OverviewCLASS: Cygnus Knight MapleStory M Cygnus Knights Blaze Wizard aka Flame Wizard – Blaze Wizard is the fiery Magician of the MapleStory Cygnus Knights! While many Magicians use a diverse array of elemental spells, Blaze Wizards have a very different philosophy about magic: who needs versatility when you can throw fireballs?! Their pyromaniacal focus makes them indispensable when you need to burn something or someone to a crisp. |
MapleStory M Blaze Wizard Video
[youtube “//youtu.be/e9Enl2VVbkg”]
Blaze Wizard 1st Job Skills
Orbital Flame (Active)
Launch a guided flame that returns to you after traveling a certain distance. Use the arrow buttons to direct the flame.
Level 1: MP Cost: 7, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Cont: 3, Hit Count: 2, Skill DMG: 42%
Level 10: MP Cost: 44, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Cont: 3, Hit Count: 2, Skill DMG: 60%
Flame Bite (Active)
Send out a jet of flame to burn enemies in front of you.
Level 1: MP Cost: 8, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Cont: 3, Hit Count: 3, Skill DMG: 28%
Level 10: MP Cost: 45, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Cont: 3, Hit Count: 3, Skill DMG: 46%
Maple Tree Festival (Passive)
Receive the blessings of the Maple Tree to activate ability.
– PHY ATK Increase (Physical Attack Increase): 3.5%
– PHY DEF Increase (Physical Defense Increase): 3.5%
– MAG ATK Increase (Magic Attack Increase): 3.5%
– MAG DEF Increase (Magic Defense Increase): 3.5%
– EVD (Evade): 3.5%
– KBK RES (Knockback Resistance): 2
– CRIT Rate (Critical Rate): 4.5%
– CRIT DMG (Critical Damage): 2%
– EXP Increase (Experience Increase): 2%
– SPD Increase (Speed Increase): 3.5%
Flame Elemental (Passive)
Use Orbital Flame to temporarily summon a Flame Elemental, increasing your Magic ATK.
Level 1: Duration: 10s, MAG ATK Increase: 1%
Level 5: Duration: 10s, MAG ATK Increase: 5%
Firewalk (Passive)
Double jump to travel a greater distance. Tap the UP button while in the air to jump a second time.
Level 1: Jump Charge Speed: 400
Level 5: Jump Charge Speed: 480
Fire Repulsion (Passive)
Convert a portion of incoming damage into MP.
Level 1: Damage Taken as MP: 10%
Level 5: Damage Taken as MP: 30%
Natural Talent (Passive)
Your natural talent increase your Critical Rate and Critical Evade.
Level 1: Critical Rate 0.4%, Critical Resistance: 0.4%
Level 5: Critical Rate 2%, Critical Resistance: 2%
Blaze Wizard 1st Job Skill Build Guide: Everything maxed.
0. All 1st Job skills automatically get +1 Skill Points upon reaching Level 10
1. Firewalk (MAX)
2. Flame Bite (MAX)
3. Orbital Flame (MAX)
4. Flame Elemental (MAX)
5. Fire Repulsion (MAX)
Blaze Wizard 2nd Job Skills
Greater Orbital Flame (Active)
Enhances DMG and allows you to use up to 2 Orbital Flames at once.
Level 1: MP Cost: 57, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 42%
Level 10: MP Cost: 101, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 67.2%
Flame Vortex (Active)
Burns enemies with swirling flames.
Level 1: MP Cost: 59, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 84%
Level 10: MP Cost: 104, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 109.2%
Flashfire (Active)
Leave a trail of fire in your wake. As long as the trail remians, reactivate this skill to teleport back to your original position.
Level 1: MP Cost: 30, Cooldown: 5s, Duration: 20s, Cannot be used during auto-battle.
Level 5: MP Cost: 47, Cooldown: 5s, Duration: 60s, Cannot be used during auto-battle.
Controlled Burn (Active)
Escape from the heat of battle and transform your internal flame into MP.
Level 1: MP Cost: 71, Cooldown: 30s, Target: Self, Target Count: 1, MP Recovery: 50%
Level 5: MP Cost: 112, Cooldown: 10s, Target: Self, Target Count: 1, MP Recovery: 50%
Ignition (Buff)
Unleash the essence of pure fire, causing your skills to deal continous damage. Has a chance to activate Ignition. Damage is not returned by Damage Reflection. Cannot be used during auto-battle.
