GMS v.141 – Cygnus Awakening (2013-09-04)

Character Updates for Cygnus Knights (Thunder Breaker, Dawn Warrior, Wind Archer). Experience three Cygnus Knights like never before in the Cygnus Awakening update! Thunder Breakers, Wind Archers, and Dawn Warriors have awakened their true power with new skills and a higher level cap, and new dungeons, quests, and events are popping up all over Maple World! All Cygnus Knights have a new look, but Dawn Warriors, Wind Archers, and Thunder Breakers have a new style too. All three Knights have had their level cap raised from 120 to 250, and they’ve learned loads of powerful new skills, including a new link skill!

Update Release Dates
GMS version 141 – Cygnus Awakening (2013-Sep-04)
MSEA version 132.2 – Cygnus Returns (2013-Aug-07)
kMS version 1.2.187 – Cygnus Returns (2013-Jan-30)

Storyline
In an attempt to save Shinsoo, Cygnus awakened her full power which brings new strengths to her knights namely Striker, Wind Breaker and Soul Master.

Cygnus Knights – General Changes

  • The level cap for Dawn Warriors, Wind Archers, and Thunder Breakers has been increased from 120 to 250.
  • New Blaze Wizards and Night Walkers cannot be created.
  • All new skills, including Hyper Skills, have been added to Dawn Warrior, Wind Archer, and Thunder Breaker characters.
  • An all new Cygnus Knight quest line has replaced the old one.
  • The Ultimate Explorer quest has been removed from all Cygnus Knight jobs, including Mihile.
  • The 10% bonus EXP on level up has been removed from all Cygnus Knight jobs, including Mihile.
  • There has been an AP and SP reset for Dawn Warriors (excluding Mihile), Wind Archers, and Thunder Breakers.
  • Newly created Cygnus Knights will have a new hairstyle and face style.
  • Tot’s Know-How has been updated for Cygnus Knight based on their new quest line.

Revamped Character: Thunder Breaker

Overview
CLASS: Cygnus Knight
EQUIPMENT TYPE: Pirate
MAIN WEAPON: Knuckles
SECONDARY EQUIP: Jewel
MOBILITY: Medium
HP: Medium
MP: Medium
PRIMARY STAT: Strength (STR)
MAX LEVEL: 250

  • You may become a Thunder Breaker after completing the tutorial, accepting the job quest from Neinheart, and then talking with Hawkeye. Check the light bulb notifier for later job advancement quests: 2nd job at Lv.30, 3rd job at Lv.60, 4th job at Lv.100.
  • From Lv.140-200, you will occasionally unlock special Hyper Skills. These passive and active skills will make you even more powerful.
    You must have a Knuckle equipped in order to use most of your skills.
  • Each Cygnus Knight character has its own Cash Shop inventory, not shared with other characters.

Thunder Breaker Basics

Attack Skill
Elemental Slash: MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3. Master Level: 1

Passive Skill
Elemental Harmony: STR: +1 for every 2 levels. Master Level: 1
Elemental Expert: Elemental Attributes: -50%. Master Level: 1. Obtained on Level 120
Noble Mind: At Master level: Increase Empress’s Blessing Master Level by 6. Master Level: 6. Mastery Level gained through quests starting on Level 125

Active Skill
Elemental Shift: MP Cost: 4, Jump in any direction except down by pressing a direction key and jump in midair. Master Level: 1
Imperial Recall: MP Cost: 100, Return to Ereve, Cooldown: 1800 sec. Master Level: 1
Echo of Hero: Increases all team members’ stats: At Master Level: Weapon/Magic ATT: +4%, Duration: 40 minutes, Cooldown: 2 hours. Master Level: 1. Obtained on Level 200

Thunder Breaker 1st

Attack Skill
Lightning Punch: At Master Level: MP Cost: 21, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 4. Master Level: 20
Flash: Teleports and attacks enemies in range: At Master Level: MP Cost: 9, Damage: 310%, Number of Attacks: 1, Max Enemies Hit: 4. Master Level: 15

Passive Skill
Electrified: At Master Level: Chance for Lightning Buff: +20%, Max Accumulation: +1, Speed: +40, Jump, +20, Speed Limit: +20. Master Level: 20

Active Skill
Lightning Elemental: At Master Level: MP Cost: 20, Duration: 180 sec, Lightning Buff Chance: 10%, Buff Duration: 30 sec, Monster DEF Ignored: +5%, Max Accumulation: 1. Master Level: 10

Thunder Breaker 2nd

Attack Skill
Shark Sweep: At Master Level: MP Cost: 31, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 6. Master Level: 20
Tidal Crash: At Master Level: MP Cost: 20, Damage: 255, Number of Attacks: 2, Max Monsters Hit: 8. Master Level: 20

Passive Skill
Knuckle Mastery: At Master Level: Knuckle Mastery: +50%, Accuracy: +120. Master Level: 10
Gains: At Master Level: STR: +60. Master Level: 15
Lightning Boost: At Master Level: Lightning Buff Chance: +20%, Max Accumulation: +1, Weapon ATT: +20. Master Level: 20

Active Skill
Knuckle Booster: Increases attack speed: At Master Level: MP Cost : 11, Duration: 200 sec. Master Level: 10

Thunder Breaker 3rd

Attack Skill
Ascension: At Master level: MP Cost: 41, Damage: 175%, Number of Attacks: 5, Max Enemies Hit: 6. Master Level: 20
Thunder: Can be used after jumping or after using Ascension: MP Cost: 37, Damage: 150%, Number of Attacks: 4, Max Enemies Hit: 6. Master Level: 20
Gale: Available only after 3 accumulated Lightning Buff: At Master Level: MP Cost: 65, Damage: 381, Number of Attacks: 3, Max Enemies Hit: 6, Damage increases for every accumulated Lightning Buff: +3%, Duration: 60 sec, Cooldown: 20 sec. Master Level: 20

Passive Skill
Link Mastery: At Master Level: Damage increased on Linked Attack: +15%. Master Level: 20
Lightning Lord: At Master Level: Lightning Buff Chance: +30%, Max Accumulation: +1, Weapon ATT: +30. Master Level: 20

Active Skill
Seawall: At Master Level: MP Cost: 70, Abnormal Status and Elemental Resistance: +30%, Duration: 180 sec. Master Level: 20
Ironclad: At Master Level: MP Cost: 70, Damage: +5%, Damage Intake: -10%, Duration: 180 sec. Master Level: 10

Thunder Breaker 4th

Attack Skill
Annihilate: At Master Level: MP Cost: 60, Damage: 250%, Number of Attacks: 2, Max Monsters Hit: 1, 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). Master Level: 30
Thunderbolt: At Master Level: MP Cost: 75, Damage: 280%, Number of Attacks: 5, Max Enemies Hit: 8. Master Level: 30

Passive Skill
Typhoon: Passive skill that enhances Gale. Available only after 2 accumulated Lightning Buff: At Master Level: MP Cost: 49, Damage: 390%, Number of Attacks: 5, Max Enemies Hit: 8, Damage increase for every Lightning Buff: 7%, Duration: 90 sec, Cooldown: 10 sec. Master Level: 30
Knuckle Expert: At Master Level Knuckle Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%. Master Level: 30
Electrify: At Master Level: Max HP: +20%, Avoidability: +20%, Damage Intake: -20%. Master Level: 10
Thunder God: At Master Level: Chance to activate Lightning Buff: +30%, Max Accumulation: +1, Critical Rate: +30%, Max Critical Damage: +30%

Active Skill
Call of Cygnus: Buffs entire party: At Master Level: MP Cost: 70, All Stats: +15%, Duration: 900. Master Level: 30. Obtained on Level 120
Speed Infusion: Attack speed increase: At Master level: MP Cost: 40, Duration: 300 sec. Master Level: 20
Arc Charger: At Master Level: MP Cost: 80, All attacks have 40% additional hits, Duration: 180 sec. Master Level: 30

Hyper Skills

Active Skill
Deep Rising: MP Cost: 350, Damage: 860%, Number of Attacks: 7, Max Enemies Hit: 15, Cooldown: 90 sec
Glory of the Guardians: Applies to any Cygnus class in party: MP Cost: 100, Damage: +10%, Max Damage: +5000000, Duration: 60 sec, Cooldown: 120 sec
Primal Bolt: MP Cost: 200, Gale’s cooldown and required Lightning Buff removed and changes to Ignore Monster DEF 9% for every 1 Lightning Buff, Damage: +25%, Duration: 180 sec

Passive Skill
Hyper Strength: Permanently increase STR (+50)
Hyper Dexterity: Permanently increases DEX (+50)
Hyper Intelligence: Permanently increases INT (+50)
Hyper Luck: Permanently increases LUK (+50)
Hyper Critical: Permanently increases Critical Rate (+10%)
Hyper Accuracy: Permanently increases Accuracy (+20%)
Hyper Health: Permanently increases Max HP (+15%)
Hyper Mana: Permanently increases Max MP (+15%)
Hyper Fury: Permanently increases Max DF (+50)
Hyper Defense: Permanently increases Weapon DEF (+500)
Hyper Magic Defense: Permanently increases Magic DEF (+500)
Hyper Speed: Permanently increases Movement Speed (+10)
Hyper Jump: Permanently increases Jump (+10)

Advanced Skill
Gale – Reinforce: Damage: +20%
Gale – Spread: Monster Hit: +2
Gale – Extra Strike: Number of Attacks: +1
Thunderbolt – Reinforce: Damage: +20%
Thunderbolt – Spread : Monster Hit: +2
Thunderbolt – Extra Strike : Number of Attacks: +1
Annihilate – Reinforce: Damage: +20%
Annihilate – Guardbreak : Monster DEF ignored increased: +20%
Annihilate – Boss Rush : Boss Damage: +20%

Revamped Character: Wind Archer

Overview
CLASS: Cygnus Knight
EQUIPMENT TYPE: Bowman
MAIN WEAPON: Bow
SECONDARY EQUIP: Jewel
MOBILITY: Medium
HP: Low
MP: Medium
PRIMARY STAT: Dexterity (DEX)
MAX LEVEL: 250

  • You may become a Wind Archer after completing the tutorial, accepting the job quest from Neinheart, and then talking with Irena. Check the light bulb notifier for later job advancement quests: 2nd job at Lv.30, 3rd job at Lv.60, 4th job at Lv.100.
  • From Lv.140-200, you will occasionally unlock special Hyper Skills. These passive and active skills will make you even more powerful.
  • You must have a Bow equipped in order to use most of your skills.
  • Each Cygnus Knight character has its own Cash Shop inventory, not shared with other characters.

