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OverviewCLASS: Explorer MapleStory M Explorer Thief Night Lord – Assassins by heart, Night Lords rely on their quick maneuvering and higher chance to land critical attacks. Mysterious Explorers who are as agile as they are edgy! These sneaky Explorers launch surprise attacks on their enemies, then disappear into the shadows without a trace. They may not be able to take as much damage as some of their friends but they sure can dish out. |
MapleStory M Night Lord Videos
[youtube “//youtu.be/SfX2GYyuuwk”]
Night Lord 1st Job Skills
Lucky Seven (Active)
Throw 2 lucky throwing stars at the enemy.
Level 1: MP Cost: 4, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 1, Hit Count: 1, Skill Damage: 67.2%
Level 10: MP Cost: 26, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 1, Hit Count: 1, Skill Damage: 125.8%
Bandit Slash (Active)
Lash out and slice up group of enemies with crossing blades.
Level 1: MP Cost: 8, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 3, Hit Count: 1, Skill Damage: 108.5%
Level 10: MP Cost: 52, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 3, Hit Count: 1, Skill Damage: 203%
Dark Sight (Buff)
Temporarily hide in the shadows to avoid all attacks. Cannot be used during auto-battle.
Level 1: MP Cost: 13, Cooldown: 30s, Target: Self, Buff Duration: 4s, Invincibility
Level 5: MP Cost: 33, Cooldown: 30s, Target: Self, Buff Duration: 8s, Invincibility
Maple Tree Festival (Passive)
Receive the blessings of the Maple Tree to activate ability.
– PHY ATK Increase (Physical Attack Increase): 3.5%
– PHY DEF Increase (Physical Defense Increase): 3.5%
– MAG ATK Increase (Magic Attack Increase): 3.5%
– MAG DEF Increase (Magic Defense Increase): 3.5%
– EVD (Evade): 3.5%
– KBK RES (Knockback Resistance): 2
– CRIT Rate (Critical Rate): 4.5%
– CRIT DMG (Critical Damage): 2%
– EXP Increase (Experience Increase): 2%
– SPD Increase (Speed Increase): 3.5%
Side Step (Passive)
Move quickly to dodge incoming attacks.
Level 1: Evade +1.2%
Level 5: Evade +6%
Flash Jump (Passive)
Triple jump to reach even greater heights. Tap up while in the air to jump a second and third time. Jumping distance increases as skill level rises.
Level 1: Double Jump Distance 400
Level 5: Double Jump Distance 500
Nimble Body (Passive)
Take tips from a thief and learn to move with more dexterity.
Level 1: Accuracy +0.4%, Evade +1.2%, Critical Rate +0.4%
Level 5: Accuracy +2%, Evade +6%, Critical Rate +2%
Night Lord 1st Job Skill Build Guide: Everything maxed.
0. All 1st Job skills automatically get +1 Skill Points upon reaching Level 10
1. Bandit Slash (MAX)
2. Flash Jump (MAX)
3. Nimble Body (MAX)
4. Side Step (MAX)
5. Lucky Seven (MAX)
6. Dark Sight (MAX)
Night Lord 2nd Job Skills
Shuriken Burst (Active)
Throw an exploding throwing star to damage the target and 5 nearby enemies.
Level 1: MP Cost: 33, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 1, Hit Count: 1, Skill Damage: 145.1%
Level 10: MP Cost: 59, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 1, Hit Count: 1, Skill Damage: 180.1%
Gust Charm (Active)
Call upon the power of the wind to damage and knock back enemies.
Level 1: MP Cost: 38, Cooldown: 10s, Target: Opponent, Attack Type: Physical, Target Count: 1, Hit Count: 1, Skill Damage: 212%
Level 10: MP Cost: 67, Cooldown: 10s, Target: Opponent, Attack Type: Physical, Target Count: 1, Hit Count: 1, Skill Damage: 218.6%
Haste (Buff)
Temporarily increase your movement speed. Cannot be used during auto-battle.
Level 1: MP Cost: 52, Cooldown: 0s, Target: Self, Buff Duration: 600s, Movement Speed +3%
Level 5: MP Cost: 82, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Movement Speed +15%
Claw Booster (Buff)
Gain a temporary attack speed increase. Cannot be used during auto-battle.
Level 1: MP Cost: 52, Cooldown: 0s, Target: Self, Buff Duration: 600s
Level 5: MP Cost: 82, Cooldown: 0s, Target: Self, Buff Duration: 1800s
Assassin’s Mark (Passive)
Attacks have a chance to engrave an Assassin’s Mark on the enemy. Each attack generates 1 throwing star, which flies out to hit other nearby enemies.
