
Cannon Shooter (Cannoneer / Cannon Master) is one of MapleStory Special Adventurer who uses Cannon aided with by a Monkey companion. Cannoneer primary stat is STR (strength) while secondary stat is DEX (dexterity). Cannoneer skills is a mix breed of Mechanic and Pirate, therefore you can see some skills are alike disguise in vivid animations.
Cannoneer Beginner Skills
Master of Organization
Automatically increases equip, use, etc, and set-up slots.
Slot expansion occurs in 1st job and 2nd job advancement by +24 slots.
Master of Swimming
Swim and jump faster while in water.
Pirate Blessing
Permanently increases all stats and Max HP and Max MP. Upon reaching level 70, you can bless a selected character in same world on same account with permanent stats.
LV1: +15 all stats and 5% HP & MP.
Cannoneer Beginner Skill Build: Everything maxed.
Explanation:
All the skills above are special traits that only belongs to Cannoneer.
No SP is required to be channeled into any of the skills above.
Cannoneer 1st Job Skills
Cannon Blaster
Attack 3 enemies with fireballs.
LV1: MP -7, 187% Damage.
LV20: MP -11, 265% Damage.
Cannon Boost
Permanently increases attack and defense.
LV1: +2 Weapon Attack, +25 Physical and Magical Defense.
LV10: +20 Weapon Attack, +250 Physical and Magical Defense.
Blast Back
Attack 3 enemies with a chance to cripple (slow) their movement speed.
LV1: MP -20, 154% Damage. 28% Cripple Rate. -18 Speed for 2 sec.
LV15: MP -20, 250% Damage. 70% Cripple Rate. -60 Speed for 5 sec.
Cannon Strike
Attack 1 enemy 4 times with a retrieval boxing glove.
LV1: MP -7, 76% Damage.
LV20: MP -9, 95% Damage.
Cannoneer 1st Job Skill Build: Everything maxed except Cannon Strike.
1. Add 1 SP into Cannon Blaster and Blast Back.
2. Max Cannon Boost, Cannon Blast and Blast Back.
3. Dump remaining SP into Cannon Strike.
Explanation:
Cannon Blast will be your primary 1st job training skill. Max Cannon Boost to have a better base damage before proceeding with maxing Cannon Blast. Once these 2 skills are at their full potential, max Blast Back (which can be used as a teleporting skill while traveling) and dump the other remaining Skill Points (SP) into Cannon Strike. Cannon Strike is not effective against cluster of weak monsters, better go with Cannon Blast from the start.
Cannoneer 2nd Job Skills
Scatter Shot
Attack 4 enemies 2 times.
LV1: MP -16, 163% Damage.
LV20: MP -24, 185% Damage.
Barrel Bomb
Attack 8 enemies 3 times with a rolling barrel with a chance to knockback them.
Upon coming to a halt, the oak barrel explodes and damages nearby monsters.
LV1: MP -20, 32% Damage, 50% Knockback rate, 275% explode damage.
LV20: MP -28, 70% Damage, 100% Knockback rate, 370% explode damage.
Cannon Booster
[REQUIRE] LV5 Cannon Mastery.
Temporarily reduce cannon shot delay for faster shooting response.
Level 1: MP 29, Lasts 20 sec.
Level 10: MP 11, Lasts 200 sec.
Monkey Magic
Temporarily increases all stats, Max HP, Max MP, speed and jump.
LV1: MP -30, +15 HP and MP. +1 All Stats, +1 Speed and +1 Jump. +8 Accuracy and Avoid. Lasts for 15 sec.
LV20: MP -55, +400 HP and MP. +30 All Stats, +10 Speed and +5 Jump. +160 Accuracy and Avoid. Lasts for 160 sec.
Critical Fire
Permanently increases Critical Rate and Minimum Critical Damage.
LV1: +8% Critical Rate, +5% Minimum Critical Damage.
LV10: +20% Critical Rate, +10% Minimum Critical Damage.
Cannon Mastery
Increases cannon mastery and accuracy.
LV1: +14% Cannon Mastery, +12 Accuracy.
LV10: +50% Cannon Mastery, +120 Accuracy.
Physical Training
Permanently increases STR (Strength) and DEX (Dexterity).
LV1: +6 STR, +6 DEX.
