MSEA v.176 – ARK Patch Notes (2018-05-12)

List of MSEA Skill Changes | Source: conserver.wordpress.com | Official Patch Notes

Skill.wz

  1. Evan (IV)
  2. Kaiser (III)
  3. Character Card (Union)
  4. Transcendent
  5. Illium (Beginner)
  6. Ark (Beginner)
  7. Ark (I)
  8. Ark (II)
  9. Ark (III)
  10. Ark (IV)
  11. V Matrix (Common/Enhance Core)
  12. V Matrix (Warrior Skill)
  13. V Matrix (Mage Skill)
  14. V Matrix (Thief Skill)
  15. V Matrix (Pirate Skill)
  16. Link Skill

Skill.wz

Evan (IV)

Draconic Fury
Description: Flies on Mir, breathing fire at enemies. To breath fire, hold down this skill key while riding the dragon.
Type: Hyper Skill
Tags: info\vehicleAttackSkill – 22171083, vehicleID – 1939007, notIncBuffDuration – 1, reqLev – 170, hyper – 2

Template Rides Mir for #time sec Invincible while riding. Attacks #mobCount enemies at #damage% Damage every 0.3 sec #attackCount times. Consumes #q MP per attack.
Cooldown: #cooltime sec
Level 1 Rides Mir for 10 sec Invincible while riding. Attacks 10 enemies at 450% Damage every 0.3 sec 7 times. Consumes 50 MP per attack.
Cooldown: 240 sec

Old Template: Ride on Mir for #time seconds, invincible during this time, Attack Count: #attackCount with Damage: #damage% dealt to #mobCount enemies in 0.3second intervals \nCooldown: #cooltime sec
Added: q – 50

Kaiser (III)

Catalyze
Description: Maximizes Attack by using the essence of a dragon as a catalysis.
Tags: info\type – 10, weapon – 40, subWeapon – 35, psd – 1

Template ATT +#padR, Final Damage +#pdR%.
Level 1 ATT +11, Final Damage +1%.
Level 20 ATT +30, Final Damage +20%.

Old Template: ATT +#padR%
Added: pdR – x {20}
Cursebite
Description: Temporarily increases Abnormal Status Resistance and All Elemental Resistances. Final Damage increased against monster affected by Abnormal Status.
Tags: info\type – 10, weapon – 40, subWeapon – 35
Delay: 720ms

Template MP Cost: #mpCon. Abnormal Status Resistance +#asrR and All Elemental Resistances +#terR% for #time sec.
Final Damage +#x% on monsters affected by Abnormal Status.
Level 1 MP Cost: 21. Abnormal Status Resistance +3 and All Elemental Resistances +3% for 12 sec.
Final Damage +5% on monsters affected by Abnormal Status.
Level 20 MP Cost: 40. Abnormal Status Resistance +60 and All Elemental Resistances +60% for 240 sec.
Final Damage +15% on monsters affected by Abnormal Status.

Old Template: MP Cost: #mpCon. Status Resistance +#asrR, All Elemental Resistance +#terR%,\nFinal Damage +#x% on monsters with Status Effects for #time sec.\nPermanently Final Damage +#pdR%
Removed: pdR

Character Card (Union)

High Flora Pirate Ark (NEW!)
Tags: psd – 1

Level 1 STR +10
Level 2 STR +20
Level 3 STR +40
Level 4 STR +80
Level 5 STR +100

Added: Level 1 – strFX = 10
Added: Level 2 – strFX = 20
Added: Level 3 – strFX = 40
Added: Level 4 – strFX = 80
Added: Level 5 – strFX = 100

Transcendent

Dual Combat
Description: A battle style unique to Alpha and Beta.
Tags: info\pvp – 0, psd – 1, invisible – 1, microCooltime – 1, categoryIndex – 1, tabIndex – 0, disable – 1, notCooltimeReset – 1

Template #c[Tag]#: While on standby, use Zero’s skills to switch attackers
#cCooldown: #cooltime sec
#c[Assist]#: After using Tag to switch, for up to 3 seconds, use Assist for fire support.
Level 1 #c[Tag]#: While on standby, use Zero’s skills to switch attackers
#cCooldown: 3 sec
#c[Assist]#: After using Tag to switch, for up to 3 seconds, use Assist for fire support.

Old Template: #c[Tag]#: While on standby, use Zero’s skills to switch attackers \n#cCooldown: #cooltime sec \n#c[Assist]#: After using Tag to switch, for up to 3 seconds, use Assist for fire support.
Added: notCooltimeReset – 1

Illium (Beginner)

Magic Circuit (NEW!)
Description: Floras have magic wings that can convert ATT and MATT at will through a special magic circuits.
Tags: invisible – 1, psd – 1

Template Converts #x% of the ATT from equipment in use, excluding the weapon, into MATT. But, any set effects are not applied, and the weapon’s base MATT can be converted up to #y%.
Level 1 Converts 50% of the ATT from equipment in use, excluding the weapon, into MATT. But, any set effects are not applied, and the weapon’s base MATT can be converted up to 20%.

Added: maxLevel – 1
Added: x – 50
Added: y – 20
Added: invisible – 1

Ark (Beginner)

Magic Circuit (NEW!)
Description: Floras have magic wings that can convert ATT and MATT at will through a special magic circuits. Most of Ark’s magic circuits have disappeared, reducing the conversion rate.
Tags: invisible – 1, psd – 1

Template Converts #x% of the MATT from equipment in use, excluding the weapon, into ATT. But, any set effects are not applied, and the weapon’s base ATT can be converted up to #y%.
Level 1 Converts 25% of the MATT from equipment in use, excluding the weapon, into ATT. But, any set effects are not applied, and the weapon’s base ATT can be converted up to 10%.

Added: maxLevel – 1
Added: x – 25
Added: y – 10
Added: invisible – 1
Will of the Alliance (NEW!)
Description: A powerful force is released, based on the Will of the Alliance.
Tags: invisible – 1, info\type – 50, info\pvp – 0, psd – 1

Template Permanently increases STR +#strX, DEX +#dexX, INT +#intX, LUK +#lukX, ATT +#padX, and MATT +#madX.
Level 1 Permanently increases STR +5, DEX +5, INT +5, LUK +5, ATT +5, and MATT +5.

Added: dexX – 5
Added: intX – 5
Added: lukX – 5
Added: madX – 5
Added: maxLevel – 1
Added: padX – 5
Added: strX – 5
Added: invisible – 1
Ecstasy (NEW!)
Description: Concentrate and lose yourself in combat.\nIf combat lasts for a set period of time, damage is increased.
Tags: info\type – 51, invisible – 1

Template Activates if combat lasts for more than #w seconds and can stack up to #x times. Duration: #time sec
Increases damage by #q% when activated, #y% additional increase per stack.
Level 1 Activates if combat lasts for more than 5 seconds and can stack up to 5 times. Duration: 5 sec
Increases damage by 1% when activated, 1% additional increase per stack.
Level 2 Activates if combat lasts for more than 5 seconds and can stack up to 5 times. Duration: 5 sec
Increases damage by 1% when activated, 2% additional increase per stack.

Added: maxLevel – 2
Added: q – 1
Added: time – 5
Added: w – 5
Added: x – 5
Added: y – x {2}
Added: invisible – 1
Contact the Caravan (NEW!)
Description: Attempt to contact the Caravan by using the signal device received when parting ways. Receive a different buff based on the communication target. Does not get affected by Cooldown Reset and Buff Duration Bonus effects.
Tags: info\pvp – 0, invisible – 1, notCooltimeReset – 1, processtype – 6, notIncBuffDuration – 1
Delay: 720ms

Template MP Cost: #mpCon. Applies a buff for #y sec
#cWay#: Decreases cooldown by #w% for all skills except those not affected by the Cooldown Reduction effects.
#cBarkbark#: Damage increased by #q%
#cMar#: Increase EXP Gain by #s%
#cNiya#: Applies half of the buff effects from Way, Barkbark and Mar.
#cCooldown: #cooltime sec#
Level 1 MP Cost: 100. Applies a buff for 300 sec
#cWay#: Decreases cooldown by 10% for all skills except those not affected by the Cooldown Reduction effects.
#cBarkbark#: Damage increased by 8%
#cMar#: Increase EXP Gain by 4%
#cNiya#: Applies half of the buff effects from Way, Barkbark and Mar.
#cCooldown: 600 sec#

Added: action – LPCaravan
Added: cooltime – 600
Added: maxLevel – 1
Added: mpCon – 100
Added: q – 8
Added: s – 4
Added: w – 10
Added: x – 2438115
Added: y – 300
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Contact the Caravan (Niya) (NEW!)
Description: Communicated with Niya. Damage, EXP Gain increases, and quickly reduces Skill Cooldown.
Tags: info\pvp – 0, invisible – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template Damage +#indieDamR%, EXP Gain +#indieExp
Excluding the skills that are not affected by Cooldown Reset effects, other skill Cooldowns decrease #indieCooltimeReduce% quicker for #time sec
Level 1 Damage +4%, EXP Gain +2
Excluding the skills that are not affected by Cooldown Reset effects, other skill Cooldowns decrease 5% quicker for 300 sec

Added: indieCooltimeReduce – 5
Added: indieDamR – 4
Added: indieExp – 2
Added: maxLevel – 1
Added: time – 300
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Contact the Caravan (Way) (NEW!)
Description: Communicated with Way. Quickly reduces Skill Cooldown.
Tags: info\pvp – 0, invisible – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template Excluding the skills that are not affected by Cooldown Reset effects, other skill Cooldowns decrease #indieCooltimeReduce% quicker for #time sec
Level 1 Excluding the skills that are not affected by Cooldown Reset effects, other skill Cooldowns decrease 10% quicker for 300 sec

Added: indieCooltimeReduce – 10
Added: maxLevel – 1
Added: time – 300
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Contact the Caravan (Barkbark) (NEW!)
Description: Communicated with Barkbark. Increases damage.
Tags: info\pvp – 0, invisible – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template Damage +#indieDamR% for #time sec
Level 1 Damage +8% for 300 sec

Added: indieDamR – 8
Added: maxLevel – 1
Added: time – 300
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Contact the Caravan (Mar) (NEW!)
Description: Communicated with Mar. Increases EXP Gain.
Tags: info\pvp – 0, invisible – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template Increase EXP Gain by #indieExp% for #time sec
Level 1 Increase EXP Gain by 4% for 300 sec

Added: indieExp – 4
Added: maxLevel – 1
Added: time – 300
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Ark (I)

Mystic Arts Mastery (NEW!)
Description: Enhances the body with magic.
Tags: info\type – 50, psd – 1

Template ATT +#padX, MSPD +#psdSpeed, Max MSPD +#speedMax, Jump +#psdJump, Stance Rate +#stanceProp%, DEF +#pddX
Level 1 ATT +11, MSPD +16, Max MSPD +16, Jump +11, Stance Rate +23%, DEF +160
Level 10 ATT +20, MSPD +25, Max MSPD +25, Jump +20, Stance Rate +50%, DEF +250

Added: maxLevel – 10
Added: padX – 10+x {20}
Added: pddX – 10*x+150 {250}
Added: psdJump – 10+x {20}
Added: psdSpeed – 15+x {25}
Added: speedMax – 15+x {25}
Added: stanceProp – 20+3*x {50}
Spectral Form (NEW!)
Description: Part of the body has changes into Spectral Form to connect with the abyss.\nSkills that uses the specter’s powers are strong, but using a certain amount forces you into Spectral Form to become connected with the abyss, and wears down the soul and rapidly consumes vigor.\nConsumed vigor slowly recovers in Flora form.\nNon-cash weapons are not shown even when equipped, and your cape will also not show in Spectral Form.
Tags: info\type – 50, fixLevel – 1, cannotCancelByRButton – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template Using specter skills a certain amount of times turns you into Spectral Form.
If vigor runs out from excessive use of the specter’s power, vigor does not recover even in Flora form for #z seconds.
#cSpectral Form Effect#: Change and Enhance Skills, ATT +#indiePad, Stance Rate +#indieStance%
Level 1 Using specter skills a certain amount of times turns you into Spectral Form.
If vigor runs out from excessive use of the specter’s power, vigor does not recover even in Flora form for 20 seconds.
#cSpectral Form Effect#: Change and Enhance Skills, ATT +30, Stance Rate +100%

