MapleStory M Corsair Skills Build Guide

MapleStory Pirate Command your crew to fight for you! Corsairs summon NPCs (Non-playable characters) to fight for you. Fight from afar with your trusty gun. Thrill-seekers who sail the rough seas in search of adventure. Or should I say… Advent-ARRR! The Pirates sailed to Maple World aboard the Nautilius in search of adventure and glory. With their explosive firearms and cunning skills, these Exploers rain destruction on their foes from afar.

Corsair Overview

CLASS: Explorer
EQUIPMENT TYPE: Pirate
PRIMARY WEAPON: Gun
LINK SKILLS: Stance (5/10)
JOB SKILLS: I: CorsairII: CorsairIII: CorsairIV: CorsairHyper Skills

MapleStory M Corsair Videos

Ayumilove MapleStory M Corsair 1st 2nd 3rd 4th Job Skills Preview

Corsair 1st Job Skills (Level 1-29)

Double Shot Double Shot (Active)
Fire 2 consecutive shots at the enemy.
Level 1: MP Cost: 5, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 66.7%
Level 10: MP Cost: 29, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 124.8%

Somersault Kick Somersault Kick (Active)
Somersault backwards, sweeping nearby enemies with a devastating kick.
Level 1: MP Cost: 10, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 5, Hit Count: 1, Skill Damage: 231.3%
Level 10: MP Cost: 48, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 5, Hit Count: 1, Skill Damage: 288.2%

Octopush Octopush (Passive)
Double jump to reach even greater heights. Jump distance increases as skill level rises.
Level 1: Double Jump Distance: 400
Level 5: Double Jump Distance: 480

Quick Motion Quick Motion (Passive)
Become more nimble and increase your speed.
Level 1: Knockback Resistance: 6, Movement Speed +3%
Level 5: Knockback Resistance: 26, Movement Speed +15%

Shadow Heart Shadow Heart (Passive)
Increases the chance of dealing Critical damage to the enemy.
Level 1: Critical Rate +0.4%, Critical Damage +2%
Level 5: Critical Rate +2%, Critical Damage +10%

Dash Dash (Passive)
Use arrow keys to activate this skill and instantly increase increase Speed and JUmp.
Level 1: Movement Speed +1%, Jump Height +1%, Buff Duration 600s
Level 5: Movement Speed +5%, Jump Height +5%, Buff Duration 1800s

Corsair 1st Job Skill Build Guide: Everything maxed.
1. Quick Motion (MAX)
2. Somersault Kick (MAX)
3. Shadow Heart (MAX)
4. Octopush (MAX)
5. Dash (MAX)
6. Double Shot (MAX)

Corsair 2nd Job Skills (Level 30-59)

Triple Fire Triple Fire (Active)
Fire 3 consecutive shots at the enemy.
Level 1: MP Cost: 26, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 101.3%
Level 10: MP Cost: 46, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 125.8%

Magnum Shot Magnum Shot (Active)
Blast enemies with extreme speed.
Level 1: MP Cost: 64, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 6, Hit Count: 3, Skill Damage: 68%
Level 10: MP Cost: 114, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 6, Hit Count: 3, Skill Damage: 84.5%

Recoil Shot Recoil Shot (Active)
Quickly fire a single bullet while evading backward. Cannot be used during auto-battle.
Level 1: MP Cost: 15, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 181.7%
Level 10: MP Cost: 27, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 215.5%

Scurvy Summons Scurvy Summons (Active)
Summon a random crewman from the Nautilus to attack your enemy. The summoned crewman attacks the same enemy as you, and al crewman have the same skill damage. Nautilus crewman do not take damage from Damage Reflection. Cannot be used during auto-battle.
Level 1: MP Cost: 91, Cooldown: 60s, Skill Damage: 27.4%, Minion Duration 300s
Level 10: MP Cost: 145, Cooldown: 60s, Skill Damage: 126.6%, Minion Duration 300s

Bullet Barrage Bullet Barrage (Buff)
Temporarily increase critical damage resistance. Cannot be used during auto-battle.
Level 1: MP Cost: 52, Cooldown: 0s, Target: Self, Buff Duration: 600s, Critical Resistance: 0.6%, MP Recovery +10, Critical Damage Resistance +4%
Level 5: MP Cost: 82, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Critical Resistance: 3%, MP Recovery +24, Critical Damage Resistance +20%

Gun Booster Gun Booster (Buff)
Temporarily increase gun attack speed. Cannot be used during auto-battle.
Level 1: MP Cost: 52, Cooldown: 0s, Target: Self, Buff Duration: 600s
Level 5: MP Cost: 82, Cooldown: 0s, Target: Self, Buff Duration: 1800s

