wave]#: Attacks up to #x enemies at #y% Damage #z times.\n#c[Electric Field]#: Inflicts #w% continuous damage on up to #s enemies every sec for #v sec.
Advanced Earth Break
Description: Generated on the spot Advanced Earth Break landed, inflicting continuous damage on enemies in its range. The shock wave and the electric field do not affect enemies in the Damage Reflection status.
Tags: info\type – 4, info\areaAttack – 1, info\dot – 1, invisible – 1, combatOrders – 1, tabIndex – 1, categoryIndex – 1, info2\ignoreCounter – 1
Delay: 513ms

Template Inflicts #damage% DoT on up to #mobCount enemies every #x sec for #time sec.
Level 1 Inflicts 253% DoT on up to 6 enemies every 1 sec for 2 sec.
Level 30 Inflicts 340% DoT on up to 6 enemies every 1 sec for 5 sec.

Old Template: Inflicts #damage% DoT damage on up to #mobCount enemies every #x sec for #time sec.
Critical Bind
Description: Beta attacks with a chance of Binding her target by suspending it in time. This skill detonates the Bleeding effect cast on the target, making it vulnerable to Alpha’s attacks. Critical Bind does not share resistances with other Binding skills.
Tags: info\type – 50, tabIndex – 1, categoryIndex – 1, weapon – 56, listIndex – 17
Delay: 1500ms

Template Beta attacks with a #prop% chance of Binding its targets for #time seconds.
Targets add #x% Critical Rate to Alpha.
The existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.
#cThe targets of this skill resist the Critical Bind skill and cannot be Bound for #w seconds.#
Level 1 Beta attacks with a 1% chance of Binding its targets for 2 seconds.
Targets add 11% Critical Rate to Alpha.
The existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.
#cThe targets of this skill resist the Critical Bind skill and cannot be Bound for 35 seconds.#
Level 20 Beta attacks with a 10% chance of Binding its targets for 4 seconds.
Targets add 30% Critical Rate to Alpha.
The existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.
#cThe targets of this skill resist the Critical Bind skill and cannot be Bound for 35 seconds.#

Old Template: Beta attacks with a #prop% chance of Binding its targets for #time seconds.\nTargets add #x% Critical Rate to Alpha.\nThe existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.\n#cThe targets of this skill resist the Critical Bind skill and cannot be Bound for #w seconds.#
Changed: v – 20000 → 35000
Changed: w – 20 → 35
Advanced Storm Break
Description: An advanced Storm Break version. Inflicts greater damage than Storm Break. The whirlwind creates an electric field as it moves. The whirlwind and the electric field are not affected by enemies in the Damage Reflection status.\nRequired Skill: #cStorm Break Lv. 20 or above#
Tags: info\type – 1, info\areaAttack – 1, tabIndex – 1, categoryIndex – 0, weapon – 57, masterLevel – 10, combatOrders – 1, listIndex – 16
Delay: 900ms

Template Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a
#c[Whirlwind]#: Creates a whirlwind that attacks up to #x enemies at #y% Damage #z times every 0.5 sec for #t sec.
#c[Electric Field]#: Inflicts #s% DoT on up to #u enemies every #w sec for #v sec.
Level 1 Consumes 21 Time Force to attack up to 8 enemies at 494% Damage 5 times, with a
#c[Whirlwind]#: Creates a whirlwind that attacks up to 8 enemies at 494% Damage 2 times every 0.5 sec for 3 sec.
#c[Electric Field]#: Inflicts 172% DoT on up to 8 enemies every 1 sec for 1 sec.
Level 30 Consumes 21 Time Force to attack up to 8 enemies at 610% Damage 5 times, with a
#c[Whirlwind]#: Creates a whirlwind that attacks up to 8 enemies at 610% Damage 2 times every 0.5 sec for 3 sec.
#c[Electric Field]#: Inflicts 230% DoT on up to 8 enemies every 1 sec for 3 sec.

Old Template: Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a \n#c[Whirlwind]#: Creates a whirlwind that attacks up to #x enemies at #y% Damage #z times every 0.5 sec for #t sec.\n#c[Electric Field]#: Inflicts #s% continuous damage on up to #u enemies every #w sec for #v sec.
Advanced Storm Break
Description: A stronger whirlwind than that of Storm Break that creates a damaging electric field as it moves. The shock wave and the electric field do not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, tabIndex – 1, categoryIndex – 0, combatOrders – 1, info2\ignoreCounter – 1

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times every 0.5 second.
Lasts for #time seconds.
The whirlwind leaves behind an area that inflicts #q% DoT for #z seconds on up to 8 enemies every #v seconds for #y seconds.
Level 1 Attacks up to 8 enemies at 494% Damage 2 times every 0.5 second.
Lasts for 3 seconds.
The whirlwind leaves behind an area that inflicts 172% DoT for 1 seconds on up to 8 enemies every 1 seconds for 1 seconds.
Level 30 Attacks up to 8 enemies at 610% Damage 2 times every 0.5 second.
Lasts for 3 seconds.
The whirlwind leaves behind an area that inflicts 230% DoT for 1 seconds on up to 8 enemies every 1 seconds for 3 seconds.

Old Template: Attacks up to #mobCount enemies at #damage% Damage #attackCount times every 0.5 second.\nLasts for #time seconds.\nThe whirlwind leaves behind an area that inflicts #q% continuous damage for #z seconds on up to 8 enemies every #v seconds for #y seconds.
Advanced Storm Break
Description: Left behind the whirlwind created by Advanced Storm Break, temporarily inflicting continuous damage on enemies in its range. The shock wave and the electric field do not affect enemies in the Damage Reflection status.
Tags: info\type – 4, info\areaAttack – 1, info\dot – 1, invisible – 1, tabIndex – 1, categoryIndex – 0, combatOrders – 1, info2\ignoreCounter – 1

Template Inflicts #damage% DoT on up to #mobCount enemies every #x sec for #time sec.
Level 1 Inflicts 172% DoT on up to 8 enemies every 1 sec for 1 sec.
Level 30 Inflicts 230% DoT on up to 8 enemies every 1 sec for 3 sec.

Old Template: Inflicts #damage% continuous damage on up to #mobCount enemies every #x seconds for #time seconds.
Divine Leer
Description: Increases Alpha’s Critical Damage. Attacks create a chance of Bleeding their targets and recovering your HP. The Bleeding effect is not affected by enemies in the Damage Reflection status.
Tags: psd – 1, info\type – 50, tabIndex – 1, categoryIndex – 0, listIndex – 17, info2\ignoreCounter – 1

Template Permanently increases Alpha’s Critical Damage by #criticaldamage%.
When attacking, #prop% chance to inflict #dot% DoT for #dotTime sec every #dotInterval sec, and recovers #x% of max HP.
Level 1 Permanently increases Alpha’s Critical Damage by 2%.
When attacking, 6% chance to inflict 105% DoT for 5 sec every 1 sec, and recovers 5% of max HP.
Level 20 Permanently increases Alpha’s Critical Damage by 40%.
When attacking, 15% chance to inflict 200% DoT for 10 sec every 1 sec, and recovers 5% of max HP.

Old Template: Permanently increases Alpha’s Min. Critical Damage +#criticaldamageMin% and Max. Critical Damage +#criticaldamageMax%.\nAttacks create a #prop% chance of inflicting #dot% continuous damage every #dotInterval seconds for #dotTime seconds and recovering #x% HP.
Added: criticaldamage – 2*x {40}
Removed: criticaldamageMax
Removed: criticaldamageMin

Kinesis (Beginner)

Judgement
Description: Gives your enemy the highest critical damage with intrinsic insight.
Tags: info\type – 10, info\pvp – 0, psd – 1

Template Critical Damage +#criticaldamage%
Level 1 Critical Damage +2%
Level 2 Critical Damage +4%

Old Template: Increases Min. Critical Damage #criticaldamageMin
Added: criticaldamage – 2*x {4}
Removed: criticaldamageMin
Return
Description: Kinesis will be moved to his hideout.
Tags: info\pvp – 0, invisible – 1
Delay: 3670ms

Template Return to Kinesis’ Hideout in Friends World
#cCooldown: #cooltime sec.
Level 1 Return to Kinesis’ Hideout in Friends World
#cCooldown: 600 sec.

Old Template: Return to Kinesis’ Hideout in Friends World\n#cCooldown: #cooltime sec.
Changed: cooltime – 90 → 600
Decent Sharp Eyes
Description: [Potential Skill]\nAllows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: Consumes 80 MP, increases Critical rate by 10%, Critical maximum damage by 15% for 240 sec.
Changed: Level 1 – y = 15 → 8
Decent Advanced Bless
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/Max MP +475, MP Cost -12% for 240 sec

Old Template: MP Cost: 120. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Evade +260, Max HP/MP +475, and MP cost -12% for 240 sec.

Kinesis (I)

Psychic Force
Description: Thrusts out multiple enemies in front. Imbues enemies with negative PK powers and deals damage over time to enemies. Some enemies have a resistance to the attack and cannot be knocked back.#c\nLv. 10 effect: Can learn Psychic Blast II#
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, weapon – 26, subWeapon – 35, psd – 1
Delay: 360ms

Template Enemies Knocked Back: #mobCount, DoT for #dotTime sec: #dot%, Final DoT amplified for every sec: #dotTickDamR% up to #maxDotTickDamR. Additional Final Damage from Kinesis’ attack:
#v%
#cCooldown: #cooltime sec.
#c[Passive Effect: MATT: +#madX]
\c#c[Psychic Points charged during skill use: +#ppRecovery]
Level 1 Enemies Knocked Back: 4, DoT for 20 sec: 20%, Final DoT amplified for every sec: 10% up to 200. Additional Final Damage from Kinesis’ attack:
10%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +1]
\c#c[Psychic Points charged during skill use: +1]
Level 10 Enemies Knocked Back: 4, DoT for 20 sec: 20%, Final DoT amplified for every sec: 10% up to 200. Additional Final Damage from Kinesis’ attack:
10%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +10]
\c#c[Psychic Points charged during skill use: +1]

Old Template: Enemies Knocked Back: #mobCount, Constant damage every sec. for #dotTime sec: #dot%, Constant damage amplified by each sec: #dotTickDamR%\nAdditional damage from Kinesis’ attack: #v%\n#cCooldown: #cooltimesec\n#c[Passive Effect: MATT: +#madX]\n\c#c[Psychic Points Charged During Skill Use: +#ppRecovery]
Changed: dotTime – 10 → 20
Added: maxDotTickDamR – 200

Kinesis (II)

Psychic Force II
Description: Thrusts out multiple enemies in front or drags them down with the down (↓) key. Imbues enemies with negative PK powers and deals damage over time to enemies. Some monsters have a resistance to the attack and cannot be knocked back or pulled.\n#cLv. 10 effect: Can learn Psychic Blast III#
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, weapon – 26, subWeapon – 35, psd – 1
Delay: 360ms

Template Enemies Knocked Back: #mobCount, DoT for #dotTime sec: #dot%, Final DoT amplified for every sec: #dotTickDamR% up to #maxDotTickDamR. Additional Final Damage from Kinesis’ attack:
#v%
#cCooldown: #cooltime sec.
#c[Passive Effect: MATT: +#madX]
\c#c[Psychic Points charged during skill use: +#ppRecovery]
Level 1 Enemies Knocked Back: 6, DoT for 20 sec: 40%, Final DoT amplified for every sec: 25% up to 400. Additional Final Damage from Kinesis’ attack:
15%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +1]
\c#c[Psychic Points charged during skill use: +1]
Level 10 Enemies Knocked Back: 6, DoT for 20 sec: 40%, Final DoT amplified for every sec: 25% up to 400. Additional Final Damage from Kinesis’ attack:
15%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +10]
\c#c[Psychic Points charged during skill use: +1]

Old Template: Enemies Knocked Back: #mobCount, Constant damage every sec. for #dotTime sec: #dot%, Constant damage amplified by each sec: #dotTickDamR%\nAdditional damage from Kinesis’ attack: #v%\n#cCooldown: #cooltimesec\n#c[Passive Effect: MATT: +#madX]\n\c#c[Psychic Points Charged During Skill Use: +#ppRecovery]
Changed: dotTime – 10 → 20
Added: maxDotTickDamR – 400
Psychic Shield
Description: Creates a high-density force field to protect the body.\n#cLevel 10 required to learn ‘Psychic Shield II’.
Tags: info\type – 10, weapon – 26, subWeapon – 35
Delay: 1020ms

Template DEF: +#indiePdd, Evade: +#er%, Duration: #time sec.
Level 1 DEF: +165, Evade: +2%, Duration: 126 sec.
Level 10 DEF: +300, Evade: +20%, Duration: 180 sec.

Old Template: Duration: #time sec, Physical DEF: +#indiePdd, Magic DEF: +#indieMdd, Avoidability: +#er%
Psychic Drain
Description: Creates Kinesis’ PK power zone and quickly restores Psychic Points. Psychic Drain attacks are not affected by enemies in the Damage Reflection state.
Tags: info\type – 1, info\areaAttack – 1, weapon – 26, subWeapon – 35, info2\ignoreCounter – 1
Delay: 690ms

Template Max Enemies Hit: #mobCount, Damage: #damage%, Duration: #time sec. #cPsychic Point Charged: 1# every time it is activated
#cCooldown: #cooltime sec#
Level 1 Max Enemies Hit: 5, Damage: 126%, Duration: 10 sec. #cPsychic Point Charged: 1# every time it is activated
#cCooldown: 5 sec#
Level 9 Max Enemies Hit: 5, Damage: 150%, Duration: 10 sec. #cPsychic Point Charged: 1# every time it is activated
#cCooldown: 5 sec#

Old Template: Max Enemies Hit: #mobCount, Damage: #damage%, Duration: #time sec. #cPsychic Point Charged: 1# every time it is activated\n#cCooldown: #cooltime sec#
Changed: time – 6 → 10

Kinesis (III)

Psychic Force III
Description: Final Psychic Force Thrusts out multiple enemies in front or drags them down with the down (↓) key. Imbues enemies with negative PK powers and deals damage over time to enemies. Some monsters have a resistance to the attack and cannot be knocked back or pulled.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, info\avaliableInJumpingState – 1, weapon – 26, psd – 1, subWeapon – 35
Delay: 360ms

Template Enemies Knocked Back: #mobCount, DoT for #dotTime sec: #dot%, Final DoT amplified for every sec: #dotTickDamR% up to #maxDotTickDamR. Additional Final Damage from Kinesis’ attack:
#v%
#cCooldown: #cooltime sec.
#c[Passive Effect: MATT: +#madX]
\c#c[Psychic Points charged during skill use: +#ppRecovery]
Level 1 Enemies Knocked Back: 8, DoT for 20 sec: 75%, Final DoT amplified for every sec: 50% up to 700. Additional Final Damage from Kinesis’ attack:
20%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +1]
\c#c[Psychic Points charged during skill use: +1]
Level 10 Enemies Knocked Back: 8, DoT for 20 sec: 75%, Final DoT amplified for every sec: 50% up to 700. Additional Final Damage from Kinesis’ attack:
20%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +10]
\c#c[Psychic Points charged during skill use: +1]

Old Template: Enemies Knocked Back: #mobCount, Constant damage every sec. for #dotTime sec: #dot%, Constant damage amplified by each sec: #dotTickDamR%\nAdditional damage from Kinesis’ attack: #v%\n#cCooldown: #cooltimesec\n#c[Passive Effect: MATT: +#madX]\n\c#c[Psychic Points Charged During Skill Use: +#ppRecovery]
Changed: dotTime – 10 → 20
Added: maxDotTickDamR – 700
Psychic Shield II
Description: Enhances Psychic Shield with a steady flow of replenishing power.
Tags: info\type – 10, weapon – 26, subWeapon – 35
Delay: 1020ms

Template Psychic Shield DEF: +#indiePdd, Stance Rate: +#stanceProp%
Level 1 Psychic Shield DEF: +320, Stance Rate: +55%
Level 10 Psychic Shield DEF: +500, Stance Rate: +100%

Old Template: Psychic Shield Weapon DEF: #indiePdd, Magic ATT: +#indieMdd, Stance: +#stanceProp%
Mind Refinement
Description: Deals sophisticated and critical hits to enemies with delicate control of PK powers.
Tags: info\type – 50, psd – 1

Template Critical Rate +#cr%, Critical Damage +#criticaldamage%
Level 1 Critical Rate +1%, Critical Damage +1%
Level 20 Critical Rate +20%, Critical Damage +20%

Old Template: Permanently increases Critical Rate by #cr%, Minimum Critical Damage by #criticaldamageMin%, and Maximum Critical Damage by #criticaldamageMax%.
Added: criticaldamage – 1*x {20}
Removed: criticaldamageMax
Removed: criticaldamageMin
Psychic Ground
Description: Creates a whirling area of psychic destruction when using Psychic Force. Can also be used by pressing the up key and [Psychic Force]. Decreases DEF and Speed of monsters within the area, and increases Psychic Attack damage.\n\c#cLevel 10 required to learn ‘Psychic Ground II’#\n\c
Tags: info\type – 50, subWeapon – 35, weapon – 26
Delay: 600ms

Template Up to #mobCount Enemies movement speed reduced, Reduces enemy DEF by -#s% and increases final damage received
DEF reduction and final damage amplification is increased by #cdouble# the number of monsters effected
Debuff effect lasts for #timesec on monsters that leaves the area#c
\c#c[When using skills, recover #ppRecovery Psychic Points]
Cooldown: #cooltime sec#
Level 1 Up to 5 Enemies movement speed reduced, Reduces enemy DEF by -1% and increases final damage received
DEF reduction and final damage amplification is increased by #cdouble# the number of monsters effected
Debuff effect lasts for 11sec on monsters that leaves the area#c
\c#c[When using skills, recover 1 Psychic Points]
Cooldown: 20 sec#
Level 10 Up to 5 Enemies movement speed reduced, Reduces enemy DEF by -10% and increases final damage received
DEF reduction and final damage amplification is increased by #cdouble# the number of monsters effected
Debuff effect lasts for 20sec on monsters that leaves the area#c
\c#c[When using skills, recover 1 Psychic Points]
Cooldown: 20 sec#

Old Template: Up to #mobCount Enemies movement speed reduced, Reduces enemy DEF by -#s% and increases final damage received\nDEF reduction and final damage amplification is increased by #cdouble# the number of monsters effected\nDebuff effect lasts for #timesec on monsters that leaves the area#c\n\c#c[When using skills, recover #ppRecovery Psychic Points]\nCooldown: #cooltime sec#
Changed: cooltime – 10 → 20
Changed: time – 5+d(x/2) → 10+x {10 → 20}

Kinesis (IV)

Psychic Ground II
Description: Create an even stronger and wider psychic area. Can also be used by pressing the up key and [Psychic Force]. Decreases DEF and Speed of monsters according to number of monsters within the area, and increases Psychic Attack damage.
Tags: info\type – 50, weapon – 26, subWeapon – 35, masterLevel – 10, combatOrders – 1
Delay: 360ms

Template Monsters Hit first: #mobCount, Damage: #damage%, Max Hits: #attackCount, Reduces enemy movement speed within area, Reduces DEF and Amplifies final damage by #s%
Increases DEF reduction and final damage amplification by #ctriple# the number of monsters within area
Duration: #time, Debuff effect remains on enemies that leaves the area for the remaining duration of the area#c
\c#c[When using skills, recovers #ppRecovery Psychic Points]
Cooldown: #cooltime sec#
Level 1 Monsters Hit first: 5, Damage: 310%, Max Hits: 1, Reduces enemy movement speed within area, Reduces DEF and Amplifies final damage by 10%
Increases DEF reduction and final damage amplification by #ctriple# the number of monsters within area
Duration: 20, Debuff effect remains on enemies that leaves the area for the remaining duration of the area#c
\c#c[When using skills, recovers 1 Psychic Points]
Cooldown: 20 sec#
Level 20 Monsters Hit first: 5, Damage: 500%, Max Hits: 1, Reduces enemy movement speed within area, Reduces DEF and Amplifies final damage by 10%
Increases DEF reduction and final damage amplification by #ctriple# the number of monsters within area
Duration: 20, Debuff effect remains on enemies that leaves the area for the remaining duration of the area#c
\c#c[When using skills, recovers 1 Psychic Points]
Cooldown: 20 sec#

Old Template: Monsters Hit first: #mobCount, Damage: #damage%, Max Hits: #attackCount, Reduces enemy movement speed within area, Reduces DEF and Amplifies final damage by #s%\nIncreases DEF reduction and final damage amplification by #ctriple# the number of monsters within area\nDuration: #time, Debuff effect remains on enemies that leaves the area for the remaining duration of the area#c\n\c#c[When using skills, recovers #ppRecovery Psychic Points]\nCooldown: #cooltime sec#
Changed: cooltime – 10 → 20
Changed: time – 10 → 20
Mastery
Description: Masters PK power and how to use Psy-limiter.
Tags: info\type – 50, psd – 1, masterLevel – 10, combatOrders – 1
Delay: 1500ms

Template Weapon Mastery +#mastery%, Critical Damage +#criticaldamage%
Level 1 Weapon Mastery +52%, Critical Damage +1%
Level 10 Weapon Mastery +70%, Critical Damage +10%

Old Template: Weapon Mastery +#mastery%, Min. Critical Damage +#criticaldamageMin%, Max. Critical Damage +#criticaldamageMax%
Added: criticaldamage – 1*x {10}
Removed: criticaldamageMax
Removed: criticaldamageMin
Mind Break
Description: Creates a mental wave that instantly destroys the minds of your enemies. Resonance from the wave increases your own damage for a short time.
Tags: info\type – 4, info\areaAttack – 1, info\magicDamage – 1, weapon – 26, subWeapon – 35, masterLevel – 10, combatOrders – 1
Delay: 960ms

Template Enemies Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount
Final damage is increased by #indiePMdR% per enemies hit for more than #timesec, up to #w%. Boss monsters are counted as #x.
#c[When using skills, recovers #ppRecovery Psychic Points]#
#cCooldown: #cooltime sec#
Level 1 Enemies Hit: 15, Damage: 797%, Number of Hits: 4
Final damage is increased by 1% per enemies hit for more than 30sec, up to 20%. Boss monsters are counted as 5.
#c[When using skills, recovers 1 Psychic Points]#
#cCooldown: 30 sec#
Level 30 Enemies Hit: 15, Damage: 1000%, Number of Hits: 4
Final damage is increased by 1% per enemies hit for more than 30sec, up to 20%. Boss monsters are counted as 5.
#c[When using skills, recovers 1 Psychic Points]#
#cCooldown: 30 sec#

