DotA2 Meepo (Geomancer): If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one’s in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts.
STR: 63 at 25 (23 + 1.6/level)
AGI: 70.5 at 25 (23 + 1.9/level)
INT: 60 at 25 (20 + 1.6/level)
Health: 1689 at 25
Mana: 1014 at 25
Damage: 39 – 45
Targetting Method: Point | Allowed Targets: Enemy Units
Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility, blink, and interrupts channeling.
Description: Catching dinner in the Riftshadow Ruins can be quite the task.
Earthbind has a 0.3 second cast time.
The net travels at a speed of 857.
Earthbind can hit units up to 720 / 970 / 1220 / 1470 range away (maximum cast range + radius).
Earthbind roots affected targets, so they can still turn, cast spells, use items and attack.
Disables the following spells: Blink, Blink, Teleportation, Charge of Darkness, Phase Shift and Blink Dagger.
Earthbind debuff interrupts channeling spells of affected target as it gets placed, but affected units can channel spells during it.
Successive casts of Earthbind do not replace the debuff on affected targets, they just refresh it.
Refreshing the Earthbind debuff does not cancel channeling spells again.
Earthbind reveals invisible units for the duration. But it cannot root already invisible units.
Earthbind does not work on ancient creeps, Roshan, Warlock’s Golem and Storm and Fire from Primal Split.
Targetting Method: Point | Allowed Targets: Geomancers
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.
Description: Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.
Poof does not disjoint projectiles.
Poof can only target own Meepos and illusions.
When targeting ground, Meepo will Poof to the Meepo closest to the target point (which can be the same Meepo who casts it).
Poof deals its damage twice, once at the cast location and once at the destination point. So casting it on self can deal up to 160 / 200 / 240 / 280 damage at one location.
Casting Poof with all owned Meepos at the same spot can deal up to 280 / 560 / 840 / 1120 / 1400 damage with 1 / 2 / 3 / 4 / 5 Meepos.
Poof does not damage ancient creeps, Roshan, Warlock’s Golem and Storm and Fire from Primal Split.
Allowed Targets: Enemy Units | Allowed Targets: Self
Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos and illusions stack.
Description: Keeping your pack light and having few but versatile tools is the best bet for survival.
Geostrike is not a unique attack modifier.
Each Meepo and Meepo illusion places its own Geostrike debuff on attack targets.
They do not refresh the duration of others and only refresh their own debuff.
This means that the slow and damage over time completely stack.
Geostrike damages in 1 second instances, starting 1 second after the debuff is placed, resulting in 2 damage ticks.
This is how much damage Geostrike can deal (before reductions) when certain number of Meepos attack a target at the same time: 1 Meepo: 14 / 28 / 42 / 56 | 2 Meepo: 28 / 56 / 84 / 112 | 3 Meepo: 42 / 84 / 126 / 168 | 4 Meepo: 56 / 112 / 168 / 224 | 5 Meepo: 70 / 140 / 210 / 280
Divided We Stand (Passive)
Targetting Method: Instant | Allowed Targets: Self
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die. Increases the speed at which you respawn. Upgradable by Aghanim’s Scepter.
Number of Meepo Clones: 1 / 2 / 3 (2 / 3 / 4*)
Unlike most other heroes, Meepo can level up his ultimate at 3 / 10 / 17 instead of 6 / 11 / 16.
Upon leveling, the Meepo clones will always spawn next to Meepo prime, even when it was leveled from a clone.
Meepo and his clones are represented by an icon for each on the top left corner of the screen, with a visible health and mana bar for each.
When a Meepo is selected, its icon becomes brighter. When a Meepo takes damage, its icon will blink red.
Meepo clones are treated exactly like heroes, with the only exception being Thundergod’s Wrath, which does not hit Meepo clones.
The only item a Meepo clone can have in its inventory are one pair boots of any kind. The boots take the same item slot like on the original Meepo.
Meepo clones may use the active component of Phase Boots and Boots of Travel, but cannot use the active part of Arcane Boots and Power Treads.
When the original Meepo switches the attribute of Power Treads, the Meepo clones’ treads will adapt.
The priority of boots is: Boots of Travel > Power Treads > Arcane Boots > Phase Boots > Tranquil Boots > Boots of Speed.
Meepo clones can’t pick up or drop any item. They also can’t pick up runes. However, they do get the Double Damage buff when Meepo prime picks it up and are in range.
Clones benefit from leveling Attribute Bonus, but not from items that grant attributes (unless Aghanim’s Scepter is purchased).
When Meepo prime loses stats (with e.g. Decay, or Silencer’s int steal), the clones’ stats will adapt.
However, Meepo themselves are still subject to stats loss and the other Meepos will not adapt to a clone if a clone loses stats.
Meepo cannot drop the Aghanim’s Scepter he purchased.
Aghanim’s Scepter upgrade of Divided We Stand does not require it to be leveled and will always give the extra Meepo.
Acquiring an Aghanim’s Scepter while dead will cause the new clone to die instantly (without granting gold and experience) and respawn together with Meepo.