DotA2 Undying (Dirge): How long has it been since he lost his name? The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he’d been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
Undying Overview
Faction: The Dire
Primary Attribute: Strength
Attack Type: Melee
Role(s): Disabler, Initiator, Pusher, Durable
Undying Stats
STR: 74.5 at 25 (22 + 2.1/level)
AGI: 30 at 25 (10 + 0.8/level)
INT: 89.5 at 25 (27 + 2.5/level)
Health: 1898 at 25
Mana: 1235 at 25
Damage: 57 – 65
Range: 128
Armor: 3.4
Movement: 310
Undying Skills
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Decay (Active) Targetting Method: Target Area | Allowed Targets: Enemy Units Dirge saps away the strength of enemy heroes and retains it for a period of time. |
Range: 625 Radius: 325 Duration: 40 Strength Stolen: 4 Damage: 20 / 60 / 100 / 140 Mana Cost: 70 / 90 / 110 / 130 Cooldown Time: 10 / 8 / 6 / 4 Notes
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Soul Rip (Active) Targetting Method: Unit | Allowed Targets: Any Unit Redirects the flow of living energy through a target friend or foe, damaging them or healing them based on how many units are near it. |
Range: 725 Radius: 1300 Maximum Number of Units: 10 / 12 / 14 / 16 Amount Healed/Damaged: 8/22/26/30 Mana Cost: 50 / 75 / 100 / 125 Cooldown Time: 24 / 18 / 12 / 6 Notes
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Tombstone (Active) Targetting Method: Point | Allowed Targets: None Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. |
Range : 600 Radius: 400 / 600 / 800 / 1000 Duration: 15 / 20 / 25 / 30 seconds Deathlust Threshold: 100 / 200 / 300 / 400 Duration : 15 / 20 / 25 / 30 Spawn Interval : 3 Hit points: 200 / 400 / 600 / 800 Mana Cost: 120 / 130 / 140 / 150 Cooldown Time: 60 Notes
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Flesh Golem (Active) Targetting Method: Unit | Allowed Targets: None Dirge’s hatred for all living beings allows him to transform into a monster. While transformed, he carries a plague that affects nearby enemy units. The plague amplifies damage the units receive and reduces movement speed. When a plagued unit dies, its essence is transferred back to Dirge. The closer units are, the stronger the plague becomes. |
Radius: 750 Duration: 30 Damage Amplification: 20% / 25% / 30% (*25%/30%/35%) Damage Amp Minimum: 1% Amount Healed on Hero Death: 6% (*10%) Amount Healed on Non-hero Death: 2% (*3%) Min Move Speed Slow: 1% Max Move Speed Slow: 20% Mana Cost: 100 Cooldown Time: 90 Notes
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Undying Skill Build Guide
- Decay (1)
- Soul Rip (1)
- Soul Rip (2)
- Tombstone (1)
- Tombstone (2)
- Flesh Golem (1)
- Tombstone (3)
- Tombstone (MAX)
- Soul Rip (3)
- Decay (2)
- Flesh Golem (2)
- Decay (3)
- Decay (MAX)
- Soul Rip (MAX)
- Stats (1)
- Flesh Golem (MAX)
- Stats (MAX)