Old Template: Max Enemies Hit: #mobCount
Damage: #damage%
Number of Attacks: #attackCount
Damage: +#indiePMdR% for each enemy hit during the time
Damage Cap: #w%
Boss Counts as: #x
#c[Psychic Points Charged During Skill Use: #ppRecovery ]]#\n#cCooldown: #cooltime sec#
Clear Mind
Description: Purifies your mind to ignore some abnormal status effects. However, this will not work on all abnormal status effects. You also gain Abnormal Status Resistance.
Tags: info\type – 10, weapon – 26, subWeapon – 35, psd – 1, masterLevel – 10, combatOrders – 1

Template Status Effect Clear
Cooldown: #cooltime sec#
\c#c[Passive Effects: Abnormal Status Resistance +#asrR]
Level 1 Status Effect Clear
Cooldown: 180 sec#
\c#c[Passive Effects: Abnormal Status Resistance +11]
Level 10 Status Effect Clear
Cooldown: 180 sec#
\c#c[Passive Effects: Abnormal Status Resistance +20]

Old Template: Clear Status\nCooldown: #cooltime sec#\n\c#c[Passive Effect: Abnormal Status Resistance: +#asrR%]
Other World Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10

Template All AP invested stats +#x% for #time sec
Level 1 All AP invested stats +1% for 30 sec
Level 30 All AP invested stats +15% for 900 sec

Old Template: All stats +#x% for #time sec
Changed: Delay – 900 → 0
Mental Tempest
Description: Lets loose with raging psychic energies to devastate your enemies.
Type: Hyper Skill
Tags: info\type – 4, info\areaAttack – 1, info\magicDamage – 1, weapon – 26, subWeapon – 35, hyper – 2, reqLev – 150, notRemoved – 1, psd – 1, info2\ignoreCounter – 1
Delay: 6450ms

Template Enemies Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount, #x% of final blow damage, Final blows are always critical, and ignores #ignoreMobpdpR% additional DEF
Invincible to most attacks while casting, Fully recovers Psychic Points after casting.
#cCooldown: #cooltime sec#
Level 1 Enemies Hit: 15, Damage: 400%, Number of Hits: 16, 1500% of final blow damage, Final blows are always critical, and ignores 50% additional DEF
Invincible to most attacks while casting, Fully recovers Psychic Points after casting.
#cCooldown: 120 sec#

Old Template: Enemies Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount, #x% of final blow damage, Final blows are always critical, and ignores #ignoreMobpdpR% additional DEF\nInvincible while casting, Fully recovers Psychic Points after casting.\n#cCooldown: #cooltime sec#
Mental Shock
Description: Invades the minds of your enemies and hits them with their deepest fears, Binding them for a set duration.\nThis skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Mental Shock and other skills.
Type: Hyper Skill
Tags: info\type – 10, weapon – 26, subWeapon – 35, hyper – 2, reqLev – 170, notRemoved – 1
Delay: 840ms

Template Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount. Bind Duration: #time sec.
Damage from Shadow Stitch increases Bind Duration up to 100%.
#cCooldown: #cooltime sec#
Level 1 Max Enemies Hit: 15, Damage: 2100%, Max Hits: 1. Bind Duration: 10 sec.
Damage from Shadow Stitch increases Bind Duration up to 100%.
#cCooldown: 210 sec#

Old Template: Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount. Stun Duration: #time sec.\n#cCooldown: #cooltime sec#
Changed: time – 20 → 10

V Matrix (Common/Enhance Core)

Rope Connect (NEW!)
Description: Fires a grappling hook to a platform above you to ascend quickly.
Tags: info\type – 12, info\morph – 1, info\pvp – 0, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 120ms

Template Press the skill key while you’re climbing to cancel.
Cooldown: #cooltime sec.
[Passive Effects: All Stats: +#strX]
Level 1 Press the skill key while you’re climbing to cancel.
Cooldown: 3 sec.
[Passive Effects: All Stats: +1]
Level 25 Press the skill key while you’re climbing to cancel.
Cooldown: 3 sec.
[Passive Effects: All Stats: +25]

Added: action – DKropeConnect0
Added: action – DKropeConnect0
Added: action – DKropeConnect0
Added: cooltime – 3
Added: dexX – x {25}
Added: intX – x {25}
Added: lukX – x {25}
Added: maxLevel – 25
Added: speed – 40
Added: strX – x {25}
Added: x – 700
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Decent Mystic Door (NEW!)
Description: Creates a portal that leads to the nearest town. Only you can use the portal multiple times until it disappears. Press ↑ to use it.
Tags: info\pvp – 0, isUsableKaiserDragon – 1, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 600ms

Template HP Cost: #hpRCon%, Uses 2 Magic Rocks, Portal Duration: #time sec.
Cooldown: #cooltime sec.
[Passive Effects: All Stats: +#strX]
Level 1 HP Cost: 5%, Uses 2 Magic Rocks, Portal Duration: 32 sec.
Cooldown: 130 sec.
[Passive Effects: All Stats: +1]
Level 25 HP Cost: 5%, Uses 2 Magic Rocks, Portal Duration: 80 sec.
Cooldown: 130 sec.
[Passive Effects: All Stats: +5]

Added: action – alert2
Added: cooltime – 130
Added: dexX – u(x/5) {5}
Added: hpRCon – 5
Added: intX – u(x/5) {5}
Added: itemCon – 4006000
Added: itemConNo – 2
Added: lukX – u(x/5) {5}
Added: maxLevel – 25
Added: strX – u(x/5) {5}
Added: time – 30+2*x {80}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Decent Sharp Eyes (NEW!)
Description: Allows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: info\pvp – 0, isUsableKaiserDragon – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1, canRidingUse – 1
Delay: 900ms

Template Consumes #hpRCon% HP. For #time sec, increases critical rate by #x% and critical damage by #y%.
Cooldown: #cooltime%.
[Passive Effects: All Stats: +#strX]
Level 1 Consumes 5% HP. For 183 sec, increases critical rate by 10% and critical damage by 8%.
Cooldown: 180%.
[Passive Effects: All Stats: +1]
Level 25 Consumes 5% HP. For 255 sec, increases critical rate by 10% and critical damage by 8%.
Cooldown: 180%.
[Passive Effects: All Stats: +5]

Added: action – alert4
Added: cooltime – 180
Added: dexX – u(x/5) {5}
Added: hpRCon – 5
Added: intX – u(x/5) {5}
Added: lukX – u(x/5) {5}
Added: maxLevel – 25
Added: strX – u(x/5) {5}
Added: time – 180+3*x {255}
Added: x – 10
Added: y – 8
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Decent Hyper Body (NEW!)
Description: Increases Max HP/MP.
Tags: info\pvp – 0, isUsableKaiserDragon – 1, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 600ms

Template Consumes #hpRCon% HP. For #time sec, increases Max HP by #x% and Max MP by #y%.
Cooldown: #cooltime sec.
[Passive Effects: All Stats: +#strX]
Level 1 Consumes 5% HP. For 183 sec, increases Max HP by 40% and Max MP by 40%.
Cooldown: 180 sec.
[Passive Effects: All Stats: +1]
Level 25 Consumes 5% HP. For 255 sec, increases Max HP by 40% and Max MP by 40%.
Cooldown: 180 sec.
[Passive Effects: All Stats: +5]

Added: action – alert2
Added: cooltime – 180
Added: dexX – u(x/5) {5}
Added: hpRCon – 5
Added: intX – u(x/5) {5}
Added: lukX – u(x/5) {5}
Added: maxLevel – 25
Added: strX – u(x/5) {5}
Added: time – 180+3*x {255}
Added: x – 40
Added: y – 40
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Decent Combat Orders (NEW!)
Description: [Potential Skill]\nTemporarily increases all your skill levels. Only the #c4th Advanced class skills# can be increased past their mastery levels, and other skills are increased to their mastery levels.\nThe Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skill, and 5th skills cannot be increased.
Tags: info\pvp – 0, isUsableKaiserDragon – 1, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 1500ms

Template HP Cost: #hpRCon%. All skill levels +1 level for #time sec
Cooldown: #cooltime sec.
[Passive Effects: Abnormal Status Resistance +#asrR]
Level 1 HP Cost: 5%. All skill levels +1 level for 183 sec
Cooldown: 180 sec.
[Passive Effects: Abnormal Status Resistance +1]
Level 25 HP Cost: 5%. All skill levels +1 level for 255 sec
Cooldown: 180 sec.
[Passive Effects: Abnormal Status Resistance +5]

Added: action – alert3
Added: asrR – u(x/5) {5}
Added: cooltime – 180
Added: hpRCon – 5
Added: maxLevel – 25
Added: time – 180+3*x {255}
Added: x – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Decent Advanced Bless (NEW!)
Description: Greatly increases your ATT, Magic, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, isUsableKaiserDragon – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 600ms

Template HP Cost: #hpRCon%. ATT +#x, MATT +#y, DEF +#z, Max HP +#indieMhp, Max MP +#indieMmp, MP Cost -#mpConReduce% for #time sec
Cooldown: #cooltime sec
Level 1 HP Cost: 5%. ATT +20, MATT +20, DEF +425, Max HP +475, Max MP +475, MP Cost -12% for 183 sec
Cooldown: 180 sec
Level 25 HP Cost: 5%. ATT +20, MATT +20, DEF +425, Max HP +475, Max MP +475, MP Cost -12% for 255 sec
Cooldown: 180 sec

Added: action – alert2
Added: cooltime – 180
Added: hpRCon – 5
Added: indieMhp – 475
Added: indieMmp – 475
Added: maxLevel – 25
Added: mpConReduce – 12
Added: time – 180+3*x {255}
Added: v – 260
Added: w – 260
Added: x – 20
Added: y – 20
Added: z – 425
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Decent Speed Infusion (NEW!)
Description: Increases your Attack Speed by 1 level for a set period. Can be stacked with other buffs except Wind Booster.
Tags: info\pvp – 0, isUsableKaiserDragon – 1, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 900ms

Template HP Cost: #hpRCon%. Increases ASPD for #time sec.
Cooldown: #cooltime sec.
[Passive Effects: All Stats: +#strX]
Level 1 HP Cost: 5%. Increases ASPD for 183 sec.
Cooldown: 180 sec.
[Passive Effects: All Stats: +1]
Level 25 HP Cost: 5%. Increases ASPD for 255 sec.
Cooldown: 180 sec.
[Passive Effects: All Stats: +5]

Added: action – alert4
Added: cooltime – 180
Added: dexX – u(x/5) {5}
Added: hpRCon – 5
Added: intX – u(x/5) {5}
Added: lukX – u(x/5) {5}
Added: maxLevel – 25
Added: strX – u(x/5) {5}
Added: time – 180+3*x {255}
Added: x – -1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Blink (NEW!)
Description: Teleports to a random location in the map.
Tags: info\type – 42, info\casterMove – 1, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, isUsableKaiserDragon – 1, vSkill – 1

Template Consumes #hpRCon% HP. Teleports to a random location in the map.
Cooldown: #cooltime sec.
[Passive Effects: All Stats: +#strX]
Level 1 Consumes 5% HP. Teleports to a random location in the map.
Cooldown: 64 sec.
[Passive Effects: All Stats: +1]
Level 25 Consumes 5% HP. Teleports to a random location in the map.
Cooldown: 40 sec.
[Passive Effects: All Stats: +5]

Added: cooltime – 65-x {40}
Added: dexX – u(x/5) {5}
Added: hpRCon – 5
Added: intX – u(x/5) {5}
Added: lukX – u(x/5) {5}
Added: maxLevel – 25
Added: strX – u(x/5) {5}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Erda Nova (NEW!)
Description: Collects Erda around you and shoots enemies. This skill targets the enemy with the highest HP in range first and enemies are Bound due to the imbalance of Erda.
Tags: info\type – 1, info\dot – 1, info\dotType – paralyze, info\mes – restrict&&attackLimit&&buffLimit, info\areaAttack – 1, notIncBuffDuration – 1, notCooltimeReset – 1, isUsableKaiserDragon – 1, vSkill – 1
Delay: 1290ms

Template HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Bind Duration: #time sec
Damage from Erda Nova increases Bind Duration up to 100%.
Cooldown: #cooltime sec
Level 1 HP Cost: 15%, Damage: 156%, Number of Attacks: 5, Bind Duration: 10 sec
Damage from Erda Nova increases Bind Duration up to 100%.
Cooldown: 397 sec
Level 25 HP Cost: 15%, Damage: 300%, Number of Attacks: 5, Bind Duration: 10 sec
Damage from Erda Nova increases Bind Duration up to 100%.
Cooldown: 325 sec

Added: action – 5thEldaNova
Added: attackCount – 5
Added: cooltime – 400-3*x {325}
Added: damage – 150+6*x {300}
Added: hpRCon – 15
Added: maxLevel – 25
Added: mobCount – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Erda’s Will (NEW!)
Description: Enables you to focus your mind and clear Abnormal Status effects. Cannot cancel certain Abnormal Status effects.
Tags: info\type – 35, isUsableKaiserDragon – 1, vSkill – 1, notIncBuffDuration – 1, notCooltimeReset – 1

Template HP Cost: #hpRCon%, Cooldown: #cooltime sec.
Level 1 HP Cost: 5%, Cooldown: 475 sec.
Level 25 HP Cost: 5%, Cooldown: 355 sec.

