DotA2 Abaddon (Lord of Avernus): The Font of Avernus is the source of a family’s strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm–but what they really are protecting is the Font itself. And the motives of the mist are unclear. When the infant Abaddon was bathed in the Font, they say something went awry. In the child’s eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took–to train in war, that in times of need he might lead the family’s army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist. There was bitterness within the House Avernus–elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.
Abaddon Overview
FACTION: The Dire
PRIMARY ATTRIBUTE: Strength
ATTACK TYPE: Melee
ROLE(S): Lane-support, Durable, Semi-Carry, Support
Abaddon Stats
STR: 90.5 at 25 (23 + 2.7/level)
AGI: 54.5 at 25 (17 + 1.5/level)
INT: 71 at 25 (21 + 2/level)
Health: 2183 at 25
Mana: 1157 at 25
Damage: 55 – 65
Range: 128
Armor: 1.38
Movement: 310
Abaddon Skills
Mist Coil (Active) Targetting Method: Unit | Allowed Targets: Allied or Enemy Unit Abaddon releases a coil of death that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon’s health. |
|
Range: 800 Self Damage: 75 / 100 / 125 / 150 Target Damage or Heal: 100 / 150 / 200 / 250 Mana Cost: 50 / 60 / 70 / 80 Cooldown Time: 5 Notes
|
|
Aphotic Shield (Active) Targetting Method: Unit | Allowed Targets: Allied units/Self Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it absorbed to an area around it. Removes certain types of negative buffs and stuns on cast. |
|
Cast Range: 500 Damage Radius: 675 Max Damage: 110 / 140 / 170 / 200 Duration: 15 Mana Cost: 100 / 105 / 110 / 115 Cooldown Time: 12 / 10 / 8 / 6 Notes
|
|
Curse of Avernus (Passive) Abaddon strikes an enemy with chilling power on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time. |
|
Move Speed Slow: 5% / 10% / 15% / 20% Attack Speed Slow: 5 / 10 / 15 / 20 Move Speed Bonus:15% Attack Speed Bonus: 10 / 20 / 30 / 40 Slow Duration: 2.5 Bonus Duration: 4.5 Notes
|
|
Borrowed Time (Active) Targetting Method: Instant When activated, most negative buffs will be removed and any damage you take will heal instead of damaging you. If the ability is not on cooldown, it will passively activate when your hitpoints drop below a certain threshold. |
|
Radius: 0 (900*) Health Threshold: 400 Redirected Damage: 0 (35%*) Duration: 4 / 5 / 6 (5 / 6 / 7*) Cooldown Time: 60 / 50 / 40 Notes
|
Abaddon Skill Build Guide
- Aphotic Shield (1)
- Mist Coil (1)
- Curse of Avernus (1)
- Aphotic Shield (2)
- Aphotic Shield (3)
- Borrowed Time (1)
- Aphotic Shield (MAX)
- Curse of Avernus (2)
- Curse of Avernus (3)
- Curse of Avernus (MAX)
- Borrowed Time (2)
- Mist Coil (2)
- Mist Coil (3)
- Mist Coil (MAX)
- Stats (1)
- Borrowed Time (MAX)
- Stats (MAX)