Wind Archer Basics

Attack Skill
Elemental Slash: MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3. Master Level: 1

Passive Skill
Elemental Harmony: DEX: +1 for every 2 levels. Master Level: 1
Elemental Expert: Elemental Attributes: -50%. Master Level: 1. Obtained on Level 120
Noble Mind: At Master level: Increase Empress’s Blessing Master Level by 6. Master Level: 6. Mastery Level gained through quests starting on Level 125

Active Skill
Elemental Shift: MP Cost: 4, Jump in any direction except down by pressing a direction key and jump in midair. Master Level: 1
Imperial Recall: MP Cost: 100, Return to Ereve, Cooldown: 1800 sec. Master Level: 1
Echo of Hero: Increases all team members’ stats: At Master Level: Weapon/Magic ATT: +4%, Duration: 40 minutes, Cooldown: 2 hours. Master Level: 1. Obtained on Level 200

Wind Archer 1st

Attack Skill
Breeze Arrow: At Master Level: MP Cost: 22, Damage: 120%, Number of Attacks: 3, Max Enemies Hit: 5. Master Level: 20

Passive Skill
Whispers of the Wind: At Master Level: Weapon ATT: +20, Accuracy: +400, Avoidability: +400, Range: increased to 160. Master Level: 20

Active Skill
Wind Walk: At Master Level: MP Cost: 10, Propel forward through enemies. Passive Effect: Speed: +35, Jump: +15, Max Movement Speed: +20. Master Level: 15
Storm Elemental: At Master Level: MP Cost: 20, Damage: +10%, Duration: 180 sec. Master Level: 10

Wind Archer 2nd

Attack Skill
Fairy Spiral: Pushes back enemies: At master level: MP Cost: 31, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 6. Master Level: 20
Gust Shot: At Master Level: MP Cost: 20, Damage: 285%, Number of Attacks: 2, Max Enemies Hit: 6. Master Level: 20

Passive Skill
Trifling Wind I: At Master Level: Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 170%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 210%. Master Level: 20
Bow Master: At Master Level: Bow Mastery: +50%, Accuracy: +120. Master Level: 10
Physical Training: At Master Level: STR/DEX: +30. Master Level: 5

Active Skill
Bow Booster: Increases attack speed: At Master Level: MP Cost: 11, Duration: 200 sec. Master Level: 10
Sylvan Aid: At Master Level: MP Cost: 30, Weapon ATT: +20, Critical Rate: +10%, No Arrows Used duration: 200 sec. Master Level: 10

Wind Archer 3rd

Attack Skill
Sentient Arrow: Hold the skill key to continually attack and use the directional keys to steer the attack: At Master Level: MP Cost: 8, Damage: 165%, Max Enemies Hit: 6. Master Level: 20
Pinpoint Pierce: At Master Level: MP Cost: 37, Damage: 340%, Number of Attacks: 2, max Enemies Hit: 1, Repeatedly attack the same enemy to activate a damage buff of 20%. Master Level: 20

Passive Skill
Trifling Wind II: At Master Level: Max soul energy created: 4, Chance to create energy: 30%, Random enemies damage: 215%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 270%. Master Level: 20
Featherweight: At Master Level: Damage Intake: -30%, All abnormal status and elemental resistance: +10%. Master Level: 20
Second Wind: At Master Level: Avoidability: +30%, Weapon/Magic DEF: +1000, Weapon ATT after avoid: +15, Duration: 5 sec. Master Level: 20

Active Skill
Albatross: At Master Level: MP Cost: 70, Weapon ATT: +20, Max HP: +1500, Critical Rate: +10%, Increased Attack Speed: Master Level: 20
Emerald Flower: Slows affected enemies: At Master Level: MP Cost: 60, Duration: 60 sec, Crystal Flower HP: 20000. Master Level: 10

Wind Archer 4th

Attack Skill
Song of Heaven: Hold skill key to continually attack: At Master Level: MP Cost: 8, Damage: 250%, Max Enemies Hit: 4, Damage increases by 10% for every 1 less targets. Master Level: 30
Spiraling Vortex: Pushes back enemies: At Master Level: MP Cost: 75, Damage: 380%, Number of Attacks: 5, Max Enemies Hit: 7, Splash Damage: 230%, Number of Attacks with Splash Damage: 2. Master Level: 30

Passive Skill
Trifling Wind III: At Master Level: Max soul energy created: 5, Chance to create energy: 40%, Random enemies damaged: 255%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 330%. Master Level: 20
Bow Expert: At Master Level: Bow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%. Master Level: 30
Emerald Dust: At Master Level: Crystal flowers Max HP: 40000, Monster DEF: -10%, Damage Intake: -20%. Master Level: 10
Albatross Max: At Master Level: MP Cost: 85, Weapon ATT: +50, Damage: +25%, Ignored monster DEF: +15, Critical Rate: +25%, All abnormal status and elemental resistance: +15%, Additional Attack Speed increases. Master Level: 30

Active Skill
Call of Cygnus: Buffs entire party: At Master Level: MP Cost: 70, All Stats: +15%, Duration: 900. Master Level: 30. Obtained on Level 120
Wind Blessing: At Master Level: MP Cost: 80, Dexterity: +12%, Accuracy: +30%, Additional Avoidability: +30%, Max HP: +20%, Duration: 200 sec. Master Level: 30
Sharp Eyes: Applies to entire party: At Master Level: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec. Master Level: 30

Hyper Skills

Active Skill
Monsoon: MP Cost: 350, Damage: 430%, Number of Attacks: 12, Max Enemies Hit: 15, Debuff Damage: 200%, Cooldown: 90 sec
Glory of the Guardians: Applies to any Cygnus class in party: MP Cost: 100, Damage: +10%, Max Damage: +5000000, Duration: 60 sec, Cooldown: 120 sec
Storm Bringer: MP Cost: 150, Chance to summon a large arrow on attack: 30%, Additional Damage from Arrow: 500%, Duration: 200 sec

Passive Skill
Hyper Strength: Permanently increase STR (+50)
Hyper Dexterity: Permanently increases DEX (+50)
Hyper Intelligence: Permanently increases INT (+50)
Hyper Luck: Permanently increases LUK (+50)
Hyper Critical: Permanently increases Critical Rate (+10%)
Hyper Accuracy: Permanently increases Accuracy (+20%)
Hyper Health: Permanently increases Max HP (+15%)
Hyper Mana: Permanently increases Max MP (+15%)
Hyper Fury: Permanently increases Max DF (+50)
Hyper Defense: Permanently increases Weapon DEF (+500)
Hyper Magic Defense: Permanently increases Magic DEF (+500)
Hyper Speed: Permanently increases Movement Speed (+10)
Hyper Jump: Permanently increases Jump (+10)

Advanced Skill
Trifling Wind – Reinforce: Damage: +20%
Trifling Wind – Enhance : Activation Chance: +10%
Trifling Wind – Double Chance: Maximum of 2 hits can be carried out to one target
Spiraling Vortex – Reinforce: Damage: +20%
Spiraling Vortex – Spread : Monster Hit: +2
Spiraling Vortex – Extra Strike : Number of Attacks: +1
Song of Heaven – Reinforce: Damage: +20%
Song of Heaven – Guardbreak : Monster DEF ignored increased: +20%
Song of Heaven – Boss Rush : Boss Damage: +20%

Revamped Character: Dawn Warrior

Overview
CLASS: Cygnus Knight
EQUIPMENT TYPE: Warrior
MAIN WEAPON: One-Handed Sword or Two-Handed Sword
SECONDARY EQUIP: Jewel
MOBILITY: Medium
HP: High
MP: Low
PRIMARY STAT: Strength (STR)
SECONDARY STAT: Dexterity (DEX)
MAX LEVEL: 250

  • You may become a Dawn Warrior after completing the tutorial, accepting the job quest from Neinheart, and then talking with Mihile. Check the light bulb notifier for later job advancement quests: 2nd job at Lv.30, 3rd job at Lv.60, 4th job at Lv.100.
  • From Lv.140-200, you will occasionally unlock special Hyper Skills. These passive and active skills will make you even more powerful.
  • You must have a One-Handed Sword or Two-Handed Sword equipped in order to use most of your skills.
  • Each Cygnus Knight character has its own Cash Shop inventory, not shared with other characters.

Dawn Warrior Basics

Attack Skill
Elemental Slash: MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3. Master Level: 1

Passive Skill
Elemental Harmony: STR: +1 for every 2 levels. Master Level: 1
Elemental Expert: Elemental Attributes: -50%. Master Level: 1. Obtained on Level 120
Noble Mind: At Master level: Increase Empress’s Blessing Master Level by 6. Master Level: 6. Mastery Level gained through quests starting on Level 125

Active Skill
Elemental Shift: MP Cost: 4, Jump in any direction except down by pressing a direction key and jump in midair. Master Level: 1
Imperial Recall: MP Cost: 100, Return to Ereve, Cooldown: 1800 sec. Master Level: 1
Echo of Hero: Increases all team members’ stats: At Master Level: Weapon/Magic ATT: +4%, Duration: 40 minutes, Cooldown: 2 hours. Master Level: 1. Obtained on Level 200

Dawn Warrior 1st

Attack Skill
Triple Slash: At Master Level: MP Cost: 14, Damage: 90%, Number of Attacks: 3, Max Enemies Hit: 4. Master Level: 20

Passive Skill
Inner Voice: At Master Level: Max HP: +20%, Weapon/Magic DEF: +1000, Speed: +40, Jump: +20, Max Speed: +20. Master Level: 20

Active Skill
Hand of Light: MP Cost: 30, Weapon ATT: +20, Duration: 180 sec, Accuracy: +20%. Master Level: 15
Soul Element: MP Cost: 20, Duration: 180 sec, Immobility Debuff Chance: 80%, Debuff Duration: 2 sec. Passive Effect: Monster DEF: -10%. Master Level: 10

Dawn Warrior 2nd

Attack Skill
Flicker: Requires Falling Moon: At Master Level: MP Cost: 20, Damage: 170%, Number of Attacks: 2, Max Enemies Hit: 7. Master Level: 20
Bluster: Requires Rising Sun: At Master Level: MP Cost: 20, Damage: 170%, Number of Attacks: 2, Max Enemies Hit: 7. Master Level: 20
Trace Cut: Requires Falling Moon: At Master Level: MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7. Master Level: 20
Shadow Tackle: Requires Rising Sun: At Master Level: MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7. Master Level: 20

Passive Skill
Sword Mastery: At Master Level: One-handed and Two-handed Sword Mastery: +50%, Accuracy: +120. Master Level: 10
Inner Harmony: At Master Level: STR: +40, DEX: +20. Master Level: 5

Active Skill
Falling Moon: Alters the properties of most job 2-4 attack skills: At Master Level: MP Cost: 10, Critical Rate: +20%, Number of Attacks: x2, Damage: -55%. Cannot be used with Rising Sun. Master Level: 20
Divine Hand: At Master Level: MP Cost: 14, Weapon ATT: +20, Duration: 180 sec. Master Level: 10
Soul Speed: At Master Level: MP Cost: 30, Attack Speed: +2, Duration: 180 sec. Master Level: 10

Dawn Warrior 3rd

Attack Skill
Moon Shadow: Requires Falling Moon: At Master Level: MP Cost: 28, Damage: 215%, Number of Attacks: 5, Enemies Hit: 6. Master Level: 20
Light Merger: Requires Rising Sun: At Master Level: MP Cost: 23, Damage: 320%, Number of Attacks: 3, Enemies Hit: 1. Master Level: 20
Moon Cross: Requires Falling Moon: At Master Level: MP Cost: 37, Damage: 155%, Number of Attacks: 4, Enemies Hit: 6. Master Level: 20
Sun Cross: Requires Rising Sun: Pushes back enemies: At Master Level: MP Cost: 37, Damage: 290%, Number of Attacks: 2, Enemies Hit: 6. Master Level: 20

Passive Skill
Will of Steel: At Master Level: Abnormal Status and Elemental Resistance: +20%, Damage Intake: -25%, HP Recovery: 5% of Max HP every 4 sec. Master Level: 20
Inner Voice: At Master Level: Weapon ATT: +30, STR: +40. Master Level: 20

Active Skill
Rising Sun: Alters the properties of most job 2-4 attack skills: At Master Level: MP Cost: 10, Damage: +20%, Attack Speed: +1. Cannot be used with Falling Moon. Master Level: 20
True Sight: At Master Level: MP Cost: 50, 100% chance to debuff all enemies in range, DEF -10%, Elemental Resistance: – 10%, Duration: 30 sec
Soul of the Guardian: At Master Level: MP Cost: 70, Max HP: +2000, Weapon/Magic DEF: +1500, Duration: 180 sec. Master Level: 20