Added: cooltime – 480-5*x {355}
Added: hpRCon – 5
Added: maxLevel – 25
Added: time – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Slash Blast Enhancement (NEW!)
Description: Enhances Slash Blast.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Slash Blast +#damR_5th%
Level 1 Final Damage of Slash Blast +7%
Level 50 Final Damage of Slash Blast +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Final Attack Enhancement (NEW!)
Description: Enhances Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Attack +#damR_5th%
Level 1 Final Damage of Final Attack +2%
Level 50 Final Damage of Final Attack +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Brandish Enhancement (NEW!)
Description: Enhances Brandish.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Brandish +#damR_5th%
Level 1 Final Damage of Brandish +5%
Level 50 Final Damage of Brandish +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Combo Force Enhancement (NEW!)
Description: Enhances combo force.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Combo Force +#damR_5th%
Level 1 Final Damage of Combo Force +5%
Level 50 Final Damage of Combo Force +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Intrepid Slash Enhancement (NEW!)
Description: Enhances Intrepid Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Intrepid Slash +#damR_5th%
Level 1 Final Damage of Intrepid Slash +3%
Level 50 Final Damage of Intrepid Slash +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rush Enhancement (NEW!)
Description: Enhances Rush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rush +#damR_5th%
Level 1 Final Damage of Rush +3%
Level 50 Final Damage of Rush +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Panic Enhancement (NEW!)
Description: Enhances Panic.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Panic +#damR_5th%
Level 1 Final Damage of Panic +3%
Level 50 Final Damage of Panic +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Shout Enhancement (NEW!)
Description: Enhances Shout.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shout +#damR_5th%
Level 1 Final Damage of Shout +3%
Level 50 Final Damage of Shout +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Raising Blow Enhancement (NEW!)
Description: Enhances Raging Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Raging Blow +#damR_5th%
Level 1 Final Damage of Raging Blow +2%
Level 50 Final Damage of Raging Blow +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Incising Enhancement (NEW!)
Description: Enhances Incising.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Incising +#damR_5th%
Level 1 Final Damage of Incising +2%
Level 50 Final Damage of Incising +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rage Uprising Enforcement (NEW!)
Description: Enhances Rage Uprising.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rage Uprising +#damR_5th%
Level 1 Final Damage of Rage Uprising +2%
Level 50 Final Damage of Rage Uprising +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Final Attack Enhancement (NEW!)
Description: Enhances Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Attack +#damR_5th%
Level 1 Final Damage of Final Attack +4%
Level 50 Final Damage of Final Attack +200%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Flame Charge Enhancement (NEW!)
Description: Enhances Flame Charge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Charge +#damR_5th%
Level 1 Final Damage of Flame Charge +2%
Level 50 Final Damage of Flame Charge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Blizzard Charge Enhancement (NEW!)
Description: Enhances Blizzard Charge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blizzard Charge +#damR_5th%
Level 1 Final Damage of Blizzard Charge +2%
Level 50 Final Damage of Blizzard Charge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Page Order Enhancement (NEW!)
Description: Enhances Page Order.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Page Order +#damR_5th%
Level 1 Final Damage of Page Order +5%
Level 50 Final Damage of Page Order +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Lightning Charge Enhancement (NEW!)
Description: Enhances Lightning Charge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Lightning Charge +#damR_5th%
Level 1 Final Damage of Lightning Charge +2%
Level 50 Final Damage of Lightning Charge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rush Enhancement (NEW!)
Description: Enhances Rush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rush +#damR_5th%
Level 1 Final Damage of Rush +3%
Level 50 Final Damage of Rush +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Holy Charge Enhancement (NEW!)
Description: Enhances Holy Charge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Holy Charge +#damR_5th%
Level 1 Final Damage of Holy Charge +2%
Level 50 Final Damage of Holy Charge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Blast Enhancement (NEW!)
Description: Enhances Blast.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blast +#damR_5th%
Level 1 Final Damage of Blast +2%
Level 50 Final Damage of Blast +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Sanctuary Enhancement (NEW!)
Description: Enhances Sanctuary.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sanctuary +#damR_5th%
Level 1 Final Damage of Sanctuary +2%
Level 50 Final Damage of Sanctuary +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Smite Enhancement (NEW!)
Description: Enhances Smite.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Smite +#damR_5th%
Level 1 Final Damage of Smite +2%
Level 50 Final Damage of Smite +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Final Attack Enhancement (NEW!)
Description: Enhances Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Attack +#damR_5th%
Level 1 Final Damage of Final Attack +4%
Level 50 Final Damage of Final Attack +200%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Piercing Drive Enhancement (NEW!)
Description: Enhances Piercing Drive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Piercing Drive +#damR_5th%
Level 1 Final Damage of Piercing Drive +5%
Level 50 Final Damage of Piercing Drive +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Spear Sweep Enhancement (NEW!)
Description: Enhances Spear Sweep.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spear Sweep +#damR_5th%
Level 1 Final Damage of Spear Sweep +5%
Level 50 Final Damage of Spear Sweep +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
La Mancha Spear Enhancement (NEW!)
Description: Enhances La Mancha Spear.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of La Mancha Spear +#damR_5th%
Level 1 Final Damage of La Mancha Spear +3%
Level 50 Final Damage of La Mancha Spear +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rush Enhancement (NEW!)
Description: Enhances Rush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rush +#damR_5th%
Level 1 Final Damage of Rush +3%
Level 50 Final Damage of Rush +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Beholder Enhancement (NEW!)
Description: Enhances Beholder Dominant/Beholder Shock/Beholder Revenge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Beholder Dominant/Beholder Shock/Beholder Revenge +#damR_5th%
Level 1 Final Damage of Beholder Dominant/Beholder Shock/Beholder Revenge +3%
Level 50 Final Damage of Beholder Dominant/Beholder Shock/Beholder Revenge +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dark Impale Enhancement (NEW!)
Description: Enhances Dark Impale.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Impale +#damR_5th%
Level 1 Final Damage of Dark Impale +2%
Level 50 Final Damage of Dark Impale +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Gungnir’s Descent Enhancement (NEW!)
Description: Enhances Gungnir’s Descent.\n\n#cLv.20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gungnir’s Descent +#damR_5th%
Level 1 Final Damage of Gungnir’s Descent +2%
Level 50 Final Damage of Gungnir’s Descent +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dark Synthesis Enhancement (NEW!)
Description: Enhances Dark Synthesis.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Synthesis +#damR_5th%
Level 1 Final Damage of Dark Synthesis +2%
Level 50 Final Damage of Dark Synthesis +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Energy Bolt Enhancement (NEW!)
Description: Enhances Energy Bolt.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Energy Bolt +#damR_5th%
Level 1 Final Damage of Energy Bolt +7%
Level 50 Final Damage of Energy Bolt +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Flame Orb Enhancement (NEW!)
Description: Enhances Flame Orb.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Orb +#damR_5th%
Level 1 Final Damage of Flame Orb +5%
Level 50 Final Damage of Flame Orb +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Poison Breath Enhancement (NEW!)
Description: Enhances Poison Breath.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Poison Breath +#damR_5th%
Level 1 Final Damage of Poison Breath +5%
Level 50 Final Damage of Poison Breath +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Ignite Enhancement (NEW!)
Description: Enhances Ignite.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ignite +#damR_5th%
Level 1 Final Damage of Ignite +4%
Level 50 Final Damage of Ignite +200%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Explosion Enhancement (NEW!)
Description: Enhances Explosion.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Explosion +#damR_5th%
Level 1 Final Damage of Explosion +3%
Level 50 Final Damage of Explosion +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Poison Mist Enhancement (NEW!)
Description: Enhances Poison Mist.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Poison Mist +#damR_5th%
Level 1 Final Damage of Poison Mist +3%
Level 50 Final Damage of Poison Mist +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Teleport Mastery Enhancement (NEW!)
Description: Enhances Teleport Mastery.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Teleport Mastery +#damR_5th%
Level 1 Final Damage of Teleport Mastery +3%
Level 50 Final Damage of Teleport Mastery +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Flame Haze Enhancement (NEW!)
Description: Enhances Flame Haze.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Haze +#damR_5th%
Level 1 Final Damage of Flame Haze +2%
Level 50 Final Damage of Flame Haze +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Mist Eruption Enhancement (NEW!)
Description: Enhances Mist Eruption.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mist Eruption +#damR_5th%
Level 1 Final Damage of Mist Eruption +2%
Level 50 Final Damage of Mist Eruption +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Ifrit Enhancement (NEW!)
Description: Enhances Ifrit.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ifrit +#damR_5th%
Level 1 Final Damage of Ifrit +2%
Level 50 Final Damage of Ifrit +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Paralyze Enhancement (NEW!)
Description: Enhances Paralyze.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Paralyze +#damR_5th%
Level 1 Final Damage of Paralyze +2%
Level 50 Final Damage of Paralyze +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Meteor Enhancement (NEW!)
Description: Enhances Meteor.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Meteor +#damR_5th%
Level 1 Final Damage of Meteor +2%
Level 50 Final Damage of Meteor +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Fire Aura Enhancement (NEW!)
Description: Enhances Fire Aura.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Fire Aura +#damR_5th%
Level 1 Final Damage of Fire Aura +2%
Level 50 Final Damage of Fire Aura +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Thunder Bolt Enhancement (NEW!)
Description: Enhances Thunder Bolt.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Thunder Bolt +#damR_5th%
Level 1 Final Damage of Thunder Bolt +5%
Level 50 Final Damage of Thunder Bolt +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Cold Beam Enhancement (NEW!)
Description: Enhances Cold Beam.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cold Beam +#damR_5th%
Level 1 Final Damage of Cold Beam +5%
Level 50 Final Damage of Cold Beam +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Chilling Step Enhancement (NEW!)
Description: Enhances Chilling Step.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chilling Step +#damR_5th%
Level 1 Final Damage of Chilling Step +4%
Level 50 Final Damage of Chilling Step +200%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Ice Strike Enhancement (NEW!)
Description: Enhances Ice Strike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ice Strike +#damR_5th%
Level 1 Final Damage of Ice Strike +3%
Level 50 Final Damage of Ice Strike +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Glacier Chain Enhancement (NEW!)
Description: Enhances Glacier Chain.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Glacier Chain +#damR_5th%
Level 1 Final Damage of Glacier Chain +3%
Level 50 Final Damage of Glacier Chain +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Thunderstorm Enhancement (NEW!)
Description: Enhances Thunderstorm.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Thunderstorm +#damR_5th%
Level 1 Final Damage of Thunderstorm +3%
Level 50 Final Damage of Thunderstorm +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Elquines Enhancement (NEW!)
Description: Enhances Elquines.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Elquines +#damR_5th%
Level 1 Final Damage of Elquines +2%
Level 50 Final Damage of Elquines +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Chain Lightning Enhancement (NEW!)
Description: Enhances Chain Lightning.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chain Lightning +#damR_5th%
Level 1 Final Damage of Chain Lightning +2%
Level 50 Final Damage of Chain Lightning +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Blizzard Enhancement (NEW!)
Description: Enhances Blizzard.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blizzard +#damR_5th%
Level 1 Final Damage of Blizzard +2%
Level 50 Final Damage of Blizzard +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Frozen Orb Enhancement (NEW!)
Description: Enhances Frozen Orb.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Frozen Orb +#damR_5th%
Level 1 Final Damage of Frozen Orb +2%
Level 50 Final Damage of Frozen Orb +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Lightning Sphere Enhancement (NEW!)
Description: Enhances Lightning Sphere.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Lightning Sphere +#damR_5th%
Level 1 Final Damage of Lightning Sphere +2%
Level 50 Final Damage of Lightning Sphere +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Heal Enhancement (NEW!)
Description: Enhances Heal.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Heal +#damR_5th%
Level 1 Final Damage of Heal +4%
Level 50 Final Damage of Heal +200%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Holy Arrow Enhancement (NEW!)
Description: Enhances Holy Arrow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Holy Arrow +#damR_5th%
Level 1 Final Damage of Holy Arrow +5%
Level 50 Final Damage of Holy Arrow +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Shining Ray Enhancement (NEW!)
Description: Enhances Shining Ray.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shining Ray +#damR_5th%
Level 1 Final Damage of Shining Ray +3%
Level 50 Final Damage of Shining Ray +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Big Bang Enhancement (NEW!)
Description: Enhances Big Bang.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Big Bang +#damR_5th%
Level 1 Final Damage of Big Bang +2%
Level 50 Final Damage of Big Bang +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Bahamut Enhancement (NEW!)
Description: Enhances Bahamut.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bahamut +#damR_5th%
Level 1 Final Damage of Bahamut +2%
Level 50 Final Damage of Bahamut +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Angel Ray Enhancement (NEW!)
Description: Enhances Angel Ray.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Angel Ray +#damR_5th%
Level 1 Final Damage of Angel Ray +2%
Level 50 Final Damage of Angel Ray +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Genesis Enhancement (NEW!)
Description: Enhances Genesis.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Genesis +#damR_5th%
Level 1 Final Damage of Genesis +2%
Level 50 Final Damage of Genesis +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Heaven’s Door Enhancement (NEW!)
Description: Enhances Heaven’s Door.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Heaven’s Door +#damR_5th%
Level 1 Final Damage of Heaven’s Door +2%
Level 50 Final Damage of Heaven’s Door +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Arrow Blow Enhancement (NEW!)
Description: Enhances Arrow Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Arrow Blow +#damR_5th%
Level 1 Final Damage of Arrow Blow +7%
Level 50 Final Damage of Arrow Blow +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Enhances Bow Enhancement (NEW!)
Description: Enhances Enhances Bow/Advanced Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Bow/Advanced Final Attack +#damR_5th%
Level 1 Enhances Final Damage of Bow/Advanced Final Attack +2%
Level 50 Enhances Final Damage of Bow/Advanced Final Attack +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Arrow Bomb Enhancement (NEW!)
Description: Enhances Arrow Bomb.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Arrow Bomb +#damR_5th%
Level 1 Final Damage of Arrow Bomb +5%
Level 50 Final Damage of Arrow Bomb +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Roasting Shot Enhancement (NEW!)
Description: Enhances Roasting Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Roasting Shot +#damR_5th%
Level 1 Final Damage of Roasting Shot +3%
Level 50 Final Damage of Roasting Shot +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Phoenix Enhancement (NEW!)
Description: Enhances Phoenix.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Phoenix +#damR_5th%
Level 1 Final Damage of Phoenix +3%
Level 50 Final Damage of Phoenix +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Schutike Eisen Enhancement (NEW!)
Description: Enhances Schutike Eisen.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Schutike Eisen +#damR_5th%
Level 1 Final Damage of Schutike Eisen +3%
Level 50 Final Damage of Schutike Eisen +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Arrow Platter Enhancement (NEW!)
Description: Enhances Arrow Platter.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Arrow Platter +#damR_5th%
Level 1 Final Damage of Arrow Platter +2%
Level 50 Final Damage of Arrow Platter +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Hurricane Enhancement (NEW!)
Description: Enhances Hurricane.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Hurricane +#damR_5th%
Level 1 Final Damage of Hurricane +2%
Level 50 Final Damage of Hurricane +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Wounds Shot Enhancement (NEW!)
Description: Enhances Wounds Shot.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wounds Shot +#damR_5th%
Level 1 Final Damage of Wounds Shot +2%
Level 50 Final Damage of Wounds Shot +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Uncountable Arrow Enhancement (NEW!)
Description: Enhances Uncountable Arrow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Uncountable Arrow +#damR_5th%
Level 1 Final Damage of Uncountable Arrow +2%
Level 50 Final Damage of Uncountable Arrow +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Quiver Cartridge Enhancement (NEW!)
Description: Enhances magic arrows using with Quiver Cartridge.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of magic arrows using with Quiver Cartridge +#damR_5th%
Level 1 Final Damage of magic arrows using with Quiver Cartridge +2%
Level 50 Final Damage of magic arrows using with Quiver Cartridge +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Wind of Fray Enhancement (NEW!)
Description: Enhances Wind of Fray.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wind of Fray +#damR_5th%
Level 1 Final Damage of Wind of Fray +2%
Level 50 Final Damage of Wind of Fray +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Enhances Crossbow Enhancement (NEW!)
Description: Enhances Enhances Crossbow.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Crossbow +#damR_5th%
Level 1 Enhances Final Damage of Crossbow +4%
Level 50 Enhances Final Damage of Crossbow +200%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Iron Arrow Enhancement (NEW!)
Description: Enhances Iron Arrow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Iron Arrow +#damR_5th%
Level 1 Final Damage of Iron Arrow +5%
Level 50 Final Damage of Iron Arrow +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Net Throwing Enhancement (NEW!)
Description: Enhances Net Throwing.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Net Throwing +#damR_5th%
Level 1 Final Damage of Net Throwing +5%
Level 50 Final Damage of Net Throwing +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Frostprey Enhancement (NEW!)
Description: Enhances Frostprey.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Frostprey +#damR_5th%
Level 1 Final Damage of Frostprey +3%
Level 50 Final Damage of Frostprey +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dragon’s Breath Enhancement (NEW!)
Description: Enhances Dragon’s Breath.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon’s Breath +#damR_5th%
Level 1 Final Damage of Dragon’s Breath +3%
Level 50 Final Damage of Dragon’s Breath +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Bolt Rupture Enhancement (NEW!)
Description: Enhances Bolt Rupture.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bolt Rupture +#damR_5th%
Level 1 Final Damage of Bolt Rupture +3%
Level 50 Final Damage of Bolt Rupture +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Schutike Eisen Enhancement (NEW!)
Description: Enhances Schutike Eisen.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Schutike Eisen +#damR_5th%
Level 1 Final Damage of Schutike Eisen +3%
Level 50 Final Damage of Schutike Eisen +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Piercing Enhancement (NEW!)
Description: Enhances Piercing.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Piercing +#damR_5th%
Level 1 Final Damage of Piercing +2%
Level 50 Final Damage of Piercing +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Snipe Enhancement (NEW!)
Description: Enhances Snipe.\n\n#cLv. 20: Damage on Normal monsters +10%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Snipe +#damR_5th%
Level 1 Final Damage of Snipe +2%
Level 50 Final Damage of Snipe +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: nbdR – log20(x)*10 {10}
Long Range True Shot Enhancement (NEW!)
Description: Enhances Long Range True Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Long Range True Shot +#damR_5th%
Level 1 Final Damage of Long Range True Shot +2%
Level 50 Final Damage of Long Range True Shot +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Double Stab Enhancement (NEW!)
Description: Enhances Double Stab.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Double Stab +#damR_5th%
Level 1 Final Damage of Double Stab +7%
Level 50 Final Damage of Double Stab +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Lucky Seven Enhancement (NEW!)
Description: Enhances Lucky Seven.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Lucky Seven +#damR_5th%
Level 1 Final Damage of Lucky Seven +7%
Level 50 Final Damage of Lucky Seven +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Shuriken Burst Enhancement (NEW!)
Description: Enhances Shuriken Burst.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shuriken Burst +#damR_5th%
Level 1 Final Damage of Shuriken Burst +5%
Level 50 Final Damage of Shuriken Burst +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Gust Charm Enhancement (NEW!)
Description: Enhances Gust Charm.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gust Charm +#damR_5th%
Level 1 Final Damage of Gust Charm +5%
Level 50 Final Damage of Gust Charm +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Mark of Assassin Enhancement (NEW!)
Description: Enhances Mark of Assassin/Mark of Night Lord.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mark of Assassin/Mark of Night Lord +#damR_5th%
Level 1 Final Damage of Mark of Assassin/Mark of Night Lord +2%
Level 50 Final Damage of Mark of Assassin/Mark of Night Lord +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Shadow Web Enhancement (NEW!)
Description: Enhances Shadow Web.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shadow Web +#damR_5th%
Level 1 Final Damage of Shadow Web +3%
Level 50 Final Damage of Shadow Web +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dark Flare Enhancement (NEW!)
Description: Enhances Dark Flare.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Flare +#damR_5th%
Level 1 Final Damage of Dark Flare +3%
Level 50 Final Damage of Dark Flare +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Triple Throw Enhancement (NEW!)
Description: Enhances Triple Throw.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Triple Throw +#damR_5th%
Level 1 Final Damage of Triple Throw +3%
Level 50 Final Damage of Triple Throw +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Shade Splitter Enhancement (NEW!)
Description: Enhances Shade Splitter.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shade Splitter +#damR_5th%
Level 1 Final Damage of Shade Splitter +3%
Level 50 Final Damage of Shade Splitter +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Quad Star Enhancement (NEW!)
Description: Enhances Quad Star.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Quad Star +#damR_5th%
Level 1 Final Damage of Quad Star +2%
Level 50 Final Damage of Quad Star +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Sudden Raid Enhancement (NEW!)
Description: Enhances Sudden Raid.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sudden Raid +#damR_5th%
Level 1 Final Damage of Sudden Raid +2%
Level 50 Final Damage of Sudden Raid +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Showdown Challenge Enhancement (NEW!)
Description: Enhances Showdown Challenge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Showdown Challenge +#damR_5th%
Level 1 Final Damage of Showdown Challenge +2%
Level 50 Final Damage of Showdown Challenge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Four Seasons Enhancement (NEW!)
Description: Enhances Four Seasons.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Four Seasons +#damR_5th%
Level 1 Final Damage of Four Seasons +2%
Level 50 Final Damage of Four Seasons +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Steal Enhancement (NEW!)
Description: Enhances Steal.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Steal +#damR_5th%
Level 1 Final Damage of Steal +5%
Level 50 Final Damage of Steal +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Savage Blow Enhancement (NEW!)
Description: Enhances Savage Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Savage Blow +#damR_5th%
Level 1 Final Damage of Savage Blow +5%
Level 50 Final Damage of Savage Blow +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Phase Dash Enhancement (NEW!)
Description: Enhances Phase Dash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Phase Dash +#damR_5th%
Level 1 Final Damage of Phase Dash +3%
Level 50 Final Damage of Phase Dash +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Meso Explosion Enhancement (NEW!)
Description: Enhances Meso Explosion.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Meso Explosion +#damR_5th%
Level 1 Final Damage of Meso Explosion +3%
Level 50 Final Damage of Meso Explosion +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Midnight Carnival Enhancement (NEW!)
Description: Enhances Midnight Carnival.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Midnight Carnival +#damR_5th%
Level 1 Final Damage of Midnight Carnival +3%
Level 50 Final Damage of Midnight Carnival +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dark Flare Enhancement (NEW!)
Description: Enhances Dark Flare.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Flare +#damR_5th%
Level 1 Final Damage of Dark Flare +3%
Level 50 Final Damage of Dark Flare +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Assassinate Enhancement (NEW!)
Description: Enhances Assassinate.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Assassinate +#damR_5th%
Level 1 Final Damage of Assassinate +2%
Level 50 Final Damage of Assassinate +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Boomerang Step Enhancement (NEW!)
Description: Enhances Boomerang Step.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Boomerang Step +#damR_5th%
Level 1 Final Damage of Boomerang Step +2%
Level 50 Final Damage of Boomerang Step +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Sudden Raid Enhancement (NEW!)
Description: Enhances Sudden Raid.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sudden Raid +#damR_5th%
Level 1 Final Damage of Sudden Raid +2%
Level 50 Final Damage of Sudden Raid +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Shadow Veil Enhancement (NEW!)
Description: Enhances Shadow Veil.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shadow Veil +#damR_5th%
Level 1 Final Damage of Shadow Veil +2%
Level 50 Final Damage of Shadow Veil +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Bandit Slash Enhancement (NEW!)
Description: Enhances Bandit Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bandit Slash +#damR_5th%
Level 1 Final Damage of Bandit Slash +5%
Level 50 Final Damage of Bandit Slash +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Tornado Spin Enhancement (NEW!)
Description: Enhances Tornado Spin.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tornado Spin +#damR_5th%
Level 1 Final Damage of Tornado Spin +5%
Level 50 Final Damage of Tornado Spin +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Fatal Blow Enhancement (NEW!)
Description: Enhances Fatal Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Fatal Blow +#damR_5th%
Level 1 Final Damage of Fatal Blow +5%
Level 50 Final Damage of Fatal Blow +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Slash Storm Enhancement (NEW!)
Description: Enhances Slash Storm.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Slash Storm +#damR_5th%
Level 1 Final Damage of Slash Storm +5%
Level 50 Final Damage of Slash Storm +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Flashbang Enhancement (NEW!)
Description: Enhances Flashbang.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flashbang +#damR_5th%
Level 1 Final Damage of Flashbang +3%
Level 50 Final Damage of Flashbang +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Upper Stab Enhancement (NEW!)
Description: Enhances Upper Stab.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Upper Stab +#damR_5th%
Level 1 Final Damage of Upper Stab +3%
Level 50 Final Damage of Upper Stab +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Blade Ascension Enhancement (NEW!)
Description: Enhances Blade Ascension.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Ascension +#damR_5th%
Level 1 Final Damage of Blade Ascension +3%
Level 50 Final Damage of Blade Ascension +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Flying Assaulter Enhancement (NEW!)
Description: Enhances Flying Assaulter.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flying Assaulter +#damR_5th%
Level 1 Final Damage of Flying Assaulter +3%
Level 50 Final Damage of Flying Assaulter +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Bloody Storm Enhancement (NEW!)
Description: Enhances Bloody Storm.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bloody Storm +#damR_5th%
Level 1 Final Damage of Bloody Storm +3%
Level 50 Final Damage of Bloody Storm +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Chains of Hell Enhancement (NEW!)
Description: Enhances Chains of Hell.\n\n#cLv. 20: Damage on Normal monsters +10%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chains of Hell +#damR_5th%
Level 1 Final Damage of Chains of Hell +3%
Level 50 Final Damage of Chains of Hell +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: nbdR – log20(x)*10 {10}
Final Cut Enhancement (NEW!)
Description: Enhances Final Cut.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Cut +#damR_5th%
Level 1 Final Damage of Final Cut +2%
Level 50 Final Damage of Final Cut +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Blade Fury Enhancement (NEW!)
Description: Enhances Blade Fury.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Fury +#damR_5th%
Level 1 Final Damage of Blade Fury +2%
Level 50 Final Damage of Blade Fury +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Phantom Blow Enhancement (NEW!)
Description: Enhances Phantom Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Phantom Blow +#damR_5th%
Level 1 Final Damage of Phantom Blow +2%
Level 50 Final Damage of Phantom Blow +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Sudden Raid Enhancement (NEW!)
Description: Enhances Sudden Raid.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sudden Raid +#damR_5th%
Level 1 Final Damage of Sudden Raid +2%
Level 50 Final Damage of Sudden Raid +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Asura Enhancement (NEW!)
Description: Enhances Asura.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Critical rate increased by 5%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Asura +#damR_5th%
Level 1 Final Damage of Asura +2%
Level 50 Final Damage of Asura +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log40(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Hidden Blad Enhancemente (NEW!)
Description: Enhances Hidden Blade.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Hidden Blade +#damR_5th%
Level 1 Final Damage of Hidden Blade +2%
Level 50 Final Damage of Hidden Blade +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Somersault Kick Enhancement (NEW!)
Description: Enhances Somersault Kick.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Somersault Kick +#damR_5th%
Level 1 Final Damage of Somersault Kick +7%
Level 50 Final Damage of Somersault Kick +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Double Shot Enhancement (NEW!)
Description: Enhances Double Shot/Triple Fire.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Double Shot/Triple Fire +#damR_5th%
Level 1 Final Damage of Double Shot/Triple Fire +4%
Level 50 Final Damage of Double Shot/Triple Fire +200%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Corkscrew Blow Enhancement (NEW!)
Description: Enhances Corkscrew Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Corkscrew Blow +#damR_5th%
Level 1 Final Damage of Corkscrew Blow +2%
Level 50 Final Damage of Corkscrew Blow +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Tornado Uppercut Enhancement (NEW!)
Description: Enhances Tornado Uppercut/Energy Tornado.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tornado Uppercut/Energy Tornado +#damR_5th%
Level 1 Final Damage of Tornado Uppercut/Energy Tornado +5%
