No Man’s Land
★★★★✰ Bane Wraith
★★★★✰ Roaring Tulpa
Hector is a Legendary Offense Fire hero from Crisas in Awaken Chaos Era. Hector can be obtained through Rookie Summon by completing Adventure Normal 2-8. You can perform an Account Re-roll if you want to start with him instead of getting AoE Nukers such as Valeria, Hydrissea and Evera for faster game progression or Mytheasia who is an end-game carry hero. His skill kit revolves around dealing massive amount of damage to single-target enemy, which makes him a strong damage dealer against bosses.
Berserker’s Wrath is Hector’s unique trait that increases his overall skill damage by 25% or 50% when he reaches Ascension 2. It’s a simple trait that amplifies all of his skills damage, which is the main reason that makes him very strong against tanky heroes with high amount of health.
Whirlwind Chop is his basic ability that buffs himself with Damage Up buff before attacking an enemy. This buff improves his damage similarlty to his Trait. It’s recommended to build him with high amount of Attack, Critical Rate and Critical Damage, so the Damage Up buff can further multiply the base damage to be able to knockout the enemy in 1~2 hits!
Axe Toss is Hector’s special ability that attacks an enemy and then applies Increase Damage Taken debuff on them. There is a condition for this skill where it cannot be activated if he doesn’t have all 2 of his axes. During auto-battle, Hector will use his ultimate ability first where he throws both his axes to the enemy. When this happens, he will not be able to activate this skill. Hence, you will need to run the baattle manually when using Hector to cast his Axe Toss before his ultimate ability! Otherwise, his damage potential is not fully unleashed as the skill sequence is not set up properly.
Anscestral Call is Hector’s ultimate ability where he recalls all of his axes that were thrown to the enemy using Axe Toss. When this is done, he can re-use his Axe Toss again since he has his Axes returned to him. The best way to set up Hector is to use both his axes with Axe Toss (special) twice, followed by Ancestral Call (ultimate), then his Whirlwind Chop (basic). Repeat these actions in sequence manually to maximize his damage output, especially against Guild Boss.
Overall, Hector is an amazing Legendary damage dealer for single-target enemy with his main usage to raid bosses. You can pair him with Ztlin to apply to Omen’s Disguise (ultimate) on the enemy first, so it doubles Hector’s total damage dealt to the enemies! Apart from that, Evelyn Firstdawn is a good synergy with him to give him Extra Turn with her Full Strike (ultimate), so he can apply his second Axe Toss for maximum to Increase Damage taken on enemies. First axe increases damage taken by 30% while second axe increases damage taken by 50% on the enemy!
Berserker’s Wrath (Trait → Ascension)
Max damage (+25% → 50%).
Whirlwind Chop (Basic)
Applies 1 Damage Up II if he is currently wielding any axes and then deals 100% damage to an enemy.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Damage Up II : +50% damage.
Axe Toss (Special, Cooldown: 2 turns)
Deals 100% damage to an enemy and applies Increased Damage Taken for 2 turns. Max 2 stacks. Cannot be used without an axe.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Increased Damage Taken : +30% damage taken.
Ancestral Call (Ultimate, Cooldown: 4 turns)
Recalls all thrown axes, deals 200% damage to an enemy, and grants 1 bonus turn for every axe.
Level 2: Damage +20%.
Level 3: Ability cooldown is reduced by 1 turn.
Level 4: Damage +20%.
Hector Gear Guide
|Arena, Adventure, Dungeons, Incursion|
Recommended Gear Sets
Attack%, Critical Rate, Critical Damage, Speed
Hector Hero Synergy
Hector is a former Keeper of the Peace of his hometown of Bilton who, due to a blundered mission that virtually destroyed the town, has exiled himself and adopt a life of a wandering warrior to soothe his guilty conscience. A man beyond the law of humanity, but not the law of his own heart, Hector still roams the barren deserts of Crisas seeking opportunities to play the hero and take revenge on those responsible for Bilton’s near-destruction. Hector’s old life in Bilton was defined by his close friendship with fellow officer Chalcedon, his Assistant Keeper and certainlv the more measured of the two. The pair worked tirelessly during those early years to fend off raids from various non-human species sharing the desert with the human settlements, a process that lead Hector to develop a mastery of his fabled two-handed swordsman technique.
The surrounding area could have been a relatively safe place for Bilton’s townsfolk were it not for the goblins and their crafty leader, Gubeg, who made a habit of harassing Hector and the other city defenders at every turn. Hector took the goblins’ unprovoked attacks personally and, in a fit of vengeance, affixed the bloody heads of goblin warriors atop the city wall as a challenge to any would-be aspirants’ to the town’s treasures.
Hector, in so doing, had dangerously miscalculated his rival’s intelligence and patience, and neither did this provocation against the goblin leader go unnoticed by the anxious townsfolk. The crafty Chieftain Gubeg responded by attacking Bilton himself, but then quickly retreated. The prospect of capturing the Goblin leader drew Hector and many of the other young men of Bilton out in pursuit. Gubeg led Hector’s army straight into a cavern filled with manters, including his manter pet, Horace. The more cautious Chalcedon attempted to persuade Hector to turn back and not to enter the caves, but the foolhardy warrior refused to tolerate any such talk that smacked of “cowardice”.
Hector’s force entered the cave and sprang the trap. Dozens of manters descended on the relatively helpless young men with fangs drawn, each tooth holding enough poison to kill a battalion of troops. Hector’s blademastery preserved him from harm, but none of the others apart from Chalcedon survived the cave, and Chalcedon only because Hector, acting quickly, severed his arm to prevent the poison from spreading.
Hector trekked back to Bilton carrying his amputated friend on his back, but did not receive the welcome he had hoped for. The crafty goblins had taken advantage of the city defenders’ absence by ransacking the town and putting many of its inhabitants to the sword. Hector, realizing his tragic mistake, decided that his failure was absolute and chose a life of exile for his sins. Ever a just man, Hector’s last act as a Keeper of the Peace was to keep a protective watch over the refugees fleeing from Bilton to the human strongholds of the Empire.
Hector returned to Crisas as a self-exiled wanderer reduced to scavenging the desert for limited stocks of natural food and water, clothed in self-imposed shackles and markings to atone for his shame and hide his countenance. The goblins remain the rebuilt Bilton’s greatest threat, but Hector is a more fearsome goblin hunter still and, having resolved to die a hero’s death, may be Gubeg’s most dangerous enemy as he wanders the barren wastes seeking the perfect opportunity to expend his life in vengeance and thereby wash away his sins.
DM: Mobile Gaming: Hector Guild Boss God – Full Hero/Champion Breakdown Guide