Dawn Warrior 4th

Attack Skill
Moon Dancer: Requires Falling Moon: At Master Level: MP Cost: 8, Damage: 360%, Number of Attacks: 3, Max Enemies Hit: 1. Master Level: 30
Speeding Sunset: Requires Rising Sun: At Master Level: MP Cost: 8, Damage: 360%, Number of Attacks: 3, Max Enemies Hit: 1. Master Level: 30
Crescent Divide: Requires Falling Moon: At Master Level: MP Cost 75, Damage: 295%, Number of Attacks: 6, Max Enemies Hit: 7. Master Level: 30
Solar Pierce: Requires Rising Sun: At Master Level: MP Cost: 75, Damage: 295%, Number of Attacks: 6, Max Enemies Hit: 7. Master Level: 30
Impaling Rays: At Master Level: MP Cost: 100, Damage: 850%, Number of Attacks: 1, Max Enemies Hit: 15, Chance to Incapacitate: 100%, Incapacitate Duration: 20 sec, Damage after Debuff: 850%, Cooldown: 120 sec. Master Level: 30

Passive Skill
Student of the Blade: At Master Level: One-Handed and Two-Handed Sword Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%. Master Level 30
Master of the Sword: Improves Falling Moon and Rising Sun: At Master Level: Master Level: 30
Falling Moon: Critical Rate: +35%, Number of Attacks: x2, Damage Reduction: -60%
Rising Sun: Damage: +40%, Attack Speed: +2

Active Skill
Call of Cygnus: Buffs entire party: At Master Level: MP Cost: 70, All Stats: +15%, Duration: 900. Master Level: 30. Obtained on Level 120
Equinox Cycle: Alternates between Falling Moon and Rising Sun automatically when attacking: At Master Level: MP Cost: 68, Duration: 200 sec. Master Level: 20
Soul Pledge: At Master Level: MP Cost: 20, All Stats: +30, Critical Rate: +10%, Stance Chance: +100%, Duration: 180 sec. Master Level: 30

Hyper Skills

Active Skill
Styx Crossing: Hold skill key to charge attack: MP Cost: 300, Damage: 600%, Number of Hits: 5, Max Enemies Hit: 15, Max Charge Damage: 1000%, Max Change Number of Hits: 6, Cooldown: 90 sec
Glory of the Guardians: Applies to any Cygnus class in party: MP Cost: 100, Damage: +10%, Max Damage: +5000000, Duration: 60 sec, Cooldown: 120 sec
Soul Forge: Does not stack with Hand of Light: MP Cost: 150, Weapon ATT: +50, Accuracy: +30%, Max Damage: +10000000, Duration: 200 sec

Passive Skill
Hyper Strength: Permanently increase STR (+50)
Hyper Dexterity: Permanently increases DEX (+50)
Hyper Intelligence: Permanently increases INT (+50)
Hyper Luck: Permanently increases LUK (+50)
Hyper Critical: Permanently increases Critical Rate (+10%)
Hyper Accuracy: Permanently increases Accuracy (+20%)
Hyper Health: Permanently increases Max HP (+15%)
Hyper Mana: Permanently increases Max MP (+15%)
Hyper Fury: Permanently increases Max DF (+50)
Hyper Defense: Permanently increases Weapon DEF (+500)
Hyper Magic Defense: Permanently increases Magic DEF (+500)
Hyper Speed: Permanently increases Movement Speed (+10)
Hyper Jump: Permanently increases Jump (+10)

Advanced Skill
True Sight – Persist: Duration: +20 sec
True Sight – Enhance : Elemental Resistance: Additional -10%
True Sight – Guardbreak : DEF: Additional -10%
Divide and Pierce – Reinforce: Damage: +20%
Divide and Pierce – Spread : Monster Hit: +2
Divide and Pierce – Extra Strike : Number of Attacks: +1
Careening Dance – Reinforce: Damage: +20%
Careening Dance – Guardbreak : Monster DEF ignored increased: +20%
Careening Dance – Boss Rush : Boss Damage: +20%

(PvE) Skill Changes

Dawn Warrior (I)

Inner Voice
New Skill
New – Name (Inner Voice)
New – Description (Strengthens the soul and empowers the body.)
New – Level readout (Max HP: #mhpR%, Weapon Defense and Magic Defense: #pddX, Speed: #psdSpeed, Jump: #psdJump, Max Speed: + #speedMax)
New – Max level (20)
New – Info (type = 50)
New – mhpR (20) (level)
New – pddX (1000) (50*level)
New – mddX (1000) (50*level)
New – psdSpeed (40) (2*level)
New – psdJump (20) (level)
New – speedMax (20) (level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Soul Element
New Skill
New – Name (Soul Element)
New – Description (Summons a light element to gain its powers.)
New – Level readout (MP Cost: #mpCon, Duration: #time Immobility Debuff Chance: #prop% Debuff Duration: #subTime \nPassive Effect: Monster DEF: – #ignoreMobpdpR%)
New – Max level (10)
New – Delay (alert2 – 600 ms)
New – Info (type = 33, minionAttack = normal)
New – mpCon (20) (50-3*level)
New – time (180) (80+10*level)
New – prop (80) (8*level)
New – subTime (2) (2)
New – ignoreMobpdpR (10) (level)
New – Animation (effect)
New – Animation (effect0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)

Hand of Light
New Skill
New – Name (Hand of Light)
New – Description (Empowers your weapon with your own fighting spirit.)
New – Level readout (MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec, Accuracy: +#x%)
New – Max level (15)
New – Delay (SMswordOfLight – 1170 ms)
New – Info (type = 15, massSpell = 1)
New – mpCon (30) (15+level)
New – time (180) (30+10*level)
New – indiePad (20) (5+level)
New – x (20) (5+level)
New – Animation (effect)
New – Animation (effect_1H)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (repeat)

Triple Slash
New Skill
New – Name (Triple Slash)
New – Description (Slashes distant enemies vertically and swiftly.)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
New – Max level (20)
New – Delay (SMtripleSlash – 720 ms)
New – Hitbox (250%)
New – Info (type = 1, areaAttack = 1, casterMove = 1)
New – mpCon (14) (10+roundDown(level/5))
New – damage (90) (70+level)
New – attackCount (3) (3)
New – mobCount (4) (4)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Dawn Warrior (II)

Inner Harmony
New Skill
New – Name (Inner Harmony)
New – Description (Trains the body and mind to work as one in battle.)
New – Level readout (Permanently increase STR by #strX and DEX by #dexX. )
New – Max level (5)
New – Info (type = 50)
New – strX (40) (8*level)
New – dexX (20) (4*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Soul Speed
New Skill
New – Name (Soul Speed)
New – Description (Expend willpower to increase reaction speed.\nRequired Skill: #cSword Mastery Lv.5#)
New – Level readout (MP Cost: #mpCon, Attack Speed: +2 Duration: #time sec)
New – Max level (10)
New – Delay (alert2 – 600 ms)
New – Pre-requisite (Level 5 Sword Mastery)
New – Info (type = 10)
New – mpCon (30) (20+level)
New – time (180) (30+15*level)
New – x (-2) (-2)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Falling Moon
New Skill
New – Name (Falling Moon)
New – Description (Call down the power of the moon to strengthen your weapon.)
New – Level readout (MP Cost: #mpCon, Critical Rate: +#indieCr%, Number of Attacks for all Skills: +#x time(s), Damage: -#y%. Cannot be used with Rising Sun)
New – Max level (20)
New – Delay (SMfallingMoon – 990 ms)
New – Info (type = 50)
New – mpCon (10) (30-level)
New – indieCr (20) (level)
New – x (2) (2)
New – y (55) (50+roundDown(level/4))
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (repeat)

Divine Hand
New Skill
New – Name (Divine Hand)
New – Description (Perform an accurate strike with your unshakable faith.)
New – Level readout (MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec)
New – Max level (10)
New – Delay (alert2 – 600 ms)
New – Info (type = 10, massSpell = 1, magicSteal = 1)
New – mpCon (14) (4+level)
New – indiePad (20) (2*level)
New – time (180) (60+12*level)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Trace Cut
New Skill
New – Name (Trace Cut)
New – Description (Cuts down afterimage of passed enemies.\nRequired Skill: #cFalling Moon Lv.1#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New – Max level (20)
New – Delay (SMtraceCut – 630 ms)
New – Pre-requisite (Level 1 Falling Moon)
New – Hitbox (300%)
New – Info (type = 1, areaAttack = 1, mes = stun)
New – mpCon (20) (10+roundDown(level/2))
New – damage (130) (90+2*level)
New – attackCount (3) (3)
New – mobCount (7) (7)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Flicker
New Skill
New – Name (Flicker)
New – Description (Flickers past enemies while slashing them.\nRequired Skill: #cFalling Moon Lv.1#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount while moving.)
New – Max level (20)
New – Delay (SMsilentMove – 630 ms)
New – Pre-requisite (Level 1 Falling Moon)
New – Hitbox (400%)
New – Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1)
New – mpCon (20) (10+roundDown(level/2))
New – damage (170) (130+2*level)
New – attackCount (2) (2)
New – mobCount (7) (7)
New – Animation (effect)
New – Animation (effect0)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Sword Mastery
New Skill
New – Name (Sword Mastery)
New – Description (Increases weapon mastery and accuracy of one-handed and two-handed swords.)
New – Level readout (One-handed and Two-handed Sword Mastery: #mastery%, Accuracy: +#x)
New – Max level (10)
New – Info (type = 50)
New – mastery (50) (10+4*level)
New – x (120) (12*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Bluster
New Skill
New – Name (Bluster)
New – Description (Knocks back enemies with a forward dash.\nRequired Skill: #cRising Sung Lv. 1#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New – Max level (20)
New – Delay (SMloudRush – 630 ms)
New – Pre-requisite (Level 1 Rising Sun)
New – Hitbox (350%)
New – Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1)
New – mpCon (20) (10+roundDown(level/2))
New – damage (170) (130+2*level)
New – attackCount (2) (2)
New – mobCount (7) (7)
New – Animation (effect)
New – Animation (effect0)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Shadow Tackle
New Skill
New – Name (Shadow Tackle)
New – Description (Dashes forward to push back enemies.\nRequired Skill: #cRising Sun Lv. 1#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New – Max level (20)
New – Delay (SMshadowBurn – 630 ms)
New – Pre-requisite (Level 1 Rising Sun)
New – Hitbox (300%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (20) (10+roundDown(level/2))
New – damage (130) (90+2*level)
New – attackCount (3) (3)
New – mobCount (7) (7)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Dawn Warrior (III)

Moon Shadow
New Skill
New – Name (Moon Shadow)
New – Description (Spin in place to cut down everything in sight.\nRequired Skill: #cFalling Moon Lv.1#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New – Max level (20)
New – Delay (SMmoonShadow – 990 ms)
New – Pre-requisite (Level 1 Falling Moon)
New – Hitbox (250%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (28) (18+roundDown(level/2))
New – damage (215) (155+3*level)
New – attackCount (5) (5)
New – mobCount (6) (6)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Moon Cross
New Skill
New – Name (Moon Cross)
New – Description (Cuts down distant enemies at an angle before pulling them toward you.\nRequired Skill: #cFalling Moon Lv.1#)
New – Level readout (MP Cost: #mpCon, While pulling: Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New – Max level (20)
New – Delay (SMmoonCross – 630 ms)
New – Pre-requisite (Level 1 Falling Moon)
New – Hitbox (450%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (37) (27+roundDown(level/2))
New – damage (155) (115+2*level)
New – attackCount (4) (4)
New – mobCount (6) (6)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Will of Steel
New Skill
New – Name (Will of Steel)
New – Description (It takes a strong mind to push through hardships.)
New – Level readout (Abnormal Status and Elemental Resistance: +#asrR%, Damage Intake: -#x%, Recovered #y% of your Max HP every #w secs.)
New – Max level (20)
New – Info (type = 50)
New – asrR (20) (level)
New – terR (20) (level)
New – x (25) (5+level)
New – y (5) (1+roundDown(level/5))
New – w (4) (14-roundDown(level/2))
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Inner Voice
New Skill
New – Name (Inner Voice)
New – Description (Focus your mind to reinvigorate your body.)
New – Level readout (Weapon ATT: +#padX, Strength: +#strX)
New – Max level (20)
New – Info (type = 51)
New – padX (30) (5+5*roundDown(level/4))
New – strX (40) (2*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