Level 50 Final Damage of Tornado Uppercut/Energy Tornado +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Energy Blast Enhancement (NEW!)
Description: Enhances Energy Blast/Hedge Hog Buster.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Energy Blast/Hedge Hog Buster +#damR_5th%
Level 1 Final Damage of Energy Blast/Hedge Hog Buster +2%
Level 50 Final Damage of Energy Blast/Hedge Hog Buster +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Spiral Assault Enhancement (NEW!)
Description: Enhances Spiral Assault.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spiral Assault +#damR_5th%
Level 1 Final Damage of Spiral Assault +3%
Level 50 Final Damage of Spiral Assault +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Landlubber Blast Enhancement (NEW!)
Description: Enhances Landlubber Blast.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Landlubber Blast +#damR_5th%
Level 1 Final Damage of Landlubber Blast +3%
Level 50 Final Damage of Landlubber Blast +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dragon Strike Enhancement (NEW!)
Description: Enhances Dragon Strike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Strike +#damR_5th%
Level 1 Final Damage of Dragon Strike +2%
Level 50 Final Damage of Dragon Strike +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Octopunch Enhancement (NEW!)
Description: Enhances Octopunch.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Octopunch +#damR_5th%
Level 1 Final Damage of Octopunch +2%
Level 50 Final Damage of Octopunch +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Nautilus Strike Enhancement (NEW!)
Description: Enhances Nautilus Strike.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Nautilus Strike +#damR_5th%
Level 1 Final Damage of Nautilus Strike +2%
Level 50 Final Damage of Nautilus Strike +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Buccaneer Blast Enhancement (NEW!)
Description: Enhances Buccaneer Blast/Double Blast.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Buccaneer Blast/Double Blast +#damR_5th%
Level 1 Final Damage of Buccaneer Blast/Double Blast +2%
Level 50 Final Damage of Buccaneer Blast/Double Blast +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Unity of Power Enhancement (NEW!)
Description: Enhances Unity of Power.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Unity of Power +#damR_5th%
Level 1 Final Damage of Unity of Power +2%
Level 50 Final Damage of Unity of Power +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rapid Blast Enhancement (NEW!)
Description: Enhances Rapid Blast.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rapid Blast +#damR_5th%
Level 1 Final Damage of Rapid Blast +5%
Level 50 Final Damage of Rapid Blast +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Recoil Shot Enhancement (NEW!)
Description: Enhances Recoil Shot.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Recoil Shot +#damR_5th%
Level 1 Final Damage of Recoil Shot +5%
Level 50 Final Damage of Recoil Shot +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Summon Crew Enhancement (NEW!)
Description: Enhances Summon Crew/Assemble Crew.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Summon Crew/Assemble Crew +#damR_5th%
Level 1 Final Damage of Summon Crew/Assemble Crew +2%
Level 50 Final Damage of Summon Crew/Assemble Crew +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Blunderbuster Enhancement (NEW!)
Description: Enhances Blunderbuster.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blunderbuster +#damR_5th%
Level 1 Final Damage of Blunderbuster +3%
Level 50 Final Damage of Blunderbuster +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Blackboot Bill Enhancement (NEW!)
Description: Enhances Blackboot Bill.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blackboot Bill +#damR_5th%
Level 1 Final Damage of Blackboot Bill +3%
Level 50 Final Damage of Blackboot Bill +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Octo-Cannon Enhancement (NEW!)
Description: Enhances Octo-Cannon.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Octo-Cannon +#damR_5th%
Level 1 Final Damage of Octo-Cannon +3%
Level 50 Final Damage of Octo-Cannon +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rapid Fire Enhancement (NEW!)
Description: Enhances Rapid Fire.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rapid Fire +#damR_5th%
Level 1 Final Damage of Rapid Fire +2%
Level 50 Final Damage of Rapid Fire +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Nautilus Strike Enhancement (NEW!)
Description: Enhances Nautilus Strike.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Nautilus Strike +#damR_5th%
Level 1 Final Damage of Nautilus Strike +2%
Level 50 Final Damage of Nautilus Strike +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Brain Scrambler Enhancement (NEW!)
Description: Enhances Brain Scrambler.\n\n#cLv. 20: Damage on Normal monsters +10%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Brain Scrambler +#damR_5th%
Level 1 Final Damage of Brain Scrambler +2%
Level 50 Final Damage of Brain Scrambler +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: nbdR – log20(x)*10 {10}
Eight-Legs Easton Enhancement (NEW!)
Description: Enhances Eight-Legs Easton.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Eight-Legs Easton +#damR_5th%
Level 1 Final Damage of Eight-Legs Easton +2%
Level 50 Final Damage of Eight-Legs Easton +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Majestic Presence Enhancement (NEW!)
Description: Enhances Majestic Presence.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Majestic Presence +#damR_5th%
Level 1 Final Damage of Majestic Presence +2%
Level 50 Final Damage of Majestic Presence +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Battleship Bomber Enhancement (NEW!)
Description: Enhances Battleship Bomber.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Battleship Bomber +#damR_5th%
Level 1 Final Damage of Battleship Bomber +2%
Level 50 Final Damage of Battleship Bomber +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Parrotargetting Enhancement (NEW!)
Description: Enhances Parrotargetting.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Parrotargetting +#damR_5th%
Level 1 Final Damage of Parrotargetting +2%
Level 50 Final Damage of Parrotargetting +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Strange Bomb Enhancement (NEW!)
Description: Enhances Strange Bomb.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Strange Bomb +#damR_5th%
Level 1 Final Damage of Strange Bomb +2%
Level 50 Final Damage of Strange Bomb +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Cannon Blaster Enhancement (NEW!)
Description: Enhances Cannon Blaster.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cannon Blaster +#damR_5th%
Level 1 Final Damage of Cannon Blaster +5%
Level 50 Final Damage of Cannon Blaster +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Cannon Strike Enhancement (NEW!)
Description: Enhances Cannon Strike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cannon Strike +#damR_5th%
Level 1 Final Damage of Cannon Strike +5%
Level 50 Final Damage of Cannon Strike +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Blast Back Enhancement (NEW!)
Description: Enhances Blast Back.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blast Back +#damR_5th%
Level 1 Final Damage of Blast Back +5%
Level 50 Final Damage of Blast Back +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Scatter Shot Enhancement (NEW!)
Description: Enhances Scatter Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Scatter Shot +#damR_5th%
Level 1 Final Damage of Scatter Shot +4%
Level 50 Final Damage of Scatter Shot +200%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Barrel Bomb Enhancement (NEW!)
Description: Enhances Barrel Bomb. The final explosion damage cannot be enhanced.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Barrel Bomb +#damR_5th%
Level 1 Final Damage of Barrel Bomb +4%
Level 50 Final Damage of Barrel Bomb +200%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Cannon Spike Enhancement (NEW!)
Description: Enhances Cannon Spike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cannon Spike +#damR_5th%
Level 1 Final Damage of Cannon Spike +3%
Level 50 Final Damage of Cannon Spike +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Monkey Wave Enhancement (NEW!)
Description: Enhances Monkey Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Monkey Wave +#damR_5th%
Level 1 Final Damage of Monkey Wave +3%
Level 50 Final Damage of Monkey Wave +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Cannon Jump Enhancement (NEW!)
Description: Enhances Cannon Jump.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cannon Jump +#damR_5th%
Level 1 Final Damage of Cannon Jump +3%
Level 50 Final Damage of Cannon Jump +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Barrel Roulette Enhancement (NEW!)
Description: Enhances lightning activated by Barrel Roulette.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of lightning activated by Barrel Roulette +#damR_5th%
Level 1 Final Damage of lightning activated by Barrel Roulette +3%
Level 50 Final Damage of lightning activated by Barrel Roulette +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Monkey’s Fury Enhancement (NEW!)
Description: Enhances Monkey’s Fury. DoT cannot be enhanced.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Monkey’s Fury +#damR_5th%
Level 1 Final Damage of Monkey’s Fury +3%
Level 50 Final Damage of Monkey’s Fury +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Cannon Bazooka Enhancement (NEW!)
Description: Enhances Cannon Bazooka.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cannon Bazooka +#damR_5th%
Level 1 Final Damage of Cannon Bazooka +2%
Level 50 Final Damage of Cannon Bazooka +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Nautilus Strike Enhancement (NEW!)
Description: Enhances Nautilus Strike.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Nautilus Strike +#damR_5th%
Level 1 Final Damage of Nautilus Strike +2%
Level 50 Final Damage of Nautilus Strike +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Anchors Away Enhancement (NEW!)
Description: Enhances Anchors Away.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Anchors Away +#damR_5th%
Level 1 Final Damage of Anchors Away +2%
Level 50 Final Damage of Anchors Away +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Monkey Militia Enhancement (NEW!)
Description: Enhances Monkey Militia.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Monkey Militia +#damR_5th%
Level 1 Final Damage of Monkey Militia +2%
Level 50 Final Damage of Monkey Militia +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Cannon Barrage Enhancement (NEW!)
Description: Enhances Cannon Barrage.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cannon Barrage +#damR_5th%
Level 1 Final Damage of Cannon Barrage +2%
Level 50 Final Damage of Cannon Barrage +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Rolling Cannon Rainbow Enhancement (NEW!)
Description: Enhances Rolling Cannon Rainbow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rolling Cannon Rainbow +#damR_5th%
Level 1 Final Damage of Rolling Cannon Rainbow +2%
Level 50 Final Damage of Rolling Cannon Rainbow +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Elemental Slash Enhancement (NEW!)
Description: Enhances Elemental Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Elemental Slash +#damR_5th%
Level 1 Final Damage of Elemental Slash +7%
Level 50 Final Damage of Elemental Slash +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Megido Flame Enhancement (NEW!)
Description: Enhances Megido Flame.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Megido Flame +#damR_5th%
Level 1 Final Damage of Megido Flame +2%
Level 50 Final Damage of Megido Flame +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Triple Slash Enhancement (NEW!)
Description: Enhances Triple Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Triple Slash +#damR_5th%
Level 1 Final Damage of Triple Slash +7%
Level 50 Final Damage of Triple Slash +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Luna Slice/Sol Rush Enhancement (NEW!)
Description: Enhances Luna Slice/Sol Rush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Luna Slice/Sol Rush +#damR_5th%
Level 1 Final Damage of Luna Slice/Sol Rush +5%
Level 50 Final Damage of Luna Slice/Sol Rush +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Inverse Slash/Burning Cleave Enhancement (NEW!)
Description: Enhances Inverse Slash/Burning Cleave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Inverse Slash/Burning Cleave +#damR_5th%
Level 1 Final Damage of Inverse Slash/Burning Cleave +5%
Level 50 Final Damage of Inverse Slash/Burning Cleave +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Moon Shadow/Light Flux Enhancement (NEW!)
Description: Enhances Moon Shadow/Light Flux.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Moon Shadow/Light Flux +#damR_5th%
Level 1 Final Damage of Moon Shadow/Light Flux +3%
Level 50 Final Damage of Moon Shadow/Light Flux +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Moon Cross/Sun Cross Enhancement (NEW!)
Description: Enhances Moon Cross/Sun Cross.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Moon Cross/Sun Cross +#damR_5th%
Level 1 Final Damage of Moon Cross/Sun Cross +3%
Level 50 Final Damage of Moon Cross/Sun Cross +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Swirling Moon/Speeding Sunset Enhancement (NEW!)
Description: Enhances Swirling Moon/Speeding Sunset.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Swirling Moon/Speeding Sunset +#damR_5th%
Level 1 Final Damage of Swirling Moon/Speeding Sunset +2%
Level 50 Final Damage of Swirling Moon/Speeding Sunset +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Crescent Divide/Solar Pierce Enhancement (NEW!)
Description: Enhances Crescent Divide/Solar Pierce.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Crescent Divide/Solar Pierce +#damR_5th%
Level 1 Final Damage of Crescent Divide/Solar Pierce +2%
Level 50 Final Damage of Crescent Divide/Solar Pierce +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Soul Penetration Enhancement (NEW!)
Description: Enhances Soul Penetration.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Penetration +#damR_5th%
Level 1 Final Damage of Soul Penetration +2%
Level 50 Final Damage of Soul Penetration +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Soul Cleaver Enhancement (NEW!)
Description: Enhances Soul Cleaver.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Cleaver +#damR_5th%
Level 1 Final Damage of Soul Cleaver +2%
Level 50 Final Damage of Soul Cleaver +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Orbital Flame Enhancement (NEW!)
Description: Enhances Orbital Flame I~IV.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Orbital Flame I~IV +#damR_5th%
Level 1 Final Damage of Orbital Flame I~IV +2%
Level 50 Final Damage of Orbital Flame I~IV +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Flame Bite Enhancement (NEW!)
Description: Enhances Flame Bite.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Bite +#damR_5th%
Level 1 Final Damage of Flame Bite +7%
Level 50 Final Damage of Flame Bite +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Flame Vortex Enhancement (NEW!)
Description: Enhances Flame Vortex.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Vortex +#damR_5th%
Level 1 Final Damage of Flame Vortex +5%
Level 50 Final Damage of Flame Vortex +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Ignite Enhancement (NEW!)
Description: Enhances Ignite.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ignite +#damR_5th%
Level 1 Final Damage of Ignite +3%
Level 50 Final Damage of Ignite +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Flame Tempest Enhancement (NEW!)
Description: Enhances Flame Tempest.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Tempest +#damR_5th%
Level 1 Final Damage of Flame Tempest +3%
Level 50 Final Damage of Flame Tempest +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Cinder Maelstrom Enhancement (NEW!)
Description: Enhances Cinder Maelstrom.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cinder Maelstrom +#damR_5th%
Level 1 Final Damage of Cinder Maelstrom +3%
Level 50 Final Damage of Cinder Maelstrom +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Blazing Extinction Enhancement (NEW!)
Description: Enhances Blazing Extinction.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blazing Extinction +#damR_5th%
Level 1 Final Damage of Blazing Extinction +2%
Level 50 Final Damage of Blazing Extinction +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Towering Inferno Enhancement (NEW!)
Description: Enhances Towering Inferno.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Towering Inferno +#damR_5th%
Level 1 Final Damage of Towering Inferno +2%
Level 50 Final Damage of Towering Inferno +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Cataclysm Enhancement (NEW!)
Description: Enhances Cataclysm.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cataclysm +#damR_5th%
Level 1 Final Damage of Cataclysm +2%
Level 50 Final Damage of Cataclysm +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Dragon Blaze Enhancement (NEW!)
Description: Enhances Dragon Blaze.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Blaze +#damR_5th%
Level 1 Final Damage of Dragon Blaze +2%
Level 50 Final Damage of Dragon Blaze +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Breeze Shot Enhancement (NEW!)
Description: Enhances Breeze Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Breeze Shot +#damR_5th%
Level 1 Final Damage of Breeze Shot +7%
Level 50 Final Damage of Breeze Shot +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Wind Flourish Enhancement (NEW!)
Description: Enhances Wind Flourish.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wind Flourish +#damR_5th%
Level 1 Final Damage of Wind Flourish +5%
Level 50 Final Damage of Wind Flourish +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Gust Shot Enhancement (NEW!)
Description: Enhances Gust Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gust Shot +#damR_5th%
Level 1 Final Damage of Gust Shot +5%
Level 50 Final Damage of Gust Shot +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Trifling Whim Enhancement (NEW!)
Description: Enhances Trifling Whim I~III.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Trifling Whim +#damR_5th%
Level 1 Final Damage of Trifling Whim +2%
Level 50 Final Damage of Trifling Whim +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Chilling Fusillade Enhancement (NEW!)
Description: Enhances Chilling Fusillade.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chilling Fusillade +#damR_5th%
Level 1 Final Damage of Chilling Fusillade +2%
Level 50 Final Damage of Chilling Fusillade +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Pinpoint Mark Enhancement (NEW!)
Description: Enhances Pinpoint Mark.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pinpoint Mark +#damR_5th%
Level 1 Final Damage of Pinpoint Mark +3%
Level 50 Final Damage of Pinpoint Mark +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Cyclone Enhancement (NEW!)
Description: Enhances Cyclone.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cyclone +#damR_5th%
Level 1 Final Damage of Cyclone +2%
Level 50 Final Damage of Cyclone +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Spiral Vortex Enhancement (NEW!)
Description: Enhances Spiral Vortex.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spiral Vortex +#damR_5th%
Level 1 Final Damage of Spiral Vortex +2%
Level 50 Final Damage of Spiral Vortex +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Violent Squall Enhancement (NEW!)
Description: Enhances Violent Squall.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Violent Squall +#damR_5th%
Level 1 Final Damage of Violent Squall +2%
Level 50 Final Damage of Violent Squall +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Storm Bringer Enhancement (NEW!)
Description: Enhances Storm Bringer.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Storm Bringer +#damR_5th%
Level 1 Final Damage of Storm Bringer +2%
Level 50 Final Damage of Storm Bringer +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Twin Toss Enhancement (NEW!)
Description: Enhances Twin Toss.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Twin Toss +#damR_5th%
Level 1 Final Damage of Twin Toss +7%
Level 50 Final Damage of Twin Toss +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Shadow Bat Enhancement (NEW!)
Description: Enhances Shadow Bat.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shadow Bat +#damR_5th%
Level 1 Final Damage of Shadow Bat +2%
Level 50 Final Damage of Shadow Bat +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Triple Toss Enhancement (NEW!)
Description: Enhances Triple Toss.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Triple Toss +#damR_5th%
Level 1 Final Damage of Triple Toss +5%
Level 50 Final Damage of Triple Toss +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Quadruple Toss Enhancement (NEW!)
Description: Enhances Quadruple Toss.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Quadruple Toss +#damR_5th%
Level 1 Final Damage of Quadruple Toss +3%
Level 50 Final Damage of Quadruple Toss +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Shadow Spark Enhancement (NEW!)
Description: Enhances Shadow Spark.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shadow Spark +#damR_5th%
Level 1 Final Damage of Shadow Spark +3%
Level 50 Final Damage of Shadow Spark +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Quintuple Toss Enhancement (NEW!)
Description: Enhances Quintuple Toss.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Quintuple Toss +#damR_5th%
Level 1 Final Damage of Quintuple Toss +2%
Level 50 Final Damage of Quintuple Toss +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Dark Omen Enhancement (NEW!)
Description: Enhances Dark Omen.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Omen +#damR_5th%
Level 1 Final Damage of Dark Omen +2%
Level 50 Final Damage of Dark Omen +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Shadow Stitch Enhancement (NEW!)
Description: Enhances Shadow Stitch.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shadow Stitch +#damR_5th%
Level 1 Final Damage of Shadow Stitch +2%
Level 50 Final Damage of Shadow Stitch +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Dominion Enhancement (NEW!)
Description: Enhances Dominion.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dominion +#damR_5th%
Level 1 Final Damage of Dominion +2%
Level 50 Final Damage of Dominion +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Shark Jaw Enhancement (NEW!)
Description: Enhances Shark Jaw.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shark Jaw +#damR_5th%
Level 1 Final Damage of Shark Jaw +4%
Level 50 Final Damage of Shark Jaw +200%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Flash Enhancement (NEW!)
Description: Enhances Flash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flash +#damR_5th%
Level 1 Final Damage of Flash +4%
Level 50 Final Damage of Flash +200%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Roundwave Kick Enhancement (NEW!)
Description: Enhances Roundwave Kick.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Roundwave Kick +#damR_5th%
Level 1 Final Damage of Roundwave Kick +5%
Level 50 Final Damage of Roundwave Kick +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Crashing Wave Enhancement (NEW!)
Description: Enhances Crashing Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Crashing Wave +#damR_5th%
Level 1 Final Damage of Crashing Wave +5%
Level 50 Final Damage of Crashing Wave +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rising Wave Enhancement (NEW!)
Description: Enhances Rising Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rising Wave +#damR_5th%
Level 1 Final Damage of Rising Wave +3%
Level 50 Final Damage of Rising Wave +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Thunderous Dive Enhancement (NEW!)
Description: Enhances Thunderous Dive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Thunderous Dive +#damR_5th%
Level 1 Final Damage of Thunderous Dive +3%
Level 50 Final Damage of Thunderous Dive +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Whirlwind Enhancement (NEW!)
Description: Enhances Whirlwind/Advanced Whirlwind.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Whirlwind/Advanced Whirlwind +#damR_5th%
Level 1 Final Damage of Whirlwind/Advanced Whirlwind +2%
Level 50 Final Damage of Whirlwind/Advanced Whirlwind +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Annihilation Enhancement (NEW!)
Description: Enhances Annihilation.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Annihilation +#damR_5th%
Level 1 Final Damage of Annihilation +2%
Level 50 Final Damage of Annihilation +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Bolt Anchor Enhancement (NEW!)
Description: Enhances Bolt Anchor.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bolt Anchor +#damR_5th%
Level 1 Final Damage of Bolt Anchor +2%
Level 50 Final Damage of Bolt Anchor +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Tidal Wave Enhancement (NEW!)
Description: Enhances Tidal Wave.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tidal Wave +#damR_5th%
Level 1 Final Damage of Tidal Wave +2%
Level 50 Final Damage of Tidal Wave +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Soul Blade Enhancement (NEW!)
Description: Enhances Soul Blade.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Blade +#damR_5th%
Level 1 Final Damage of Soul Blade +7%
Level 50 Final Damage of Soul Blade +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Royal Guard Enhancement (NEW!)
Description: Enhances a counterattack of Royal Guard.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of a counterattack of Royal Guard +#damR_5th%
Level 1 Final Damage of a counterattack of Royal Guard +2%
Level 50 Final Damage of a counterattack of Royal Guard +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Soul Driver Enhancement (NEW!)
Description: Enhances Soul Driver.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Driver +#damR_5th%
Level 1 Final Damage of Soul Driver +5%
Level 50 Final Damage of Soul Driver +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Radiant Driver Enhancement (NEW!)
Description: Enhances Radiant Driver.\n\n#cLv.20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Radiant Driver +#damR_5th%
Level 1 Final Damage of Radiant Driver +5%
Level 50 Final Damage of Radiant Driver +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Trinity Attack Enhancement (NEW!)
Description: Enhances Trinity Attack.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Trinity Attack +#damR_5th%
Level 1 Final Damage of Trinity Attack +3%
Level 50 Final Damage of Trinity Attack +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Soul Assault Enhancement (NEW!)
Description: Enhances Soul Assault.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Assault +#damR_5th%
Level 1 Final Damage of Soul Assault +2%
Level 50 Final Damage of Soul Assault +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Radiant Cross Enhancement (NEW!)
Description: Enhances Radiant Cross and Radiant Cross – Install.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Radiant Cross and Radiant Cross – Install +#damR_5th%
Level 1 Final Damage of Radiant Cross and Radiant Cross – Install +2%
Level 50 Final Damage of Radiant Cross and Radiant Cross – Install +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Deadly Charge Enhancement (NEW!)
Description: Enhances Deadly Charge.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Deadly Charge +#damR_5th%
Level 1 Final Damage of Deadly Charge +2%
Level 50 Final Damage of Deadly Charge +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Smash Wave Enhancement (NEW!)
Description: Enhances Smash Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Smash Wave +#damR_5th%
Level 1 Final Damage of Smash Wave +2%
Level 50 Final Damage of Smash Wave +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Smash Swing Enhancement (NEW!)
Description: Enhances Smash Swing/Aero Swing.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Smash Swing/Aero Swing +#damR_5th%
Level 1 Final Damage of Smash Swing/Aero Swing +2%
Level 50 Final Damage of Smash Swing/Aero Swing +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Final Charge Enhancement (NEW!)
Description: Enhances Final Charge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Charge +#damR_5th%
Level 1 Final Damage of Final Charge +2%
Level 50 Final Damage of Final Charge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Final Attack Enhancement (NEW!)
Description: Enhances Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Attack +#damR_5th%
Level 1 Final Damage of Final Attack +2%
Level 50 Final Damage of Final Attack +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Final Toss Enhancement (NEW!)
Description: Enhances Final Toss.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Toss +#damR_5th%
Level 1 Final Damage of Final Toss +2%
Level 50 Final Damage of Final Toss +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rolling Spin Enhancement (NEW!)
Description: Enhances Rolling Spin.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rolling Spin +#damR_5th%
Level 1 Final Damage of Rolling Spin +2%
Level 50 Final Damage of Rolling Spin +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Judgment Draw Enhancement (NEW!)
Description: Enhances Judgment Draw.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Judgment Draw +#damR_5th%
Level 1 Final Damage of Judgment Draw +2%
Level 50 Final Damage of Judgment Draw +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Gathering Catcher Enhancement (NEW!)
Description: Strengthens Gathering Catcher.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gathering Catcher +#damR_5th%
Level 1 Final Damage of Gathering Catcher +3%
Level 50 Final Damage of Gathering Catcher +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Final Blow Enhancement (NEW!)
Description: Enhances Final Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Blow +#damR_5th%
Level 1 Final Damage of Final Blow +2%
Level 50 Final Damage of Final Blow +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Beyond Blade Enhancement (NEW!)
Description: Enhances Beyond Blade.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Beyond Blade +#damR_5th%
Level 1 Final Damage of Beyond Blade +2%
Level 50 Final Damage of Beyond Blade +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Boost End: Storm of Fear Enhancement (NEW!)
Description: Enhances Boost End: Storm of Fear.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Boost End: Storm of Fear +#damR_5th%
Level 1 Final Damage of Boost End: Storm of Fear +2%
Level 50 Final Damage of Boost End: Storm of Fear +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Boost End: Hunter’s Targeting Enhancement (NEW!)
Description: Enhances Boost End: Hunter’s Targeting.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Boost End: Hunter’s Targeting +#damR_5th%
Level 1 Final Damage of Boost End: Hunter’s Targeting +2%
Level 50 Final Damage of Boost End: Hunter’s Targeting +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Maha’s Domain Enhancement (NEW!)
Description: Enhances Maha’s Domain.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Maha’s Domain +#damR_5th%
Level 1 Final Damage of Maha’s Domain +2%
Level 50 Final Damage of Maha’s Domain +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Circle of Mana Enhancement (NEW!)
Description: Enhances Circle of Mana I~IV.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Circle of Mana I~IV +#damR_5th%
Level 1 Final Damage of Circle of Mana I~IV +2%
Level 50 Final Damage of Circle of Mana I~IV +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dragon Spark Enhancement (NEW!)
Description: Enhances Dragon Spark/Advanced Dragon Spark.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Spark/Advanced Dragon Spark +#damR_5th%
Level 1 Final Damage of Dragon Spark/Advanced Dragon Spark +3%
Level 50 Final Damage of Dragon Spark/Advanced Dragon Spark +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Circle of Wind Enhancement (NEW!)
Description: Enhances Circle of Wind/Swift of Wind/Breath of Wind.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Circle of Wind/Swift of Wind/Breath of Wind +#damR_5th%
Level 1 Final Damage of Circle of Wind/Swift of Wind/Breath of Wind +2%
Level 50 Final Damage of Circle of Wind/Swift of Wind/Breath of Wind +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dragon Swift Enhancement (NEW!)
Description: Enhances Dragon Swift.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Swift +#damR_5th%
Level 1 Final Damage of Dragon Swift +2%
Level 50 Final Damage of Dragon Swift +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Circle of Thunder Enhancement (NEW!)
Description: Enhances Circle of Thunder/Swift of Thunder/Dive of Thunder.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Circle of Thunder/Swift of Thunder/Dive of Thunder +#damR_5th%
Level 1 Final Damage of Circle of Thunder/Swift of Thunder/Dive of Thunder +2%
Level 50 Final Damage of Circle of Thunder/Swift of Thunder/Dive of Thunder +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dragon Dive Enhancement (NEW!)
Description: Enhances Dragon Dive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Dive +#damR_5th%
Level 1 Final Damage of Dragon Dive +2%
Level 50 Final Damage of Dragon Dive +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Magical Residue Enhancement (NEW!)
Description: Enhances Magical Residue/Reinforced Magical Residue.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Magical Residue/Reinforced Magical Residue +#damR_5th%
Level 1 Final Damage of Magical Residue/Reinforced Magical Residue +2%
Level 50 Final Damage of Magical Residue/Reinforced Magical Residue +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Circle of Earth Enhancement (NEW!)
Description: Enhances Circle of Earth/Breath of Earth/Dive of Earth.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Circle of Earth/Breath of Earth/Dive of Earth +#damR_5th%
Level 1 Final Damage of Circle of Earth/Breath of Earth/Dive of Earth +2%
Level 50 Final Damage of Circle of Earth/Breath of Earth/Dive of Earth +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dragon Breath Enhancement (NEW!)
Description: Enhances Dragon Breath/Breath – Come Back!\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Breath/Breath – Come Back! +#damR_5th%
Level 1 Final Damage of Dragon Breath/Breath – Come Back! +2%
Level 50 Final Damage of Dragon Breath/Breath – Come Back! +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dark Fog Enhancement (NEW!)
Description: Enhances Dark Fog.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Fog +#damR_5th%
Level 1 Final Damage of Dark Fog +2%
Level 50 Final Damage of Dark Fog +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Draconic Fury Enhancement (NEW!)
Description: Enhances Draconic Fury.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd &#82#8211; 1, reqLev – 200, vSkill – 2

