MapleStory Hoyoung (메이플스토리 호영) is one of MapleStory Anima Thieves who specializes in fan weapon to attack enemies with a combination of magic and martial arts. Hoyoung, a disciple of Taotist Sage, left his home after accidentally releasing the ancient evil god, Taotie, from his sealed prison. Now, he embarks on a journey to right his wrongs, sealing away evil spirits and maintaining the balance between realms. Hoyoung’s combat style blends traditional magic from the Taoist teachings with swift, acrobatic attacks using his fan. He uses Talisman Energy to unleash powerful abilities, and Scroll Energy to activate advanced magic techniques, allowing for versatile and fluid gameplay. Hoyoung can switch between different modes using his three primary attributes: Sage: Clone for multi-attack capabilities, Sage: Taotie for devastating strikes, and Sage: Heaven for powerful crowd control. KMST (Korea MapleStory Tespia) released Hoyoung on July 18, 2019, KMS official release on August 1, 2019, MSEA official release on November 20, 2019, and GMS official release on December 4, 2019.
Hoyoung Overview
CLASS: Anima
EQUIPMENT TYPE: Thief
PRIMARY WEAPON: Ritual Fan
SECONDARY WEAPON: Fan Tassel
PRIMARY STAT: Luck (LUK)
LINK SKILL: Confidence
MAPLE UNION EFFECT: LUK +10/20/40/80/100
BEST INNER ABILITY: Attack +30, Boss Damage +20%
JOB SKILLS: I → II → III → IV → Hyper Skills → V
Hoyoung Pros and Cons
Pros
- Beautiful Animations: Hoyoung’s skills are flashy, with vibrant, engaging visuals that make every battle feel dynamic and enjoyable.
- High Mobility: Speedy movement lets you dodge attacks, traverse large maps quickly, and keep up the pace in both mobbing and bossing.
- Strong Mobbing: Excellent area-of-effect skills allow for efficient mob clearing, ideal for leveling quickly on large maps.
- Versatile Combos: His talisman and scroll combo system gives flexibility in combat, adapting to different scenarios in both mobbing and bossing.
- Easier Bossing: Less prone to animation lock during critical moments, making boss fights smoother than more complex classes like Cadena.
- Underrated Class: Hoyoung excels when fully optimized, but his potential is often overlooked, making him a rewarding choice for dedicated players who invest in trinodes and high-level equipment.
Cons
- Busywork: Hoyoung requires constant attention to cooldowns and rotations, making the class feel like non-stop micro-management.
- Weaker Skills Between Cooldowns: During cooldown periods, you’re stuck using weaker early-job skills, which interrupts flow and reduces damage output.
- Button Mashing: Requires frequent inputs, which can feel overwhelming or tiring for players seeking a more relaxed playstyle.
- Combo Complexity: Hoyoung’s combos are strict, requiring precision and memorization, which can be tough for new players or those not used to combo-heavy classes.
- Gauge System: Managing his double-gauge system (talisman and scroll) takes practice, especially when buffs drop mid-boss fight, adding a layer of complexity to combat.
- Heavy Keybinding: A lot of skills need to be keybound for efficient play, leading to clutter and making it hard to find the right balance on your keyboard.
- Boost Node Dependence: To maximize Hoyoung’s potential, significant investment in boost nodes (trinodes) is necessary, especially for higher-tier bossing and damage output.
Anima Thief (Beginner)
Bravado
Ignore a portion of enemy’s defense and inflict more damage against enemies that have full HP.
Level (1 → 2): Enemy DEF Ignored: (+5% → +10%), Damage: (+9% → +14%) against enemies with 100% HP
Return to Cheong-woon
Return to Cheong-woon Valley.
Level 1: Returns you to Cheong-woon Valley. Cooldown: 600 sec
Shapeshift
Hides your Anima ears, tail, and stripes to conceal where you’re from. Use the skill again to restore these features.
Level 1: Hides your ear, tail, and face stripes. Cooldown: 10 sec
Exclusive Spell
Increases the Attack Power and Magic ATT of all nearby characters.
Level 1: MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min, Cooldown: 2 hours
Spirit Affinity
Harness your natural affinity as an Anima to increase the duration of your summons.
Level 1: Minion Duration +10%
Fiend Seal
As Taotie devours more spirits, his power grows and so does yours.
