MapleStory M Marksman Skills Build Guide

MapleStory M Explorer Archer Marksman

Overview

CLASS: Explorer
EQUIPMENT TYPE: Archer
PRIMARY WEAPON: Crossbow
LINK SKILLS: ???
JOB SKILLS: 1st Job2nd Job3rd Job4th JobHyper Skills

MapleStory M Explorer Archer Marksman: It’s time to take aim! A one-shot-one-kill sniper who deals serious ranged damage! The Marksman is a master of long-range combat, so they’re better off keeping their friends close and their enemies REALLY FAR AWAY! The greater the distance to the target, the more powerful their skills become.

Marksman 1st Job Skills

Arrow Blow (Active)
Shoot arrows at multiple enemies.
Level 1: MP Cost: 1, Cooldown 0s, Target: Opponent, ATK Type: PHY, Target Count: 3, Hit Count: 1, Skill DMG: 150%
Level 10: MP Cost: 9, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 3, Hit Count: 1, Skill DMG: 186%

Critical Shot (Passive)
Increases Crit Rate.
Level 1: Crit Rate: 0.4%
Level 5: Crit Rate: 2%

Archery Mastery (Passive)
Master the basics of archery to increase ACC and KBK RES.
Level 1: ACC: 0.4%, KBK RES: 6
Level 5: ACC: 2%, KBK RES: 26

Marksman 1st Job Skill Build Guide:
0. All 1st Job skills automatically get +1 Skill Points upon reaching Level 10
1. Archery Mastery (MAX)
2. Critical Shot (MAX)
3. Arrow Blow (MAX)

Explanation:
Marksman primary attacking skill will be Arrow Blow, which will be used for leveling and raiding bosses in early game. However, it is maxed last since the MP cost increases substantially at higher levels. Therefore, it is recommended to max this skill last to conserve the MP potions. If you are unable to 1 hit KO monsters, upgrade your equipment rather than upgrading this skill to boost your base damage. This concept applies for the upcoming 2nd, 3rd and 4th job skills primary attacking skills too!

Marksman 2nd Job Skills

Iron Arrow (Active)
Shoot a steel arrow that penetrates enemies.
Level 1: MP Cost: 9, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 1, Skill DMG: 143.9%
Level 10: MP Cost: 17, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 1, Skill DMG: 209.5.9%

Net Throw (Active)
Ensnare your enemy by tying their feet, dealing damage.
Level 1: MP Cost: 4, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 2, Skill DMG: 73.2%, Duration: 10s, SPD Increase: -10%
Level 10: MP Cost: 6, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 1, Skill DMG: 106%, Duration: 10s, SPD Increase: -10%

Soul Arrow: Crossbow (Buff)
Temporarily increase your ATK.
Level 1: MP Cost: 84, Cooldown: 0s, Target: Self, Buff Duration: 600s, PHY ATK Increase: 4.2%
Level 5: MP Cost: 134, Cooldown: 0s, Target: Self, Buff Duration: 1800s, PHY ATK Increase: 21%

Crossbow Booster (Buff)
Spend MP to temporarily increase crossbow ATK SPD.
Level 1: MP Cost: 84, Cooldown: 0s, Target: Self, Buff Duration: 600s
Level 5: MP Cost: 134, Cooldown: 0s, Target: Self, Buff Duration: 600s

Rangefinder (Passive)
Increase Crit DMG when closer to the enemy. Increase final damage when further from the enemy.
Level 1: Crit DMG (%): 3%, Final DMG Increase 3%
Level 5: Crit DMG (%): 15%, Final DMG Increase 15%

Crossbow Mastery (Passive)
Increase your weapon mastery, increasing DMG to boss monster.
Level 1: Boss ATK Increase: 1.6%, Player ATK Increase: 1.6%
Level 5: Boss ATK Increase: 8%, Player ATK Increase: 8%

Final Attack: Crossbow (Passive)
When using this skill, attack skills have a chance of dealing additional damage.
Level 1: Activation Chance: 10%, Skill DMG: 32.8%
Level 5: Activation Chance: 30%, Skill DMG: 44.6%

Physical Training (Passive)
Increase your Max HP and Max MP through constant training.
Level 1: Max HP: 4%, Max MP: 2%
Level 5: Max HP: 20%, Max MP: 10%

