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OverviewCLASS: Explorer MapleStory M Explorer Pirate Corsair – Command your crew to fight for you! Corsairs summon NPCs (Non-playable characters) to fight for you. Fight from afar with your trusty gun. Thrill-seekers who sail the rough seas in search of adventure. Or should I say… Advent-ARRR! The Pirates sailed to Maple World aboard the Nautilius in search of adventure and glory. With their explosive firearms and cunning skills, these Exploers rain destruction on their foes from afar. |
MapleStory M Corsair Videos
[youtube “https://youtu.be/Hnqfvp7pbQ0”]
Corsair 1st Job Skills
Double Shot (Active)
Fire 2 consecutive shots at the enemy.
Level 1: MP Cost: 5, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 66.7%
Level 10: MP Cost: 29, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 124.8%
Somersault Kick (Active)
Somersault backwards, sweeping nearby enemies with a devastating kick.
Level 1: MP Cost: 10, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 5, Hit Count: 1, Skill Damage: 231.3%
Level 10: MP Cost: 48, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 5, Hit Count: 1, Skill Damage: 288.2%
Maple Tree Festival (Passive)
Receive the blessings of the Maple Tree to activate ability.
– PHY ATK Increase (Physical Attack Increase): 3.5%
– PHY DEF Increase (Physical Defense Increase): 3.5%
– MAG ATK Increase (Magic Attack Increase): 3.5%
– MAG DEF Increase (Magic Defense Increase): 3.5%
– EVD (Evade): 3.5%
– KBK RES (Knockback Resistance): 2
– CRIT Rate (Critical Rate): 4.5%
– CRIT DMG (Critical Damage): 2%
– EXP Increase (Experience Increase): 2%
– SPD Increase (Speed Increase): 3.5%
Octopush (Passive)
Double jump to reach even greater heights. Jump distance increases as skill level rises.
Level 1: Double Jump Distance: 400
Level 5: Double Jump Distance: 480
Quick Motion (Passive)
Become more nimble and increase your speed.
Level 1: Knockback Resistance: 6, Movement Speed +3%
Level 5: Knockback Resistance: 26, Movement Speed +15%
Shadow Heart (Passive)
Increases the chance of dealing Critical damage to the enemy.
Level 1: Critical Rate +0.4%, Critical Damage +2%
Level 5: Critical Rate +2%, Critical Damage +10%
Dash (Passive)
Use arrow keys to activate this skill and instantly increase increase Speed and JUmp.
Level 1: Movement Speed +1%, Jump Height +1%, Buff Duration 600s
Level 5: Movement Speed +5%, Jump Height +5%, Buff Duration 1800s
Corsair 1st Job Skill Build Guide: Everything maxed.
0. All 1st Job skills automatically get +1 Skill Points upon reaching Level 10
1. Quick Motion (MAX)
2. Somersault Kick (MAX)
3. Shadow Heart (MAX)
4. Octopush (MAX)
5. Dash (MAX)
6. Double Shot (MAX)
Corsair 2nd Job Skills
Triple Fire (Active)
Fire 3 consecutive shots at the enemy.
Level 1: MP Cost: 26, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 101.3%
Level 10: MP Cost: 46, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 125.8%
Magnum Shot (Active)
Blast enemies with extreme speed.
Level 1: MP Cost: 64, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 6, Hit Count: 3, Skill Damage: 68%
Level 10: MP Cost: 114, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 6, Hit Count: 3, Skill Damage: 84.5%
Recoil Shot (Active)
Quickly fire a single bullet while evading backward. Cannot be used during auto-battle.
Level 1: MP Cost: 15, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 181.7%
Level 10: MP Cost: 27, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 1, Skill Damage: 215.5%
Scurvy Summons (Active)
Summon a random crewman from the Nautilus to attack your enemy. The summoned crewman attacks the same enemy as you, and al crewman have the same skill damage. Nautilus crewman do not take damage from Damage Reflection.
Level 1: MP Cost: 91, Cooldown: 60s, Skill Damage: 27.4%, Minion Duration 300s
Level 10: MP Cost: 145, Cooldown: 60s, Skill Damage: 126.6%, Minion Duration 300s
Bullet Barrage (Buff)
Temporarily increase critical damage resistance. Cannot be used during auto-battle.
