No Man’s Land
★✰✰✰✰ Bane Wraith
★✰✰✰✰ Roaring Tulpa
Corrupt Orakh Skills
Darkness Approaches (Trait → Ascension)
At the start of the round, deals True Damage equal to 5% of this character’s Max Health to all enemies. (Ascension → If this character is below 50% Health, deals True Damage equal to 10% of Max Health to all enemies.)
Evil Slash (Basic)
Deals 50% damage to an enemy. Damage scales with this character’s Max Health.
Level 2: Damage +10%.
Level 3: +25% True Damage.
Level 4: +25% True Damage.
Torment (Special, Cooldown: 3 turns)
Deals 100% damage to an enemy, restores 20% of Max Health and grants Max Health Up for 2 turns. Damage scales with this character’s Max Health.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Ability cooldown is reduced by 1 turn.
Level 5: Healing is increased. (Restores +5% of Max Health)
Max Health Up: +20% Mah Health.
Ultimate Execution (Ultimate, Cooldown: 4 turns)
Removes all positive effects from an enemy, then deals 100% damage to them and applies Silence for 2 turns. Damage scales with this character’s Max Health.
Level 2: Damage +10%, +12% True Damage.
Level 3: Ability cooldown is reduced by 1 turn.
Level 4: Damage +10%, +12% True Damage.
Level 5: Ability cooldown is reduced by 1 turn.
Level 6: +25% True Damage.
Silence: Can only use basic abilities. [Control Effect]
All team members gain +10% Health in all battles.
Corrupt Orakh Gear Guide
|Arena, Adventure, Dungeons, Incursion|
Recommended Gear Sets
Revival, Terra, Dragonscale, Raptor
HP%, DEF%, Focus, Resistance
Corrupt Orakh Hero Synergy
- Pair with Hakrin to enhance durability and damage output.
Corrupt Orakh Bio
“There is no greater joy than to slay your enemies before you.” So says the terror of Crisas, the mighty Warchief Orakh of the desert orcs. Orakh’s band has gradually transitioned into the role of the supreme power in the Crisas Desert, steadily subjugating or driving out all the other races in the process and handing even the Imperial Guard many defeats who have attempted, but failed, to offer meaningful assistance to the human settlements. Orakh notably only has one eye thanks to a particularly brutal battle against the archer general Thomas on one of his Imoerial foravs into Crisas, who managed to put a crossbow through Orick’s head while his men twisted an arm off when Orakh attempted to save his lieutenant Bruszakk, exposing himself to attack.
Orakh’s loyal second scoured the desert for a witch doctor capable of restoring his Warchief’s mangled stump until Izzus the Strange granted Orakh a “Bloodblade Arm” with a mixture of dark magic and insectoid flesh. The ordeal has, if anything, only cemented Orakh’s place at the head of his brutish horde and the implacable enmity that he even now is planning to direct against the Empire’s legions…