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OverviewCLASS: Explorer MapleStory M Explorer Magician Ice/Lightning Arch Mage: A Magician who wields the powers of ice and lighting! A Magician who wields flashy spells that freeze and zap enemies. Those monsters are in |
MapleStory M Ice/Lightning Archmage Video
[youtube “https://youtu.be/cKzaXyfAirU”]
Ice/Lightning 1st Job Skills
Energy Bolt (Active)
Spend MP to blast one target and deal explosive damage to the 5 nearest enemies.
Level 1: MP Cost: 7, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 78.1%
Level 10: MP Cost: 45, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 146.2%
Teleport (Active)
Teleports a short distance. Cannot be used during auto-battle.
Level 1: MP Cost: 0, Cooldown: 0.5s, Left-Right Movement Range: 122, Up-Down Movement Range: 255
Level 5: MP Cost: 0, Cooldown: 0.5s, Left-Right Movement Range: 170, Up-Down Movement Range: 275
Magic Guard (Buff)
Convert a portion of incoming damage to MP. Cannot be used during auto-battle.
Level 1: MP Cost: 8, Cooldown: 0s, Target: Self, Buff Duration: 600s, Damage Taken as MP: 10%
Level 5: MP Cost: 25, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Damage Taken as MP: 30%
Maple Tree Festival (Passive)
Receive the blessings of the Maple Tree to activate ability.
– PHY ATK Increase (Physical Attack Increase): 3.5%
– PHY DEF Increase (Physical Defense Increase): 3.5%
– MAG ATK Increase (Magic Attack Increase): 3.5%
– MAG DEF Increase (Magic Defense Increase): 3.5%
– EVD (Evade): 3.5%
– KBK RES (Knockback Resistance): 2
– CRIT Rate (Critical Rate): 4.5%
– CRIT DMG (Critical Damage): 2%
– EXP Increase (Experience Increase): 2%
– SPD Increase (Speed Increase): 3.5%
Magic Armor (Passive)
Condense raw magic into armor, increasing defense.
Level 1: Physical Defense +1.8%, Magic Defense +1.8%
Level 5: Physical Defense +9%, Magic Defense +9%
MP Increase (Passive)
Permanently increase MaxMP.
Level 1: MaxMP +24, MP Recovery +1 per 5 sec
Level 5: MaxMP +203, MP Recovery +7 per 5 sec
Ice/Lightning Arch Mage 1st Job Skill Build Guide: Everything maxed.
0. All 1st Job skills automatically get +1 Skill Points upon reaching Level 10
1. Energy Bolt (MAX)
2. MP Increase (MAX)
3. Magic Guard (MAX)
4. Magic Armor (MAX)
5. Teleport (MAX)
Ice/Lightning 2nd Job Skills
Cold Beam (Active)
Drop large shards of ice to damage and freeze enemies.
Level 1: MAG Attribute: Ice, MP Cost: 48, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 3, Skill DMG: 43.2%
Level 10: MAG Attribute: Ice, MP Cost: 86, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 3, Skill DMG: 62.9%
Thunder Bolt (Active)
Protect yourself with a strong magnetic field, dropping lightning onto enemies.
Level 1: MAG Attribute: Lightning, MP Cost: 44, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 3, Skill DMG: 43.2%
Level 10: MAG Attribute: Lightning, MP Cost: 79, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 3, Skill DMG: 62.9%
Piercing Cold (Buff)
Damage aand freeze anything within the distance you teleport. Cannot be used during auto-battle.
Level 1: MP Cost: 44, Cooldown: 0s, Target: Self, Buff Duration: 600s, Skill DMG: 22.6%, Duration: 7s, Cannot be used during auto-battle.
Level 5: MP Cost: 60, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Skill DMG: 22.6%, Duration: 7s, Cannot be used during auto-battle.
Magic Booster (Buff)
Use your powerful mental abilities to temporarily increase Attack Speed. Cannot be used during auto-battle.
Level 1: MP Cost: 44, Cooldown: 0s, Target: Self, Buff Duration: 600s
Level 5: MP Cost: 70, Cooldown: 0s, Target: Self, Buff Duration: 1800s
Meditation (Buff)
Harness your inner concentration and temporarily increase MP of all party members. Cannot be used during auto-battle.