Marksman 2nd Job Skill Build Guide:
0. All 2nd Job skills automatically get +1 Skill Points upon reaching Level 30
1. Crossbow Mastery (MAX)
2. Rangefinder (MAX)
3. Final Attack: Crossbow (MAX)
4. Physical Training (MAX)
5. Soul Arrow: Crossbow (MAX)
6. Iron Arrow (MAX)
7. Ensnare (MAX)

Marksman 3rd Job Skills

Explosive Bolt (Active)
Hit an enemy with an arrow, causing 5 arrows to erupt from the hit enemy and attack surrounding enemies.
Level 1: MP Cost: 19, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 423.3%
Level 10: MP Cost: 18, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 517.3%

Dragon’s Breath (Active)
Shoots a penetrating arrow at enemies, knocking them far back.
Level 1: MP Cost: 20, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 1, Skill DMG: 429.8%
Level 10: MP Cost: 30, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 1, Skill DMG: 540%

Hookshot (Active)
Shoot a hook toward the furthest enemy within range, dealing damage and launching you behind the enemy. You won’t collide with enemies while moving.
Level 1: MP Cost: 91, Cooldown: 10s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 33.9%
Level 10: MP Cost: 131, Cooldown: 10s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 41.4%

Freezer (Active)
Summon a Frostprey that attacks enemies its owner attacks.
Level 1: MP Cost: 140, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 4, Hit Count: 4, Skill DMG: 34.7%, Duration:
Level 5: MP Cost: 192, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 4, Hit Count: 4, Skill DMG: 41.2%, Duration: 600s

Pain Killer (Buff)
Disable all abnormal conditions. Can be used while in an abnormal status.
Level 1: MP Cost: 140, Cooldown: 100s, Target: Self
Level 5: MP Cost: 192: Cooldown: 60s, Target: Self

Reckless Hunt: Crossbow (Buff)
Ignore defense in favor of all-out attack.
Level 1: MP Cost: 140, Cooldown: 0s, Target: Self, Buff Duration: 600s, PHY DMG Increase: 3%, PHY DMG Decrease: -2%, MAG DMG Decrease: -2%
Level 5: MP Cost: 192, Cooldown: 0s, Target: Self, Buff Duration: 1800s, PHY DMG Increase: 15%, PHY DMG Decrease: -10%, MAG DMG Decrease: -10%

Mortal Blow (Passive)
Has a chance of increasing damage when attacking enemies.
Level 1: Skill DMG: 55.6%
Level 5: Skill DMG: 65.9%

Dodge (Passive)
Sharpen your reflexes, increasing Crit DMG RES.
Level 1: EVD: 1.2%, Crit RES: 0.4%, Crit DMG RES: 2%
Level 5: EVD: 6%, Crit RES: 2%, Crit DMG RES: 10%

Reverse Damage (Passive)
A set amount of damage dealt creates a shield and reduces received damage when attacking.
Level 1: Protective Shield Creation Chance: 25%, Incoming DMG Decrease: 30%, Duration: 8s
Level 5: Protective Shield Creation Chance: 45%, Incoming DMG Decrease: 30%, Duration: 8s

Marksmanship (Passive)
Observe your target closely to reduce incoming damage.
Level 1: PEN Rate: 0.4%, PHY DEF Increase: 1.8%, MAG DEF Increase: 1.8%
Level 1: PEN Rate: 2%, PHY DEF Increase: 9%, MAG DEF Increase: 9%

Marksman 3rd Job Skill Build Guide:
0. All 3rd Job skills automatically get +1 Skill Points upon reaching Level 60
1. Reverse Damage (MAX)
2. Marksmanship (MAX)
3. Dodge (MAX)
4. Mortal Blow (MAX)
5. Reckless Hunt: Crossbow (MAX)
6. Explosive Bolt (MAX)
7. Freezer (MAX)
8. Dragon’s Breath (MAX)
9. Pain Killer (MAX)
10. Hookshot (MAX)

Marksman 4th Job Skills

Snipe (Active)
Hit one enemy with a 100% Crit ATK.
Level 1: MP Cost: 100, Cooldown: 5s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 9, Skill DMG: 204.4%
Level 10: MP Cost: 137, Cooldown: 5s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 9, Skill DMG: 250.5%

Piercing Arrow (Active)
Shoot an arrow that penetrates an enemy. Increases damage with every enemy penetrated.
Level 1: MP Cost: 83, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 8, Skill DMG: 107.9%
Level 10: MP Cost: 106, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 8, Skill DMG: 126.1%

