OverviewNAME: Zander AbilitiesN/A Prototype RecommendationN/A |
Progression★★★✰✰ Story Dungeons★★★★✰ Deesa Caves Ancient Altar★★★★✰ Demon Vanguard |
Zander Skills
High Current (Ultimate)
Zander fires a high–energy current that deals 740% damage.
Level 2: DMG is increased to 820% of ATK.
Level 3: DMG is increased to 900% of ATK.
Level 4: DMG is increased to 980% of ATK. (Commander Boost)
Level 5: DMG is increased to 1060% of ATK. (Commander Boost)
Talent Effect: After the skill is cast, add 2 layers of “electromagnetic interference”.
Bolt of Lightning (Common)
Zander summons a lightning bolt that deals 210% of its ATK as DMG to the target enemy.
Level 2: DMG is increased to 240%.
Level 3: DMG is increased to 270%.
Level 4: DMG is increased to 300%.
Level 5: DMG is increased to 330%. (Commander Boost)
Talent Effect: Bolt of Lightning inflicts a 60% bonus ATK of DMG.
Electromagnetic Interference (Passive)
When Zander attacks the same target, each basic attack increases his AS by 22 for 6 seconds, up to 5 stacks. Zander loses all AS bonuses when switching targets.
Level 2: Increase AS per stack to 26.
Level 3: Increase AS per stack to 30.
Level 4: Increase AS per stack to 34. (Commander Boost)
Talent Effect: When Zander switches targets, he retains half of his AS stacks from this skill.
Electromagnetic Overload (Passive)
When Zander’s AS reaches 100, his basic attack DMG is increased by 5%.
Level 2: Increase basic attack DMG to 6%.
Level 3: Increase basic attack DMG to 7%.
Level 4: Increase basic attack DMG to 8%. (Commander Boost)
Talent Effect: When Zander’s AS reaches 300, his basic attack is replaced with a more powerful electric attack, inflicting 115% ATK as DMG.