LV5: +30 STR, +30 DEX.
Cannoneer 2nd Job Skill Build: Everything maxed except Scatter Shot.
1. Add 1 SP into Scatter Shot and Barrel Bomb.
2. Add 5 SP into Cannon Mastery and 6 SP into Cannon Booster.
3. Max Cannon Mastery and Physical Training.
4. Cap Scatter Shot at Level 19.
5. Max Monkey Magic, Critical Fire, Cannon Booster and Barrel Bomb.
Explanation:
Level 1 Scatter Shot overpowers Cannon Blast (1st job skill) and you can use this to take down weak enemies as you strengthen your mobbing knocking barrel skill. Barrel Bomb has longer range and knockback enemies away from you before they could retaliate. However, there is a slight delay with it. You can either switch Barrel Bomb with Scatter Shot, but don’t max Scatter Shot since Barrel Bomb base damage will be further improved in 3rd job. If you are a player who uses 2 types of skill for training, you can bump those 2 skill’s level simultaneously, but not recommended since your damage is distributed.
Cannoneer 3rd Job Skills
Cannon Spike
Attack 6 enemies 4 times with a flame drilling cannonball.
LV1: MP -28, 180% Damage.
LV20: MP -36, 220% Damage.
Monkey Madness
Attacks 10 nearby enemies 5 times with mini explosions. The explosion has a chance to stun them for a short period. Also passively increases Barrel Bomb damage.
LV1: MP -30, 223% Damage, 45% chance to stun for 2 sec. Cooldown 5 sec. +3% Barrel Bomb Damage
LV20: MP -46, 280% Damage, 95% chance to stun for 5 sec. Cooldown 5 sec. +30% Barrel Bomb Damage
Monkey Wave
Attacks all enemies within path and has a chance to stun them. If hit enemy with critical, there is a chance enemy receives max damage! Permanently increases Critical Rate.
LV1: MP -35, 620% Max Damage, 45% Stun Rate, 2% chance to deal max damage. +1 Critical Rate.
LV20: MP -55, 1000% Max Damage, 95% Stun Rate, 50% chance to deal max damage. +20 Critical Rate.
Cannon Jump
Attack 6 enemies nearby the launching area where you shoot the ground with cannon to propel yourself up to a platform above you instead of climbing ladder/rope.
Level 1: MP -60, 168% Damage.
Level 15: MP -35, 210% Damage.
Barrel Roulette
Enchant your attacks to inflict random abnormal status. These abnormal statuses are darkness / stun / freeze / slow. Abnormal status will lasts for some period on enemies. Also permanently increases overall damage.
LV1: MP -35, 3% chance to inflict abnormal status lasting 3 sec. Enchant buff lasts 186 sec and cooldown in 57 sec. +1% Damage.
LV10: MP -60, 30% chance to inflict abnormal status lasting 5 sec. Enchant buff lasts 186 sec and cooldown in 30 sec. +10% Damage.
Luck of the Dice
Roll dice to get a random buff. Roll a 1 and you will not get buff.
LV1: MP -40, Buff lasts 66 sec and cooldown in 500 sec.
LV20: MP -60, Buff lasts 180 sec and cooldown in 200 sec.
Dice Number : Buff Effect
1 : Nothing
2 : +30% Physical and Magic Defense
3 : +20% Max HP and Max MP
4 : +15% Critical Rate
5 : +20% Damage
6 : +30% EXP Gain
Reinforced Cannon
Increases attack damage and raise attack speed by 1.
LV1: +1 Weapon Attack.
LV10: +30 Weapon Attack.
Pirate Rush
Increases HP, DEF, and Abnormal Status Resistance.
LV1: +2% HP, +14% DEF, +2% Abnormal Status Resistance.
LV10: +20% HP, +50% DEF, +20% Abnormal Status Resistance.
Counter Crush
Has a chance to block enemy attacks and retaliate with cannon.
If hit by enemy,counterattack with cannon instantly.
LV1: 8% block chance, retaliate with 106% damage.
LV10: 20% block chance, retaliate with 160% damage.
Cannoneer 3rd Job Skill Build: Everything maxed except Cannon Jump.