Level (1 → 10): Attack Power: (+1% → +10%), Final Damage: (+1% → +10%)
Hoyoung 1st Job Skills
Talisman Energy
Successful hits with Heaven, Earth, and Humanity skills charge your Talisman Energy. You can use Talisman Energy to use Talisman skills. You can have a maximum of 100 Talisman Energy. Right-click to toggle the Talisman Energy fully charge visual effect.
Level 1: Successful hits with your Heaven, Earth, and Humanity skills charge your Talisman Energy. – With every successful hit, grants a combo stage for that attribute and Talisman Energy charge (stage 1: 10, stage 2: 15, and stage 3: 20). The combo stage resets after reaching stage 3.
Humanity: As-You-Will Fan
[Humanity Skill] Swings a massive fan. Enemies hit directly by the fan take greater damage.
Level (1 → 20): MP Cost: (10 → 16), Max Enemies Hit: 5, Damage: (52% → 70%), Number of Attacks: 5 times, Against Enemies Struck by Fan: Final Damage +5%
Talisman: Evil-Sealing Gourd
[Talisman Skill] Summons a gourd that swallows enemies. Press the skill key a second time to launch any enemies in the gourd. Cannot swallow boss monsters, stationary monsters, or enemies 11+ levels higher than you. If you swallow enemies and do not launch them for a certain time, they will be launched automatically.
Level (1 → 20): Talisman Energy Cost: 100, Max Enemies Swallowed: 4. Launch swallowed enemies by pressing the skill key again. Attacks up to 6 enemies that are absorbed or within range of the launch attack for (155% → 250%) damage 6 times. Damage divided by the number of enemies being attacked (excluding 50% of Damage). Boss Damage: +20%.
Graceful Flight
Leap with such grace that you could balance on a single blade of grass. Use while midair to jump. Can be used twice before touching the ground again. The jump distance and height increase with the skill level.
Level (1 → 5): MP Cost: (13 → 5), allows you to jump a greater distance
Nimbus Cloud
You faced a great trial and gained the power to summon the Nimbus Cloud. Hold down the skill key while airborne to summon the Nimbus Cloud. You can also hold the jump and up arrow key together. While on the Nimbus Cloud, use the arrow keys to fly. Right-click to lock command.
Level 1: MP Cost: 10. Temporarily gain the power to fly.
Light Steps
Harnesses mind-over-matter to make your body light and swift.
Level (1 → 10): Speed: (+2 → +20), Max Speed: (+2 → +20)
Shrouding Mist (Passive)
Protects you from enemy attacks as though you were enshrouded in mist.
Level (1 → 9): Avoidability: (+7% → +15%)
Hoyoung 1st Job Skill Build: Everything maxed.
0. Nimbus Cloud, Talisman Energy
1. Graceful Flight
2. Shrouding Mist
3. Light Steps
4. Humanity: As-You-Will Fan
5. Talisman: Evil-Sealing Gourd
Hoyoung 2nd Job Skills
Earth: Ground-Shattering Wave
[Earth Skill] Kicks the ground to unleash a shockwave along the surface. Can only be used while on the ground. After casting, press the forward arrow key and the skill key again to link into Ground-Shattering Wave (True), charging forward. If you do not do this, it will link into Ground-Shattering Wave (Clone) instead.
Level (1 → 20): MP Cost: (30 → 40), Damage: (62% → 100%), Number of Attacks: 4, Max Enemies Hit: 6
Ground-Shattering Wave (Clone/True)
This skill shares its skill level with Earth: Ground-Shattering Wave. Ride a shockwave to charge forward. Ground-Shattering Wave (Clone) is unaffected by attack reflection.
Level (1 → 20): After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with (62% → 100%) damage 4 times
Talisman: Clone
[Talisman Skill] Conjures a clone to trick enemies with sly attacks. For the duration of this skill, when you attack enemies, a clone will appear and attack nearby enemies. Attacks from installation skills or summoned minions will not create a clone. Talisman: Clone is unaffected by attack reflection, and targets the boss with the highest HP first.
Level (1 → 20): Talisman Energy Cost: 100, For (162 sec → 200 sec), create 3 clone(s) when attacking, Each clone attacks for (50% → 60%) damage 4 times, Damage against Normal Monsters: +20%. Clone creation has a 1.5 sec cooldown
Ritual Fan Acceleration
Required Skill: Ritual Fan Mastery Lv. 5
Uses MP to increase the attack speed of your Ritual Fan for a short time.