Added: indiePad – 30
Added: indieStance – 100
Added: maxLevel – 1
Added: q – 90
Added: s – 140
Added: w – 30
Added: x – 23
Added: y – 13
Added: z – 20
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Plain Buff (NEW!)
Description: When Plain Spell hits, MSPD and Stance Rate increases.
Tags: info\type – 10, invisible – 1, processtype – 6, isBeneficial – 1

Template MSPD +#speed, Stance Rate +#indieStance% for #time sec
Level 1 MSPD +10, Stance Rate +31% for 60 sec
Level 20 MSPD +20, Stance Rate +50% for 60 sec

Added: indieStance – 30+x {50}
Added: maxLevel – 20
Added: speed – 10+d(x/2) {20}
Added: time – 60
Added: invisible – 1
Vigor Exhaustion (NEW!)
Description: Specter powers have been used excessively, and vigor has been exhausted. Vigor will not recover temporarily.
Tags: info\type – 51, invisible – 1, cannotCancelByRButton – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template Vigor has been exhausted and will not recover for #cooltime sec
Level 1 Vigor has been exhausted and will not recover for 20 sec

Added: cooltime – 20
Added: maxLevel – 1
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Plain Charge Drive (NEW!)
Description: Uses the magic enhanced body to attack. Plain Spell charges up when attacks hit.\nIt can be chained with all skills, and skills that are chained with Plain Charge Drive are used in place instead of while moving. But, even if the skill is chained, you can move using the direction keys.\nCan only be used in Flora form.
Tags: info\type – 1, info\areaAttack – 1, processtype – 1, weapon – 48, weapon2 – 39
Delay: 720ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
#cPlain Spell#: Using Spell Missile creates 2 Plain Spells that deals #y% damage #z times.
#cPlain Buff#: When Plain Spell hits, MSPD +#w, Stance Rate +#q% for #s sec
Level 1 MP Cost: 10. Attacks up to 6 enemies at 62% damage 3 times.
#cPlain Spell#: Using Spell Missile creates 2 Plain Spells that deals 31% damage 1 times.
#cPlain Buff#: When Plain Spell hits, MSPD +10, Stance Rate +31% for 60 sec
Level 20 MP Cost: 16. Attacks up to 6 enemies at 100% damage 3 times.
#cPlain Spell#: Using Spell Missile creates 2 Plain Spells that deals 50% damage 1 times.
#cPlain Buff#: When Plain Spell hits, MSPD +20, Stance Rate +50% for 60 sec

Added: action – LPPlainChargeDrive
Added: attackCount – 3
Added: cancelableTime – 240
Added: damage – 60+2*x {100}
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 10+d(x/3) {16}
Added: q – 30+x {50}
Added: s – 60
Added: w – 10+d(x/2) {20}
Added: y – 30+x {50}
Added: z – 1
Unforgettable Nightmare (NEW!)
Description: Scratches the enemy with the power of the specter in your hand. Enhances to Unforgettable Ominous Dream in Spectral Form.\n#cLv. 20 Effect: Can learn the 3rd skill, Reviving Nightmare#
Tags: info\type – 1, info\areaAttack – 1, processtype – 1, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 720ms

Template HP Cost: #hpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Cooldown: #cooltime sec
Level 1 HP Cost: 30. Attacks up to 6 enemies at 71% damage 6 times.
Cooldown: 2 sec
Level 20 HP Cost: 30. Attacks up to 6 enemies at 90% damage 6 times.
Cooldown: 2 sec

Added: action – LPNightMare1
Added: attackCount – 6
Added: cancelableTime – 560
Added: cooltime – 2
Added: damage – 70+x {90}
Added: hpCon – 30
Added: maxLevel – 20
Added: mobCount – 6
Spell Missile (NEW!)
Description: Uses all charged spells. 1 spell except Plain Spell can be charged.\nNo spells affect enemies in the Damage Reflection state.\nDuring Auto Use Mode, attacking automatically fires Spell Missiles.\nAuto Use Mode On/Off: Right click
Tags: info\type – 51, info2\ignoreCounter – 1, processtype – -1, weapon – 48, weapon2 – 39

Template MP Cost: #mpCon, uses all charged spells.
If more than 1 spell is used at once, increases damage by #y% per number of exceeded spells.
Up to #x spells can be charged.
Level 1 MP Cost: 19, uses all charged spells.
If more than 1 spell is used at once, increases damage by 3% per number of exceeded spells.
Up to 5 spells can be charged.
Level 10 MP Cost: 10, uses all charged spells.
If more than 1 spell is used at once, increases damage by 5% per number of exceeded spells.
Up to 5 spells can be charged.

Added: maxLevel – 10
Added: mpCon – 20-x {10}
Added: x – 5
Added: y – 3+d(x/5) {5}
Added: z – 100
Mystic Leap (NEW!)
Description: Enables you to jump twice and travel a longer distance. It can be used to move upwards by using the Up directional key.\nEnhances to Instinct Leap in Spectral Form.
Tags: info\type – 40, info\casterMove – 1, info\avaliableInJumpingState – 1, processtype – 12
Delay: 200ms

Template MP Cost: #mpCon. Jumps a certain distance.
Level 1 MP Cost: 18. Jumps a certain distance.
Level 5 MP Cost: 10. Jumps a certain distance.

Added: action – jump
Added: cancelableTime – 30
Added: maxLevel – 5
Added: mpCon – 20-2*x {10}
Added: x – 450+30*x {600}
Added: y – 350+10*x {400}
Unforgettable Ominous Dream (NEW!)
Description: Scratches the enemy with the power of the specter in your hand. Changes to Unforgettable Nightmare in Flora form.\nIt can be chained with all skills, and skills that are chained with Unforgettable Ominous Dream is used in place instead of moving. But, even if the skill is chained, you can move using the direction keys.
Tags: info\type – 1, info\areaAttack – 1, processtype – 1, invisible – 1, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 720ms

Template Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Recovers #w% of Max HP upon hit.
No cooldown.
Level 1 Attacks up to 6 enemies at 101% damage 6 times.
Recovers 1% of Max HP upon hit.
No cooldown.
Level 20 Attacks up to 6 enemies at 120% damage 6 times.
Recovers 1% of Max HP upon hit.
No cooldown.

Added: action – LPNightMare1
Added: attackCount – 6
Added: cancelableTime – 240
Added: damage – 100+x {120}
Added: maxLevel – 20
Added: mobCount – 6
Added: w – 1
Added: invisible – 1
Instinct Leap (NEW!)
Description: Enables you to jump twice and travel a longer distance. It can be used twice in a row, and can also be used to move upwards by using the Up directional key.\n#cKey-down# midair with the Down directional key to #clevitate for a short period#.\nChanges to Mystic Leap in Flora form.
Tags: info\type – 40, info\casterMove – 1, info\avaliableInJumpingState – 1, invisible – 1, processtype – 12
Delay: 200ms

Template MP Cost: #mpCon. Jumps a certain distance.
Level 1 MP Cost: 18. Jumps a certain distance.
Level 5 MP Cost: 10. Jumps a certain distance.

Added: action – jump
Added: maxLevel – 5
Added: mpCon – 20-2*x {10}
Added: x – 450+30*x {600}
Added: y – 350+10*x {400}
Added: invisible – 1
Levitate (NEW!)
Description: Emits abyssal magic to levitate.
Tags: invisible – 1, info\type – 10, notIncBuffDuration – 1
Delay: 600ms
Added: action – alert2
Added: cooltimeMS – 200
Added: maxLevel – 5
Added: time – 3000
Added: v – 750
Added: w – 30
Added: invisible – 1
Added: notIncBuffDuration – 1

Ark (II)

Knuckle Mastery (NEW!)
Description: Increases the Knuckle Mastery and ATT.\n#cLv. 10 Effect: Can learn the 4th skill, Expert Knuckle Mastery.#
Tags: skillType – 1, info\type – 50, psd – 1

Template Knuckle Mastery +#mastery% and ATT +#padX
Level 1 Knuckle Mastery +14% and ATT +2
Level 10 Knuckle Mastery +50% and ATT +20

Added: mastery – 10+4*x {50}
Added: maxLevel – 10
Added: padX – 2*x {20}
Initiate Fusion (NEW!)
Description: Fuse with the power of the Specter to improve your physical prowess.
Tags: info\type – 2, info\areaAttack – 1, psd – 1

Template Max HP +#mhpR%, Max MP +#mmpR%, Damage Absorption +#damAbsorbShieldR
Level 1 Max HP +6%, Max MP +6%, Damage Absorption +16
Level 8 Max HP +20%, Max MP +20%, Damage Absorption +30

Added: damAbsorbShieldR – 14+2*x {30}
Added: maxLevel – 8
Added: mhpR – 4+2*x {20}
Added: mmpR – 4+2*x {20}
Physical Training (NEW!)
Description: Increases STR through physical training.
Tags: info\type – 50, psd – 1

Template STR increased by #strX
Level 1 STR increased by 12
Level 5 STR increased by 60

Added: maxLevel – 5
Added: strX – 12*x {60}
Scarlet Buff (NEW!)
Description: When Scarlet Spell hits, ATT and Critical Rate increases.
Tags: info\type – 10, invisible – 1, isBeneficial – 1, processtype – 6

Template ATT +#indiePad, and Critical Rate +#indieCr% for #time sec
Level 1 ATT +11, and Critical Rate +1% for 60 sec
Level 20 ATT +30, and Critical Rate +20% for 60 sec

Added: indieCr – x {20}
Added: indiePad – 10+x {30}
Added: maxLevel – 20
Added: time – 60
Added: invisible – 1
Knuckle Booster (NEW!)
Description: Temporarily increases Knuckle ASPD by 2 levels at the cost of MP. \nRequired Skill: #cLv. 5 Knuckle Mastery or above#
Tags: skillType – 2, info\type – 10, processtype – 6, weapon – 48, subWeapon – 35, isPetAutoBuff – 1
Delay: 600ms

Template MP Cost: #mpCon. Increases Knuckle ASPD for #time sec
Level 1 MP Cost: 28. Increases Knuckle ASPD for 20 sec
Level 10 MP Cost: 10. Increases Knuckle ASPD for 200 sec

Added: action – alert2
Added: maxLevel – 10
Added: mpCon – 30-2*x {10}
Added: time – 20*x {200}
Added: x – -2
Added: req – Knuckle Mastery
Control Spectral Form (NEW!)
Description: Enables you to control Spectral Form. Use in Flora form to transform to Spectral Form, and use in Spectral Form to return to Flora form.
Tags: info\type – 50, invisible – 1, processtype – -1, cannotCancelByRButton – 1, notCooltimeReset – 1, notIncBuffDuration – 1, subWeapon – 35, weapon – 48, weapon2 – 39

Template Change to Spectral Form.
Cooldown: #cooltime sec
Level 1 Change to Spectral Form.
Cooldown: 3 sec

Added: cooltime – 3
Added: maxLevel – 1
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Approaching Death (NEW!)
Description: Emits abyssal energy when attacking in Spectral Form. Approaching Death does not affect enemies in the Damage Reflection state.\nCan be toggled #cOn/Off#.
Tags: info\type – 51, info2\ignoreCounter – 1, processtype – 6, weapon – 48, weapon2 – 39, subWeapon – 35

Template When attacking, creates up to #z abyssal energy that attacks at #y% damage #w times.
The number of abyssal energy depends on the number of nearby enemies.
Level 1 When attacking, creates up to 6 abyssal energy that attacks at 152% damage 2 times.
The number of abyssal energy depends on the number of nearby enemies.
Level 20 When attacking, creates up to 6 abyssal energy that attacks at 190% damage 2 times.
The number of abyssal energy depends on the number of nearby enemies.