1. Add 1 SP into Cannon Spike, Cannon Jump and Monkey Madness.
2. Max Reinforced Cannon, Cannon Spike and Counter Crush.
3. Max Monkey Madness, Monkey Wave, and Luck of the Dice.
4. Max Barrel Roulette and Pirate Rush.
5. Dump remaining SP into Cannon Jump.
Explanation:
Cannon Spike replaces Scatter Shot as the primary attacking skill for Cannoneer at 3rd Job.
Cannoneer 4th Job Skills
Cannon Bazooka
Attack 6 enemies 2 times with blazing laser cannon.
LV1: MP -50, 534% Damage.
LV30: MP -75, 650% Damage.
Cannon Barrage
Attack 1 enemy 5 times with high chance to deal critical damage.
The bonus critical rate only applies for this skill.
LV1: MP -45, 218% Damage, +1% Critical Rate.
LV30: MP -63, 305% Damage, +15% Critical Rate.
Nautilus Strike
Summon Nautilus Battleship to attack 15 enemies 3 times with airstrike.
LV1: MP -350, 404% Damage, Cooldown: 60 sec
LV30: MP -350, 520% Damage, Cooldown: 30 sec
Anchors Away (Supportive)
Summons an anchor that pulls nearby enemies toward it.
Also deals damage to enemies while being pulled at fixed interval.
Upon expiring, it will explode and deal additional damage.
Level 1: MP -62, Lasts 6 sec. 220% Pull Damage. 508% Explode Damage.
Level 15: MP -86, Lasts 20 sec. 500% Pull Damage. 620% Explode Damage.
Monkey Militia (Supportive)
Summons stationary twin artillery monkey to attack an enemy at a fixed interval.
Has a fixed cooldown of 10 seconds.
LV1: MP -40, Lasts 32 sec, 280% Damage.
LV15: MP -70, Lasts 60 sec, 280% Damage.
Double Down (Supportive)
Rolls two dice, and if both has same number, +10% buff effect to the original.
Example: Both dice rolls on 6, you gain 40% EXP Rate (30% + 10%)
However second dice only appears based on a occurring rate.
Has a fixed cooldown of 200 seconds.
LV1: MP -60, 10% chance to roll 2 dice. Buff lasts 184 sec.
LV5: MP -60, 70% chance to roll 2 dice. Buff lasts 208 sec.
Mega Monkey Magic (Supportive)
A successor of Monkey Magic boost stat skill. The buff can be stack with others and lasts at fixed period of 300 sec.
LV1: MP -60, +323 HP MP, +25 All Stats, +11 Speed, +6 Jump, +163 Acc Avoid.
LV30: MP -80, +323 HP MP, +40 All Stats, +15 Speed, +10 Jump, +250 Acc Avoid.
Cannon Overload (Passive)
Increase damage and ignore some enemy defense.
LV1: +11% Damage. Ignores 5% Enemy DEF.
LV30: +40% Damage. ignores 20% Enemy DEF.
Pirate’s Spirit (Passive/Supportive)
Temporarily increase chance to resist knock back by enemies.
Also passively increases counterattack chance.
LV1: MP -50, 22% knockback resist, +1% Counterattack Rate. Lasts 10 sec.
LV30: MP -80, 80% knockback resist, +16% Counterattack Rate. Lasts 10 sec.
Maple Warrior
Increases all players’ stats within a team by a certain percentage.
Level 1: MP -10, +1% All Stats for 30 sec
Level 30: MP -70, +15% All Stats for 900 sec
Hero’s Will
Remove some abnormal effects from you.
Level 1: MP-30, Cooldown: 600 sec
Level 5: MP -30, Cooldown: 360 sec
Cannoneer 4th Job Skill Build: Everything maxed.
1. Add 1 SP into Cannon Bazooka, Cannon Barrage, Cannon Overload and Anchors Away.
2. Max Double Down, Cannon Overload, Cannon Bazooka.
3. Max Cannon Barrage, Anchors Away, Pirate’s Spirit.
4. Max Monkey Militia, Mega Monkey Magic, Maple Warrior.
5. Max Nautilus Strike, Hero’s Will.
Explanation:
The skills mentioned in skill build should be maxed in sequence for effective leveling speed. Cannon Bazooka is a great mobbing attack while Cannon Barrage is used for single target high damage attack. Before maxing these 2 primary skills for 4th job, boost your damage with Cannon Overload and get extra buff from Double Down. The rest of the skills can be any order though. Nautilus Strike is maxed last since you spamming it is kinda costly and has a huge cooldown.
