Edicris | Awaken Chaos Era

Awaken Chaos Era Edicris Hero Guide

Overview

NAME: Edicris
FACTION: Holy Light Empire
RARITY: Epic
ELEMENT: Wood
TYPE: Offense
RANK: A

Abilities

ACE_AoE_RemovePositiveEffect
ACE_Self_AbilityImmunity
ACE_Self_AttackUp
ACE_Self_BonusAttack
ACE_Self_BonusTurn
ACE_Self_FocusUp
ACE_Self_ResistanceUp
ACE_Target_RemovePositiveEffect

Grinding

★★★✰✰ Adventure
★✰✰✰✰ Guild Boss
★★★★★ Arena Offense
★★★✰✰ Arena Defense
★★★★★ Void Tower

No Man’s Land

★★★✰✰ Bane Wraith
★✰✰✰✰ Flame Lizard
★★★✰✰ Wrathful Flood
★★★★★ Lord of Holy Light
★✰✰✰✰ Shadow Captive

Arcane Dominator

★★✰✰✰ Roaring Tulpa
★✰✰✰✰ Ash Magisteria
★★★★★ Queen of Tides
★✰✰✰✰ Witch of Wind
★✰✰✰✰ Gemini Dragon

Edicris Skills

Refracting Prism (Trait → Ascension)
Attacks have a 35% chance of launching a bonus attack or 35% per positive effect removed (chances do not stack). Bonus attacks will also deal 60% damage to all enemies and remove 1 positive effect from the target (up to 2 times per round). (Ascension → Grants 1 stack of Ability Ineffective at the start of the battle.)

Focused Beam (Basic)
Deals 110% damage to an enemy and removes 1 of their positive effects.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Level 5: Damage +10%.

Blessing of Light (Special, Cooldown: 3 turns)
Grants a bonus turn at the end of the round as well as Attack Up and Focus Up II for 2 turns. Removing any positive effect from an enemy extends this character’s Stats Up positive effects by 1 turn.
Level 2: Ability cooldown is reduced by 1 turn.
Level 3: Ability cooldown is reduced by 1 turn.
Level 4: Positive effect duration prolonged by 1 turn.
Attack Up: +30% Attack
Focus Up II: +50% Focus

Elemental Incendiary (Ultimate, Cooldown: 5 turns)
Deals 130% damage to all enemies, removes 1 positive effect from the target and grants Resistance Up II for 1 turn.
Level 2: Damage +10%.
Level 3: Ability cooldown is reduced by 1 turn.
Level 4: Damage +10%.
Level 5: Damage +10%.
Level 6: Damage +10%.
Resistance Up II: +50% Resistance

Edicris Gear Guide

Arena, Adventure, Dungeons, Incursion

Recommended Gear Sets

Warrior, Rage, Cursed, Raptor

Stats Allocation

Weapon (ATK)
Head (HP)
Chest (DEF)
Boots (SPD / ATK%)
Ring (C.RATE / ATK%)
Necklace (ATK% / Focus)

Stats Priority

ATK%, C.RATE, C.DMG, SPD, Focus

Edicris Hero Synergy

  • N/A

Edicris Updates

Edicris Bio

A popular refrain is the Empire is so corrupt now that its alchemists could probably find a way to turn gold into copper, and there is perhaps no institution that exemplifies this corruption more than the ironically-named “Holy Citadel” although this reality is undoubtedly not widely known outside of magical circles. The Holy Citadel has been granted a supreme monopoly over the Light school of magic by edict of the Emperor, and claims to represent the “true god”, by which belief system shall blessings flow to the people and an orderly system of government ensue.

The High Maintainer of the Holy Citadel, the Archmage Edicris, may play the part of a believer to the crowds, but privately has declared the myth of the “true god” a sham and all such beliefs merely tools by which to manipulate the masses. Indeed, Edicris has little respect for any supposed gods or celestials, and regards even the great Titan of old, whose existence may perhaps be verified in some manner, as merely a heretofore undiscovered species of unusually powerful creatures, and by no means a god. If Edicris has any lofty aspirations for humanity beyond his own personal gain, it is perhaps that he and other magical users may perhaps grow into beings equally as powerful as the Ancient Titan through their mastery over magic.

To Edicris, the Light school of magic lies at the foundation of all the other schools, and the powers contained within should prove sufficient to transform humanity into gods of their own making. Edicris actually believes this dogma of the Holy Citadel, and has attempted multiple magical experiments to push the boundaries of what has been considered possible for the powers of Light magic. Thus have Edicris and the Holy Citadel failed to appreciate the essential duality of Light and Dark magic and that any attempts by the Citadel to enhance the power of the Light in our world has also served to magnify the ease with which its counterpart, the Dark, can be accessed by Dark-aligned sorcerers. Edicris’ magical experiments have own much of the deep earth with toxic fountains of Dark magic readily accessible to the likes of the Soulplunder cultists.

The rise of Soulpunder and the terrible loss of Pegasus has only just nudged Edicris toward the potential fallout from his foolish actions. The tide is even now beginning to turn against the Empire.

He has received recent notice from his Marksmen Commander that the people of Lasir and the Soulplunder cult have organized to turn the Starlight Altar in the Astral Forest to the Dark and that Lasir is ready to rise up against the Empire at a moment’s notice from the Duke. Edicris has summoned a cabal of Light mages from the Holy Citadel to put a stop to such designs at the Astral Forest, and has already begun arresting seditious Lasir and cultist suspects within the Empire’s borders.

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One thought on “Edicris | Awaken Chaos Era

  1. Filipe

    Why focus as the last stat? I mean, i though focus first for his remove buff ability, then attack, because some videos make him survive, but i think he can help as a secondary attacker