Level 1: Skill Damage: 24.4%, Activation Chance: 10%
Level 5: Skill Damage: 28.4%, Activation Chance: 30%
Claw Mastery (Passive)
Level 1: Physical Defense +1.8%, Magic Defense +1.8%
Level 5: Physical Defense +9%, Magic Defense +9%
Physical Training (Passive)
Undergo intense physical training, permanently raising your recovery.
Level 1: HP Recovery +21, MP Recovery +9, Critical Damage Resistance +2%
Level 5: HP Recovery +55, MP Recovery +22, Critical Damage Resistance +10%
Critical Throw (Passive)
Increases Critical Rate and Critical Damage.
Level 1: Critical Rate +0.4%, Critical Damage +2%
Level 5: Critical Rate +2%, Critical Damage +10%
Night Lord 2nd Job Skill Build Guide: Everything maxed.
0. All 2nd Job skills automatically get +1 Skill Points upon reaching Level 30
1. Shuriken Burst (MAX)
2. Claw Mastery (MAX)
3. Physical Training (MAX)
4. Critical Throw (MAX)
5. Assassin’s Mark (MAX)
6. Haste (MAX)
7. Claw Booster (MAX)
8. Gust Charm (MAX)
Night Lord 3rd Job Skills
Triple Throw (Active)
Throw 3 throwing stars at the enemy.
Level 1: MP Cost: 75, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 1, Hit Count: 1, Skill Damage: 152.4%
Level 10: MP Cost: 119, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 1, Hit Count: 1, Skill Damage: 182.8%
Shadow Web (Active)
Weave your shadow into a web, snaring enemies in place and dealing continous damage. Continous damage is not affected by Damage Refleciton.
Level 1: MP Cost: 56, Cooldown: 10s, Target: Opponent, Attack Type: Physical, Target Count: 1, Hit Count: 1, Skill Damage: 362%, Stun Time: 2s, Duration: 10s, Continous Skill Damage: 38.1%
Level 10: MP Cost: 101, Cooldown: 10s, Target: Opponent, Attack Type: Physical, Target Count: 1, Hit Count: 1, Skill Damage: 404.3%, Stun Time: 2s, Duration: 10s, Continous Skill Damage: 42.6%
Shade Splitter (Active)
Strike nearby enemies with a shadow clone.
Level 1: MP Cost: 141, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 5, Hit Count: 3, Skill Damage: 75.1%
Level 10: MP Cost: 211, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 5, Hit Count: 3, Skill Damage: 85.4%
Dark Flare (Active)
Temporarily summon the Dark Lord’s windmill throwing knife, negating almost all protections.
Level 1: MP Cost: 322, Cooldown: 60s, Target: Opponent, Attack Type: Physical, Target Count: 3, Skill Damage: 83.9%, Duration: 20s
Level 5: MP Cost: 433, Cooldown: 60s, Target: Opponent, Attack Type: Physical, Target Count: 3, Skill Damage: 92%, Duration: 20s
Shadow Stars (Buff)
Throw stars imbued with the power of a million restless souls. Cannot be used during auto-battle.
Level 1: MP Cost: 52, Cooldown: 0s, Target: Self, Buff Duration: 300s, Physical Damage +3%
Level 5: MP Cost: 82, Cooldown: 0s, Target: Self, Buff Duration: 300s, Physical Damage +15%
Shadow Partner (Buff)
Summon a shadow clone that mimics your movement. The twin does not have HP and disappears after a short time. Cannot be used during auto-battle.
Level 1: MP Cost: 84, Cooldown: 20s, Target: Self, Buff Duration: 300s, Clone Attack: 5%
Level 5: MP Cost: 116, Cooldown: 20s, Target: Self, Buff Duration: 1800s, Clone Attack: 30%
Venom (Passive)
Permanently coat your claw with poison. Poison does not stack and cannot drop the target’s HP below 1.
Level 1: Skill Damage: 26%, Duration: 8s, Activation Chance: 10%
Level 5: Skill Damage: 30.8%, Duration: 8s, Activation Chance: 20%
Enveloping Darkness (Passive)
Become one with the darkness to increase your MaxHP and MaxMP.
Level 1: Max HP +1%, Max MP +1%
Level 5: Max HP +5%, Max MP +5%
Expert Throwing Star Technique (Passive)
Practise using throwing stars to increase damage.