Arrow Illusion (Active)
Temporarily summon illusory arrows that attack surrounding enemies.
Level 1: MP Cost: 515, Cooldown: 30s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 3, Skill DMG: 57.9%, Duration: 30s
Level 10: MP Cost: 676, Cooldown: 30s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 3, Skill DMG: 69.1%, Duration: 30s

Sharp Eyes (Buff)
Penetrate the enemy with an intense glare, dealing Crit damage and decreasing incoming damage.
Level 1: MP Cost: 226, Cooldown: 0s, Target: Self, Buff Duration: 600s, HP Recovery Increase: 155, MP Recovery Increase: 62, PHY DMG Decrease: 1.2%, Crit DMG (%): 4%, MAG DMG Decrease: 1.2%, SPD Increase: 3%
Level 5: MP Cost: 278, Cooldown: 0s, Target: Self, Buff Duration: 1800s, HP Recovery Increase: 229, MP Recovery Increase: 92, PHY DMG Decrease: 6%, Crit DMG (%): 20%, MAG DMG Decrease: 6%, SPD Increase: 15%

Bolt Surplus (Passive)
Increases the attack count of skills that have an attack count of 2 or more by 1. Increases the Crit DMG and final damage of Distancing Sense.
Level 1: Crit DMG (%): 3%, Final DMG Increase: 3%
Level 5: Crit DMG (%): 13%, Final DMG Increase: 13%

Last Man Standing (Passive)
Increases final damage if these are no monsters within a certain distance of the target.
Level 1: Final DMG Increase: 10%
Level 5: Final DMG Increase: 30%

Vital Hunter (Passive)
Increases Crit DMG when attacking enemies at a certain distance.
Level 1: Crit DMG (%): 6%
Level 5: Crit DMG (%): 14%

Crossbow Expert (Passive)
Practice using your crossbow to increase DMG.
Level 1: PHY DMG Increase: 1.6%
Level 5: PHY DMG Increase: 8%

Illusion Step (Passive)
Relies on your agility to reduce incoming damage from boss monsters.
Level 1: Boss DEF Increase: 0.8%, Player DEF Increase: 0.8%
Level 5: Boss DEF Increase: 4%, Player DEF Increase: 4%

Marksman 4th Job Skill Build Guide:
0. All 4th Job skills automatically get +1 Skill Points upon reaching Level 100
1. Bolt Surplus (MAX)
2. Crossbow Expert (MAX)
3. Vital Hunter (MAX)
4. Last Man Standing (MAX)
5. Sharp Eyes (MAX)
6. Piercing Arrow (MAX)
7. Snipe (MAX)
8. Illusion Step (MAX)
9. Arrow Illusion (MAX)

Marksman Hyper Skills

High Speed Shot (Active)
Required Level: 170
Focus your mind and defeat any enemy within range with a single strike.
Level 1: MP Cost: 562, Cooldown: 14s, Target: Opponent, ATK Type: PHY, Target Count: 12, Hit Count: 6, Skill DMG: 450%

Bullseye Shot (Buff)
Required Level: 150
Use spectacular focus to discern your opponent’s weakness.
Level 1: MP Cost: 664, Cooldown: 300s, Target: Self, Buff Duration: 180s, Crit Rate: 10%, PHY ATK Increase: 10%, PHY DMG Increase: 10%

Epic Adventure (Buff)
Required Level: 200
An exclusive buff for legendary Explorers who have traveled to all corners of Maple World. Cannot be used during auto-battle.
Level 1: MP Cost: 880, Cooldown: 300s, Target: Party/Explorer, Buff Duration: 180s, Crit DMG: 20%

Sharp Eyes – Enhance
Required Level: 141
Adds a PHY DMG Increase to Sharp Eyes.
Level 1: PHY ATK Increase: 10%

Sharp Eyes – Crit DMG
Required Level: 141
Adds a Crit DMG Increase to Sharp Eyes.
Level 1: Crit DMG (%): 10%

Piercing Arrow – Reinforce
Required Level: 141
Increases the final damage of Piercing Arrow.
Level 1: Final DMG Increase: 10%

Piercing Arrow – Spread
Required Level: 141
Changes the number of targets of Piercing Arrow.
Level 1: Target Count: 8

Piercing Arrow – Extra Strike
Required Level: 141
Changes the hit count of Piercing Arrow.
Level 1: Hit Count: 10

Piercing Arrow – Boss Rush
Required Level: 141
Applies an additional Boss ATK Increase to Piercing Arrow.
Level 1: Boss ATK Increase: 5%