Template Final Damage of Draconic Fury +#damR_5th%
Level 1 Final Damage of Draconic Fury +2%
Level 50 Final Damage of Draconic Fury +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Summon Onyx Dragon Enhancement (NEW!)
Description: Enhances Summon Onyx Dragon.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Summon Onyx Dragon +#damR_5th%
Level 1 Final Damage of Summon Onyx Dragon +2%
Level 50 Final Damage of Summon Onyx Dragon +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Swift Dual Shot Enhancement (NEW!)
Description: Enhances Swift Dual Shot.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Swift Dual Shot +#damR_5th%
Level 1 Final Damage of Swift Dual Shot +7%
Level 50 Final Damage of Swift Dual Shot +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Piercing Storm Enhancement (NEW!)
Description: Enhances Piercing Storm.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Piercing Storm +#damR_5th%
Level 1 Final Damage of Piercing Storm +5%
Level 50 Final Damage of Piercing Storm +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rising Rush Enhancement (NEW!)
Description: Enhances Rising Rush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rising Rush +#damR_5th%
Level 1 Final Damage of Rising Rush +2%
Level 50 Final Damage of Rising Rush +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Parting Shot Enhancement (NEW!)
Description: Enhances Parting Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Parting Shot +#damR_5th%
Level 1 Final Damage of Parting Shot +5%
Level 50 Final Damage of Parting Shot +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Enhances Dual Bowgun Enhancement (NEW!)
Description: Enhances Enhances Dual Bowgun/Advanced Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Dual Bowgun/Advanced Final Attack +#damR_5th%
Level 1 Enhances Final Damage of Dual Bowgun/Advanced Final Attack +2%
Level 50 Enhances Final Damage of Dual Bowgun/Advanced Final Attack +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Stunning Strikes Enhancement (NEW!)
Description: Enhances Stunning Strikes/Advanced Stunning Strikes.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Stunning Strikes/Advanced Stunning Strikes +#damR_5th%
Level 1 Final Damage of Stunning Strikes/Advanced Stunning Strikes +2%
Level 50 Final Damage of Stunning Strikes/Advanced Stunning Strikes +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Leaf Tornado Enhancement (NEW!)
Description: Enhances Leaf Tornado.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Leaf Tornado +#damR_5th%
Level 1 Final Damage of Leaf Tornado +2%
Level 50 Final Damage of Leaf Tornado +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Unicorn Spike Enhancement (NEW!)
Description: Enhances Unicorn Spike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Unicorn Spike +#damR_5th%
Level 1 Final Damage of Unicorn Spike +3%
Level 50 Final Damage of Unicorn Spike +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Gust Dive Enhancement (NEW!)
Description: Enhances Gust Dive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gust Dive +#damR_5th%
Level 1 Final Damage of Gust Dive +2%
Level 50 Final Damage of Gust Dive +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Aerial Barrage Enhancement (NEW!)
Description: Enhances Aerial Barrage.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Aerial Barrage +#damR_5th%
Level 1 Final Damage of Aerial Barrage +2%
Level 50 Final Damage of Aerial Barrage +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Elemental Knights Enhancement (NEW!)
Description: Enhances Elemental Knights.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Elemental Knights +#damR_5th%
Level 1 Final Damage of Elemental Knights +3%
Level 50 Final Damage of Elemental Knights +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Ishtar’s Ring Enhancement (NEW!)
Description: Enhances Ishtar’s Ring.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ishtar’s Ring +#damR_5th%
Level 1 Final Damage of Ishtar’s Ring +2%
Level 50 Final Damage of Ishtar’s Ring +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Spikes Royale Enhancement (NEW!)
Description: Enhances Spikes Royale.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spikes Royale +#damR_5th%
Level 1 Final Damage of Spikes Royale +2%
Level 50 Final Damage of Spikes Royale +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Lightning Edge Enhancement (NEW!)
Description: Enhances Lightning Edge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Lightning Edge +#damR_5th%
Level 1 Final Damage of Lightning Edge +2%
Level 50 Final Damage of Lightning Edge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rolling Moonsault Enhancement (NEW!)
Description: Enhances Rolling Moonsault.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rolling Moonsault +#damR_5th%
Level 1 Final Damage of Rolling Moonsault +2%
Level 50 Final Damage of Rolling Moonsault +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Wrath of Enreal Enhancement (NEW!)
Description: Enhances Wrath of Enreal.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wrath of Enreal +#damR_5th%
Level 1 Final Damage of Wrath of Enreal +2%
Level 50 Final Damage of Wrath of Enreal +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Double Entendre Enhancement (NEW!)
Description: Enhances Double Entendre.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Double Entendre +#damR_5th%
Level 1 Final Damage of Double Entendre +7%
Level 50 Final Damage of Double Entendre +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Calling Card Enhancement (NEW!)
Description: Enhances Calling Card.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Calling Card +#damR_5th%
Level 1 Final Damage of Calling Card +5%
Level 50 Final Damage of Calling Card +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Mille Cartes Enhancement (NEW!)
Description: Enhances Mille Cartes.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mille Cartes +#damR_5th%
Level 1 Final Damage of Mille Cartes +5%
Level 50 Final Damage of Mille Cartes +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Carte Blanche Enhancement (NEW!)
Description: Enhances Carte Blanche/Carte Noire.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Carte Blanche/Carte Noire +#damR_5th%
Level 1 Final Damage of Carte Blanche/Carte Noire +2%
Level 50 Final Damage of Carte Blanche/Carte Noire +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x) {1}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Blason Enhancement (NEW!)
Description: Enhances Blason.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blason +#damR_5th%
Level 1 Final Damage of Blason +3%
Level 50 Final Damage of Blason +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rapier Wit Enhancement (NEW!)
Description: Enhances Rapier Wit.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rapier Wit +#damR_5th%
Level 1 Final Damage of Rapier Wit +3%
Level 50 Final Damage of Rapier Wit +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Mille Aiguilles Enhancement (NEW!)
Description: Enhances Mille Aiguilles.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mille Aiguilles +#damR_5th%
Level 1 Final Damage of Mille Aiguilles +2%
Level 50 Final Damage of Mille Aiguilles +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Penombre Enhancement (NEW!)
Description: Enhances Penombre.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Penombre +#damR_5th%
Level 1 Final Damage of Penombre +2%
Level 50 Final Damage of Penombre +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Tempest Enhancement (NEW!)
Description: Enhances Tempest.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tempest +#damR_5th%
Level 1 Final Damage of Tempest +2%
Level 50 Final Damage of Tempest +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rose Carte Finale Enhancement (NEW!)
Description: Enhances Rose Carte Finale.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rose Carte Finale +#damR_5th%
Level 1 Final Damage of Rose Carte Finale +2%
Level 50 Final Damage of Rose Carte Finale +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Flash Shower Enhancement (NEW!)
Description: Enhances Flash Shower.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flash Shower +#damR_5th%
Level 1 Final Damage of Flash Shower +7%
Level 50 Final Damage of Flash Shower +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Abyssal Drop Enhancement (NEW!)
Description: Enhances Abyssal Drop.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Abyssal Drop +#damR_5th%
Level 1 Final Damage of Abyssal Drop +7%
Level 50 Final Damage of Abyssal Drop +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Sylvan Lance Enhancement (NEW!)
Description: Enhances Sylvan Lance.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sylvan Lance +#damR_5th%
Level 1 Final Damage of Sylvan Lance +5%
Level 50 Final Damage of Sylvan Lance +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Pressure Void Enhancement (NEW!)
Description: Enhances Pressure Void.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pressure Void +#damR_5th%
Level 1 Final Damage of Pressure Void +5%
Level 50 Final Damage of Pressure Void +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Spectral Light Enhancement (NEW!)
Description: Enhances Spectral Light.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spectral Light +#damR_5th%
Level 1 Final Damage of Spectral Light +3%
Level 50 Final Damage of Spectral Light +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Ray of Redemption Enhancement (NEW!)
Description: Enhances Ray of Redemption.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ray of Redemption +#damR_5th%
Level 1 Final Damage of Ray of Redemption +3%
Level 50 Final Damage of Ray of Redemption +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Moonlight Spear Enhancement (NEW!)
Description: Enhances Moonlight Spear.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Moonlight Spear +#damR_5th%
Level 1 Final Damage of Moonlight Spear +3%
Level 50 Final Damage of Moonlight Spear +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Death Scythe Enhancement (NEW!)
Description: Enhances Death Scythe.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Death Scythe +#damR_5th%
Level 1 Final Damage of Death Scythe +2%
Level 50 Final Damage of Death Scythe +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Reflection Enhancement (NEW!)
Description: Enhances Reflection.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Reflection +#damR_5th%
Level 1 Final Damage of Reflection +2%
Level 50 Final Damage of Reflection +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Morning Star Enhancement (NEW!)
Description: Enhances Morning Star.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Morning Star +#damR_5th%
Level 1 Final Damage of Morning Star +2%
Level 50 Final Damage of Morning Star +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Apocalypse Enhancement (NEW!)
Description: Enhances Apocalypse.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Apocalypse +#damR_5th%
Level 1 Final Damage of Apocalypse +2%
Level 50 Final Damage of Apocalypse +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Ender Enhancement (NEW!)
Description: Enhances Ender.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ender +#damR_5th%
Level 1 Final Damage of Ender +2%
Level 50 Final Damage of Ender +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Armageddon Enhancement (NEW!)
Description: Enhances Armageddon.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Armageddon +#damR_5th%
Level 1 Final Damage of Armageddon +2%
Level 50 Final Damage of Armageddon +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Flash Fist Enhancement (NEW!)
Description: Enhances Flash Fist.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flash Fist +#damR_5th%
Level 1 Final Damage of Flash Fist +7%
Level 50 Final Damage of Flash Fist +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Ground Pound Enhancement (NEW!)
Description: Enhances Ground Pound.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ground Pound +#damR_5th%
Level 1 Final Damage of Ground Pound +5%
Level 50 Final Damage of Ground Pound +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Blade Imp (Downforce) Enhancement (NEW!)
Description: Enhances Blade Imp (Downforce).\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Imp (Downforce) +#damR_5th%
Level 1 Final Damage of Blade Imp (Downforce) +5%
Level 50 Final Damage of Blade Imp (Downforce) +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Blade Imp (Dragforce) Enhancement (NEW!)
Description: Enhances Blade Imp (Dragforce).\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Imp (Dragforce) +#damR_5th%
Level 1 Final Damage of Blade Imp (Dragforce) +5%
Level 50 Final Damage of Blade Imp (Dragforce) +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Fox Spirits Enhancement (NEW!)
Description: Enhances Fox Spirits/Fire Fox Spirits.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Fox Spirits/Fire Fox Spirits +#damR_5th%
Level 1 Final Damage of Fox Spirits/Fire Fox Spirits +2%
Level 50 Final Damage of Fox Spirits/Fire Fox Spirits +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Shockwave Punch Enhancement (NEW!)
Description: Enhances Shockwave Punch.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shockwave Punch +#damR_5th%
Level 1 Final Damage of Shockwave Punch +3%
Level 50 Final Damage of Shockwave Punch +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Blade Imp (Spinforce) Enhancement (NEW!)
Description: Enhances Blade Imp (Spinforce).\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Imp (Spinforce) +#damR_5th%
Level 1 Final Damage of Blade Imp (Spinforce) +3%
Level 50 Final Damage of Blade Imp (Spinforce) +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Spirit Frenzy Enhancement (NEW!)
Description: Enhances Spirit Frenzy.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spirit Frenzy +#damR_5th%
Level 1 Final Damage of Spirit Frenzy +3%
Level 50 Final Damage of Spirit Frenzy +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Spirit Trap Enhancement (NEW!)
Description: Enhances Spirit Trap.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spirit Trap +#damR_5th%
Level 1 Final Damage of Spirit Trap +3%
Level 50 Final Damage of Spirit Trap +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Summon Other Spirit Enhancement (NEW!)
Description: Enhances guardian spirits’ attack power when activated.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of guardian spirits’ attack power when activated +#damR_5th%
Level 1 Final Damage of guardian spirits’ attack power when activated +3%
Level 50 Final Damage of guardian spirits’ attack power when activated +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Bomb Punch Enhancement (NEW!)
Description: Enhances Bomb Punch.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bomb Punch +#damR_5th%
Level 1 Final Damage of Bomb Punch +2%
Level 50 Final Damage of Bomb Punch +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Spirit Claw Enhancement (NEW!)
Description: Enhances Spirit Claw.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spirit Claw +#damR_5th%
Level 1 Final Damage of Spirit Claw +2%
Level 50 Final Damage of Spirit Claw +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Death Mark Enhancement (NEW!)
Description: Enhances Death Mark.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Death Mark +#damR_5th%
Level 1 Final Damage of Death Mark +2%
Level 50 Final Damage of Death Mark +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Soul Splitter Enhancement (NEW!)
Description: Enhances Soul Splitter.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Splitter +#damR_5th%
Level 1 Final Damage of Soul Splitter +2%
Level 50 Final Damage of Soul Splitter +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Spirit Incarnation Enhancement (NEW!)
Description: Enhances Spirit Incarnation.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spirit Incarnation +#damR_5th%
Level 1 Final Damage of Spirit Incarnation +2%
Level 50 Final Damage of Spirit Incarnation +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Triple Blow Enhancement (NEW!)
Description: Enhances Triple Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Triple Blow +#damR_5th%
Level 1 Final Damage of Triple Blow +7%
Level 50 Final Damage of Triple Blow +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Death Enhancement (NEW!)
Description: Enhances Death.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Death +#damR_5th%
Level 1 Final Damage of Death +2%
Level 50 Final Damage of Death +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x) {1}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Quad Blow Enhancement (NEW!)
Description: Enhances Quad Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Quad Blow +#damR_5th%
Level 1 Final Damage of Quad Blow +5%
Level 50 Final Damage of Quad Blow +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dark Chain Enhancement (NEW!)
Description: Enhances Dark Chain.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Chain +#damR_5th%
Level 1 Final Damage of Dark Chain +2%
Level 50 Final Damage of Dark Chain +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Quintuple Blow Enhancement (NEW!)
Description: Enhances Quintuple Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Quintuple Blow +#damR_5th%
Level 1 Final Damage of Quintuple Blow +3%
Level 50 Final Damage of Quintuple Blow +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Battle Burst Enhancement (NEW!)
Description: Enhances Battle Burst.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Battle Burst +#damR_5th%
Level 1 Final Damage of Battle Burst +2%
Level 50 Final Damage of Battle Burst +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dark Shock Enhancement (NEW!)
Description: Enhances Dark Shock.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Shock +#damR_5th%
Level 1 Final Damage of Dark Shock +2%
Level 50 Final Damage of Dark Shock +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Finishing Blow Enhancement (NEW!)
Description: Enhances Ambassador Scythe strengthened by Finishing Blow and Union Aura.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ambassador Scythe strengthened by Finishing Blow and Union Aura +#damR_5th%
Level 1 Final Damage of Ambassador Scythe strengthened by Finishing Blow and Union Aura +2%
Level 50 Final Damage of Ambassador Scythe strengthened by Finishing Blow and Union Aura +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dark Genesis Enhancement (NEW!)
Description: Enhances Dark Genesis.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Genesis +#damR_5th%
Level 1 Final Damage of Dark Genesis +2%
Level 50 Final Damage of Dark Genesis +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Battle King Bar Enhancement (NEW!)
Description: Enhances Battle King Bar.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Battle King Bar +#damR_5th%
Level 1 Final Damage of Battle King Bar +2%
Level 50 Final Damage of Battle King Bar +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Double Shot Enhancement (NEW!)
Description: Enhances Double Shot.\n\n#cLv. 20: When riding a jaguar, Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Double Shot +#damR_5th%
Level 1 Final Damage of Double Shot +7%
Level 50 Final Damage of Double Shot +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Summon Jaguar Enhancement (NEW!)
Description: Enhances Summon Jaguar.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Summon Jaguar +#damR_5th%
Level 1 Final Damage of Summon Jaguar +2%
Level 50 Final Damage of Summon Jaguar +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Another Bite Enhancement (NEW!)
Description: Enhances Another Bite.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Another Bite +#damR_5th%
Level 1 Final Damage of Another Bite +2%
Level 50 Final Damage of Another Bite +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Claw Cut Enhancement (NEW!)
Description: Enhances Claw Cut.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Claw Cut +#damR_5th%
Level 1 Final Damage of Claw Cut +2%
Level 50 Final Damage of Claw Cut +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Final Attack Enhancement (NEW!)
Description: Enhances Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Attack +#damR_5th%
Level 1 Final Damage of Final Attack +2%
Level 50 Final Damage of Final Attack +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Triple Shot Enhancement (NEW!)
Description: Enhances Triple Shot.\n\n#cLv. 20: When riding a jaguar, Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Triple Shot +#damR_5th%
Level 1 Final Damage of Triple Shot +5%
Level 50 Final Damage of Triple Shot +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Crossroad Enhancement (NEW!)
Description: Enhances Crossroad.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Crossroad +#damR_5th%
Level 1 Final Damage of Crossroad +2%
Level 50 Final Damage of Crossroad +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Jaguar Skyward Rush Enhancement (NEW!)
Description: Enhances Jaguar Skyward Rush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Jaguar Skyward Rush +#damR_5th%
Level 1 Final Damage of Jaguar Skyward Rush +3%
Level 50 Final Damage of Jaguar Skyward Rush +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Enduring Fire Enhancement (NEW!)
Description: Enhances Enduring Fire.\n\n#cLv. 20: When riding a jaguar, Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Enduring Fire +#damR_5th%
Level 1 Final Damage of Enduring Fire +3%
Level 50 Final Damage of Enduring Fire +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Assistant Hunting Unit Enhancement (NEW!)
Description: Enhances Assistant Hunting Unit.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Assistant Hunting Unit +#damR_5th%
Level 1 Final Damage of Assistant Hunting Unit +3%
Level 50 Final Damage of Assistant Hunting Unit +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Sonic Roar Enhancement (NEW!)
Description: Enhances Sonic Roar.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sonic Roar +#damR_5th%
Level 1 Final Damage of Sonic Roar +2%
Level 50 Final Damage of Sonic Roar +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Wild Vulcan Enhancement (NEW!)
Description: Enhances Wild Vulcan.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wild Vulcan +#damR_5th%
Level 1 Final Damage of Wild Vulcan +2%
Level 50 Final Damage of Wild Vulcan +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Drill Container Enhancement (NEW!)
Description: Enhances Drill Container.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Drill Container +#damR_5th%
Level 1 Final Damage of Drill Container +2%
Level 50 Final Damage of Drill Container +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Jaguar Soul Enhancement (NEW!)
Description: Enhances Jaguar Soul.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Jaguar Soul +#damR_5th%
Level 1 Final Damage of Jaguar Soul +2%
Level 50 Final Damage of Jaguar Soul +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Flash Rain/Rampage As One Enhancement (NEW!)
Description: Enhances Flash Rain/Rampage As One.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flash Rain/Rampage As One +#damR_5th%
Level 1 Final Damage of Flash Rain/Rampage As One +2%
Level 50 Final Damage of Flash Rain/Rampage As One +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
ME-07 Drillhands Enhancement (NEW!)
Description: Enhances ME-07 Drillhands.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of ME-07 Drillhands +#damR_5th%
Level 1 Final Damage of ME-07 Drillhands +7%
Level 50 Final Damage of ME-07 Drillhands +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Gatling Gun Enhancement (NEW!)
Description: Enhances Gatling Gun.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gatling Gun +#damR_5th%
Level 1 Final Damage of Gatling Gun +7%
Level 50 Final Damage of Gatling Gun +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rocket Booster Enhancement (NEW!)
Description: Enhances Rocket Booster.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rocket Booster +#damR_5th%
Level 1 Final Damage of Rocket Booster +7%
Level 50 Final Damage of Rocket Booster +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Advanced Gatling Gun Enhancement (NEW!)
Description: Enhances Advanced Gatling Gun.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Advanced Gatling Gun +#damR_5th%
Level 1 Final Damage of Advanced Gatling Gun +5%
Level 50 Final Damage of Advanced Gatling Gun +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Homing Missile Enhancement (NEW!)
Description: Enhances Homing Missile/Advanced Homing Missile.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Homing Missile/Advanced Homing Missile +#damR_5th%
Level 1 Final Damage of Homing Missile/Advanced Homing Missile +2%
Level 50 Final Damage of Homing Missile/Advanced Homing Missile +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Robo Launcher: RM7 Enhancement (NEW!)
Description: Enhances Robo Launcher: RM7.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Robo Launcher: RM7 +#damR_5th%
Level 1 Enhances Final Damage of Robo Launcher: RM7 +2%
Level 50 Enhances Final Damage of Robo Launcher: RM7 +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Punch Launcher Enhancement (NEW!)
Description: Enhances Punch Launcher.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Punch Launcher +#damR_5th%
Level 1 Final Damage of Punch Launcher +3%
Level 50 Final Damage of Punch Launcher +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rock ‘n Shock Enhancement (NEW!)
Description: Enhances Rock ‘n Shock.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rock ‘n Shock +#damR_5th%
Level 1 Final Damage of Rock ‘n Shock +2%
Level 50 Final Damage of Rock ‘n Shock +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Massive Fire: SPLASH/IRON enhancement (NEW!)
Description: Enhances Massive Fire: SPLASH/IRON.\n\n#cLv. 10: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of SPLASH/IRON +#damR_5th%
Level 1 Enhances Final Damage of SPLASH/IRON +3%
Level 50 Enhances Final Damage of SPLASH/IRON +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Support Waver: H-EX Enhancement (NEW!)
Description: Enhances Support Waver: H-EX\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Support Waver: H-EX +#damR_5th%
Level 1 Enhances Final Damage of Support Waver: H-EX +2%
Level 50 Enhances Final Damage of Support Waver: H-EX +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Giant Robot SG-88 Enhancement (NEW!)
Description: Enhances Giant Robot SG-88.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Giant Robot SG-88 +#damR_5th%
Level 1 Final Damage of Giant Robot SG-88 +2%
Level 50 Final Damage of Giant Robot SG-88 +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Bots ‘n Tots Enhancement (NEW!)
Description: Enhances Bots ‘n Tots.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Bots ‘n Tots +#damR_5th%
Level 1 Enhances Final Damage of Bots ‘n Tots +2%
Level 50 Enhances Final Damage of Bots ‘n Tots +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Massive Fire: SPLASH-F/IRON-B Enhancement (NEW!)
Description: Enhances Massive Fire: SPLASH-F/IRON-B.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Massive Fire: SPLASH-F/IRON-B +#damR_5th%
Level 1 Enhances Final Damage of Massive Fire: SPLASH-F/IRON-B +2%
Level 50 Enhances Final Damage of Massive Fire: SPLASH-F/IRON-B +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Distortion Field Enhancement (NEW!)
Description: Enhances Distortion Field.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Distortion Field +#damR_5th%
Level 1 Final Damage of Distortion Field +2%
Level 50 Final Damage of Distortion Field +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Energy Spline Enhancement (NEW!)
Description: Enhances Energy Spline.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Energy Spline +#damR_5th%
Level 1 Final Damage of Energy Spline +7%
Level 50 Final Damage of Energy Spline +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Pinpoint Rocket Enhancement (NEW!)
Description: Enhances Pinpoint Rocket.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pinpoint Rocket +#damR_5th%
Level 1 Final Damage of Pinpoint Rocket +2%
Level 50 Final Damage of Pinpoint Rocket +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Quicksilver Sword Enhancement (NEW!)
Description: Enhances all types of Quicksilver Sword. \n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Quicksilver Sword +#damR_5th%
Level 1 Final Damage of Quicksilver Sword +5%
Level 50 Final Damage of Quicksilver Sword +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Ion Thruster Enhancement (NEW!)
Description: Enhances Ion Thruster.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ion Thruster +#damR_5th%
Level 1 Final Damage of Ion Thruster +5%
Level 50 Final Damage of Ion Thruster +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Combat Switching Enhancement (NEW!)
Description: Enhances all types of Combat Switching.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of all types of Combat Switching +#damR_5th%
Level 1 Final Damage of all types of Combat Switching +3%
Level 50 Final Damage of all types of Combat Switching +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Diagonal Chase Enhancement (NEW!)
Description: Enhances Diagonal Chase.\n\n#cLv.20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Diagonal Chase +#damR_5th%
Level 1 Final Damage of Diagonal Chase +3%
Level 50 Final Damage of Diagonal Chase +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Pillar Scramble Enhancement (NEW!)
Description: Enhances Pillar Scramble.\n\n#cLv.20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pillar Scramble +#damR_5th%
Level 1 Final Damage of Pillar Scramble +3%
Level 50 Final Damage of Pillar Scramble +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Aegis System Enhancement (NEW!)
Description: Enhances Aegis System.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Aegis System +#damR_5th%
Level 1 Final Damage of Aegis System +2%
Level 50 Final Damage of Aegis System +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Triangle Formation Enhancement (NEW!)
Description: Enhances Triangle Formation.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Triangle Formation +#damR_5th%
Level 1 Final Damage of Triangle Formation +3%
Level 50 Final Damage of Triangle Formation +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Blade Dancing Enhancement (NEW!)
Description: Enhances Blade Dancing.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Dancing +#damR_5th%
Level 1 Final Damage of Blade Dancing +2%
Level 50 Final Damage of Blade Dancing +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Fuzzy Rob Masquerade Enhancement (NEW!)
Description: Enhances all types of Fuzzy Rob Masquerade.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of all types of Fuzzy Rob Masquerade +#damR_5th%
Level 1 Final Damage of all types of Fuzzy Rob Masquerade +2%
Level 50 Final Damage of all types of Fuzzy Rob Masquerade +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Hologram Graffiti Enhancement (NEW!)
Description: Enhances all types of Hologram Graffiti.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of all types of Hologram Graffiti +#damR_5th%
Level 1 Final Damage of all types of Hologram Graffiti +2%
Level 50 Final Damage of all types of Hologram Graffiti +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Confining Entanglement Enhancement (NEW!)
Description: Enhances Confining Entanglement.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Confining Entanglement +#damR_5th%
Level 1 Final Damage of Confining Entanglement +2%
Level 50 Final Damage of Confining Entanglement +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Meltdown Explosion Enhancement (NEW!)
Description: Enhances Meltdown Explosion.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Meltdown Explosion +#damR_5th%
Level 1 Final Damage of Meltdown Explosion +2%
Level 50 Final Damage of Meltdown Explosion +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Magnum Drive Enhancement (NEW!)
Description: Enhances Magnum Drive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Magnum Drive +#damR_5th%
Level 1 Final Damage of Magnum Drive +2%
Level 50 Final Damage of Magnum Drive +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Revolving Gauntlet Enhancement (NEW!)
Description: Enhances Revolving Gauntlet.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Revolving Gauntlet +#damR_5th%
Level 1 Final Damage of Revolving Gauntlet +2%
Level 50 Final Damage of Revolving Gauntlet +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Pile Bunker Enhancement (NEW!)
Description: Enhances Pile Bunker and Shock Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pile Bunker and Shock Wave +#damR_5th%
Level 1 Final Damage of Pile Bunker and Shock Wave +2%
Level 50 Final Damage of Pile Bunker and Shock Wave +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Explosion Move Enhancement (NEW!)
Description: Enhances Explosion Move.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Explosion Move +#damR_5th%
Level 1 Final Damage of Explosion Move +2%
Level 50 Final Damage of Explosion Move +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Double Drive Enhancement (NEW!)
Description: Enhances Double Drive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Double Drive +#damR_5th%
Level 1 Final Damage of Double Drive +2%
Level 50 Final Damage of Double Drive +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Charging Arm: Smash Enhancement (NEW!)
Description: Enhances Charging Arm: Smash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Charging Arm: Smash +#damR_5th%
Level 1 Final Damage of Charging Arm: Smash +2%
Level 50 Final Damage of Charging Arm: Smash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Magnum Pulse Enhancement (NEW!)
Description: Enhances Magnum Pulse.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Magnum Pulse +#damR_5th%
Level 1 Final Damage of Magnum Pulse +2%
Level 50 Final Damage of Magnum Pulse +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Shockwave Drive Enhancement (NEW!)
Description: Enhances Shockwave Drive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shockwave Drive +#damR_5th%
Level 1 Final Damage of Shockwave Drive +2%
Level 50 Final Damage of Shockwave Drive +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Magnum Flash Enhancement (NEW!)
Description: Enhances Magnum Flash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Magnum Flash +#damR_5th%
Level 1 Final Damage of Magnum Flash +2%
Level 50 Final Damage of Magnum Flash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Hurricane Mixer Enhancement (NEW!)
Description: Enhances Hurricane Mixer.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Hurricane Mixer +#damR_5th%
Level 1 Final Damage of Hurricane Mixer +2%
Level 50 Final Damage of Hurricane Mixer +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Revolving Bunker Enhancement (NEW!)
Description: Enhances Revolving Bunker.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Revolving Bunker +#damR_5th%
Level 1 Final Damage of Revolving Bunker +2%
Level 50 Final Damage of Revolving Bunker +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Charging Arm: Devastator Enhancement (NEW!)
Description: Enhances Charging Arm: Devastator.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Charging Arm: Devastator +#damR_5th%
Level 1 Final Damage of Charging Arm: Devastator +2%
Level 50 Final Damage of Charging Arm: Devastator +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Grim Scythe Enhancement (NEW!)
Description: Enhances Grim Scythe.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Grim Scythe +#damR_5th%
Level 1 Final Damage of Grim Scythe +7%
Level 50 Final Damage of Grim Scythe +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Demon Lash Enhancement (NEW!)
Description: Enhances Demon Lash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Demon Lash +#damR_5th%
Level 1 Final Damage of Demon Lash +2%
Level 50 Final Damage of Demon Lash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Soul Eater Enhancement (NEW!)
Description: Enhances Soul Eater.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Eater +#damR_5th%
Level 1 Final Damage of Soul Eater +5%
Level 50 Final Damage of Soul Eater +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dark Thrust Enhancement (NEW!)
Description: Enhances Dark Thrust.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Thrust +#damR_5th%
Level 1 Final Damage of Dark Thrust +5%
Level 50 Final Damage of Dark Thrust +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Chaos Lock Enhancement (NEW!)
Description: Enhances Chaos Lock.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chaos Lock +#damR_5th%
Level 1 Final Damage of Chaos Lock +5%
Level 50 Final Damage of Chaos Lock +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Vengeance Enhancement (NEW!)
Description: Enhances Vengeance.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Vengeance +#damR_5th%
Level 1 Final Damage of Vengeance +5%
Level 50 Final Damage of Vengeance +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Judgment Enhancement (NEW!)
Description: Enhances Judgment.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Judgment +#damR_5th%
Level 1 Final Damage of Judgment +3%
Level 50 Final Damage of Judgment +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Vortex of Doom Enhancement (NEW!)
Description: Enhances Vortex of Doom.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Vortex of Doom +#damR_5th%
Level 1 Final Damage of Vortex of Doom +3%
Level 50 Final Damage of Vortex of Doom +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Raven Storm Enhancement (NEW!)
