DotA2 Razor Skill Build Guide

Dota2 RazorDotA2 Razor (Lightning Revenant): Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.

Razor Overview

Faction: The Dire
Primary Attribute: Agility
Attack Type: Ranged
Role(s): Carry, Durable, Semi-Carry

Razor Stats

STR: 78.5 at 25 (21 + 2.3/level)
AGI: 72 at 25 (22 + 2/level)
INT: 64 at 25 (19 + 1.8/level)
Health: 1689 at 25
Mana: 1066 at 25
Damage: 45 – 47
Range: 475
Armor: 2.08
Movement: 295

Razor Skills

Plasma Field Plasma Field (Active)
Targetting Method: Instant | Allowed Targets: Enemy Units
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor.
Radius: 795
Minimum Damage: 60 / 100 / 140 / 180
Maximum Damage: 160 / 230 / 300 / 370
Mana Cost: 125
Cooldown Time: 14


  • The Lightning Revenant rules the Underscape with plasmatic power.
  • Plasma Field gives vision as it expands.
  • Does {30/50/70/90} to {80/115/150/185} in both expansion and contraction, the damage stated in the tooltips displays the damage dealt if the target is hit twice.
  • The field is centered on and follows Razor’s current position.
Static_Link Static Link (Active)
Targetting Method: Unit | Allowed Targets: Enemy Heroes
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Lasts up to 8 seconds.
Range: 600
Damage Drain Duration: 8
Buff Duration: 18-26
Damage Stolen Per Second: 7 / 14 / 21 / 28
Mana Cost: 20 / 30 / 40 / 50
Cooldown Time: 25


  • Razor’s polarity channels electricity into his being, draining the power of his opposition.
  • The link is broken when either unit dies or the distance between them becomes greater than 675.
  • Link sustains even if the target goes in fog of war, becomes invisible, invulnerable, or is paused.
  • Can target magic immune units.
  • May steal up to {56/112/168/224} damage.
  • Using Refresher Orb to activate a second Static Link while the first one is still connected will reset the gained damage from the first link.
  • Cannot be dispelled.
Unstable Current Unstable Current (Passive)
Targetting Method: Self | Allowed Targets: Enemy Heroes
Razor moves with increased speed, and any abilities targeted at him are instantly countered with a jolt of electricity which damages, slows, and purges buffs from enemies.
Movement Speed Bonus: 4% / 8% / 12% / 16%
Slow Duration: 0.5 / 1 / 1.5 / 2
Attack Speed Slow: 100
Reduces Attacker’s Movement Speed to: 100
Damage: 40 / 70 / 100 / 130


  • Attacking the Lightning Revenant is rewarded with shock therapy.
  • Unstable Current has a purging effect on enemies, removing buffs.
  • Only activates if the caster is a hero unit.
  • Damage activates when the ability cast on Razor begins its effect.
  • Does not work against orb effects.
Eye of the Storm Eye of the Storm (Active)
Targetting Method: Instant | Allowed Targets: Enemy Units
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.
Radius: 500 for units/380 for buildings**
Duration: 30
Damage Per Strike: 37.5 / 50 / 62.5
Armor Reduced Per Strike: 1
Strike Interval: 0.7 / 0.6 / 0.5 (0.55 / 0.45 / 0.35*)
Mana Cost: 100 / 150 / 200
Cooldown Time: 80 / 70 / 60


  • Aghanim’s Scepter causes faster strikes that can damage structures as well. When striking buildings, it will only target towers, barracks, and the Ancient.
  • Each blast targets the lowest health enemy unit within range.
  • Eye of the Storm does not lower the armor of structures.
  • Damage on buildings is not reduced by siege armor type.
  • The negative armor debuff is removed once the spell’s duration is over or if Razor dies.
  • (**) Does not really matter, the triggered (center to center) area of effect is the same, the difference is existent because of difference in collision size.
  • Strike about {42/50/60} (54 / 66 / 85*) times over its duration, allowing a total damage of about {1600/2500/3700} (2000 / 3300 / 5300*).
  • Using a Refresher Orb allows two instances of this spell, resulting in a potential -170 armor debuff on a single target.
  • Does not target Roshan, or invisible units.

Razor Skill Build Guide

  1. Static Link (1)
  2. Plasma Field (1)
  3. Static Link (2)
  4. Plasma Field (2)
  5. Plasma Field (3)
  6. Eye of the Storm (1)
  7. Plasma Field (MAX)
  8. Static Link (3)
  9. Static Link (MAX)
  10. Unstable Current (1)
  11. Eye of the Storm (2)
  12. Unstable Current (2)
  13. Unstable Current (3)
  14. Unstable Current (MAX)
  15. Stats (1)
  16. Eye of the Storm (MAX)
  17. Stats (MAX)

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