Cannoneer Hyper Skills
Monkey Militia – Splitter (Level 143) Damage Halved but Hits become 2.
Monkey Militia – Persist (Level 162) +10 sec duration.
Monkey Militia – Enhance (Level 183) One extra Support Monkey Twins can be summoned.
Cannon Bazooka – Reinforce (Level 149) +20% Damage.
Cannon Bazooka – Spread (Level 168) Attack +2 Enemies.
Cannon Bazooka –Extra Strike (Level 189) Attack +1 time per Enemy.
Cannon Barrage – Reinforce (Level 155) +20% Damage.
Cannon Barrage – Critical Chance (Level 177) +15% Critical Rate.
Cannon Barrage – Extra Strike (Level 195) Attack +1 time per Enemy.
Buckshot (Level 150)
Temporarily increase attack count of all of his skills by 3 times but decreases his damage by 40% for 180 seconds. MP Cost: 300, Duration: 180 sec, Number of Attacks of All Skills: x3, Damage Reduction: -40%
Rolling Rainbow (Level 170)
Summon your crewmates to join forces and shoot three flashes of rainbow light at up to 10 enemies in front of you for 400% two times continuously, for a maximum of 12 seconds. There is a cooldown of 90 seconds. The maximum damage for this skill is 9,999,999. (Key-down skill, MP Cost: 30, max Enemies Hit: 10, Damage: 400%, Duration: 12 sec, Cooldown: 90 sec, Max Damage: 9999999)
Epic Adventure (Level 200)
A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds. (MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)
MAPLESTORY OLD TO NEW OFFICIAL SKILL NAMES
Cannoneer 1st Job Skills
Cannon Splash -> Cannon Blast
Cannon Buildup -> Cannon Boost
Gigantic Backstep -> Blast Back
Cannon Strike -> SAME
Critical Fire -> SAME
Cannoneer 2nd Job Skills
Slug Shot -> Scatter Shot
Monkey Rush Boom -> Barrel Bomb
Cannon Booster -> SAME
Monkey Magic -> SAME
Cannoneer 3rd Job Skills
Oak Barrel Roulette -> Barrel Roulette
Cannon Counter -> Counter Crush
Cannon Reinforcement -> Reinforced Cannon
Lucky Dice -> Luck of the Die
Vital Extreme -> Pirate’s Rush
Cannoneer 4th Job Skills
Overburn -> Cannon Overload
Hyper Monkey Spell -> Mega Monkey Magic
Monkey Power Boom -> Monkey Madness
Twin Monkey Support -> Monkey Militia
Cannon Buster -> Cannon Barrage
Battleship Nautilus -> Nautilus Strike
Magnetic Anchor -> Anchors Away
Double Lucky Dice -> Double Down
Cannoneer Hyper Skills
Support Monkey Twins – Split Damage -> Monkey Militia – Splitter
Support Monkey Twins – Persist -> Monkey Militia – Persist
Support Monkey Twins – Enhance -> Monkey Militia – Enhance
Cannon Bazooka – Reinforce -> SAME
Cannon Bazooka – Extra Target -> Cannon Bazooka – Spread
Cannon Bazooka – Bonus Attack -> Cannon Bazooka – Extra Strike
Cannon Buster – Reinforce -> Cannon Barrage – Reinforce
Cannon Buster – Critical Rate -> Cannon Barrage – Critical Chance
Cannon Buster – Bonus Attack -> Cannon Barrage – Extra Strike
Buck Shot -> Buckshot
Rolling Cannon Rainbow -> Rolling Rainbow
Epic Adventure -> SAME
MapleStory Cannoneer Skill Preview
Cannoneer 1st Job Preview
Cannoneer 2nd Job Preview
Cannoneer 3rd Job Preview
Cannoneer 4th Job Preview
Cannon Shooter vs Zakum Bossing
Cannoneer Changelog
Jan 29 2013 : [UPDATE] Cannoneer Skill Build Guide
Apr 03 2013 : [UPDATE] GMS v.132 Hyper Evolution Update Notes

Guardian of Light (Supportive)
Soul Blade (Active)
Weightless Heart (Active)
HP Increase (Passive)
Soul Shield (Passive)
Soul Devotion (Passive)
Sword Mastery (Passive)
Sword Booster (Supportive)
Rage (Supportive)
Final Attack (Passive)
Soul Driver (Active)
Radiant Driver (Active)
Physical Training (Passive)
Trinity Attack (Active)
Radiant Buster (Active)
Radiant Charge (Supportive)
Enduring Spirit (Supportive)
Magic Crash (Supportive)
Intense Focus (Passive)
Righteous Indignation (Passive)
Self Recovery (Passive)
Four-Point Assault (Active)
Radiant Blast (Active)
Roiling Soul (Supportive)
Stance (Supportive)
Maple Warrior (Supportive)
Soul Asylum (Passive)
Expert Sword Mastery (Passive)
Advanced Final Attack (Passive)
Combat Mastery (Passive)
Enduring Spirit – Persist (Level 143) +20 seconds duration.