Level (1 → 10): MP Cost: (28 → 10), Duration: (164 sec → 200 sec), Ritual Fan Attack Speed: +2
Ritual Fan Mastery (Passive)
Note: Level 10 required to learn Advanced Ritual Fan Mastery.
Increases Ritual Fan Mastery and Attack Power.
Level (1 → 10): Ritual Fan Mastery: (+14% → +50%), Attack Power: (+7 → +25)
Out of Sight (Passive)
After a clone attack, hide yourself in darkness. While hidden, you cannot be hit by enemies. Using an attack skill will reveal you. Using attack skills will not reveal you (excludes class-wide skills).
Level (1 → 10): Using Ground-Shattering Wave (Clone), Stone Tremor (Clone), Iron Fan Gale (Clone), or Consuming Flames (Clone) will hide you for 2 sec. Using an attack skill while hidden will reveal you. If you dodge an attack that deals damage proportional to Max HP, your remaining time to hide will be reduced by 20% of the maximum. [Passive Effects: Avoidability (+2% → +20%)]
Third Eye (Passive)
Opens your mind’s eye, allowing you to see through the enemies’ weaknesses.
Level (1 → 10): Critical Rate: (+3% → +30%), Critical Damage: (+1% → +10%)
Heavenly Body
Attunes your bodies to the heavens, granting greater control over Nimbus Cloud.
Level (1 → 9): Jump: (+4 → +20). Increases the duration and flight speed for the Nimbus Cloud skill
Fortune Fitness
Bulks up your Luck muscle.
Level (1 → 5): LUK: (+12 → +60)
Hoyoung 2nd Job Skill Build: Everything maxed.
1. Fortune Fitness
2. Heavenly Body
3. Ritual Fan Mastery
4. Third Eye
5. Out of Sight
6. Ritual Fan Acceleration
7. Talisman: Clone
8. Earth:Ground-Shattering Wave
Hoyoung 3rd Job Skills
Scroll Energy (Passive)
Your master’s spell book has taught you to use Scroll Skills. Successful hits with your Heaven, Earth, and Humanity skills, or use of Talisman Skills, will earn you Scroll Energy, which powers your Scroll Skills. You can hold a maximum of 900 Scroll Energy.
Level 1: Gain 15 Scroll Energy upon successful hits with your Heaven, Earth, and Humanity skills. Gain 200 Scroll Energy every time you use a Talisman Skill. When an attribute skill is used, if it is different from the previously used attribute, the final damage of that magic is increased by 5%.
Heaven: Iron Fan Gale
[Heaven Skill] Summons a giant fan to blow a gale downward.
Press the forward key and the skill key again to use Iron Fan Gale (True), leaping forward. Otherwise, this skill will link into Iron Fan Gale (Clone), sending a clone to attack. This skill’s attack speed cannot be increased beyond a set value.
Level (1 → 20): MP Cost: (35 → 45), Damage: (131% → 150%), Number of Attacks: 5, Max Enemies Hit: 6
Iron Fan Gale (Clone/True)
This skill shares its skill level with Heaven: Iron Fan Gale. After using Heaven: Iron Fan Gale, leaps forward to stomp on enemies. A successful Iron Fan Gale (True) attack will cause you to rebound off the enemy back into the air. Iron Fan Gale (Clone) is unaffected by attack reflection.
Level (1 → 20): After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True). After touching an enemy, attacks up to 6 enemies with (131% → 150%) damage 5 times.
Earth: Stone Tremor
[Earth Skill] Slams the ground hard, causing massive stones to jut out from the earth. Can only be used while on ground. Press the left or right arrow key along with the skill key again to link into Stone Tremor (True), teleporting in that direction. If you do not link into Stone Tremor (True), it will link into Stone Tremor (Clone) and send a clone to attack, instead.
Level (1 → 20): MP Cost: (51 → 70), Max Enemies Hit: 10, Damage: (142% → 180%), Number of Attacks: 6, Stun Duration for Normal Monsters: 5 sec, Cooldown: 6 sec
Stone Tremor (Clone/True)
This skill shares its skill level with Earth: Stone Tremor. After using Earth: Stone Tremor, teleports to one end of the rock outcropping and shatters it. When using Stone Tremor (True), you can use the arrow keys to select whether you move left or right. When using Stone Tremor (Clone), you will only move forward. Stone Tremor (Clone) is unaffected by attack reflection.