Level 1: MP Cost: 44, Cooldown: 0s, Target: Party, Buff Duration: 300s, MAG DMG Increase: 2%
Level 5: MP Cost: 70, Cooldown: 0s, Target: Party, Buff Duration: 300s, MAG DMG Increase: 10%
Freezing Crush (Passive)
Increases Crit DMG when attacking Frozen enemies. Final Damage increases when using Thunder attacks, but this removes one stack of Freeze.
Level 1: Crit DMG: 0.5%, Final DMG Increase: 2%
Level 5: Crit DMG: 2.5%, Final DMG Increase: 2%
MP Eater (Passive)
Recover MP when using skills.
Level 1: MP Recovery: 0.2%
Level 5: MP Recovery: 1%
Spell Mastery (Passive)
Protect your mortal form with magic, increasing defense.
Level 1: HP Recovery Increase: 10, MaxHP +2%
Level 5: HP Recovery Increase: 50, MaxHP +10
High Wisdom (Passive)
Sharpen your mind to increase DMG.
Level 1: Magic Damage +0.8%, Movement Speed +3%
Level 5: Magic Damage +4%, Movement Speed +15%
Ice/Lightning Arch Mage 2nd Job Skill Build Guide: Everything maxed.
0. All 2nd Job skills automatically get +1 Skill Points upon reaching Level 30
1. Freezing Crush (MAX)
2. High Wisdom (MAX)
3. Thunder Bolt (MAX)
4. MP Eater (MAX)
6. Spell Mastery (MAX)
7. Magic Booster (MAX)
8. Cold Beam (MAX)
9. Piercing Cold (MAX)
Ice/Lightning 3rd Job Skills
Ice Strike (Active)
Surround yourself in an Ice Storm, attacking and freezing multiple enemies.
Level 1: MAG Attribute: Ice, MP Cost: 90, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 6, Hit Count: 4, Skill DMG: 74.6%
Level 10: MAG Attribute: Ice, MP Cost: 134, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 6, Hit Count: 4, Skill DMG: 93.7%
Glacier Chain (Active)
Send forth a frozen chain, pulling in multiple enemies to damage and freeze them.
Level 1: MAG Attribute: Ice, MP Cost: 90, Cooldown: 5s, Target: Opponent, ATK Type: MAG, Target Count: 6, Hit Count: 3, Skill DMG: 159.2%
Level 10: MAG Attribute: Ice, MP Cost: 134, Cooldown: 5s, Target: Opponent, ATK Type: MAG, Target Count: 6, Hit Count: 3, Skill DMG: 200%
Thunder Storm (Active)
Summons Lightning Storm, dealing more damage when there are fewer enemies.
Level 1: MAG Attribute: Lightning, MP Cost: 90, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 3, Skill DMG: 28.5%, Duration: 600s
Level 5: MAG Attribute: Lightning, MP Cost: 121, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 3, Skill DMG: 33.6%, Duration: 600s
Elemental Decrease (Buff)
Temporarily increase MAG DMG. Cannot be used during auto-battle.
Level 1: MP Cost: 91, Cooldown: 0s, Target: Self, Buff Duration: 600s, MAG DMG Increase: 2.4%
Level 5: MP Cost: 122, Cooldown: 0s, Target: Self, Buff Duration: 1800s, MAG DMG Increase: 12%
Teleport Mastery (Buff)
Temporarily allows Teleportation to damage 5 enemies on arrival at the cost of additional MP. Cannot be used during auto-battle.
Level 1: MP Cost: 87, Cooldown: 0s, Buff Duration: 600s, Skill Damage: 29.4%
Level 5: MP Cost: ???, Cooldown: 0s, Buff Duration: 1800s, Skill Damage: ???%
Elemental Adaptation (Ice/Lightning) (Buff)
Cast a protective shield that ignores fatal abnormal conditions. Cannot be used during auto-battle.
Level 1: MP Cost: 92, Cooldown: 50s, Target: Self, Buff Duration: 10s.
Level 5: MP Cost: 123, Cooldown: 30s, Target: Self, Buff Duration: 10s.
Element Amplification (Passive)
Boosts all MAG ATK damage by consuming more MP.
Level 1: MAG DMG Increase: 3%, MP Consumption Increase: 10%
Level 5: MAG DMG Increase: 15%, MP Consumption Increase: 30%
Magic Dominance (Passive)
Research arcane secrets to increase Crit DMG for MAG attacks.
Level 1: Crit Rate: 0.4%, Crit DMG: 2%
Level 5: Crit Rate: 2%, Crit DMG: 10%
Extreme Magic (Ice/Lightning) (Passive)
Deals additional damage when attacking enemies afflicted with stun, darkness, or frozen status.
