No Man’s Land
★★★★✰ Bane Wraith
★★★✰✰ Roaring Tulpa
Bloodnet (Trait → Ascension 5)
At the start of each round, applies Bleeding to 3 random enemies for 2 rounds. Damage received from enemies with Bleeding is reduced by (30% → 40%). (Ascension → The Ultimate ability’s cooldown is reset each time an enemy is killed.)
Bleeding: After each ability cast, takes True Damage equal to the applier’s Attack
Deals % damage to 1 enemy and applies Bleeding for 2 rounds. Also summons a random ally to launch a joint attack.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +5%
Level 7: Damage +5%
Tearing Wound (Special)
When a team member attacks an enemy with Bleeding outside their turn, triggers all the Bleeding effects on them for an additional time. Also has a 20% chance to apply 1 stack of Bleeding to the target for 2 rounds. Only 10 times per round on the same enemy.
Level 2: Has a 20% chance to apply 1 bonus stack of Bleeding to the target for 2 rounds.
Cyclonic Strangler (Ultimate, Cooldown: 4 turns)
Deals 130% damage to all enemies and applies 2 stacks of Bleeding for 2 rounds. Damage scales with the number of Bleeding stacks on the target. If the primary target has 4 or more stacks of Bleeding, summons the ally with the highest Attack to launch a joint attack. Damage scales with the number of Bleeding stacks on the target.
Level 2: Damage +10%
Level 3: Ability cooldown is reduced by 1 turn.
Level 4: Damage +10%
Level 5: Ability cooldown is reduced by 1 turn.
Level 6: Damage +10%
All team members gain +20% Attack in Guild battles.
Barclay Gear Guide
|Arena, Adventure, Dungeons, Incursion|
Recommended Gear Sets
Warrior, Divine, Dragonscale
ATK%, C.RATE, C.DMG, SPD, Focus
Barclay Hero Synergy
- Pair with Thor to trigger Barclay’s special ability more frequently.
- Pair with Scarlett to trigger Barclay’s special ability more frequently.
It is difficult to identify any individual who represents a greater threat to goblinkind than Barclay. Barclay did not begin life as a vengeful warrior. and until around a dozen years ago, there would have been little reason for Barclay to have any dealings with goblinkind whatsoever. But unfortunately that tragedy would shape much of the rest of his life to the great detriment of goblins everywhere. Barclay was en route to a friend around Crisas when his traveling party was ambushed by goblin thieves, and not just any thieves but the strongest anywhere in goblin territory by reputation—Kasim’s treasure hunters. And , they had laid a brutal ambush. Barclay barely escaped with his life, and that only because of the sacrifice of his dog and best friend of many years.
Barclay slew many of the raiders. Most fled, including Kasim, the ringleader, who escaped with Barclay‘s possessions. From that moment, Barclay vowed to avenge the murderer of his best friend, his trusty dog, and that he would hold the entire goblin race to account until Kazim was found and punished.
Barclay sought out the services of an accomplished dwarven craftsman to design a suit of goblin armor capable of concealing Barclay’s identity based on the
measurements taken from several dead goblin bandits. The enchanted suit would represent Barclay as nothing else than a real goblin in the eyes of others. And then, with perfect disguise in tow, Barclay wasted no time in frequenting many of the same areas known to be popular with his “fellow goblin outlaws”. For Barclay will have his revenge on Kasim with his hammer—and on any other goblin who would stand in his way.