Added: maxLevel – 20
Added: w – 2
Added: x – 1
Added: y – 150+2*x {190}
Added: z – 6
Scarlet Charge Drive (NEW!)
Description: Envelope yourself in fire and charge forward. Leaves behind a trail of fire through its trajectory, and charges Scarlet Spell upon hitting.\nChanges to Unfading Scar in Spectral Form.
Tags: info\type – 1, info\areaAttack – 1, info\casterMove – 1, processtype – -1, weapon – 48, weapon2 – 39
Delay: 690ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
After charging, creates a trail of fire that attacks up to #y enemies at #x% damage #z times.
Cooldown: #cooltime sec
#cScarlet Spell#: Using Spell Missile creates Scarlet Spell that attacks up to #w enemies at #u% damage #s times.
#cScarlet Buff#: When Scarlet Spell hits, ATT +#u2, Critical Rate +#w2% for #s2 sec
Level 1 MP Cost: 21. Attacks up to 6 enemies at 42% damage 3 times.
After charging, creates a trail of fire that attacks up to 6 enemies at 42% damage 3 times.
Cooldown: 3 sec
#cScarlet Spell#: Using Spell Missile creates Scarlet Spell that attacks up to 8 enemies at 52% damage 5 times.
#cScarlet Buff#: When Scarlet Spell hits, ATT +11, Critical Rate +1% for 60 sec
Level 20 MP Cost: 25. Attacks up to 6 enemies at 80% damage 3 times.
After charging, creates a trail of fire that attacks up to 6 enemies at 80% damage 3 times.
Cooldown: 3 sec
#cScarlet Spell#: Using Spell Missile creates Scarlet Spell that attacks up to 8 enemies at 90% damage 5 times.
#cScarlet Buff#: When Scarlet Spell hits, ATT +30, Critical Rate +20% for 60 sec

Added: action – LPScarletChargeDrive
Added: attackCount – 3
Added: cancelableTime – 500
Added: cooltime – 3
Added: damage – 40+2*x {80}
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 20+u(x/4) {25}
Added: s – 5
Added: s2 – 60
Added: u – 50+2*x {90}
Added: u2 – 10+x {30}
Added: w – 8
Added: w2 – x {20}
Added: x – 40+2*x {80}
Added: y – 6
Added: z – 3
Unstoppable Impulse (NEW!)
Description: Transforms your body into a blade to slash enemies while jumping. You can jump up or down depending on the directional key.\nChanges to Unstoppable Instinct in Spectral Form and shares cooldown.
Tags: info\type – 12, info\morph – 1, info\areaAttack – 1, info\pvp – 0, processtype – -1, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 720ms

Template HP Cost: #hpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times, can be used consecutively up to #x times.
Cooldown: #cooltime sec
Level 1 HP Cost: 32. Attacks up to 6 enemies at 72% damage 5 times, can be used consecutively up to 2 times.
Cooldown: 4 sec
Level 20 HP Cost: 70. Attacks up to 6 enemies at 110% damage 5 times, can be used consecutively up to 2 times.
Cooldown: 4 sec

Added: action – LPImpulse
Added: attackCount – 5
Added: cancelableTime – 560
Added: cooltime – 4
Added: damage – 70+2*x {110}
Added: hpCon – 30+2*x {70}
Added: maxLevel – 20
Added: mobCount – 6
Added: x – 2
Added: y – 1500
Unfading Scar (NEW!)
Description: Transforms your body into a spear to pierce through enemies.\nChanges to Scarlet Charge Drive in Flora form.
Tags: info\type – 1, info\areaAttack – 1, info\casterMove – 1, processtype – -1, invisible – 1, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 630ms

Template Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Recovers #w% of Max HP upon hit.
Cooldown: #cooltime sec
Level 1 Attacks up to 8 enemies at 132% damage 6 times.
Recovers 2% of Max HP upon hit.
Cooldown: 3 sec
Level 20 Attacks up to 8 enemies at 170% damage 6 times.
Recovers 2% of Max HP upon hit.
Cooldown: 3 sec

Added: action – LPScar
Added: attackCount – 6
Added: cancelableTime – 500
Added: cooltime – 3
Added: damage – 130+2*x {170}
Added: maxLevel – 20
Added: mobCount – 8
Added: w – 2
Added: invisible – 1
Unstoppable Instinct (NEW!)
Description: Transforms your body into a blade to slash enemies while jumping. You can jump up or down depending on the directional key.\nChanges to Unstoppable Impulse in Flora form and shares cooldown.
Tags: info\type – 12, info\morph – 1, info\areaAttack – 1, info\pvp – 0, invisible – 1, processtype – -1, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 720ms

Template Attacks up to #mobCount enemies at #damage% damage #attackCount times, can be used consecutively up to #x times.
Cooldown: #cooltime sec
Level 1 Attacks up to 6 enemies at 97% damage 6 times, can be used consecutively up to 2 times.
Cooldown: 4 sec
Level 20 Attacks up to 6 enemies at 135% damage 6 times, can be used consecutively up to 2 times.
Cooldown: 4 sec

Added: action – LPImpulse
Added: attackCount – 6
Added: cancelableTime – 560
Added: cooltime – 4
Added: damage – 95+2*x {135}
Added: maxLevel – 20
Added: mobCount – 6
Added: x – 2
Added: y – 1500
Added: invisible – 1

Ark (III)

Reviving Nightmare (NEW!)
Description: Enhances Unforgettable Nightmare.\nRequired Skill: #cLv. 20 Unforgettable Nightmare or higher#\n#cLv. 20 Effect: Can learn the 4th skill, Endless Nightmare.#
Tags: info\type – 50, processtype – 1, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 720ms

Template HP Cost: #hpCon. Attacks #mobCount enemies at #damage% damage #attackCount times.
Cooldown: #cooltime sec
Level 1 HP Cost: 60. Attacks 6 enemies at 213% damage 6 times.
Cooldown: 2 sec
Level 20 HP Cost: 50. Attacks 6 enemies at 270% damage 6 times.
Cooldown: 2 sec

Added: action – LPNightMare2
Added: attackCount – 6
Added: cancelableTime – 560
Added: cooltime – 2
Added: damage – 210+3*x {270}
Added: hpCon – 60-d(x/2) {50}
Added: maxLevel – 20
Added: mobCount – 6
Added: req – Unforgettable Nightmare
Reviving Ominous Dream (NEW!)
Description: Enhances Unforgettable Ominous Dream.
Tags: info\type – 50, invisible – 1, processtype – 1, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 720ms

Template Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Recovers #w% of Max HP upon hit.
No cooldown.
Level 1 Attacks up to 6 enemies at 223% damage 6 times.
Recovers 1% of Max HP upon hit.
No cooldown.
Level 20 Attacks up to 6 enemies at 280% damage 6 times.
Recovers 1% of Max HP upon hit.
No cooldown.

Added: action – LPNightMare2
Added: attackCount – 6
Added: cancelableTime – 240
Added: damage – 220+3*x {280}
Added: maxLevel – 20
Added: mobCount – 6
Added: w – 1
Added: invisible – 1
Mystic Arts Training (NEW!)
Description: Enhances the Mystic Arts through training.\n#cLv. 20 Effect: Can learn the 4th Skill, Advanced Mystic Arts#
Tags: info\type – 50

Template Plain Charge Drive Damage +#x%p, Plain Spell Damage +#y%p, Scarlet Charge Drive and Fire Damage +#w%p, Scarlet Spell Damage +#z%p
Level 1 Plain Charge Drive Damage +203%p, Plain Spell Damage +103%p, Scarlet Charge Drive and Fire Damage +43%p, Scarlet Spell Damage +33%p
Level 20 Plain Charge Drive Damage +260%p, Plain Spell Damage +160%p, Scarlet Charge Drive and Fire Damage +100%p, Scarlet Spell Damage +90%p

Added: maxLevel – 20
Added: w – 40+3*x {100}
Added: w2 – 40+3*x {100}
Added: x – 200+3*x {260}
Added: y – 100+3*x {160}
Added: z – 30+3*x {90}
Instinct Arts Training (NEW!)
Description: Learn how to control the power of the Specter.\n#cLv. 20 Effect: Can learn the 4th Skill, Advanced Instinct Arts#
Tags: info\type – 50

Template Unfading Scar Damage +#x%p, Unstoppable Impulse and Instinct Damage +#y%p, Approaching Death Damage +#w%p
Level 1 Unfading Scar Damage +103%p, Unstoppable Impulse and Instinct Damage +93%p, Approaching Death Damage +88%p
Level 20 Unfading Scar Damage +160%p, Unstoppable Impulse and Instinct Damage +150%p, Approaching Death Damage +145%p

Added: maxLevel – 20
Added: w – 85+3*x {145}
Added: x – 100+3*x {160}
Added: y – 90+3*x {150}
Continue Fusion (NEW!)
Description: Continue to fuse with the power of the Specter to improve your physical prowess further.
Tags: info\type – 10, psd – 1

Template Final Damage +#pdR%, Critical Rate +#cr%, Abnormal Status Resistance +#asrR, All Elemental Resistances +#terR%
Level 1 Final Damage +7%, Critical Rate +5%, Abnormal Status Resistance +10, All Elemental Resistances +4%
Level 4 Final Damage +10%, Critical Rate +20%, Abnormal Status Resistance +40, All Elemental Resistances +16%

Added: asrR – 10*x {40}
Added: cr – 5*x {20}
Added: maxLevel – 4
Added: pdR – 6+x {10}
Added: terR – 4*x {16}
Gust Buff (NEW!)
Description: When Gust Spell hits, ASPD and Evade increases.
Tags: info\type – 10, invisible – 1, isBeneficial – 1, processtype – 6

Template ASPD +1 level for #time sec, Evade +#indieEvaR%
Level 1 ASPD +1 level for 60 sec, Evade +6%
Level 20 ASPD +1 level for 60 sec, Evade +25%

Added: indieBooster – -1
Added: indieEvaR – 5+x {25}
Added: maxLevel – 20
Added: time – 60
Added: invisible – 1
Gust Charge Drive (NEW!)
Description: Envelope yourself in a gust of wind from the air to strike down upon enemies. Gust Spell charges up when attacks hit.\nChanges to Endless Hunger in Spectral Form.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, info\avaliableInJumpingState – 1, info\requireHighestJump – 1, processtype – 9, weapon – 48, weapon2 – 39
Delay: 600ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Cooldown: #cooltime sec
#cGust Spell#: Using Spell Missile creates Gust Spell that drags in nearby enemies and damages up to #y enemies at #x% damage #w times.
#cGust Buff#: When Gust Spell hits, ASPD +#s level for #z sec, Evade +#q%
Level 1 MP Cost: 31. Attacks up to 6 enemies at 148% damage 6 times.
Cooldown: 5 sec
#cGust Spell#: Using Spell Missile creates Gust Spell that drags in nearby enemies and damages up to 12 enemies at 105% damage 4 times.
#cGust Buff#: When Gust Spell hits, ASPD +1 level for 60 sec, Evade +6%
Level 20 MP Cost: 40. Attacks up to 6 enemies at 205% damage 6 times.
Cooldown: 5 sec
#cGust Spell#: Using Spell Missile creates Gust Spell that drags in nearby enemies and damages up to 12 enemies at 200% damage 4 times.
#cGust Buff#: When Gust Spell hits, ASPD +1 level for 60 sec, Evade +25%

Added: action – LPGustChargeDrive
Added: attackCount – 6
Added: cancelableTime – 570
Added: cooltime – 5
Added: damage – 145+3*x {205}
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 30+u(x/2) {40}
Added: q – 5+x {25}
Added: s – 1
Added: w – 4
Added: x – 100+5*x {200}
Added: y – 12
Added: z – 60
Endless Hunger (NEW!)
Description: Summons a beast from the abyss to attack enemies.\nChanges to Gust Charge Drive in Flora form.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1, processtype – -1, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 990ms

Template Attacks up to #y enemies at #x% damage #z times.
Recovers #w% of Max HP upon hit.
Cooldown: #cooltime sec
Level 1 Attacks up to 8 enemies at 263% damage 7 times.
Recovers 5% of Max HP upon hit.
Cooldown: 5 sec
Level 20 Attacks up to 8 enemies at 320% damage 7 times.
Recovers 5% of Max HP upon hit.
Cooldown: 5 sec

Added: action – LPHunger
Added: cancelableTime – 660
Added: cooltime – 5
Added: maxLevel – 20
Added: q2 – 250
Added: range – 350
Added: w – 5
Added: x – 260+3*x {320}
Added: y – 8
Added: z – 7
Added: invisible – 1
Returning Hatred (NEW!)
Description: Creates a blade of abyssal energy. Leaves a Mark of Abyss at the location where Approaching Death hits. Activating the skill sets off the Marks to attack all enemies between the point of skill use to the location of the Mark. It can only be used in Spectral Form, and does not affect enemies in the Damage Reflection state.\nDuring Auto Use Mode, Returning Hatred is automatically used when not in cooldown.\nAuto Use Mode On/Off: Right click
Tags: weapon – 48, weapon2 – 39, info2\ignoreCounter – 1, subWeapon – 35

