MapleStory2 Striker Skills

MapleStory2 Striker (메이플스토리2 스트라이커): Any leader in any extreme chesul only masters of fighting with bare hands to beat. It is possible to continuously use the skill without being constrained by the SP. 극한의 체술로 어떤 강자라도 오직 맨손으로 제압하는 격투의 달인. SP에 제약을 받지 않고 연속적으로 스킬 사용이 가능하다.

Striker Overview

Class: Special
Weapon: Knuckle
Attributes: Fire
Main Stats: DEX, STR
Play Difficulty: ★★★★☆

Striker Pros and Cons

Pros

  • All attacking skill does not consume SP, only self buff skill uses SP.
  • Fast attack, strong against single enemy.
  • Superior mobility skill. Easily follows an enemy if its out of range.
  • Regular attack damage per hit is not as great compared to Soul Binder.

Cons

  • Lack of mobbing skill.
  • Most skills require to be chained as they are limited to cooldown timer.
  • No party buff skill.
  • Low Max HP. Easily die if attack by many enemies simultaneously.
  • Most attack skills lack of attacking range.

MapleStory2 Striker Video

Ayumilove MapleStory2 Striker Skills (2016)

MapleStory2 Striker Skills

Active Skills

Mach Punch (Level 6)
Attack up to 5 enemies located 2 meters in front, inflicting 39% (59%) damage 2 times.
◆ Damage (%): 39, 41, 43, 45, 47, 49, 51, 53, 55, 59

Punch Combination (Level 6)
(Without Missile Knuckle Buff) Attack up to 5 enemies located 2 meters in front, inflicting 45% (65%) damage 2 times. Then perform a final attack, inflicting 60% (80%) damage. (With Missile Knuckle Buff) Attack up to 5 enemies located 2 meters in front, inflicting 98% (148%) damage 2 times. Then perform a final attack, inflicting 108% (158%) damage. The buff applies fire element to each attack.
For the other two punches enter your arrow keys can attack while moving as much as 1.5m.
◆ 1st, 2nd Damage (%): 45, 47, 49, 51, 53, 55, 57, 59, 61, 65
◆ 3rd Damage (%): 60, 62, 64, 66, 68, 70, 72, 74, 76, 80
◆ Extra 1st, 2nd Damage (%): 98, 103, 108, 113, 118, 123, 128, 133, 138, 148
◆ Extra 3rd Damage (%): 108, 113, 118, 123, 128, 133, 138, 143, 148, 158
◆ Cooldown: 2 seconds

Hurricane Cutter (Level 8)
Attack up to 8 enemies within a radius of 2.25 meters, inflicting 81% (121%) damage by rotating body violently with 1 foot in the air. Then, perform a very strong kick at the end, inflicting 125% (185%) damage within a radius of 2.5 meters.
◆ Rotate Damage (%): 81, 85, 89, 93, 97, 101, 105, 109, 113, 121
◆ Final Damage (%): 125, 131, 137, 143, 149, 155, 161, 167, 173, 185
◆ Cooldown: 8 seconds

Rising Kick (Level 13)
(Without Missile Knuckle Buff) Attack up to 5 enemies located 2.5 meters in front, inflicting 55% (85%) damage 3 times. (With Missile Knuckle Buff) Attack up to 5 enemies located 2.5 meters in front, inflicting 58% (88%) damage 3 times. The 2nd attack kicks enemy up into the air by 2 meters. The buff applies fire element to each attack.
◆ Damage (%): 55, 58, 61, 64, 67, 70, 73, 76, 79, 85
◆ Extra Fire Damage (%): 58, 61, 64, 67, 70, 73, 76, 79, 82, 88
◆ Cooldown: 2 seconds

