MapleStory2 Heavy Gunner Skills

MapleStory2 Heavy Gunner Heavy Gunner: Carrying their heavy artillery weapons called Cannons, they are outlaws of the battlefield and destroy everything with a casual look on their faces. Even with their natural strength, dexterity, and powerful weapon, they are hard to work with. Their unpredictable and eccentric natures mean never-ending problems with these brats. The Heavy Gunner is from the ‘Talisker’ area in Kerning City, where they work as hired mercenaries for scientists. Many of them used to be regular, hot-blooded people in Maple World. These scientists provided them superior weapons so they could become stronger but due to their free-spirited nature, the group mentality was weak. Now, many Heavy Gunners are running rampant all over the world, showing off their power.

Heavy Gunner Overview

Class: Archer
Weapon: Cannon
Attributes: Physical, Fire, Lightning
Main Stats: DEX, Physical Damage
Play Difficulty: ★★☆☆☆
Instructor: Jenna

Heavy Gunner Pros and Cons

+ Fun grinding using high AoE damage and Gatling Fire (SP Skill) has great range.
+ Mobility skill is similar to Flash Jump in MapleStory 1.
+ Has skills to perform high total damage in Boss Raids when utilizing skill rotations correctly.
+ Female Heavy Gunner sexy voice-over is simply awesome.
+ Fastest mob clearing skills/stats
+ Not too flashy but fun to play and look at.
– Sub par attacking range compared to Priest, Assassins and Ranger.
– Clunky mobility skill. Has long start-up animation, upon landing you face opposite direction.
– Lock On skill commonly used on Bosses does not have high impact.
– Outclassed in damage by Assassins, Thieves, Priests and Berserkers.