True Sight
New Skill
New – Name (True Sight)
New – Description (See through the veil of the physical world to pierce your target’s soul.)
New – Level readout (MP Cost: #mpCon, #prop% chance to debuff all enemies in range with DEF -#v%, Elemental Resistance: -#w% for #time sec.)
New – Max level (10)
New – Delay (alert6 – 990 ms)
New – Hitbox (300%)
New – Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New – mpCon (50) (30+2*level)
New – time (30) (3*level)
New – mobCount (10) (10)
New – x (-10) (-level)
New – y (-10) (-level)
New – v (10) (level)
New – w (10) (level)
New – prop (100) (10*level)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)

Soul of the Guardian
New Skill
New – Name (Soul of the Guardian)
New – Description (Call forth the ancients to defend yourself.)
New – Level readout (MP Cost: #mpCon, Max HP: +#indieMhp, Weapon DEF and Magic DEF: +#indiePdd, Duration: #time sec)
New – Max level (20)
New – Delay (alert6 – 990 ms)
New – Info (type = 10, magicSteal = 1)
New – mpCon (70) (40+3*roundUp(level/2))
New – time (180) (20+8*level)
New – indieMhp (2000) (100*level)
New – indiePdd (1500) (75*level)
New – indieMdd (1500) (75*level)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Rising Sun
New Skill
New – Name (Rising Sun)
New – Description (Focus the power of the sun into your blade.)
New – Level readout (MP Cost: #mpCon, Damage: #indieDamR%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.)
New – Max level (20)
New – Delay (SMrisingSun – 1080 ms)
New – Info (type = 50)
New – mpCon (10) (30-level)
New – indieDamR (20) (level)
New – indieBooster (-1) (-1)
New – Animation (effect)
New – Image (icon)>
New Skill
New – Name (Light Merger)
New – Description (Become one with the sword, and charge the enemy at the speed
New – Image (iconMouseOver)
New – Animation (repeat)

Sun Cross
New Skill
New – Name (Sun Cross)
New – Description (Slashes enemies with a cross of light and pushes them back.\nRequired Skill: #cRising Sun Lv. 1#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Pushed Back: #mobCount)
New – Max level (20)
New – Delay (SMsunCross – 630 ms)
New – Pre-requisite (Level 1 Rising Sun)
New – Hitbox (400%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (37) (27+roundDown(level/2))
New – damage (290) (230+3*level)
New – attackCount (2) (2)
New – mobCount (6) (6)
New – x (300) (300)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Light Merger
New Skill
New – Name (Light Merger)
New – Description (Become one with the sword, and charge the enemy at the speed of light. \nRequired Skill: #cRising Sun Lv. 1#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New – Max level (20)
New – Delay (SMlightFlux – 900 ms)
New – Pre-requisite (Level 1 Rising Sun)
New – Hitbox (350%)
New – Info (type = 1, areaAttack = 1, mes = blind)
New – mpCon (28) (18+roundDown(level/2))
New – damage (320) (240+4*level)
New – attackCount (3) (3)
New – mobCount (1) (1)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Dawn Warrior (IV)

Impaling Rays (Dummy)
New Skill
New – Name (Impaling Rays (Dummy))
New – Description (Summons swords of the down to fly from the sky and impale your enemies. Affects boss monsters.)
New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount,. Chance to Incapacitate : #prop% Incapacitate Duration: #time sec. Damage after Debuff: +#x%\nCooldown: #cooltime Sec.)
New – Max level (30)
New – Hitbox (500%)
New – Combat orders (1)
New – Info (type = 1, dot = 1, dotType = paralyze, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1)
New – damage (850) (400+15*level)
New – attackCount (1) (1)
New – mobCount (1) (1)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Equinox Cycle (Rising Sun)
New Skill
New – Name (Equinox Cycle (Rising Sun))
New – Description (Reconfigure the solar and lunar cycles.)
New – Level readout (Damage #indieDamR% and Attack Speed increase by 1 stage.)
New – Max level (20)
New – Combat orders (1)
New – Info (type = 10)
New – indieDamR (20) (level)
New – indieBooster (-1) (-1)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Equinox Cycle (Falling Moon)
New Skill
New – Name (Equinox Cycle (Falling Moon))
New – Description (Reconfigure the solar and lunar cycles.)
New – Level readout (Critical Rate: +#indieCr%, Attack Count of All Skills: x#x, Damage Reduction: #y%)
New – Max level (20)
New – Combat orders (1)
New – Info (type = 10)
New – indieCr (20) (level)
New – x (2) (2)
New – y (55) (50+roundDown(level/4))
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Glory of the Guardians
New Skill
New – Name (Glory of the Guardians)
New – Description (A ceremony for Cygnus Knights to prove their devotion to the Empress.)
New – Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Applies to any Cygnus class within the party)
New – Max level (1)
New – Hitbox (400%)
New – Info (type = 50)
New – Required level (200)
New – mpCon (100) (100)
New – time (60) (60)
New – cooltime (120) (120)
New – indieDamR (10) (10)
New – indieMaxDamageOver (5000000) (5000000)
New – Animation (affected)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Styx Crossing
New Skill
New – Name (Styx Crossing)
New – Description (Focus the soul to strike with force that separates the living from the dead.)
New – Level readout (MP Cost: #mpCon, Max Monster Hit: #mobCount, Damage #damage%, Number of Hits: #attackCount. During Max Charge: Damage: #x%, Number of Hits #y\nCooldown: #cooltime sec.)
New – Max level (1)
New – Delay (HY1112crossTheStyx_end – 990 ms)
New – Hitbox (450%)
New – Info (type = 1, areaAttack = 1)
New – Required level (170)
New – mpCon (300) (300)
New – damage (600) (600)
New – attackCount (5) (5)
New – mobCount (15) (15)
New – x (1000) (1000)
New – y (6) (6)
New – cooltime (90) (90)
New – Animation (effect)
New – Animation (effect_1H)
New – Animation (gaugemax)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (keydown)
New – Animation (prepare)

Styx Crossing
New Skill
New – Name (Styx Crossing)
New – Description (Focus the soul to strike with force that separates the living from the dead.)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec)
New – Max level (1)
New – Delay (HY1112crossTheStyx_end – 990 ms)
New – Hitbox (450%)
New – Info (type = 1, areaAttack = 1)
New – Required level (170)
New – mpCon (300) (300)
New – damage (1000) (1000)
New – attackCount (6) (6)
New – mobCount (15) (15)
New – cooltime (90) (90)
New – Animation (effect)
New – Animation (effect_1H)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Soul Forge
New Skill
New – Name (Soul Forge)
New – Description (Conjures a single blade of sharpened soul force.)
New – Level readout (MP Cost: #mpCon, Duration: #time sec, Weapon ATT: #indiePad, Accuracy: #x%, Max Damage: +#indieMaxDamageOver. Does not stack with Hand of Light.)
New – Max level (1)
New – Delay (HY1112soulForge – 810 ms)
New – Info (type = 50)
New – Required level (150)
New – mpCon (150) (150)
New – time (200) (200)
New – indiePad (50) (50)
New – x (30) (30)
New – indieMaxDamageOver (10000000) (10000000)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (repeat)