Level 1: MP Cost: 124, Cooldown: 0s, Target: Self, Buff Duration: 600s, Activation Chance: 20%, Target Count: 3, Skill DMG: 34.7%
Level 5: MP Cost: 193, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Activation Chance: 100%, Target Count: 3, Skill DMG: 46%
Word of Fire (Buff)
Receite a powerful fire incantation to temporarily increase ATK SPD.
Level 1: MP Cost: 128, Cooldown: 0s, Target: Self, Buff Duration: 600s
Level 5: MP Cost: 197, Cooldown: 0s, Target: Self, Buff Duration: 1800s
Greater Flame Elemental (Passive)
Use Orbital Flame to temporarily summon a Flame Elemental, increasing your MAG ATK.
Level 1: Duration: 10s, MAG ATK Increase: 6%, MAG DMG Increase: 1%
Level 5: Duration: 10s, MAG ATK Increase: 6%, MAG DMG Increase: 5%
Spell Control (Passive)
Push your magical skills to the limit, increasing DEF and reducing incoming damage.
Level 1: PHY DEF Increase: 2%, PHY DMG Decrease: 0.8%, MAG DEF Increase: 2%, MAG DMG Decrease: 0.8%
Level 5: PHY DEF Increase: 10%, PHY DMG Decrease: 4%, MAG DEF Increase: 10%, MAG DMG Decrease: 4%
Blaze Wizard 2nd Job Skill Build Guide: Everything maxed.
0. All 2nd Job skills automatically get +1 Skill Points upon reaching Level 30
1. Greater Flame Elemental (MAX)
2. Ignition (MAX)
3. Word of Fire (MAX)
4. Spell Control (MAX)
5. Greater Orbital Flame (MAX)
6. Flashfire (MAX)
7. Flame Vortex (MAX)
8. Controlled Burn (MAX)
Blaze Wizard 3rd Job Skills
Grand Orbital Flame (Active)
Enhances DMG and allows you to use up to 3 Orbital Flames at once.
Level 1: MP Cost: 106, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 6, Hit Count: 2, Skill DMG: 59.7%
Level 10: MP Cost: ?, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 6, Hit Count: 2, Skill DMG: ?%
Flame Tempest (Active)
Damages and push away enemies on either side of you with huge surging flames.
Level 1: MP Cost: 197, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 189.6%
Level 10: MP Cost: ?, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: ?%
Cinder Maelstrom (Active)
Enlarge an enemy by filling it with flames. Draws in and damages 5 nearby enemies. Boss monsters cannot be enlarged.
Level 1: MP Cost: 170, Cooldown: 10s, Target: Opponent, ATK Type: MAG, Target Count: 1, Skill DMG: 150.6%
Level 10: MP Cost: ?, Cooldown: 10s, Target: Opponent, ATK Type: MAG, Target Count: 1, Skill DMG: ?%
Phoenix Run (Buff)
Fire blesses you with a second chance. When you would take fatal damage, you are teleported backward with full HP. Cannot be used during auto-battle.
Level 1: MP Cost: 228, Cooldown: 1800s, Target: Self, Buff Duration: 200s
Level 5: MP Cost: ?, Cooldown: ?s, Target: Self, Buff Duration: ?s
Liberated Magic (Buff)
Liberates the flames within you, allowing them to grow more powerful. Cannot be used during auto-battle.
Level 1: MP Cost: 235, Cooldown: 0s, Target: Self, Buff Duration: 600s, MAG DMG Increase: 4%, MP Consumption Increase: 30%
Level 5: MP Cost: ?, Cooldown: ?s, Target: Self, Buff Duration: ?s, MAG DMG Increase: ?%, MP Consumption Increase: ?%
Grand Flame Elemental (Passive)
Use Orbital Flame to temporarily summon a Flame Elemental, increasing your MAG ATK.
Level 1: Duration: 10s, MAG ATK Increase: 8%, MAG DMG Increase: 5%, Boss ATK Increase: 0.8%, Player ATK Increase: 0.8%
Level 5: Duration: 10s, MAG ATK Increase: ?%, MAG DMG Increase: ?%, Boss ATK Increase: 4%, Player ATK Increase: 4%
Burning Focus (Passive)
Catalogue the enemy’s weaknesses, increasing Crit DMG and Crit DMG RES.
Level 1: Crit DMG: 2%, Crit DMG RES: 2%
Level 5: Crit DMG: ?%, Crit DMG RES: ?%
Brilliant Enlightenment (Passive)
Attain enlightenment through your command over magic, increasing Spell ACC and PEN Rate.
