MapleStory M Fire/Poison Arch Mage Skills Build Guide

MapleStory M Explorer Magician Fire/Poison Arch Mage

Overview

CLASS: Explorer
EQUIPMENT TYPE: Magician
PRIMARY WEAPON: Staff
LINK SKILLS: ???
JOB SKILLS: 1st Job2nd Job3rd Job4th JobHyper Skills

MapleStory M Explorer Magician Fire/Poison Arch Mage: Incinerate or contaminate? You decide! Go bright or blight with flickering flames and deadly poisons to inflict all manner of devastating continuous damage debuffs.

Fire/Poison 1st Job Skills

Energy Bolt (Active)
Fire a sphere of magic that deals damage to a single enemy and erupts to deal explosion damage to S surrounding enemies.
Level 1: MP Cost: 2, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 140.4%
Level 10: MP Cost: 12, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 167.4%

Teleport (Active)
Teleports a short distance. Cannot be used during auto-battle.
Level 1: MP Cost: 1, Cooldown: 0.5s, Left-Right Movement Range: 122, Up-Down Movement Range: 255
Level 5: MP Cost: 7, Cooldown: 0.5s, Left-Right Movement Range: 170, Up-Down Movement Range: 275

Magic Guard (Buff)
Convert a portion of incoming damage to MP. Cannot be used during auto-battle.
Level 1: MP Cost: 10, Cooldown: 0s, Target: Self, Buff Duration: 600s, Damage Taken as MP: 10%
Level 5: MP Cost: 51, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Damage Taken as MP: 30%

Maple Tree Festival (Passive)
Receive the blessings of the Maple Tree to activate ability.
– PHY ATK Increase (Physical Attack Increase): 3.5%
– PHY DEF Increase (Physical Defense Increase): 3.5%
– MAG ATK Increase (Magic Attack Increase): 3.5%
– MAG DEF Increase (Magic Defense Increase): 3.5%
– EVD (Evade): 3.5%
– KBK RES (Knockback Resistance): 2
– CRIT Rate (Critical Rate): 4.5%
– CRIT DMG (Critical Damage): 2%
– EXP Increase (Experience Increase): 2%
– SPD Increase (Speed Increase): 3.5%

Magic Armor (Passive)
Condense raw magic into armor, increasing defense.
Level 1: Physical Defense +1.8%, Magic Defense +1.8%
Level 5: Physical Defense +9%, Magic Defense +9%

MP Increase (Passive)
Permanently increase Max MP.
Level 1: Max MP +4%, MP Recovery +1
Level 5: Max MP +20%, MP Recovery +5

Fire/Poison Arch Mage 1st Job Skill Build Guide: Everything maxed.
0. All 1st Job skills automatically get +1 Skill Points upon reaching Level 10
1. Energy Bolt (MAX)
2. MP Increase (MAX)
3. Magic Guard (MAX)
4. Magic Armor (MAX)
5. Teleport (MAX)

Fire/Poison 2nd Job Skills

Flame Orb (Active)
Fire a burning orb that damages enemies in front of you.
Level 1: MAG Attribute: Fire, MP Cost: 16, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 5, Hit Count: 2, Skill Damage: 36.3%
Level 10: MAG Attribute: Fire, MP Cost: 2, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 5, Hit Count: 2, Skill Damage: 140.4%

Poison Breath (Active)
Conjure and unleash poisonous droplets that hit a single enemy and inflict surrounding enemies with a continuous damage debuff. Continuous damage ignores Damage Reflection and cannot decrease HP below 1.
Level 1: MP Cost: 10, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 5, Hit Count: 1, Skill Damage: 72.2%, Continuous Damage Debuff: 8.3%, Debuff Duration: 5s
Level 10: MP Cost: 10, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 5, Hit Count: 1, Skill Damage: 72.2%, Continuous Damage Debuff: 8.3%, Debuff Duration: 5s

Ignite (Buff)
Has a chance to create damage-dealing flames whenever you attack with a fire skill. Enemies can only take damage from 1 flame at a time. Ignite ignores Damage Reflection. Cannot be used during auto-battle.
Level 1: MP Cost: 73, Cooldown: 0s, Target: Self, Buff Duration: 600s, Ignite Target: Opponent, Target Count: 5, Hit Count: 1, Skill DMG: 30.8%, Ignite Duration: 12s
Level 5: MP Cost: 73, Cooldown: 0s, Target: Self, Buff Duration: 600s, Ignite Target: Opponent, Target Count: 5, Hit Count: 1, Skill DMG: 30.8%, Ignite Duration: 12s

Magic Booster (Buff)
Focus the mind to briefly increase ATK SPD. Cannot be used during auto-battle.
Level 1: MP Cost: 73, Cooldown: 0s, Target: Self, Buff Duration 600s
Level 5: MP Cost: 73, Cooldown: 0s, Target: Self, Buff Duration 600s