Template When Approaching Death hits, leaves a Mark of Abyss with #s% chance, and using the skill attacks up to #mobCount enemies at #damage% damage #attackCount times by activating all marks within range.
Up to #z Marks can be created that lasts for #q sec
During Auto Use Mode, up to #y Marks can be created.
Cooldown: #cooltime sec
Level 1 When Approaching Death hits, leaves a Mark of Abyss with 20% chance, and using the skill attacks up to 8 enemies at 153% damage 6 times by activating all marks within range.
Up to 12 Marks can be created that lasts for 12 sec
During Auto Use Mode, up to 8 Marks can be created.
Cooldown: 12 sec
Level 20 When Approaching Death hits, leaves a Mark of Abyss with 20% chance, and using the skill attacks up to 8 enemies at 210% damage 6 times by activating all marks within range.
Up to 12 Marks can be created that lasts for 12 sec
During Auto Use Mode, up to 8 Marks can be created.
Cooldown: 12 sec

Added: attackCount – 6
Added: cooltime – 12
Added: damage – 150+3*x {210}
Added: maxLevel – 20
Added: mobCount – 8
Added: q – 12
Added: s – 20
Added: time – 12000
Added: u – 0
Added: v – 1
Added: x – 12
Added: y – 8
Added: z – 12
Crawling Fear (NEW!)
Description: Creates a passageway to the abyss to evade attacks. Using the skill turns you into Spectral Form, and even though vigor is not used while skill is in use, it cannot be used when exhausted, and is not affected by cooldown reset effects.\nHold the key after using the skill to maintain the skill while moving for a set period of time. Releasing the key creates the Fear of the Abyss that annihilates nearby enemies.\nFear of the Abyss does not affect enemies in the Ignore Attacks and Damage Reflection states.
Tags: info\type – 2, info\casterMove – 1, processtype – -1, weapon – 48, weapon2 – 39, subWeapon – 35, notCooltimeReset – 1
Delay: 900ms

Template Consumes #hpRCon% of Max HP per 0.5 sec while holding the key. Key-down can be done up to #time sec Invisible while holding the key.
#cFear of the Abyss#: Attacks up to #q enemies at #s% damage #w times.
Cooldown: #cooltime sec
Level 1 Consumes 2% of Max HP per 0.5 sec while holding the key. Key-down can be done up to 5 sec Invisible while holding the key.
#cFear of the Abyss#: Attacks up to 12 enemies at 405% damage 12 times.
Cooldown: 60 sec
Level 20 Consumes 2% of Max HP per 0.5 sec while holding the key. Key-down can be done up to 5 sec Invisible while holding the key.
#cFear of the Abyss#: Attacks up to 12 enemies at 500% damage 12 times.
Cooldown: 60 sec

Added: action – LPFearPre
Added: attackDelay – 500
Added: cooltime – 60
Added: hpRCon – 2
Added: maxLevel – 20
Added: q – 12
Added: s – 400+5*x {500}
Added: time – 5
Added: updatableTime – 5500
Added: w – 12
Added: x – 130
Added: z – 10000
Added: notCooltimeReset – 1

Ark (IV)

Endless Nightmare (NEW!)
Description: Enhances Reviving Nightmare.\nRequired Skill: #cLv. 20 Reviving Nightmare or above#
Tags: info\type – 50, masterLevel – 10, combatOrders – 1, processtype – 1, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 720ms

Template HP Cost: #hpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Cooldown: #cooltime sec
Level 1 HP Cost: 100. Attacks up to 6 enemies at 353% damage 6 times.
Cooldown: 2 sec
Level 30 HP Cost: 85. Attacks up to 6 enemies at 440% damage 6 times.
Cooldown: 2 sec

Added: action – LPNightMare3
Added: attackCount – 6
Added: cancelableTime – 560
Added: cooltime – 2
Added: damage – 350+3*x {440}
Added: hpCon – 100-d(x/2) {85}
Added: maxLevel – 30
Added: mobCount – 6
Added: masterLevel – 10
Added: req – Reviving Nightmare
Endless Ominous Dream (NEW!)
Description: Enhances Reviving Ominous Dream.
Tags: info\type – 50, invisible – 1, combatOrders – 1, processtype – 1, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 720ms

Template Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Recovers #w% of Max HP upon hit.
No cooldown.
Level 1 Attacks up to 6 enemies at 358% damage 6 times.
Recovers 1% of Max HP upon hit.
No cooldown.
Level 30 Attacks up to 6 enemies at 445% damage 6 times.
Recovers 1% of Max HP upon hit.
No cooldown.

Added: action – LPNightMare3
Added: attackCount – 6
Added: cancelableTime – 240
Added: damage – 355+3*x {445}
Added: maxLevel – 30
Added: mobCount – 6
Added: w – 1
Added: invisible – 1
Expert Knuckle Mastery (NEW!)
Description: Increases Mastery, ATT, and Critical Damage for Knuckles.\nRequired Skill: #cLv. 10 Knuckle Mastery or above#
Tags: psd – 1, skillType – 1, masterLevel – 10, combatOrders – 1, info\type – 50

Template Knuckle Mastery +#mastery%, ATT +#padX, and Critical Damage +#criticaldamage%
Level 1 Knuckle Mastery +56%, ATT +1, and Critical Damage +1%
Level 30 Knuckle Mastery +70%, ATT +30, and Critical Damage +30%

Added: criticaldamage – x {30}
Added: mastery – 55+u(x/2) {70}
Added: maxLevel – 30
Added: padX – x {30}
Added: masterLevel – 10
Added: req – Knuckle Mastery
Advanced Mystic Arts (NEW!)
Description: Enhances the Mystic Arts even more through training.\nRequired Skill: #cLv. 20 Mystic Arts Training or above#
Tags: info\type – 50, combatOrders – 1, masterLevel – 10

Template Plain Charge Drive Damage +#x%p, Plain Spell Damage +#y%p, Scarlet Charge Drive and Fire Damage +#w%p, Scarlet Spell Damage +#z%p, Gust Charge Drive Damage +#s%p, Gust Spell Damage +#u%p
Level 1 Plain Charge Drive Damage +163%p, Plain Spell Damage +73%p, Scarlet Charge Drive and Fire Damage +83%p, Scarlet Spell Damage +11%p, Gust Charge Drive Damage +108%p, Gust Spell Damage +1%p
Level 30 Plain Charge Drive Damage +250%p, Plain Spell Damage +160%p, Scarlet Charge Drive and Fire Damage +170%p, Scarlet Spell Damage +40%p, Gust Charge Drive Damage +195%p, Gust Spell Damage +30%p

Added: maxLevel – 30
Added: s – 105+3*x {195}
Added: u – x {30}
Added: w – 80+3*x {170}
Added: w2 – 80+3*x {170}
Added: x – 160+3*x {250}
Added: y – 70+3*x {160}
Added: z – 10+x {40}
Added: masterLevel – 10
Added: req – Mystic Arts Training
Advanced Instinct Arts (NEW!)
Description: Controls a part of the Specter’s power.\nRequired Skill: #cLv. 20 Instinct Arts Training or above#
Tags: info\type – 50, combatOrders – 1, masterLevel – 10

Template Unfading Scar Damage +#x%p, Unstoppable Impulse and Instinct Damage +#y%p, Approaching Death Damage +#w%p, Endless Hunger Damage +#q%p, Fear of the Abyss Damage +#u%p, Returning Hatred Damage +#s%p
Level 1 Unfading Scar Damage +93%p, Unstoppable Impulse and Instinct Damage +88%p, Approaching Death Damage +28%p, Endless Hunger Damage +103%p, Fear of the Abyss Damage +803%p, Returning Hatred Damage +23%p
Level 30 Unfading Scar Damage +180%p, Unstoppable Impulse and Instinct Damage +175%p, Approaching Death Damage +115%p, Endless Hunger Damage +190%p, Fear of the Abyss Damage +890%p, Returning Hatred Damage +110%p

Added: maxLevel – 30
Added: q – 100+3*x {190}
Added: s – 20+3*x {110}
Added: u – 800+3*x {890}
Added: w – 25+3*x {115}
Added: x – 90+3*x {180}
Added: y – 85+3*x {175}
Added: masterLevel – 10
Added: req – Instinct Arts Training
Complete Fusion (NEW!)
Description: The fusion with Specter’s power has completed.
Tags: info\type – 2, psd – 1, masterLevel – 10, combatOrders – 1

Template ATT +#padX, Critical Rate +#cr%, Ignore DEF +#ignoreMobpdpR%, Damage on Boss monsters +#bdR%
Level 1 ATT +11, Critical Rate +1%, Ignore DEF +1%, Damage on Boss monsters +1%
Level 30 ATT +40, Critical Rate +10%, Ignore DEF +30%, Damage on Boss monsters +15%

Added: bdR – u(x/2) {15}
Added: cr – u(x/3) {10}
Added: ignoreMobpdpR – x {30}
Added: maxLevel – 30
Added: padX – 10+x {40}
Added: masterLevel – 10
Battle Frenzy (NEW!)
Description: Continuously attack to cross the physical limits and improve yourself.\nAdditional increases Final Damage.\nRequired Skill: #cLv. 1 Endless Nightmare or above#
Tags: info\type – 50, psd – 1, combatOrders – 1, masterLevel – 10

Template Activates when chained with a different skill from Plain Charge Drive or Endless Ominous Dream, and can be stacked up to #x levels. Duration: #time sec
Increases Plain Charge Drive or Endless Ominous Dream chain speed based on the stacks.
Final Damage +#pdR% permanently.
Level 1 Activates when chained with a different skill from Plain Charge Drive or Endless Ominous Dream, and can be stacked up to 3 levels. Duration: 5 sec
Increases Plain Charge Drive or Endless Ominous Dream chain speed based on the stacks.
Final Damage +6% permanently.
Level 10 Activates when chained with a different skill from Plain Charge Drive or Endless Ominous Dream, and can be stacked up to 3 levels. Duration: 5 sec
Increases Plain Charge Drive or Endless Ominous Dream chain speed based on the stacks.
Final Damage +15% permanently.

Added: maxLevel – 10
Added: pdR – x+5 {15}
Added: time – 5
Added: x – 3
Added: y – 70
Added: z – 210
Added: masterLevel – 10
Added: req – Endless Nightmare
Battle Arts – Reinforce (NEW!)
Description: Increases damage for all of Ark’s attack skills below 4th Job skills, except Spell Missile, Approaching Death, and Returning Hatred.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 143

Template Damage +#damR%
Level 1 Damage +20%

Added: damR – 20
Added: maxLevel – 1
Battle Arts – Ignore Guard (NEW!)
Description: Increases Ignore DEF value for all of Ark’s attack skills below 4th Job skills, except Spell Missile, Approaching Death, and Returning Hatred.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 162

Template Ignore DEF +#ignoreMobpdpR%
Level 1 Ignore DEF +20%

Added: ignoreMobpdpR – 20
Added: maxLevel – 1
Battle Arts – Boss Rush (NEW!)
Description: Increases damage on Boss monsters for all of Ark’s attack skills below 4th Job skills, except Spell Missile, Approaching Death, and Returning Hatred.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 183, psd – 1

Template Damage on Boss monsters +#bdR%
Level 1 Damage on Boss monsters +20%

Added: bdR – 20
Added: maxLevel – 1
Spectral Form – Extra Healing (NEW!)
Description: Increases the vigor recovery rate in Flora form.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 155

Template Vigor Recovery Rate +#x%
Level 1 Vigor Recovery Rate +10%

Added: maxLevel – 1
Added: x – 10
Spectral Form – Enhance (NEW!)
Description: Prevents being knocked back by any attack while in Spectral Form.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 177
Added: maxLevel – 1
Spectral Form – Advanced (NEW!)
Description: Using Control Spectral Form in Flora form while using a skill consumes additional vigor, cancels that skill, and turns into Spectral Form.\nUsing Control Spectral Form during Plain Charge Drive can active Battle Frenzy.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 195
Added: maxLevel – 1
Added: x – 48
Entrancing Confinement – Reinforce (NEW!)
Description: Increases Entrancing Confinement damage.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 168

Template Damage +#damR%
Level 1 Damage +60%

Added: damR – 60
Added: maxLevel – 1
Crawling Fear – Reduce Cooldown (NEW!)
Description: Decreases Crawling Fear cooldown.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 189

Template Cooldown -#coolTimeR%
Level 1 Cooldown -20%

Added: coolTimeR – 20
Added: maxLevel – 1
Unstoppable Instinct – Extra Move (NEW!)
Description: Increases consecutive usage of Unstoppable Instinct.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 149

Template Consecutive Uses +#x
Level 1 Consecutive Uses +1

Added: maxLevel – 1
Added: x – 1
Abyss Buff (NEW!)
Description: When Abyss Spell hits, Damage, Damage on Boss Monsters, and Ignore DEF increases.
Tags: info\type – 10, invisible – 1, combatOrders – 1, isBeneficial – 1, processtype – 6