Level (1 → 20): After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True). Teleports to the edge of the rock outcropping and attacks up to 10 enemies with (142% → 180%) damage 6 times.
Talisman: Seeking Ghost Flame
[Talisman Skill] Conjures a living flame to chase and attack enemies. The flame attacks a target, pauses in place, and then finds a new target to attack. Seeking Ghost Flame is unaffected by attack reflection and targets the boss with the highest HP first.
Level (1 → 20): Talisman Energy Cost: 100, Flame Summon Duration: 40 sec, Enemy Targeting Interval: 1.8 sec, Max Enemies Hit: 5, Damage: (172% → 210%), Number of Attacks: 5
Scroll: Degeneration
[Scroll Skill] A mysterious light shines from your scroll, transforming enemies into frogs, bugs, and other vermin. When the light touches an enemy, it is reflected onto other nearby enemies, transforming a multitude of enemies. Boss monsters cannot be transformed.
Level (1 → 20): Scroll Energy Cost: 900, Max Enemies Hit: 15, Damage: (336% → 450%), Number of Attacks: 8, Boss Damage: +20%. Transformation Duration (Normal Enemies Only): 60 sec, Enemy DEF: -20%.
Attainment (Passive)
Note: Level 19 required to learn Enlightenment. Cultivates a deep understanding to increase the damage of your skills.
Level (1 → 19): Humanity: As-You-Will Fan Damage: (+115%p → +205%p), Ground-Shattering Wave Damage: (+82%p → +100%p), Talisman: Evil-Sealing Gourd Damage: (+164%p → +200%p), Talisman: Clone Damage: (+42%p → +60%p)
Asura (Passive)
Learn the battle techniques of the Asura.
Level (1 → 10): Attack Power: (+14 → +50), Critical Rate: (+1% → +10%), Critical Damage: (+4% → +20%), Boss Damage: (+2% → +20%), Enemy DEF Ignored: (+1% → +10%)
Diamond Body (Passive)
Makes your body unbreakable like diamond.
Level (1 → 10): Max HP: (+2% → +20%), Knockback Resistance: (+4% → +40%), Damage Taken: (-6% → -15%)
Balanced Breath (Passive)
Achieves balance between Heaven, Earth, and Humanity through your breathing. Restores HP and MP whenever you get your attribute combo to stage 3.
Level (1 → 5): Abnormal Status Resistance: (+6 → +30), All Elemental Resistance: (+6% → +30%). Restores 3% of Max HP and Max MP after completing attribute combo stage 3
Hoyoung 4th Job Skills
Heaven: Consuming Flames
[Heaven Skill] Fans the flames of destruction. Can only be used while airborne. Press the up arrow key and skill key again to link into Consuming Flames (True), launching yourself further into the air. If you do not link into Consuming Flames (True), it will link into Consuming Flames (Clone), sending a clone instead. Not affected by cooldown reset. This skill’s attack speed cannot be increased beyond a set value.
Level (1 → 30): MP Cost: (61 → 90), Max Enemies Hit: 8, Damage: (312% → 370%), Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill. Cooldown: 8 sec
Consuming Flames (Clone/True)
This skill shares its skill level with Heaven: Consuming Flames. After using Heaven: Consuming Flames, soars into the air and creates a burst of fire. Consuming Flames (Clone) is unaffected by attack reflection.
Level (1 → 30): After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: (312% → 370%), Number of Attacks: 6
Humanity: Gold-Banded Cudgel
[Humanity Skill] Summons the weapon of an ancient sage, delivering a series of quick blows to your enemies.
Level (1 → 30): MP Cost: (71 → 100), Max Enemies Hit: 10, Damage: (195% → 282%), Number of Attacks: 10, Final Blow Damage: (400% → 458%), Final Blow Number of Attacks: 8, Boss Damage: +30%, Cooldown: 11 sec
Thousand-Ton Stone
Transforms into a thousand-ton stone and drops down from the sky to crush enemies on the ground. Can only be used while airborne. Can be used by pressing the skill key or by tapping the down arrow key twice. Can only damage enemies that are in range at the time of casting. Can be linked while you are using Heaven: Iron Fan Gale, Iron Fan Gale (True), Heaven: Consuming Flames, or Consuming Flames (True). Right-click to lock command.