Snipe – Reinforce
Required Level: 141
Increases the final damage of Snipe.
Level 1: Final DMG Increase: 30%

Snipe – Cooldown Cutter
Required Level: 141
Changes the cooldown of Snipe.
Level 1: Cooldown: 0s

Snipe – Boss Rush
Required Level: 141
Applies an additional Boss ATK to Snipe.
Level 1: Boss ATK Increase: 20%

Marksman Hyper Skill Build Guide:
1. Snipe – Cooldown Cutter (MAX)
2. Snipe – Boss Rush (MAX)
3. Piercing Arrow – Extra Strike (MAX)
4. Piercing Arrow – Spread (MAX)
5. Sharp Eyes – Crit DMG (MAX)
6. Bullseye Shot (MAX)
7. High Speed Shot (MAX)
8. Epic Adventure (MAX)

Additional Information

Notice

If you found some of the values in the guide are incorrect, post a comment below with the correct value found in-game or a screenshot if its easier for you rather than typing it out, and I’ll update the guide above! :-)

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2 thoughts on “MapleStory M Marksman Skills Build Guide

  1. Ayumilove Post author

    @OblivionShip: Thanks for putting out the effort writing out all the skill description. I have added your work into the guide above!

  2. OblivionShip

    Hey AyumiLove, I was thinking of filling out the rest of Marksman’s skills. :)
    MARKSMAN LINK SKILL
    Focus On (Passive)
    ACC increases thanks to Athena Pierce’s teaching.
    Level 1: ACC 2%
    Level 2: ACC 4%
    MARKSMAN 1ST JOB SKILLS
    Arrow Blow (Active)
    Shoot arrows at multiple enemies.
    Level 1: MP Cost: 1, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 3, Hit Count: 1, Skill DMG: 150%
    Level 10: MP Cost: 9, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 3, Hit Count: 1, Skill DMG: 186%

    Critical Shot (Passive)
    Increases Crit Rate.
    Level 1: Crit Rate: 0.4%
    Level 5: Crit Rate: 2%

    Archery Mastery (Passive)
    Master the basics of archery to increase ACC and KBK RES.
    Level 1: ACC: 0.4%, KBK RES: 6
    Level 5: ACC: 2%, KBK RES: 26

    MARKSMAN 2ND JOB SKILLS
    Iron Arrow (Active)
    Shoot a steel arrow that penetrates enemies.
    Level 1: MP Cost: 9, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 1, Skill DMG: 143.9%
    Level 10: MP Cost: 17, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 1, Skill DMG: 209.5.9%
    Net Throw (Active)
    Ensnare your enemy by tying their feet, dealing damage.
    Level 1: MP Cost: 4, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 2, Skill DMG: 73.2%, Duration: 10s, SPD Increase: -10%
    Level 10: MP Cost: 6, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 5, Hit Count: 1, Skill DMG: 106%, Duration: 10s, SPD Increase: -10%
    Soul Arrow: Crossbow: (Buff)
    Temporarily increase your ATK.
    Level 1: MP Cost: 84, Cooldown: 0s, Target: Self, Buff Duration: 600s, PHY ATK Increase: 4.2%
    Level 5: MP Cost: 134, Cooldown: 0s, Target: Self, Buff Duration: 1800s, PHY ATK Increase: 21%
    Crossbow Booster (Buff):
    Spend MP to temporarily increase crossbow ATK SPD.
    Level 1: MP Cost: 84, Cooldown: 0s, Target: Self, Buff Duration: 600s
    Level 5: MP Cost: 134, Cooldown: 0s, Target: Self, Buff Duration: 600s
    Rangefinder (Passive)
    Increase Crit DMG when closer to the enemy. Increase final damage when further from the enemy.
    Level 1: Crit DMG (%): 3%, Final DMG Increase 3%
    Level 5: Crit DMG (%): 15%, Final DMG Increase 15%
    Crossbow Mastery (Passive)
    Increase your weapon mastery, increasing DMG to boss monster.
    Level 1: Boss ATK Increase: 1.6%, Player ATK Increase: 1.6%
    Level 5: Boss ATK Increase: 8%, Player ATK Increase: 8%
    Final Attack: Crossbow (Passive)
    When using this skill, attack skills have a chance of dealing additional damage.
    Level 1: Activation Chance: 10%, Skill DMG: 32.8%
    Level 5: Activation Chance: 30%, Skill DMG: 44.6%
    Physical Training (Passive)
    Increase your Max HP and Max MP through constant training.
    Level 1: Max HP: 4%, Max MP: 2%
    Level 5: Max HP: 20%, Max MP: 10%