Level 1: MP Cost: 52, Cooldown: 0s, Target: Self, Buff Duration: 600s, Critical Resistance: 0.6%, MP Recovery +10, Critical Damage Resistance +4%
Level 5: MP Cost: 82, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Critical Resistance: 3%, MP Recovery +24, Critical Damage Resistance +20%
Gun Booster (Buff)
Temporarily increase gun attack speed. Cannot be used during auto-battle.
Level 1: MP Cost: 52, Cooldown: 0s, Target: Self, Buff Duration: 600s
Level 5: MP Cost: 82, Cooldown: 0s, Target: Self, Buff Duration: 1800s
Gun Mastery (Passive)
Engage in some target practice to increase accuracy.
Level 1: Accuracy +0.4%, Penetration Rate +0.4%
Level 5: Accuracy +2%, Penetration Rate +2%
Physical Training (Passive)
Undergo intense physical training, permanently raising your recovery.
Level 1: HP Recovery +21, MP Recovery +9
Level 5: HP Recovery +55, MP Recovery +22
Corsair 2nd Job Skill Build Guide: Everything maxed.
0. All 2nd Job skills automatically get +1 Skill Points upon reaching Level 30
1. Magnum Shot (MAX)
2. Physical Training (MAX)
3. Gun Booster (MAX)
4. Bullet Barrage (MAX)
5. Gun Mastery (MAX)
6. Scurvy Summons (MAX)
7. Recoil Shot (MAX)
8. Triple Fire (MAX)
Corsair 3rd Job Skills
Blunderbuster (Active)
Fire a scattershot blast that damages multiple enemies.
Level 1: MP Cost: 58, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 8, Hit Count: 2, Skill Damage: 182.9%
Level 10: MP Cost: 92, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 8, Hit Count: 2, Skill Damage: 219.4%
Bullet Smash (Active)
Fire a giant bullet that damages and pushes back enemies.
Level 1: MP Cost: 80, Cooldown: 10s, Target: Opponent, Attack Type: Magic, Target Count: 6, Hit Count: 1, Skill Damage: 374.6%
Level 10: MP Cost: 115, Cooldown: 10s, Target: Opponent, Attack Type: Magic, Target Count: 6, Hit Count: 1, Skill Damage: 418.8%
Octo-Cannon (Active)
Temporarily summon an octopus, which fires in all directions to blast nearby enemies. Octopus does not take damage from Damage Reflection.
Level 1: MP Cost: 79, Cooldown: 10s, Attack Type: Magic, Target Count: 3, Hit Count: 1, Skill Damage: 64.5%, Minion Duration: 20s
Level 10: MP Cost: 117, Cooldown: 10s, Attack Type: Magic, Target Count: 3, Hit Count: 1, Skill Damage: 73.3%, Minion Duration: 20s
Cross Cut Blast (Buff)
Mark your bullets, temporarily making them more powerful. Cannot be used during auto-battle.
Level 1: MP Cost: 84, Cooldown: 0s, Target: Self, Buff Duration: 600s, Physical Defense +4.2%, Magic Attack +4.2%, Magic Defense +4.2%
Level 5: MP Cost: 116, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Physical Defense +21%, Magic Attack +21%, Magic Defense +21%
Luck of the Die (Buff)
Roll a die to test your luck, depending on the result you may receive a buff to aid you in combat. 7 is only available is double down is learned. 1= Nothing 2= DEF Increase 3= HP/MP Increase 4= Crit ATK Increase 5= DMG Increase 6= EXP Increase 7= Crit DMG Increase. Cannot be used during auto-battle.
Level 1: MP Cost: 84, Cooldown: 60s, Buff Duration: 600s, Physical and Magical Defense +2%, Critical Rate +1%, Magic Damage +2%, EXP +1%, MaxHP +1%, MaxMP +1%
Level 5: MP Cost: 116, Cooldown: 60s, Buff Duration: 1800s, Physical and Magical Defense +10%, Critical Rate +5%, Magic Damage +10%, EXP +5%, MaxHP +5%, MaxMP +5%
All Aboard (Passive)
Increases the number of pirates summoned by Scurvy Summons to 2 and boosts their damage.
