MapleStory M Blaze Wizard aka Flame Wizard Skill Build Guide

MapleStory Blaze Wizard aka Flame Wizard Skill Build Guide V2 Blaze Wizard is the fiery Magician of the MapleStory Cygnus Knights! While many Magicians use a diverse array of elemental spells, Blaze Wizards have a very different philosophy about magic: who needs versatility when you can throw fireballs?! Their pyromaniacal focus makes them indispensable when you need to burn something or someone to a crisp.

Blaze Wizard Overview

CLASS: Cygnus Knight
EQUIPMENT TYPE: Magician
PRIMARY WEAPON: Staff
LINK SKILLS: Fever Time (2/5 sec)
JOB SKILLS: I: Blaze WizardII: Blaze WizardIII: Blaze WizardIV: Blaze WizardHyper Skills

MapleStory M Videos Blaze Wizard

Blaze Wizard 1st Job Skills (Level 1-29)

Orbital Flame Orbital Flame (Active)
Launch a guided flame that returns to you after traveling a certain distance. Use the arrow buttons to direct the flame.
Level 1: MP Cost: 7, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Cont: 3, Hit Count: 2, Skill DMG: 42%
Level 10: MP Cost: 44, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Cont: 3, Hit Count: 2, Skill DMG: 60%

Flame Bite Flame Bite (Active)
Send out a jet of flame to burn enemies in front of you.
Level 1: MP Cost: 8, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Cont: 3, Hit Count: 3, Skill DMG: 28%
Level 10: MP Cost: 45, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Cont: 3, Hit Count: 3, Skill DMG: 46%

Maple Tree Festival Maple Tree Festival (Passive)
Receive the blessings of the Maple Tree to activate ability.
– PHY ATK Increase (Physical Attack Increase): 3.5%
– PHY DEF Increase (Physical Defense Increase): 3.5%
– MAG ATK Increase (Magic Attack Increase): 3.5%
– MAG DEF Increase (Magic Defense Increase): 3.5%
– EVD (Evade): 3.5%
– KBK RES (Knockback Resistance): 2
– CRIT Rate (Critical Rate): 4.5%
– CRIT DMG (Critical Damage): 2%
– EXP Increase (Experience Increase): 2%
– SPD Increase (Speed Increase): 3.5%

Flame Elemental Flame Elemental (Passive)
Use Orbital Flame to temporarily summon a Flame Elemental, increasing your Magic ATK.
Level 1: Duration: 10s, MAG ATK Increase: 1%
Level 5: Duration: 10s, MAG ATK Increase: 5%

Firewalk Firewalk (Passive)
Double jump to travel a greater distance. Tap the UP button while in the air to jump a second time.
Level 1: Jump Charge Speed: 400
Level 5: Jump Charge Speed: 480

Fire Repulsion Fire Repulsion (Passive)
Convert a portion of incoming damage into MP.
Level 1: Damage Taken as MP: 10%
Level 5: Damage Taken as MP: 30%

Natural Talent Natural Talent (Passive)
Your natural talent increase your Critical Rate and Critical Evade.
Level 1: Critical Rate 0.4%, Critical Resistance: 0.4%
Level 5: Critical Rate 2%, Critical Resistance: 2%

Blaze Wizard 1st Job Skill Build Guide: Everything maxed.
0. Maple Tree Festival (Auto-MAX)
1. Firewalk (MAX)
2. Flame Bite (MAX)
3. Orbital Flame (MAX)
4. Flame Elemental (MAX)
5. Fire Repulsion (MAX)

Blaze Wizard 2nd Job Skills (Level 30-59)

Greater Orbital Flame Greater Orbital Flame (Active)
Enhances DMG and allows you to use up to 2 Orbital Flames at once.
Level 1: MP Cost: 57, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 42%
Level 10: MP Cost: 101, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 67.2%

Flame Vortex Flame Vortex (Active)
Burns enemies with swirling flames.
Level 1: MP Cost: 59, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 84%
Level 10: MP Cost: 104, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 109.2%

Flashfire Flashfire (Active)
Leave a trail of fire in your wake. As long as the trail remians, reactivate this skill to teleport back to your original position.
Level 1: MP Cost: 30, Cooldown: 5s, Duration: 20s, Cannot be used during auto-battle.
Level 5: MP Cost: 47, Cooldown: 5s, Duration: 60s, Cannot be used during auto-battle.