Meditation (Buff)
Focus the mind to briefly increase the MP of all party members. Cannot be used during auto-battle.
Level 1: MP Cost: 73, Cooldown: 0s, Target: Party, Buff Duration: 300s, MAG DMG Increase: 2%
Level 5: MP Cost: 73, Cooldown: 0s, Target: Party, Buff Duration: 300s, MAG DMG Increase: 2%

Elemental Drain (Passive)
Increases MAG DMG based on the number of continuous damage debuffs inflicted on enemies. Stack effect is still applied even if a debuff from the same skill is inflicted on multiple enemies. Can stack up to 5 times.
Level 1: Increases MAG DMG at 1/2/3/4/5 stack 0.2/0.5/0.9/1.4/2%
Level 5: Increases MAG DMG at 1/2/3/4/5 stack 0.2/0.5/0.9/1.4/2%

MP Eater (Passive)
Restores some MP when skills are used.
Level 1: MP Recovery 0.2%
Level 5: MP Recovery 0.2%

Spell Mastery (Passive)
Convert raw magic into armor to increase DEF.
Level 1: HP Recovery Increase: 20, Max HP: 2%
Level 5: HP Recovery Increase: 20, Max HP: 2%

High Wisdom (Passive)
Sharpen focus to increase DMG.
Level 1: MAG DMG Increase: 1.6%, SPD Increase: 3%
Level 5: MAG DMG Increase: 1.6%, SPD Increase: 3%

Fire/Poison Arch Mage 2nd Job Skill Build Guide: Everything maxed.
0. All 2nd Job skills automatically get +1 Skill Points upon reaching Level 30
1. Flame Orb (MAX)
2. Meditation (MAX)
3. Magic Booster (MAX)
4. High Wisdom (MAX)
5. Spell Mastery (MAX)
6. MP Eater (MAX)
7. Poison Breath (MAX)
8. Elemental Drain (MAX)

Fire/Poison 3rd Job Skills

Explosion (Active)
Generate a massive blast from your body to damage nearby enemies.
Level 1: MAG Attribute: Fire, MP Cost: 48, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 6, Hit Count: 2, Skill DMG: 139.6%
Level 10: MAG Attribute: Fire, MP Cost: 48, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 6, Hit Count: 2, Skill DMG: 139.6%

Poison Mist (Active)
Unleash poisonous mist that damages and poisons enemies, inflicting them with a continuous damage debuff. Continuous damage ignores Damage Reflection and cannot decrease HP below 1.
Level 1: MP Cost: 48, Cooldown 0s, Target: Opponent, ATK Type: MAG, Target Count: 6, Hit Count: 1, Skill DMG: 217.7%, Continuous Damage Debuff: 26.2%, Debuff Duration: 3s, Poison Mist Duration: 5s
Level 10: MP Cost: 48, Cooldown 0s, Target: Opponent, ATK Type: MAG, Target Count: 6, Hit Count: 1, Skill DMG: 217.7%, Continuous Damage Debuff: 26.2%, Debuff Duration: 3s, Poison Mist Duration: 5s

Viral Slime (Active)
Summon Slimes that deal continuous damage until their target dies, then split into 2 to find new victims. The Slimes all disappear after a short time. Continuous damage ignores Damage Reflection.
Level 1: MP Cost: 208, Cooldown: 50s, Target: Opponent, ATK Type: MAG, Target Count: 1, Hit Count: 1, Continuous Damage Debuff: 49.8%, Max Division: 10, Duration 30s
Level 5: MP Cost: 208, Cooldown: 50s, Target: Opponent, ATK Type: MAG, Target Count: 1, Hit Count: 1, Continuous Damage Debuff: 49.8%, Max Division: 10, Duration 30s

Elemental Decrease (Buff)
Temporarily increase MAG DMG. Cannot be used during auto-battle.
Level 1: MP Cost: 151, Cooldown 0s, Target: Self, Buff Duration: 600s, MAG DMG Increase: 3%
Level 5: MP Cost: 151, Cooldown 0s, Target: Self, Buff Duration: 600s, MAG DMG Increase: 3%

Teleport Mastery (Buff)
Teleport a short distance to deal damage to surrounding enemies and inflict them with a continuous damage debuff. Continuous damage ignores Damage Reflection and cannot decrease HP below 1. Cannot be used during auto-battle.
Level 1: MP Cost: 144, Cooldown: 0s, Target: Self, Buff Duration: 600s, Teleport to Target Opponent, Target Count: 5, Hit Count: 1, Skill DMG: 23.8%, Continuous Damage Debuff: 8.1%, Debuff Duration: 3s
Level 5: MP Cost: 144, Cooldown: 0s, Target: Self, Buff Duration: 600s, Teleport to Target Opponent, Target Count: 5, Hit Count: 1, Skill DMG: 23.8%, Continuous Damage Debuff: 8.1%, Debuff Duration: 3s