Template Damage +#indieDamR%, Damage on Boss Monsters +#indieBDR%, Ignore DEF +#indieIgnoreMobpdpR% for #time sec
Level 1 Damage +5%, Damage on Boss Monsters +5%, Ignore DEF +5% for 60 sec
Level 30 Damage +20%, Damage on Boss Monsters +20%, Ignore DEF +20% for 60 sec

Added: indieBDR – 5+d(x/2) {20}
Added: indieDamR – 5+d(x/2) {20}
Added: indieIgnoreMobpdpR – 5+d(x/2) {20}
Added: maxLevel – 30
Added: time – 60
Added: invisible – 1
Flora Warrior (NEW!)
Description: Brings out the power of Flora.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, combatOrders – 1, masterLevel – 10, processtype – 6, weapon – 48, weapon2 – 39, isPetAutoBuff – 1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec

Added: maxLevel – 30
Added: mpCon – 10+10*d(x/5) {70}
Added: time – 30*x {900}
Added: x – u(x/2) {15}
Added: masterLevel – 10
Flora Warrior Will (NEW!)
Description: Enables you to focus your mind and remove Status effects cast on you. Grants immunity to Status effects for 3 seconds. Cannot cancel certain Status effects.
Tags: info\type – 35, combatOrders – 1, masterLevel – 5, processtype – 6, weapon – 48, weapon2 – 39

Template MP Cost: #mpCon. Cooldown: #cooltime sec
Level 1 MP Cost: 30. Cooldown: 600 sec
Level 5 MP Cost: 30. Cooldown: 360 sec

Added: cooltime – 660-60*x {360}
Added: maxLevel – 5
Added: mpCon – 30
Added: time – 1
Added: masterLevel – 5
Wrath of God (NEW!)
Description: Borrow the power of an Ancient Flora God to gain incredible powers.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1, processtype – 6, weapon – 48, weapon2 – 39

Template MP Cost: #mpCon. Damage +#indieDamR% for #time sec
Cooldown: #cooltime sec
Level 1 MP Cost: 100. Damage +10% for 60 sec
Cooldown: 120 sec

Added: cooltime – 120
Added: indieDamR – 10
Added: maxLevel – 1
Added: mpCon – 100
Added: time – 60
Added: notRemoved – 1
Charge Spell Amplification (NEW!)
Description: Amplifies a Charge Spell to apply the Charge Spell Buff effect to party members, and doubles the effect for yourself.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1, processtype – 6, weapon – 48, weapon2 – 39
Delay: 720ms

Template MP Cost: #mpCon. Lasts for #time sec
Applies to party members within range when Charge Spell Buff activates. Charge Spell’s duration is equal to the Charge Spell Amplification’s remaining duration.
The buff effect is doubled for yourself through Charge Spell Amplification’s duration.
Cooldown: #cooltime sec
Level 1 MP Cost: 500. Lasts for 60 sec
Applies to party members within range when Charge Spell Buff activates. Charge Spell’s duration is equal to the Charge Spell Amplification’s remaining duration.
The buff effect is doubled for yourself through Charge Spell Amplification’s duration.
Cooldown: 120 sec

Added: action – HY15512Amplification
Added: cooltime – 120
Added: maxLevel – 1
Added: mpCon – 500
Added: time – 60
Added: notRemoved – 1
Abyss Charge Drive (NEW!)
Description: Emits abyssal magic with attacks. Abyss Spell charges up when attacks hit.\nChanges to Uncontrollable Chaos in Spectral Form.
Tags: info\type – 1, info\areaAttack – 1, masterLevel – 10, combatOrders – 1, processtype – 1, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 810ms

Template HP Cost: #hpCon, MP Cost: #mpCon.
Attacks up to #mobCount enemies at #damage% damage #attackCount times. Abyssal magic attacks up to #y enemies at #x% damage #z times.
Cooldown: #cooltime sec
#cAbyss Spell#: Using Spell Missile creates an Abyss Spell that attacks up to #s enemies at #q2% damage #u times for #q sec at set intervals. Abyss Spell does not create Approaching Deaths.
#cAbyss Buff#: When Abyss Spell hits, Damage +#v%, Damage on Boss Monsters +#v2%, Ignore DEF +#s2% for #u2 sec
Level 1 HP Cost: 81, MP Cost: 51.
Attacks up to 8 enemies at 253% damage 4 times. Abyssal magic attacks up to 8 enemies at 323% damage 6 times.
Cooldown: 9 sec
#cAbyss Spell#: Using Spell Missile creates an Abyss Spell that attacks up to 8 enemies at 12% damage 2 times for 3 sec at set intervals. Abyss Spell does not create Approaching Deaths.
#cAbyss Buff#: When Abyss Spell hits, Damage +5%, Damage on Boss Monsters +5%, Ignore DEF +5% for 60 sec
Level 30 HP Cost: 95, MP Cost: 65.
Attacks up to 8 enemies at 340% damage 4 times. Abyssal magic attacks up to 8 enemies at 410% damage 6 times.
Cooldown: 9 sec
#cAbyss Spell#: Using Spell Missile creates an Abyss Spell that attacks up to 8 enemies at 70% damage 2 times for 3 sec at set intervals. Abyss Spell does not create Approaching Deaths.
#cAbyss Buff#: When Abyss Spell hits, Damage +20%, Damage on Boss Monsters +20%, Ignore DEF +20% for 60 sec

Added: action – LPAbyssChargeDrive
Added: attackCount – 4
Added: cancelableTime – 720
Added: cooltime – 9
Added: damage – 250+3*x {340}
Added: hpCon – 80+u(x/2) {95}
Added: maxLevel – 30
Added: mobCount – 8
Added: mpCon – 50+u(x/2) {65}
Added: q – 3
Added: q2 – 10+2*x {70}
Added: s – 8
Added: s2 – 5+d(x/2) {20}
Added: u – 2
Added: u2 – 60
Added: v – 5+d(x/2) {20}
Added: v2 – 5+d(x/2) {20}
Added: x – 320+3*x {410}
Added: y – 8
Added: z – 6
Added: masterLevel – 10
Uncontrollable Chaos (NEW!)
Description: Moves rapidly to slash open all sides.\nChanges to Abyss Charge Drive in Flora form.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1, processtype – 9, combatOrders – 1, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 1080ms

Template Attacks up to #mobCount enemies at #damage% damage #attackCount times.
Recovers #w% of Max HP upon hit.
Cooldown: #cooltime sec
Level 1 Attacks up to 12 enemies at 353% damage 12 times.
Recovers 3% of Max HP upon hit.
Cooldown: 9 sec
Level 30 Attacks up to 12 enemies at 440% damage 12 times.
Recovers 3% of Max HP upon hit.
Cooldown: 9 sec

Added: action – LPChaos
Added: attackCount – 12
Added: cancelableTime – 720
Added: cooltime – 9
Added: damage – 350+3*x {440}
Added: maxLevel – 30
Added: mobCount – 12
Added: w – 3
Added: invisible – 1
Entrancing Confinement (NEW!)
Description: Charges forward to create an Abyssal Prison to bind and constrain the enemy. Damage received by the target during the bind is all applied at the end of Entrancing Confinement. Using the skill turns you into Spectral Form. It cannot be used in Vigor Exhaustion state, and is not affected by cooldown reset effects.\nEntrancing Confinement prioritizes enemy with the highest Max HP within range, does not affect enemies in the Damage Reflection state, and does not create Approaching Deaths.\nAttacked enemy will resist bind effects for 90 sec and cannot be affected by Entrancing Confinement or any other bind skills again.
Tags: info\type – 1, info\areaAttack – 1, info\trembling – 1, masterLevel – 10, combatOrders – 1, processtype – -1, weapon – 48, weapon2 – 39, info2\ignoreCounter – 1, notCooltimeReset – 1, subWeapon – 35
Delay: 900ms

Template HP Cost: #hpCon. Attacks up to #mobCount enemies at #damage% damage #attackCount times. Target becomes bound for #time sec, and the bind duration is increased up to 100% based on the damage dealt to the target.
It then attacks up to #u enemies at #x% damage #v times for #y sec at set intervals.
Ending the skill additionally attacks up to #s2 enemies at #w2% damage #q2 times.
Cooldown: #cooltime sec
Level 1 HP Cost: 810. Attacks up to 1 enemies at 310% damage 6 times. Target becomes bound for 10 sec, and the bind duration is increased up to 100% based on the damage dealt to the target.
It then attacks up to 12 enemies at 110% damage 3 times for 9 sec at set intervals.
Ending the skill additionally attacks up to 12 enemies at 710% damage 8 times.
Cooldown: 180 sec
Level 30 HP Cost: 1100. Attacks up to 1 enemies at 600% damage 6 times. Target becomes bound for 10 sec, and the bind duration is increased up to 100% based on the damage dealt to the target.
It then attacks up to 12 enemies at 400% damage 3 times for 9 sec at set intervals.
Ending the skill additionally attacks up to 12 enemies at 1000% damage 8 times.
Cooldown: 180 sec

Added: action – LPDesire
Added: attackCount – 6
Added: cooltime – 180
Added: damage – 300+10*x {600}
Added: hpCon – 800+10*x {1100}
Added: maxLevel – 30
Added: mobCount – 1
Added: q2 – 8
Added: s2 – 12
Added: time – 10
Added: u – 12
Added: v – 3
Added: w2 – 700+10*x {1000}
Added: x – 100+10*x {400}
Added: y – 9
Added: z – 900
Added: masterLevel – 10
Added: notCooltimeReset – 1
Endless Torment (NEW!)
Description: Opens up an Abyssal Passage to release a barrage over a short period of time, then calls upon the Abyssal Guardian to deliver the final blow. Using the skill turns you into Spectral Form, and even though vigor is not used while skill is in use, it cannot be used when exhausted, and is not affected by cooldown reset effects.\nEndless Pain does not affect enemies in the Damage Reflection state, but the Abyssal Guardian’s attacks can damage enemies in Ignore Attack and Damage Reflection states.
Type: Hyper Skill
Tags: info\type – 11, info\areaAttack – 1, info\rectBasedOnTarget – 1, info\bodyAttack – 1, info\movingAttack – 1, info\invincible – 1, hyper – 2, reqLev – 170, processtype – -1, weapon – 48, weapon2 – 39, info2\ignoreCounter – 1, subWeapon – 35, notCooltimeReset – 1
Delay: 450ms

Template Hold the key to attack #mobCount enemies in front for up to #dot seconds at #damage% damage #attackCount times. Release the key or after the key has been held for maximum amount, Abyssal Guardian activates.
Abyssal Guardian attacks up to #q enemies at #s% damage #v times, and recovers #u% of Max HP upon hit. This skill’s Final Damage increases up to #x% based on the key-down time.
Cooldown: #cooltime sec
Level 1 Hold the key to attack 5 enemies in front for up to 3 seconds at 300% damage 3 times. Release the key or after the key has been held for maximum amount, Abyssal Guardian activates.
Abyssal Guardian attacks up to 12 enemies at 700% damage 12 times, and recovers 20% of Max HP upon hit. This skill’s Final Damage increases up to 100% based on the key-down time.
Cooldown: 60 sec

Added: action – HY15512PainLoop
Added: attackCount – 3
Added: attackDelay – 180
Added: cooltime – 60
Added: damage – 300
Added: dot – 3
Added: maxLevel – 1
Added: mobCount – 5
Added: q – 12
Added: s – 700
Added: u – 20
Added: updatableTime – 3000
Added: v – 12
Added: x – 100
Added: z – 4500
Added: notCooltimeReset – 1

V Matrix (Common/Enhance Core)

Magic Circuit Full Drive (NEW!)
Description: Fully activate the magic wings to operate the magic circuits to its extreme.
Tags: info\pvp – 0, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, processtype – 6, weapon – 48, weapon2 – 39, weapon3 – 28
Delay: 720ms

Template Max MP Cost: #mpRCon%. For #time sec, increases damage by up to #y% based on the current MP. Refreshes damage increase when Magical Storm is created.
Creates a Magical Storm that consumes #w additional MP every #x sec when using attack skills. The storm attacks up to #z enemies at #q% damage #s times.
Cooldown: #cooltime sec
Level 1 Max MP Cost: 15%. For 31 sec, increases damage by up to 21% based on the current MP. Refreshes damage increase when Magical Storm is created.
Creates a Magical Storm that consumes 150 additional MP every 4 sec when using attack skills. The storm attacks up to 6 enemies at 520% damage 3 times.
Cooldown: 200 sec
Level 25 Max MP Cost: 15%. For 55 sec, increases damage by up to 45% based on the current MP. Refreshes damage increase when Magical Storm is created.
Creates a Magical Storm that consumes 150 additional MP every 4 sec when using attack skills. The storm attacks up to 6 enemies at 1000% damage 3 times.
Cooldown: 200 sec

