MapleStory M Dark Knight Skills Build Guide

MapleStory Warrior Dark Knight Dark Knights are the ultimate tanks of MapleStory M. They have high Defense and Health Points. Use them to soak up damage. Mega beefy tanks with ridiculous strength and endless HP! Everyboth knows that Warriors are super strong and chock-full of HP, but have you heard about their skills? Witha few advanced techniques powering up their already devastating blows, these Explorers go from intimidating to downright terrifying. Enemies beware!

Dark Knight Overview

CLASS: Explorer
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: Spear
LINK SKILLS: PHY DEF (50/100)
JOB SKILLS: I: Dark KnightII: Dark KnightIII: Dark KnightIV: Dark KnightHyper Skills

MapleStory M Dark Knight Videos

Ayumilove MapleStory M Dark Knight 1st 2nd 3rd 4th Job Skills Preview

Dark Knight 1st Job Skills (Level 1-29)

Slash Blast Slash Blast (Active)
Spend MP to attack all nearby enemies at once.
Level 1: MP Cost: 2, Cooldown: 0s, Target: Opponent, Attack Type: PHY, Target Count: 6, Hits: 1, Damage: 150%
Level 10: MP Cost: 47, Cooldown: 0s, Target: Opponent, Attack Type: PHY, Target Count: 6, Hits: 1, Damage: 280.70%

Warrior Leap Warrior Leap (Passive)
Double jump to reach even greater heights. Jump distance increases as skill level rises.
Level 1: Double Jump Distance +160
Level 5: Double Jump Distance +480

Iron Body Iron Body (Passive)
Temper your body to make it stronger.
Level 1: MaxHP +38, MaxMP +16, Physical and Magical Defense +1.8%
Level 5: MaxHP +416, MaxMP +167, Physical and Magical Defense +9%

Warrior Mastery Warrior Mastery (Passive)
Refine your fighting art fundamentals to enhance your ATK. (PHY ATK +1.8% per level)
Level 1: Physical Attack +1.8%
Level 5: Physical Attack +9%

Dark Knight 1st Job Skill Build Guide: Everything maxed.
1. Slash Blast (MAX)
2. Warrior Mastery (MAX)
3. Warrior Leap (MAX)
4. Iron Body (MAX)

Dark Knight 2nd Job Skills (Level 30-59)

Piercing Drive Piercing Drive (Active)
Deal a powerful strike to your enemies.
Level 1: MP Cost: 38, Cooldown: 0s, Target: Opponent, Attack Type: PHY, Target Count: 8, Hits: 2, Damage: 100.5%
Level 10: MP Cost: 69, Cooldown: 0s, Target: Opponent, Attack Type: PHY, Target Count: 8, Hits: 2, Damage: 124.8%

Spear Pull Spear Pull (Active)
Thrust your weapon forward to pull in and stun enemies.
Level 1: MP Cost: 40, Cooldown: 10s, Target: Opponent, Attack Type: PHY, Target Count: 8, Hits: 1, Stun time: 2s, Damage: 288.8%
Level 10: MP Cost: 71, Cooldown: 10s, Target: Opponent, Attack Type: PHY, Target Count: 8, Hits: 1, Stun time: 2s, Damage: 342.6%

Beholder Beholder (Active)
Summons a Beholder that heals you regularly while it’s nearby.
Level 1: MP Cost: 51, Cooldown: 0s, Minion Duration: 600s, HP Recovery: 1873
Level 10: MP Cost: 81, Cooldown: 0s, Minion Duration: 600s, HP Recovery: 4650

Iron Will Iron Will (Buff)
Temporarily increase defense of party members. Cannot be used during auto-battle.
Level 1: MP Cost: ??, Cooldown: 0s, Target: Party Member, Buff Duration: 600s, Defense against Boss +1.6%, Player Defense +1.6%
Level 5: MP Cost: 77, Cooldown: 0s, Target: Party Member, Buff Duration: 1800s, Defense against Boss +8%, Player Defense +8%

Hyper Body Hyper Body (Buff)
Temporarily decrease damage taken by party members. Cannot be used during auto-battle.
Level 1: MP Cost: ??, Cooldown: 0s, Target: Party Member, Buff Duration: 600s, Absorb Physical and Magical Damage -1.2%
Level 5: MP Cost: 82, Cooldown: 0s, Target: Party Member, Buff Duration: 1800s, Absorb Physical and Magical Damage -6%

Weapon Booster Weapon Booster (Buff)
Draw energy to power up your weapon, temporarily increasing attack speed. Cannot be used during auto-battle.
Level 1: MP Cost: 47, Cooldown: 0s, Target: Self, Buff Duration: 600s
Level 5: MP Cost: 78, Cooldown: 0s, Target: Self, Buff Duration: 1800s