Description: Enhances Raven Storm.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Raven Storm +#damR_5th%
Level 1 Final Damage of Raven Storm +3%
Level 50 Final Damage of Raven Storm +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Carrion Breath Enhancement (NEW!)
Description: Enhances Carrion Breath.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Carrion Breath +#damR_5th%
Level 1 Final Damage of Carrion Breath +3%
Level 50 Final Damage of Carrion Breath +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Infernal Concussion Enhancement (NEW!)
Description: Enhances Infernal Concussion.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Infernal Concussion +#damR_5th%
Level 1 Final Damage of Infernal Concussion +2%
Level 50 Final Damage of Infernal Concussion +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Demon Impact Enhancement (NEW!)
Description: Enhances Demon Impact.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Demon Impact +#damR_5th%
Level 1 Final Damage of Demon Impact +2%
Level 50 Final Damage of Demon Impact +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Demon Cry Enhancement (NEW!)
Description: Enhances Demon Cry.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Demon Cry +#damR_5th%
Level 1 Final Damage of Demon Cry +2%
Level 50 Final Damage of Demon Cry +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Metamorphosis Enhancement (NEW!)
Description: Enhances Metamorphosis.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Metamorphosis +#damR_5th%
Level 1 Final Damage of Metamorphosis +2%
Level 50 Final Damage of Metamorphosis +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dark Bind Enhancement (NEW!)
Description: Enhances Dark Bind.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Bind +#damR_5th%
Level 1 Final Damage of Dark Bind +2%
Level 50 Final Damage of Dark Bind +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Cerburus Enhancement (NEW!)
Description: Enhances Cerburus.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cerburus +#damR_5th%
Level 1 Final Damage of Cerburus +2%
Level 50 Final Damage of Cerburus +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Exceed: Double Slash Enhancement (NEW!)
Description: Enhances Exceed: Double Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Exceed: Double Slash +#damR_5th%
Level 1 Final Damage of Exceed: Double Slash +7%
Level 50 Final Damage of Exceed: Double Slash +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Exceed: Demon Strike Enhancement (NEW!)
Description: Enhances Exceed: Demon Strike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Exceed: Demon Strike +#damR_5th%
Level 1 Final Damage of Exceed: Demon Strike +2%
Level 50 Final Damage of Exceed: Demon Strike +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Bat Swarm Enhancement (NEW!)
Description: Enhances Bat Swarm.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bat Swarm +#damR_5th%
Level 1 Final Damage of Bat Swarm +5%
Level 50 Final Damage of Bat Swarm +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Exceed: Moonlight Slash Enhancement (NEW!)
Description: Enhances Exceed: Moonlight Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Exceed: Moonlight Slash +#damR_5th%
Level 1 Final Damage of Exceed: Moonlight Slash +2%
Level 50 Final Damage of Exceed: Moonlight Slash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Inhale Vitality Enhancement (NEW!)
Description: Enhances Inhale Vitality.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Inhale Vitality +#damR_5th%
Level 1 Final Damage of Inhale Vitality +3%
Level 50 Final Damage of Inhale Vitality +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Shield Charge Enhancement (NEW!)
Description: Enhances Shield Charge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shield Charge +#damR_5th%
Level 1 Final Damage of Shield Charge +3%
Level 50 Final Damage of Shield Charge +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Exceed: Execution Enhancement (NEW!)
Description: Enhances Exceed: Execution.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Exceed: Execution +#damR_5th%
Level 1 Final Damage of Exceed: Execution +2%
Level 50 Final Damage of Exceed: Execution +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Shield Chasing Enhancement (NEW!)
Description: Enhances Shield Chasing.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shield Chasing +#damR_5th%
Level 1 Final Damage of Shield Chasing +2%
Level 50 Final Damage of Shield Chasing +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Armor Break Enhancement (NEW!)
Description: Enhances Armor Break.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Armor Break +#damR_5th%
Level 1 Final Damage of Armor Break +2%
Level 50 Final Damage of Armor Break +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Bloody Imprison Enhancement (NEW!)
Description: Enhances Bloody Imprison.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bloody Imprison +#damR_5th%
Level 1 Final Damage of Bloody Imprison +2%
Level 50 Final Damage of Bloody Imprison +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Thousand Swords Enhancement (NEW!)
Description: Enhances Thousand Swords.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Thousand Swords +#damR_5th%
Level 1 Final Damage of Thousand Swords +2%
Level 50 Final Damage of Thousand Swords +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dragon Slash Enhancement (NEW!)
Description: Enhances Dragon Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Slash +#damR_5th%
Level 1 Final Damage of Dragon Slash +2%
Level 50 Final Damage of Dragon Slash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Flame Shot Enhancement (NEW!)
Description: Enhances Flame Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Shot +#damR_5th%
Level 1 Final Damage of Flame Shot +7%
Level 50 Final Damage of Flame Shot +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Impact Wave Enhancement (NEW!)
Description: Enhances Impact Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Impact Wave +#damR_5th%
Level 1 Final Damage of Impact Wave +5%
Level 50 Final Damage of Impact Wave +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Piercing Blaze Enhancement (NEW!)
Description: Enhances Piercing Blazes.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Piercing Blaze +#damR_5th%
Level 1 Final Damage of Piercing Blaze +5%
Level 50 Final Damage of Piercing Blaze +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Tempest Blades Enhancement (NEW!)
Description: Enhances Tempest Blades/Advanced Tempest Blades.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tempest Blades/Advanced Tempest Blades +#damR_5th%
Level 1 Final Damage of Tempest Blades/Advanced Tempest Blades +2%
Level 50 Final Damage of Tempest Blades/Advanced Tempest Blades +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Wing Beat Enhancement (NEW!)
Description: Enhances Wing Beat.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wing Beat +#damR_5th%
Level 1 Final Damage of Wing Beat +3%
Level 50 Final Damage of Wing Beat +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Pressure Chain Enhancement (NEW!)
Description: Enhances Pressure Chain.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pressure Chain +#damR_5th%
Level 1 Final Damage of Pressure Chain +3%
Level 50 Final Damage of Pressure Chain +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Stone Dragon Enhancement (NEW!)
Description: Enhances Stone Dragon.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Stone Dragon +#damR_5th%
Level 1 Final Damage of Stone Dragon +3%
Level 50 Final Damage of Stone Dragon +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Gigas Wave Enhancement (NEW!)
Description: Enhances Gigas Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gigas Wave +#damR_5th%
Level 1 Final Damage of Gigas Wave +2%
Level 50 Final Damage of Gigas Wave +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dragon Barrage Enhancement (NEW!)
Description: Enhances Dragon Barrage.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Barrage +#damR_5th%
Level 1 Final Damage of Dragon Barrage +2%
Level 50 Final Damage of Dragon Barrage +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Blade Burst Enhancement (NEW!)
Description: Enhances Blade Burst.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Burst +#damR_5th%
Level 1 Final Damage of Blade Burst +2%
Level 50 Final Damage of Blade Burst +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Inferno Breath Enhancement (NEW!)
Description: Enhances Inferno Breath.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Inferno Breath +#damR_5th%
Level 1 Final Damage of Inferno Breath +2%
Level 50 Final Damage of Inferno Breath +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Ancestral Prominence Enhancement (NEW!)
Description: Enhances Ancestral Prominence.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ancestral Prominence +#damR_5th%
Level 1 Final Damage of Ancestral Prominence +2%
Level 50 Final Damage of Ancestral Prominence +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Soul Buster Enhancement (NEW!)
Description: Enhances Soul Buster.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Buster +#damR_5th%
Level 1 Final Damage of Soul Buster +7%
Level 50 Final Damage of Soul Buster +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Star Bubble Enhancement (NEW!)
Description: Enhances Star Bubble.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Star Bubble +#damR_5th%
Level 1 Final Damage of Star Bubble +7%
Level 50 Final Damage of Star Bubble +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Lovely Sting Enhancement (NEW!)
Description: Enhances Lovely Sting.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Lovely Sting +#damR_5th%
Level 1 Final Damage of Lovely Sting +5%
Level 50 Final Damage of Lovely Sting +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Pink Pummel Enhancement (NEW!)
Description: Enhances Pink Pummel.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pink Pummel +#damR_5th%
Level 1 Final Damage of Pink Pummel +5%
Level 50 Final Damage of Pink Pummel +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Soul Seeker Enhancement (NEW!)
Description: Enhances Soul Seeker/Soul Seeker Expert.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Seeker/Soul Seeker Expert +#damR_5th%
Level 1 Final Damage of Soul Seeker/Soul Seeker Expert +2%
Level 50 Final Damage of Soul Seeker/Soul Seeker Expert +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Shining Star Burst Enhancement (NEW!)
Description: Enhances Shining Star Burst.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shining Star Burst +#damR_5th%
Level 1 Final Damage of Shining Star Burst +3%
Level 50 Final Damage of Shining Star Burst +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Heavenly Crash Enhancement (NEW!)
Description: Enhances Heavenly Crash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Heavenly Crash +#damR_5th%
Level 1 Final Damage of Heavenly Crash +3%
Level 50 Final Damage of Heavenly Crash +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Celestial Roar Enhancement (NEW!)
Description: Enhances Celestial Roar.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Celestial Roar +#damR_5th%
Level 1 Final Damage of Celestial Roar +2%
Level 50 Final Damage of Celestial Roar +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Trinity Enhancement (NEW!)
Description: Enhances Trinity.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Trinity +#damR_5th%
Level 1 Final Damage of Trinity +2%
Level 50 Final Damage of Trinity +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Finale Ribbon Enhancement (NEW!)
Description: Enhances Finale Ribbon.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Finale Ribbon +#damR_5th%
Level 1 Final Damage of Finale Ribbon +2%
Level 50 Final Damage of Finale Ribbon +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Soul Resonance Enhancement (NEW!)
Description: Enhances Soul Resonance.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Resonance +#damR_5th%
Level 1 Final Damage of Soul Resonance +2%
Level 50 Final Damage of Soul Resonance +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Supreme Supernova Enhancement (NEW!)
Description: Enhances Supreme Supernova.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Supreme Supernova +#damR_5th%
Level 1 Final Damage of Supreme Supernova +2%
Level 50 Final Damage of Supreme Supernova +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Moon Strike Enhancement (NEW!)
Description: Enhances Moon Strike/Shadow Strike/Rising Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Moon Strike/Shadow Strike/Rising Slash +#damR_5th%
Level 1 Final Damage of Moon Strike/Shadow Strike/Rising Slash +3%
Level 50 Final Damage of Moon Strike/Shadow Strike/Rising Slash +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Pierce Thrust Enhancement (NEW!)
Description: Enhances Pierce Thrust/Air Raid.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pierce Thrust/Air Raid +#damR_5th%
Level 1 Final Damage of Pierce Thrust/Air Raid +3%
Level 50 Final Damage of Pierce Thrust/Air Raid +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Flash Assault Enhancement (NEW!)
Description: Enhances Flash assault/Flash Cut.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flash Assault/Flash Cut +#damR_5th%
Level 1 Final Damage of Flash Assault/Flash Cut +2%
Level 50 Final Damage of Flash Assault/Flash Cut +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Spin Cutter Enhancement (NEW!)
Description: Enhances Spin Cutter/Throwing Weapon.\n\n#cLv. 20: Max attackable target count of Spin Cutter\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spin Cutter/Throwing Weapon +#damR_5th%
Level 1 Final Damage of Spin Cutter/Throwing Weapon +2%
Level 50 Final Damage of Spin Cutter/Throwing Weapon +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rolling Cross Enhancement (NEW!)
Description: Enhances Rolling Cross/Spin Driver.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rolling Cross/Spin Driver +#damR_5th%
Level 1 Final Damage of Rolling Cross/Spin Driver +2%
Level 50 Final Damage of Rolling Cross/Spin Driver +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rolling Assault Enhancement (NEW!)
Description: Enhances Rolling Assault/Wheel Wind.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rolling Assault/Wheel Wind +#damR_5th%
Level 1 Final Damage of Rolling Assault/Wheel Wind +2%
Level 50 Final Damage of Rolling Assault/Wheel Wind +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Wind Cutter Enhancement (NEW!)
Description: Enhances Wind Cutter/Giga Crash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wind Cutter/Giga Crash +#damR_5th%
Level 1 Final Damage of Wind Cutter/Giga Crash +2%
Level 50 Final Damage of Wind Cutter/Giga Crash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Wind Strike Enhancement (NEW!)
Description: Enhances Wind Strike/Jumping Crash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wind Strike/Jumping Crash +#damR_5th%
Level 1 Final Damage of Wind Strike/Jumping Crash +2%
Level 50 Final Damage of Wind Strike/Jumping Crash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Storm Break Enhancement (NEW!)
Description: Enhances Storm Break/Earth Break.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Storm Break/Earth Break +#damR_5th%
Level 1 Final Damage of Storm Break/Earth Break +2%
Level 50 Final Damage of Storm Break/Earth Break +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Shadow Rain Enhancement (NEW!)
Description: Enhances Shadow Rain.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shadow Rain +#damR_5th%
Level 1 Final Damage of Shadow Rain +2%
Level 50 Final Damage of Shadow Rain +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Psychic Force Enhancement (NEW!)
Description: Enhances Psychic Force 1~3.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Psychic Force 1~3 +#damR_5th%
Level 1 Final Damage of Psychic Force 1~3 +3%
Level 50 Final Damage of Psychic Force 1~3 +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Crash Enhancement (NEW!)
Description: Enhances Crash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Crash +#damR_5th%
Level 1 Final Damage of Crash +7%
Level 50 Final Damage of Crash +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Mad Crash Enhancement (NEW!)
Description: Enhances Mad Crash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mad Crash +#damR_5th%
Level 1 Final Damage of Mad Crash +5%
Level 50 Final Damage of Mad Crash +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Ultimate-Deep Impact Enhancement (NEW!)
Description: Enhances Ultimate-Deep Impact.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ultimate-Deep Impact +#damR_5th%
Level 1 Final Damage of Ultimate-Deep Impact +2%
Level 50 Final Damage of Ultimate-Deep Impact +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Psychic Drain Enhancement (NEW!)
Description: Enhances Psychic Drain.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Psychic Drain +#damR_5th%
Level 1 Final Damage of Psychic Drain +5%
Level 50 Final Damage of Psychic Drain +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Psychic Grab Enhancement (NEW!)
Description: Enhances Psychic Smash 1~2/Ultimate-Psychic Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Psychic Smash 1~2/Ultimate-Psychic Shot +#damR_5th%
Level 1 Final Damage of Psychic Smash 1~2/Ultimate-Psychic Shot +2%
Level 50 Final Damage of Psychic Smash 1~2/Ultimate-Psychic Shot +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Ultimate-Train Enhancement (NEW!)
Description: Enhances Ultimate-Train.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ultimate-Train +#damR_5th%
Level 1 Final Damage of Ultimate-Train +2%
Level 50 Final Damage of Ultimate-Train +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Telekinesis Enhancement (NEW!)
Description: Enhances Telekinesis.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Telekinesis +#damR_5th%
Level 1 Final Damage of Telekinesis +3%
Level 50 Final Damage of Telekinesis +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Mind Break Enhancement (NEW!)
Description: Enhances Mind Break.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mind Break +#damR_5th%
Level 1 Final Damage of Mind Break +2%
Level 50 Final Damage of Mind Break +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Ultimate-B.P.M Enhancement (NEW!)
Description: Enhances Ultimate-B.P.M.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ultimate-B.P.M. +#damR_5th%
Level 1 Final Damage of Ultimate-B.P.M. +2%
Level 50 Final Damage of Ultimate-B.P.M. +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Mental Tempest Enhancement (NEW!)
Description: Enhances Mental Tempest.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mental Tempest +#damR_5th%
Level 1 Final Damage of Mental Tempest +2%
Level 50 Final Damage of Mental Tempest +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Mental Shock Enhancement (NEW!)
Description: Enhances Mental Shock.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mental Shock +#damR_5th%
Level 1 Final Damage of Mental Shock +2%
Level 50 Final Damage of Mental Shock +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Ultimate-Material Enhancement (NEW!)
Description: Enhances Ultimate-Material.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ultimate-Material +#damR_5th%
Level 1 Final Damage of Ultimate-Material +2%
Level 50 Final Damage of Ultimate-Material +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Final Attack Enhancement (NEW!)
Description: Enhances Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Attack +#damR_5th%
Level 1 Final Damage of Final Attack +4%
Level 50 Final Damage of Final Attack +200%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Impeccable Memory I Enhancement (NEW!)
Description: Enhances attack skills using Impeccable Memory I.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Impeccable Memory I +#damR_5th%
Level 1 Final Damage of Impeccable Memory I +7%
Level 50 Final Damage of Impeccable Memory I +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Impeccable Memory II Enhancement (NEW!)
Description: Enhances attack skills using Impeccable Memory II.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Impeccable Memory II +#damR_5th%
Level 1 Final Damage of Impeccable Memory II +5%
Level 50 Final Damage of Impeccable Memory II +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Impeccable Memory III Enhancement (NEW!)
Description: Enhances attack skills using Impeccable Memory III.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Impeccable Memory III +#damR_5th%
Level 1 Final Damage of Impeccable Memory III +3%
Level 50 Final Damage of Impeccable Memory III +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Impeccable Memory IV Enhancement (NEW!)
Description: Enhances attack skills using Impeccable Memory IV.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Impeccable Memory IV +#damR_5th%
Level 1 Final Damage of Impeccable Memory IV +2%
Level 50 Final Damage of Impeccable Memory IV +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Soluna’s Slash Enhancement (NEW!)
Description: Enhances Soluna’s Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soluna’s Slash +#damR_5th%
Level 1 Final Damage of Soluna’s Slash +2%
Level 50 Final Damage of Soluna’s Slash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Infernal Exceed Enhancement (NEW!)
Description: Enhances Infernal Exceed.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Infernal Exceed +#damR_5th%
Level 1 Final Damage of Infernal Exceed +2%
Level 50 Final Damage of Infernal Exceed +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Summer’s Rain Enhancement (NEW!)
Description: Enhances Summer’s Rain.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Summer’s Rain +#damR_5th%
Level 1 Final Damage of Summer’s Rain +7%
Level 50 Final Damage of Summer’s Rain +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Hundred Strikes Enhancement (NEW!)
Description: Enhances Hundred Strikes.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Hundred Strikes +#damR_5th%
Level 1 Final Damage of Hundred Strikes +7%
Level 50 Final Damage of Hundred Strikes +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Sanrenzan Enhancement (NEW!)
Description: Enhances Sanrenzan.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sanrenzan +#damR_5th%
Level 1 Final Damage of Sanrenzan +5%
Level 50 Final Damage of Sanrenzan +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Iaigiri Enhancement (NEW!)
Description: Enhances Iaigiri.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Iaigiri +#damR_5th%
Level 1 Final Damage of Iaigiri +5%
Level 50 Final Damage of Iaigiri +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Surging Blade Enhancement (NEW!)
Description: Enhances Surging Blade.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Surging Blade +#damR_5th%
Level 1 Final Damage of Surging Blade +5%
Level 50 Final Damage of Surging Blade +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Shoryuusen Enhancement (NEW!)
Description: Enhances Shoryuusen.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shoryuusen +#damR_5th%
Level 1 Final Damage of Shoryuusen +5%
Level 50 Final Damage of Shoryuusen +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Jin Sanrenzan Enhancement (NEW!)
Description: Enhances Jin Sanrenzan.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Jin Sanrenzan +#damR_5th%
Level 1 Final Damage of Jin Sanrenzan +3%
Level 50 Final Damage of Jin Sanrenzan +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Vapor Blade Enhancement (NEW!)
Description: Enhances Vapor Blade.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Vapor Blade +#damR_5th%
Level 1 Final Damage of Vapor Blade +3%
Level 50 Final Damage of Vapor Blade +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Iaigiri no Jin Enhancement (NEW!)
Description: Enhances Iaigiri no Jin.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Iaigiri no Jin +#damR_5th%
Level 1 Final Damage of Iaigiri no Jin +3%
Level 50 Final Damage of Iaigiri no Jin +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rising Slash Enhancement (NEW!)
Description: Enhances Rising Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rising Slash +#damR_5th%
Level 1 Final Damage of Rising Slash +3%
Level 50 Final Damage of Rising Slash +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Falcon Dive Enhancement (NEW!)
Description: Enhances Falcon Dive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Falcon Dive +#damR_5th%
Level 1 Final Damage of Falcon Dive +3%
Level 50 Final Damage of Falcon Dive +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Fuu Sanrenzan Enhancement (NEW!)
Description: Enhances Fuu Sanrenzan.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Fuu Sanrenzan +#damR_5th%
Level 1 Final Damage of Fuu Sanrenzan +2%
Level 50 Final Damage of Fuu Sanrenzan +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Iaigiri no Fuu Enhancement (NEW!)
Description: Enhances Iaigiri no Fuu.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Iaigiri no Fuu +#damR_5th%
Level 1 Final Damage of Iaigiri no Fuu +2%
Level 50 Final Damage of Iaigiri no Fuu +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Sweeping Sword Enhancement (NEW!)
Description: Enhances Sweeping Sword.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sweeping Sword +#damR_5th%
Level 1 Final Damage of Sweeping Sword +2%
Level 50 Final Damage of Sweeping Sword +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Whirlwind Cut Enhancement (NEW!)
Description: Enhances Whirlwind Cut.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Whirlwind Cut +#damR_5th%
Level 1 Final Damage of Whirlwind Cut +2%
Level 50 Final Damage of Whirlwind Cut +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dankuusen Enhancement (NEW!)
Description: Enhances Dankuusen.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dankuusen +#damR_5th%
Level 1 Final Damage of Dankuusen +2%
Level 50 Final Damage of Dankuusen +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Rai Sanrenzan Enhancement (NEW!)
Description: Enhances Rai Sanrenzan.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rai Sanrenzan +#damR_5th%
Level 1 Final Damage of Rai Sanrenzan +2%
Level 50 Final Damage of Rai Sanrenzan +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Iaigiri no Rai Enhancement (NEW!)
Description: Enhances Iaigiri no Rai.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Iaigiri no Rai +#damR_5th%
Level 1 Final Damage of Iaigiri no Rai +2%
Level 50 Final Damage of Iaigiri no Rai +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Tornado Blade Enhancement (NEW!)
Description: Enhances Tornado Blade.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tornado Blade +#damR_5th%
Level 1 Final Damage of Tornado Blade +2%
Level 50 Final Damage of Tornado Blade +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Sudden Strike Enhancement (NEW!)
Description: Enhances Sudden Strike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sudden Strike +#damR_5th%
Level 1 Final Damage of Sudden Strike +2%
Level 50 Final Damage of Sudden Strike +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Shinsoku Enhancement (NEW!)
Description: Enhances Shinsoku.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shinsoku +#damR_5th%
Level 1 Final Damage of Shinsoku +2%
Level 50 Final Damage of Shinsoku +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Hitokiri Strike Enhancement (NEW!)
Description: Enhances Hitokiri Strike.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Hitokiri Strike +#damR_5th%
Level 1 Final Damage of Hitokiri Strike +2%
Level 50 Final Damage of Hitokiri Strike +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Falcon’s Honor Enhancement (NEW!)
Description: Enhances Falcon’s Honor.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Falcon’s Honor +#damR_5th%
Level 1 Final Damage of Falcon’s Honor +2%
Level 50 Final Damage of Falcon’s Honor +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Shikigami Haunting Enhancement (NEW!)
Description: Enhances Shikigami Haunting.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shikigami Haunting +#damR_5th%
Level 1 Final Damage of Shikigami Haunting +7%
Level 50 Final Damage of Shikigami Haunting +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Clay Yaksha Enhancement (NEW!)
Description: Enhances Clay Yaksha.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Clay Yaksha +#damR_5th%
Level 1 Final Damage of Clay Yaksha +7%
Level 50 Final Damage of Clay Yaksha +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Ether Pulse Enhancement (NEW!)
Description: Enhances Ether Pulse.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ether Pulse +#damR_5th%
Level 1 Final Damage of Ether Pulse +7%
Level 50 Final Damage of Ether Pulse +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Rock Yaksha Enhancement (NEW!)
Description: Enhances Rock Yaksha.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rock Yaksha +#damR_5th%
Level 1 Final Damage of Rock Yaksha +5%
Level 50 Final Damage of Rock Yaksha +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Shikigami Charm Enhancement (NEW!)
Description: Enhances Shikigami Charm.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shikigami Charm +#damR_5th%
Level 1 Final Damage of Shikigami Charm +5%
Level 50 Final Damage of Shikigami Charm +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Nimbus Curse Enhancement (NEW!)
Description: Enhances Nimbus Curse.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Nimbus Curse +#damR_5th%
Level 1 Final Damage of Nimbus Curse +5%
Level 50 Final Damage of Nimbus Curse +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Tengu Strike Enhancement (NEW!)
Description: Enhances Tengu Strike.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tengu Strike +#damR_5th%
Level 1 Final Damage of Tengu Strike +3%
Level 50 Final Damage of Tengu Strike +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Spirit Corral Enhancement (NEW!)
Description: Enhances Spirit Corral.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spirit Corral +#damR_5th%
Level 1 Final Damage of Spirit Corral +3%
Level 50 Final Damage of Spirit Corral +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Vanquisher’s Charm Enhancement (NEW!)
Description: Enhances Vanquisher’s Charm.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Vanquisher’s Charm +#damR_5th%
Level 1 Final Damage of Vanquisher’s Charm +2%
Level 50 Final Damage of Vanquisher’s Charm +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Orochi Enhancement (NEW!)
Description: Enhances Orochi.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Orochi +#damR_5th%
Level 1 Final Damage of Orochi +2%
Level 50 Final Damage of Orochi +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Falling Sakura Enhancement (NEW!)
Description: Enhances Falling Sakura.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Falling Sakura +#damR_5th%
Level 1 Final Damage of Falling Sakura +2%
Level 50 Final Damage of Falling Sakura +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Vanquisher’s Bind Enhancement (NEW!)
Description: Enhances Vanquisher’s Bind.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Vanquisher’s Bind +#damR_5th%
Level 1 Final Damage of Vanquisher’s Bind +2%
Level 50 Final Damage of Vanquisher’s Bind +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Nine-Tailed Fury Enhancement (NEW!)
Description: Enhances Nine-Tailed Fury.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Nine-Tailed Fury +#damR_5th%
Level 1 Final Damage of Nine-Tailed Fury +2%
Level 50 Final Damage of Nine-Tailed Fury +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Demon’s Fury Enhancement (NEW!)
Description: Enhances Demon’s Fury.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Demon’s Fury +#damR_5th%
Level 1 Final Damage of Demon’s Fury +2%
Level 50 Final Damage of Demon’s Fury +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Veritable Pandemonium Enhancement (NEW!)
Description: Enhances Veritable Pandemonium.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Veritable Pandemonium +#damR_5th%
Level 1 Final Damage of Veritable Pandemonium +2%
Level 50 Final Damage of Veritable Pandemonium +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Hongwu Art Enhancement (NEW!)
Description: Enhances Hongwu Art.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Hongwu Art +#damR_5th%
Level 1 Final Damage of Hongwu Art +7%
Level 50 Final Damage of Hongwu Art +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Accelerated Shot Enhancement (NEW!)
Description: Enhances Accelerated Shot.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Accelerated Shot +#damR_5th%
Level 1 Final Damage of Accelerated Shot +7%
Level 50 Final Damage of Accelerated Shot +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Dragon Blitz Enhancement (NEW!)
Description: Enhances Dragon Blitz.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Blitz +#damR_5th%
Level 1 Final Damage of Dragon Blitz +7%
Level 50 Final Damage of Dragon Blitz +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Panda Earthquake Enhancement (NEW!)
Description: Enhances Panda Earthquake.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Panda Earthquake +#damR_5th%
Level 1 Final Damage of Panda Earthquake +5%
Level 50 Final Damage of Panda Earthquake +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Extreme Shadow Enhancement (NEW!)
Description: Enhances Extreme Shadow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Extreme Shadow +#damR_5th%
Level 1 Final Damage of Extreme Shadow +5%
Level 50 Final Damage of Extreme Shadow +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dragon’s Raid Enhancement (NEW!)
Description: Enhances Dragon’s Raid.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon’s Raid +#damR_5th%
Level 1 Final Damage of Dragon’s Raid +3%
Level 50 Final Damage of Dragon’s Raid +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dragon Destroyer Enhancement (NEW!)
Description: Enhances Dragon Destroyer.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Destroyer +#damR_5th%
Level 1 Final Damage of Dragon Destroyer +3%
Level 50 Final Damage of Dragon Destroyer +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Lightning Ambush Enhancement (NEW!)
Description: Enhances Lightning Ambush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Lightning Ambush +#damR_5th%
Level 1 Final Damage of Lightning Ambush +3%
Level 50 Final Damage of Lightning Ambush +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Dragon Volition Enhancement (NEW!)
Description: Enhances Dragon Volition.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Volition +#damR_5th%
Level 1 Final Damage of Dragon Volition +3%
Level 50 Final Damage of Dragon Volition +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Dance of the Dragon Enhancement (NEW!)
Description: Enhances Dance of the Dragon.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dance of the Dragon +#damR_5th%
Level 1 Final Damage of Dance of the Dragon +2%
Level 50 Final Damage of Dance of the Dragon +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Exploding Fist Enhancement (NEW!)
Description: Enhances Exploding Fist.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Exploding Fist +#damR_5th%
Level 1 Final Damage of Exploding Fist +2%
Level 50 Final Damage of Exploding Fist +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Aura Burst Enhancement (NEW!)
Description: Enhances Aura Burst.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Aura Burst +#damR_5th%
Level 1 Final Damage of Aura Burst +2%
Level 50 Final Damage of Aura Burst +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Frenzied Power I (NEW!)
Description: Damage +10%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieDamR – 10
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Frenzied Power II (NEW!)
Description: Damage +15%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieDamR – 15
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Frenzied Power III (NEW!)
Description: Damage +20%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieDamR – 20
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Sharp Attack I (NEW!)
Description: Critical rate increased by 100%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieCr – 100
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Sharp Blow I (NEW!)
Description: Critical Damage + 100%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieCD – 100
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Destroy Armor I (NEW!)
Description: Ignore DEF 100%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieIgnoreMobpdpR – 100
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Rune’s Protection (NEW!)
Description: Zero Damage
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieNotDamaged – 1
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Overcoming Experience (NEW!)
Description: EXP +50%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieExp – 50
Added: maxLevel – 1
Added: time – 20
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Boss Slayer (NEW!)
Description: Damage on Boss monsters +50%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieBDR – 50
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Frenzied Power V (NEW!)
Description: Damage +100%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieDamR – 100
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Frenzied Power S (NEW!)
Description: Damage +100%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieDamR – 100
Added: maxLevel – 1
Added: time – 2
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