Magnum Blow (Level 16)
Attack up to 5 enemies with a powerful charging first applied with fire element. Hold the skill button for 0.5 second to get into Step 1 attack, or hold for 1 second to get into Step 2 attack or hold for 1.5 seconds to get into Step 3 attack. Step 1 inflicts 195% (285%) damage and moves 1.5 meters forward. Step 2 inflicts 540% (810%) damage and moves 3 meters forward. Step 3 inflicts 840% (1260%) damage and moves 4.5 meters forward. All stepping will knockback enemies by 3 meters when hit by Magnum Blow. If you hold skill button for 3 seconds or more, it will automatically activate Magnum Blow.
◆ Step 1 Damage (%): 195, 204, 213, 222, 231, 240, 249, 258, 267, 285
◆ Step 2 Damage (%): 540, 567, 594, 621, 648, 675, 702, 729, 756, 810
◆ Step 3 Damage (%): 840, 882, 924, 966, 1008, 1050, 1092, 1134, 1176, 1260

Limit Break (Level 20)
Temporarily increase attack and movement speed by 30%, physical and magical damage by 10% (20%), decrease critical evasion by 80% for 20 seconds.
◆ SP Cost: 100
◆ Physical and magical damage (%): 10, 12, 14, 16, 20
◆ Cooldown: 50 seconds

Missile Knuckle (Level 23)
Attack 1 enemy 1 time dealing 84% (124%) damage by moving 6 meters forward to the nearest enemy or moving 3 meters forward if no enemy within range. In addition, this skill also casts a special buff that last 1 second. This buff allows you to resist enemy knock-backs and boost some skills to deal extra damage/effect. The boosted skills are Punch Combination, Guillotine, Beat Down, Rising Kick.
◆ Fire Damage (%): 84, 88, 92, 96, 100, 104, 108, 112, 116, 124
◆ Cooldown: 4 seconds

Beat Down (Level 26)
(Without Missile Knuckle Buff) Attack up to 5 enemies located 2.5 meters in front, inflicting 55% (75%) damage. (With Missile Knuckle Buff) Attack up to 5 enemies located 2.5 meters in front, inflicting 68% (108%) damage. The buff applies fire element to each attack. Beat Down can be used in succession up to 2 times (4 times). During this continuous attack, you will attack 10% faster.
◆ Damage (%): 55, 57, 59, 61, 63, 65, 67, 69, 71, 75
◆ Continuous Use: 2, 2, 2, 3, 3, 3, 3, 4, 4, 4
◆ EX Fire Damage (%): 68, 72, 76, 80, 84, 88, 92, 96, 100, 108

Cross Wave (Level 30)
Sends out a crisscross punch that travels up to 7 meters forward. Attacks up to 8 enemies 1 time within its path, inflicting 43% (63%) damage.
◆ Damage (%): 43, 45, 47, 49, 51, 53, 55, 57, 59, 63
◆ Cooldown: 1 second

Fighting Spirit (Level 33)
Use 100 SP to temporarily boost your Physical Resistance and Magic Resistance by 375 (525) for 25 seconds. While this buff is active, you will not be knock-back by enemy attacks. Each attack you execute on enemy will increase damage by 4% and will stack up to 10 times. The limitation of this effect is it will restrict your movement speed by 60%.
◆ Damage (%): 375, 405, 435, 465, 525
◆ Cooldown: 50 seconds

Dragon Kick (Level 36)
Dash 4.5 meters forward and knock-back up to 5 enemies if there are within the path. Those affected enemies will be inflicted with 238% (368%) damage.
◆ Fire Damage (%): 238, 251, 264, 277, 290, 303, 316, 329, 342, 368
◆ Cooldown: 8 seconds
Dragon Kick and Magnum Blow shares the same cooldown. Unlike a forward swept passed away 4.5m 4.5m Magnum blow three steps to the front of the unconditional jeokman attacks can attack enemies in the path. Only three steps than can penetrate Magnum blow-charging damage the enemy fall and of course no need to put the charging jugeona may give written with anger when it is harder to add Magnum blow charging.