Controlled Burn Controlled Burn (Active)
Escape from the heat of battle and transform your internal flame into MP.
Level 1: MP Cost: 71, Cooldown: 30s, Target: Self, Target Count: 1, MP Recovery: 50%
Level 5: MP Cost: 112, Cooldown: 10s, Target: Self, Target Count: 1, MP Recovery: 50%

Ignition Ignition (Buff)
Unleash the essence of pure fire, causing your skills to deal continous damage. Has a chance to activate Ignition. Damage is not returned by Damage Reflection. Cannot be used during auto-battle.
Level 1: MP Cost: 124, Cooldown: 0s, Target: Self, Buff Duration: 600s, Activation Chance: 20%, Target Count: 3, Skill DMG: 34.7%
Level 5: MP Cost: 193, Cooldown: 0s, Target: Self, Buff Duration: 1800s, Activation Chance: 100%, Target Count: 3, Skill DMG: 46%

Word of Fire Word of Fire (Buff)
Receite a powerful fire incantation to temporarily increase ATK SPD.
Level 1: MP Cost: 128, Cooldown: 0s, Target: Self, Buff Duration: 600s
Level 5: MP Cost: 197, Cooldown: 0s, Target: Self, Buff Duration: 1800s

Greater Flame Elemental Greater Flame Elemental (Passive)
Use Orbital Flame to temporarily summon a Flame Elemental, increasing your MAG ATK.
Level 1: Duration: 10s, MAG ATK Increase: 6%, MAG DMG Increase: 1%
Level 5: Duration: 10s, MAG ATK Increase: 6%, MAG DMG Increase: 5%

Spell Control Spell Control (Passive)
Push your magical skills to the limit, increasing DEF and reducing incoming damage.
Level 1: PHY DEF Increase: 2%, PHY DMG Decrease: 0.8%, MAG DEF Increase: 2%, MAG DMG Decrease: 0.8%
Level 5: PHY DEF Increase: 10%, PHY DMG Decrease: 4%, MAG DEF Increase: 10%, MAG DMG Decrease: 4%

Blaze Wizard 2nd Job Skill Build Guide: Everything maxed.
1. Greater Flame Elemental (MAX)
2. Ignition (MAX)
3. Word of Fire (MAX)
4. Spell Control (MAX)
5. Greater Orbital Flame (MAX)
6. Flashfire (MAX)
7. Flame Vortex (MAX)
8. Controlled Burn (MAX)

Blaze Wizard 3rd Job Skills (Level 60-99)

Grand Orbital Flame Grand Orbital Flame (Active)
Enhances DMG and allows you to use up to 3 Orbital Flames at once.
Level 1: MP Cost: 106, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 6, Hit Count: 2, Skill DMG: 59.7%
Level 10: MP Cost: ?, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 6, Hit Count: 2, Skill DMG: ?%

Flame Tempest Flame Tempest (Active)
Damages and push away enemies on either side of you with huge surging flames.
Level 1: MP Cost: 197, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 189.6%
Level 10: MP Cost: ?, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: ?%

Cinder Maelstrom Cinder Maelstrom (Active)
Enlarge an enemy by filling it with flames. Draws in and damages 5 nearby enemies. Boss monsters cannot be enlarged.
Level 1: MP Cost: 170, Cooldown: 10s, Target: Opponent, ATK Type: MAG, Target Count: 1, Skill DMG: 150.6%
Level 10: MP Cost: ?, Cooldown: 10s, Target: Opponent, ATK Type: MAG, Target Count: 1, Skill DMG: ?%

Phoenix Run Phoenix Run (Buff)
Fire blesses you with a second chance. When you would take fatal damage, you are teleported backward with full HP. Cannot be used during auto-battle.
Level 1: MP Cost: 228, Cooldown: 1800s, Target: Self, Buff Duration: 200s
Level 5: MP Cost: ?, Cooldown: ?s, Target: Self, Buff Duration: ?s