V Matrix (Warrior Skill)

Aura Weapon (NEW!)
Description: Grants life to weapons and exerts strong power. Aurawave does not affect enemies in the Damage Reflection state.
Tags: notRemoved – 1, isUsableKaiserDragon – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, weapon5 – 32, weapon6 – 42, weapon7 – 43, weapon8 – 44, weapon9 – 56, weapon10 – 57, weapon11 – 58, weapon12 – 23, weapon13 – 54, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 720ms

Template HP Cost: #hpRCon%, Ignore monster DEF for #time sec: #indieIgnoreMobpdpR%, Final Damage: + #indiePMdR%
Shoots Aurawave that attacks up to #mobCount enemies at #x% damage of attack every #z sec whenever attack skill is used.
Cooldown: #cooltime sec
Level 1 HP Cost: 10%, Ignore monster DEF for 82 sec: 10%, Final Damage: + 1%
Shoots Aurawave that attacks up to 10 enemies at 51% damage of attack every 4 sec whenever attack skill is used.
Cooldown: 180 sec
Level 25 HP Cost: 10%, Ignore monster DEF for 130 sec: 15%, Final Damage: + 5%
Shoots Aurawave that attacks up to 10 enemies at 75% damage of attack every 4 sec whenever attack skill is used.
Cooldown: 180 sec

Added: action – 5thAuraWeapon
Added: cooltime – 180
Added: hpRCon – 10
Added: indieIgnoreMobpdpR – 10+d(x/5) {15}
Added: indiePMdR – u(x/5) {5}
Added: maxLevel – 25
Added: mobCount – 10
Added: time – 80+2*x {130}
Added: x – 50+x {75}
Added: z – 4
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Sword of Burning Soul (NEW!)
Description: Creates a sword of burning soul Does not affect enemies in the Damage Reflection status.\nRequired Skill: #cRaging Blow level 30 or higher#
Tags: info\type – 33, info2\ignoreCounter – 1, notRemoved – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 810ms

Template Consumes #mpCon MP to create a sword of burning soul around you for #time sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to #u enemies at #q% damage #s times.
Number of Attacks: #attackCount per #w sec, Max Enemies Hit: #mobCount, Critical Rate +#cr%
#Normal Sword Damage#: #damage%, #cEnraged# Sword Damage: #z%
#Fixed Sword Damage#: #s2%, #cEnraged# Sword Damage: #w2%
Cooldown: #x sec
Level 1 Consumes 350 MP to create a sword of burning soul around you for 41 sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to 8 enemies at 167% damage 9 times.
Number of Attacks: 6 per 1 sec, Max Enemies Hit: 8, Critical Rate +50%
#Normal Sword Damage#: 332%, #cEnraged# Sword Damage: 364%
#Fixed Sword Damage#: 301%, #cEnraged# Sword Damage: 327%
Cooldown: 120 sec
Level 25 Consumes 350 MP to create a sword of burning soul around you for 65 sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to 8 enemies at 167% damage 9 times.
Number of Attacks: 6 per 1 sec, Max Enemies Hit: 8, Critical Rate +50%
#Normal Sword Damage#: 620%, #cEnraged# Sword Damage: 700%
#Fixed Sword Damage#: 565%, #cEnraged# Sword Damage: 615%
Cooldown: 120 sec

