Eternal Evolution Divine Prototypes are items that provide bonus stats to your heroes and additional benefits such as enhancing your hero’s skills depending on the hero’s role (e.g. Hunter, Assassin, Support, Energy, Tank, Vanguard, Summoner). These prototypes can be farmed through Terra Dome, purchasing gift packs, and completing events!
Divine Prototypes Overview
- There are approximately 39 Divine Prototypes in Eternal Evolution and each of them has unique divine skills that enhance the hero’s skills if you fulfill the necessary requirements.
- These requirements could be matching the hero’s role, attacking X amount of enemies simultaneously, hitting the same enemy for X amount of time, and so forth.
- Each Divine Prototype can be ascended 6 times, each ascension unlocks the level cap by 10 up to Level 60 for more HP (Hit Points aka Health), DEF (Defense), and ATK (Attack) stats!
- There are 4 rarities of these Divine Prototypes, which are Epic, Elite, Rare, and Mythic! The Mythic ones are currently accessible by purchasing through the store whereas the remaining rarities can be farmed from Tara Dome!
- If you get a set of Divine Prototypes in the Construction Blueprint codex, you gain additional stats for all heroes on your account!
- The Divine Prototypes Index below grouped the Divine Prototypes by category and Blueprint Construction. There are 3 categories to cater for the Offensive Heroes (Assassin, Energy, Hunter, Vanguard, Summoner), Defensive Heroes (Tank), and Support Heroes (Supporter). The Blueprint Construction has 13 groups, and each group provides its own set of hero bonuses.
List of Divine Prototypes
The Divine Prototypes listed below are in alphabetical order to make it easy to search for them!
Absorb Devil Eyes
When a basic attack of a Hunter Hero inflicts DMG on 2 or more enemies, inflicts an additional 75% ATK as DMG for 8 seconds. This effect cannot stack. This effect has a CD of 12 seconds.
Ancestral Will
The healing and shield effects cast by allied Reassemble heroes shall be increased by 50%.
Apocalypse Cloak
When Hunter Heroes hits 2 or more enemies with one Basic Attack, it will apply 4% Damage Reduction for itself for 5 seconds and stacks up to 5 times. When Damage Reduction stacks reach max, apply an effect that will negate 1 attack higher than 25% of Max HP can be triggered twice per fight, this effect has an interval of 8 seconds between attacks and cannot stack.
Astral Strike
For every 2 normal attacks that were launched by an allied Reassemble hero, the next shall inflict the Stun effect onto the target for 1 second.
Bladefury
When the HP of the allied Energy, Hunter, Assassin, or Vanguard hero is higher than 90%, the user’s CRIT RATE shall be increased by 12%.
Note: This prototype isn’t really useful unless you have your damage dealers who have a decent amount of Critical Rate to consistently deal with Critical Damage. Apart from that, you will need to have a healer to continuously have their health above 90% to take advantage of the additional critical rate.
Blood Thirsty Crest
When Vanguard heroes inflict Bleed 5 times, they trigger Overload. The effect of Overload strengthens Ultimates. When using an Ultimate to inflict DMG on a target, inflict true DMG equal to 5% of the target’s Max HP for each stack of Bleed, up to a max of 25%. This DMG cannot be critically hit. This effect can only trigger 3 times per battle. This effect cannot trigger on the boss or elite enemy.
Bloodlust
When an allied Energy, Hunter, Assassin, or Vanguard hero kills an enemy, the user’s ATK shall be increased by 30% for 10 seconds.
Brilliance
When an allied Support hero casts an energy skill, the user shall recover 10% of their HP.
Chaos Chip
When an allied Vanguard or Assassin hero is affected by a Shield, the user shall gain an additional 40% ATK.
Company of Heroes
The next normal attack cast by the allied Reassemble heroes shall restore 1.5% of their MAX HP and inflict a bonus DMG equal to 3% of their MAX HP every 4 seconds.
Coronate
The healing effects of allied Support heroes shall be increased by 25%. If the HP of a healed unit is lower than 30%, the healing effects shall be increased by another 50%.
Dark Summit
When an allied Assassin or Hunter hero inflicts a CRIT ATK, they shall have a 30% chance to inflict bonus DMG that is equal to 3% of their MAX HP and up to 360% of the user’s ATK.
Dominant Nucleus
Increase the DMG of the Basic Attack of all summoned creatures by 25%. When allied summons launches a total of 8 Basic Attacks, their DMG bonus is permanently increased by 4%, stacking up to 5 times.
Dominate
Allied Guardian heroes gain 30% CRIT DMG reduction and reduce the attacker’s AS by 80 for 55 whenever they receive CRIT DMG. This effect can stack up to 5 times.
Earth Power
When an allied Reassemble hero casts an energy skill, the user’s DEF shall be increased by 24% for 6 seconds.