    MARKSMAN 3RD JOB SKILLS
    Explosive Bolt (Active)
    Hit an enemy with an arrow, causing 5 arrows to erupt from the hit enemy and attack surrounding enemies.
    Level 1: MP Cost: 19, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 423.3%
    Level 10: MP Cost: 18, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 517.3%
    Dragon’s Breath (Active)
    Shoots a penetrating arrow at enemies, knocking them far back.
    Level 1: MP Cost: 20, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 1, Skill DMG: 429.8%
    Level 10: MP Cost: 30, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 1, Skill DMG: 540%
    Hookshot (Active)
    Shoot a hook toward the furthest enemy within range, dealing damage and launching you behind the enemy. You won’t collide with enemies while moving.
    Level 1: MP Cost: 91, Cooldown: 10s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 33.9%
    Level 10: MP Cost: 131, Cooldown: 10s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 1, Skill DMG: 41.4%
    Freezer (Active)
    Summon a Frostprey that attacks enemies its owner attacks.
    Level 1: MP Cost: 140, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 4, Hit Count: 4, Skill DMG: 34.7%, Duration:
    Level 5: MP Cost: 192, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 4, Hit Count: 4, Skill DMG: 41.2%, Duration: 600s
    Pain Killer (Buff)
    Disable all abnormal conditions. Can be used while in an abnormal status.
    Level 1: MP Cost: 140, Cooldown: 100s, Target: Self
    Level 5: MP Cost: 192: Cooldown: 60s, Target: Self
    Reckless Hunt: Crossbow (Buff)
    Ignore defense in favor of all-out attack.
    Level 1: MP Cost: 140, Cooldown: 0s, Target: Self, Buff Duration: 600s, PHY DMG Increase: 3%, PHY DMG Decrease: -2%, MAG DMG Decrease: -2%
    Level 5: MP Cost: 192, Cooldown: 0s, Target: Self, Buff Duration: 1800s, PHY DMG Increase: 15%, PHY DMG Decrease: -10%, MAG DMG Decrease: -10%

    Mortal Blow (Passive)
    Has a chance of increasing damage when attacking enemies.
    Level 1: Skill DMG: 55.6%
    Level 5: Skill DMG: 65.9%
    Dodge (Passive)
    Sharpen your reflexes, increasing Crit DMG RES.
    Level 1: EVD: 1.2%, Crit RES: 0.4%, Crit DMG RES: 2%
    Level 5: EVD: 6%, Crit RES: 2%, Crit DMG RES: 10%
    Reverse Damage (Passive)
    A set amount of damage dealt creates a shield and reduces received damage when attacking.
    Level 1: Protective Shield Creation Chance: 25%, Incoming DMG Decrease: 30%, Duration: 8s
    Level 5: Protective Shield Creation Chance: 45%, Incoming DMG Decrease: 30%, Duration: 8s
    Marksmanship (Passive)
    Observe your target closely to reduce incoming damage.
    Level 1: PEN Rate: 0.4%, PHY DEF Increase: 1.8%, MAG DEF Increase: 1.8%
    Level 1: PEN Rate: 2%, PHY DEF Increase: 9%, MAG DEF Increase: 9%

