DotA2 Arc Warden (Zet): In the magnetic and ether touched lands of the far south a perpetual storm rages. In this strange, barren land, only an isolated tribe of nomads know to exist. These nomads worship the very nether storms that plague the land, and born out of this bizarre energy and intense faith, a chaotic god emerges. Sensing the calamity of the approaching battle of the ancients, the infant deity imbues his most trusted prophet with avataric powers and sends him to quell the forces of order and good that impede his growth. Wielding the ether touched powers of lightning, magnetism, and the ability to reverberate an exact duplicate of himself into being, Arc Warden is a force to be reckoned with.
Arc Warden Overview
Faction: The Radiant
Primary Attribute: Agility
Attack Type: Ranged
Role(s): Carry, Escape
Arc Warden Stats
STR: 71.5 at 25 (24 + 1.9/level)
AGI: 60 at 25 (15 + 1.8/level)
INT: 76.5 at 25 (24 + 2.1/level)
Health: 1841 at 25
Mana: 1222 at 25
Damage: 40 – 50
Range: 625
Armor: 0.001
Movement: 295
Arc Warden Skills
Flux (Active) Targetting Method: Unit | Allowed Targets: Enemy Units Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The effect is muted if another enemy unit is near the target. |
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Cast Time: 0.3 + 0.77 Cast Range: 600 / 700 / 800 / 900 Search Radius: 225 Damage per Second: 15 / 30 / 45 / 60 Move Speed Slow: 50% Duration: 6 Notes
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Magnetic Field (Active) Targetting Method: Point | Allowed Targets: Allied Heroes and Buildings Generates a circular distortion field of magnetic energy that grants evasion and attack speed bonuses to allied heroes and buildings within. |
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Cast Time: 0.3 + 0 Cast Range: 900 Effect Radius: 275 Dodge Chance: 100% Attack Speed Bonus: 50 / 60 / 70 / 80 Duration: 3.5 / 4 / 4.5 / 5 Mana Cost: 110 Cooldown Time: 50 Notes
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Spark Wraith (Active) Targetting Method: Point | Allowed Targets: Enemy Units Summons a Spark Wraith that slowly materializes and haunts a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage. |
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Cast Time: 0.3 + 0.76 Cast Range: 2000 Search Radius: 375 Activation Delay: 3 Damage: 150 / 200 / 250 / 300 Wraith Duration: 50 Mana Cost: 100 / 110 / 120 / 130 Cooldown Time: 4 Notes
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Tempest Double (Active) Targetting Method: Instant | Allowed Targets: Self Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden’s current items and spells. When the duplicate is created, all of its available items and normal abilities are off cooldown. |
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Cast Time: 0 + 0 Current Health and Mana as Cost: 30% / 15% / 0% Number of Doubles: 1 Duration: 20 Cooldown Time: 65 / 60 / 55 Notes
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Arc Warden Skill Build Guide
- Spark Wraith (1)
- Flux (1)
- Spark Wraith (2)
- Magnetic Field (1)
- Spark Wraith (3)
- Tempest Double (1)
- Spark Wraith (MAX)
- Flux (2)
- Flux (3)
- Flux (MAX)
- Tempest Double (2)
- Magnetic Field (2)
- Magnetic Field (3)
- Magnetic Field (MAX)
- Stats (1)
- Tempest Double (MAX)
- Stats (MAX)