Weapon Mastery Weapon Mastery (Passive)
Increase the ATK of your weapon, allowing you to deal greater damage.
Level 1: Physical Damage +0.8%
Level 5: Physical Damage +4%

Physical Training Physical Training (Passive)
Thanks to your constant training, gain increased speed.
Level 1: Accuracy +0.4%, Evade +1.2%, Speed +3%
Level 5: Accuracy +2%, Evade +6%, Speed +15%

Final Attack Final Attack (Passive)
When using this skill, attacks have a chance to deal additional damage.
Level 1: Skill DMG +6.3%, Activation Chance: 10%
Level 5: Skill DMG +7.2%, Activation Chance: 30%

Dark Knight 2nd Job Skill Build Guide: Everything maxed.
1. Physical Training (MAX)
2. Weapon Mastery (MAX)
3. Final Attack (MAX)
4. Spear Pull (MAX)
5. Beholder (MAX)
6. Piercing Drive (MAX)
7. Hyper Body (MAX)
8. Iron Will (MAX)

Dark Knight 3rd Job Skills (Level 60-99)

Charge Charge (Active)
Charge forward and push back multiple enemies. Tap the Movement button twice to activate this skill.
Level 1: MP Cost: 27, Cooldown: 0s, Target: Opponent, Attack Type: PHY, Target Count: 7, Hit Count: 1, Skill DMG: 316.3%
Level 10: MP Cost: 43, Cooldown: 0s, Target: Opponent, Attack Type: PHY, Target Count: 7, Hit Count: 1, Skill DMG: 379.5%

La Mancha Spear La Mancha Spear (Active)
Swing your spear like a windmill to damage surrounding enemies, then strike it down forcefully. Damage dealt by striking the ground is greater thatn damage dealt by swinigng the spear. Long-tap the skill to continously swing the spear and consume MP.
Level 1: MP Cost: 97, Cooldown: 0s, Target: Opponent, Attack Type: PHY, Target Count: 10, Max Spin Count: 13, Skill DMG: 42.3%
Level 10: MP Cost: 144, Cooldown: 0s, Target: Opponent, Attack Type: PHY, Target Count: 10, Max Spin Count: 13, Skill DMG: 48.1%

Cross Surge Cross Surge (Buff)
Increases DMG based on current HP. When HP drops, DMG is decreased. Cannot be used during auto-battle.
Level 1: MP Cost: 88, Cooldown: 0s, Target: Self, Buff Duration: 600s, Physical Damage +2%, Absorb Physical and Magical Damage -3%
Level 5: MP Cost: 119, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Physical Damage +10%, Absorb Physical and Magical Damage -15%

Beholder Shock Beholder Shock (Passive)
Train the Beholder to occassionally let out a scream that stuns nearby enemies.
Level 1: Cooldown: 30s, target: Opponent, Target Count: 5, Stun Time: 1s
Level 5: Cooldown: 20s, target: Opponent, Target Count: 5, Stun Time: 5s

Lord of Darkness Lord of Darkness (Passive)
Use the power of darkness to deal greater damage to enemies.
Level 1: Ciritcal Rate +0.4%, Critical Damage +2%
Level 5: Ciritcal Rate +2%, Critical Damage +10%

Beholder's Buff Beholder’s Buff (Passive)
Train the Beholder to buff you periodically.
Level 1: Buff duration: 60s, MP Recovery +27
Level 5: Buff duration: 180s, MP Recovery +48

Endure Endure (Passive)
Enhances Critical Damage Resistance.
Level 1: Critical Damage Resistance +2%
Level 5: Critical Damage Resistance +10%

Dark Knight 3rd Job Skill Build Guide: Everything maxed.
1. Cross Surge (MAX)
2. Lord of Darkness (MAX)
3. Beholder’s Buff (MAX)
4. Endure (MAX)
5. La Mancha Spear (MAX)
6. Charge (MAX)
7. Beholder Shock (MAX)

Dark Knight 4th Job Skills (Level 100-150)

Dark Impale Dark Impale (Active)
Launch a flurry of attacks at multiple enemies.
Level 1: MP Cost: 189, Cooldown: 0s, Target: Opponent, Attack Type: PHY, Target Count: 8, Hit Count: 8, Skill Damage: 72.8%
Level 10: MP Cost: 288, Cooldown: 0s, Target: Opponent, Attack Type: PHY, Target Count: 8, Hit Count: 8, Skill Damage: 85.4%

