DotA2 Huskar Skill Build Guide

Dota2 HuskarDotA2 Huskar (Sacred Warrior): Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar’s spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Huskar Overview

Faction: The Radiant
Primary Attribute: Strength
Attack Type: Ranged
Role(s): Carry, Ganker, Initiator, Durable

Huskar Stats

STR: 81 at 25 (21 + 2.4/level)
AGI: 50 at 25 (15 + 1.4/level)
INT: 55.5 at 25 (18 + 1.5/level)
Health: 1955 at 25
Mana: 962 at 25
Damage: 39 – 48
Range: 400
Armor: 1.8
Movement: 300

Huskar Skills

Inner Vitality Inner Vitality (Active)
Targetting Method: Unit | Allowed Targets: Self/Allied Units
Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.
Cast Range: 800
Duration: 16
Health Regeneration: 10
Bonus Heal Amount: 5% / 10% / 15% / 20% of main attribute
Bonus Heal Amount Below 40% HP: 20 / 40 / 60 / 80% of main attribute
Mana Cost: 170
Cooldown Time: 22 / 18 / 14 / 10


  • The HP percentage is checked every second and the regeneration adjusted accordingly.
  • Over the full duration it will heal 32/64/96/128 health and between 80/160/240/320% to 480/720/960/1200% of their primary attribute.
Burning Spear Burning Spear (Active)
Targetting Method: Unit | Allowed Targets: Enemy Units
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar’s health. Lasts 8 seconds.
Duration: 8
Cast Range: 450
Damage Per Second: 5 / 10 / 15 / 20
Health Cost: 15


  • Burning Spear is not a unique attack modifier.
  • Damage type on self is HP removal.
  • Burning Spears stacks additively when used multiple times on one target, each stack works independently.
  • Huskar cannot kill himself using this ability.
  • Cannot be dispelled by anything.
  • Deals a total of 40/80/120/160 damage per burning spear instance.
Berserker's Blood Berserker’s Blood (Passive)
Targetting Method: None | Allowed Targets: Self
Huskar’s injuries feed his power, giving increased attack speed and magic resistance based on missing health.
Increase Attack Speed: 14 / 16 / 18 / 20
Bonus Magic Resistance: 4% / 5% / 6% / 7%


  • Huskar’s size increases, his skin color darkens and he glows red, the more stacks he has. At 25% hp or less, he also stops using his attack stance and use his default animations.
  • First stack lasts from 100% to 87% of Huskar’s maximum HP.
  • The maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum HP, which will provide bonus 112/168/224/280 attack speed and 56/70/84/98% magic resistance.
  • Doom will disable this passive if upgraded with Aghanim’s Scepter.
Life Break Counter Helix (Active)
Targetting Method: Unit | Allowed Targets: Enemy units
Huskar draws upon his health to break an enemy’s life, leaping at a target within attack range to inflict a percentage of that hero’s current HP, and slow at the cost of his own vitality. While leaping, Huskar is magic immune. Slow lasts 5 seconds. Upgradable by Aghanim’s Scepter.
Cast Range: 550
Slow: 40%/50%/60%
Slow Duration: 4/5/6
Damage: 35% (65%*) of target’s current HP
Self Damage: 35% of Huskar’s current HP
Cooldown Time: 12(4*)


  • Life Break cannot be disjointed.
  • Huskar can use items during the leap.
  • If Huskar is disabled during the leap or the target moves more than 1400 units in 0.015 seconds, the leap stops.
  • Self-inflicted damage to Huskar is Magical damage. Thus, it can be reduced by magic resistance (including the effect from Berserker’s Blood), or blocked by magic immunity.
  • With base magic resistance included,the targeted enemy will lose 37,5%(48,75*) of his current HP.

Huskar Skill Build Guide

  1. Burning Spear (1)
  2. Berserker’s Blood (1)
  3. Burning Spear (2)
  4. Berserker’s Blood (2)
  5. Burning Spear (3)
  6. Life Break (1)
  7. Burning Spear (MAX)
  8. Berserker’s Blood (3)
  9. Berserker’s Blood (MAX)
  10. Inner Vitality (1)
  11. Life Break (2)
  12. Inner Vitality (2)
  13. Inner Vitality (3)
  14. Inner Vitality (MAX)
  15. Stats (1)
  16. Life Break (MAX)
  17. Stats (MAX)

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