Level 1: Physical Attack +2.5%
Level 5: Physical Attack +13%
Night Lord 3rd Job Skill Build Guide: Everything maxed.
0. All 3rd Job skills automatically get +1 Skill Points upon reaching Level 60
1. Expert Throwing Star Technique (MAX)
2. Enveloping Darkness (MAX)
3. Venom (MAX)
4. Shade Splitter (MAX)
5. Shadow Stars (MAX)
6. Shadow Partner (MAX)
7. Triple Throw (MAX)
8. Dark Flare (MAX)
9. Shadow Web (MAX)
Night Lord 4th Job Skills
Quad Star (Active)
Throw 4 throwing stars at the enemy.
Level 1: MP Cost: 80, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 1, Hit Count: 1, Skill Damage: 295.4%
Level 10: MP Cost: 116, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 1, Hit Count: 1, Skill Damage: 344.3%
Showdown (Active)
Slam a group of enemies with a huge table.
Level 1: MP Cost: 97, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 5, Hit Count: 3, Skill Damage: 180.9%
Level 10: MP Cost: 123, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 5, Hit Count: 3, Skill Damage: 211.2%
Sudden Raid (Active)
Call in a hidden gang of thieves to set the area on fire.
Level 1: MP Cost: 258, Cooldown: 30s, Target: Opponent, Attack Type: Physical, Target Count: 30, Hit Count: 3, Skill Damage: 133.3%
Level 10: MP Cost: 384, Cooldown: 30s, Target: Opponent, Attack Type: Physical, Target Count: 30, Hit Count: 3, Skill Damage: 148.6%
Frailty Curse (Active)
Releases a barrier that reduces the attack, defense and speed of all enemies that enter it.
Level 1: MP Cost: 135, Cooldown: 40s, Enemy Speed -4%, Enemy Physical and Magic Damage -2%
Level 5: MP Cost: 167, Cooldown: 40s, Enemy Speed -20%, Enemy Physical and Magic Damage -10%
Shadow Shifter (Buff)
Temporarily turn into a wooden doll and evade all attacks. Cannot be used during auto-battle.
Level 1: MP Cost: 136, Cooldown: 30s, Target: Self, Buff Duration: 4s, Physical Damage +1.2%
Level 5: MP Cost: 168, Cooldown: 30s, Target: Self, Buff Duration: 9s, Physical Damage +6%
Dark Serenity (Buff)
Become one with the darkness to deal extra damage. Cannot be used during auto-battle.
Level 1: MP Cost: 138, Cooldown: 0s, Target: Self, Buff Duration: 600s, Penetration Rate: 1%, Boss Attack +3%, Player Attack +3%
Level 5: MP Cost: 169, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Penetration Rate: 5%, Boss Attack +12%, Player Attack +12%
Claw Expert (Passive)
Push your body to the limits, increasing your defense.
Level 1: Max HP +2%, MaxMP +2%, Reduce enemy inflicted damage +0.8%, Reduce boss inflicted damage +0.8%, Player Defense +0.8%
Level 5: Max HP +10%, MaxMP +10%, Reduce enemy inflicted damage +4%, Reduce boss inflicted damage +4%, Player Defense +4%
Toxic Venom (Passive)
Increases the activation chance and damage of venom.
Level 1: Additional Damage +1.4%, Additional Activation Chance +10%
Level 5: Additional Damage +1.4%, Additional Activation Chance +30%
Night Lord’s Mark (Passive)
Further enhances Assassin’s Mark, increasing the chance to mark enemies and the number of throwing stars.
Level 1: Additional Throwing Star +2, Skill Damage: 11.9%, Additional Activation Chance: 10%
Level 5: Additional Throwing Star +2, Skill Damage: 12.3%, Additional Activation Chance: 30%
Night Lord 4th Job Skill Build Guide: Everything maxed.
0. All 4th Job skills automatically get +1 Skill Points upon reaching Level 100
1. Showdown (MAX)
2. Night Lord’s Mark (MAX)
3. Dark Serenity (MAX)
4. Claw Expert (MAX)
5. Toxic Venom (MAX)
6. Quad Star (MAX)
7. Sudden Raid (MAX)
8. Frailty Curse (MAX)
9. Shadow Shifter (MAX)
Night Lord Hyper Skills
Four Seasons (Active)
Required Level: 170
Summon 4 throwing stars and combine them into one giant throwing star
Level 1: MP Cost: 79, Cooldown: 20s, Target: Opponent, ATK Type: PHY, Target Count: 10, Hit Count: 7, Skill DMG: 353.1%
Bleed Dart (Buff)
Required Level: 150
Dip your throwing stars in a deadly poison that causes Bleeding. Temporarily increases ATK and inflicts continous damage on targets.
