DotA2 Spectre (Mercurial): Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self–though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre–and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
Spectre Overview
Faction: The Dire
Primary Attribute: Agility
Attack Type: Melee
Role(s): Carry, Durable
Spectre Stats
STR: 69 at 25 (19 + 2/level)
AGI: 78 at 25 (23 + 2.2/level)
INT: 63.5 at 25 (16 + 1.9/level)
Health: 1803 at 25
Mana: 1053 at 25
Damage: 46 – 50
Range: 128
Armor: 3.22
Movement: 295
Spectre Skills
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Spectral Dagger (Active) Targetting Method: Point | Allowed Targets: Enemy Units Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain. |
Range: 2000 Radius: 125 Path Duration: 12 Damage: 50 / 100 / 150 / 200 Movement Speed Change: 5% / 9% / 14% / 18% Mana Cost: 130 / 140 / 150 / 160 Cooldown Time: 16 Notes
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Desolate (Active) Targetting Method: None | Allowed Targets: Enemy Heroes Deals bonus pure damage when Spectre attacks an enemy hero or unit who is alone. |
Damage Bonus: 20 / 35 / 50 / 65 Radius: 325 Notes
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Dispersion (Passive) Targetting Method: None | Allowed Targets: Enemy Units Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance. |
Minimum Radius: 300 Maximum Radius: 1000 Damage Reflected: 10% / 14% / 18% / 22% Notes
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Haunt (Active) Targetting Method: Instant | Allowed Targets: Enemy Heroes Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to take the place of a given illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain. |
Haunt Duration: 5 / 6 / 7 Illusion Damage Dealt: 40% Illusion Damage Taken: 200% Mana Cost: 150 Cooldown Time: 120 Notes
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Spectre Skill Build Guide
- Dispersion (1)
- Spectral Dagger (1)
- Desolate (1)
- Desolate (2)
- Desolate (3)
- Haunt (1)
- Desolate (MAX)
- Spectral Dagger (2)
- Spectral Dagger (3)
- Spectral Dagger (MAX)
- Haunt (2)
- Dispersion (2)
- Dispersion (3)
- Dispersion (MAX)
- Stats (1)
- Haunt (MAX)
- Stats (MAX)