    MARKSMAN 4TH JOB SKILLS
    Snipe (Active)
    Hit one enemy with a 100% Crit ATK.
    Level 1: MP Cost: 100, Cooldown: 5s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 9, Skill DMG: 204.4%
    Level 10: MP Cost: 137, Cooldown: 5s, Target: Opponent, ATK Type: PHY, Target Count: 1, Hit Count: 9, Skill DMG: 250.5%
    Piercing Arrow (Active)
    Shoot an arrow that penetrates an enemy. Increases damage with every enemy penetrated.
    Level 1: MP Cost: 83, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 8, Skill DMG: 107.9%
    Level 10: MP Cost: 106, Cooldown: 0s, Target: Opponent, ATK Type: PHY, Target Count: 7, Hit Count: 8, Skill DMG: 126.1%
    Arrow Illusion (Active)
    Temporarily summon illusory arrows that attack surrounding enemies.
    Level 1: MP Cost: 515, Cooldown: 30s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 3, Skill DMG: 57.9%, Duration: 30s
    Level 10: MP Cost: 676, Cooldown: 30s, Target: Opponent, ATK Type: PHY, Target Count: 6, Hit Count: 3, Skill DMG: 69.1%, Duration: 30s
    Sharp Eyes (Buff)
    Penetrate the enemy with an intense glare, dealing Crit damage and decreasing incoming damage.
    Level 1: MP Cost: 226, Cooldown: 0s, Target: Self, Buff Duration: 600s, HP Recovery Increase: 155, MP Recovery Increase: 62, PHY DMG Decrease: 1.2%, Crit DMG (%): 4%, MAG DMG Decrease: 1.2%, SPD Increase: 3%
    Level 5: MP Cost: 278, Cooldown: 0s, Target: Self, Buff Duration: 1800s, HP Recovery Increase: 229, MP Recovery Increase: 92, PHY DMG Decrease: 6%, Crit DMG (%): 20%, MAG DMG Decrease: 6%, SPD Increase: 15%
    Bolt Surplus (Passive)
    Increases the attack count of skills that have an attack count of 2 or more by 1. Increases the Crit DMG and final damage of Distancing Sense.
    Level 1: Crit DMG (%): 3%, Final DMG Increase: 3%
    Level 5: Crit DMG (%): 13%, Final DMG Increase: 13%
    Last Man Standing (Passive)
    Increases final damage if these are no monsters within a certain distance of the target.
    Level 1: Final DMG Increase: 10%
    Level 5: Final DMG Increase: 30%
    Vital Hunter (Passive)
    Increases Crit DMG when attacking enemies at a certain distance.
    Level 1: Crit DMG (%): 6%
    Level 5: Crit DMG (%): 14%
    Crossbow Expert (Passive)
    Practice using your crossbow to increase DMG.
    Level 1: PHY DMG Increase: 1.6%
    Level 5: PHY DMG Increase: 8%
    Illusion Step (Passive)
    Relies on your agility to reduce incoming damage from boss monsters.
    Level 1: Boss DEF Increase: 0.8%, Player DEF Increase: 0.8%
    Level 5: Boss DEF Increase: 4%, Player DEF Increase: 4%
    MARKSMAN HYPER SKILLS
    High Speed Shot (Active)
    Required Level: 170
    Focus your mind and defeat any enemy within range with a single strike.
    Level 1: MP Cost: 562, Cooldown: 14s, Target: Opponent, ATK Type: PHY, Target Count: 12, Hit Count: 6, Skill DMG: 450%
    Bullseye Shot (Buff)
    Required Level: 150
    Use spectacular focus to discern your opponent’s weakness.
    Level 1: MP Cost: 664, Cooldown: 300s, Target: Self, Buff Duration: 180s, Crit Rate: 10%, PHY ATK Increase: 10%, PHY DMG Increase: 10%
    Epic Adventure (Buff)
    Required Level: 200
    An exclusive buff for legendary Explorers who have traveled to all corners of Maple World. Cannot be used during auto-battle.
    Level 1: MP Cost: 880, Cooldown: 300s, Target: Party/Explorer, Buff Duration: 180s, Crit DMG: 20%
    Sharp Eyes – Enhance
    Required Level: 141
    Adds a PHY DMG Increase to Sharp Eyes.
    Level 1: PHY ATK Increase: 10%
    Sharp Eyes – Crit DMG
    Required Level: 141
    Adds a Crit DMG Increase to Sharp Eyes.
    Level 1: Crit DMG (%): 10%
    Piercing Arrow – Reinforce
    Required Level: 141
    Increases the final damage of Piercing Arrow.
    Level 1: Final DMG Increase: 10%
    Piercing Arrow – Spread
    Required Level: 141
    Changes the number of targets of Piercing Arrow.
    Level 1: Target Count: 8
    Piercing Arrow – Extra Strike
    Required Level: 141
    Changes the hit count of Piercing Arrow.
    Level 1: Hit Count: 10
    Piercing Arrow – Boss Rush
    Required Level: 141
    Applies an additional Boss ATK Increase to Piercing Arrow.
    Level 1: Boss ATK Increase: 5%
    Snipe – Reinforce
    Required Level: 141
    Increases the final damage of Snipe.
    Level 1: Final DMG Increase: 30%
    Snipe – Cooldown Cutter
    Required Level: 141
    Changes the cooldown of Snipe.
    Level 1: Cooldown: 0s
    Snipe – Boss Rush
    Required Level: 141
    Applies an additional Boss ATK to Snipe.
    Level 1: Boss ATK Increase: 20%