Level 1: MP Cost: 399, Cooldown: 300s, Target: Self, Buff Duration: 180s, PHY ATK Increase: 25%, Continous DMG Duration: 8s, Skill DMG: 26.6%
Epic Adventure (Buff)
Required Level: 200
An exclusive buff for legendary Explorers who have traveled to all corners of Maple World.
Level 1: MP Cost: 265, Cooldown: 300s, Target: Party/Explorer, Buff Duration: 180s, Crit DMG: 30%
Showdown – Reinforce (Passive)
Required Level: 141
Increases the final damage of Showdown by 20%
Showdown – Spread (Passive)
Required Level: 141
Increases the target count of Showdown to 8
Showdown – Extra Strike (Passive)
Required Level: 141
Increases the hit count of Showdown by 1
Frailty Curse – Enhance (Passive)
Required Level: 141
Decreases PHY/MASG DMG Reduction effect on enemies inflicted with the Fraily Curse by 20%
Frailty Curse – Bonus Damage (Passive)
Required Level: 141
Inflict an enemy with the Frailty Curse, which deals damage every second.
Frailty Curse – Crit DMG (Passive)
Required Level: 141
Intensify the Frailty Curse, allowing it to deal an extra 20% Crit damage
Quad Star – Reinforce (Passive)
Required Level: 141
Increases the final damage of Quad Star by 10%
Quad Star – Boss Rush (Passive)
Required Level: 141
Adds a 10% Boss ATK Increase to Quad Star
Quad Star – Extra Strike (Passive)
Required Level: 141
Throw an additional throwing star when Quad Star is used.
Night Lord Hyper Skill Build Guide:
1. Showdown – Extra Strike
2. Showdown – Reinforce
3. Quad Star – Reinforce
4. Quad Star – Boss Rush
5. Quad Star – Extra Strike
6. Bleed Dart
7. Four Seasons
8. Epic Adventure
Additional Information
Night Lord Changelog
MapleStory M Updates – Skill Balancing and Horntail Boss (2018-08-08)
Notice
If you found some of the values in the guide are incorrect, post a comment below with the correct value found in-game or a screenshot if its easier for you rather than typing it out, and I’ll update the guide above! 🙂
@GateR: Alright, I have updated the damage of Quad Star from 344.2% to 344.3%
Hi Ayumi,
My bad. the dmg % for quad star should be 344.3%. sorry for the typo.
@GateR: Thanks for the info! I have updated Quad Star Max Damage from 319.7% to 344.2%
the quad star max % dmg should be 344.2% than your current update.
@Mr. Pui: If you are just starting out, I would recommend to get Epic Rank weapon first, followed by Epic armors with Epic~Unique potential.
Hi Ayumi, can you make a post for night lord item build ? Maybe epic or unique ranked and above ? Much appreciates <3
@BasukeDesuXD: Thanks for dropping by to comment on the outdated info. I have updated the Night Lord Dark Serenity skill details.
@xEij: Thanks for your input! I have updated the Night Lord skill details based on your comment.
Hi! Thanks for the guide, however there’s an error in description for Showdown and Dark Serenity.
-SHOWDOWN-
On the page –
Level 10: MP Cost: 142, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 5, Hit Count: 3, Skill Damage: 198.9%
Actual –
Level 10: MP Cost: 123, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 5, Hit Count: 3, Skill Damage: 211.2%
-DARK SERENITY-
On the page –
Level 5: MP Cost: 166, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Penetration Rate: 5%, Boss Attack +15%, Player Attack +15%
Actual –
Level 5: MP Cost: 169, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Penetration Rate: 5%, Boss Attack +12%, Player Attack +12%
-NIGHT LORD’S MARK-
On the page –
Level 5: Additional Throwing Star +2, Skill Damage: 12.4%, Additional Activation Chance: 30%
Actual –
Level 5: Additional Throwing Star +2, Skill Damage: 12.3%, Additional Activation Chance: 30%
Hi Ayumilove! Thanks for making the site quickly and the recent update on all the infos! Minor errors in the description for Dark Serenity (New):
On your site:
MP Cost: 201, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Penetration Rate: 5%, Boss Attack +15%, Player Attack +15%
Actual:
MP Cost: 169, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Penetration Rate: 5%, Boss Attack +12%, Player Attack +12%
Note the 3 changes in MP Cost, Boss Attack, and Player Attack. Thanks! 😀
@ohaiyo: Thanks for the notice! I have updated the page with the latest information on Night Lord Skill details. If you found that the skill values does not match with the one in-game, feel free to comment below the correct value.