Gun Mastery Gun Mastery (Passive)
Engage in some target practice to increase accuracy.
Level 1: Accuracy +0.4%, Penetration Rate +0.4%
Level 5: Accuracy +2%, Penetration Rate +2%

Physical Training Physical Training (Passive)
Undergo intense physical training, permanently raising your recovery.
Level 1: HP Recovery +21, MP Recovery +9
Level 5: HP Recovery +55, MP Recovery +22

Corsair 2nd Job Skill Build Guide: Everything maxed.
1. Magnum Shot (MAX)
2. Physical Training (MAX)
3. Gun Booster (MAX)
4. Bullet Barrage (MAX)
5. Gun Mastery (MAX)
6. Scurvy Summons (MAX)
7. Recoil Shot (MAX)
8. Triple Fire (MAX)

Corsair 3rd Job Skills (Level 60-99)

Blunderbuster Blunderbuster (Active)
Fire a scattershot blast that damages multiple enemies.
Level 1: MP Cost: 58, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 8, Hit Count: 2, Skill Damage: 182.9%
Level 10: MP Cost: 92, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 8, Hit Count: 2, Skill Damage: 219.4%

Bullet Smash Bullet Smash (Active)
Fire a giant bullet that damages and pushes back enemies.
Level 1: MP Cost: 80, Cooldown: 10s, Target: Opponent, Attack Type: Magic, Target Count: 6, Hit Count: 1, Skill Damage: 374.6%
Level 10: MP Cost: 115, Cooldown: 10s, Target: Opponent, Attack Type: Magic, Target Count: 6, Hit Count: 1, Skill Damage: 418.8%

Octo-Cannon Octo-Cannon (Active)
Temporarily summon an octopus, which fires in all directions to blast nearby enemies. Octopus does not take damage from Damage Reflection. Cannot be used during auto-battle.
Level 1: MP Cost: 79, Cooldown: 10s, Attack Type: Magic, Target Count: 3, Hit Count: 1, Skill Damage: 64.5%, Minion Duration: 20s
Level 10: MP Cost: 117, Cooldown: 10s, Attack Type: Magic, Target Count: 3, Hit Count: 1, Skill Damage: 73.3%, Minion Duration: 20s

Cross Cut Blast Cross Cut Blast (Buff)
Mark your bullets, temporarily making them more powerful. Cannot be used during auto-battle.
Level 1: MP Cost: 84, Cooldown: 0s, Target: Self, Buff Duration: 600s, Physical Defense +4.2%, Magic Attack +4.2%, Magic Defense +4.2%
Level 5: MP Cost: 116, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Physical Defense +21%, Magic Attack +21%, Magic Defense +21%

Luck of the Die Luck of the Die (Buff)
Roll a die to test your luck, depending on the result you may receive a buff to aid you in combat. 7 is only available is double down is learned. 1= Nothing 2= DEF Increase 3= HP/MP Increase 4= Crit ATK Increase 5= DMG Increase 6= EXP Increase 7= Crit DMG Increase. Cannot be used during auto-battle.
Level 1: MP Cost: 84, Cooldown: 60s, Buff Duration: 600s, Physical and Magical Defense +2%, Critical Rate +1%, Magic Damage +2%, EXP +1%, MaxHP +1%, MaxMP +1%
Level 5: MP Cost: 116, Cooldown: 60s, Buff Duration: 1800s, Physical and Magical Defense +10%, Critical Rate +5%, Magic Damage +10%, EXP +5%, MaxHP +5%, MaxMP +5%

All Aboard All Aboard (Passive)
Increases the number of pirates summoned by Scurvy Summons to 2 and boosts their damage.
Level 1: Skill Damage +1.2%
Level 5: Skill Damage +1.3%

Outlaw's Code Outlaw’s Code (Passive)
Gain a permanent boost to Max HP and Max MP through strict adherence to the Outlaw’s Code.
Level 1: MaxHP +1%, MaxMP +1%
Level 5: MaxHP +5%, MaxMP +5%

Fullmetal Jacket Fullmetal Jacket (Passive)
Coat your bullets with iron for increased Critical Damage.
Level 1: Critical Rate +0.4%, Critical Damage +2%
Level 5: Critical Rate +2%, Critical Damage +10%

Corsair 3rd Job Skill Build Guide: Everything maxed.
1. Blunderbuster (MAX)
2. Cross Cut Blast (MAX)
3. Luck of the Die (MAX)
4. Outlaw’s Code (MAX)
5. Fullmetal Jacket (MAX)
6. All Aboard (MAX)
7. Octo-Cannon (MAX)
8. Bullet Smash (MAX)

Corsair 4th Job Skills (Level 100-150)

