Podarge Guide | King Arthur Legends Rise

King Arthur Legends Rise Podarge Guide
Podarge is a windy raptor boss found in the Podarge’s Sanctuary in King Arthur Legends Rise. This dungeon is essential for farming strategic equipments of various rarities (Mythical, Legendary, Rare, Uncommon, and Common), which are vital for offensive and debuffer heroes to provide them with more damage and speed! The equipment set dropped in Podarge are Prevention Set, Safeguard Set, and Ascension Set. In addition, it drops materials such as Iron Ingot of Protection, Iron Ingot of Beauty, and Podarge’s Gastrolith, which are used to craft Prevention Set, Safeguard Set, and Ascension Set in the forge.

Podarge Guide

King Arthur Legends Rise Guides

Table of Content

How to defeat Podarge?
Podarge Skills
Podarge Additional Info
Podarge Video Guides
Podarge Hero Tier List

Power Up Dungeon

Penveid (Hero Advancement)
Gorgos (Gold and EXP)
Aldri (Relic Power Up & Advancement)
Tarrasque (Awaken Relic)

Equipment Dungeon

Nest of Yskalhaig
Origin of Apolleia
Fortress of Arsellus
Podarge’s Sanctuary

Sealed Temple

Master of Death (Hero Skill)
Master of Apocalypse (Relic Skill)

How to defeat Podarge?

  • Defeat Harpies: The boss applies numerous powerful buffs to itself, significantly reducing the damage it takes. To counter this, utilize heroes capable of delivering high AoE (Area of Effect) damage to eliminate the harpies swiftly. Each harpy you defeat deals damage equal to 5% of the boss’s maximum HP. By defeating all 20 harpies, you can effectively take down the boss in no time.
  • How to Survive the Boss’s Nuke Attacks: The boss’s abilities, Flashing Plume and Divine Punishment, can one-shot your heroes. To mitigate this, focus on defeating the Harpies to reduce the boss’s Burnt Offering stacks. The fewer stacks of Burnt Offering the boss has, the less devastating its nuke attacks will be, preventing it from dealing massive damage to your team.
  • How to Easily Defeat Harpies: Utilize heroes that can apply DoT (Damage Over Time) debuffs such as Bleed, Chill, or Burn. These debuffs deal damage based on the enemy’s maximum HP and also exploit the Harpies’ weakness. When afflicted with DoT, Harpies suffer additional negative effects, including extended debuff duration by 1 turn and gaining [Damage Taken Increase II], making them take even more damage from your heroes! Recommended DoT heroes are Lancelot and Rosier.
  • How to Prevent Harpies from Crowd Controlling Your Team? Both the Podarge boss and the harpies can apply the Silence debuff to your heroes, which restricts them to only use their first active skill and reduces their Critical Strike rate by 5%. To counter this, bring a hero capable of removing Abnormal Status effects or granting Abnormal Status Immunity. A recommended choice is Aine. Ensure your support hero has high resistance stats so they can effectively perform their role and keep negative effects at bay—otherwise, they may become incapacitated themselves.

Podarge Skills

Podarge (Main Body)

  • Night Feather: Attacks all enemies. Damage: 98% ATK. 50% independent chance to inflict [Depletion] for 1 turn. 100% independent chance to inflict [Buff Disruption] for 2 turns.
  • Gliding Storm: Attacks 1 enemy 2 times. Total damage: 178% ATK. 100% chance for first hit remove all [Buff]. 100% chance for the last hit to inflict [Silence] for 2 turns.
  • Hymnn of Jupiter: 100% chance to gain [Attack Speed Increase II] for 2 turns. 100% independent chance to grant each ally except yourself [Share Damage] for 2 turns. 100% independent chance to inflict [CS Damage Decrease III] on each enemy for 2 turns. 100% independent chance to inflict [CS Rate Decrease III] on each enemy for 2 turns.
  • Flashing Plume V1: Charge Attack 1 turn. 100% independent chance to inflict [Defense Decrease II] on each enemy for 2 turns. Attacks all enemies. Damage: 175% ATK. 100% independent chance to inflict [Shock] for 2 turns. If you have 2 stacks of [Burnt Offering]: Deals additional damage 1 time. Damage: Fixed damage equals to 50% of target’s Max HP.
  • Flashing Plume V2: 100% independent chance to inflict [Defense Decrease II] on each enemy for 2 turns. Attacks all enemies. Damage: 98% ATK. 100% independent chance to inflict [Shock] for 2 turns. 50% independent chance to inflict [Silence] for 1 turn.
  • Wind Dance: 100% independent chance to remove all [Debuff] from each ally. 100% independent chance to inflict [Effect Resistance Decrease II] on each enemy for 1 turn. Attacks 4 times, hitting 2 random enemies each time. Totlda Damage: 125% ATK. 40% independent chance to inflict [Depletion] for 1 turn. Last hit deals additional damage to all enemies 1 time. Damage: 25% ATK.
  • Divine Punishment: Charge Attack for 1 turn. Attacks 1 enemy 2 times. Total Damage: 318% ATK. 100% chance for the first hit to inflict [Silence] for 2 turns. 100% chance for the last hit to inflict [Defense Decrease III] for 2 turns. If you have [Burnt offering]: Deals additional damage 1 time. Damage: Fixed damage equal to 100% of target’s Max HP.
  • Concealed Claw (Passive): When using a skill: 100% chance to gain 2 stacks of [Burnt Offering] for the rest of the battle. If you are in [Glide Stance], 100% independent chance to grant each ally [Attack Speed Increase I] for 2 turns. If you are in [Magic Stance], 100% independent chance to inflict [Attack Gauge Disruption] on eahc enemy for 2 turns.
  • Jupiter Blessing (Passive): When ally dies: grant each fallen ally [Revival: 100% of Max HP], [CS Defense Increase III], [CS Resistance Increase III] for the rest of the battle. If you are in [Glide Stance], leave [Glide Stance] and enter [Magic Stance] for the rest of the battle. If you are in [Magic Stance], leave [Magic Stance] and enter [Glide Stance] for the ret of the battle.
  • Harpy Queen (Passive): At the start of battle: Gain [Abnormal Status Immunity], [DoT Immunity], [Attack Gauge Decrease Immunity], and [Damage Taken Decrease III] for the rest of the battle. Enter [Magic Stance] for the rest of the battle. Grant each ally [CS Defense Increase III] and [CS Resistance Increases III] for the rest of the battle.