Elemental Adaptation (Buff)
Conjure a temporary protective shield that nullifies abnormal conditions. Has a chance to reactivate when the duration expires (up to 2 times). Cannot be used during auto-battle.
Level 1: MP Cost: 153, Cooldown: 80s, Target: Self, Buff Duration: 8s, Protective Shield Recast Chance 60%, Max Recast: 2
Level 5: MP Cost: 153, Cooldown: 80s, Target: Self, Buff Duration: 8s, Protective Shield Recast Chance 60%, Max Recast: 2

Element Amplification (Passive)
Boosts all MAG ATK damage by expending more MP.
Level 1: MAG DMG Increase: 3%, MP Consumption Increase: 10%
Level 5: MAG DMG Increase: 3%, MP Consumption Increase: 10%

Arcane Overdrive (Passive)
Research arcane secrets to increase Crit Rate and Crit DMG.
Level 1: Crit Rate 0.4%, Crit DMG (%) 2%
Level 5: Crit Rate 0.4%, Crit DMG (%) 2%

Burning Magic (Passive)
Increases the duration of all continuous damage debuffs in effect while dealing additional damage to enemies afflicted with the stun or darkness status.
Level 1: Debuff Duration Increase: 15, Additional DMG: 2%
Level 5: Debuff Duration Increase: 15, Additional DMG: 2%

Mana Burn (Passive)
Provides a chance for you to enter a temporary fury that increases Crit DMG by continuously draining MP.
Level 1: Activation Chance 5%, Crit DMG (%): 3%, MP Cost per Sec: 2%, Cooldown 20s
Level 5: Activation Chance 5%, Crit DMG (%): 3%, MP Cost per Sec: 2%, Cooldown 20s

Fire/Poison 3rd Job Skill Build Guide: Everything maxed.
0. All 3rd Job skills automatically get +1 Skill Points upon reaching Level 60
1. Explosion (MAX)
2. Element Amplification (MAX)
3. Arcane Overdrive (MAX)
4. Burning Magic (MAX)
5. Elemental Decrease (MAX)
6. Teleport Mastery (MAX)
7. Elemental Adaptation (MAX)
8. Mana Burn (MAX)
9. Poison Mist (MAX)
10. Viral Slime (MAX)

Fire/Poison 4th Job Skills

Paralyze (Active)
Use intense flames to damage and stun enemies in front of you, inflicting them with a continuous damage debuff. Continuous damage ignores Damage Reflection and cannot decrease HP below 1.
Level 1: MAG Attribute: Fire, MP Cost: 35, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 7, Hit Count: 8, Skill DMG: 51.6%, Continuous Damage Debuff 63.7%, Debuff Duration: 3s
Level 10: MAG Attribute: Fire, MP Cost: 35, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 7, Hit Count: 8, Skill DMG: 51.6%, Continuous Damage Debuff 63.7%, Debuff Duration: 3s

Meteor Shower (Active)
Summon mighty meteors that rain down on enemies in a large area. During the skill’s cooldown, 1 small meteorite falls onto an enemy for every other attack you make.
Level 1: MAG Attribute: Fire, MP Cost: 201, Cooldown: 20s, Target Opponent, ATK Type MAG, Target Count 15, Hit Count 7, Skill DMG 164.4%, Meteorite Damage 87.8%
Level 10: MAG Attribute: Fire, MP Cost: 201, Cooldown: 20s, Target Opponent, ATK Type MAG, Target Count 15, Hit Count 7, Skill DMG 164.4%, Meteorite Damage 87.8%

Mist Eruption (Active)
Unleash a poisonous mist that deals extra damage for each continuous damage debuff in effect. Attacking enemies with these debuffs resets the cooldown of Flame Haze, and attacking enemies with 5 or more debuffs decreases the cooldown of Mist Eruption.
Level 1: MP Cost: 155, Cooldown: 12s, Target: Opponent, ATK Type: MAG, Target Count: 7, Hit Count: 8, Skill DMG: 66.5%, Final Damage Increase per Debuff: 8%, Max Simultaneous Explosion Count: 6
Level 10: MP Cost: 155, Cooldown: 12s, Target: Opponent, ATK Type: MAG, Target Count: 7, Hit Count: 8, Skill DMG: 66.5%, Final Damage Increase per Debuff: 8%, Max Simultaneous Explosion Count: 6