Liberated Magic Liberated Magic (Buff)
Liberates the flames within you, allowing them to grow more powerful. Cannot be used during auto-battle.
Level 1: MP Cost: 235, Cooldown: 0s, Target: Self, Buff Duration: 600s, MAG DMG Increase: 4%, MP Consumption Increase: 30%
Level 5: MP Cost: ?, Cooldown: ?s, Target: Self, Buff Duration: ?s, MAG DMG Increase: ?%, MP Consumption Increase: ?%

Grand Flame Elemental Grand Flame Elemental (Passive)
Use Orbital Flame to temporarily summon a Flame Elemental, increasing your MAG ATK.
Level 1: Duration: 10s, MAG ATK Increase: 8%, MAG DMG Increase: 5%, Boss ATK Increase: 0.8%, Player ATK Increase: 0.8%
Level 5: Duration: 10s, MAG ATK Increase: ?%, MAG DMG Increase: ?%, Boss ATK Increase: 4%, Player ATK Increase: 4%

Burning Focus Burning Focus (Passive)
Catalogue the enemy’s weaknesses, increasing Crit DMG and Crit DMG RES.
Level 1: Crit DMG: 2%, Crit DMG RES: 2%
Level 5: Crit DMG: ?%, Crit DMG RES: ?%

Brilliant Enlightenment Brilliant Enlightenment (Passive)
Attain enlightenment through your command over magic, increasing Spell ACC and PEN Rate.
Level 1 : ACC: 0.4%, PEN Rate: 0.4%, MAG ATK Increase: 1%
Level 5 : ACC: 2%, PEN Rate: 2%, MAG ATK Increase: 5%

Blaze Wizard 3rd Job Skill Build Guide: Everything maxed.
1. Grand Flame Elemental (MAX)
2. Brilliant Enlightenment (MAX)
3. Burning Focus (MAX)
4. Liberated Magic (MAX)
5. Flame Tempest (MAX)
6. Grand Orbital Flame (MAX)
7. Cinder Maelstrom (MAX)
8. Phoenix Run (MAX)

Blaze Wizard 4th Job Skills (Level 100-150)

Final Orbital Flame Final Orbital Flame (Active)
Enhances damage and allows up to 4 uses of Orbital Flame at once.
Level 1: MP Cost: 173, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 7, Hit Count: 2, Skill DMG: 67.8%
Level 10: MP Cost: ?, Cooldown: 0s, Target: Opponent, ATK Type: MAG, Target Count: 7, Hit Count: 2, Skill DMG: ?%

Blazing Extinction Blazing Extinction (Active)
Launch a sphere of intense fire that shackles nearby enemies with burnign chains.
Level 1: MP Cost: 367, Cooldown: 30s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 100.1%, Duration: 30s
Level 10: MP Cost: 493, Cooldown: 30s, Target: Opponent, ATK Type: MAG, Target Count: 5, Hit Count: 2, Skill DMG: 121.4%, Duration: 30s

Towering Inferno Towering Inferno (Active)
Concentrates the flow of flames into a single spot, applying the Ignition effect to enemies. Enemies already affected by Ignition will take greater damage.
Level 1: MP Cost: 428, Cooldown: 30s, Target: Opponent, ATK Type: MAG, Target Count: 30, Hit Count: 7, Skill DMG: 65.9%, Additional DMG Increase: 10%
Level 10: MP Cost: ?, Cooldown: 30s, Target: Opponent, ATK Type: MAG, Target Count: 30, Hit Count: 7, Skill DMG: ?%, Additional DMG Increase: ?%

Burning Conduit Burning Conduit (Active)
Inscribe the ground with a pentacle of fire, increasing your ATK and the ATK of any party members standing on it.
Level 1: MP Cost: 373, Cooldown: 30s, Target: Party, Buff Duration: 10s, PHY ATK Increase: 2%, MAG ATK Increase: 2%, PHY DMG Increase: 1%, MAG DEF Increase: 1%
Level 5: MP Cost: ?, Cooldown: ?s, Target: Party, Buff Duration: ?s, PHY ATK Increase: 10%, MAG ATK Increase: 10%, PHY DMG Increase: 5%, MAG DEF Increase: 5%

