Djerit | King Arthur Legends Rise

King Arthur Legends Rise Djerit Guide

Overview

NAME: Djerit
FACTION: Bull
RARITY: Uncommon
ROLE: Support
RANK: A
ENVIRONMENT: Night
USABILITY: Early-Mid-Late Game
AURA: N/A

Abilities

KALR_Aoe_CritRateInc_1
KALR_Aoe_RemoveDot
KALR_PsvAoe_AttackGaugeInc
KALR_PsvAoe_RemoveDot
KALR_PsvSelf_EffectAccuracyDec_3
KALR_PsvSelf_EffectAccuracyInc_1
KALR_PsvSelf_RemoveBuff
KALR_Self_Bleed
KALR_Self_Burn
KALR_Self_Chill
KALR_Self_Poison

Power Up

★★★★✰ Penveid
★★★★★ Gorgos
★★★★★ Aldri
★★★★★ Tarrasque

Equipment

★✰✰✰✰ Yskalhaig
★✰✰✰✰ Apolleia
★★★★★ Arsellus
★✰✰✰✰ Podarge

Misc

★★★★✰ Arena
★★★★★ Forbidden
★★★✰✰ Favor
★★★✰✰ Master Death
★✰✰✰✰ Master Apocalypse

Djerit Overview

Once a soldier serving under King Vanders, he was brought back from the dead by Lot’s magic. Though he was a promising mage while alive, he met his bitter end alongside King Vanders before his talents could be fully realized.

Djerit Relics

Flame Relic Skills

Revulsion (+1 Vigor)
Attacks 1 enemy. Damage: 86% ATK.
Level 2: ATK Damage +6%
Level 3: ATK Damage +6%
Level 4: ATK Damage +6%
Level 5: ATK Damage +6%
Level 6: ATK Damage +6%

Grim Indictment (-2 Vigor)
Removes 2 [DOT] from all allies.
Grants all allies [CS Rate Increase I] for 1 turn.
Inflict [Poison] on self for 1 turn.
Level 2: No. of Poison Turns -1
Level 3: No. of Dispel DOT +1

Plague (-3 Vigor)
Attacks 1 enemy 2 times. Total Damage: 130% ATK.
100% chance to inflict [Poison] for 2 turns.
80% chance to inflict [Burn] on self for 2 turns.
Level 2: ATK Damage +14%
Level 3: Poison Rate +20%
Level 4: ATK Damage +14%
Level 5: ATK Damage +14%
Level 6: Burn Rate -20%

Frost Relic Skills

Revulsion (+1 Vigor)
Attacks 1 enemy. Damage: 86% ATK.
Level 2: ATK Damage +6%
Level 3: ATK Damage +6%
Level 4: ATK Damage +6%
Level 5: ATK Damage +6%
Level 6: ATK Damage +6%

Grim Indictment (-2 Vigor)
Removes 2 [DOT] from all allies.
Grants all allies [CS Rate Increase I] for 1 turn.
Inflict [Poison] on self for 1 turn.
Level 2: No. of Poison Turns -1
Level 3: No. of Dispel DOT +1

Plague (-3 Vigor)
Attacks 1 enemy 2 times. Total Damage: 156% ATK.
100% chance to inflict [Poison] for 2 turns.
80% chance to inflict [Chill] on self for 2 turns.
Level 2: ATK Damage +16%
Level 3: Poison Rate +20%
Level 4: ATK Damage +16%
Level 5: ATK Damage +16%
Level 6: Chill Rate -20%

Storm Relic Skills (Starter)

Revulsion (+1 Vigor)
Attacks 1 enemy. Damage: 86% ATK.
Level 2: ATK Damage +6%
Level 3: ATK Damage +6%
Level 4: ATK Damage +6%
Level 5: ATK Damage +6%
Level 6: ATK Damage +6%

Grim Indictment (-2 Vigor)
Removes 2 [DOT] from all allies.
Grants all allies [CS Rate Increase I] for 1 turn.
Inflict [Poison] on self for 1 turn.
Level 2: No. of Poison Turns -1
Level 3: No. of Dispel DOT +1

Plague (-3 Vigor)
Attacks 1 enemy 2 times. Total Damage: 156% ATK.
100% chance to inflict [Poison] for 2 turns.
80% chance to inflict [Bleed] on self for 2 turns.
Level 2: ATK Damage +16%
Level 3: Poison Rate +20%
Level 4: ATK Damage +16%
Level 5: ATK Damage +16%
Level 6: Bleed Rate -20%

Djerit Passive Skills

Djerit’s Carelessness (Available Uses: 1)
At the start of battle:
– Inflicts [Djerit’s Carelessness] on self for the rest of the battle. Djerit’s Carelessness applies [Effect Accuracy Decrease III] to self. This effect cannot be dispelled.
Level 2: Max uses -9

Familiar Revival
When inflicted with [DOT]:
– Gain [Effect Accuracy Increase I] for the rest of the battle.
If you have 2 or more [Effect Accuracy Increase I]:
– Removes all [Buff] from Djerit.
– Recharges all allies’ Attack Gauge by 30%
– Removes all [DOT] from all allies.
Level 2: Attack Gauge Charge +10%
Level 3: Attack Gauge Charge +10%
Level 4: Attack Gauge Charge +10%

Djerit Chivalry

  1. ATK + 5%, DEF + 5%, HP + 5%
  2. ATK + 5%, DEF + 5%, HP + 5%
  3. ATK + 5%, DEF + 5%, HP + 5%
  4. ATK + 5%, DEF + 5%, HP + 5%
  5. ATK + 5%, DEF + 5%, HP + 5%
  6. HP +10%
  7. ATK +8%, DEF +7%
  8. HP +10%, Effect Accuracy +8%
  9. DEF +7%, Effect Accuracy +12%
  10. ATK +8%, Element Compatibility +5%

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