Marian | Awaken Chaos Era

Awaken Chaos Era Marian Hero Guide

Overview

NAME: Marian
FACTION: Lasir
RARITY: Elite
ELEMENT: Fire
TYPE: Support
RANK: B

Abilities

ACE_AoE_LifeSteal
ACE_Target_Heal
ACE_Target_DefenseDown

Synthesizes Hero

Vance

Grinding

★★✰✰✰ Adventure
★✰✰✰✰ Guild Boss
★★★✰✰ Arena Offense
★✰✰✰✰ Arena Defense
★★★✰✰ Void Tower

No Man’s Land

★✰✰✰✰ Bane Wraith
★✰✰✰✰ Flame Lizard
★✰✰✰✰ Wrathful Flood
★✰✰✰✰ Lord of Holy Light
★✰✰✰✰ Shadow Captive

Arcane Dominator

★★★✰✰ Roaring Tulpa
★✰✰✰✰ Ash Magisteria
★✰✰✰✰ Queen of Tides
★✰✰✰✰ Witch of Wind
★✰✰✰✰ Gemini Dragon

Marian Skills

Violence (Trait → Ascension)
The Life Steal of all team members is increased by (15% → 25%).
Life Steal Up I: +15% Life Steal.
Life Steal Up II: +25% Life Steal.

Castigate (Basic)
Deals 80% damage to an enemy and applies Defense Down for 1 turn.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Defense Down : -30% Defense.

Bitter Redemption (Special, Cooldown: 4 turns)
Protects an ally for 2 turns, during which any damage or healing received by the protected ally is delayed until the end of their turn. Damage taken is reduced to 50% of the total while healing and Life Steal effects are boosted by 150%.
Level 2: Ability cooldown is reduced by 1 turn.

Trample (Ultimate, Cooldown: 3 turns)
Deals 150% damage to an enemy and heals the team member with the lowest Health for 100% of the damage dealt.
Level 2: Damage +15%.
Level 3: Ability cooldown is reduced by 1 turn.
Level 4: Healing +30%.
Level 5: Damage +15%.
Level 6: Ability cooldown is reduced by 1 turn.

Marian Gear Guide

Arena, Adventure, Dungeons, Incursion

Recommended Gear Sets

Warrior, Rage, Terra

Stats Allocation

Weapon (ATK)
Head (Health)
Chest (Defense)
Boots (Speed / Attack%)
Ring (Critical Rate / Attack%)
Necklace (Focus / Attack%)

Stats Priority

Attack%, Critical Rate, Health%, Speed, Focus

Marian Hero Synergy

  • N/A

Marian Bio

Marianne, born in Lasir, was not keen on studying magic and scriptures during her childhood. Instead, she desired to go out and explore. When she was 9 years old, she went on an expedition to the Crisas Wilderness alone, and fell into a crypt on accident. When she was faced with this challenge, she did not cower in fear. Instead, she burst out with a determination to survive. She fought back against the Desert Goblin located in the crypt.

Slashing her way through other enemies as she tried to find a way out of the crypt. As she continued, she reached a huge underground cave that looked as if it were a temple. She entered hesitantly, and noticed there was a whip located in the center of this altar. Marianne claimed the whip as hers, and continued on her journey out of the crypt. A day later, Marianne took whip out to show her village what she had found. At this time, she was bumped into by a priest who told her the origins of the whip.

According to the priest, the whip had originally belonged to the Tauren Tribe of the Yaman Plains. The Taurens defeated their enemies with this whip, treating it as a holy object.

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