OverviewNAME: Mulhex AbilitiesACE_AoE_AttackUp Obtain from |
Grinding★★★★✰ Adventure No Man’s Land★★✰✰✰ Bane Wraith Arcane Dominator★✰✰✰✰ Roaring Tulpa |
Mulhex Skills
Battle Instinct (Trait → Ascension)
Any attack by an ally affected by (Attack Up → positive effect) against an enemy reduces this character’s ability cooldowns by 1 turn.
Cleave (Basic)
Deals 130% damage to an enemy, with a 100% chance to apply Defense Down for 2 turns.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Defense Down: -30% Defense.
Rampage (Special, Cooldown: 4 turns)
Deals 110% damage to all enemies. If this character has Attack Up, then launches a bonus attack with this ability.
Level 2: Damage +10%.
Level 3: Ability cooldown is reduced by 1 turn.
Level 4: Damage +10%.
Level 5: Damage +10%.
Assault! (Ultimate, Cooldown: 6 turns)
Deals 260% damage to an enemy and applies Defense Down for 2 turns. Grants Attack Up to all team members for 2 turns.
Level 2: Ability cooldown is reduced by 1 turn.
Level 3: Damage +20%.
Level 4: Ability cooldown is reduced by 1 turn.
Level 5: Damage +20%.
Level 6: Damage +20%.
Mulhex Gear Guide
Arena, Adventure, Dungeons, Incursion | |
Recommended Gear SetsWarrior, Rage, Raptor, Raider |
Stats AllocationWeapon (ATK) |
Stats PriorityATK%, C.RATE, C.DMG, Focus, SPD |
Mulhex Hero Synergy
- N/A
Mulhex Bio
The subterranean darkness under the rocks of the Mountain Kingdom conceal an ancient species known in the human tongue as “Lizardmen”. This peculiar species of cold-blooded reptiles lives in vast, subterranean habitats that no light has touched, close to the beating heart of the planet’s warm, magna core.
Thousands upon thousands of eggs are laid, incubated, and then hatched in vast birthing pools regulated by the humidity of the deep underground and heat from the distant rivers of magma. Tens of thousands of eggs can be expected to introduce new lizardmen to the ranks of the Hive with each birthing cycle. None could identify their parents, and would most likely appear indistinguishable from one another to the human eye outside of the physical differences associated with the four-tier Lizardman cast system. Lizardman eggs hatch randomly into one of four broad castes: Lizardmen, Lizardmen Brutes, Channelers, and Spectrals. Brutes are by far the physically strongest and largest of their species, capable of great acts of physical strength and none moreso than Mulhex, who towers above even the strongest of the other Brute Lizardmen.
Mulhex’s mighty exploits against the hated dwarves of the Mountain Kingdom include the destruction of an entire battalion of well-armed dwarven scouts, which Mulhex achieved by laying extremely still in the deep ice for such an extraordinary length of time that even the Dwarven patrolmen became convinced of the safety of their surroundings.
Nightfall came and Mulhex prepared to attack the sleeping
patrol only to discover that his tail had effectively frozen into a block of ice. He ripped it off and then fell upon the sleeping warriors with fury in a battle from which few, among them future Elder of the Coldsteel Clan, Lordrec, escaped. Mulhex brought the severed heads of the dwarves before the Lizardmen at the Hive, and Ztlin the Prophet declared that a notable marvel had been performed among them. Ztlin crafted a tail of shimmering ice and bestowed upon Mulhex a symbol of strength – the “Spear of the Prophet”.
Mulhex has since achieved many further victories for the Lizardmen soldiers under Ztlin’s command, who has declared that the appearance of such a mighty Brute to be evidence enough of the gods’ will for the Lizardmen to finally drive the dwarves out of the Mountain Kingdom altogether. Mulhex now leads a patrol of elite Lizardman Destroyers against isolated dwarven groups, and whose telltale roar over the range inspires much fear in those who know of its implications.
@Coffeemonster: I have updated Mulhex’s skills that were revamped. Thanks!
I think his ability descriptions are out of date.
His passive reduces his cooldowns by 1 every time an ally attacks with attack up. When he’s awakened to level 2 they reduce anytime an ally has a buff.
Basic is 80% damage with 30% chance to apply def down. Level 2 is 90% damage, level 3 is 100%.
Special (Rampage 5 turn CD) is 80% to all enemies, if he has attack up then he attacks twice. Level 2 is 90%, Level 3 reduces the CD by 1 turn, level 4 is 100%.
Ultimate (Assault! 9 turn CD) is 160% damage with def down for 2 turns and applies attack up to the team for 2 turns. Level 2 reduces CD 1 turn, level 3 is 180%, level 4 reduces CD 1 turn, level 5 is 200% damage
He might be B tier, but I think he’s A with his reworked abilities.