Level (1 → 20): MP Cost: (31 → 50), Drops straight down when used in the air, Max Enemies Hit: 7, Damage: (218% → 275%), Number of Attacks: 6. Attacked enemies Bleed for (251% → 270%) damage every 1 sec for 10 sec. Cooldown: 0.5 sec
Talisman: Warp Gate
[Talisman Skill] Summons a warp gate. Press the skill key again while the gate is active to mark your location and teleport to the gate. Use the skill again while near the gate to teleport back to your marked location. Pressing up and the skill key while the gate is open consumes Talisman Energy, opening a new gate while the existing warp gate and marked location vanish.
Level (1 → 20): Talisman Energy Cost: 100, Warp Gate Duration: (62 → 100) sec. Using the skill again teleports you to the gate, and using the skill near the gate teleports you to your previous location. Teleport and Opening a New Gate Cooldown: 5 sec. [Passive Effect: Avoidability Chance: +1% → +20%]
Scroll: Star Vortex
[Scroll Skill] Summons a powerful vortex that absorbs the enemies’ energy. Use the skill again to make the vortex disappear. Restores HP and MP to party members based on how many enemies are hit. Scroll: Star Vortex is unaffected by attack reflection.
Level (1 → 30): Scroll Energy Cost: 900, Creates a vortex that deals (140% → 256%) damage 6 times for 40 sec. You can absorb 1 energy for every 4 successful hits up to 9. Attacking boss monsters absorbs 3 times the energy. Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party members for each energy absorbed.
Scroll: Butterfly Dream
[Scroll Skill] Summons a swarm of colorful but deadly flowers. While this skill is active, your attacks summon butterflies to attack your enemies. Scroll: Butterfly Dream is unaffected by attack reflection and targets the boss with the highest HP first.
Level (1 → 30): Scroll Energy Cost: 900, Duration: 100 sec, Final Damage: +10%. Summons 5 butterflies that deal (210% → 297%) damage when you attack. Butterfly Summon Cooldown: 1 sec. [Passive Effect: Scroll: Degeneration Damage: +284%p → +400%p]
Anima Warrior
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President’s Orders, Anima Warrior, or Rhinne’s Protection.
Level (1 → 30): MP Cost: 10 → 70, Increases all stats assigned APs by (1% → 15%) for (30 sec → 900 sec).
Anima Hero’s Will
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Level (1 → 5): MP Cost: 30, Cooldown: (540 sec → 300 sec).
Advanced Ritual Fan Mastery
Increases Ritual Fan Mastery, Attack Power, and Final Damage.
Required Skill: Ritual Fan Mastery Lv. 10
Level (1 → 30): Ritual Fan Mastery: +56% → +70%, Attack Power: +11 → +40, Final Damage: +14% → +29%.
Enlightenment
Master the inner workings of your techniques.
Required Skill: Attainment Lv. 19
Level (1 → 20): Damage: +1% → +10%
Humanity: As-You-Will Fan Damage: +212%p → +307%p
Earth: Ground-Shattering Wave Damage: +125%p → +220%p
Heaven: Iron Fan Gale Damage: +103%p → +141%p
Earth: Stone Tremor Damage: +150%p → +245%p
Talisman: Evil-Sealing Gourd Damage: +360%p → +550%p
Talisman: Clone Damage: +72%p → +110%p
Talisman: Seeking Ghost Flame Damage: +120%p → +215%p.
Hoyoung Hyper Skills
Empowered Harmony
Increases the damage of Humanity: As-You-Will Fan, Ground-Shattering Wave skills, Iron Fan Gale skills, Stone Tremor skills, Consuming Flames skills, and Humanity: Gold-Banded Cudgel.
Level 1: Damage: +10%
Piercing Harmony
Increases the defense ignored by Humanity: As-You-Will Fan, Ground-Shattering Wave skills, Iron Fan Gale skills, Stone Tremor skills, Consuming Flames skills, and Humanity: Gold-Banded Cudgel.
Level 1: Ignore Defense: +15%
Boss Rush Harmony
Increases the boss damage of Humanity: As-You-Will Fan, Ground-Shattering Wave skills, Iron Fan Gale skills, Stone Tremor skills, Consuming Flames skills, and Humanity: Gold-Banded Cudgel.
