DotA2 Treant Protector Skill Build Guide

Dota2 Treant ProtectorDotA2 Treant Protector (Rooftrellen): Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land–all-consuming grasses and crossbred fauna and poisonous flowers–but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Treant Protector Overview

Faction: The Radiant
Primary Attribute: Strength
Attack Type: Melee
Role(s): Lane-Support, Disabler, Initiator, Durable

Treant Protector Stats

STR: 107.5 at 25 (25 + 3.3/level)
AGI: 65 at 25 (15 + 2/level)
INT: 62 at 25 (17 + 1.8/level)
Health: 2278 at 25
Mana: 1040 at 25
Damage: 81 – 89
Range: 128
Armor: 1.1
Movement: 300

Treant Protectors Skills

Nature's Guise Nature’s Guise (Active)
Targetting Method: Unit | Allowed Targets: Allied Units
Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Guise is lost. Treant Protector can cast spells and remain invisible under Nature’s Guise.
Range: 600
Duration: 15 / 30 / 45 / 60
Fade Time: 2
Tree Radius: 375
Bonus Movement Speed: 10%
Mana Cost: 90 / 80 / 70 / 60 Cooldown Time: 10 / 8 / 6 / 4


  • N/A
Living Armor Living Armor (Active)
Targetting Method: Unit | Allowed Targets: Allied Heroes and Structures
Target an allied unit or structure. Grants bonus regeneration and damage block. Dispels when more than 6 damage instances are taken.

Duration: 7 damage instances or 15 seconds
Damage Block: 20 / 40 / 60 / 80 (hero only)
Bonus Health Regeneration: 4 / 7 / 10 / 13
Mana Cost: 50
Cooldown Time: 32 / 26 / 20 / 14


  • N/A
Leech Seed Leech Seed (Passive)
Targetting Method: Unit | Allowed Targets: Enemy Units
Rooftrellen plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 6 times.
Effect ends after duration, even if target dies.
Range: 350
Radius: 500
Duration: 4.5
Slow: 28%
Lifesteal per Pulse: 15 / 30 / 45 / 60
Mana Cost: 140
Cooldown Time: 16 / 14 / 12 / 10


  • N/A
Overgrowth Overgrowth (Active)
Targetting Method: Instant | Allowed Targets: Enemy Unit
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Duration: 6 / 7 / 8 (8 /9 / 10*)
Radius: 600 (Global*)
Mana Cost: 125 / 175 / 250
Cooldown Time: 150


  • Overgrowth entangles the targets, preventing them from moving and attacking.
  • Disables the following spells: Blink , Teleportation, Charge of Darkness, Phase Shift and Blink Dagger.
  • Other blinks and pseudo-blinks (e.g. Leap, Phantom Strike, Ethereal Jaunt, etc) will fully work, although the unit is still rooted afterwards.
  • Prevents Relocate from teleporting Io and his tethered ally.
  • Does not hit invisible units upon cast, however, Overgrowth reveals invisible units for its duration.
  • Interrupts the affected units’ current order, canceling out a spell cast and channeling spells.

Treant Protector Skill Build Guide

  1. Living Armor (1)
  2. Nature’s Guise (1)
  3. Living Armor (2)
  4. Leech Seed (1)
  5. Living Armor (3)
  6. Overgrowth (1)
  7. Living Armor (MAX)
  8. Leech Seed (2)
  9. Leech Seed (3)
  10. Leech Seed (MAX)
  11. Overgrowth (2)
  12. Nature’s Guise (2)
  13. Nature’s Guise (3)
  14. Nature’s Guise (MAX)
  15. Stats (1)
  16. Overgrowth (MAX)
  17. Stats (MAX)

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