Hyper Intelligence
New Skill
New – Name (Hyper Intelligence)
New – Description (Permanently increases INT.)
New – Level readout (INT +#intX)
New – Max level (1)
New – Info (type = 50)
New – Required level (140)
New – intX (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Luck
New Skill
New – Name (Hyper Luck)
New – Description (Permanently increases LUK.)
New – Level readout (LUK +#lukX)
New – Max level (1)
New – Info (type = 50)
New – Required level (140)
New – lukX (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Strength
New Skill
New – Name (Hyper Strength)
New – Description (Permanently increases STR.)
New – Level readout (STR +#strX)
New – Max level (1)
New – Info (type = 50)
New – Required level (140)
New – strX (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Dexterity
New Skill
New – Name (Hyper Dexterity)
New – Description (Permanently increases DEX.)
New – Level readout (DEX +#dexX)
New – Max level (1)
New – Info (type = 50)
New – Required level (140)
New – dexX (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Health
New Skill
New – Name (Hyper Health)
New – Description (Permanently increases Max HP.)
New – Level readout (Max HP: +#mhpR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (192)
New – mhpR (15) (15)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Mana
New Skill
New – Name (Hyper Mana)
New – Description (Permanently increases Max MP.)
New – Level readout (Max MP +#mmpR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (186)
New – mmpR (15) (15)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Critical
New Skill
New – Name (Hyper Critical)
New – Description (Permanently increases Critical Rate.)
New – Level readout (Critical Rate: +#cr%)
New – Max level (1)
New – Info (type = 50)
New – Required level (198)
New – cr (10) (10)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Accuracy
New Skill
New – Name (Hyper Accuracy)
New – Description (Permanently increases Accuracy.)
New – Level readout (Accuracy +#ar%)
New – Max level (1)
New – Info (type = 50)
New – Required level (158)
New – ar (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Fury
New Skill
New – Name (Hyper Fury)
New – Description (Permanently increases Max DF.)
New – Level readout (Max DF +50)
New – Max level (1)
New – Info (type = 50)
New – Required level (180)
New – MDF (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Defense
New Skill
New – Name (Hyper Defense)
New – Description (Permanently increases Weapon DEF.)
New – Level readout (Weapon DEF +#pddX)
New – Max level (1)
New – Info (type = 50)
New – Required level (165)
New – pddX (500) (500)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Master of the Sword (Rising Sun)
New Skill
New – Name (Master of the Sword (Rising Sun))
New – Description (You become a master of the sword, mastering both types of powers.\nRequired Skill: #cFalling Moon Lv. 20 and Rising Sun Lv. 20#)
New – Level readout ([Falling Moon] Critical Rate: +#indieCr%, Attack Count on All Skills: x#x, Damage Reduction: #y%\n[Rising Sun] Damage: #v% Attack Speed: +2)
New – Max level (30)
New – Pre-requisite (Level 20 Falling Moon, Level 20 Rising Sun)
New – Combat orders (1)
New – Info (type = 50)
New – indieDamR (40) (25+roundDown(level/2))
New – indieBooster (-2) (-2)
New – x (35) (20+roundDown(level/2))
New – y (2) (2)
New – w (60) (55+roundDown(level/6))
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Careening Dance – Guardbreak
New Skill
New – Name (Careening Dance – Guardbreak)
New – Description (Increases monster DEF ignored for Moon Dancer and Speeding Sunset.)
New – Level readout (Monster DEF ignored increased #ignoreMobpdpR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (177)
New – ignoreMobpdpR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Careening Dance – Boss Rush
New Skill
New – Name (Careening Dance – Boss Rush)
New – Description (Increases the Boss Attack power of Moon Dancer and Speeding Sunset.)
New – Level readout (#bdR% additional damage against bosses)
New – Max level (1)
New – Info (type = 50)
New – Required level (195)
New – bdR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Speeding Sunset (In Air)
New Skill
New – Name (Speeding Sunset (In Air))
New – Description (Splits the target in two with a sword as hot as the blazing sun.\nRequired Skill: #cRising Sun Lv. 1#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New – Max level (30)
New – Delay (SMspeedingSunsetAir – 360 ms)
New – Pre-requisite (Level 1 Rising Sun)
New – Hitbox (300%)
New – Combat orders (1)
New – Info (type = 1, areaAttack = 1)
New – mpCon (8) (3+roundUp(level/6))
New – damage (360) (270+3*level)
New – attackCount (3) (3)
New – mobCount (1) (1)
New – y (40) (40)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Solar Pierce
New Skill
New – Name (Solar Pierce)
New – Description (The radiant sun pierces the enemies.\nRequired Skill: #cRising Sun Lv. 1#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New – Max level (30)
New – Master Level (30)
New – Delay (SMsolarPierce – 900 ms)
New – Pre-requisite (Level 1 Rising Sun)
New – Hitbox (360%)
New – Combat orders (1)
New – Info (type = 1, areaAttack = 1)
New – mpCon (75) (55+2*roundUp(level/3))
New – damage (295) (205+3*level)
New – attackCount (6) (6)
New – mobCount (7) (7)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Speeding Sunset
New Skill
New – Name (Speeding Sunset)
New – Description (Splits the target in two with a sword as hot as the blazing sun.\nRequired Skill: #cRising Sun Lv. 1#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New – Max level (30)
New – Delay (SMspeedingSunset – 360 ms)
New – Pre-requisite (Level 1 Rising Sun)
New – Hitbox (310%)
New – Combat orders (1)
New – Info (type = 1, areaAttack = 1)
New – mpCon (8) (3+roundUp(level/6))
New – damage (360) (270+3*level)
New – attackCount (3) (3)
New – mobCount (1) (1)
New – y (-700) (-700)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Moon Dancer
New Skill
New – Name (Moon Dancer)
New – Description (Empowers your sword with the energy of the Full Moon to slash at all enemies in sight.\nRequired Skill: #cFalling Moon 1Lv. 1#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New – Max level (30)
New – Master Level (30)
New – Delay (SMdanceOfMoon – 480 ms)
New – Pre-requisite (Level 1 Falling Moon)
New – Hitbox (310%)
New – Combat orders (1)
New – Info (type = 52, areaAttack = 1)
New – mpCon (8) (3+roundUp(level/6))
New – damage (360) (270+3*level)
New – attackCount (3) (3)
New – mobCount (1) (1)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Crescent Divide
New Skill
New – Name (Crescent Divide)
New – Description (Your sword radiates the area as ocean waves dance under the moon.\nRequired Skill: #cFalling Moon Lv.1#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New – Max level (30)
New – Delay (SMcresentDivide – 900 ms)
New – Pre-requisite (Level 1 Falling Moon)
New – Hitbox (240%)
New – Combat orders (1)
New – Info (type = 1, areaAttack = 1)
New – mpCon (75) (55+2*roundUp(level/3))
New – damage (295) (205+3*level)
New – attackCount (6) (6)
New – mobCount (7) (7)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Moon Dancer (Air)
New Skill
New – Name (Moon Dancer (Air))
New – Description (Empowers your sword with the energy of the Full Moon to slash at all enemies in sight.\nRequired Skill: #cFalling Moon 1Lv. 1#)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New – Max level (30)
New – Delay (SMdanceOfMoonAir – 420 ms)
New – Pre-requisite (Level 1 Falling Moon)
New – Hitbox (310%)
New – Combat orders (1)
New – Info (type = 1, areaAttack = 1)
New – mpCon (8) (3+roundUp(level/6))
New – damage (360) (270+3*level)
New – attackCount (3) (3)
New – mobCount (1) (1)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Impaling Rays
New Skill
New – Name (Impaling Rays)
New – Description (Summons swords of the down to fly from the sky and impale your enemies. Affects boss monsters.)
New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount,. Chance to Incapacitate : #prop% Incapacitate Duration: #time sec. Damage after Debuff: +#x%\nCooldown: #cooltime Sec.)
New – Max level (30)
New – Master Level (30)
New – Delay (SMsoulPenetration – 1440 ms)
New – Hitbox (500%)
New – Combat orders (1)
New – Info (type = 1, dot = 1, dotType = paralyze, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1)
New – mpCon (100) (60+4*roundUp(level/3))
New – damage (850) (400+15*level)
New – attackCount (1) (1)
New – mobCount (15) (15)
New – time (20) (10+roundDown(level/3))
New – prop (100) (50+5*roundDown(level/3))
New – x (850) (400+15*level)
New – cooltime (120) (180-2*level)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)

Equinox Cycle
New Skill
New – Name (Equinox Cycle)
New – Description (Reconfigure the solar and lunar cycles.\nRequired Skill: #cFalling Moon Lv. 20 and Rising Sun Lv. 20#)
New – Level readout (MP Cost: #mpCon, Duration: #time sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.)
New – Max level (20)
New – Master Level (20)
New – Delay (SMsolunarTime – 1080 ms)
New – Pre-requisite (Level 20 Falling Moon, Level 20 Rising Sun)
New – Combat orders (1)
New – Info (type = 10)
New – mpCon (68) (40+4*roundUp(level/3))
New – time (200) (10*level)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (repeat)

Soul Pledge
New Skill
New – Name (Soul Pledge)
New – Description (Form a contract with the ancients to become an unwavering warrior.)
New – Level readout (MP Cost: #mpCon, Duration: #time, All Stats: #indieAllStat, Critical Rate: #indieCr%, Stance Chance: +#prop%)
New – Max level (30)
New – Master Level (30)
New – Delay (SMsoulPledge – 810 ms)
New – Combat orders (1)
New – Info (type = 10)
New – mpCon (20) (80-2*level)
New – time (180) (30+5*level)
New – indieAllStat (30) (level)
New – indieCr (10) (4+roundDown(level/5))
New – prop (100) (40+2*level)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Call of Cygnus
New Skill
New – Name (Call of Cygnus)
New – Description (Receive the blessings of Cygnus’s awakening to temporarily increase all stats for you and your party members.)
New – Level readout (MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec)
New – Max level (30)
New – Delay (alert3 – 1500 ms)
New – Hitbox (400%)
New – Combat orders (1)
New – Info (type = 10, massSpell = 1, magicSteal = 1)
New – mpCon (70) (10+10*roundDown(level/5))
New – x (15) (roundUp(level/2))
New – time (900) (30*level)
New – Animation (affected)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Master of the Sword
New Skill
New – Name (Master of the Sword)
New – Description (You become a master of the sword, mastering both types of powers.\nRequired Skill: #cFalling Moon Lv. 20 and Rising Sun Lv. 20#)
New – Level readout ([Falling Moon] Critical Rate: +#indieCr%, Attack Count on All Skills: x#x, Damage Reduction: #y%\n[Rising Sun] Damage: #v% Attack Speed: +2)
New – Max level (30)
New – Master Level (30)
New – Pre-requisite (Level 20 Falling Moon, Level 20 Rising Sun)
New – Combat orders (1)
New – Info (type = 50)
New – indieCr (35) (20+roundDown(level/2))
New – x (2) (2)
New – y (60) (55+roundDown(level/6))
New – v (40) (25+roundDown(level/2))
New – w (-2) (-2)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Unpredictable
New Skill
New – Name (Unpredictable)
New – Description (Attack with an unpredictable strike, negating enemy defenses.)
New – Level readout (Monster DEF ignored: #ignoreMobpdpR%)
New – Max level (10)
New – Master Level (10)
New – Combat orders (1)
New – Info (type = 50)
New – ignoreMobpdpR (30) (3*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Student of the Blade
New Skill
New – Name (Student of the Blade)
New – Description (Increases the Mastery, Weapon ATT, and Minimum Critical Damage of One-Handed and Two-Handed Swords.\nRequired Skill: #cSword Mastery Lv. 10#)
New – Level readout (One-Handed and Two-Handed Sword Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%)
New – Max level (30)
New – Master Level (30)
New – Pre-requisite (Level 10 Sword Mastery)
New – Combat orders (1)
New – Info (type = 50)
New – mastery (70) (55+roundUp(level/2))
New – x (30) (level)
New – criticaldamageMin (15) (roundUp(level/2))
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

True Sight – Persist
New Skill
New – Name (True Sight – Persist)
New – Description (Increases True Site’s duration.)
New – Level readout (Duration: +#time sec)
New – Max level (1)
New – Info (type = 50)
New – Required level (143)
New – time (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Jump
New Skill
New – Name (Hyper Jump)
New – Description (Permanently increases Jump.)
New – Level readout (Jump +#psdJump)
New – Max level (1)
New – Info (type = 50)
New – Required level (146)
New – psdJump (10) (10)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Speed
New Skill
New – Name (Hyper Speed)
New – Description (Permanently increases Movement Speed.)
New – Level readout (Movement Speed +#psdSpeed)
New – Max level (1)
New – Info (type = 50)
New – Required level (152)
New – psdSpeed (10) (10)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Magic Defense
New Skill
New – Name (Hyper Magic Defense)
New – Description (Permanently increases Magic DEF.)
New – Level readout (Magic DEF +#mddX)
New – Max level (1)
New – Info (type = 50)
New – Required level (174)
New – mddX (500) (500)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Divide and Pierce – Spread
New Skill
New – Name (Divide and Pierce – Spread)
New – Description (Increases number of monsters hit by Crescent Divide and Solar Pierce.)
New – Level readout (Monsters Hit: +#targetPlus)
New – Max level (1)
New – Info (type = 50)
New – Required level (168)
New – targetPlus (2) (2)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Divide and Pierce – Reinforce
New Skill
New – Name (Divide and Pierce – Reinforce)
New – Description (Increases the Crescent Divide and Solar Pierce’s damage.)
New – Level readout (Damage: +#damR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (149)
New – damR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

True Sight – Guardbreak
New Skill
New – Name (True Sight – Guardbreak)
New – Description (Increases True Sight’s DEF deduction amount.)
New – Level readout (DEF: Additional -#w%)
New – Max level (1)
New – Info (type = 50)
New – Required level (183)
New – x (-10) (-10)
New – w (10) (10)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

True Sight – Enhance
New Skill
New – Name (True Sight – Enhance)
New – Description (Increases True Sight’s Elemental Resistance deduction amount.)
New – Level readout (Elemental Resistance: Additional -#w%)
New – Max level (1)
New – Info (type = 50)
New – Required level (162)
New – y (-10) (-10)
New – w (10) (10)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Careening Dance – Reinforce
New Skill
New – Name (Careening Dance – Reinforce)
New – Description (Increases the damage of Moon Dancer and Speeding Sunset.)
New – Level readout (Damage: +#damR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (155)
New – damR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Divide and Pierce – Extra Strike
New Skill
New – Name (Divide and Pierce – Extra Strike)
New – Description (Increases the number of attacks for Crescent Divide and Solar Pierce.)
New – Level readout (Number of Attacks: +#attackCount)
New – Max level (1)
New – Info (type = 50)
New – Required level (189)
New – attackCount (1) (1)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Wind Archer (I)

Storm Elemental
New Skill
New – Name (Storm Elemental)
New – Description (Summons a wind elemental to bolster your powers.)
New – Level readout (MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec)
New – Max level (10)
New – Delay (alert2 – 600 ms)
New – Info (type = 33, minionAttack = normal)
New – mpCon (20) (50-3*level)
New – time (180) (80+10*level)
New – indieDamR (10) (level)
New – Animation (effect)
New – Animation (effect0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (repeat)

