Ashlynn | Awaken Chaos Era

Awaken Chaos Era Ashlynn Hero Guide

Overview

NAME: Ashlynn
FACTION: Lasir
RARITY: Legendary
ELEMENT: Wood
TYPE: Offense
RANK: B

Abilities

ACE_AoE_IncreaseDamageTaken
ACE_Random_DefenseUp
ACE_Self_DefenseUp
ACE_Self_Heal
ACE_Self_Shield
ACE_Target_Silence
ACE_Target_Stun

Grinding

★★★✰✰ Adventure
★✰✰✰✰ Guild Boss
★★★★★ Arena Offense
★★★✰✰ Arena Defense
★★★★✰ Void Tower

No Man’s Land

★★★✰✰ Bane Wraith
★★✰✰✰ Flame Lizard
★★★✰✰ Wrathful Flood
★★✰✰✰ Lord of Holy Light
★★✰✰✰ Shadow Captive

Arcane Dominator

★★★✰✰ Roaring Tulpa
★✰✰✰✰ Ash Magisteria
★★★✰✰ Queen of Tides
★★✰✰✰ Witch of Wind
★✰✰✰✰ Gemini Dragon

Ashlynn Skills

Mystery of Magic (Trait → Ascension 5)
When an enemy restores Health for others, Ashlynn reduces their healing by 50% and gains Magic Sparks equal to the healing amount [capped at (50% → 60%) of her base Max Health]. She gains 1 bonus turn upon reaching max Magic Sparks and has a (25% → 35%) chance to gain 1 bonus turn when an enemy removes negative effects [up to (2 → 3) times per round].

Arcane Raid (Basic, Dark Mode)
Deals 130% damage to 1 enemy, applies Silence to them for 1 turn and gains Magic Sparks equal to 15% of Max Health. Damage scales with this hero’s Max Health.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.

Magic Poker (Basic, Light Mode)
Deals 130% damage to 1 enemy, 60% splash damage to the rest, and gains Magic Sparks equal to 15% of Max Health. Damage is increased by 50% at max Magic Sparks.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.

Super Nova (Special, Cooldown: 2 turns, Dark Mode)
Switches form, removing 2 negative effects, and gaining 1 bonus turn. Also sacrifices 40% of Max Health in exchange for a bonus Attack.
Level 2: The attack conversion ratio is increased by 20%.
Level 3: The attack conversion ratio is increased by 20%.

Night Witch (Special, Cooldown: 2 turns, Light Mode)
Switches form, removing 2 negative effects, and gaining 1 bonus turn. Also recovers 30% of Max Health and gains Shield for 2 turns. Shield strength scales with this hero’s Max Health.
Level 2: 5% Health Recovery.
Level 3: 5% Health Recovery.

Shadow Storm (Ultimate, Cooldown: 4 turns, Dark Mode)
Deals 130% damage to all enemies, applies Stun to the primary target for 2 turns and applies Defense Up II to self and the ally with the highest Attack for turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Ability cooldown is reduced by 1 turn.
Level 5: +1 Stun duration turns.
Level 6: Damage +10%
Level 7: Ability cooldown is reduced by 1 turn.
Level 8: Additionally applies Defense Up II to the ally with the highest Attack for 2 turns.
Defense Up II: +50% Defense
Stun: Unable to act [Control Effect]

Poker Rain (Ultimate, Cooldown: 4 turns, Light Mode)
Consumes all Magic Sparks to deal 130% damage to all enemies while ignoring 50% of their Defense and applies Increased Damage Taken II to the primary target for 2 turns. Damage scales with the amount of Magic Sparks consumed and is increased by 100% against Bosses. This ability cannot be dodged or deflected.
Level 2: Damage +10%
Level 3: Additionally ignores 20% of the target’s Defense.
Level 4: Ability cooldown is reduced by 1 turn.
Level 5: Damage +10%
Level 6: Damage +10%
Level 7: Additionally ignores 20% of the target’s Defense.
Level 8: Damage gained from Magic Sparks is increased by 20%.

Ashlynn Gear Guide

Arena, Adventure, Dungeons, Incursion

Recommended Gear Sets

Dragonscale, Cursed, Divine

Stats Allocation

Weapon (ATK)
Head (HP)
Chest (DEF)
Boots (SPD / ATK%)
Ring (C.RATE / C.DMG)
Necklace (ATK%)

Stats Priority

ATK%, C.RATE, C.DMG, SPD, FOCUS

Ashlynn Hero Synergy

  • N/A

Ashlynn Bio

“Roll up, roll up, to see the spectacular traveling Rainbow Magic Troupe!” Such refrains may be commonly heard during one of the many stampedes for ticket sales whenever the traveling group—originally from Lasir—announces a forthcoming arrival. The troupe has earned quite a name for itself throughout Aurelica chiefly for their extraordinary “portal mirror” traveling trick and the charming showmanship of Mr. Rech’s chief assistant – the kindly-looking. beautiful magician assistant Ashlynn.

Ashlynn is a lady of many talents. As well as the troupe’s promoter-in-chief, main emcee, and assistant for Mr. Rech, she is also a consummate magician capable of several (admittedly less complicated] tricks. There is no denying Ashlynn possesses “the gift”—although obviously not to Mr. Rech’s level, as audiences are liable to find whenever she produces a hamster from under her hat instead of a rabbit.

But it is not just Ashlynn’s magical skills or abilities as an assistant that draws crowds to the Rainbow Magic Troupe night after night. She also performs the role of an alluring seductress on the stage to a tee—enticing many a deluded nobleman to pay top dollar for front-row tickets just for the promise of exchanging a few words with the glamorous lady. Although charming, Ashlynn can also be unpleasant when the situation calls for it and has been known to eject rude attendees with such speed, efficiency, and ruthlessness as to elicit audible gasps. Strangely enough, this is often interpreted as just another of her attractive qualities for the many wealthy admirers she seems to collect in every city. Front row prices have grown exorbitant indeed.

As is often the case among the extremely gifted magic users or performers in these lands, Ashlynn has another much more secretive identity behind her “magician’s assistant” title. Ashlynn is also one of the highest-ranking leaders of the mysterious Council of the Free Cities, a somewhat informal organization ever trying to keep a lid on the disorderly bastion of freedom for which it is named, and which is always threatening to boil over. Ashlynn, Mr. Rech, and the other members of the Rainbow Magic Troupe may appear to be no more than mere performers, but by night rest assured that they take their responsibilities to uphold the territorial integrity of the Free Cities and its Council very seriously.

And this is Ashlynn’s real position — Overseer of the Rainbow Magic Troupe as an intelligence-gathering arm of the Free Cities. And the Free Cities certainly has a lot to worry about. The neighboring Duchy of Lasir and the Holy Light Empire threatens to redefine the Free Cities’ territory on a daily basis. Yet even that is still not the Council or Ashlynn’s top priority—for that is the Dark seeping into the Cities from parts unknown. And it is this quest to discover the source of this Dark intrusion that has motivated Ashlynn to take her traveling Rainbow Magic Troupe on yet another tour across Aurelica…

Ashlynn Updates

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