Level 1 : ACC: 0.4%, PEN Rate: 0.4%, MAG ATK Increase: 1%
Level 5 : ACC: 2%, PEN Rate: 2%, MAG ATK Increase: 5%
Blaze Wizard 3rd Job Skill Build Guide: Everything maxed.
0. All 3rd Job skills automatically get +1 Skill Points upon reaching Level 60
1. Grand Flame Elemental (MAX)
2. Brilliant Enlightenment (MAX)
3. Burning Focus (MAX)
4. Liberated Magic (MAX)
5. Flame Tempest (MAX)
6. Grand Orbital Flame (MAX)
7. Cinder Maelstrom (MAX)
8. Phoenix Run (MAX)
Blaze Wizard 4th Job Skills
Final Orbital Flame (Active)
Enhances damage and allows up to 4 uses of Orbital Flame at once.
Level 1: MP Cost: 173, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 7, Hit Count: 2, Skill DMG: 67.8%
Level 10: MP Cost: ?, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 7, Hit Count: 2, Skill DMG: ?%
Blazing Extinction (Active)
Launch a sphere of intense fire that shackles nearby enemies with burnign chains.
Level 1: MP Cost: 367, Cooldown: 30s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 100.1%, Duration: 30s
Level 10: MP Cost: 493, Cooldown: 30s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 121.4%, Duration: 30s
Towering Inferno (Active)
Concentrates the flow of flames into a single spot, applying the Ignition effect to enemies. Enemies already affected by Ignition will take greater damage.
Level 1: MP Cost: 428, Cooldown: 30s, Target: Opponent, ATK Type: MAG, Target Count: 30, Hit Count: 7, Skill DMG: 65.9%, Additional DMG Increase: 10%
Level 10: MP Cost: ?, Cooldown: 30s, Target: Opponent, ATK Type: MAG, Target Count: 30, Hit Count: 7, Skill DMG: ?%, Additional DMG Increase: ?%
Burning Conduit (Active)
Inscribe the ground with a pentacle of fire, increasing your ATK and the ATK of any party members standing on it.
Level 1: MP Cost: 373, Cooldown: 30s, Target: Party, Buff Duration: 10s, PHY ATK Increase: 2%, MAG ATK Increase: 2%, PHY DMG Increase: 1%, MAG DEF Increase: 1%
Level 5: MP Cost: ?, Cooldown: ?s, Target: Party, Buff Duration: ?s, PHY ATK Increase: 10%, MAG ATK Increase: 10%, PHY DMG Increase: 5%, MAG DEF Increase: 5%
Fires of Creation (Buff)
Summon an incarnation of fire to improve your KBK RES, SPD and JMP. Canot be used during auto-battle.
Level 1: MP Cost: 370, Cooldown: 0s, target: Self, Buff Duration: 600s, KBK RES: 5, SPD Increase: 3%, Jump Height: 3%
Level 5: MP Cost: ?, Cooldown: 0s, target: Self, Buff Duration: ?s, KBK RES: ?, SPD Increase: ?%, Jump Height: ?%
Flame Barrier (Buff)
Summon a wall of flames that temporarily reduces incoming damage. The wall explodes afterwards, damaging nearby enemies. Cannot be used during auto-battle.
Level 1: MP Cost: 359, Cooldown: 10s, Target: Self, Buff Duration: 10s, EVD: 1.25, Target Count: 5, Explosion DMG: 57.7%
Level 5: MP Cost: ?, Cooldown: ?s, Target: Self, Buff Duration: 10s, EVD: 1.25, Target Count: 5, Explosion DMG: ?%
Final Flame Elemental (Passive)
Use Orbital Flame skill to temporarily summon a Flame Elemental, increasing your Magic ATK.
Level 1: Duration: 10s, MAG ATK Increase: 8%, MAG DMG Increase: 5%, Boss ATK Increase: 4%, Player ATK Increase: 4%, Crit Rate: 0.4%
Level 5: Duration: 10s, MAG ATK Increase: 8%, MAG DMG Increase: 5%, Boss ATK Increase: 4%, Player ATK Increase: 4%, Crit Rate: 2%
Pure Magic (Passive)
Uncover the very essence of your spells, releasing all your magical potential at once.