Enduring Spirit – Steel Skin (Level 162) +20% Defense.
Enduring Spirit – Preparation (Level 183) +10% Elements Resistance.
Radiant Blast – Reinforce (Level 149) +20% Damage.
Radiant Blast – Spread (Level 168) +2 Number of Enemies Hit.
Radiant Blast – Extra Strike (Level 189) +1 Number of Attacks.
Four-Point Assault – Reinforce (Leve 155) +20% Damage.
Four-Point Assault – Opportunity (Level 177) +20% chance to inflict Darkness.
Four-Point Assault – Extra Strike (Level 195) +1 Number of Attacks.
Sacred Cube (Level 150)
Charging Light (Level 170)
Queen of Tomorrow (Level 200)
Energy Bolt (Active)
Magic Claw (Active)
MP Boost (Passive)
Magic Armor (Supportive)
Magic Guard (Supportive)
MP Eater (Passive)
Teleport (Active)
Spell Mastery (Passive)
High Wisdom (Passive)
Meditation (Supportive)
Slow (Active)
Blazing Arrow (Active)
Poison Breath (Active)
Cold Beam (Active)
Thunder Bolt (Active)
Heal (Active)
Invincible (Supportive)
Bless (Supportive)
Holy Arrow (Active)
Teleport Mastery (Toggle)
Arcane Overdrive (Passive)
Element Amplification (Passive)
Spell Booster (Supportive)
Seal (Active)
Elemental Decrease (Supportive)
Burning Magic (Passive)
Explosion (Active)
Poison Mist (Active)
Fire Demon (Active)
Storm Magic (Passive)
Ice Strike (Active)
Thunder Spear (Active)
Ice Demon (Active)
Dispel (Active)
Mystic Door (Active)
Holy Symbol (Supportive)
Shining Ray (Active)
Doom (Active)
Magic Booster (Supportive)
Holy Focus (Passive)
Holy Magic Shell (Supportive)
Big Bang (Active)
Maple Warrior (Supportive)
Hero’s Will (Active)
Infinity (Supportive)
Buff Mastery (Passive)
Arcane Aim (Passive)
Mist Eruption (Active)
Ifrit (Supportive + Passive)
Paralyze (Active)
Meteor Shower (Active)
Glacier Chain (Active)
Elquines (Supportive + Passive)
Chain Lightning (Active)
Blizzard (Active)
Angel Ray (Active)
Bahamut (Supportive + Passive)
Resurrection (Active)
Genesis (Active)
Advanced Blessing (Supportive)
Epic Adventure (Level 200)
Poison Mist – Reinforce (Level 143) +20% Poison Mist’s damage.
Poison Mist – Aftermath (Level 162) +10 sec duration.
Poison Mist – Cripple (Level 183) +20% Damage Over Time.
Paralyze – Reinforce (Level 149) +20% Paralyze’s damage.
Paralyze – Cripple (Level 168) +20% Damage Over Time.
Paralyze – Extra Strike (Level 189) +1 Hit Per Enemy.
Mist Eruption – Extra Strike (Level 155) +1 Hit Per Enemy.
Mist Eruption – Guardbreaker (Level 177) +20% Defense Ignored.
Mist Eruption – Cooldown Reduce (Level 195) -50% Mist Eruption’s Cooldown.