Added: action – 5thMagicCircuitFullDrive
Added: cooltime – 200
Added: maxLevel – 25
Added: mpRCon – 15
Added: q – 500+20*x {1000}
Added: s – 3
Added: time – 30+x {55}
Added: w – 150
Added: x – 4
Added: y – 20+x {45}
Added: z – 6
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Spider in Mirror (NEW!)
Description: Collapses the space itself with Will’s Erda to connect reality with the Mirror World to briefly summon the Mirror Spider.
Tags: info\type – 1, info\areaAttack – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, canJobRidingUse – 1, isUsableKaiserDragon – 1
Delay: 960ms

Template Consumes #hpRCon% of Max HP.
#cSpace Collapse#: Attacks up to #mobCount enemies at #damage% damage #attackCount times, and summons the Mirror Spider.
#cMirror Spider#: Lasts for #s sec and attacks at set intervals. Attacks by using its spider legs #w times to deal #x% damage #y times. If the spider leg attacks a single enemy #z consecutive times, attack ends immediately, and waits #q sec for reentry.
Cooldown: #cooltime sec
Level 1 Consumes 15% of Max HP.
#cSpace Collapse#: Attacks up to 15 enemies at 780% damage 12 times, and summons the Mirror Spider.
#cMirror Spider#: Lasts for 50 sec and attacks at set intervals. Attacks by using its spider legs 10 times to deal 182% damage 8 times. If the spider leg attacks a single enemy 5 consecutive times, attack ends immediately, and waits 3 sec for reentry.
Cooldown: 250 sec
Level 25 Consumes 15% of Max HP.
#cSpace Collapse#: Attacks up to 15 enemies at 1500% damage 12 times, and summons the Mirror Spider.
#cMirror Spider#: Lasts for 50 sec and attacks at set intervals. Attacks by using its spider legs 10 times to deal 350% damage 8 times. If the spider leg attacks a single enemy 5 consecutive times, attack ends immediately, and waits 3 sec for reentry.
Cooldown: 250 sec

Added: action – 5thSpiderInMirror
Added: attackCount – 12
Added: cooltime – 250
Added: damage – 750+30*x {1500}
Added: hpRCon – 15
Added: maxLevel – 25
Added: mobCount – 15
Added: q – 3
Added: s – 50
Added: w – 10
Added: x – 175+7*x {350}
Added: y – 8
Added: z – 5
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Spider in Mirror (NEW!)
Description: Connects reality with the Mirror World to briefly summon the Mirror Spider.
Tags: info\type – 33, info\condition – damaged, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, showSummonedBuffIcon – 2, canJobRidingUse – 1, isUsableKaiserDragon – 1, invisible – 1
Added: cooltime – 0
Added: damage – 175+7*x {350}
Added: maxLevel – 25
Added: range – 600
Added: time – 51
Added: x – 2700
Added: z – 4
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Spider in Mirror (NEW!)
Description: Connects reality with the Mirror World to briefly summon the Mirror Spider.
Tags: info\type – 33, info\condition – damaged, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, showSummonedBuffIcon – 2, canJobRidingUse – 1, isUsableKaiserDragon – 1, invisible – 1
Added: cooltime – 0
Added: damage – 175+7*x {350}
Added: maxLevel – 25
Added: range – 600
Added: time – 51
Added: x – 2700
Added: z – 4
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Enhance Plain Charge Drive (NEW!)
Description: Enhances Plain Charge Drive/Plain Spell.\n\n#cLv. 20: Plain Charge Drive’s max target +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Plain Charge Drive/Plain Spell’s Final Damage +#damR_5th%
Level 1 Plain Charge Drive/Plain Spell’s Final Damage +2%
Level 50 Plain Charge Drive/Plain Spell’s Final Damage +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Enhances Unforgettable Nightmare/Unforgettable Ominous Dream (NEW!)
Description: Enhances Unforgettable Nightmare/Unforgettable Ominous Dream/Reviving Nightmare/Reviving Ominous Dream/Endless Nightmare/Endless Ominous Dream.\n\n#cLv. 20: Max targets +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Unforgettable Nightmare/Unforgettable Ominous Dream/Reviving Nightmare/Reviving Ominous Dream/Endless Nightmare/Endless Ominous Dream Final Damage +#damR_5th%
Level 1 Unforgettable Nightmare/Unforgettable Ominous Dream/Reviving Nightmare/Reviving Ominous Dream/Endless Nightmare/Endless Ominous Dream Final Damage +2%
Level 50 Unforgettable Nightmare/Unforgettable Ominous Dream/Reviving Nightmare/Reviving Ominous Dream/Endless Nightmare/Endless Ominous Dream Final Damage +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Enhance Scarlet Charge Drive/Unfading Scar (NEW!)
Description: Enhances Scarlet Charge Drive/Scarlet Spell/Unfading Scar.\n\n#cLv. 20: Max targets +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Scarlet Charge Drive/Scarlet Spell/Unfading Scar Final Damage +#damR_5th%
Level 1 Scarlet Charge Drive/Scarlet Spell/Unfading Scar Final Damage +2%
Level 50 Scarlet Charge Drive/Scarlet Spell/Unfading Scar Final Damage +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Enhance Unstoppable Impulse/Unstoppable Instinct (NEW!)
Description: Enhances Unstoppable Impulse/Unstoppable Instinct.\n\n#cLv. 20: Max targets +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Unstoppable Impulse/Unstoppable Instinct Final Damage +#damR_5th%
Level 1 Unstoppable Impulse/Unstoppable Instinct Final Damage +2%
Level 50 Unstoppable Impulse/Unstoppable Instinct Final Damage +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Enhance Approaching Death/Returning Hatred (NEW!)
Description: Enhances Approaching Death/Returning Hatred.\n\n#cLv. 20: Critical Rate +5%\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Approaching Death/Returning Hatred Final Damage +#damR_5th%
Level 1 Approaching Death/Returning Hatred Final Damage +2%
Level 50 Approaching Death/Returning Hatred Final Damage +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Enhance Gust Charge Drive/Endless Hunger (NEW!)
Description: Enhances Gust Charge Drive/Gust Spell/Endless Hunger.\n\n#cLv. 20: Max targets +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Gust Charge Drive/Gust Spell/Endless Hunger Final Damage +#damR_5th%
Level 1 Gust Charge Drive/Gust Spell/Endless Hunger Final Damage +2%
Level 50 Gust Charge Drive/Gust Spell/Endless Hunger Final Damage +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Enhance Abyss Charge Drive/Uncontrollable Chaos (NEW!)
Description: Enhances Abyss Charge Drive/Abyss Spell/Uncontrollable Chaos.\n\n#cLv. 20: Max targets +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Abyss Charge Drive/Abyss Spell/Uncontrollable Chaos Final Damage +#damR_5th%
Level 1 Abyss Charge Drive/Abyss Spell/Uncontrollable Chaos Final Damage +2%
Level 50 Abyss Charge Drive/Abyss Spell/Uncontrollable Chaos Final Damage +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}
Enhance Crawling Fear/Entrancing Confinement/Endless Torment (NEW!)
Description: Enhances Crawling Fear/Entrancing Confinement/Endless Torment.\n\n#cLv. 20: Max targets +1\nLv. 40: Ignore Monster DEF +20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Crawling Fear/Entrancing Confinement/Endless Torment Final Damage +#damR_5th%
Level 1 Crawling Fear/Entrancing Confinement/Endless Torment Final Damage +2%
Level 50 Crawling Fear/Entrancing Confinement/Endless Torment Final Damage +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

V Matrix (Warrior Skill)

Hyoru Getsuken
Description: Shadows cast by a dawn moon attack enemies. This skill, upon hitting enemies, casts a buff that stacks up to 5 times. #cCan be used during Sanrenzan, Iaigiri, and Shinsoku.
Tags: info\type – 33, info\minionAttack – normal, weapon – 54, notIncBuffDuration – 1, vSkill – 1

Template Consumes 200 Blade Force. Final damage +#w% for #time sec per stack.
1st Attack: Attacks up to 15 enemies 8 times at #x% Damage.
2nd Attack: Attacks up to 15 enemies 8 times at #y% Damage.
3rd Attack: Attacks up to 15 enemies 8 times at #z% Damage.
4th Attack: Attacks up to 15 enemies 8 times at #q% Damage.
5th Attack: Attacks up to 15 enemies 8 times at #q2% Damage.
Level 1 Consumes 200 Blade Force. Final damage +5% for 15 sec per stack.
1st Attack: Attacks up to 15 enemies 8 times at 670% Damage.
2nd Attack: Attacks up to 15 enemies 8 times at 770% Damage.
3rd Attack: Attacks up to 15 enemies 8 times at 890% Damage.
4th Attack: Attacks up to 15 enemies 8 times at 970% Damage.
5th Attack: Attacks up to 15 enemies 8 times at 1120% Damage.
Level 25 Consumes 200 Blade Force. Final damage +20% for 30 sec per stack.
1st Attack: Attacks up to 15 enemies 8 times at 1150% Damage.
2nd Attack: Attacks up to 15 enemies 8 times at 1250% Damage.
3rd Attack: Attacks up to 15 enemies 8 times at 1370% Damage.
4th Attack: Attacks up to 15 enemies 8 times at 1450% Damage.
5th Attack: Attacks up to 15 enemies 8 times at 1600% Damage.

Old Template: Consumes 200 Blade Force. Final damage +#w% for #time sec per stack.\n1st Attack: Attacks up to 15 enemies 8 times at #x% Damage.\n2nd Attack: Attacks up to 15 enemies 8 times at #y% Damage.\n3rd Attack: Attacks up to 15 enemies 8 times at #z% Damage.\n4th Attack: Attacks up to 15 enemies 8 times at #q% Damage.\n5th Attack: Attacks up to 15 enemies 8 times at #q2% Damage.
Added: subTime – 540

V Matrix (Mage Skill)

Reaction: Spectrum
Description: If the Crystal touches Crystal Ignition, its power enhances it shoot out 3 powerful lights in the opposite direction.\nShares skill levels with Crystal Ignition.
Tags: weapon – 28, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Damage on Boss monsters +#bdR%.
Cooldown: 1 sec.
Level 1 Attacks up to 15 enemies at 1040% Damage 5 times. Damage on Boss monsters +20%.
Cooldown: 1 sec.
Level 25 Attacks up to 15 enemies at 2000% Damage 5 times. Damage on Boss monsters +20%.
Cooldown: 1 sec.

Old Template: Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Boss Damage +#bdR%.\nCooldown: 1 sec.
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

V Matrix (Thief Skill)

Surplus Overload
Description: Overloads the energy core to gather energy exceeding the maximum amount. MP cannot be recovered because the core overloaded, but skills no longer consume energy, and the plasma current from overloading attacks nearby enemies. Plasma Current does not affect enemies with the Damage Reflection effect. Energy exceeding the maximum amount cannot be charged with Amarance Generators.
Tags: info\type – 15, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 24
Delay: 720ms

Template Consumes #mpCon MP, and then #y +#q% of current Max MP per sec. #w exceeded energy can be charged and the energy charge time is reduced by half.
Increases final damage by #x% for each exceeded energy.
Use the skill again to deactivate, removing all excess charge energy immediately.
Plasma Currents are randomly created to attack up to #mobCount enemies for #damage% damage #attackCount times.
Cooldown: #cooltime sec.
Level 1 Consumes 250 MP, and then 199 +1% of current Max MP per sec. 20 exceeded energy can be charged and the energy charge time is reduced by half.
Increases final damage by 1% for each exceeded energy.
Use the skill again to deactivate, removing all excess charge energy immediately.
Plasma Currents are randomly created to attack up to 12 enemies for 748% damage 6 times.
Cooldown: 199 sec.
Level 25 Consumes 250 MP, and then 175 +1% of current Max MP per sec. 20 exceeded energy can be charged and the energy charge time is reduced by half.
Increases final damage by 1% for each exceeded energy.
Use the skill again to deactivate, removing all excess charge energy immediately.
Plasma Currents are randomly created to attack up to 12 enemies for 1420% damage 6 times.
Cooldown: 175 sec.

