Daniel | Eternal Evolution

Eternal Evolution Daniel Hero Guide

Overview

NAME: Daniel
FACTION: Atlas
TYPE: Summoner
RANK: A

Abilities

ETEVO_Self_DamageReduction

Progression

★★★★✰ Story
★★★★★ Arena

Dungeons

★★★★★ Deesa Caves
★★★★★ Cinsaro Marsh
★★★★★ Tara Dome

Ancient Altar

★★★★✰ Demon Vanguard
★★★★★ Demon Supplicant
★★★✰✰ Destroyer Quinta

Daniel Review

Daniel the Peak is a SSS summoner hero from Terran faction in Eternal Evolution. He specializes in summoning allies who are Dire Bear, Eagle, and Jaguar to assist him in the battle to take down his opponents. This makes him a great candidate against enemies who are weak against summoned minions such as Demon Supplicant (Shield Boss) from Ancient Altar and Guild Hunt bosses.

Daniel Skills

Dire Bear (Ultimate)
Daniel summons a Dire Bear to smash down at the target location, inflicting 200% ATK DMG to enemies within 2m, and stunning them for 3.5 seconds. There can be up to 1 Dire Bear on the battlefield.
Dire Bear: Inherit 100% of Daniel’s ATK and DEF, and HP equal to 2600% of his ATK. Has a 35% DMG reduction, 20% DMG bonus, 30% CRIT RATE, and 30% CRIT DMG. The Dire Bear lasts for 7.5 seconds, cannot move, and can only use “EMP” to attack.
EMP: The Dire Bear inflicts 120% ATK as DMG every 0.5 seconds to all enemies within 2m, lasting for 2 seconds. Cooldown: 1 second. When enemies in the EMP area are attacked by summons, they receive a 50% bonus DMG.
Level 2: The Dire Bear has 110% of Daniel’s ATK and DEF, and HP is equal to 2900% of his ATK.
Level 3: The Dire Bear has 120% of Daniel’s ATK and DEF, and HP is equal to 3200% of his ATK.
Level 4: The Dire Bear has 130% of Daniel’s ATK and DEF, and HP is equal to 3500% of his ATK. (Commander Boost)
Level 5: The Dire Bear has 140% of Daniel’s ATK and DEF, and HP is equal to 3800% of his ATK. (Commander Boost)
Talent Effect: Increased the damage and EMP skill radius of the Dire Bear by 1m.

Eagle (Common)
Daniel summons an eagle to join the fight. If an eagle is already on the battlefield, using this skill again will cast a “Heat Bomb” immediately.
Eagle: Inherit 90% of Daniel’s ATK and DEF, and HP equal 400% of his ATK. Has a 20% DMG bonus and a 30% CRIT RATE. A long-ranged unit with the “Heat Bomb” skill.
Heat Bomb: Inflict DMG equal to 250% of the Eagle’s ATK to the target and all enemies within a surrounding radius of 3m.
Level 2:The Eagle has 100% of Daniel’s ATK and DEF, and HP is equal to 440% of his ATK.
Level 3:The Eagle has 110% of Daniel’s ATK and DEF, and HP is equal to 480% of his ATK.
Level 4:The Eagle has 120% of Daniel’s ATK and DEF, and HP is equal to 520% of his ATK.
Level 5:The Eagle has 120% of Daniel’s ATK and DEF, and HP is equal to 560% of his ATK. (Commander Boost)
Talent Effect: Reduce the cooldown of the “Heat Bomb” skill by 2 seconds.

Jaguar (Common)
Daniel summons a jaguar to join the fight.
Jaguar: Inherit 100% of Daniel’s ATK and DEF, and HP equals 1200% of his ATK. Has a 30% DMG reduction, 20% basic attack DMG bonus, and 1000 bonus AS. Melee attack unit. If there is already a Jaguar on the battlefield, casting this skill will cause the Jaguar to explode, inflicting 400% ATK DMG to enemies within range. The user then summons another Jaguar next to them.
Level 2: The Jaguar has 110% of Daniel’s ATK and DEF, and HP is equal to 1300% of his ATK.
Level 3: The Jaguar has 120% of Daniel’s ATK and DEF, and HP is equal to 1400% of his ATK.
Level 4: The Jaguar has 120% of Daniel’s ATK and DEF, and HP is equal to 1500% of his ATK.
Talent Effect: When Daniel receives a single DMG that exceeds 20% of Max HP, the Jaguar receives the DMG instead.

Spatial Seal (Passive)
When there is 4 or 4 summons on the battlefield at the same time, Daniel gains an aura: When an enemy on the battlefield uses a displacement skill, reduce CRIT RATE and Treatment Rate by 30% for 5 seconds. Allied summons gain 13% ATK and DEF. The aura lasts until the end of the battle or Daniel’s death.
Level 2: CRIT RATE and Treatment Rate reduction is increased to 35%, while the ATK and DEF bonus of summons is increased to 14%.
Level 3: CRIT RATE and Treatment Rate reduction is increased to 40%, while the ATK and DEF bonus of summons is increased to 15%.
Level 4: CRIT RATE and Treatment Rate reduction is increased to 45%, while the ATK and DEF bonus of summons is increased to 16%. (Commander Boost)
Talent Effect: Daniel’s summons gain Threefold ATK and DEF bonuses.

Daniel Gear Guide

Recommended Gear Sets

Vigorous, Steady, Hero

Stats Allocation

Weapon (ATK)
Chest (DEF)
Pants (HP)
Gauntlet (ATK% / HP% / DEF%)
Helmet (ATK% / HP% / DEF%)
Boots (ATK% / HP% / DEF%)

Stats Priority

ATK%, HP%, DEF%

Daniel Exclusive Weapon

Black Knight

  • Max Bonus Stats: DMG AMP +32%, D.REDUC +32%, ATK +40%
  • Level 1: Deploy an Eagle when entering the battlefield.
  • Level 10: Once per battle, when there is 4 or more summons on the battlefield at the same time, the cooldown of Eagle and Jaguar summons is permanently reduced by 3 seconds.
  • Level 20: Enhanced Ultimate Skill: The Dire Bear’s EMP skill inflicts a 25% bonus DMG and no longer has a cooldown.
  • Level 30: Enhanced Ultimate Skill: The Dire Bear last 3 seconds longer.

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One thought on “Daniel | Eternal Evolution

  1. Grimm

    His rating for all dungeons is completely off IMO. An immortal Daniel can solo cinsaro marsh, he does tons work work in both deesa and tara dome aswell