Rapid Fire Rapid Fire (Active)
Bombard your enemies with a rapid hail of bullets. Hold down the skill button to fire continuously. You can move left and right while firing.
Level 1: MP Cost: 97, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Main Shot Count: 120, Skill Damage: 212.9%
Level 10: MP Cost: 151, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Main Shot Count: 120, Skill Damage: 248%

Eight-Legs Easton Eight-Legs Easton (Active)
Summon a giant octopus that fires a fusillade of bullets.
Level 1: MP Cost: 220, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 8, Hit Count: 5, Skill Damage: 129.6%
Level 10: MP Cost: 280, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 8, Hit Count: 5, Skill Damage: ???%

Battleship Nautilus Battleship Nautilus (Active)
Order the Nautilus to let loose a barrage of attacks on your enemies.
Level 1: MP Cost: 350, Cooldown: 30s, Target: Opponent, Attack Type: Magic, Target Count: 30, Hit Count: 7, Skill Damage: 90.4%
Level 10: MP Cost: 521, Cooldown: 30s, Target: Opponent, Attack Type: Magic, Target Count: 30, Hit Count: 7, Skill Damage: 100.3%

Brain Scrambler Brain Scrambler (Active)
Target enemies’ pressure points to increase Crit ATK.
Level 1: MP Cost: 126, Cooldown: 3s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 11, Skill Damage: 211.6%
Level 10: MP Cost: 189, Cooldown: 3s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 11, Skill Damage: 232.3%

Parrotargetting Parrotargetting (Active)
Release a parrot that marks the enemy, allowing for focused fire.
Level 1: MP Cost: 693, Cooldown: 30s, Target: Opponent, Target Count: 1, Duration: 10s
Level 5: MP Cost: 845, Cooldown: 10s, Target: Opponent, Target Count: 1, Duration: 10s

Broadside Broadside (Active)
Summon the Nautilus and it’s crew to attack the enemy. Ignores damage reflection.
Level 1: MP Cost: 459, Cooldown: 10s, Target Count: 1, Skill Damage: 65.7%, Duration: 30s
Level 5: MP Cost: 559, Cooldown: 10s, Target Count: 1, Skill Damage: 17.7%, Duration: 30s

Jolly Roger Jolly Roger (Buff)
Adopt the attack of a fearless pirate to decrease incoming damage.
Level 1: MP Cost: 138, Cooldown: 0s, Target: Self, Buff Duration: 600s, Absorb Physical and Magical Damage -1.2%, Defense against Boss +1.6%, Player Defense +1.6%
Level 5: MP Cost: 201, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Absorb Physical and Magical Damage -6%, Defense against Boss +8%, Player Defense +8%

Counterattack Counterattack (Passive)
Use the enemies’ attacks against them to deal even greater damage.
Level 1: Magic Attack +1.8%, Boss Attack +0.8%, Player Attack +0.8%
Level 5: Magic Attack +9%, Boss Attack +4%, Player Attack +4%

Double Down Double Down (Passive)
Increases the numbers on the die to 7 and adds a chance to roll 2 dice.
Level 1: Activation Chance: 10%
Level 5: Activation Chance: 20%

Ahoy Mateys Ahoy Mateys (Passive)
Use your tremendous leadership skills to gather a pirate crew and gain temporary stat boosts. Valerie= ATK Increase. Jack= DEF Increase. Muirhat= HP Increase. Cutter= Crit DMG Increase
Level 1: Max HP +1%, Magic Attack +1%, Physical and Magical Defense +1%, Critical Damage +2%
Level 5: Max HP +5%, Magic Attack +5%, Physical and Magical Defense +5%, Critical Damage +10%

Majestic Presence Majestic Presence (Passive)
Awe an enemy with your dashing demeanor, gaining a chance to deal additional damage with an exploding bullet.
Level 1: Skill Damage: 18.2%, Activation Chance: 10%
Level 5: Skill Damage: 19.4%, Activation Chance: 20%

Quickdraw Quickdraw (Passive)
Increases MAG ATK incrementally when attacking.
Level 1: Duration: 10s, Activation Chance: 10%, Magic Damage +3%
Level 5: Duration: 10s, Activation Chance: 20%, Magic Damage +12%

Corsair 4th Job Skill Build Guide: Everything maxed.
1. Eight-Legs Easton (MAX)
2. Jolly Roger (MAX)
3. Majestic Presence (MAX)
4. Quickdraw (MAX)
5. Double Down (MAX)
6. Counterattack (MAX)
7. Ahoy Mateys (MAX)
8. Rapid Fire (MAX)
9. Battleship Nautilus (MAX)
10. Brain Scrambler (MAX)
11. Parrotargetting (MAX)
12. Broadside (MAX)

Additional Information

Corsair Changelog

MapleStory M Updates – Skill Balancing and Horntail Boss (2018-08-08)

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

18 thoughts on “MapleStory M Corsair Skills Build Guide

  1. Mateusz

    @Ayumilove

    It’s not useful at all, it doesn’t do anything. I’ve tried using it everywhere and on everything, from bosses to normal mobs and it doesn’t do anything.

