DotA2 Treant Protector (Rooftrellen): Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land–all-consuming grasses and crossbred fauna and poisonous flowers–but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
Treant Protector Overview
Faction: The Radiant
Primary Attribute: Strength
Attack Type: Melee
Role(s): Lane-Support, Disabler, Initiator, Durable
Treant Protector Stats
STR: 107.5 at 25 (25 + 3.3/level)
AGI: 65 at 25 (15 + 2/level)
INT: 62 at 25 (17 + 1.8/level)
Health: 2278 at 25
Mana: 1040 at 25
Damage: 81 – 89
Range: 128
Armor: 1.1
Movement: 300
Treant Protectors Skills
Nature’s Guise (Active) Targetting Method: Unit | Allowed Targets: Allied Units Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Guise is lost. Treant Protector can cast spells and remain invisible under Nature’s Guise. |
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Range: 600 Duration: 15 / 30 / 45 / 60 Fade Time: 2 Tree Radius: 375 Bonus Movement Speed: 10% Mana Cost: 90 / 80 / 70 / 60 Cooldown Time: 10 / 8 / 6 / 4 Notes
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Living Armor (Active) Targetting Method: Unit | Allowed Targets: Allied Heroes and Structures Target an allied unit or structure. Grants bonus regeneration and damage block. Dispels when more than 6 damage instances are taken. |
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Duration: 7 damage instances or 15 seconds Damage Block: 20 / 40 / 60 / 80 (hero only) Bonus Health Regeneration: 4 / 7 / 10 / 13 Mana Cost: 50 Cooldown Time: 32 / 26 / 20 / 14 Notes
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Leech Seed (Passive) Targetting Method: Unit | Allowed Targets: Enemy Units Rooftrellen plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 6 times. Effect ends after duration, even if target dies. |
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Range: 350 Radius: 500 Duration: 4.5 Slow: 28% Lifesteal per Pulse: 15 / 30 / 45 / 60 Mana Cost: 140 Cooldown Time: 16 / 14 / 12 / 10 Notes
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Overgrowth (Active) Targetting Method: Instant | Allowed Targets: Enemy Unit Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking. |
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Duration: 6 / 7 / 8 (8 /9 / 10*) Radius: 600 (Global*) Mana Cost: 125 / 175 / 250 Cooldown Time: 150 Notes
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Treant Protector Skill Build Guide
- Living Armor (1)
- Nature’s Guise (1)
- Living Armor (2)
- Leech Seed (1)
- Living Armor (3)
- Overgrowth (1)
- Living Armor (MAX)
- Leech Seed (2)
- Leech Seed (3)
- Leech Seed (MAX)
- Overgrowth (2)
- Nature’s Guise (2)
- Nature’s Guise (3)
- Nature’s Guise (MAX)
- Stats (1)
- Overgrowth (MAX)
- Stats (MAX)