Heavy Gunner Skills

Gatling FireGatling Fire (Active)
Acquired at Level 10 | Property: Physical | Max Level: 10
Quickly shoot using your cannon 8m in front of you, hitting up to 5 enemies dealing 17% damage 3 times. If your attack hits, recover 3 SP per attack.
LevelDescription
1Deals 17% damage 3 times. Recovers 3 SP.500
2Deals 18% damage 3 times. Recovers 3 SP.1000
3Deals 19% damage 3 times. Recovers 3 SP.2510
4Deals 20% damage 3 times. Recovers 4 SP.5530
5Deals 21% damage 3 times. Recovers 4 SP.6050
6Deals 22% damage 3 times. Recovers 4 SP.65100
7Deals 23% damage 3 times. Recovers 4 SP.70230
8Deals 24% damage 3 times. Recovers 4 SP.80252
9Deals 25% damage 3 times. Recovers 4 SP.85285
10Deals 27% damage 3 times. Recovers 4 SP.
FlamethrowerFlamethrower (Active)
Acquired at Level 10 | Property: Fire | Max Level: 10
Consumes 16 SP to shoot flames 6m in front of you, hitting up to 8 enemies dealing 38% fire damage 4 times. By holding the key down, you can continue to attack.
LevelDescription
1Deals 38% damage 4 times. Uses 16 SP.500
2Deals 40% damage 4 times. Uses 16 SP.1000
3Deals 42% damage 4 times. Uses 16 SP.2510
4Deals 44% damage 4 times. Uses 15 SP.5530
5Deals 46% damage 4 times. Uses 15 SP.6050
6Deals 48% damage 4 times. Uses 15 SP.65100
7Deals 50% damage 4 times. Uses 15 SP.70230
8Deals 52% damage 4 times. Uses 14 SP.80252
9Deals 54% damage 4 times. Uses 14 SP.85285
10Deals 58% damage 4 times. Uses 14 SP.
GrenadeGrenade (Active)
Acquired at Level 12 | Property: Physical | Max Level: 10
Consumes 15 SP to throw 2 grenades 4.5m in front of you. After 0.5 seconds, the grenades will explode with a radius of 1.5m, hitting up to 5 enemies dealing 120% flame damage with a 30% chance to stun for 1.5 seconds.
LevelDescription
1Deals 120% damage and 30% stun chance in 1.5m radius.500
2Deals 125% damage and 32% stun chance in 1.5m radius.1000
3Deals 130% damage and 34% stun chance in 1.5m radius.2510
4Deals 135% damage and 36% stun chance in 2m radius.5530
5Deals 140% damage and 38% stun chance in 2m radius.6050
6Deals 145% damage and 40% stun chance in 2m radius.65100
7Deals 150% damage and 42% stun chance in 2m radius.70230
8Deals 155% damage and 44% stun chance in 3m radius.80252
9Deals 160% damage and 46% stun chance in 3m radius.85285
10Deals 170% damage and 50% stun chance in 3m radius.
GrenadeGrenade (Active)
Acquired at Level 16 | Property: Electric | Max Level: 10 | Cooldown: 60 seconds
Summon a small satellite for 10 seconds. The satellite will wait near you and every second, it will fire a beam at one enemy within an 8m radius dealing 50% electric damage to up to 5 nearby enemies (including the targeted enemy). If an enemy is Locked On, they will be attacked first, otherwise the nearest enemy will be attacked. If the enemy is Locked On, the beam will continue to fire at its location every second for 5 seconds.
LevelDescription
1Summon satellite for 10 seconds that deals 50% damage/sec.500
2Summon satellite for 10 seconds that deals 52% damage/sec.1000
3Summon satellite for 10 seconds that deals 54% damage/sec.2510
4Summon satellite for 11 seconds that deals 56% damage/sec.5530
5Summon satellite for 11 seconds that deals 58% damage/sec.6050
6Summon satellite for 11 seconds that deals 60% damage/sec.65100
7Summon satellite for 11 seconds that deals 62% damage/sec.70230
8Summon satellite for 12 seconds that deals 64% damage/sec.80252
9Summon satellite for 12 seconds that deals 66% damage/sec.85285
10Summon satellite for 12 seconds that deals 70% damage/sec.
Rocket LauncherRocket Launcher (Active)
Acquired at Level 18 | Property: Fire | Max Level: 10 | Cooldown: 12 seconds
Consumes 30 SP to fire a rocket 9m in front of you to hit one enemy while recoiling backwards slightly. The rocket will deal 100% fire damage then explode, hitting 8 enemies dealing 200% extra damage. The rocket’s explosion will set a small region on fire, dealing 20% damage every second for 4 seconds.
LevelDescription
1Rocket deals 100% damage, Explosion deals 200% damage, Fire deals 20% damage/sec for 4 seconds.500
2Rocket deals 105% damage, Explosion deals 210% damage, Fire deals 20% damage/sec for 4 seconds.1000
3Rocket deals 110% damage, Explosion deals 220% damage, Fire deals 20% damage/sec for 4 seconds.2510
4Rocket deals 115% damage, Explosion deals 230% damage, Fire deals 20% damage/sec for 5 seconds.5530
5Rocket deals 120% damage, Explosion deals 240% damage, Fire deals 20% damage/sec for 5 seconds.6050
6Rocket deals 125% damage, Explosion deals 250% damage, Fire deals 20% damage/sec for 5 seconds.65100
7Rocket deals 130% damage, Explosion deals 260% damage, Fire deals 20% damage/sec for 5 seconds.70230
8Rocket deals 135% damage, Explosion deals 270% damage, Fire deals 20% damage/sec for 6 seconds.80252
9Rocket deals 140% damage, Explosion deals 280% damage, Fire deals 20% damage/sec for 6 seconds.85285
10Rocket deals 150% damage, Explosion deals 300% damage, Fire deals 20% damage/sec for 6 seconds.
Homing MissileHoming Missile (Active)
Acquired at Level 24 | Property: Physical | Max Level: 10 | Cooldown: 8 seconds
Consumes 20 SP to launch 3 homing missiles at enemies within 9m, dealing 82% damage per missile. If there is a Locked On enemy in range, all missiles will home in on that target, otherwise they will randomly choose targets within range.
LevelDescription
1Launch 3 homing missiles. Each missile deals 82% damage.500
2Launch 3 homing missiles. Each missile deals 86% damage.1000
3Launch 3 homing missiles. Each missile deals 90% damage.2510
4Launch 4 homing missiles. Each missile deals 71% damage.5530
5Launch 4 homing missiles. Each missile deals 74% damage.6050
6Launch 4 homing missiles. Each missile deals 77% damage.65100
7Launch 4 homing missiles. Each missile deals 80% damage.70230
8Launch 5 homing missiles. Each missile deals 67% damage.80252
9Launch 5 homing missiles. Each missile deals 69% damage.85285
10Launch 5 homing missiles. Each missile deals 73% damage.
Lock OnLock On (Active)
Acquired at Level 30 | Max Level: 5 | Cooldown: 30 seconds
Consumes 5 SP to target the nearest enemy within 9m for 10 seconds, increasing your accuracy by 10 and your armor penetration by 4% on that target.
LevelDescription
1Increases accuracy by 10 and armor penetration by 4% on target.800
2Increases accuracy by 11 and armor penetration by 5% on target.4050
3Increases accuracy by 12 and armor penetration by 6% on target.45150
4Increases accuracy by 13 and armor penetration by 7% on target.55183
5Increases accuracy by 15 and armor penetration by 8% on target.
MeltdownMeltdown (Passive)
Acquired at Level 22 | Property: Fire | Max Level: 10
Every time you inflict fire property damage, there is a 25% chance to burn your enemy for 8 seconds, dealing 2% fire damage every second. This effect can stack up to 3 times.
LevelDescription
125% chance to burn enemy for 8 seconds.500
226% chance to burn enemy for 8 seconds.1000
327% chance to burn enemy for 8 seconds.2510
428% chance to burn enemy for 9 seconds.5530
529% chance to burn enemy for 9 seconds.6050
630% chance to burn enemy for 9 seconds.65100
731% chance to burn enemy for 9 seconds.70230
832% chance to burn enemy for 10 seconds.80252
933% chance to burn enemy for 10 seconds.85285
1035% chance to burn enemy for 10 seconds.
Blast JumpBlast Jump (Action)
Acquired at Level 14 | Property: Physical | Max Level: 5
Consumes 40 EP to jump forward 3m using the momentum of shooting your Cannon, hitting up to 5 enemies dealing 30% damage. After using this skill, there is a 50% chance to heat up your Cannon, increasing its attack speed by 10% for 3 seconds.
LevelDescription
1Jump forward 3.0m. Deals 30% damage. Attack speed +10% at 50% chance upon using skill.800
2Jump forward 3.3m. Deals 33% damage. Attack speed +10% at 50% chance upon using skill.4050
3Jump forward 3.6m. Deals 36% damage. Attack speed +13% at 75% chance upon using skill.45150
4Jump forward 3.9m. Deals 39% damage. Attack speed +13% at 75% chance upon using skill.55183
5Jump forward 4.5m. Deals 45% damage. Attack speed +18% at 100% chance upon using skill.

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