No Man’s Land
★✰✰✰✰ Bane Wraith
★✰✰✰✰ Roaring Tulpa
Precision (Trait → Ascension)
Attack (+10% → 20%).
Supreme Accuracy (Basic)
Deals 120% damage to an enemy and grants Crit. Rate Up for 3 turns.
Level 2: Damage +10%.
Level 3: Duration of Crit. Rate Up is extended by 1 turn.
Level 4: Damage +10%.
Level 5: Duration of Crit. Rate Up is extended by 1 turn.
Level 6: Damage +10%.
Shielded Shot (Basic)
Deals 80% damage to an enemy and restores 20% of Health loss.
Level 2: Damage +5%.
Level 3: Damage +5%.
Level 4: Damage +5%.
Level 5: Damage +5%.
Level 6: Damage +5%.
Crit. Rate Up : +30% Crit. Rate.
Second Shot (Passive)
Critical Strikes grant 1 bonus turn. Can only be triggered once per 1 round.
Level 2: Trigger cooldown -1 turn.
Grants Control Immunity and Defense Up.
Level 2: Grants a bonus Defense Up.
Control Immunity: This character will not be affected by control effects.
Defense Up : +30% Defense. [Unremovable]
Defensive Counterattack (Ultimate, Cooldown: 3 turns)
Enters a defensive stance, replacing all abilities and granting Counterattack for 2 turns.
Level 2: Ability cooldown is reduced by 1 turn.
Level 3: Duration of Counterattack is extended by 1 turn.
Level 4: Ability cooldown is reduced by 1 turn.
Counter (Ultimate, Cooldown: 3 turns)
Enters an offensive stance, replacing all abilities and granting Attack Up for 3 turn(s).
Level 2: Ability cooldown is reduced by 1 turn(s).
Level 3: Duration of Attack Up is extended by 1 turn(s).
Level 4: Ability cooldown is reduced by 1 turn(s).
Counterattack : When attacked, counters using a basic ability.
Attack Up : +30% Attack.
Dulov Gear Guide
|Arena, Adventure, Dungeons, Incursion|
Recommended Gear Sets
Terra, Vanguard, Revival
Attack%, Critical Rate, Speed
Dulov Hero Synergy
Dulov is a Keeper of the Peace in his hometown of Pegasus, where he can often be seen walking the streets at night as the only officer reliant on a crossbow for his primary weapon owing to his distaste for close quarters or very dexterous forms of combat. Dulov is most comfortable eyeing lawbreakers from a dark corner affording plenty of opportunity to launch his deadly bolts with precision.
Dulov has seen things he’d rather forget in his life, and like many Keepers of the Peace, has made a second home of his local tavern, where he can be found at virtually all hours of the day outside of his duties. It is at the tavern Dulov has had the pleasure of meeting famed red-headed mercenary Zachary, and the two have become practically inseparable of late, although most of their conversation tends to revolve around stories of exploits of rather doubtful authenticity.