Level 1: HP Recovery Increase: 20, MP Recovery Increase: 20, Max HP: 2%, Max MP 2%
Level 5: HP Recovery Increase: 100, MP Recovery Increase: 100, Max HP: 10%, Max MP 10%
Wild Blaze (Passive)
Summon roaring flames to burn enemies.
Level 1: Additional Ignition Skill Damage: 10%
Level 5: Additional Ignition Skill Damage: 30%
Blaze Wizard 4th Job Skill Build Guide: Everything maxed.
0. All 4th Job skills automatically get +1 Skill Points upon reaching Level 100
1. Pure Magic (MAX)
2. Wild Blaze (MAX)
3. Final Flame Elemental (MAX)
4. Fires of Creation (MAX)
5. Final Orbital Flame (MAX)
6. Flame Barrier (MAX)
7. Blazing Extinction (MAX)
8. Towering Inferno (MAX)
Blaze Wizard Hyper Skills
Dragon Familiar (Active)
Required Level: 150
Unleash a stream of fire, mercilessly bombarding one enemy in front for a short time. The skill continues as long as the button is held. and the last blow has increased DMG.
Level 1: MP Cost: 200, Cooldown: 10s, Target: Opponent, ATK Type: MAG, Target Count: 1, Skill DMG: 180
Cataclysm (Active)
Required Level: 170
Summons a giant flame from the elemental plane and drop it on your foes. It explodes upon touching the ground and burns all enemies.
Level 1: MP Cost: 226, Cooldown: 30s, Target: Opponent/Player, ATK Type: MAG, Target Count: 20, Hit Count: 10, Skill DMG: 400%
Glory of the Guardians (Buff)
Required Level: 200
Hold a holy ceremony for the knights who swore to protect the honor of Empress Cygnus. Cannot be used during auto-battle.
Level 1: MP Cost: 265, Cooldown: 300s, Target: Party/Cygnus, Buff Duration: 180s, Crit DMG: 30%
Orbital Flame – Crit DMG (Passive)
Required Level: 141
Adds an additional 20% Crit DMG to Orbital Flame
Orbital Flame – Boss Rush (Passive)
Required Level: 141
Adds an additional 20% Boss ATK to Orbital Flame
Orbital Flame – Split Attack (Passive)
Required Level: 141
Doubles the hit count of Orbital Flame, but decreases the final damage by 10%
Blazing Extinction – Reinforce (Passive)
Required Level: 141
Increases the final damage of Blazing Extinction by 25%
Blazing Extinction – Spread (Passive)
Required Level: 141
Increases the target count of Blazing Extinction to 7
Blazing Extinction – Max Extinction (Passive)
Required Level: 141
Increases the attack frequency of Blazing Extinction by 200%
Ignition – Reinforce (Passive)
Required Level: 141
Ignition the final damage of Ignition by 25%
Ignition – Max Explosion (Passive)
Required Level: 141
Increases the final explosion damage of Ignition by 25%
Ignition – Max Ignition (Passive)
Required Level: 141
Increases the damage over time frequency of Ignition by 200%
Blaze Wizard Skill Build Guide:
1. Orbital Flame – Split Attack (MAX)
2. Orbital Flame – Boss Rush (MAX)
3. Orbital Flame – Crit DMG (MAX)
4. Blazing Extinction – Max Extinction (MAX)
5. Ignition – Max Ignition (MAX)
6. Dragon Familiar (MAX)
7. Cataclysm (MAX)
8. Glory of the Guardians (MAX)
Additional Information
Notice
If you found some of the values in the guide are incorrect, post a comment below with the correct value found in-game or a screenshot if its easier for you rather than typing it out, and I’ll update the guide above! 🙂
@Victoria: Thanks for the skill details for Pure Magic and Wild Blaze! I have updated the guide above.
Pure magic level 5
HP recovery increase 100
MP recover increase 100
Max HP 10%
Max MP 10%
Wild blaze level 5
Additional ignition skill damage 30%
@Roe: Thanks for the post. I’ll be reserving my name there 🙂
I always knew this day would come. MS going mobile and all this.
No matter, I’ll see you soon in MS2 Ayumi depending on whether you have a founders pack or not.
http://maplestory2.nexon.net/en
Hope you reserved your name.
@DaLitoGuy: Thanks! I have updated Blazing Extinction Level 10 details with the info you have provided.
LV10 Blazing Extinction: https://imgur.com/a/xXaYlV1
Lvl 5 Final Flame Elemental (Passive) same as Lvl 1
Best guide ever