Merlin | King Arthur Legends Rise

King Arthur Legends Rise Merlin Guide

Overview

NAME: Merlin
FACTION: Steed
RARITY: Legendary
ROLE: Support
RANK: B
ENVIRONMENT: Day
USABILITY: Mid-Late Game
AURA: Damage Taken -10% (All Battles)

Abilities

KALR_Aoe_AttackGaugeDisruption
KALR_Aoe_Confusion
KALR_Aoe_CritDamageInc_2
KALR_Aoe_CritRateInc_2
KALR_Aoe_DebuffImmunity
KALR_Aoe_Freeze
KALR_Aoe_PainConnection
KALR_Aoe_Silence
KALR_PsvAoe_DefenseInc_2
KALR_PsvAoe_RecoveryOverTime
KALR_PsvAoe_RemoveAbnormalStatus
KALR_PsvAoe_RemoveDebuff
KALR_PsvAoe_RemoveDot
KALR_PsvAoe_Revival
KALR_PsvEnv_ChangeWeather_Day
KALR_PsvSelf_ChargeVigor
KALR_Self_ChargeVigor
KALR_Target_Freeze
KALR_Target_FrozenRemains
KALR_Target_PhoenixAshes
KALR_Target_Stun

Power Up

★★✰✰✰ Penveid
★✰✰✰✰ Gorgos
★★★★✰ Aldri
★★★✰✰ Tarrasque

Equipment

★★★★★ Yskalhaig
★★★✰✰ Apolleia
★✰✰✰✰ Arsellus
★✰✰✰✰ Podarge

Misc

★★★★★ Arena
★★★★★ Forbidden
★★★★★ Favor
★★★★★ Master Death
★★★★✰ Master Apocalypse

Merlin Overview

An archmage who served the house of Pendragon for centuries. His powers are so great that he is rumoured to have been born from the union of a human woman and a demon. Though he typically takes the appearance of an old man, he is also known to transform into a young man or an animal. His tremendous powers cause him to be regarded with both great reverence by many, and extreme suspicion by others.

Merlin Relics

Flame Relic Skills

Flaming Orbs (+1 Vigor)
Attacks 1 enemy 3 times. Total damage: 93% ATK
35% chance for last hit to inflict [Stun] for 1 turn.
Level 2: ATK Damage +9%
Level 3: ATK Damage +9%
Level 4: ATK Damage +9%
Level 5: ATK Damage +9%

Phoenix’s Advance (-2 Vigor)
Attacks 1 enemy 4 times. Total damage: 208% ATK
100% chance for last hit to inflict [Phoenix Ashes] for 2 turns.
Level 2: ATK Damage +20%
Level 3: ATK Damage +20%
Level 4: ATK Damage +20%
Level 5: No. of [Phoenix Ashes] Turns +1
Level 6: ATK Damage +20%

Phoenix’s Blessing (-3 Vigor)
100% independent chance to grant each ally [CS Damage Increase II] for 2 turns.
100% independent chance to grant each ally [Debuff Immunity] for 2 turns.
100% chance to charge Vigor by 1
100% independent chance to inflict [Attack Gauge Disruption] on each enemy for 2 turns.
Level 2: No. of Attack Gauge Disruption Turns +1
Level 3: No of CS Damage Increase Turns +1, No of Debuff Immunity Turns +1
Level 4: Charge Vigor +0.5

Frost Relic Skills (Starter)

Biting Shards (+1 Vigor)
Attacks 1 enemy 3 times. Total damage: 84% ATK
35% chance for last hit to inflict [Freeze] for 1 turn.
Level 2: ATK Damage +9%
Level 3: ATK Damage +9%
Level 4: ATK Damage +9%

Frosty Explosion (-2 Vigor)
Attacks 1 enemy 4 times. Total damage: 240% ATK
100% chance for last hit to inflict [Frozen Remains] for 2 turns.
Level 2: ATK Damage +24%
Level 3: ATK Damage +24%
Level 4: ATK Damage +24%
Level 5: No. of [Frozen Remains] Turns +1

Arcane Blizzard (-3 Vigor)
Attacks all enemies 2 times. Totdal damage: 144% ATK.
55% independent chance for last hit to inflict [Freeze] for 1 turn.
Level 2: ATK Damage +14%
Level 3: ATK Damage +14%
Level 4: Freeze Rate +20%
Level 5: ATK Damage +14%
Level 6: ATK Damage +14%

Storm Relic Skills

Storm Arrows (+1 Vigor)
Attacks 1 enemy 3 times. Total damage: 84% ATK
35% chance for last hit to inflict [Stun] for 1 turn.
Level 2: ATK Damage +9%
Level 3: ATK Damage +9%
Level 4: ATK Damage +9%

Conjured Tornadoes (-2 Vigor)
Attacks 1 enemy 4 times. Total damage: 188% ATK
The first 3 hits have a 60% independent chance to grant each ally [CS Damage Increase I] for 1 turn.
Upon Critical Strike:
– 100% independent chance to grant each ally [CS Rate Increase II] for 1 turn.
– 100% independent chance to grant each ally [Pain Connection] for 2 turns.
Level 2: ATK Damage +24%
Level 3: ATK Damage +24%
Level 4: CS Damage Increase Rate +20%
Level 5: CS Rate Increase Rate +10%, Pain Connection Rate +10%

Orphic Tempest (-3 Vigor)
Attacks all enemies 2 times. Total damage: 140% ATK
First hit has a 40% independent chance to inflict [Confusion] for 2 turns.
50% independent chance for last hit to inflict [Silence] for 1 turn.
Level 2: ATK Damage +14%
Level 3: ATK Damage +14%
Level 4: Silence Rate +10%
Level 5: Confusion Rate +10%
Level 6: ATK Damage +14%

Merlin Passive Skills

Clear Morning (Cooldown: 8 turns | Available Uses: 2)
When using Skill 2 while Current HP is 50% or higher:
– Change the weather to [Day].
– Recharges +5 Vigor.
– Removes [Debuff], [DoT], or [Abnormal Status] from each ally
Level 2: Max Uses +1, Passive Cooldown Time +7

Fiery Avenger (Cooldown: 3 turns)
– Grants all allies [Defense Increase II] for 2 turns.
– Grants all allies [Recovery Over Time] for 2 turns.
Level 2: No. of DEF Increase Turns +1, No. of Recovery over time Turns +1
Level 3: Passive Cooldown Time -1
Level 4: Passive Cooldown Time -1

Eternal Flame (Available Uses: 1)
When using Skill 3 while current HP is 30% or lower:
– 100% individual chance to grant [Revival: 60% of Max HP] to each dead ally.
Level 2: Revival Recovery +5%
Level 3: Revival Recovery +5%

Merlin Additional Information

  • [Phoenix Ashes]: When hit: heal the attacker by 13% of attacker’s Max HP, grant the attacker [Attack Increase I] for 1 turn, and charge attacker’s Attack Gauge by 30%. Available uses is 3.
  • [Frozen Remains]: When hit: grant the attacker [Damage Taken Decrease I] for 1 turn, grant the attacker [DoT Immunity] for 2 turns, 90% chance to charge the attacker’s Attack Gauge by 30%. Available uses is 3.

Merlin Video Guides

Dylarr’s Tactics: Merlin | A King Arthur Legends Rise Hero Deep Dive

StewGaming: Testing Merlin’s Relic Elements

CwC Zeppelin: King Arthur: Legends Rise – Merlin Overview

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