No Man’s Land
★✰✰✰✰ Bane Wraith
★★★✰✰ Roaring Tulpa
Violence (Trait → Ascension)
The Life Steal of all team members is increased by (15% → 25%).
Life Steal Up I: +15% Life Steal.
Life Steal Up II: +25% Life Steal.
Deals 80% damage to an enemy and applies Defense Down for 2 turns.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Level 5: Defense Down duration +1 turn.
Defense Down : -30% Defense.
Bitter Redemption (Special, Cooldown: 4 turns)
Protects an ally for 2 turns, during which any damage or healing received by the protected ally is delayed until the end of their turn. Damage taken is reduced to 50% of the total while healing and Life Steal effects are boosted by 160%.
Level 2: Ability cooldown is reduced by 1 turn.
Level 3: Healing is increased. (Healing and Lifesteal Effects +10%)
Trample (Ultimate, Cooldown: 3 turns)
Deals 165% damage to an enemy and heals the team member with the lowest Health for 100% of the damage dealt.
Level 2: Damage +15%.
Level 3: Ability cooldown is reduced by 1 turn.
Level 4: Healing +30%.
Level 5: Damage +15%.
Level 6: Ability cooldown is reduced by 1 turn.
Level 7: Damage +15%.
Marian Gear Guide
|Arena, Adventure, Dungeons, Incursion|
Recommended Gear Sets
Warrior, Rage, Terra
Attack%, Critical Rate, Health%, Speed, Focus
Marian Hero Synergy
Marianne, born in Lasir, was not keen on studying magic and scriptures during her childhood. Instead, she desired to go out and explore. When she was 9 years old, she went on an expedition to the Crisas Wilderness alone, and fell into a crypt on accident. When she was faced with this challenge, she did not cower in fear. Instead, she burst out with a determination to survive. She fought back against the Desert Goblin located in the crypt.
Slashing her way through other enemies as she tried to find a way out of the crypt. As she continued, she reached a huge underground cave that looked as if it were a temple. She entered hesitantly, and noticed there was a whip located in the center of this altar. Marianne claimed the whip as hers, and continued on her journey out of the crypt. A day later, Marianne took whip out to show her village what she had found. At this time, she was bumped into by a priest who told her the origins of the whip.
According to the priest, the whip had originally belonged to the Tauren Tribe of the Yaman Plains. The Taurens defeated their enemies with this whip, treating it as a holy object.