OverviewNAME: Merlin AbilitiesKALR_Aoe_AttackGaugeDisruption |
Power Up★★✰✰✰ Penveid Equipment★★★★★ Yskalhaig Misc★★★★★ Arena |
Merlin Overview
An archmage who served the house of Pendragon for centuries. His powers are so great that he is rumoured to have been born from the union of a human woman and a demon. Though he typically takes the appearance of an old man, he is also known to transform into a young man or an animal. His tremendous powers cause him to be regarded with both great reverence by many, and extreme suspicion by others.
Merlin Relics
Flame Relic Skills
Flaming Orbs (+1 Vigor)
Attacks 1 enemy 3 times. Total damage: 93% ATK
35% chance for last hit to inflict [Stun] for 1 turn.
Level 2: ATK Damage +9%
Level 3: ATK Damage +9%
Level 4: ATK Damage +9%
Level 5: ATK Damage +9%
Phoenix’s Advance (-2 Vigor)
Attacks 1 enemy 4 times. Total damage: 208% ATK
100% chance for last hit to inflict [Phoenix Ashes] for 2 turns.
Level 2: ATK Damage +20%
Level 3: ATK Damage +20%
Level 4: ATK Damage +20%
Level 5: No. of [Phoenix Ashes] Turns +1
Level 6: ATK Damage +20%
Phoenix’s Blessing (-3 Vigor)
100% independent chance to grant each ally [CS Damage Increase II] for 2 turns.
100% independent chance to grant each ally [Debuff Immunity] for 2 turns.
100% chance to charge Vigor by 1
100% independent chance to inflict [Attack Gauge Disruption] on each enemy for 2 turns.
Level 2: No. of Attack Gauge Disruption Turns +1
Level 3: No of CS Damage Increase Turns +1, No of Debuff Immunity Turns +1
Level 4: Charge Vigor +0.5
Frost Relic Skills (Starter)
Biting Shards (+1 Vigor)
Attacks 1 enemy 3 times. Total damage: 84% ATK
35% chance for last hit to inflict [Freeze] for 1 turn.
Level 2: ATK Damage +9%
Level 3: ATK Damage +9%
Level 4: ATK Damage +9%
Frosty Explosion (-2 Vigor)
Attacks 1 enemy 4 times. Total damage: 240% ATK
100% chance for last hit to inflict [Frozen Remains] for 2 turns.
Level 2: ATK Damage +24%
Level 3: ATK Damage +24%
Level 4: ATK Damage +24%
Level 5: No. of [Frozen Remains] Turns +1
Arcane Blizzard (-3 Vigor)
Attacks all enemies 2 times. Totdal damage: 144% ATK.
55% independent chance for last hit to inflict [Freeze] for 1 turn.
Level 2: ATK Damage +14%
Level 3: ATK Damage +14%
Level 4: Freeze Rate +20%
Level 5: ATK Damage +14%
Level 6: ATK Damage +14%
Storm Relic Skills
Storm Arrows (+1 Vigor)
Attacks 1 enemy 3 times. Total damage: 84% ATK
35% chance for last hit to inflict [Stun] for 1 turn.
Level 2: ATK Damage +9%
Level 3: ATK Damage +9%
Level 4: ATK Damage +9%
Conjured Tornadoes (-2 Vigor)
Attacks 1 enemy 4 times. Total damage: 188% ATK
The first 3 hits have a 60% independent chance to grant each ally [CS Damage Increase I] for 1 turn.
Upon Critical Strike:
– 100% independent chance to grant each ally [CS Rate Increase II] for 1 turn.
– 100% independent chance to grant each ally [Pain Connection] for 2 turns.
Level 2: ATK Damage +24%
Level 3: ATK Damage +24%
Level 4: CS Damage Increase Rate +20%
Level 5: CS Rate Increase Rate +10%, Pain Connection Rate +10%
Orphic Tempest (-3 Vigor)
Attacks all enemies 2 times. Total damage: 140% ATK
First hit has a 40% independent chance to inflict [Confusion] for 2 turns.
50% independent chance for last hit to inflict [Silence] for 1 turn.
Level 2: ATK Damage +14%
Level 3: ATK Damage +14%
Level 4: Silence Rate +10%
Level 5: Confusion Rate +10%
Level 6: ATK Damage +14%
Merlin Passive Skills
Clear Morning (Cooldown: 8 turns | Available Uses: 2)
When using Skill 2 while Current HP is 50% or higher:
– Change the weather to [Day].
– Recharges +5 Vigor.
– Removes [Debuff], [DoT], or [Abnormal Status] from each ally
Level 2: Max Uses +1, Passive Cooldown Time +7
Fiery Avenger (Cooldown: 3 turns)
– Grants all allies [Defense Increase II] for 2 turns.
– Grants all allies [Recovery Over Time] for 2 turns.
Level 2: No. of DEF Increase Turns +1, No. of Recovery over time Turns +1
Level 3: Passive Cooldown Time -1
Level 4: Passive Cooldown Time -1
Eternal Flame (Available Uses: 1)
When using Skill 3 while current HP is 30% or lower:
– 100% individual chance to grant [Revival: 60% of Max HP] to each dead ally.
Level 2: Revival Recovery +5%
Level 3: Revival Recovery +5%
Merlin Additional Information
- [Phoenix Ashes]: When hit: heal the attacker by 13% of attacker’s Max HP, grant the attacker [Attack Increase I] for 1 turn, and charge attacker’s Attack Gauge by 30%. Available uses is 3.
- [Frozen Remains]: When hit: grant the attacker [Damage Taken Decrease I] for 1 turn, grant the attacker [DoT Immunity] for 2 turns, 90% chance to charge the attacker’s Attack Gauge by 30%. Available uses is 3.
Merlin Video Guides
Dylarr’s Tactics: Merlin | A King Arthur Legends Rise Hero Deep Dive
StewGaming: Testing Merlin’s Relic Elements
CwC Zeppelin: King Arthur: Legends Rise – Merlin Overview