Inferno Aura (Level 150)
Megiddo Flame (Level 170)
Teleport Mastery – Reinforce (Level 143) +20% Teleport Mastery’s damage.
Teleport Mastery – Extra Target (Level 162) +2 Teleport Mastery’s attack enemies.
Teleport Mastery – Add Range (Level 183) +50 Teleport Mastery’s range.
Chain Lightning – Reinforce (Level 149) +20% Chain Lightning’s damage.
Chain Lightning – Extra Target (Level 168) +2 Chain Lightning’s enemies attacked.
Chain Lightning – Bonus Attack (Level 189) +1 Chain Lightning’s hit per enemy.
Glacier Chain – Extra Target (Level 155) +2 Glacial Chain’s enemies attacked.
Glacier Chain – Bonus Attack (Level 177) +1 Glacial Chain’s hit per enemy.
Glacier Chain – Cooldown Cutter (Level 195) -100% Glacial Chain’s cooldown.
Ice Aura (Level 150)
Lightning Sphere (Level 170)
Holy Magic Shell – Extra Guard (Level 143) +2 Holy Magic Shell’s guard count.
Holy Magic Shell – Persist (Level 162) +5 sec Holy Magic Shell’s duration.
Holy Magic Shell – Cooldown Cutter (Level 183) -50% Holy Magic Shell’s cooldown.
Holy Symbol – Experience (Level 149) +10% Holy Symbol’s experience for self.
Holy Symbol – Imbue Body (Level 168) +20% Holy Symbol’s resistance.
Holy Symbol – Extra Drop (Level 189) +20% Holy Symbol’s drop rate.
Advanced Bless – Bonus Damage (Level 155) +20 Advanced Bless’s attack and magic attack.
Advanced Bless – Enhance (Level 177) +200 Advanced Bless’s defense and magic defense and +180 accuracy and avoid.
Advanced Bless – Extra Point (Level 195) +1000 Advanced Bless’s Max HP and Max MP.
Vengeance of Angel (Level 150)
Heaven’s Door (Level 170)
Retro Rockets (Passive)
Core Aura
Comet Booster (Passive)
Shadow Heart (Passive)
Tornado Uppercut (Active)
Glide Blast (Active)
Double Shot (Active)
Gun Mastery (Passive)
Gun Booster (Supportive)
Triple Fire (Active)
Dark Clarity (Supportive)
Shockwave (Active)
Perseverance (Passive)
Physical Training (Passive)
Solar Array (Active)
High Life (Passive)
Gamma Missile (Active)
Cutting Edge (Passive)
Roll of the Dice (Supportive)
Drone Blast (Active)
Turret Deployment (Supportive)
Rapid Fire (Active)
Mighty Meteor (Active)
Starfall (Active)
Double Down (Supportive)
Brain Scrambler (Active)
Suborbital Bombardier (Active)
Collateral Damage (Passive)
Relentless (Supportive)
Counterattack (Passive + Supportive)
Maple Warrior (Supportive)
Hero’s Will (Active)
Jett’s Hat
Jett’s Special Hat
Gaussfield Mark 1
Gaussfield Mark 2
Gaussfield Mark 3
Gaussfield Mark 4
Gaussfield Mark 5
Core Fragment 1
Core Fragment 2
Core Fragment 3
Jett’s Core
Jett’s Boot
Jett’s Cape
Bullet Time
Somersault Kick
Double Shot (Active)
Dash (Active + Supportive)
Shadow Heart (Passive)
Physical Training
Gun Mastery (Passive)
Gun Booster (Supportive)
Triple Fire (Active)
Rapid Blast (Supportive)
Recoil Shot (Active)
Wings (Active)
Infinity Blast (Active + Supportive)
Knuckle Mastery (Passive)
Knuckle Booster (Supportive)
Corkscrew Blow (Active)
Tornado Uppercut (Active)
HP Boost (Passive)
Perseverance (Passive)
Dark Clarity (Supportive)
Roll of the Dice (Supportive)
Outlaw’s Code (Passive)
All Aboard (Supportive)
Cross Cut Blast (Supportive)
Blackboot Bill (Active)
Blunderbuster (Active)
Fullmetal Jacket (Passive)
Octo-Cannon (Supportive)
Stun Mastery (Passive)
Energy Charge (Passive + Supportive)
Energy Blast (Active)
Admiral’s Wings (Supportive)
Spiral Assault (Active)
Precision Strikes (Passive)
Landlubber Blast (Active)
Pirate’s Revenge (Passive + Supportive)
Double Down (Supportive)
Nautilus Strike (Active)
Maple Warrior (Supportive)
Hero’s Will (Active)
Rapid Fire (Active)
Brain Scrambler (Active)
Jolly Roger (Supportive)
Parrotargetting (Active + Supportive)
Eight-Legs Easton (Active)
Ahoy Mateys (Passive)
Majestic Presence (Passive)
Dragon Strike (Active)
Buccaneer Blast (Active + Passive)
Crossbones (Supportive + Passive)
Octopunch (Active)
Time Leap (Active)
Speed Infusion (Supportive)
Typhoon Crush (Passive)
Epic Adventure (Level 200) A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds.