Level 1: Skill Damage +1.2%
Level 5: Skill Damage +1.3%
Outlaw’s Code (Passive)
Gain a permanent boost to Max HP and Max MP through strict adherence to the Outlaw’s Code.
Level 1: MaxHP +1%, MaxMP +1%
Level 5: MaxHP +5%, MaxMP +5%
Fullmetal Jacket (Passive)
Coat your bullets with iron for increased Critical Damage.
Level 1: Critical Rate +0.4%, Critical Damage +2%
Level 5: Critical Rate +2%, Critical Damage +10%
Corsair 3rd Job Skill Build Guide: Everything maxed.
0. All 3rd Job skills automatically get +1 Skill Points upon reaching Level 60
1. Blunderbuster (MAX)
2. Cross Cut Blast (MAX)
3. Luck of the Die (MAX)
4. Outlaw’s Code (MAX)
5. Fullmetal Jacket (MAX)
6. All Aboard (MAX)
7. Octo-Cannon (MAX)
8. Bullet Smash (MAX)
Corsair 4th Job Skills
Rapid Fire (Active)
Bombard your enemies with a rapid hail of bullets. Hold down the skill button to fire continuously. You can move left and right while firing.
Level 1: MP Cost: 97, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Main Shot Count: 120, Skill Damage: 212.9%
Level 10: MP Cost: 151, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 1, Main Shot Count: 120, Skill Damage: 248%
Eight-Legs Easton (Active)
Summon a giant octopus that fires a fusillade of bullets.
Level 1: MP Cost: 220, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 8, Hit Count: 5, Skill Damage: 129.6%
Level 10: MP Cost: 280, Cooldown: 0s, Target: Opponent, Attack Type: Magic, Target Count: 8, Hit Count: 5, Skill Damage: ???%
Battleship Nautilus (Active)
Order the Nautilus to let loose a barrage of attacks on your enemies.
Level 1: MP Cost: 350, Cooldown: 30s, Target: Opponent, Attack Type: Magic, Target Count: 30, Hit Count: 7, Skill Damage: 90.4%
Level 10: MP Cost: 521, Cooldown: 30s, Target: Opponent, Attack Type: Magic, Target Count: 30, Hit Count: 7, Skill Damage: 100.3%
Brain Scrambler (Active)
Target enemies’ pressure points to increase Crit ATK.
Level 1: MP Cost: 126, Cooldown: 3s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 11, Skill Damage: 211.6%
Level 10: MP Cost: 189, Cooldown: 3s, Target: Opponent, Attack Type: Magic, Target Count: 1, Hit Count: 11, Skill Damage: 232.3%
Parrotargetting (Active)
Release a parrot that marks the enemy, allowing for focused fire.
Level 1: MP Cost: 693, Cooldown: 30s, Target: Opponent, Target Count: 1, Duration: 10s
Level 5: MP Cost: 845, Cooldown: 10s, Target: Opponent, Target Count: 1, Duration: 10s
Broadside (Active)
Summon the Nautilus and it’s crew to attack the enemy. Ignores damage reflection.
Level 1: MP Cost: 459, Cooldown: 10s, Target Count: 1, Skill Damage: 65.7%, Duration: 30s
Level 5: MP Cost: 559, Cooldown: 10s, Target Count: 1, Skill Damage: 17.7%, Duration: 30s
Jolly Roger (Buff)
Adopt the attack of a fearless pirate to decrease incoming damage.
Level 1: MP Cost: 138, Cooldown: 0s, Target: Self, Buff Duration: 600s, Absorb Physical and Magical Damage -1.2%, Defense against Boss +1.6%, Player Defense +1.6%
Level 5: MP Cost: 201, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Absorb Physical and Magical Damage -6%, Defense against Boss +8%, Player Defense +8%
Counterattack (Passive)
Use the enemies’ attacks against them to deal even greater damage.
Level 1: Magic Attack +1.8%, Boss Attack +0.8%, Player Attack +0.8%
Level 5: Magic Attack +9%, Boss Attack +4%, Player Attack +4%
Double Down (Passive)
Increases the numbers on the die to 7 and adds a chance to roll 2 dice.