Harpy

  • Shocking Flight: Attacks 2 times, hitting 1 random enemy each time. Total Damage: 228% ATK. 80% independent chance for each hit to inflict [Shock] for 2 turns.
  • Hideous Gust: 100% chance to gain [Effect Accuracy Increase I] for 2 turns. Attacks 2 times, hitting 2 random enemies each time. Total Damage: 194% ATK. 50% independent chance for each hit to inflict [Bleed] for 1 turn.
  • Skillfulness: When inflicted with [Debuff]: 100% chance to decrease the duration of [Debuff] by 1 turn and gain [Defense Increase I] for 2 turns.
  • Clump of Filth (Passive): When inflicted with [DoT]: 100% chance to increase the duration of [DoT] by 1 turn and gain [Damage Taken Increase II] for 2 turns.
  • Strange Consciousness (Passive): Upon dying: Inflicts additional damage on [Podarge] 1 time. Damage: Fixed damage equal to 5% of target’s Max HP. 100% chance to remove 1 [Burnt Offering] from [Podarge].

Gnashing Harpy

  • Dreadful Talons: Attacks 1 enemy. Damage: 227% ATK. 100% chance to inflict [Defense Decrease II] for 2 turns.
  • Gluttony: Attacks 1 enemy 3 times. Totdal Damage: 228% ATK. 100% chance to recover HP by 100% of damage dealt.
  • Skillfulness (Passive, Cooldown: 1 turn): When inflicted with [Debuff]: 100% chance to decrease teh duration of [Debuff] for 1 turn and gain [Defense Increaase I] for 2 turns.
  • Clump of Filth (Passive): When inflicted with [DoT]: 100% chance to increase the duration of [DoT] by 1 turn and gain [Damage Taken Increase II] for 2 turns.
  • Strange Consciousness (Passive): Upon dying: Inflicts additional damage on [Podarge] 1 time. Damage: Fixed damage equal to 5% of target’s Max HP. 100% chance to remove 1 [Burnt Offering] from [Podarge].

Harpy Hag

  • Ripping Talons: Attacks 1 enemy. Damage: 227% ATK. 100% chance to inflict [Depletion] for 2 turns.
  • Cloud Sky: Attacks 4 times, 1 random enemy each time. Total Damage: 228% ATK. 50% independent chance for each hit to inflict [Silence] for 1 turn.
  • Skillfulness (Passive, Cooldown: 1 turn): When inflicted with [Debuff]: 100% chance to decrease teh duration of [Debuff] for 1 turn and gain [Defense Increaase I] for 2 turns.
  • Clump of Filth (Passive): When inflicted with [DoT]: 100% chance to increase the duration of [DoT] by 1 turn and gain [Damage Taken Increase II] for 2 turns.
  • Strange Consciousness (Passive): Upon dying: Inflicts additional damage on [Podarge] 1 time. Damage: Fixed damage equal to 5% of target’s Max HP. 100% chance to remove 1 [Burnt Offering] from [Podarge].

Podarge Environmental and Element

Podarge belongs to the storm element and thrives in night and rain environment. This means heroes who thrives in Rain and Night environment benefit additional stat bonuses, such as Critical Strike Damage +30%, Damage Taken -5%, and Attack Speed +10. It’s recommended to use Flame element relic heroes to reduce the damage taken from the enemies residing in this dungeon.

Podarge Video Guides

LokiMagics: King Arthur : Legends Rise – F2P Friendly Podarge Clear

StewGaming: Charlotte stage 10 DAMAGE BREAKDOWN | Podarge dungeon

Podarge Hero Tier List

Hero by Rarity: Legendary | Rare | Uncommon | Common

Legendary Hero Ranking

5★ Podarge | Legendary Hero

4★ Podarge | Legendary Hero

3★ Podarge | Legendary Hero

2★ Podarge | Legendary Hero

1★ Podarge | Legendary Hero

Rare Hero Ranking

5★ Podarge | Rare Hero

4★ Podarge | Rare Hero

3★ Podarge | Rare Hero

2★ Podarge | Rare Hero

1★ Podarge | Rare Hero

Uncommon Hero Ranking

5★ Podarge | Uncommon Hero

4★ Podarge | Uncommon Hero

3★ Podarge | Uncommon Hero

2★ Podarge | Uncommon Hero

1★ Podarge | Uncommon Hero

Common Hero Ranking

5★ Podarge | Common Hero

4★ Podarge | Common Hero

3★ Podarge | Common Hero

2★ Podarge | Common Hero

1★ Podarge | Common Hero

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