Spiral Assault – Reinforce (Level 143) +20% damage.
Spiral Assault– Extra Target (Level 162) Attack +2 enemy.
Spiral Assault– Bonus Attack (Level 183) Attack enemy +1 time.
Octopunch – Reinforce (Level 149) +20% damage.
Octopunch – Boss Killer (Level 168) +20% damage vs boss.
Octopunch – Bonus Attack (Level 189) Attack enemy +1 time.
Buccaneer Blast – Reinforce (Level 155) +20% damage.
Buccaneer Blast – Extra Target (Level 177) Attack +2 enemy.
Buccaneer Blast – Bonus Attack (Level 195) Attack enemy +1 time.
Stimulate (Level 150) Your Energy bar stays full and your damage is increased by 20% for 120 seconds. There is a cooldown of 240 seconds. Passive effect – 20% boss damage.
Unity of Power (Level 170) Attack 8 enemies 5 times with 800% damage. For 90 seconds, your maximum damage is increased by 50,000. This effect stacks up to 3 times. Can only be used when your Energy bar is full and it consumes it. There is a cooldown of 8 seconds. The maximum damage for this skill is 9,999,999.
Blunderbuster – Reinforce (Level 143) +20% damage.
Blunderbuster – Extra Target (Level 162) Attack +2 enemy.
Blunderbuster – Bonus Attack (Level 183) Attack enemy +1 time.
Eight-Legs Easton – Reinforce (Level 149) +20% damage.
Eight-Legs Easton – Extra Target Attack +2 enemy.
Eight-Legs Easton – Bonus Attack (Level 189) Attack enemy +1 time.
Rapid Fire – Reinforce (Level 155) +20% damage.
Rapid Fire – Add Range (Level 177) +50 Range.
Rapid Fire – Boss Killer (Level 195) +20% damage vs boss.
Unwearying Rum (Level 150) Temporarily buff self with +40% Max HP, +15%
Strange Bomb (Level 170) Explode 15 enemies within your screen with a max damage of 10 million and has a cooldown of 15 seconds.