Level 1: Additional Damage: 2%
Level 5: Additional Damage: 10%
Shatter (Passive)
Permanently increases MAG ATK and decreases the frozen monster’s DMG Decrease effect.
Level 1: MAG ATK Increase: 2.7%, PHY DMG Decrease: -1%, MAG DMG Decrease: -1%
Level 5: MAG ATK Increase: 13.5%, PHY DMG Decrease: -3%, MAG DMG Decrease: -3%
Ice/Lightning 3rd Job Skill Build Guide: Everything maxed.
0. All 3rd Job skills automatically get +1 Skill Points upon reaching Level 60
1. Shatter (MAX)
2. Elemental Decrease (MAX)
3. Element Amplification (MAX)
4. Ice Strike (MAX)
5. Glacier Chain (MAX)
6. Magic Dominance (MAX)
7. Extreme Magic (Ice/Lightning) (MAX)
8. Thunder Storm (MAX)
9. Teleport Mastery (MAX)
10. Elemental Adaptation (Ice/Lightning) (MAX)
Ice/Lightning 4th Job Skills
Chain Lightning
Stuns the target by shooting high voltage current. Chain Lightning attacks up to 5 nearby enemies, as well as increasing Crit Rate.
Level 1: MAG Attribute: Lightning, MP Cost: 146, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 1, Hit Count: 8, Skill DMG: 84.1%, Crit Rate: 2%, Stun Time: 2s
Level 10: MAG Attribute: Lightning, MP Cost: 199, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 1, Hit Count: 8, Skill DMG: 103.2%, Crit Rate: 20%, Stun Time: 2s
Frozen Orb
Spreads Ice Framents and creates a Fropzen Orb that can attack nearby enemies, knocking them forward.
Level 1: MAG Attribute: Ice, MP Cost: 146, Cooldown: 5s, Target: Opponent, ATK Type: MAG, Target Count: 7, Hit Count: 3, Skill DMG: 117.8%, Duration: 8s
Level 10: MAG Attribute: Ice, MP Cost: ???, Cooldown: 5s, Target: Opponent, ATK Type: MAG, Target Count: 7, Hit Count: 3, Skill DMG: ???%, Duration: 8s
Blizzard
Drops an Ice Spear from the sky, dealing powerful Cold damage to multiple enemies. Drops a small Blizzard, dealing additional damage when attacking with other active skills during the Blizzard cooldown.
Level 1: MAG Attribute: Ice, MP Cost: 81, Cooldown: 20s, Target: Opponent, ATK Type: MAG, Target Count: 15, Hit Count: 7, Skill DMG: 151.5%, Small Blizzard DMG: 80.8%
Level 10: MAG Attribute: Ice, MP Cost: 111, Cooldown: 20s, Target: Opponent, ATK Type: MAG, Target Count: 15, Hit Count: 7, Skill DMG: 185.7%, Small Blizzard DMG: 99%
Freezing Breath
Attacks enemies with strong, icy energy. Tap skill key to shoot contijnous blasts of cold while consuming MP. The skill does not cause knock back.
Level 1: MAG Attribute: Ice, MP Cost: 135, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 7, Max Breath Count: 30, Skill DMG: 151.5%
Level 10: MAG Attribute: Ice, MP Cost: ???, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 7, Max Breath Count: 30, Skill DMG: ???%
Elquines
Temporarily summon Elquines. Elquines can attack multiple enemies at once, freezing them.
Level 1: MP Cost: 135, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 3, Hit Count: 2, Skill DMG: 55.1%, Duration: 600s
Level 10: MP Cost: ???, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 3, Hit Count: 2, Skill DMG: ???%, Duration: 600s
Infinity
Temporarily increase DMG. Cannot be used during auto-battle.
Level 1: MP Cost: 140, Cooldown: 0s, Target: Self, Buff Duration: 600s, PEN Rate: 1%, Boss ATK Increase: 1.6%, Player ATK Increase: 1.6%
Level 5: MP Cost: ???, Cooldown: 0s, Target: Self, Buff Duration: 1800s, PEN Rate: 5%, Boss ATK Increase: 8%, Player ATK Increase: 8%
Frost Clutch
Empowers Freezing Crush.
Level 1: Crit DMG: 0.5%, Final DMG Increase: 2%
Level 5: Crit DMG: 2.5%, Final DMG Increase: 2%
Buff Mastery
Research obscure ancient magic and discover a way to reduce incoming damage.
