Michelle is an Allerian Elf who protects the forest and enjoys meditating within its quiet comforts. She believes that all Humans who live outside of the forest are greedy and disrespectful, and is therefore extremely hostile to all foreigners.
Targets the enemy with absolute precision to deal 1040 (+1.58 ATK) P.DMG.
Skill Gem Set (Red, Red, Orange): 5% chance to Stun the target for 1 turn.
Savage Assault (Special 4▲)
Commands Panther to ambush the enemy, dealing 1600 (+2.41 ATK) P.DMG to the target and inflicting a PHYS Effect that causes Bleeding for 3 turns. Damage Over Time from Bleeding cannot exceed 50% of Michelle’s ATK.
Skill Gem Set (Red, Red, Orange): 5% chance of reducing target’s P.DEF by 10% for 2 turns.
Arrow Rain (Ultimate 6▲)
Teams up with Panther to shoot a flurry of arrows into the air, dealing 1100 (+1.98 ATK) P.DMG to all enemies. For 2 turns, gains an Enhance Buff that increases ATK by 10% for each enemy that is defeated.
Skill Gem Set (Red, Red, Violet): 10% chance to restore 1 SOUL.
Sniper (Passive 2★)
Michelle’s ACC increases by 10% and damage increases by 1 for every 1% of target’s EVA.
Communion (Passive 4★)
After using Snipe or Arrow Rain to defeat an enemy that is Bleeding from Savage Assault, the next use of Savage Assault will not consume any SOUL.
Pursuit of Prey (Passive 6★)
Increases damage by 20% and ignores target EVA when attacking an enemy that is Bleeding from Savage Assault.