Whispers of the Wind
New Skill
New – Name (Whispers of the Wind)
New – Description (Whispers of the wind teach you ancient knowledge of body and mind.)
New – Level readout (Weapon ATT: #padX, Accuracy: #accX, Avoidability: #evaX, Range: increased to #range.)
New – Max level (20)
New – Info (type = 50)
New – padX (20) (level)
New – accX (400) (20*level)
New – evaX (400) (20*level)
New – range (160) (8*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Wind Walk
New Skill
New – Name (Wind Walk)
New – Description (Your arrows walk on the wind, flying through any monsters they touch.)
New – Level readout (MP Cost: #mpCon, Works in air. Stops at end of platform. \nPassive Effect: Speed: #psdSpeed, Jump: #psdJump, Max Movement Speed: +#speedMax)
New – Max level (15)
New – Delay (WBwindWalk_land – 480 ms, WBwindWalk_air – 480 ms)
New – Hitbox (320%)
New – Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1)
New – mpCon (10) (25-level)
New – psdSpeed (35) (20+level)
New – psdJump (15) (level)
New – speedMax (20) (5+level)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (special)
New – Animation (special0)

Breeze Arrow
New Skill
New – Name (Breeze Arrow)
New – Description (Fires off a wind-infused arrow.)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
New – Max level (20)
New – Delay (WBbreezeArrow – 900 ms)
New – Hitbox (300%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (22) (17+roundDown(level/4))
New – damage (120) (80+2*level)
New – attackCount (3) (3)
New – mobCount (5) (5)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Wind Archer (II)

Trifling Wind I
New Skill
New – Name (Trifling Wind I)
New – Description (The Spirit of Wind will confuse nearby enemies.)
New – Level readout (Creates a burst of homing spirit arrows to attack random enemies for #damage% damage.)
New – Max level (20)
New – Info (type = 51)
New – damage (210) (150+3*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Physical Training
New Skill
New – Name (Physical Training)
New – Description (Permanently improves STR and DEX through sheer physical training.)
New – Level readout (Permanently increase STR by #strX and DEX by #dexX.)
New – Max level (5)
New – Info (type = 50)
New – strX (30) (6*level)
New – dexX (30) (6*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Sylvan Aid
New Skill
New – Name (Sylvan Aid)
New – Description (The blessings of the Sylph give you a leg-up against your enemies.)
New – Level readout (MP Cost: #mpCon, Weapon ATT: #indiePad, Critical Rate: + #x%, No Arrows Used for: #time sec. )
New – Max level (10)
New – Delay (alert2 – 600 ms)
New – Info (type = 10)
New – mpCon (30) (10+4*roundUp(level/2))
New – indiePad (20) (2*level)
New – x (10) (level)
New – time (200) (20*level)
New – Animation (effect)
New – Animation (effect0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Trifling Wind I
New Skill
New – Name (Trifling Wind I)
New – Description (The Spirit of Wind will confuse nearby enemies.)
New – Level readout (Max soul energy created: #x, Chance to create energy: #prop%, Random enemies damaged: #damage%, Chance to create enhanced soul energy: #subProp%, Damage of enhanced soul energy: #y%)
New – Max level (20)
New – Hitbox (500%)
New – Info (type = 51)
New – damage (170) (130+2*level)
New – prop (20) (10+roundDown(level/2))
New – subProp (5) (3+roundDown(level/10))
New – x (3) (1+roundDown(level/10))
New – y (210) (150+3*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Bow Mastery
New Skill
New – Name (Bow Mastery)
New – Description (Increases the weapon mastery and accuracy of bows.)
New – Level readout (Bow Mastery: #mastery%, Accuracy: +#x)
New – Max level (10)
New – Info (type = 50)
New – mastery (50) (10+4*level)
New – x (120) (12*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Bow Booster
New Skill
New – Name (Bow Booster)
New – Description (Increases the attack speed of your weapon for a short time. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 5#)
New – Level readout (MP Cost: #mpCon, Duration: #time sec)
New – Max level (10)
New – Delay (alert2 – 600 ms)
New – Pre-requisite (Level 5 Bow Mastery)
New – Info (type = 10)
New – mpCon (11) (31-2*level)
New – x (-2) (-2)
New – time (200) (20*level)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Fairy Spiral
New Skill
New – Name (Fairy Spiral)
New – Description (Spin to create a vortex of wind that knocks back enemies.)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Number of Enemies pushed back: #mobCount.)
New – Max level (20)
New – Delay (WBfairyTurn – 630 ms)
New – Hitbox (360%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (31) (21+roundDown(level/2))
New – damage (195) (155+2*level)
New – attackCount (3) (3)
New – mobCount (6) (6)
New – prop (100) (100)
New – x (300) (300)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Gust Shot
New Skill
New – Name (Gust Shot)
New – Description (Fire off a speeding arrow in a straight line.)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #bulletCount)
New – Max level (20)
New – Delay (WBgustShot – 810 ms)
New – Hitbox (400%)
New – Info (type = 2)
New – mpCon (20) (10+roundDown(level/2))
New – damage (285) (225+3*level)
New – bulletCount (2) (2)
New – mobCount (6) (6)
New – ballDelay (90) (90)
New – Animation (ball)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Wind Archer (III)

Featherweight
New Skill
New – Name (Featherweight)
New – Description (Your body becomes as light as a feather, gaining freedom from enemy attacks.)
New – Level readout (Damage Intake: -#x% All abnormal status and elemental resistance: +#asrR%. )
New – Max level (20)
New – Info (type = 51, nextAttackisCritical = 1, condition = afterDodge)
New – asrR (10) (roundDown(level/2))
New – terR (10) (roundDown(level/2))
New – x (30) (5+5*roundDown(level/4))
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Second Wind
New Skill
New – Name (Second Wind)
New – Description (Borrow the power of wind, becoming more skillful at evasion and gaining a chance to counterattack.)
New – Level readout (Avoidability: #er%, Weapon DEF and Magic DEF: + #pddX, Weapon ATT for 5 sec. after Avoid: +#indiePad )
New – Max level (20)
New – Info (type = 51, nextAttackisCritical = 1, condition = afterDodge)
New – er (30) (10+level)
New – indiePad (15) (5+roundDown(level/2))
New – pddX (1000) (50*level)
New – mddX (1000) (50*level)
New – time (5) (5)
New – x (1) (1)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Trifling Wind II
New Skill
New – Name (Trifling Wind II)
New – Description (The wind spirit will distress the nearby enemies.)
New – Level readout (Creates a burst of homing spirit arrows to attack random enemies for #damage% damage.)
New – Max level (20)
New – Info (type = 51)
New – damage (215) (175+2*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Trifling Wind II
New Skill
New – Name (Trifling Wind II)
New – Description (A spirit of the wind will distress nearby enemies.\nRequired Skill: #cTrifling Wind I Lv. 20#)
New – Level readout (Max soul energy created: #x, Chance to create energy: #prop%, Random enemies damaged: #damage%, Chance to create enhanced soul energy: #subProp%, Damage of enhanced soul energy: #y%)
New – Max level (20)
New – Pre-requisite (Level 20 Trifling Wind I)
New – Hitbox (500%)
New – Info (type = 51)
New – damage (215) (175+2*level)
New – prop (30) (20+roundDown(level/2))
New – subProp (10) (5+roundDown(level/4))
New – x (4) (3+roundDown(level/20))
New – y (270) (210+3*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Emerald Flower
New Skill
New – Name (Emerald Flower)
New – Description (Summon a green crystal flower that attracts nearby enemies. Enemies intoxicated by the scent will slow down.)
New – Level readout (MP Cost: #mpCon, Duration: #time sec. Crystal Flower HP: #x Slows affected enemies.)
New – Max level (10)
New – Delay (WBemeraldFlower – 900 ms)
New – Hitbox (240%)
New – Info (type = 33, minionAbility = taunt)
New – mpCon (60) (30+3*level)
New – time (60) (15+9*roundUp(level/2))
New – x (20000) (2000+1800*level)
New – z (-100) (-100)
New – hcSummonHp (1000000) (100000+90000*level)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)
New – Animation (summon.die)
New – Animation (summon.hit)
New – Animation (summon.stand)
New – Animation (summon.summoned)

Albatross
New Skill
New – Name (Albatross)
New – Description (Borrow the power of the legendary Albatross to boost your combat stats.)
New – Level readout (MP Cost: #mpCon, Duration: #time sec. Weapon ATT: #indiePad, Max HP: #indieMhp, Critical Rate: #indieCr% with increased attack speed.)
New – Max level (20)
New – Delay (WBalbatross – 900 ms)
New – Info (pvp = 0)
New – mpCon (70) (50+level)
New – indiePad (20) (level)
New – indieMhp (1500) (75*level)
New – time (200) (10*level)
New – indieBooster (-1) (-1)
New – indieCr (10) (roundUp(level/2))
New – u (3) (3)
New – v (4) (4)
New – w (1102544) (1102544)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (repeat)

Pinpoint Pierce
New Skill
New – Name (Pinpoint Pierce)
New – Description (Shoot off two arrows to strike the same enemy.)
New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #bulletCount. Repeatedly attack the same enemy to activate a damage buff of #x%.)
New – Max level (20)
New – Delay (WBpinPointPierce – 1200 ms)
New – Info (type = 2)
New – mpCon (37) (27+roundDown(level/2))
New – damage (340) (280+3*level)
New – bulletCount (2) (2)
New – mobCount (1) (1)
New – ballDelay (630) (630)
New – x (20) (10+roundDown(level/2))
New – Animation (ball.0)
New – Animation (ball.1)
New – Animation (effect)
New – Animation (hit.0)
New – Animation (hit.1)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)

Sentient Arrow
New Skill
New – Name (Sentient Arrow)
New – Description (Shoot off a frigid arrow to attack indiscriminately. #cHold down the key button and use direction keys# to steer.)
New – Level readout (MP Cost: #mpCon. Attack #mobCount enemies with #damage% damage. #cSteer by holding the skill key and using the directional keys.# Maximum Range: #y. Does not activate with Trifling Wind and Storm Bringer.)
New – Max level (20)
New – Delay (WBdanceOfFrozenWindKeydown – 1080 ms)
New – Hitbox (225%)
New – Info (type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80)
New – mpCon (8) (3+roundDown(level/4))
New – damage (165) (105+3*level)
New – attackCount (2) (2)
New – mobCount (6) (6)
New – x (16) (16)
New – y (350) (350)
New – z (225) (225)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (keydown)
New – Animation (keydown0)
New – Animation (keydownend)
New – Animation (prepare)
New – Animation (prepare0)
New – Animation (special)

Wind Archer (IV)

Trifling Wind – Double Chance
New Skill
New – Name (Trifling Wind – Double Chance)
New – Description (Additional hit can be carried out to one target of Trifling Wind.)
New – Level readout (Maximum of 2 hits can be carried out to one target.)
New – Max level (1)
New – Info (type = 50)
New – Required level (183)
New – x (2) (2)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Albatross Max
New Skill
New – Name (Albatross Max)
New – Description (Tap into the legendary Albatross’s powers.\nRequired Skill: #cAlbatross Lv. 20#)
New – Level readout (MP Cost: #mpCon, Weapon ATT: +#indiePad, Damage: #indieDamR%, Ignored Monster DEF: #ignoreMobpdpR%, Critical Rate: #indieCr%, All abnormal status and elemental resistance:+#indieAsrR%, Additional Attack Speed increase.)
New – Max level (30)
New – Master Level (30)
New – Delay (WBalbatross – 900 ms)
New – Pre-requisite (Level 20 Albatross)
New – Combat orders (1)
New – mpCon (85) (70+roundDown(level/2))
New – indieDamR (25) (5+2*roundDown(level/3))
New – indiePad (50) (20+level)
New – indieMhp (1500) (1500)
New – time (200) (200)
New – ignoreMobpdpR (15) (5+roundDown(level/3))
New – indieBooster (-2) (-2)
New – indieCr (25) (10+roundDown(level/2))
New – indieAsrR (15) (5+roundDown(level/3))
New – indieTerR (15) (5+roundDown(level/3))
New – u (3) (3)
New – v (4) (4)
New – w (1102545) (1102545)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (repeat)