Flame Haze (Active)
Blast a single enemy with a burning sphere, dealing damage, stunning the target, and nullifying their collision damage. If the attack lands, it also creates a poisonous mist that surrounds the target and inflicts surrounding enemies with a continuous damage debuff. If the attack misses, the poisonous gas surrounds you instead. Continuous damage ignores Damage Reflection and cannot decrease HP below 1.
Level 1: MAG Attribute: Fire, MP Cost: 142, Cooldown: 10s, Target: Opponent, ATK Type: MAG, Target Count: 1, Hit Count: 8, Skill DMG: 165.8%, Continuous Damage Debuff: 126.4%, Debuff Duration: 5s, Slow Decrease -5%
Level 10: MAG Attribute: Fire, MP Cost: 142, Cooldown: 10s, Target: Opponent, ATK Type: MAG, Target Count: 1, Hit Count: 8, Skill DMG: 165.8%, Continuous Damage Debuff: 126.4%, Debuff Duration: 5s, Slow Decrease -5%

Ifrit (Active)
Summon an Ifrit that attacks enemies and inflicts them with a continuous damage debuff. Continuous damage ignores Damage Reflection and cannot decrease HP below 1.
Level 1: MP Cost: 45, Cooldown 0s, Target: Opponent, ATK Type: MAG, Target Count: 3, Hit Count: 1, Skill DMG: 55.4%, Continuous Damage Debuff: 15.6%, Debuff Duration: 3s
Level 5: MP Cost: 45, Cooldown 0s, Target: Opponent, ATK Type: MAG, Target Count: 3, Hit Count: 1, Skill DMG: 55.4%, Continuous Damage Debuff: 15.6%, Debuff Duration: 3s

Fire/Poison Arch Mage 4th Job Skill Build Guide: Everything maxed.
0. All 4th Job skills automatically get +1 Skill Points upon reaching Level 100
1. Paralyze (MAX)
2. Fervent Drain (MAX)
3. Arcane Aim (MAX)
4. Buff Mastery (MAX)
5. Infinity (MAX)
6. Meteor Shower (MAX)
7. Mist Eruption (MAX)
8. Flame Haze (MAX)
9. Ifrit (MAX)

Fire/Poison Hyper Skills

Megiddo Flame (Active)
Required Level: 170
Unleash a soul flame that deals damage to a single enemy and, inflicts them with a continuous damage debuff. Continuous, damage ignores Damage Reflection and cannot decrease HP below, 1.
Level 1: MP Cost: 671, Cooldown 20s, Target: Opponent, ATK Type: MAG, Target Count: 1, Hit Count: 12, Skill DMG: 112.8%, Continuous Damage Debuff: 150.3%, Debuff Duration: 20s

Inferno Aura (Buff)
Required Level: 150
Conjure a fortress of fire that scorches enemies. Ignores Damage Reflection. Cannot be used during auto-battle.
Level 1: MP Cost: 664, Cooldown 0s, Target: Self, Buff Duration: Unlimited, Target Count: 8, Hit Count: 2, Skill DMG: 150.3%

Epic Adventure (Buff)
Required Level: 200
An exclusive buff for legendary Explorers who have traveled to all corners of Maple World. Cannot be used during auto-battle.
Level 1: MP Cost: 880, Cooldown 300s, Target: Party/Explorer, Buff Duration 180s, Crit DMG (%) 30%

Poison Mist – Reinforce (Passive)
Required Level: 141
Enhances the final damage of Poison Mist. Final Damage Increase 20%

Poison Mist – Aftermath (Passive)
Required Level: 141
Increases the debuff duration of Poison Mist. Debuff Duration Increase 5s

Poison Mist – Cripple (Passive)
Required Level: 141
Increases the continuous damage of Poison Mist’s debuff. Continuous Damage Increase 20%

Paralyze – Reinforce (Passive)
Required Level: 141
Enhances the final damage of Paralyze. Final Damage Increase 20%

Paralyze – Aftermath (Passive)
Required Level: 141
Increases the continuous damage of Paralyze’s debuff. Continuous Damage Increase 20%

Paralyze – Extra Strike (Passive)
Required Level: 141
Increases the hit count of Paralyze by 1.

Mist Eruption – Reinforce (Passive)
Required Level: 141
Increases the final damage of Mist Eruption. Final Damage Increase 20%

Mist Eruption – Crit DMG (Passive)
Required Level: 141
Adds Crit damage to Mist Eruption. Crit DMG 20%

Mist Eruption – Cooldown Cutter (Passive)
Required Level: 141
Decreases the cooldown of Mist Eruption. Cooldown Decrease 6s

Fire/Poison Hyper Skill Build Guide:
1. Paralyze – Reinforce
2. Paralyze – Aftermath
3. Paralyze – Extra Strike
4. Poison Mist – Aftermath
5. Poison Mist – Cripple
6. Inferno Aura
7. Megiddo Flame
8. Epic Adventure

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