  2. Dylan

    Can you also introduce the names of the pirates? E.g Valerie = [photo]

    Thanks

  3. Ayumilove Post author

    @Mateusz: Currently it’s not so useful right now as the Daily Dungeon and Elite Dungeons requires players to clear all the mobs first before facing the final battle with the boss alone.

  4. Mateusz

    Isn’t parrotargeting like.. useless?

  5. icestorm2018

    Broadside level 5 skill dmg % seems to be wrong

  6. Ayumilove Post author

    @icestorm2018: I think that Broadside is another different summon that auto-attacks similarly to the Octo-cannon.

  7. Ayumilove Post author

    @icestorm2018: Thanks for the notice! I have added the missing Corsair 4th Job skill “Parrotargetting”.

  8. icestorm2018

    Missing 4th job skill : attached is an image for your reference/edit

    https://ibb.co/jozScp

  9. icestorm2018

    Any idea if broadside is part of the “Ahoy Mateys” pirate crew? Will I get buffed?

  10. Ayumilove Post author

    @icestorm2018: Thanks for the corrections on the Ahoy Matey’s and Eight-Legs Easton. I have updated the skill details.

  11. icestorm2018

    @ayumilove: Ahoy Matey’s max HP is still wrong. Eight-Legs Easton has also been updated.
    Below are 2 attached images for your reference/edit.

    https://ibb.co/fgf4Fz
    https://ibb.co/iGxjFz

  12. Ayumilove Post author

    @yuwai: Thanks for the corrections on the Blunder Buster and Eight-legs-Easton! I have updated the guide above.

  13. Ayumilove Post author

    @yuwai: Yes, it’s best to use Blunderbuster for the most cost effective way for grinding levels. For my Corsair, I use Blunderbuster with a Unique Gun (Star Enhanced + Level Upgraded) to 1 hit KO monsters in Mini Dungeon and 2 hit KO monsters in Star Force (SF) Maps. I believe that the MapleStory M developers have not optimize the ratio between the damage output and MP cost for all classes.

  14. yuwai

    To follow up on my previous comment, do you think it’s better to use Blunderbuster to farm if you can 1hko with it? Eight-legs-easton only does 28.7% more skill dmg for 188 more mana. It would seem more efficient to use blunderbuster for now unless you need eight-legs-easton to 1hko.

  15. yuwai

    Eight-legs-easton seems to be a lot weaker in game than what you have listed.
    MP: 280
    Skill DMG: 93.5%

    Also, blunderbuster you wrote lvl 1 for lvl 10. The MP should be 92.

  16. Ayumilove Post author

    @icestorm2017: Thanks for the notice on Corsair’s 4th Job Skill “Ahoy Matey”. I have updated the Ahoy Matey skill details.

  17. icestorm2017

    Ahoy Matey skill has been changed to percentage based, 1% > 5% respectively.

  18. Ayumilove Post author

    Corsair Changelog (2018-08-08):

    Outlaw’s Code (Before)
    Level 1: MaxHP +2100, MaxMP +840
    Level 5: MaxHP +3822, MaxMP +1529

    Outlaw’s Code (After)
    Level 1: MaxHP +1%, MaxMP +1%
    Level 5: MaxHP +5%, MaxMP +5%

    Luck of the Die (Before)
    Level 1: MP Cost: 84, Cooldown: 60s, Buff Duration: 600s, Physical and Magical Defense +2%, Critical Rate +1%, Magic Damage +2%, EXP +1%, MaxHP +800, MaxMP +400
    Level 5: MP Cost: 116, Cooldown: 60s, Buff Duration: 1800s, Physical and Magical Defense +10%, Critical Rate +5%, Magic Damage +10%, EXP +5%, MaxHP +4000, MaxMP +2000

    Luck of the Die (After)
    Level 1: MP Cost: 84, Cooldown: 60s, Buff Duration: 600s, Physical and Magical Defense +2%, Critical Rate +1%, Magic Damage +2%, EXP +1%, MaxHP +1%, MaxMP +1%
    Level 5: MP Cost: 116, Cooldown: 60s, Buff Duration: 1800s, Physical and Magical Defense +10%, Critical Rate +5%, Magic Damage +10%, EXP +5%, MaxHP +5%, MaxMP +5%