Old Template: Consumes #mpCon MP, and then #y +#q% of current Max MP per sec. #w exceeded energy can be charged and the energy charge time is reduced by half.\nIncreases final damage by #x% for each exceeded energy.\nUse the skill again to deactivate, removing all excess charge energy immediately.\nPlasma Currents are randomly created to attack up to #mobCount enemies for #damage% damage #attackCount times.\nCooldown: #cooltime sec.
Changed: x – u(x/25) → 1 {1 → 1}

V Matrix (Pirate Skill)

Flame Tiger Miasma
Description: Controls miasma sustained by the power of the Flame Tiger. Pressing the skill button after casting the skill changes its mode. This skill is not affected by enemies in Damage Reflection mode.
Tags: info\type – 50, info2\ignoreCounter – 1, weapon – 49, notRemoved – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 2
Delay: 420ms

Template Consumes #mpCon and summons a miasma that can be scattered or concentrated for #time seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at #x% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to #mobCount enemies below it at #damage% Damage #attackCount times.
Cooldown: #cooltime sec.
Level 1 Consumes 1000 and summons a miasma that can be scattered or concentrated for 42 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 210% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 355% Damage 5 times.
Cooldown: 180 sec.
Level 25 Consumes 1000 and summons a miasma that can be scattered or concentrated for 90 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 450% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 715% Damage 5 times.
Cooldown: 180 sec.

Old Template: Consumes #mpCon and summons a miasma that can be scattered or concentrated for #time seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.\nScatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at #x% Damage 4 times.\nConcentrate: Move to 1 target in its range and periodically attacks up to #mobCount enemies below it at #damage% Damage #attackCount times.\nCooldown: #cooltime sec.
Added: subTime – 450
Memory of the Root (NEW!)
Description: Connect with the root of abyss to temporarily not consume vigor in Spectral Form.
Tags: info\type – 4, info\areaAttack – 1, invisible – 1, info2\ignoreCounter – 1, info2\ignoreImmune – 1, processtype – 1, weapon – 48, weapon2 – 39, subWeapon – 35
Added: attackCount – 12
Added: damage – 1200+48*x {2400}
Added: maxLevel – 25
Added: mobCount – 15
Added: invisible – 1
Infinity Spell (NEW!)
Description: Gains infinite magic power for a brief period of time at the cost of HP.
Tags: info\type – 12, notRemoved – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, processtype – 6, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 720ms

Template Max HP Cost: #hpRCon%
Lasts for #time sec.
#cFlora Form#: When a spell is being charged, charges as many Plain Spells as are left.
#cSpectral Form#: Creates #x additional abyssal energy when Approaching Death activates.
Cooldown: #cooltime sec
Level 1 Max HP Cost: 15%
Lasts for 42 sec.
#cFlora Form#: When a spell is being charged, charges as many Plain Spells as are left.
#cSpectral Form#: Creates 2 additional abyssal energy when Approaching Death activates.
Cooldown: 240 sec
Level 25 Max HP Cost: 15%
Lasts for 90 sec.
#cFlora Form#: When a spell is being charged, charges as many Plain Spells as are left.
#cSpectral Form#: Creates 3 additional abyssal energy when Approaching Death activates.
Cooldown: 240 sec

Added: action – 5thInfinitySpell
Added: cooltime – 240
Added: hpRCon – 15
Added: maxLevel – 25
Added: time – 40+2*x {90}
Added: x – 2+d(x/25) {3}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Memory of the Root (NEW!)
Description: Opens up a passage to the root of abyss and recall the memory of going through the passage.\nUsing the skill turns you into Spectral Form, and even though vigor is not used while skill is in use, it cannot be used when exhausted. Memory of the Root can damage enemies in Ignore Attack or Damage Reflection states, but does not create Approaching Death.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 80, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, info2\ignoreCounter – 1, info2\ignoreImmune – 1, processtype – -1, weapon – 48, weapon2 – 39, subWeapon – 35
Delay: 10950ms

Template Immediately connects with the root of abyss upon cast, preventing vigor from being consumed for #time sec even in Spectral Form.
While the passage is open, attacks up to #mobCount enemies at #damage% damage #attackCount times. Invincible while attacking.
After the attack ends, up to #q enemies creates #w explosions that deals #q2% damage #s times.
Cooldown: #cooltime sec
Level 1 Immediately connects with the root of abyss upon cast, preventing vigor from being consumed for 30 sec even in Spectral Form.
While the passage is open, attacks up to 10 enemies at 416% damage 6 times. Invincible while attacking.
After the attack ends, up to 15 enemies creates 6 explosions that deals 1248% damage 12 times.
Cooldown: 200 sec
Level 25 Immediately connects with the root of abyss upon cast, preventing vigor from being consumed for 30 sec even in Spectral Form.
While the passage is open, attacks up to 10 enemies at 800% damage 6 times. Invincible while attacking.
After the attack ends, up to 15 enemies creates 6 explosions that deals 2400% damage 12 times.
Cooldown: 200 sec

Added: action – 5thMemoryOfRoot
Added: attackCount – 6
Added: attackDelay – 210
Added: cooltime – 200
Added: damage – 400+16*x {800}
Added: maxLevel – 25
Added: mobCount – 10
Added: q – 15
Added: q2 – 1200+48*x {2400}
Added: s – 12
Added: time – 30
Added: updatableTime – 11640
Added: w – 6
Added: x – 1200
Added: y – 9840
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Link Skill

Ecstasy (NEW!)
Description: Concentrate and lose yourself in combat.\nIf combat lasts for a set period of time, damage is increased.
Tags: info\type – 51

Template Activates if combat lasts for more than #w seconds and can stack up to #x times. Duration: #time sec
Increases damage by #q% when activated, #y% additional increase per stack.
Level 1 Activates if combat lasts for more than 5 seconds and can stack up to 5 times. Duration: 5 sec
Increases damage by 1% when activated, 1% additional increase per stack.
Level 2 Activates if combat lasts for more than 5 seconds and can stack up to 5 times. Duration: 5 sec
Increases damage by 1% when activated, 2% additional increase per stack.

Added: maxLevel – 2
Added: q – 1
Added: time – 5
Added: w – 5
Added: x – 5
Added: y – x {2}

ARK Patch Notes (v176)

Dear Maplers,

ARK YOU READY?

patchMain

Table of Contents

1. V Care
2. Dimension Library: Shadow Alchemist
3. Moras Daily Quest
4. New Job: Ark (Available from 23 May 2018)
5. Esfera (Available from 7 June 2018)
6. System Updates

V CARE

A plethora of upgrades and improvements to the V Advancement and daily quests!

vcare

Daily Quest Improvements

Arcane River Dailies
The overall duration spent on Daily Quests will be decreased, with the rewards remaining the same.

Road to Extinction

rteDaily

Amount of daily quests requested by Rona will decrease by 1 with the completion of the next Arcane River Area’s story quests.

  • After completing Chew Chew Island story quests, 4 Daily Quests will be requested, with the final quest awarding 4 rteSym Arcane Symbols.
  • After completing Lacheln story quests, 3 Daily Quests will be requested, with the final quest awarding 5 rteSym Arcane Symbols.
  • After completing Arcana story quests, 2 Daily Quests will be requested, with the final quest awarding 6 rteSym Arcane Symbols.
  • After completing Moras story quests, 1 Daily Quest will be requested, with the final quest awarding 7 rteSym Arcane Symbols.
  • Hungry Muto

    cciDaily

    Immediate completion has been added to Hungry Muto. You can opt to complete Hungry Muto immediately and receive rewards based on the highest score you have received on the same day. Immediate completion will be available upon completion of the next Arcane River Area’s story quest.

  • After completing Lacheln story quests, up to 1 round of Hungry Muto can be completed immediately.
  • After completing Arcana story quests, up to 2 rounds of Hungry Muto can be completed immediately.
  • Dream Breaker

    lachDaily

    Immediate completion has been added to Dream Breaker. You can opt to complete Dream Breaker immediately and receive rewards based on the highest score you have received on the same day. Immediate completion will be available upon completion of the next Arcane River Area’s story quest.

  • After completing Arcana story quests, up to 1 round of Dream Breaker can be completed immediately.
  • After completing Moras story quests, up to 2 rounds of Dream Breaker can be completed immediately.
  • Spirit Savior

    arcnDaily

    Immediate completion has been added to Spirit Savior. You can opt to complete Spirit Savior immediately and receive rewards based on the highest score you have received on the same day. Immediate completion will be available upon completion of the next Arcane River Area’s story quest.

  • After completing Moras story quests, up to 1 round of Spirit Savior can be completed immediately.
  • Kritias Daily Quests

    kritDaily

    The overall duration spent on Daily Quests will be decreased, with the rewards remaining the same.

  • Total amount of daily quests have been decreased from 5 to 3.
  • Rewards for the first daily quest have been increased to 1,200 Half Magic.
  • Rewards for the second daily quest have been increased to 1,800 Half Magic.
  • Rewards for the last daily quest remains the same.
  • Haven Daily Quests

    havenDaily

    The overall duration spent on Daily Quests will be decreased, with the rewards remaining the same.

  • Total amount of daily quests have been decreased from 5 to 3.
  • Reward quest Reward for constant requests will now give 3 a-gradeCore A-Grade Energy Cores.
  • Each quest will now award increased EXP of 10,000,000 upon completion.
  • Drop rate of Steel Drill from Georg for Collect necessary items has been slightly increased.
  • The amount of monsters required to complete Defeat the Enemy Georg has been decreased from 12 to 8.
  • Fallen World Tree Daily Quests

    campsiteDaily

  • Number of monsters required for Cleanse Fallen World Tree – Lower has been decreased from 300 to 100.
  • Each quest will now award increased EXP of 10,000,000 upon completion.
  • Maple Union Daily Quests

  • Spawn rate of Golden Wyverns has been slightly increased.
  • V Changes

    V Matrix Improvements
    The Matrix Points System has been added.

    matrixPoints

  • 1 Matrix Point will be obtained per level, after V Job Advancement has been completed.
  • Matrix Points can be used to enhance Core Slots.
  • Each Core Slot can be enhanced up to 5 times with Matrix Points.
  • Each enhancement costs 1 Matrix Point.
  • Enhancement Cores that are enhanced via Matrix Points will receive effects on all 3 skills in that single Core Slot.
  • The maximum level for Enhancement Skills is now 60.
  • The maximum level for V Skills is now 30.
  • Special Cores will not receive effects of Matrix Point Enhancements.
  • Invested Matrix Points can be reset at a cost of 1,000,000 mesos.
  • All currently equipped V Cores in the V Matrix for all characters will be unequipped.
  • Position of cores can now be adjusted by clicking and dragging them to the desired slots.
  • Mesos can now be used to unlock Core Slots early. A maximum of 2 early slots can be unlocked. The mesos cost for unlocking Core Slots differs based on the slot that is being unlocked. Slots unlocked will not snowball regardless of the player levelling to unlock the slot normally.
  • Enhancement EXP for levelling Cores will no longer be lost when using previously enhanced cores as materials for enhancing new cores.
  • Arcane Catalyst
    A new item, the Arcane Catalyst has been added.

    arcaneCatalyst

  • Arcane Catalyst can be bought from Lieutenant Mr. Pancho, the Maple Union Coin Shop, for 300 unionCoin Union Coins.
  • Arcane Catalysts can be used on Arcane Symbols to convert them to an Unstable State.
  • Unstable Arcane Symbols are reset to Level 1.
  • Unstable Arcane Symbols will lose 20% of its growth experience.
  • Unstable Arcane Symbols can be traded within the account.
  • Unstable Arcane Symbols cannot be equipped.
  • Attempting to equip an Unstable Arcane Symbol will prompt the conversion of an Unstable Arcane Symbol to a normal Arcane Symbol.
  • The character converting the Arcane Symbol must have completed the relevant questline to obtain the Arcane Symbol.
  • The character converting the Arcane Symbol must not have the same Arcane Symbol in their inventory or have the same Arcane Symbol equipped.
  • The converted Arcane Symbol stats will be changed to match the converting character’s main stat.
  • arcaneCatalystUI

    V Advancement Changes

    arcaneStones

  • Timer when clicking on the 3 Arcane Stones has been completely removed.
  • Fill the 3 Arcane Stones with EXP to activate them.
  • New conditions have been added for V Advancement: At least 100 Star Force, with at least 10 or more Star Force on the equipped Weapon.
  • Simplified Arcane Symbol Acquisition Daily Quests
    It will now be easier to obtain Arcane Symbols regardless of the player’s ability to complete daily quests.

