Monsters Den Chronicles is the next evolution of the dungeon-crawling RPG series. Customize and shape your group of heroes through an all-new series of adventures. Battle terrifying monsters and collect powerful loot. Monsters Den Chronicles Walkthrough Guide is still a work in progress. Feel free to contribute your experiences and suggestions on what works best for you!
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Monster Den Chronicles In A Glance
1) There are 4 types of difficulty settings : Beginner, Standard, Veteran, Extreme
2) There are 3 types of Defeat Penalty : Lose Experience/Item/Game-Over.
3) There are 3 campaigns to choose and you begin with Campaign 1 The Price for Power.
Monster Den Chronicles Best Party Combination
There are 5 main jobs, each with 2 subclasses in Monsters Den Chronicles.
Assemble a party of 4 members and start your dungeon crawling adventure!
Warriors are durable front-line fighters and guardians.
Champions live for battle, with skills in offense and defense.
Captains command the field, inspiring their allies to victory.
Clerics are holy warriors, healers with heavy armor and maces.
Inquisitor bring divine retribution to the enemies of their god.
Confessors call on the grace of their god to heal and restore.
Mages are powerful spellcasters, but are physically weak.
Sorcerrors use elemental magic to destroy foes from afar.
Conjuror’s subtle spells can summon allies, or alter reality itself.
Rogues are elusive melee combatants who fight with finesse.
Assassins are killers, masters of blade and poison.
Thieves excel in trickery and misdirection.
Rangers are masters of ranged weapons and lore of the wild.
Marksmen have honed their archery skills still further.
Wardens use the natural world to better heal and protect allies.
Monsters Den Chronicles Walkthrough Act1 : The Price of Power
Power to reshape the world – a prize beyond imagining. The Cult of the Outward Path pursue this goal with single-minded devotion, heedless of the cost. They must be stopped, lest the price be paid in innocent blood.
Monsters Den Chronicles Walkthrough Act1-1 Extreme Hardcore
Monsters Den Chronicles Walkthrough Act1-2 Extreme Hardcore
Monsters Den Chronicles Walkthrough Act1-3 Extreme Hardcore
Monsters Den Chronicles Walkthrough Act2 : The Bones of Empire
The Black Crypt lies open, its defenses broken. Now, necromancers flock to it like carrion birds, fighting over its most precious treasure. Not the burried wealth of the honored dead, but the dead themselves.
Monsters Den Chronicles Walkthrough Act2 Extreme Hardcore
Deceiver – Use a Scroll of Deception
Victor – Win a battle
Enchanter – Use an enhancement item
Organized – Customize a bag’s loot settings
Makeover – Customize a character’s aspect
Connoisseur – Buy an item from Special Orders
Adviser – Gain a level with any character
Flawless Victory – Win a battle against 3 or more enemies without taking damage.
Fashion Conscious – Equip a full item set.
Investor – Invest in store category.
Hide and Seek – Find a secret door
Great Wall – Use the shhield wall skill and survive 4+ hit in one turn.
No Stragglers – Use the Keep Up skill on an ally slowed by a condition.
Share the Love – Use the Retribution skill to finish an enemy.
Intermediary – Use the Intercession skill twice in one turn.
Cheap Shot – Use the Coup de Grace skill to finish an enemy.
Jumping at Shadows – Use the Shadow Shift skill to misdirect an enemy attack.
Can’t Miss – Use the Point Blank skill to score a lethal critical hit.
Third Wind – Use the Second Wind skill to revive allies twice in one battle.
Stay Grounded – Use the Lightning Storm skill to finish 3+ enemies at once.
No Messy Residue – Use the Disintergrate skill to destroy 3+ enemies at once.
Mighty Blow – Kill a full-health enemy with a single attack.
Two for One – Finish two enemies with a single attack.
Wholesaler – Sell a bag’s contents of 75+ items.
Pilgrim – Use a special shrine
Something For Nothing – Finish an enemy after triggering “Free Skill”
Ghost – Complete a dungeon floor without fighting.
Spendthrift – Amass 20,000 gold at once
Atheist – Complete a campaign without using Restoration Shrines.
Teetotaller – Complete a campaign without using consumables.
Hoarder – Unlock all inventory bags.
Exterminator – Kill all enemies on one floor of a dungeon.
Cartographer – Completely explore one floor of a dungeon
Survivor – Play ACT IV and pass wave 10
Silent Partner – Take a store category to the maximum level.
Terrible Trio – Complete a campaign with the Hardcore Penalty.
Veteran Campgainer – Complete a campaign on Veteran Difficuly
Dynamic Duo – Complete a campaign with a party of two.
Mentor – Reach level 10 with any charcter.
Retail Mogul – Take all store categories to the maximum level.
Complete ACT I
Complete ACT II
Complete ACT III
Extreme Campaigner – Complete a campaign on Extreme Difficulty.
Complete ACT IV
Guerilla – Play ACT IV and pass wave 30 (above Beginner Difficulty)
Dave’s Guide on Monsters Den Chronicles
Dynamic Difficulty Tricks
You can trick the Dynamic Difficulty to get easy through the game. The Enemy Level of a Floor is determined by the average Level of your Party. If you have a Level 22 Rogue and a Level 2 Warrior the Enemys will spawn with (22+2) /2 = Level 12 and are one Hits for your Rogue even on Hardcore difficulty.
You can use the Exp penalty to keep the Level low as long as you are going for an achievment. This trick is expecially good in the Act IV where your Character wont gain Levels until the fight is over.
Party Members Buff
You can buff your Party with Potions pre starting Act IV they will stay Active until your Character die. 12 Quickness 30% defense and 5% health regeneration.