Gungnir's Descent Gungnir’s Descent (Active)
Call down a giant mythical spear to damage enemies.
Level 1: MP Cost: 126, Cooldown: 10s, Target: Opponent, Attack Type: PHY, Target Count: 8, Hit Count: 10, Skill Damage: 169.4%
Level 10: MP Cost: 189, Cooldown: 10s, Target: Opponent, Attack Type: PHY, Target Count: 8, Hit Count: 10, Skill Damage: 189.2%

Magic Crash Magic Crash (Active)
Remove ATK and DEF increase buffs from your enemies. Debuffed enemeis are temporarily unable to re-apply the same buff. Cannot be used during auto-battle.
Level 1: MP Cost: 141, Cooldown: 60s, Target: Opponent, Attack Type: PHY, Target Count: 1, Duration: 10s
Level 10: MP Cost: 213, Cooldown: 60s, Target: Opponent, Attack Type: PHY, Target Count: 1, Duration: 55s

Sacrifice Sacrifice (Buff)
Absorb the Beholder, negating the cooldown of Gungnir’s Descent. Cannot be used during auto-battle.
Level 1: MP Cost: 136, Cooldown: 60s, Target: Self, Buff Duration: 4s
Level 5: MP Cost: 136, Cooldown: 60s, Target: Self, Buff Duration: 20s

Final Pact Final Pact (Buff)
When HP hits 0, the Contract of Darkness resurrects you. Cannot be used during auto-battle.
Level 1: MP Cost: 139, Cooldown: 1800s, Target: Self, Buff Duration: 200s
Level 5: MP Cost: 168, Cooldown: 1800s, Target: Self, Buff Duration: 600s

KBK RES KBK RES (Passive)
Hold your ground when struck to gain additional Knockback Resistance.
Level 1: Knockback Resistance +6
Level 5: Knockback Resistance +26

Advanced Weapon Mastery Advanced Weapon Mastery (Passive)
Push your weapon to its limit, increasing DMG.
Level 1: Penetration Rate: +0.4%, Boss Attack +0.8%, Player Attack +0.8%
Level 5: Penetration Rate +2%, Boss Attack +4%, Player Attack + 4%

Revenge of the Evil Eye Revenge of the Evil Eye (Passive)
The Beholder attacks anyone foolish enough to threaten its master, restoring 5% of the master’s HP upon hit.
Level 1: Cooldown: 5s, Skill DMG: 247.7%
Level 5: Cooldown: 5s, Skill DMG: 267.7%

Dark Knight 4th Job Skill Build Guide: Everything maxed.
1. Dark Impale (MAX)
2. Advanced Weapon Mastery (MAX)
3. Gungnir’s Descent (MAX)
4. Revenge of the Evil Eye (MAX)
5. Final Pact (MAX)
6. KBK RES (MAX)
7. Magic Crash (MAX)
8. Sacrifice (MAX)

Additional Information

Dark Knight Changelog

MapleStory M Updates – Skill Balancing and Horntail Boss (2018-08-08)

Notice

If you found some of the values in the guide are incorrect, post a comment below with the correct value found in-game or a screenshot if its easier for you rather than typing it out, and I’ll update the guide above! :-)

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9 thoughts on “MapleStory M Dark Knight Skills Build Guide

  1. Ayumilove Post author

    @Poisoner: Thanks for your input! I have updated MapleStory M Dark Knight KBK Res from 30 to 26 for Level 5.

  2. Poisoner

    KBK RES Level 5: 26

  3. Ayumilove Post author

    @Kyoto: If you can 1 hit KO mobs, just use Dark Knight 3rd job skill “Charge” all the way. Otherwise, I’ll recommend to use Dark Knight “Dark Impale” to clear mobs at Level 100 Star Force maps or Normal maps if you are unfunded (not equipped with upgraded Unique/Legendary weapon). If it would take 2 hits to clear mobs, you could add both “Charge” and “Dark Impale”.

  4. Kyto

    hey @Ayumilove, what skill rotation do you recommend after 4th job?

  5. Zw

    Hi, any idea why is dark knight getting only 1 sp from lvl 100 whereas other classes are getting 2 sp per lvl?

  6. Ayumilove Post author

    @KT: It wasn’t complete since I didn’t have much time to complete all the skill descriptions. :)

  7. Ayumilove Post author

    @Anonymous: Hi, I have updated the skill descriptions for Dark Knight 1st, 2nd, 3rd and 4th job skills. Always max the primary attacking skill first as it will boost up your damage significantly, then go with either buff or passive attacks depending on your playstyle (Example: If you often use the auto-attack/botting, then up the passive skills. If you are actively playing the game, go with the buff skills).

  8. Anonymous

    Hi can u update the skills description? The level 1 and 10 skill description is the same. And which skill do I max 1st once u update the descriptions? Because it is a lot of difference…

  9. KT

    4th job skill build it blank. not sure if its a bug or not finished.