Level 1: Activation Chance: 10%
Level 5: Activation Chance: 20%
Ahoy Mateys (Passive)
Use your tremendous leadership skills to gather a pirate crew and gain temporary stat boosts. Valerie= ATK Increase. Jack= DEF Increase. Muirhat= HP Increase. Cutter= Crit DMG Increase
Level 1: Max HP +1%, Magic Attack +1%, Physical and Magical Defense +1%, Critical Damage +2%
Level 5: Max HP +5%, Magic Attack +5%, Physical and Magical Defense +5%, Critical Damage +10%
Majestic Presence (Passive)
Awe an enemy with your dashing demeanor, gaining a chance to deal additional damage with an exploding bullet.
Level 1: Skill Damage: 18.2%, Activation Chance: 10%
Level 5: Skill Damage: 19.4%, Activation Chance: 20%
Quickdraw (Passive)
Increases MAG ATK incrementally when attacking.
Level 1: Duration: 10s, Activation Chance: 10%, Magic Damage +3%
Level 5: Duration: 10s, Activation Chance: 20%, Magic Damage +12%
Corsair 4th Job Skill Build Guide: Everything maxed.
0. All 4th Job skills automatically get +1 Skill Points upon reaching Level 100
1. Eight-Legs Easton (MAX)
2. Jolly Roger (MAX)
3. Majestic Presence (MAX)
4. Quickdraw (MAX)
5. Double Down (MAX)
6. Counterattack (MAX)
7. Ahoy Mateys (MAX)
8. Rapid Fire (MAX)
9. Battleship Nautilus (MAX)
10. Brain Scrambler (MAX)
11. Parrotargetting (MAX)
12. Broadside (MAX)
Corsair Hyper Skills
Ugly Bomb (Active)
Required Level: 170
Summon a large bomb made from unknown technology and detonate it.
Level 1: MP Cost: 170, Cooldown: 10s, Target: Opponent, ATK Type: MAG, Target Count: 15, Hit Count: 12, Skill DMG: 128.2%
Whaler’s Potion (Buff)
Required Level: 150
Gulp down a special drink that increases the effectiveness of your training. Cannot be used during auto-battle.
Level 1: MP Cost: 200, Cooldown: 300s, Target: Self, Buff Duration: 180s, MAG ATK Increase: 25%, Abnormal Status RES: 20%
Epic Adventure (Buff)
Required Level: 200
An exclusive buff for legendary Explorers who have traveled to all corners of Maple World. Cannot be used during auto-battle.
Level 1: MP Cost: 265, Cooldown: 300s, Target: Party/Explorer, Buff Duration: 180s, Crit DMG: 30%
Eight-Legs Easton – Reinforce (Passive)
Required Level: 141
Increases the final damage of Eight-Legs Easton by 20%
Eight-Legs Easton – Extra Strike (Passive)
Required Level: 141
Increases the hit count of Eight-Legs Easton by 1
Eight-Legs Easton – Spread (Passive)
Required Level: 141
Increases the target count of Eight-Legs Easton to 10
Rapid Fire – Reinforce (Passive)
Required Level: 141
Increases the final damage of Rapid Fire by 20%
Rapid Fire – Crit DMG (Passive)
Required Level: 141
Adds a 20% Crit DMG Increase to Rapid Fire
Rapid Fire – Boss Rush (Passive)
Required Level: 141
Adds a 20% Boss ATK Increase to Rapid Fire
Brain Scrambler – Reinforce (Passive)
Required Level: 141
Increases the final damage of Brain Scrambler by 20%
Brain Scrambler – Extra Strike (Passive)
Required Level: 141
Increases the hit count of Brain Scrambler by 1
Brain Scrambler – Boss Rush (Passive)
Required Level: 141
Applies an additional 20% Boss ATK Increase to Brain Scrambler
Corsair Hyper Skill Build Guide:
1. Rapid Fire – Reinforce
2. Rapid Fire – Crit DMG
3. Rapid Fire – Boss Rush
4. Brain Scrambler – Reinforce
5. Brain Scrambler – Extra Strike
6. Whaler’s Potion
7. Ugly Bomb
8. Epic Adventure
Additional Information
Corsair Changelog
MapleStory M Updates – Skill Balancing and Horntail Boss (2018-08-08)
Notice
If you found some of the values in the guide are incorrect, post a comment below with the correct value found in-game or a screenshot if its easier for you rather than typing it out, and I’ll update the guide above! 🙂
@all: The following items has been updated:
1. Added Hyper Skills for MapleStory M Corsair.
@Ayumilove
It’s not useful at all, it doesn’t do anything. I’ve tried using it everywhere and on everything, from bosses to normal mobs and it doesn’t do anything.