Guillotines (Level 40)
(Without Missile Knuckle Buff) Attack up to 5 enemies located 2.5 meters in front by performing 3 consecutive kicks. The first and second kick inflicts 80% (120% damage) and the third kick inflicts 116% (165%) damage to enemies within a radius of 2 meters. (With Missile Knuckle Buff) Attack up to 5 enemies located 2.5 meters in front by performing 3 consecutive kicks. The first and second kick inflicts 138% (208% damage) and the third kick inflicts 178% (248%) damage to enemies within a radius of 2 meters. The buff applies fire element and also reduces enemy movement speed by 30%.
◆ 1st, 2nd damage (%): 80, 84, 88, 92, 96, 100, 104, 108, 112, 120
◆ 3rd damage (%): 116, 120, 124, 128, 132, 136, 140, 144, 148, 156
◆ EX: 1st fire damage (%): 138, 145, 152, 159, 166, 173, 180, 187, 194, 208
◆ EX: 2nd fire damage (%): 178, 185, 192, 199, 206, 213, 220, 227, 234, 248
◆ Cooldown: 4 seconds
Beat Down and Guillotines shares the same cooldown. Guillotines disadvantage is a little shorter range but has a wide attacking range and damage. It is best to selectively use either one of this skill depending on the situation.

Pattern Breaker (Level 43)
Temporarily increase concentration and insight into the enemy’s movements for 40 seconds (50 seconds) thus avoiding the reduction of the target 3 during attack while.
◆ SP Cost: 100
◆ Buff Duration: 40, 42, 44, 46, 50
◆ Cooldown: 50 seconds
Shares the same cooldown as Limit Break and Fighting Spirit

Gigantic Burst (Level 46)
Attacks up to 8 enemies within a radius of 3 meters, 3.75 meters and 5.25 meters, inflicting 285% (425%) damage with fire element by jumping into the air and striking the ground, causing a violent shockwave that a
◆ Damage (%): 285, 299, 313, 327, 341, 355, 369, 383, 397, 425
◆ Cooldown: 8 seconds

Passive Skills

Face Control (Level 10)
When your SP is 100%, you will gain damage boost of 10% (15%) and additional movement speed by 10%. When your SP is in the range of 50% to 80%, you gain 6% (9%) damage. When your SP is in the range of 0% to 50%, you gain 2% (3%) damage.
◆ When SP is 100%, Damage (%): 10, 10.5, 11, 11.5, 12, 12.5, 13, 13.5, 14, 15
◆ When SP is 80%, Damage (%): 6, 6.3, 6.6, 6.9, 7.2, 7.5, 7.8, 8.1, 8.4, 9
◆ When SP is 50%, Damage (%): 2, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 3

Healing Factor (Level 20)
If HP falls below 10% for 10 seconds, your HP will be replenished by 500 (1000) instantly.
◆ HP Regeneration: 500, 600, 700, 800, 1000
◆ Cooldown: 120 seconds

Handicap Handling (Level 30)
If there are more than 3 enemies within 5 meter radius, increase your physical and magical damage by 1% (5%).
◆ Damage Increase (%): 1, 1.4, 1.8, 2.2, 2.6, 3, 3.4, 3.8, 4.2, 5

Knuckle Mastery (Level 40)
Permanently increases overall damage by 1% (5%) when equipped with a Knuckle weapon.
◆ Damage Increase (%): 1, 1.4, 1.8, 2.2, 2.6, 3, 3.4, 3.8, 4.2, 5

Burning Blood (Level 50)
Permanently increases the ability to avoid enemy critical attacks by 20 (30) and increase your fire property by 1% (6%).
◆ Critical Avoidance: 20, 21, 22, 23, 24, 25, 26, 27, 28, 30
◆ Fire Property Damage (%): 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 6

Action Skills

Guard Dash (Level 10)
Use 40 EP to move forward by 1.5 meter. Upon using Guard Dash, it casts a buff that last 2 seconds. This buff boost your physical resistance and magical resistance by 300, and also boost your damage by 5% (10%) when attacking enemy. Guard Dash can also be used to cancel prior skill instantly.
◆ Damage (%): 5, 6, 7, 8, 10

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2 thoughts on “MapleStory2 Striker Skills

  1. rey

    nice song on striker video..what was the title?..

  2. DD

    Hi Ayumi, some of the skills are gone. There isn’t any crosswave T_T