Level 1: PHY DMG Decrease: 0.8%, MAG DMG Decrease: 0.8%, Boss DEF Increase: 0.8%, Player DEF Increase: 0.8%
Level 5: PHY DMG Decrease: 4%, MAG DMG Decrease: 4%, Boss DEF Increase: 4%, Player DEF Increase: 4%
Arcane Aim
Increases ATK incrementally when attacking. Can stack up to 5 times.
Level 1: Activation Chance: 10%, MAG ATK Increase: 1%
Level 5: Activation Chance: 20%, MAG ATK Increase: 3%
Ice/Lightning Arch Mage 4th Job Skill Build Guide: Everything maxed.
0. All 4th Job skills automatically get +1 Skill Points upon reaching Level 100
1. Chain Lightning (MAX)
2. Blizzard (MAX)
3. Arcane Aim (MAX)
4. Frost Clutch (MAX)
5. Infinity (MAX)
6. Freezing Breath (MAX)
7. Buff Mastery (MAX)
8. Elquines (MAX)
9. Frozen Orb (MAX)
Explanation:
Ice/Lightning Archmage primary attacking skill will be Chain Lightning and Freezing Breath. Chain Lightning skill is used for training/mobbing while Freezing Breath is used for bossing. Freezing Breath allows Ice/Lightning mage to inflict constant damage towards enemies without any delay whereas Chain Lightning is great for quick monster elimination when they are spread wide across the map. First, max Chain Lightning skill to allow you to 1 hit KO enemies
Ice/Lightning Hyper Skills
Lightning Orb (Active)
Required Level: 170
Creates an electrical orb in front of user, dealing continous damage. Tap skill key to constantly attack while consuming MP. You will not experience knock back while using. Increases Abnormal Status resistance to 100%.
Level 1: MAG Attribute: Lightning, MP Cost: 226, Cooldown: 25s, Target: Opponent, ATK Type: MAG, Target Count: 10, Max Lightning Count: 30, Skill DMG: 225%
Absolute Zero Aura (Buff)
Required Level: 150
Create an unbreakable shield of icy air that surrounds allies and caster. Activates an additional buff which periodically freezes nearby enemies. Cannot be used during auto-battle
Level 1: MP Cost: 200, Cooldown: 0s, Target: Party, Buff Duration: Unlimited, KBK RES: 10, Abnormal Status RES: 10%
Epic Adventure (Buff)
Required Level: 200
An exclusive buff for legendary Explorers who have traveled to all corners of Maple World. Cannot be used during auto-battle.
Level 1: MP Cost: 265, Cooldown: 300s, Target: Party/Explorer, Buff Duration: 180s, Crit DMG: 30%
Freezing Breath – Reinforce (Passive)
Required Level: 141
Freezing Breath Final Damage +20%
Freezing Breath – Boss Rush (Passive)
Required Level: 141
Freezing Breath Boss ATK +20%
Freezing Breath – Critical Damage (Passive)
Required Level: 141
Freezing Breath Crit DMG +20%
Chain Lightning – Reinforce (Passive)
Required Level: 141
Chain Lightning Final Damage +20%
Chain Lightning – Spread (Passive)
Required Level: 141
Chain Lightning Jump Count +1
Chain Lightning – Extra Strike (Passive)
Required Level: 141
Chain Lightning Number of Hits is set to 6
Frozen Orb – Reinforce (Passive)
Required Level: 141
Frozen Orb Final Damage +20%
Frozen Orb – Spread (Passive)
Required Level: 141
Frozen Orb Target Count is set to 8
Frozen Orb – Critical Damage (Passive)
Required Level: 141
Frozen Orb Crit DMG +20%
Ice/Lightning Hyper Skill Build Guide:
1. Chain Lightning – Extra Strike
2. Chain Lightning – Reinforce
3. Chain Lightning – Spread
4. Freezing Breath – Reinforce
5. Freezing Breath – Boss Rush
6. Absolute Zero Aura
7. Lightning Orb
8. Epic Adventure
Additional Information
Ayumilove MapleStory M Ice/Lightning Mage Star Force Training Hot Time Event
[youtube “https://youtu.be/gSU4HKJIaBg”]
Where I can find a training guide for I/L MAge?
Oeps typo can you
Hey, dan hou update the hyperskills? Thnx
@ILLex: I have updated the guide to consider Hyper Skill for Frozen Breath after testing the Ice/Lightning mage in-game.
Why for hyper skill frozen breath is not considered?