Can you also introduce the names of the pirates? E.g Valerie = [photo]
Thanks
@Mateusz: Currently it’s not so useful right now as the Daily Dungeon and Elite Dungeons requires players to clear all the mobs first before facing the final battle with the boss alone.
Isn’t parrotargeting like.. useless?
Broadside level 5 skill dmg % seems to be wrong
@icestorm2018: I think that Broadside is another different summon that auto-attacks similarly to the Octo-cannon.
@icestorm2018: Thanks for the notice! I have added the missing Corsair 4th Job skill “Parrotargetting”.
Missing 4th job skill : attached is an image for your reference/edit
https://ibb.co/jozScp
Any idea if broadside is part of the “Ahoy Mateys” pirate crew? Will I get buffed?
@icestorm2018: Thanks for the corrections on the Ahoy Matey’s and Eight-Legs Easton. I have updated the skill details.
@ayumilove: Ahoy Matey’s max HP is still wrong. Eight-Legs Easton has also been updated.
Below are 2 attached images for your reference/edit.
https://ibb.co/fgf4Fz
https://ibb.co/iGxjFz
@yuwai: Thanks for the corrections on the Blunder Buster and Eight-legs-Easton! I have updated the guide above.
@yuwai: Yes, it’s best to use Blunderbuster for the most cost effective way for grinding levels. For my Corsair, I use Blunderbuster with a Unique Gun (Star Enhanced + Level Upgraded) to 1 hit KO monsters in Mini Dungeon and 2 hit KO monsters in Star Force (SF) Maps. I believe that the MapleStory M developers have not optimize the ratio between the damage output and MP cost for all classes.
To follow up on my previous comment, do you think it’s better to use Blunderbuster to farm if you can 1hko with it? Eight-legs-easton only does 28.7% more skill dmg for 188 more mana. It would seem more efficient to use blunderbuster for now unless you need eight-legs-easton to 1hko.
Eight-legs-easton seems to be a lot weaker in game than what you have listed.
MP: 280
Skill DMG: 93.5%
Also, blunderbuster you wrote lvl 1 for lvl 10. The MP should be 92.
@icestorm2017: Thanks for the notice on Corsair’s 4th Job Skill “Ahoy Matey”. I have updated the Ahoy Matey skill details.
Ahoy Matey skill has been changed to percentage based, 1% > 5% respectively.
Corsair Changelog (2018-08-08):
Outlaw’s Code (Before)
Level 1: MaxHP +2100, MaxMP +840
Level 5: MaxHP +3822, MaxMP +1529
Outlaw’s Code (After)
Level 1: MaxHP +1%, MaxMP +1%
Level 5: MaxHP +5%, MaxMP +5%
Luck of the Die (Before)
Level 1: MP Cost: 84, Cooldown: 60s, Buff Duration: 600s, Physical and Magical Defense +2%, Critical Rate +1%, Magic Damage +2%, EXP +1%, MaxHP +800, MaxMP +400
Level 5: MP Cost: 116, Cooldown: 60s, Buff Duration: 1800s, Physical and Magical Defense +10%, Critical Rate +5%, Magic Damage +10%, EXP +5%, MaxHP +4000, MaxMP +2000
Luck of the Die (After)
Level 1: MP Cost: 84, Cooldown: 60s, Buff Duration: 600s, Physical and Magical Defense +2%, Critical Rate +1%, Magic Damage +2%, EXP +1%, MaxHP +1%, MaxMP +1%
Level 5: MP Cost: 116, Cooldown: 60s, Buff Duration: 1800s, Physical and Magical Defense +10%, Critical Rate +5%, Magic Damage +10%, EXP +5%, MaxHP +5%, MaxMP +5%