Spiraling Vortex – Spread
New Skill
New – Name (Spiraling Vortex – Spread)
New – Description (Increases the number of monsters hit by Spiraling Vortex.)
New – Level readout (Monsters Hit: +#targetPlus)
New – Max level (1)
New – Info (type = 50)
New – Required level (168)
New – targetPlus (2) (2)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Spiraling Vortex – Reinforce
New Skill
New – Name (Spiraling Vortex – Reinforce)
New – Description (Increases the damage on Spiraling Vortex.)
New – Level readout (Damage: +#damR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (149)
New – damR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Speed
New Skill
New – Name (Hyper Speed)
New – Description (Permanently increases Movement Speed.)
New – Level readout (Movement Speed +#psdSpeed)
New – Max level (1)
New – Info (type = 50)
New – Required level (152)
New – psdSpeed (10) (10)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Magic Defense
New Skill
New – Name (Hyper Magic Defense)
New – Description (Permanently increases Magic DEF.)
New – Level readout (Magic DEF +#mddX)
New – Max level (1)
New – Info (type = 50)
New – Required level (174)
New – mddX (500) (500)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Trifling Wind – Reinforce
New Skill
New – Name (Trifling Wind – Reinforce)
New – Description (Increases Trifling Wind’s damage.)
New – Level readout (Damage: +#damR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (143)
New – damR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Jump
New Skill
New – Name (Hyper Jump)
New – Description (Permanently increases Jump.)
New – Level readout (Jump +#psdJump)
New – Max level (1)
New – Info (type = 50)
New – Required level (146)
New – psdJump (10) (10)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Trifling Wind III
New Skill
New – Name (Trifling Wind III)
New – Description (Harass the enemies with constant gale-force winds. \nRequired Skill: #cTrifling Wind II Lv. 20#)
New – Level readout (Max soul energy created: #x, Chance to create energy: #prop%, Random enemies damaged: #damage%, Chance to create enhanced soul energy: #subProp%, Damage of enhanced soul energy: #y%)
New – Max level (20)
New – Master Level (20)
New – Pre-requisite (Level 20 Trifling Wind II)
New – Hitbox (500%)
New – Combat orders (1)
New – Info (type = 51)
New – damage (255) (215+2*level)
New – prop (40) (30+roundDown(level/2))
New – subProp (15) (10+roundDown(level/4))
New – x (5) (4+roundDown(level/20))
New – y (330) (270+3*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Song of Heaven – Reinforce
New Skill
New – Name (Song of Heaven – Reinforce)
New – Description (Increases the damage of Song of Heaven.)
New – Level readout (Damage: +#damR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (155)
New – damR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Spiraling Vortex – Extra Strike
New Skill
New – Name (Spiraling Vortex – Extra Strike)
New – Description (Increases the number of attacks of Spiraling Vortex.)
New – Level readout (Number of Attacks: +#attackCount)
New – Max level (1)
New – Info (type = 50)
New – Required level (189)
New – attackCount (1) (1)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Emerald Dust
New Skill
New – Name (Emerald Dust)
New – Description (Emerald Flower is enhanced to be more effective in battle. \nRequired Skill: #Emerald Flower Lv. 10#)
New – Level readout (Crystal flowers Max HP: #x, Monster DEF: -#w%)
New – Max level (10)
New – Master Level (10)
New – Delay (WBemeraldFlower – 900 ms)
New – Pre-requisite (Level 10 Emerald Flower)
New – Hitbox (240%)
New – Combat orders (1)
New – Info (type = 33, minionAbility = taunt, minionAttack = normal)
New – mpCon (50) (30+2*level)
New – time (60) (60)
New – x (40000) (20000+2000*level)
New – z (-100) (-100)
New – w (-10) (-level)
New – hcSummonHp (1000000) (100000+90000*level)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)
New – Animation (summon.die)
New – Animation (summon.hit)
New – Animation (summon.stand)
New – Animation (summon.summoned)

Bow Expert
New Skill
New – Name (Bow Expert)
New – Description (Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cBow Mastery Lv. 10#)
New – Level readout (Bow Mastery: +#mastery%. Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%)
New – Max level (30)
New – Master Level (30)
New – Pre-requisite (Level 10 Bow Mastery)
New – Combat orders (1)
New – Info (type = 50)
New – mastery (70) (55+roundUp(level/2))
New – x (30) (level)
New – criticaldamageMin (15) (roundUp(level/2))
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Storm Bringer
New Skill
New – Name (Storm Bringer)
New – Description (Calls down a torrential storm on your enemies.)
New – Level readout (MP Cost: #mpCon, Duration: #time sec., Chance to summon a large arrow on attack: #prop%, Additional Damage from Arrow: #damage%)
New – Max level (1)
New – Delay (HY1312stormBringer – 1350 ms)
New – Info (type = 50)
New – Required level (150)
New – mpCon (150) (150)
New – damage (500) (500)
New – prop (30) (30)
New – time (200) (200)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Glory of the Guardians
New Skill
New – Name (Glory of the Guardians)
New – Description (A ceremony for Cygnus Knights to prove their devotion to the Empress.)
New – Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Applies to any Cygnus class within the party)
New – Max level (1)
New – Hitbox (400%)
New – Info (type = 50)
New – Required level (200)
New – mpCon (100) (100)
New – time (60) (60)
New – cooltime (120) (120)
New – indieDamR (10) (10)
New – indieMaxDamageOver (5000000) (5000000)
New – Animation (attected)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Monsoon
New Skill
New – Name (Monsoon)
New – Description (Summons the seasonal winds that cover the world. )
New – Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Debuff Damage: #dot%.\nCooldown: #cooltime sec)
New – Max level (1)
New – Delay (HY1312monsoon – 1800 ms)
New – Hitbox (550%)
New – Info (type = 1, areaAttack = 1)
New – Required level (170)
New – mpCon (350) (350)
New – damage (430) (430)
New – attackCount (12) (12)
New – mobCount (15) (15)
New – dot (200) (200)
New – dotTime (30) (30)
New – dotInterval (1) (1)
New – cooltime (90) (90)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (mob)
New – Animation (screen)

Hyper Health
New Skill
New – Name (Hyper Health)
New – Description (Permanently increases Max HP.)
New – Level readout (Max HP: +#mhpR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (192)
New – mhpR (15) (15)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Trifling Wind – Enhance
New Skill
New – Name (Trifling Wind – Enhance)
New – Description (Increases the chance to activate Trifling Wind.)
New – Level readout (Activation Chance: +#prop%)
New – Max level (1)
New – Info (type = 50)
New – Required level (162)
New – prop (10) (10)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Song of Heaven – Guardbreak
New Skill
New – Name (Song of Heaven – Guardbreak)
New – Description (Increases Song of Heaven’s Monster DEF debuff.)
New – Level readout (Monster DEF ignored increased #ignoreMobpdpR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (177)
New – ignoreMobpdpR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Song of Heaven – Boss Rush
New Skill
New – Name (Song of Heaven – Boss Rush)
New – Description (Increases Boss Attack of Song of Heaven.)
New – Level readout (#bdR% additional damage against bosses)
New – Max level (1)
New – Info (type = 50)
New – Required level (195)
New – bdR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Strength
New Skill
New – Name (Hyper Strength)
New – Description (Permanently increases STR.)
New – Level readout (STR +#strX)
New – Max level (1)
New – Info (type = 50)
New – Required level (140)
New – strX (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Dexterity
New Skill
New – Name (Hyper Dexterity)
New – Description (Permanently increases DEX.)
New – Level readout (DEX +#dexX)
New – Max level (1)
New – Info (type = 50)
New – Required level (140)
New – dexX (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Intelligence
New Skill
New – Name (Hyper Intelligence)
New – Description (Permanently increases INT.)
New – Level readout (INT +#intX)
New – Max level (1)
New – Info (type = 50)
New – Required level (140)
New – intX (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Luck
New Skill
New – Name (Hyper Luck)
New – Description (Permanently increases LUK.)
New – Level readout (LUK +#lukX)
New – Max level (1)
New – Info (type = 50)
New – Required level (140)
New – lukX (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Critical
New Skill
New – Name (Hyper Critical)
New – Description (Permanently increases Critical Rate.)
New – Level readout (Critical Rate: +#cr%)
New – Max level (1)
New – Info (type = 50)
New – Required level (198)
New – cr (10) (10)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Accuracy
New Skill
New – Name (Hyper Accuracy)
New – Description (Permanently increases Accuracy.)
New – Level readout (Accuracy +#ar%)
New – Max level (1)
New – Info (type = 50)
New – Required level (158)
New – ar (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Trifling Wind III
New Skill
New – Name (Trifling Wind III)
New – Description (Harass the enemies with constant gale-force winds.)
New – Level readout (Creates a burst of homing spirit arrows to attack random enemies for #damage% damage.)
New – Max level (20)
New – Combat orders (1)
New – Info (type = 51)
New – damage (330) (270+3*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Mana
New Skill
New – Name (Hyper Mana)
New – Description (Permanently increases Max MP.)
New – Level readout (Max MP +#mmpR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (186)
New – mmpR (15) (15)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Fury
New Skill
New – Name (Hyper Fury)
New – Description (Permanently increases Max DF.)
New – Level readout (Max DF +50)
New – Max level (1)
New – Info (type = 50)
New – Required level (180)
New – MDF (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Defense
New Skill
New – Name (Hyper Defense)
New – Description (Permanently increases Weapon DEF.)
New – Level readout (Weapon DEF +#pddX)
New – Max level (1)
New – Info (type = 50)
New – Required level (165)
New – pddX (500) (500)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Spiraling Vortex
New Skill
New – Name (Spiraling Vortex)
New – Description (Fires a spiraling enemy that drives enemies back.)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies knocked Back: #mobCount)
New – Max level (30)
New – Delay (WBspiralVortex – 0 ms)
New – Hitbox (125%)
New – Combat orders (1)
New – Info (type = 2)
New – mpCon (0) (0)
New – damage (230) (140+3*level)
New – attackCount (2) (2)
New – mobCount (7) (7)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Wind Blessing
New Skill
New – Name (Wind Blessing)
New – Description (Become one with the wind through a divine blessing.)
New – Level readout (MP Cost: #mpCon, Dexterity: +#x%, Accuracy: +#y%, Additional Avoidability: +#prop%, Max HP: #indieMhpR%. Duration: #time sec. )
New – Max level (30)
New – Master Level (30)
New – Combat orders (1)
New – Info (type = 10)
New – mpCon (80) (40+4*roundUp(level/3))
New – time (200) (50+5*level)
New – x (12) (2+roundDown(level/3))
New – y (30) (level)
New – prop (30) (level)
New – indieMhpR (20) (5+roundDown(level/2))
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Sharp Eyes
New Skill
New – Name (Sharp Eyes)
New – Description (Allows party members to spot the weak points on enemies and do critical damage.)
New – Level readout (MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#y%, Duration: #time sec)
New – Max level (30)
New – Master Level (30)
New – Delay (alert4 – 900 ms)
New – Hitbox (400%)
New – Combat orders (1)
New – Info (type = 10, massSpell = 1, magicSteal = 1)
New – mpCon (45) (27+3*roundUp(level/5))
New – time (300) (10*level)
New – x (20) (5+roundUp(level/2))
New – y (30) (level)
New – Animation (affected)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Spiraling Vortex
New Skill
New – Name (Spiraling Vortex)
New – Description (Fires a spiraling enemy that drives enemies back.)
New – Level readout (MP Cost: #mpCon, Max Enemies Knocked Back: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Splash Damage at this time: #x% Number of attacks with splash damage: #y.)
New – Max level (30)
New – Master Level (30)
New – Delay (WBspiralVortex – 0 ms)
New – Combat orders (1)
New – Info (type = 2)
New – mpCon (75) (55+2*roundUp(level/3))
New – damage (380) (260+4*level)
New – attackCount (5) (5)
New – mobCount (7) (7)
New – time (5) (5)
New – x (230) (140+3*level)
New – y (2) (2)
New – Animation (ball)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Call of Cygnus
New Skill
New – Name (Call of Cygnus)
New – Description (Receive the blessings of Cygnus’s awakening to temporarily increase all stats for you and your party members.)
New – Level readout (MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec)
New – Max level (30)
New – Delay (alert3 – 1500 ms)
New – Hitbox (400%)
New – Combat orders (1)
New – Info (type = 10, massSpell = 1, magicSteal = 1)
New – mpCon (70) (10+10*roundDown(level/5))
New – x (15) (roundUp(level/2))
New – time (900) (30*level)
New – Animation (affected)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Song of Heaven
New Skill
New – Name (Song of Heaven)
New – Description (Play the song of heavens to sweep away enemies.)
New – Level readout (MP Cost: #mpCon, Max Enemies hit: #mobCount, Damage per shot: #damage%. Damage increases by #y% for every 1 less targets.)
New – Max level (30)
New – Master Level (30)
New – Hitbox (450%)
New – Combat orders (1)
New – Info (type = 2, rapidAttack = 1, knockbackLimit = 80)
New – mpCon (8) (3+roundUp(level/6))
New – damage (250) (160+3*level)
New – bulletCount (1) (1)
New – mobCount (4) (4)
New – x (110) (100+roundDown(level/3))
New – y (10) (roundDown(level/3))
New – Animation (ball.0)
New – Animation (ball.1)
New – Animation (hit.0)
New – Animation (hit.1)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (keydown)
New – Animation (keydownend)
New – Animation (prepare)

