Hector | Awaken Chaos Era

Awaken Chaos Era Hector Hero Guide

Overview

NAME: Hector
FACTION: Crisas
RARITY: Legendary
ELEMENT: Fire
TYPE: Offense

Grinding

✰✰✰✰✰ Adventure
✰✰✰✰✰ Guild Boss
★★★★★ Arena Offense
★★★★★ Arena Defense

No Man’s Land

✰✰✰✰✰ Bane Wraith
✰✰✰✰✰ Flame Lizard
✰✰✰✰✰ Wrathful Flood
✰✰✰✰✰ Lord of Holy Light
✰✰✰✰✰ Shadow Captive

Arcane Dominator

✰✰✰✰✰ Roaring Tulpa
✰✰✰✰✰ Ash Magisteria
✰✰✰✰✰ Queen of Tides
✰✰✰✰✰ Witch of Wind
✰✰✰✰✰ Gemini Dragon

Hector Skills

Berserker’s Wrath (Trait → Ascension)
Max damage (+25% → 50%).

Whirlwind Chop (Basic)
Applies 1 Damage Up II and then deals 100% damage to an enemy.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Damage Up II : +50% damage.

Axe Toss (Special, Cooldown: 2 turns)
Deals 100% damage to an enemy and applies Increased Damage Taken for 2 turn(s). Max 2 stack(s). Cannot be used without an axe.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Increased Damage Taken : +30% damage taken.

Ancestral Call (Ultimate, Cooldown: 4 turns)
Recalls all thrown axes, deals 200% damage to an enemy, and grants 1 bonus turn for every axe.
Level 2: Damage +20%.
Level 3: Ability cooldown is reduced by 1 turn(s).
Level 4: Damage +20%.

Hector Gear Guide

Arena, Adventure, Dungeons, Incursion

Recommended Gear Sets

Warrior, Rage

Stats Allocation

Weapon (ATK)
Head (Health)
Chest (Defense)
Boots (Speed / Attack%)
Ring (Critical Rate / Attack%)
Necklace (Attack%)

Stats Priority

Attack%, Critical Rate, Critical Damage, Speed

Hector Hero Synergy

  • N/A

Hector Updates

Hector Bio

Hector is a former Keeper of the Peace of his hometown of Bilton who, due to a blundered mission that virtually destroyed the town, has exiled himself and adopt a life of a wandering warrior to soothe his guilty conscience. A man beyond the law of humanity, but not the law of his own heart, Hector still roams the barren deserts of Crisas seeking opportunities to play the hero and take revenge on those responsible for Bilton’s near-destruction. Hector’s old life in Bilton was defined by his close friendship with fellow officer Chalcedon, his Assistant Keeper and certainlv the more measured of the two. The pair worked tirelessly during those early years to fend off raids from various non-human species sharing the desert with the human settlements, a process that lead Hector to develop a mastery of his fabled two-handed swordsman technique.

The surrounding area could have been a relatively safe place for Bilton’s townsfolk were it not for the goblins and their crafty leader, Gubeg, who made a habit of harassing Hector and the other city defenders at every turn. Hector took the goblins’ unprovoked attacks personally and, in a fit of vengeance, affixed the bloody heads of goblin warriors atop the city wall as a challenge to any would-be aspirants’ to the town’s treasures.

Hector, in so doing, had dangerously miscalculated his rival’s intelligence and patience, and neither did this provocation against the goblin leader go unnoticed by the anxious townsfolk. The crafty Chieftain Gubeg responded by attacking Bilton himself, but then quickly retreated. The prospect of capturing the Goblin leader drew Hector and many of the other young men of Bilton out in pursuit. Gubeg led Hector’s army straight into a cavern filled with manters, including his manter pet, Horace. The more cautious Chalcedon attempted to persuade Hector to turn back and not to enter the caves, but the foolhardy warrior refused to tolerate any such talk that smacked of “cowardice”.

Hector’s force entered the cave and sprang the trap. Dozens of manters descended on the relatively helpless young men with fangs drawn, each tooth holding enough poison to kill a battalion of troops. Hector’s blademastery preserved him from harm, but none of the others apart from Chalcedon survived the cave, and Chalcedon only because Hector, acting quickly, severed his arm to prevent the poison from spreading.

Hector trekked back to Bilton carrying his amputated friend on his back, but did not receive the welcome he had hoped for. The crafty goblins had taken advantage of the city defenders’ absence by ransacking the town and putting many of its inhabitants to the sword. Hector, realizing his tragic mistake, decided that his failure was absolute and chose a life of exile for his sins. Ever a just man, Hector’s last act as a Keeper of the Peace was to keep a protective watch over the refugees fleeing from Bilton to the human strongholds of the Empire.

Hector returned to Crisas as a self-exiled wanderer reduced to scavenging the desert for limited stocks of natural food and water, clothed in self-imposed shackles and markings to atone for his shame and hide his countenance. The goblins remain the rebuilt Bilton’s greatest threat, but Hector is a more fearsome goblin hunter still and, having resolved to die a hero’s death, may be Gubeg’s most dangerous enemy as he wanders the barren wastes seeking the perfect opportunity to expend his life in vengeance and thereby wash away his sins.

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