  • Hungry Muto Easy Mode has been added. 1 cciSym Arcane Symbol: Chew Chew Island can be obtained regardless of clear time.
  • Buck Up! Bonus Dream Coins have been added. Clearing the lower levels of Dream Breaker will enable you to receive additional dreamCoin Dream Coins from Rank 1 Dream Breaker statue.
    dreamBreakBuckUp

    – Clear Floor 3, 13, or 23 for 5 additional Buck Up! Bonus dreamCoin Dream Coins
    – Clear Floor 4, 5, 14, 15, 24, or 25 for 4 additional Buck Up! Bonus dreamCoin Dream Coins
    – Clear Floor 6, 16, or 26 for 3 additional Buck Up! Bonus dreamCoin Dream Coins
    – Clear Floor 7, 8, 17, 18, 27, or 28 for 2 additional Buck Up! dreamCoin Bonus Dream Coins
    – Clear Floor 9, 19, or 29 for 1 additional Buck Up! Bonus dreamCoin Dream Coin.
  • Buck Up! Bonus Spirit Coins have been added. Obtain additional Buck Up! Bonus spirittCoin Spirit Coins based on the total coins earned
    spiritSavBuckUp

    – Obtain a total of 1 ~ 3 coins to obtain 2 additional Buck Up! Bonus spirittCoin Spirit Coins
    – Obtain a total of 4 ~ 8 coins to obtain 1 additional Buck Up! Bonus spirittCoin Spirit Coin
    – Please note that Buck Up! Bonus spirittCoin Spirit Coins cannot be obtained from Immediate Completion of Spirit Savior.
  • Road to Extinction Hidden Hunting Ground Changes
    Map Layouts of the following maps have been changed slightly and now have increased spawn rates.

  • Oblivion Lake: Hidden Lakeside
  • Flame Zone of Extinction: Hidden Flame Zone
  • Cave of Rest: Hidden Cave
  • Torrent Area Bait Changes
    Baits that appear in the Torrent Area have now been changed to match runes. They will now spawn under the same conditions as runes, last for the same duration, and have the same effects as runes. Evan’s Link Skill Rune Persistence will now affect Baits.

    New Monster Park Map – Road to Extinction

    rteMonsterPark

    A new area has been added to the Monster Park Dungeons. This dungeon can only be accessed upon completion of the Arcane River: Road to Extinction Arcane Symbol quest. Arcane Force is required to deal full damage in the Monster Park Dungeon.

    Other Changes

    Elite Boss & Bounty Hunter changes

  • Monsters in Bounty Hunter portals and Elite Bosses will now have their HP and Experience scaled accordingly to the maps they appear in.
  • The number of monsters and the speed at which the monsters spawn in Polo’s Guarding the Castle Wall mission have been increased.
  • New Bounty Hunter Mission: Stormwing Habitat has been added. In this map, you can kill monsters that give a lot of experience. Spot and kill the Stormwing in the map to extend the time that you can stay in the map.
    stormwing
  • Polo and Frito Admission Tickets can now only be used in maps with appropriate Level Range Monsters
  • Ark Innocence Scroll
    A new scroll has been added to the Equipment Enhancement UI. The Ark Innocence Scroll resets all options except for the Potential, Additional Options, and Star Force Enhancement of the equipment.

    Burning Field
    Burning Fields will no longer reset to Burning Stage 1 after Server Checks.

    Level Range Monster Notice
    A notice will now appear upon attacking and killing monsters outside your Level Range.


    DIMENSION LIBRARY EPISODE 5: SHADOW ALCHEMIST

    dimLib5Main

    A forgotten friend, an unforgettable sacrifice. Step into the shoes of the Shadow Alchemist and find out more about Nine’s “Shadow”.

    Available from 16 May 2018, after patch.

    Rewards

    dimLib5Chair

    Fistful of Moonlight can be obtained upon completion of Dimension Library Episode 5: Shadow Alchemist.


    MORAS DAILY QUEST

    image

    Receive Arcane Symbol: Moras from Daily Quests!

    New Quests

    A new short questline has been unlocked after completing Moras story quests. Complete them to unlock daily quests!
    You can obtain 3 daily quests a day. Quests can be swapped out for another quest. Receive bonus morasSym Arcane Symbol: Moras upon completion of all daily quests.


    NEW CLASS: ARK

    arkMainPatch

    A descendant of the High Flora race, he once served as a soldier in the military; fighting for what he believed to be a worthy cause, a war for peace in the chaotic world of Grandis.
    Barely escaping a Spectre’s usurping, he awoke years later in the barren desert wasteland of Verdel. Remembering only his name, he now struggles to find his true self and suppress the evil within.
    Little did he know that it was all an elaborate scheme for Spectres to take over the world.

    Ark will be available from 23 May 2018 onwards (after maintenance).

    Key Attributes

    • Faction: Flora
    • Class: Pirate
    • Main Stat: STR
    • Weapon: Knuckle (2 handed)
    • Secondary Weapon: Abyssal Arm
    • Maple Union Attacker Unit Member Effects: STR +10/20/40/80/100

    New Area: Verdel

    verdel

    Ark will begin his journey in an unforgiving desert shelter, Verdel.

    Ark Skills

    Ark switches seamlessly between his magical Flora form and the Fearful Spectre form to unleash his wide range of unforgiveable powerful skills. Join Ark with his epic journey of uncovering his faded friendship memories of who he was once!

    arkSkill0

    arkSkill1

    arkSkill2

    arkSkill3

    arkSkill4

    arkSkillH

    arkSkillV

    Ark’s V Advancement will only be available from 30 May 2018 onwards (after maintenance).
    Ark can also learn Pirate Common and Flora Common V Skills.

    floraSkillV

    Flora Common skills can be learnt by all Flora.


    ARCANE RIVER: SEA OF BEGINNINGS, ESFERA

    esferaWorldMap

    What’s next after Moras’ painful trip down memory lane? Enter Esfera on Jean’s cue and with Ollie’s assistance.

    Level Requirement: 235+
    Quest Pre-Requisite: Completed Moras Daily Quests once.
    How to Access: via Closed Area 4, or Maple Guide (Level 230) > Esfera.
    Esfera, the Sea of Beginnings, will be available from 7 June 2018! (after maintenance)

    Synopsis

    esferaSynop

    After discovering the secrets the Swamp of Memories holds, a group of strangers show up at the deepest parts of the Closed Area.
    The journey towards the Black Mage continues, led by Ollie and his entourage’s charge.

    The Maple Alliance’s promised assistance!

    Basic Information

    esferaTown

    • The Sea of Beginnings, Esfera, is split into 4 regions as follows:
    Where Life Begins, Base Camp, Mirror-Tinged Sea and Mirrored Light Shrine.
    • As story quests are completed, more regions of the area will be unlocked.
    • Esfera Fields require 560 / 600 / 640 Arcane Force in its respective regions.
    • Upon completing the storyline, receive a Throne of Light chair

    throneOfLight

    • Similar to previous Arcane River regions, Core Gemstones and Arcane Symbol: Esfera (Story Quests must be completed) can be obtained through monster drops in this region.


    SYSTEM UPDATES

    Game Related

  • New Achievements have been added.
  • Dream Breaker personal best records and Dream Points has been reset.
  • Von Leon’s The Knight’s Magic Scroll quest can now be completed once per day.
  • You can now liberate the Cursed Kaisereum multiple times via NPC Edea. The first liberation is free, whereas subsequent liberations will cost 100,000,000 mesos each.
  • The Guild UI can now be opened while in Damien.
  • Maximum number of Damage Skin slots has been increased from 20 to 25.
  • When changing damage skins, prompts will now appear if the current damage skin is not saved.
  • When using a new damage skin, prompts will now appear if the damage skin is already saved in the damage skin storage.
  • The maximum amount of character slots per account has been increased from 42 to 43. An additional Character Slot can be obtained by purchasing the Character Slot Expansion Coupon from the Cash Shop for free.
    charSlotCouponv176
  • The rate of obtaining Awakening Stamps and Elite Boss Soul Shards from Rare Treasure Boxes from Elite Bosses has been decreased.
  • Suspicious Cube rewards from Rare Treasure Boxes will now reward multiple cubes.
  • Heliseum has been added to the Maple Guide (Level 90)
  • The animation when double jumping on mounts has been changed such that it does not look awkward (with the exception of Wild Hunter’s Jaguar Leap)
  • New skill Magic Circuit has been added to Illium’s Beginner Skillbook.
    illiumMagicCircuit
  • Mileage redemption has been changed from up to 7 days to the current day it is earned.
    – Earned Mileage must be converted and redeemed at the Cash Shop on the same day before 2359hrs.
    – Unsettled mileage will expire on 0000hrs of the next day.
    – When attempting to quit the game, if there is Mileage to be settled in the Cash Shop, a prompt will appear.
    convertMileage
  • Rune of Asteria can now be used when an Elite Boss is on the map. The effect will not activate, but the EXP buff and Liberated Rune effect will be activated.
  • Quality of Life Changes

  • Multiple Level 1 Arcane Symbols with Growth EXP of 1 can now be combined all at once.
    arcSymMultiCombine

    – Arcane Symbols can be combined up to the maximum growth of the currently equipped symbol.
    – Item locked/Sealed Arcane Symbols cannot be combined nor enhanced
  • Pendant of the Spirit will now preserve the time it is worn for upon disconnection from the game.
    – The timer will only be preserved if reconnection is done within the same day (before 2359hrs GMT+8).
    – Timer will reset if it is unequipped, expires, or replaced.
  • Quest categories will now be shown in alphabetical order in the quest list. Individual quests will now be sorted by completion time in the Completed tab.
  • NPC Names will now be displayed upon hovering over NPCs in the quest window.
  • The location of the health bar of a monster will now be displayed in a different location if the original location of the health bar is outside the map.
  • Maple Achievements can now be sorted by “Completed” or “Incomplete” status.
    image
  • The pop-up showing the mesos cost for resetting Hyper Stats or upgrading Arcane Symbols will now have thousand seperators to improve readability.
  • The Reverse Appearance Coupon is now sold in major General Shops and from NPC Big Headward in the Friends Story School Uniform Shop. A Reverse Appearance Coupon can be used to revert the appearance of any equipment that was previously changed from the use of a Fusion Anvil.
  • The location of Runes or Baits will now appear in the Mini-Map.
    runeLocation
  • Max item stack per slot has been increased for Android Coupons, Mount Coupons, Golden Apple Piece, and MVP Potions.
  • Hair and Face information can now be seen from the Cash tab of the Equipment window and in the Character Info Equipped Item List window.
  • Known Fixes

  • Fixed an error where Angelic Buster’s equipment set effects did not apply correctly when using certain Cash equipment.
  • Fixed an error where entering the Cash Shop with the Maple Union window open would sometimes leave it open.
  • Fixed an error where the wrong BGM was played in certain maps.
  • Fixed an error where Ultimate Dark Sight incorrectly increased damage instead of Final Damage
  • Fixed an error where Bahamut would not attack even after an enemy has been attacked with Teleport Mastery.
  • Fixed an error where Shadower could use Shadow Veil without a weapon equipped.
  • Fixed an error where Vipers could not see certain equipment if they were equipped when using Transform.
  • Fixed an error where Buff Freezers did not correctly work with the Hyper Passive effect of Cannon Master’s Monkey Militia
  • Fixed an error where Luminous’ Ray of Redemption’s heal effect did not apply in Ursus.
  • Fixed an error where some attacks could still knock the character back even while using Body of Steel.
  • Fixed an error where Paladin’s Blessed Hammer would disappear at times.
  • Fixed an error where Mercedes could not use Terms and Conditions while using Sylvidia.
  • Fixed an error where skill transparency did not properly apply to Evan skills in Ursus.
  • Fixed an error where Angelic Buster’s Spotlight skill transparency was wrongly affected by “Other Character’s Skill Transparency” option.
  • Fixed an error where the client would exit abnormally upon changing maps after using Angelic Buster’s Spotlight.
  • Fixed an error where Zero tagging will not activate Assists if used with Cooldown Reduction.
  • Fixed an error where Illium’s Holy Shield incorrectly applied to % HP attacks.
  • Fixed an error where chairs could be used inside Mu Lung Dojo.
  • Fixed an error where guild applications would sometimes be cancelled upon switching channels.
  • Fixed an error where Rune of Akhlys’s effect will not proc when the rune is activated while hanging on a rope.
  • Fixed an error where the mesos in Zero’s Weapon UI will appear abnormally if the character is holding more than 9,999,999,999 mesos.
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