Level 1: Boss Damage: +15%
Empowered Gourd
Increases the damage of Talisman: Evil-Sealing Gourd.
Level 1: Damage: +25%
Guardbreaking Clones
Increases the defense ignored by Talisman: Clone and Sage: Clone Rampage.
Level 1: Ignore Defense: +25%
Hasty Ghost Flame
Reduces the interval between attacks made by the Seeking Ghost Flame.
Level 1: Attack Interval: -25%
Empowered Degeneration
Increases the damage of Scroll: Degeneration.
Level 1: Damage: +35%
Butterfly Rush
Increases the Boss Damage for Scroll: Butterfly Dream.
Level 1: Boss Damage: +20%
Hasty Vortex
Reduces the interval between attacks made by Scroll: Star Vortex.
Level 1: Attack Interval: -20%
Sage: Dream of Shangri-La
Transports you into a scroll featuring a beautiful vista, giving you a moment of respite in battle. If you don’t use the full skill duration, then this skill’s cooldown will be reduced. Not affected by effects which reset or reduce cooldown. Can be used while airborne or while using 1st to 4th job skills, but can only be activated during the finishing hit of Humanity: Gold-Banded Cudgel.
Level 1: MP Cost: 10% of Max MP, Invincible while casting and while holding down the key, Max Skill Duration: 20 sec. When the skill effects end, cooldown is reduced by 9 sec for each second of remaining duration. Cooldown: 200 sec
Sage: Tai Yu Clone
Transforms one of your clones into a clone of your master, who then proceeds to nag your enemies’ ears off. Stuns targets. Targets cannot be stunned by Sage: Tai Yu Clone or other skills again for 90 sec.
Level 1: MP Cost: 200, Max Enemies Hit: 8, Damage: 800%, Number of Attacks: 8. Stun Duration: 11 sec. Stun duration can increase up to 100% based on the damage inflicted with the attack. Cooldown: 180 sec
Sage: Tai Yu’s Miracle Tonic
Takes a sip of medicine stolen from your master’s stash. Restores Talisman Energy and Scroll Energy over time. Not affected by cooldown reset.
Level 1: MP Cost: 800. Completely restores Talisman and Scroll Energy as soon as it’s used. For 12 sec, periodically restores Talisman Energy by 35 and Scroll Energy by 350. Cooldown: 90 sec
Hoyoung 5th Job Skills
Sage: Clone Rampage
Draws out the full power of Talisman: Clone, raining a barrage of clones on enemies. Greatly increases the Attack Power and number of clones created with Talisman: Clone. While Sage: Clone Rampage is active, the clones target the boss with the highest HP first. Can only be used while Talisman: Clone is active. While this skill is active, Talisman: Clone’s duration will not decrease.
Level (1 → 25 → 30): MP Cost: 1000, Duration: 30 sec, Number of Clones Created: 10, Damage Increase per Clone: (208%p → 400%p → 440%p) more damage than Talisman: Clone, Number of Attacks per Clone: 4, Clone Creation Cooldown: 1.5 sec, Cooldown: 180 sec.
Scroll: Tiger of Songyu
[Scroll Skill] Summons the guardian of Mt. Songyu, a giant tiger spirit. Whenever you achieve an attribute combo stage 3, the tiger gives out a mighty roar to shake heaven, earth, and your enemies. Scroll: Tiger of Songyu is unaffected by attack reflection.
Level (1 → 25 → 30): Scroll Energy Cost: 900, Duration: (45 sec → 57 sec → 60 sec), Max Enemies Hit: 12, Damage: (936% → 1800% → 1980%), Number of Attacks: 8. When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals (364% → 700% → 770%) damage 4 times. Tiger’s attacks have a cooldown of 3 sec. Cooldown: 180 sec.
Sage: Wrath of Gods
Call upon the gods of an unknown place and time. Temporarily increases your damage, with the gods joining in after every few attacks. Use the skill a second time to summon the gods’ full power in a massive attack. Sage: Wrath of Gods is unaffected by attack reflection, and targets the boss with the highest HP first.
Level (1 → 25 → 30): MP Cost: 1000, Duration: 30 sec, Damage Increase: (+22% → +70% → +80%). The gods strike once per 12 successful attacks, hitting up to 10 enemies with (884% → 1700% → 1870%) damage 8 times. Cooldown between strikes: 1.5 sec. Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwaves and hitting up to 15 enemies with (1040% → 2000% → 2200%) damage 15 times. You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects. Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 30 sec. Cooldown: 180 sec.