Chivalrous Movement (Passive)
Lion’s Might (Passive)
Dragon Wing Attack (Active)
Double Shot (Active)
Somersault (Active)
Violent Impact (Active)
Gun Mastery (Passive)
Physical Training (Passive)
Thunder Resurgence (Supportive)
Dream (Supportive)
Triple Shots (Active)
Will of the Chivalrous (Supportive)
Panda Earthquake (Active)
Double Helix (Active)
Indestructible (Passive)
Sturdy Body (Passive)
Luck of the Dice (Supportive)
Dual Gun Flash (Active)
Octo-Cannon (Active)
Tiger’s Charge (Active)
Fist of the Truth Seeker (Active)
Critical Offense (Passive)
Counterattack (Passive)
Double Down (Supportive)
Maple Warrior (Supportive)
Pirate Style (Supportive)
Dartle (Active)
Hero’s Will (Active)
Continual Aiming (Active)
Regret of the Proud Dragon (Active)
Headshot (Active)
Heroic Raid (Active)
Power Strike
Slash Blast
Iron Body (Supportive)
HP Boost (Passive)
Weapon Mastery (Passive)
Weapon Booster (Supportive)
Final Attack (Passive)
Ground Smash (Active)
Physical Training (Passive)
Slipstream (Active)
Rage (Supportive)
Power Reflection (Supportive)
Brandish (Active)
Threaten (Supportive)
Power Guard (Supportive)
Iron Will (Supportive)
Hyper Body (Supportive)
Magic Crash (Active)
Intrepid Slash (Active)
Self Recovery (Passive)
Endure (Passive)
Combo Attack (Supportive)
Panic (Active)
Coma (Active)
Chance Attack (Passive)
Shout (Active)
Charged Blow (Active)
Flame Charge (Supportive)
Blizzard Charge (Supportive)
Lightning Charge (Supportive)
HP Recovery (Active)
Combat Orders (Supportive)
Shield Mastery (Passive)
Elemental Resistance (Passive)
Dragon Wisdom (Passive)
Endure (Passive)
Dragon Buster (Active)
Dragon Fury (Active)
Sacrifice (Active)
Dragon Roar (Active)
Dragon Strength (Supportive)
Monster Magnet (Active)
Rush (Active)
Power Stance (Supportive)
Advanced Combo Attack (Passive)
Enrage (Supportive)
Combat Mastery (Passive)
Advanced Final Attack (Passive)
Raging Blow (Active)
Achilles (Passive)
Guardian (Passive)
Advanced Charge (Passive)
Divine Shield (Supportive)
Holy Charge (Supportive)
Blast (Active)
Heaven’s Hammer (Active)
Dark Impale (Active)
Berserk (Passive)
Beholden (Supportive)
Aura of the Beholden (Passive)
Hex of the Beholden (Passive + Supportive)
Revenge of the Beholden (Passive)
Advanced Combo – Reinforce (Level 143) +2% Combo Counter’s damage per orb.
Advanced Combo – Bonus Chance (Level 162) +20% Combo Recharge chance to recharge one more orb.
Advanced Combo – Boss Killer (Level 183) +2% boss damage per Combo orb.
Advanced Final Attack – Accuracy (Level 149) +10% Advanced Final Attack’s accuracy.
Advanced Final Attack – Bonus Damage (Level 168) +20 Advanced Final Attack’s attack.
Advanced Final Attack – Bonus Chance (Level 189) +10% Advanced Final Attack’s chance to activate.
Raging Blow – Reinforce (Level 155) +20% Raging Blow’s damage.
Raging Blow – Spread (Level 177) +2 Raging Blow’s enemies attacked.
Raging Blow – Extra Strike (Level 195) +1 Raging Blow’s hit per enemy.
Valhalla (Level 150)
Rage Uprising (Level 170)
Threaten – Persist (Level 143) +20 sec Threaten’s duration.
Threaten – Bonus Chance (Level 162) +20% Threaten’s success rate.
Threaten – Enhance (Level 183) Threaten’s -20% attack and defense, -20% accuracy, +8 sec duration.
Blast – Reinforce (Level 149) +20% Blast’s damage.
Blast – Critical Rate (Level 168) +20% Blast’s critical rate.
Blast – Bonus Attack (Level 189) +1 Blast’s hit per enemy.
Sanctuary – Reinforce (Level 155) +20% Sanctuary’s damage.
Sanctuary – Bonus Attack (Level 177) +1 Sanctuary’s hit per enemy.
Sanctuary – Cooldown Cutter (Level 195) -50% Sanctuary’s cooldown.
Sacrosanctity (Level 150)
Smite (Level 170)
Hyper Body – Persist (Level 143) +20 sec Hyper Body’s duration.
Hyper Body – Extra Mana (Level 162) +20% Hyper Body’s Max MP.
Hyper Body – Extra Health (Level 183) +20% Hyper Body’s Max HP.
Dark Force – Reinforce (Level 149) +20% Dark Force’s damage.
Dark Force – Critical Damage (Level 168) +10% Dark Force’s minimum critical damage.
Dark Force – Critical Rate (Level 189) +10% Dark Force’s critical rate.
Dark Impale – Reinforce (Level 155) +20% Dark Impale’s damage.
Dark Impale – Ignore Guard (Level 177) +20% Dark Impale’s Defense Ignored.
Dark Impale – Bonus Attack (Level 195) +1 Dark Impale’s hit per enemy.
Dark Thirst (Level 150)
Dark Synthesis (Level 170)