The refresh costs for the Store is determined by the weapon Tier and the Tier by your average Party Level. If your Party Level is small enough or just under 10 you can just refresh for 200 Gold and buy Epic Items for 700-1000 Gold if you did upgrade the category enough.
That way you can buy the powerfull +% Items because their usefullness wont increase much with gear. 10% less Powercosts will stay 10% even with Tier 333 the same goes for defense and speed.
With consumeables upgraded to the Max and a Tier of 3 ( estimated Level 20) you can buy Epic Gems in the Emporium. The Spawn rate is 30% or something it costs only 1200 Gold to refresh and some of the Gems are very very powerfull. Make sure that you get the Tier 3 refresh costs and you pay an average of 5000 Gold for the Gems like
Shard of Dilarea /25% crit damage and 3% crit/ for Example.
The Gems that scale with your Level sorted by Poweranking.
1) Shard of Dilarea / (°-°)/ 25% crit dmg and 3% crit / (°-°)/
2) Shard of Sarilas /2 Quickness 25% Starting Action/
2) Shard of Euphia / 1 Power Reg 5 int /
3) Shard of Nidal /2 Quickness 5 Endurance/
4) Shard of Callara /30% Health+Power after Battle/
There is no Limit for Shards of Dilarea, I have a Assasin with 93% crit rating and an crit Damage as low as 760% or something he one hits nearly everything even on Hardcore with Hide and annoit even Boss mobs. It’s good for the Pointy blank Ranger too of course.
For the Achievments it doesnt matter which Act you play and the Monsters in Act I have almost no neagtive status Effects /profit.
How to farm Sparks of Legends
1. Unlock Architects Plan via Achievments in the Shop
2. Lvl high enough that you can afford them easy
3. Farm Money.
4. Go into Level one of Act One use a Plan
5. Check for a Shrine
6. Use it or leave to Menu
7. Repeat 4-6 until you have as much Sparks as you want. It takes a while but its the fastest way.
How to use your Spark of Legendes the optimal Way
If you dont have spare Sparks of legends use them on your Rogue/Damage Warrior Mainhand Weapon first then on their offhands. After that if you have a Damage Dealer Hunter use it on his Bow but only if your DD Hunter has 225% Crit Damage++ otherwise hes probably not worth the Spark because of Garins anti Bow run in Chronicles I dont recommend Hunter as DD anyways DD Warrior trumps him easy even on a bad Day.
Mages/Cleric majority of Damage scales with their overall Intellect (Or Endurance with Retribution) and hence the Weapon is just one Item more.
If you have full sparked DD/Weapons go for Martyr’s Signet and Rubiclete Breastplate and give them your frontrow Tanker with both of them sparked you have an insane Health regg.
How to Equip your Frontrow Tanker
Knight Generals Aegis provides a good Defense from the Start and Barbeb Brutalizer is useful with Tier one too. What makes Knight Generals that powerfull is that the 75% chance for 30% (Fortify Defenses). It stacks with the 15% Bolster Defense.
That means you have a 150% chance that your Tanker will have 45% Damage Reduction after the 2nd hit he takes and that from just 2 Items.
To use you Budget Optimal, give him a Shroud of Shadow with 15% Evasion on hit and 5% Passive. Lets add 10-20% Dmg Reduce from Armor.
That makes for a good statistically 80-90% less Heal needed put all you stat Points in Endurance and hes gonna survive that first blow easy.
Add Cleric Dodge Aura (+10% Dodge)and Holy Light the Enemys (30% Miss) and you have a near invulnerable Figther and that with Tier One Epics alone.
Open End Speed Level/Farm Build that doesn’t relies on Shards of Dilarea.
All weapons are Buyable in the Shop.
Offhand: The Best Defense
Mainhand: Barbed Brutalizer
Offhand: Knight-General’s Aegis
MA Bolt-Thrower Mk II full with Shards of Dilarea
If you dont have Shards or the Hunter heals mainly Deep Woods Shortbow.
Offhand: Knight-General’s Aegis
Funny Equip Synergy for People with too much Time
Use the Rerandomize Item to get all Greens with max Shard slots except for some Epics which have crit+stats and Put Shard of Dilerea into it the Assasin can Achieve 100% crit and the Ranger with his Point Blank Skill even Faster.
one or two sure critter with a Damage Modifyer of 8-10 should be your final aim. Even if they are Glasscanons its funny to see Bosses fall with one Hit.
Kick me Warrior
Try to get following items with a Deff Warrior and fill the Rest with Green Items that give you more attention you can get that even on your Mainhand Weapon. Black Flag of Dilaera,Greathelm of the Crusader Lords. That will work like a big kick me sign
Place a sole Thief in the Frontrow make sure he has the Cleric Dodge Aura(10) and his own to stack (20%). Give him following Items Griffonsdown(4) Mantle,Deep Woods Shortbow (10),Shroud of Shadow(5),
4/5 Prowler set (10 Evasion) –> 59% Base Evasion that is the Max Ammount possible +15% after getting Hit
Use the Cleric Skill Holy light(30% Miss) at the first Chance give the Cleric some + starting action for max effect. Totally you have a Base Chance of 89% to get no Damage at all but 1/3 Turn per enemy atk and after getting hit another 15% Evasion more.
Get some Endurance to survive the one Hit that Hits you once in a while and maybe give your other Rogue Morning’s Light (10% Enemy Accurancy Reduce) to keep the greatest Thread debuffed almost Manafree and your Mage a Helios Spellstaff (50% chance -19% Enemy Acc)+full Poweregg/-Powercost for Lightning Storm.
The Chance to get Hit wont be Zero because miss and Dodge are calculated after each other but you gonna have to see it yourself to belive it :D