Sage: Three Paths Apparition
Through enlightenment, create a special clone capable of attribute combos. Excluding Clone/True skills, when Hoyoung’s skills that attack directly hit, a clone appears and performs an attribute attack for a combo that hasn’t been currently done to complete the attribute combo. Resets cooldown of one attribute skill among Heaven, Earth, and Humanity skills upon reaching stage 3 attribute combo while active effect is active. Prioritizes attribute with skill on cooldown upon selecting attribute. Unaffected by attack reflection.
Level (1 → 25 → 30):
Passive Effect: Clones appear to attack up to 4 enemies with (650% → 1250% → 1375%) damage 6 times, Cooldown: 5 sec
Active Effect: MP Cost: 1250, Passive effect can activate 2 times without cooldown for 30 sec, then a cooldown of 2 sec applies afterwards. Cooldown: 90 sec
MapleStory Ho Young Videos
MapleStory Ho Young Skills by KyoWantsCute
Is this page not updated anymore?
ayumilove if you’re reading this please respond. i have had a crush on you ever since I was 11 years old and I can’t stop thinking about you. i want to move forward with this but I need your approval please
Got this up to 100 on MSEA.. Anyone have advice on 4th job skills? Don’t wanna mess it up hahaha
When will this be updated? Love this site and Ayumi itself and I would love to see this build on!
This class is fun to train to 140, especially 4th job. They are stronger than average as well. There is a small learning curve with mobbing at 4th job but once you get it down, its game on!
The attacks are slow and not so efficient. It kaes a second after the best first job skill before ypou can pick up drops, rather annoying that is.
2nd part of 1st job
Graceful Flight: Max level 5
Leap with grace that you can balance on a blade of grass
Can double jump. The jump and height increase by skill level.
Level 1: MP Cost: 13 (or 19 Forgot which one) Grants jump distance
Level 5: MP Cost: 5 Grants jump distance
Nimbus Cloud: Master level 1
Facing great trial and grants the power to summon Nimbus Cloud
Hold down skill key while airborne to summon Nimbus Cloud
Can also hold jump and up arrow key together. On Nimbus cloud use arrow keys to fly.
Right Click to Lock Command
Level 1: MP Cost: 10 Temporarily fly
Light Steps: Master level 10
Harness Mind-Over-Matter to make your body light and swift.
Level 1: Speed +2, Max Speed +2
Level 10: Speed +20, Max Speed +20
Shrouding Mist: Max level 9
Protects you from enemy attacks as though you were enshrouded in mist
Level 1: Avoidability: +6% (i think it’s 6 or 9)
Level 9: Avoidability: +15%
Note to self: Nimbus Cloud isn’t from Dragon Ball or Dragon Ball Z where Master Roshi give you Nimbus.
Stop asking and make your own.
Ayumi, I’ll help you with 1st job for now since I’m still playing him/her.
1st Job: Max everything. (I’m just gonna simplify everything here though)
Talisman Energy: Master level: 1
-Success hits from Heaven, Earth and Humanity recharge Talisman Energy
-Grants attributes and Tailsman Energy (Stage 1: 10 Stage 2: 15 Stage 3: 20)
-Resets after Stage 3
Humanity: As-You-Will Fan Master level 20
[Humanity Skill] Swings massive fan. Direct hit by fan takes heavy DMG.
-MP Cost: 16, Max Hit: 5, DMG: 70%, Number of Attacks: 5 times,
Additional DMG to Enemies hit by fan: 20%
Talisman: Evil-Sealing Gourd
[Talisman Skill] Summon Gourd to eat. Press skill again to shoot enemy. Can’t eat boss Monsters,
Stationary monsters, or monsters +11 levels higher than you. Swallows monsters for a certain
amount time automatically launches them.
Master level 1: I forgot what the description was.
Master level 20: Talisman Energy Cost: 100, Swallowed Enemy: 4. Press again to launch them.
Attacks 6 enemies in range of the attack for 250% damage 6 times. Divided by the enemies attacked
(excludes 50% damage)
Boss Damage: 20%
Please show me the guide
Please update build so it’s useful in leveling & hyperskills? Also, corsair O.o?
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