Added: action – 5thSwordOfBurningSoul
Added: attackCount – 6
Added: cr – 50
Added: damage – 320+12*x {620}
Added: maxLevel – 25
Added: mobCount – 8
Added: mpCon – 350
Added: q – 167
Added: s – 9
Added: s2 – 290+11*x {565}
Added: time – 40+x {65}
Added: u – 8
Added: w – 1
Added: w2 – 315+12*x {615}
Added: x – 120
Added: y – 3
Added: z – 350+14*x {700}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Added: req – Raging Blow
Sword of Burning Soul (NEW!)
Description: Creates a sword of burning soul Does not affect enemies in the Damage Reflection status.\nRequired Skill: #cRaging Blow level 30 or higher#
Tags: info\type – 33, info2\ignoreCounter – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, invisible – 1

Template Consumes #mpCon MP to create a sword of burning soul around you for #time sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to #u enemies at #q% damage #s times.
Number of Attacks: #attackCount per #w sec, Max Enemies Hit: #mobCount, Critical Rate +#cr%
#Normal Sword Damage#: #s2%, #cEnraged# Sword Damage: #w2%
#Fixed Sword Damage#: #damage%, #cEnraged# Sword Damage: #z%
Cooldown: #x sec
Level 1 Consumes 350 MP to create a sword of burning soul around you for 41 sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to 8 enemies at 167% damage 9 times.
Number of Attacks: 6 per 1 sec, Max Enemies Hit: 8, Critical Rate +50%
#Normal Sword Damage#: 332%, #cEnraged# Sword Damage: 364%
#Fixed Sword Damage#: 301%, #cEnraged# Sword Damage: 327%
Cooldown: 120 sec
Level 25 Consumes 350 MP to create a sword of burning soul around you for 65 sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to 8 enemies at 167% damage 9 times.
Number of Attacks: 6 per 1 sec, Max Enemies Hit: 8, Critical Rate +50%
#Normal Sword Damage#: 620%, #cEnraged# Sword Damage: 700%
#Fixed Sword Damage#: 565%, #cEnraged# Sword Damage: 615%
Cooldown: 120 sec

Added: attackCount – 6
Added: cr – 50
Added: damage – 290+11*x {565}
Added: maxLevel – 25
Added: mobCount – 8
Added: mpCon – 350
Added: q – 167
Added: s – 9
Added: s2 – 320+12*x {620}
Added: time – 40+x {65}
Added: u – 8
Added: w – 1
Added: w2 – 350+14*x {700}
Added: x – 120
Added: y – 3
Added: z – 315+12*x {615}
Added: invisible – 1
Holy Unity (NEW!)
Description: Binds you and your allies together with holy power. Paladin and his party members are excluded.
Tags: info\type – 10, notRemoved – 1, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42, pairskill – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 600ms

Template Consumes #mpCon MP to bond a party member with you for #time. This skill’s effect is canceled when the party member goes out of range. It allows the party member bound with you to use your attack skills and some buffs, and reinforces your combat power if there’s no one within casting range.
#cWhen it’s used with a party member#: Enables the party member to share #x% of your attack skill’s Final Damage and #y% of Buff Duration + 1% of #w STR up to 100%.
#cWhen the skill is used to reinforce your power#: Increases your Final Damage by #z.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to bond a party member with you for 41. This skill’s effect is canceled when the party member goes out of range. It allows the party member bound with you to use your attack skills and some buffs, and reinforces your combat power if there’s no one within casting range.
#cWhen it’s used with a party member#: Enables the party member to share 51% of your attack skill’s Final Damage and 50% of Buff Duration + 1% of 1000 STR up to 100%.
#cWhen the skill is used to reinforce your power#: Increases your Final Damage by 35.
Cooldown: 120 sec
Level 25 Consumes 1000 MP to bond a party member with you for 65. This skill’s effect is canceled when the party member goes out of range. It allows the party member bound with you to use your attack skills and some buffs, and reinforces your combat power if there’s no one within casting range.
#cWhen it’s used with a party member#: Enables the party member to share 75% of your attack skill’s Final Damage and 62% of Buff Duration + 1% of 1000 STR up to 100%.
#cWhen the skill is used to reinforce your power#: Increases your Final Damage by 47.
Cooldown: 120 sec

Added: action – 5thHolyUnity
Added: cooltime – 120
Added: maxLevel – 25
Added: mpCon – 1000
Added: pairskill – 1
Added: time – 40+x {65}
Added: w – 1000
Added: x – 50+x {75}
Added: y – 50+d(x/2) {62}
Added: z – 35+d(x/2) {47}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Dark Spear (NEW!)
Description: Throws Dark Spears at enemies. Use with the UP & Down keys to throw a spear in that direction. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, weapon – 43, weapon2 – 44, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 990ms

Template Consumes #mpCon MP to creates a Dark Spear that attacks up to #mobCount enemies at #damage% Damage #attackCount times on a regular cycle.
Critical Rate +#cr%, Ignore Monster DEF: +#ignoreMobpdpR%
Cooldown: #cooltime sec
Level 1 Consumes 350 MP to creates a Dark Spear that attacks up to 12 enemies at 382% Damage 7 times on a regular cycle.
Critical Rate +100%, Ignore Monster DEF: +50%
Cooldown: 10 sec
Level 25 Consumes 350 MP to creates a Dark Spear that attacks up to 12 enemies at 670% Damage 7 times on a regular cycle.
Critical Rate +100%, Ignore Monster DEF: +50%
Cooldown: 10 sec

Added: action – 5thDarkSpear
Added: attackCount – 7
Added: attackDelay – 150
Added: cooltime – 10
Added: cr – 100
Added: damage – 370+12*x {670}
Added: ignoreMobpdpR – 50
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 350
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Celestial Dance (NEW!)
Description: Allows you to use the power of the Sun and Moon.
Tags: info\type – 33, info\minionAttack – normal, info\showFromTheOrigin – 1, weapon – 40, weapon2 – 30, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1, notRemoved – 1, showSummonedBuffIcon – 2
Delay: 570ms

Template Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Attacks up to #mobCount enemies every #s2 sec with the sun & moon’s additional damage. Ctritial Rate: +#cr%
#cSol Stance#: Damage: #damage%, Number of Attacks: #attackCount
#cLuna Stance#: Damage: #q%, Number of Attacks: #u
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to create a mirror image of your attack skill that deals 31% Final Damage for 41 sec.
Attacks up to 10 enemies every 5 sec with the sun & moon’s additional damage. Ctritial Rate: +100%
#cSol Stance#: Damage: 1240%, Number of Attacks: 3
#cLuna Stance#: Damage: 620%, Number of Attacks: 6
Cooldown: 150 sec
Level 25 Consumes 1000 MP to create a mirror image of your attack skill that deals 55% Final Damage for 65 sec.
Attacks up to 10 enemies every 5 sec with the sun & moon’s additional damage. Ctritial Rate: +100%
#cSol Stance#: Damage: 2200%, Number of Attacks: 3
#cLuna Stance#: Damage: 1100%, Number of Attacks: 6
Cooldown: 150 sec

Added: action – 5thCelestialDance
Added: attackCount – 3
Added: cooltime – 150
Added: cr – 100
Added: damage – 1200+40*x {2200}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: q – 600+20*x {1100}
Added: s – 15260159
Added: s2 – 5
Added: time – 40+x {65}
Added: u – 6
Added: w – 30
Added: x – 30+x {55}
Added: y – 60
Added: z – 250
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Demon Awakening (NEW!)
Description: Awakens true demonic power. This skill cannot be cast while you are hanging/climbing. The Cerburus does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info2\ignoreCounter – 1, weapon – 31, weapon2 – 32, notRemoved – 1, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 2
Delay: 1110ms

Template Fury Cost: #forceCon. Harnesses its power as a true Demon to increase Final Damage +#indiePMdR% and Critical Rate +#indieCr% for #time sec.
Automatically summons Cerburus with attack skills every #x sec and enhances Barbed Lash. Chaos Lock is available #cduring skill use#.
Barbed Lash: Attacks up to #z enemies #y times, ignores #ignoreMobpdpR% Monster DEF, and increases #bdR% damage on Boss.
Barbed Lash Damage: 1 and 2 hits: #w%, 3 hits: #q%, 4 hits: #q2%
Cooldown: #cooltime sec
Level 1 Fury Cost: 100. Harnesses its power as a true Demon to increase Final Damage +5% and Critical Rate +50% for 31 sec.
Automatically summons Cerburus with attack skills every 8 sec and enhances Barbed Lash. Chaos Lock is available #cduring skill use#.
Barbed Lash: Attacks up to 6 enemies 3 times, ignores 50% Monster DEF, and increases 50% damage on Boss.
Barbed Lash Damage: 1 and 2 hits: 600%, 3 hits: 700%, 4 hits: 800%
Cooldown: 120 sec
Level 25 Fury Cost: 100. Harnesses its power as a true Demon to increase Final Damage +7% and Critical Rate +62% for 55 sec.
Automatically summons Cerburus with attack skills every 8 sec and enhances Barbed Lash. Chaos Lock is available #cduring skill use#.
Barbed Lash: Attacks up to 6 enemies 3 times, ignores 50% Monster DEF, and increases 50% damage on Boss.
Barbed Lash Damage: 1 and 2 hits: 600%, 3 hits: 700%, 4 hits: 800%
Cooldown: 120 sec

Added: action – 5thDemonAwakening
Added: attackCount – 6
Added: bdR – 50
Added: cooltime – 120
Added: damage – 450
Added: forceCon – 100
Added: ignoreMobpdpR – 50
Added: indieCr – 50+d(x/2) {62}
Added: indiePMdR – 5+d(x/10) {7}
Added: maxLevel – 25
Added: mobCount – 8
Added: q – 700
Added: q2 – 800
Added: time – 30+x {55}
Added: w – 600
Added: x – 8
Added: y – 3
Added: z – 6
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Demon Frenzy (NEW!)
Description: Burn and earn power for vengeance The blood of the Demons ignores attacks and can damage enemies in the Damage Reflection state.
Tags: info\type – 15, notRemoved – 1, weapon – 23, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 720ms

Template Consumes #hpRCon% HP and #y HP per sec, Max HP amount restored from recovery items and healing up to #w%
Increases Final Damage proportional to #u% HP by #x%, Sprinkle the Demons’ Blood on the floor at regular intervals to attack up to #mobCount enemies at #damage% damage #attackCount times for #s sec.
Do not consume HP and sprinkle the Demons’ Blood on the floor if the current HP is below #q2% of Max. HP.
Cancelled upon skill reuse
Cooldown #z sec
Level 1 Consumes 20% HP and 4000 HP per sec, Max HP amount restored from recovery items and healing up to 1%
Increases Final Damage proportional to 4% HP by 1%, Sprinkle the Demons’ Blood on the floor at regular intervals to attack up to 10 enemies at 308% damage 2 times for 5 sec.
Do not consume HP and sprinkle the Demons’ Blood on the floor if the current HP is below 1% of Max. HP.
Cancelled upon skill reuse
Cooldown 149 sec
Level 25 Consumes 20% HP and 4000 HP per sec, Max HP amount restored from recovery items and healing up to 2%
Increases Final Damage proportional to 3% HP by 1%, Sprinkle the Demons’ Blood on the floor at regular intervals to attack up to 10 enemies at 500% damage 2 times for 5 sec.
Do not consume HP and sprinkle the Demons’ Blood on the floor if the current HP is below 1% of Max. HP.
Cancelled upon skill reuse
Cooldown 125 sec

Added: action – 5thDemonFrenzy
Added: attackCount – 2
Added: damage – 300+8*x {500}
Added: hpRCon – 20
Added: maxLevel – 25
Added: mobCount – 10
Added: q2 – 1
Added: s – 5
Added: u – 4-d(x/25) {3}
Added: w – 1+d(x/15) {2}
Added: x – 1
Added: y – 4000
Added: z – 150-x {125}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Rho Aias (NEW!)
Description: Makes a shield to protect your allies from enemies.
Tags: info\type – 33, notRemoved – 1, weapon – 30, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 840ms

Template MP Cost: #mpCon, Lifts shield to reduce #x% Damage from attacks inside the zone, including attacks dealing damage proportional to your and your party members’ Max. HP, for #time sec
Cannot use movement skills while lifting the shield
The shield continues to break down in three stages while blocking the enemies’ attacks #y, #w, #z times for each stage.
Final Damage when the shield disappears +#w2%, Remaining Block count: #q times Damage: +1% for #q2 sec
The Shield can be canceled manually when the skill is used again.
Cooldown: #cooltime sec
Level 1 MP Cost: 1000, Lifts shield to reduce 74% Damage from attacks inside the zone, including attacks dealing damage proportional to your and your party members’ Max. HP, for 40 sec
Cannot use movement skills while lifting the shield
The shield continues to break down in three stages while blocking the enemies’ attacks 10, 10, 15 times for each stage.
Final Damage when the shield disappears +5%, Remaining Block count: 2 times Damage: +1% for 78 sec
The Shield can be canceled manually when the skill is used again.
Cooldown: 300 sec
Level 25 MP Cost: 1000, Lifts shield to reduce 86% Damage from attacks inside the zone, including attacks dealing damage proportional to your and your party members’ Max. HP, for 40 sec
Cannot use movement skills while lifting the shield
The shield continues to break down in three stages while blocking the enemies’ attacks 16, 16, 21 times for each stage.
Final Damage when the shield disappears +5%, Remaining Block count: 2 times Damage: +1% for 150 sec
The Shield can be canceled manually when the skill is used again.
Cooldown: 300 sec

Added: action – 5thRhoAias
Added: cooltime – 300
Added: maxLevel – 25
Added: mpCon – 1000
Added: q – 2
Added: q2 – 75+3*x {150}
Added: time – 40
Added: w – 10+d(x/4) {16}
Added: w2 – 5
Added: x – 74+d(x/2) {86}
Added: y – 10+d(x/4) {16}
Added: z – 15+d(x/4) {21}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Guardian of Nova (NEW!)
Description: Summons Former Kaisers’ Souls to aid in combat. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\areaAttack – 1, info\zoneType – invincible, info2\ignoreCounter – 1, weapon – 40, isUsableKaiserDragon – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, showSummonedBuffIcon – 2
Delay: 600ms

Template Consumes #mpCon MP to summon 3 Former Kaisers’ Souls that stay around you within a certain range for #time sec.
6th Kaiser: Attacks up to #mobCount enemies at #damage% Damage #attackCount times.
15th Kaiser: Attacks up to #z enemies at #x% Damage #y times.
27th Kaiser: Attacks up to #q enemies at #w% Damage #q2 times.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to summon 3 Former Kaisers’ Souls that stay around you within a certain range for 30 sec.
6th Kaiser: Attacks up to 10 enemies at 465% Damage 4 times.
15th Kaiser: Attacks up to 10 enemies at 260% Damage 6 times.
27th Kaiser: Attacks up to 10 enemies at 935% Damage 2 times.
Cooldown: 120 sec
Level 25 Consumes 1000 MP to summon 3 Former Kaisers’ Souls that stay around you within a certain range for 42 sec.
6th Kaiser: Attacks up to 10 enemies at 825% Damage 4 times.
15th Kaiser: Attacks up to 10 enemies at 500% Damage 6 times.
27th Kaiser: Attacks up to 10 enemies at 1775% Damage 2 times.
Cooldown: 120 sec

Added: action – 5thGuardianOfNova
Added: attackCount – 4
Added: cooltime – 120
Added: damage – 450+15*x {825}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: q – 10
Added: q2 – 2
Added: range – 50
Added: time – 30+d(x/2) {42}
Added: w – 900+35*x {1775}
Added: x – 250+10*x {500}
Added: y – 6
Added: z – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Guardian of Nova (NEW!)
Description: Summons Former Kaisers’ Souls to aid in combat. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\areaAttack – 1, info\zoneType – invincible, info2\ignoreCounter – 1, invisible – 1, weapon – 40, isUsableKaiserDragon – 1, showSummonedBuffIcon – 2
Added: cooltime – 120
Added: damage – 250+10*x {500}
Added: maxLevel – 25
Added: range – 50
Added: time – 30+d(x/2) {42}
Added: invisible – 1
Guardian of Nova (NEW!)
Description: Summons Former Kaisers’ Souls to aid in combat. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\areaAttack – 1, info\zoneType – invincible, info2\ignoreCounter – 1, invisible – 1, weapon – 40, isUsableKaiserDragon – 1, showSummonedBuffIcon – 2
Added: cooltime – 120
Added: damage – 900+35*x {1775}
Added: maxLevel – 25
Added: range – 50
Added: time – 30+d(x/2) {42}
Added: invisible – 1
Limit Break (NEW!)
Description: Freezes time and exceeds the limit. Binding them for a set duration. This skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Mental Shock and other skills. After the skill ends, causes resistance to Final Damage, enemies in the Ignore Attacks and Damage Reflection states are damaged, but this damage cannot kill the enemies.
Tags: info\type – 1, info\areaAttack – 1, info2\ignoreCounter – 1, weapon9 – 56, weapon10 – 57, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 600ms

Template Fury Cost: #forceCon, Attacks up to #mobCount enemies at #damage% damage #attackCount times. Targets are bound for #w sec.
Damage from attacks when the skill is activated increases Bind Duration up to 100%.
Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by #q% for #time seconds. Attack Speed increases two levels, Final Damage increases by #indiePMdR%. Also, the skill slows nearby enemies.
If there are enemies alive when the skill ends, receives #q2% of Zero’s damage 15 times while the skill lasts.
Cooldown: #cooltime sec
Level 1 Fury Cost: 50, Attacks up to 15 enemies at 415% damage 5 times. Targets are bound for 10 sec.
Damage from attacks when the skill is activated increases Bind Duration up to 100%.
Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by 200% for 30 seconds. Attack Speed increases two levels, Final Damage increases by 15%. Also, the skill slows nearby enemies.
If there are enemies alive when the skill ends, receives 20% of Zero’s damage 15 times while the skill lasts.
Cooldown: 240 sec
Level 25 Fury Cost: 50, Attacks up to 15 enemies at 775% damage 5 times. Targets are bound for 10 sec.
Damage from attacks when the skill is activated increases Bind Duration up to 100%.
Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by 240% for 42 seconds. Attack Speed increases two levels, Final Damage increases by 20%. Also, the skill slows nearby enemies.
If there are enemies alive when the skill ends, receives 20% of Zero’s damage 15 times while the skill lasts.
Cooldown: 240 sec

Added: action – 5thLimitBreak
Added: attackCount – 5
Added: cooltime – 240
Added: damage – 400+15*x {775}
Added: forceCon – 50
Added: indieBooster – -2
Added: indieCooltimeReduce – 2000+20*x {2500}
Added: indiePMdR – 15+d(x/5) {20}
Added: maxLevel – 25
Added: mobCount – 15
Added: q – 200+d(x/10)*20 {240}
Added: q2 – 20
Added: subTime – 500
Added: time – 30+d(x/2) {42}
Added: w – 10
Added: y – -99
Added: z – 3
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Maha Installation (NEW!)
Description: Exercises Pole Arm Maha’s real power.
Tags: notRemoved – 1, weapon – 44, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 1710ms

Template MP Cost: #mpCon, only usable with Maha’s Domain, installs Maha for #timesec for a #indiePadR% Damage increase. When using attack skills, every #xsec damage is dealt to a maximum #mobCount enemies at #damage% Damage #attackCount times by the generated blizzard
Cooldown: #cooltime sec
Level 1 MP Cost: 1000, only usable with Maha’s Domain, installs Maha for 31sec for a 5% Damage increase. When using attack skills, every 3sec damage is dealt to a maximum 10 enemies at 310% Damage 5 times by the generated blizzard
Cooldown: 150 sec
Level 25 MP Cost: 1000, only usable with Maha’s Domain, installs Maha for 55sec for a 10% Damage increase. When using attack skills, every 3sec damage is dealt to a maximum 10 enemies at 550% Damage 5 times by the generated blizzard
Cooldown: 150 sec

Added: action – 5thInstallMaha
Added: attackCount – 5
Added: cooltime – 150
Added: damage – 300+10*x {550}
Added: indiePadR – 5+d(x/5) {10}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: time – 30+x {55}
Added: x – 3
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Bunker Buster (NEW!)
Description: Loads Revolving Gauntlet with special bombs to penetrate hardened targets.
Tags: info\type – 2, weapon – 58, subWeapon – 35, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 720ms

Template MP Cost: #mpCon, Auto-shoot enhanced Revolving Gauntlet against physical attack with Revolver Gauntlet for #time sec.
Enhanced attacks inflict #damage% damage on #mobCount enemies #attackCount times and ignore #ignoreMobpdpR% Enemy DEF
Cooldown: #cooltime sec
Level 1 MP Cost: 1000, Auto-shoot enhanced Revolving Gauntlet against physical attack with Revolver Gauntlet for 31 sec.
Enhanced attacks inflict 187% damage on 10 enemies 8 times and ignore 100% Enemy DEF
Cooldown: 120 sec
Level 25 MP Cost: 1000, Auto-shoot enhanced Revolving Gauntlet against physical attack with Revolver Gauntlet for 55 sec.
Enhanced attacks inflict 355% damage on 10 enemies 8 times and ignore 100% Enemy DEF
Cooldown: 120 sec

Added: action – 5thBunkerBuster
Added: attackCount – 8
Added: cooltime – 120
Added: damage – 180+7*x {355}
Added: ignoreMobpdpR – 100
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: time – 30+x {55}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Holy Unity (NEW!)
Description: Binds you and your allies together with holy power. Paladin and his party members are excluded.
Tags: info\type – 52, info\areaAttack – 1, invisible – 1
Added: maxLevel – 25
Added: invisible – 1
Celestial Dance (NEW!)
Description: Allows you to use the power of the Sun and Moon.
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, info2\ignoreCounter – 1, weapon – 40, weapon2 – 30

Template Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Cooldown: #cooltime sec
Level 25 Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Cooldown: #cooltime sec

Added: attackCount – 6
Added: damage – 600+20*x {1100}
Added: maxLevel – 25
Added: mobCount – 10
Added: invisible – 1
Celestial Dance (NEW!)
Description: Allows you to use the power of the Sun and Moon.
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, info2\ignoreCounter – 1, weapon – 40, weapon2 – 30

Template Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Cooldown: #cooltime sec
Level 25 Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Cooldown: #cooltime sec

Added: attackCount – 3
Added: damage – 1200+40*x {2200}
Added: maxLevel – 25
Added: mobCount – 10
Added: invisible – 1

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