Fifth Element
Energy, Hunter, Assassin, or Vanguard heroes, when accumulating 3 basic attacks, boost 50 points AS for 4 seconds. If basic attack comes with additional damage, boost AS by an additional 250 points and ATK by an additional 6% for 4 seconds. Both effects can be triggered simultaneously.
Flashpoint
When an allied Support hero casts a healing skill, the CD of their normal skill shall be reduced by 30%. Any excess healing thereafter shall be converted into a Shield and applied to the healed unit. The effect of the Shield Absorption shall last up to 10% of that unit’s MAX HP.
Flowing Rune
When an allied Energy or Hunter hero inflicts damage to 3 or more enemies at the same time, they recover 200 energy.
Gold Asterism
When the HP of the allied Reassemble hero is lower than 50%, the user’s DEF shall be increased by 30%.
Helios
Allied Reassemble heroes shall gain an additional 13% DEF for each surrounding enemy. This effect stacks up to a maximum of 39%.
Horn of Healing
When an allied Support hero enters the battlefield, every 5s, increase his healing by 7%, up to a maximum of 21%. When they cast an AoE healing skill, a secondary healing effect will be applied to all selected targets, which will continue to heal every second for the next 4 seconds for a total of 30% of the current healing. The healing of the first 2 casts’ energy skill in battle is increased by 20%. (Divine Prototype needs to reach 5-star)
Inner Fire
The CRIT RATE of the allied Energy, Assassin, and Vanguard hero’s normal attack shall be increased by 20%.
Iron Oath
The DMG of the allied Energy, Hunter, Assassin, and Vanguard hero’s normal attacks shall be increased by 20%.
Luna Box
When an allied Support hero misses an enemy when attempting to inflict a debuff, the user shall gain 25 ACC. This effect stacks up to 3 times.
Orb of Domination
When an allied Energy, Hunter, Assassin, or Vanguard hero sustains CRIT DMG from the enemy, they shall have a 30% chance to gain a Shield that is equal to 15% of their MAX HP for 5 seconds. This effect could only be triggered once every 8 seconds.
Pain Rune
When an allied Assassin or Vanguard hero loses their Shield, that Shield shall explode and inflict AOE damage to the Shield 50% and as well as 2 seconds of Stun effect to enemies within a small radius.
Power Word: Pain
When an allied Energy or Hunter hero hits 3 or more enemies at the same time with an energy skill, they shall gain an additional 30% DMG dealt by their energy skill until the end of the battle. This effect may stack up to 3 times.
Preying Eyes
When an allied Energy, Hunter, Assassin, or Vanguard hero inflicts a crit with a basic attack, increase their ATK by 36% for 65. This effect can only trigger once every 10 seconds.
Prism Amulet
When Vanguards receive DMG, 65% is slowly taken over 8 seconds. If the Vanguard kills an enemy during this period, all delayed DMG is cleared.
Redthorn Rune
When an allied Energy or Hunter hero inflicts damage to the same enemy 3 times in a row with their Skill, they shall permanently gain an additional 2% ATK for each instance the enemy receives damage inflicted by their Skill. This effect may be stacked up to a maximum of 45% ATK.
Scholar’s Monument
When an allied hero sustains CRIT DMG from the enemy, all heroes shall recover 3% of their MAX HP. This effect could only be triggered once everv 3 seconds.
Soaring Medallion
When an allied Energy or Hunter hero inflicts damage to the same enemy 3 times in a row with their Skill, the DMG received by that enemy shall be increased by 25% for 8 seconds. This effect could only be triggered once every 15 seconds.
Solar Flare
When an Energy or Hunter hero casts an Ultimate that hits 3 or more enemies, increase their ATK by 20% for 85. When the Ultimate hits 5 or more enemies, its DMG is increased by 30%. Both effects can be triggered at the same time.
Temporal beetle
When an allied Support hero applies a debuff to an enemy, that debuff shall have a 30% chance to last for an additional 1.5 seconds.
Thorn of Glory
When an Energy or Hunter casts a Single-Target Skill that inflicts DMG to the same target 3 times in a row, increase their SPD by 20% for 2.5 seconds. When a Single-Target Skill inflicts DMG to the same target 3 or more times in a row, for each additional instance of DMG, increase SPD by another 8% for 2.5 seconds, up to a total of 3 times.
Treant Heart
When there is an allied Support hero on the battlefield, the resistance of all enemies shall be reduced by 30. If an enemy has lower than 50% HP, their resistance will be further reduced by an additional 60.
Ultima Ring
When an allied Reassemble hero receives damage, there will be a 20% chance that the ATK of the attacker shall be reduced by 30% for 5 seconds.
Vision Stone
Allied Energy and Hunter heroes shall inflict 36% Bonus DMG to enemies afflicted with debuffs.
Zoisite Shard
When an allied Support hero inflicts a debuff on an enemy, they shall also inflict DMG that is equal to 140% of their ATK. This effect could only be atriggered once every 5 seconds.
What is the best healing prototype? I’m thinking it’s coronate even though it’s lower tier