Fires of Creation Fires of Creation (Buff)
Summon an incarnation of fire to improve your KBK RES, SPD and JMP. Canot be used during auto-battle.
Level 1: MP Cost: 370, Cooldown: 0s, target: Self, Buff Duration: 600s, KBK RES: 5, SPD Increase: 3%, Jump Height: 3%
Level 5: MP Cost: ?, Cooldown: 0s, target: Self, Buff Duration: ?s, KBK RES: ?, SPD Increase: ?%, Jump Height: ?%

Flame Barrier Flame Barrier (Buff)
Summon a wall of flames that temporarily reduces incoming damage. The wall explodes afterwards, damaging nearby enemies. Cannot be used during auto-battle.
Level 1: MP Cost: 359, Cooldown: 10s, Target: Self, Buff Duration: 10s, EVD: 1.25, Target Count: 5, Explosion DMG: 57.7%
Level 5: MP Cost: ?, Cooldown: ?s, Target: Self, Buff Duration: 10s, EVD: 1.25, Target Count: 5, Explosion DMG: ?%

Final Flame Elemental Final Flame Elemental (Passive)
Use Orbital Flame skill to temporarily summon a Flame Elemental, increasing your Magic ATK.
Level 1: Duration: 10s, MAG ATK Increase: 8%, MAG DMG Increase: 5%, Boss ATK Increase: 4%, Player ATK Increase: 4%, Crit Rate: 0.4%
Level 5: Duration: 10s, MAG ATK Increase: 8%, MAG DMG Increase: 5%, Boss ATK Increase: 4%, Player ATK Increase: 4%, Crit Rate: 2%

Pure Magic Pure Magic (Passive)
Uncover the very essence of your spells, releasing all your magical potential at once.
Level 1: HP Recovery Increase: 20, MP Recovery Increase: 20, Max HP: 2%, Max MP 2%
Level 5: HP Recovery Increase: 100, MP Recovery Increase: 100, Max HP: 10%, Max MP 10%

Wild Blaze Wild Blaze (Passive)
Summon roaring flames to burn enemies.
Level 1: Additional Ignition Skill Damage: 10%
Level 5: Additional Ignition Skill Damage: 30%

Blaze Wizard 4th Job Skill Build Guide: Everything maxed.
1. Pure Magic (MAX)
2. Wild Blaze (MAX)
3. Final Flame Elemental (MAX)
4. Fires of Creation (MAX)
5. Final Orbital Flame (MAX)
6. Flame Barrier (MAX)
7. Blazing Extinction (MAX)
8. Towering Inferno (MAX)

Notice

If you found some of the values in the guide are incorrect, post a comment below with the correct value found in-game or a screenshot if its easier for you rather than typing it out, and I’ll update the guide above! :-)

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8 thoughts on “MapleStory M Blaze Wizard aka Flame Wizard Skill Build Guide

  1. Ayumilove Post author

    @Victoria: Thanks for the skill details for Pure Magic and Wild Blaze! I have updated the guide above.

  2. Victoria

    Pure magic level 5
    HP recovery increase 100
    MP recover increase 100
    Max HP 10%
    Max MP 10%

    Wild blaze level 5
    Additional ignition skill damage 30%

  3. Ayumilove Post author

    @Roe: Thanks for the post. I’ll be reserving my name there :-)

  4. Roe

    I always knew this day would come. MS going mobile and all this.
    No matter, I’ll see you soon in MS2 Ayumi depending on whether you have a founders pack or not.

    http://maplestory2.nexon.net/en

    Hope you reserved your name.

  5. Ayumilove Post author

    @DaLitoGuy: Thanks! I have updated Blazing Extinction Level 10 details with the info you have provided.

  6. DaLitoGuy

    LV10 Blazing Extinction: https://imgur.com/a/xXaYlV1

  7. YL

    Lvl 5 Final Flame Elemental (Passive) same as Lvl 1

  8. BestGuyEver

    Best guide ever