Crete | Eternal Evolution

Eternal Evolution Crete Hero Guide

Overview

NAME: Crete
FACTION: Wenfyr
TYPE: Vanguard
RANK: S

Prototype Recommendation

Prism Amulet

Progression

★★★★★ Story
★★★★★ Arena

Dungeons

★★✰✰✰ Deesa Caves
★★★★✰ Cinsaro Marsh
★★★★★ Tara Dome

Ancient Altar

★★★★✰ Demon Vanguard
★★★★✰ Demon Supplicant
★★★★✰ Destroyer Quinta

Crete Review

Crete the Chaos Bull is a SSS Vanguard hero from the Wenfyr faction in Eternal Evolution. He defeats his opponents using his large sledgehammer by dealing a massive amount of AoE damage to mobs of enemies, while simultaneously reducing the enemy defenses. This allows his Energy allies to deal more damage to them before the enemies have the opportunity to swarm you! Crete specializes in attacking and defending, which makes him suitable in most areas of the game, especially for Tara Dome where the boss deals a massive amount of single-target damage and requires someone who can crack his defenses!

Crete Skills

Seism (Ultimate)
Crete jumps to the target area, then swings his weapon to smash the ground, inflicting 460% of DEF as DMG to all enemies in the designated area.
Level 2: Damage increased to 500% of DEF.
Level 3: Damage increased to 540% of DEF.
Level 4: Damage increased to 580% of DEF. (From Commander Boost)
Level 5: Damage increased to 620% of DEF. (From Commander Boost)
Talent Effect: When this skill damages an enemy, reduce the enemy’s DEF by 15% for 125.

Collision (Common)
After a small delay, Crete charges at the target enemy, inflicting 350% DEF as DMG to enemies in his path and knocking them back.
Level 2: Damage increased to 380% of DEF.
Level 3: Damage increased to 410% of DEF.
Level 4: Damage increased to 440% of DEF.
Level 5: Damage increased to 470% of DEF. (From Commander Boost)
Talent Effect: Knockback distance increased by 50%.

Flurry (Common)
Create swings a heavy hammer, inflicting 310% of DEF as DMG to all enemies in range.
Level 2: Damage increased to 335% of DEF.
Level 3: Damage increased to 360% of DEF.
Level 4: Damage increased to 385% of DEF. (From Commander Boost)
Talent Effect: Each time this skill is cast, increase DEF in accordance with the number of enemies hit, lasting until the end of the battle. Gain 2% DEF for each enemy hit, up to a maximum of 20%.

Brute Bull (Passive)
During the battle, Crete receives a stack of 5% bonus Defense for each enemy present on the battlefield, and receives a stack of 3% bonus DMG Reduction for each enemy present on the battlefield, lasting until the end of the battle. This effect stacks up to a max of 25% DEF and 15% DMG Reduction. Once reaching max stacks, Crete enters Bull Form.
Bull Form: When Crete hits 3 enemies with skill, increase DMG by 1% (+1% for each additional enemy hit) until the end of the battle. Gain up to 10% DMG.
Level 2: For each surrounding enemy, Crete gains 6% DEF and 4% DMG Reduction, up to a max of 30% DEF and 20% DMG Reduction respectively.
Level 3: For each surrounding enemy, Crete gains 7% DEF and 5% DMG Reduction, up to a max of 35% DEF and 25% DMG Reduction respectively.
Level 4: For each surrounding enemy, Crete gains 8% DEF and 6% DMG Reduction, up to a max of 40% DEF and 30% DMG Reduction respectively. (From Commander Boost)
Talent Effect: When in Bull Form, gain 2% DMG for each enemy hit by a skill, up to a max of 20% DMG.

Crete Gear Guide

Recommended Gear Sets

Vigorous, Steady

Stats Allocation

Weapon (ATK)
Chest (DEF)
Pants (HP)
Gauntlet (HP% / DEF% / C.RATE)
Helmet (HP% / DEF%)
Boots (HP% / DEF%)

Stats Priority

HP%, DEF%, D.REDUC, C.RATE

Crete Exclusive Weapon

Flame Sledgehammer

  • Max Bonus Stats: DMG AMP +32%, D.REDUC +32%, DEF +40%
  • Level 1: Flurry increases the DMG range by 50%.
  • Level 10: Bull Form: When Crete hits 3 enemies with skill, increase DMG Reduction by 1% (+ 1% for each additional enemy hit) until the end of the battle. Gain up to 10% DMG reduction by 1% (+1% for each additional enemy hit) until the end of the battle. Gain up to 10% DMG reduction.
  • Level 20: Gain 2% DMG Reduction for each additional enemy hit, up to a max of 20% DMG reduction.
  • Level 30: Gain 3% DMG Reduction for each additional enemy hit, up to a max of 30% DMG reduction.

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