MapleStory M Updates – Skill Balancing and Horntail Boss (2018-08-08) : Night Lord Changelog
Expert Throwing Star Technique (Old)
Practise using throwing stars to increase damage.
Level 1: Physical Attack +1.8%
Level 5: Physical Attack +9%
Expert Throwing Star Technique (New)
Practise using throwing stars to increase damage.
Level 1: Physical Attack +2.5%
Level 5: Physical Attack +13%
Enveloping Darkness (Old)
Become one with the darkness to increase your MaxHP and MaxMP.
Level 1: Max HP +2100, Max MP +840
Level 5: Max HP +3822, Max MP +1529
Enveloping Darkness (New)
Become one with the darkness to increase your MaxHP and MaxMP.
Level 1: Max HP +1%, Max MP +1%
Level 5: Max HP +5%, Max MP +5%
Claw Expert (Old)
Push your body to the limits, increasing your defense.
Level 1: MaxHP +5420, MaxMP +2168, Reduce enemy inflicted damage +0.8%, Reduce boss inflicted damage +0.8%, Player Defense +0.8%
Level 5: MaxHP +10721, MaxMP +4292, Reduce enemy inflicted damage +4%, Reduce boss inflicted damage +4%, Player Defense +4%
Claw Expert (New)
Push your body to the limits, increasing your defense.
Level 1: Max HP +2%, MaxMP +2%, Reduce enemy inflicted damage +0.8%, Reduce boss inflicted damage +0.8%, Player Defense +0.8%
Level 5: Max HP +10%, MaxMP +10%, Reduce enemy inflicted damage +4%, Reduce boss inflicted damage +4%, Player Defense +4%
Shade Splitter (Old)
Strike nearby enemies with a shadow clone.
Level 1: MP Cost: 141, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 5, Hit Count: 3, Skill Damage: 63.7%
Level 10: MP Cost: 211, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 5, Hit Count: 3, Skill Damage: 72.5%
Shade Splitter (New)
Strike nearby enemies with a shadow clone.
Level 1: MP Cost: 141, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 5, Hit Count: 3, Skill Damage: 75.1%
Level 10: MP Cost: 211, Cooldown: 0s, Target: Opponent, Attack Type: Physical, Target Count: 5, Hit Count: 3, Skill Damage: 85.4%
Dark Serenity (Old)
Become one with the darkness to deal extra damage. Cannot be used during auto-battle.
Level 1: MP Cost: 138, Cooldown: 0s, Target: Self, Buff Duration: 600s, Penetration Rate: 1%, Boss Attack +1.6%, Player Attack +1.6%
Level 5: MP Cost: 201, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Penetration Rate: 5%, Boss Attack +8%, Player Attack +8%
Dark Serenity (New)
Become one with the darkness to deal extra damage. Cannot be used during auto-battle.
Level 1: MP Cost: 138, Cooldown: 0s, Target: Self, Buff Duration: 600s, Penetration Rate: 1%, Boss Attack +3%, Player Attack +3%
Level 5: MP Cost: 201, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Penetration Rate: 5%, Boss Attack +15%, Player Attack +15%
Shadow Partner (Buff)
Old:
Summon a shadow clone that mimics your movement. The twin does not have HP and disappears after a short time.
Level 1: MP Cost: 84, Cooldown: 20s, Target: Self, Buff Duration: 300s, Clone Attack: 5%
Level 5: MP Cost: 84, Cooldown: 20s, Target: Self, Buff Duration: 1800s, Clone Attack: 5%
NEW:
Shadow Partner (Buff)
Summon a shadow clone that mimics your movement. The twin does not have HP and disappears after a short time.
Level 1: MP Cost: 84, Cooldown: 20s, Target: Self, Buff Duration: 300s, Clone Attack: 30%
Level 5: MP Cost: 116, Cooldown: 20s, Target: Self, Buff Duration: 300s, Clone Attack: 30%
The skill descriptions for level1 and level max are all the same. Please fix it thanks.