Thunder Breaker (I)

Lightning Elemental
New Skill
New – Name (Lightning Elemental)
New – Description (Summons a thunder elemental to bolster your powers.)
New – Level readout (MP Cost: #mpCon, Duration: #time sec. Lightning Buff Chance: #prop%, Buff Duration: #y, Monster DEF Ignored: #x%. Max Accumulation: #v time(s).)
New – Max level (10)
New – Delay (alert2 – 600 ms)
New – Elemental attribute (Lightning)
New – Info (type = 33, minionAttack = normal)
New – mpCon (20) (50-3*level)
New – time (180) (80+10*level)
New – prop (10) (level)
New – x (5) (roundUp(level/2))
New – y (30) (30)
New – v (1) (1)
New – Animation (effect)
New – Animation (effect0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (number)
New – Animation (repeat)

Flash
New Skill
New – Name (Flash)
New – Description (Charges into enemies to deal damage. Charges forward if there are no enemies. Can be linked with all skills excluding Thunder and self-skills.)
New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount Damage: #damage%, Number of Attacks: #attackCount. Teleports the distance of #range when there are no enemies in range.)
New – Max level (15)
New – Delay (STflash – 900 ms)
New – Hitbox (450%)
New – Info (type = 12, morph = 1, areaAttack = 1, pvp = 0)
New – damage (310) (250+4*level)
New – attackCount (1) (1)
New – mobCount (4) (4)
New – range (300) (300)
New – lt2/x (-250) (-250)
New – lt2/y (-300) (-300)
New – rb2/x (-50) (-50)
New – rb2/y (300) (300)
New – lt3/x (-450) (-450)
New – lt3/y (-300) (-300)
New – rb3/x (-50) (-50)
New – rb3/y (300) (300)
New – lt4/x (-220) (-220)
New – lt4/y (-100) (-100)
New – rb4/x (0) (0)
New – rb4/y (30) (30)
New – mpCon (9) (16-roundDown(level/2))
New – Animation (ball.0)
New – Animation (ball.front)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Lightning Punch
New Skill
New – Name (Lightning Punch)
New – Description (Throw a lightning-infused punch at enemies. Can be linked with all skills excluding Thunder and self-skills.)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
New – Max level (20)
New – Delay (STsharkTooth – 720 ms)
New – Hitbox (230%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (21) (15+roundDown(level/3))
New – damage (160) (120+2*level)
New – attackCount (2) (2)
New – mobCount (4) (4)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Electrified
New Skill
New – Name (Electrified)
New – Description (Utilize the power of lightning to become more agile.)
New – Level readout (Chance for Lightning Buff: +#prop%, Max Accumulation: +#v, Speed: #psdSpeed, Jump: +#psdJump, Speed Limit: +#speedMax.)
New – Max level (20)
New – Info (type = 50)
New – prop (20) (level)
New – psdSpeed (40) (2*level)
New – psdJump (20) (level)
New – speedMax (20) (level)
New – v (1) (1)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Thunder Breaker (II)

Shark Sweep
New Skill
New – Name (Shark Sweep)
New – Description (Tap the power of sharks to sweep up nearby mobs. Can be linked with all skills excluding Thunder and self-skills.)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
New – Max level (20)
New – Delay (STsharkKick – 900 ms)
New – Hitbox (240%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (31) (21+roundDown(level/2))
New – damage (155) (115+2*level)
New – attackCount (4) (4)
New – mobCount (6) (6)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Knuckle Booster
New Skill
New – Name (Knuckle Booster)
New – Description (Increases the attack speed of your weapon for a short time. Must have a Katara equipped. \nRequired Skill: #cKnuckle Mastery lv. 5#)
New – Level readout (MP Cost: #mpCon, Duration of Knuckle Attack Speed increase: #time sec)
New – Max level (10)
New – Delay (alert2 – 600 ms)
New – Pre-requisite (Level 5 Knuckle Mastery)
New – Info (type = 10)
New – mpCon (11) (31-2*level)
New – time (200) (20*level)
New – x (-2) (-2)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Tidal Crash
New Skill
New – Name (Tidal Crash)
New – Description (Charge forward like the ocean waves to sweep up enemies in range. Can be linked with all skills excluding Thunder and self-skills.)
New – Level readout (MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, moving enemies back.)
New – Max level (20)
New – Delay (STwaterWave – 930 ms)
New – Hitbox (400%)
New – Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1)
New – mpCon (20) (10+roundDown(level/2))
New – damage (255) (195+3*level)
New – attackCount (2) (2)
New – mobCount (8) (8)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Gains
New Skill
New – Name (Gains)
New – Description (Permanently increases STR through endless training.)
New – Level readout (Permanent STR: +#strX)
New – Max level (15)
New – Info (type = 50)
New – strX (60) (4*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Knuckle Mastery
New Skill
New – Name (Knuckle Mastery)
New – Description (Increases the weapon mastery and accuracy of knuckles. )
New – Level readout (Knuckle Mastery: #mastery%, Accuracy: +#x)
New – Max level (10)
New – Info (type = 50)
New – mastery (50) (10+4*level)
New – x (120) (12*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Lightning Boost
New Skill
New – Name (Lightning Boost)
New – Description (Learn to better command the power of lightning.)
New – Level readout (Lightning Buff Chance: +#prop%, Max Accumulation: +#v, Weapon ATT: +#padX .)
New – Max level (20)
New – Info (type = 50)
New – prop (20) (level)
New – padX (20) (level)
New – v (1) (1)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Thunder Breaker (III)

Lightning Lord
New Skill
New – Name (Lightning Lord)
New – Description (Grants total command over the power of lightning.)
New – Level readout (Lightning Buff Chance: +#prop%, Max Accumulation: +#v, Weapon ATT: +#padX .)
New – Max level (20)
New – Info (type = 50)
New – prop (30) (10+level)
New – padX (30) (10+level)
New – v (1) (1)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Gale
New Skill
New – Name (Gale)
New – Description (Unleash the power gained from using link skills at once. Can be linked with all skills excluding Thunder and self-skills.)
New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Available only after #x accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: #y%, Duration: #time sec.This skill does not activate Lightning buff.\nCooldown: #cooltime sec.)
New – Max level (20)
New – Delay (STtornado – 1170 ms)
New – Hitbox (500%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (65) (45+2*roundDown(level/2))
New – damage (381) (321+3*level)
New – attackCount (3) (3)
New – mobCount (6) (6)
New – time (60) (3*level)
New – cooltime (20) (30-roundDown(level/2))
New – x (3) (3)
New – y (3) (1+roundDown(level/10))
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Thunder
New Skill
New – Name (Thunder)
New – Description (Liker a flash of lightning, charge forward from the air. Can be used after jumping or after using Ascension. Can be linked with all skills excluding self-skills.)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
New – Max level (20)
New – Delay (STthunder – 540 ms)
New – Hitbox (320%)
New – Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1)
New – mpCon (37) (27+roundDown(level/2))
New – damage (150) (90+3*level)
New – attackCount (4) (4)
New – mobCount (6) (6)
New – x (55) (27+4*roundUp(level/3))
New – y (20) (level)
New – Animation (effect)
New – Animation (effect0)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (special)

Ascension
New Skill
New – Name (Ascension)
New – Description (Use the power of lightning to somersault kick upwards. Can be linked with Thunder afterwards.)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
New – Max level (20)
New – Delay (STsharkSoryuken – 900 ms)
New – Hitbox (200%)
New – Info (type = 1, areaAttack = 1)
New – mpCon (41) (21+level)
New – damage (175) (115+3*level)
New – attackCount (5) (5)
New – mobCount (6) (6)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Seawall
New Skill
New – Name (Seawall)
New – Description (Summons a torrent that protects you from all attacks.)
New – Level readout (MP Cost: #mpCon, Duration: #time sec. Abnormal Status and Elemental Resistance: +#asrR%.)
New – Max level (20)
New – Delay (STscrewFlow – 1530 ms)
New – Info (type = 11, condition = damaged)
New – mpCon (70) (50+level)
New – time (180) (40+7*level)
New – asrR (30) (10+level)
New – terR (30) (10+level)
New – Animation (effect)
New – Animation (effect0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (repeat)

Ironclad
New Skill
New – Name (Ironclad)
New – Description (Summons resilient armor that attacks and defends.)
New – Level readout (MP Cost: #mpCon, Duration: #time sec., Damage: +#x%, Damage Absorption: -#y%)
New – Max level (10)
New – Delay (STneedleCarapace – 120 ms)
New – Info (type = 10, magicSteal = 1)
New – mpCon (70) (120-5*level)
New – time (180) (90+9*level)
New – x (5) (roundDown(level/2))
New – y (10) (level)
New – Animation (effect)
New – Animation (effect0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Link Mastery
New Skill
New – Name (Link Mastery)
New – Description (Grants mastery of linking skills, enabling you to deal more damage.)
New – Level readout (Damage increased #x% on Linked Attack.)
New – Max level (20)
New – Info (type = 50)
New – x (15) (5+roundDown(level/2))
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Thunder Breaker (IV)

Typhoon
New Skill
New – Name (Typhoon)
New – Description (Maximizes energy collection from using linked skills, transforming it into a devastating typhoon. Passive skill that enhances Gale.\nRequired Skill: #cGale Lv. 20#)
New – Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Available only after #x accumulated Lightning Buff. Damage increase for every Lightning Buff: #y%, Duration: #time sec.This skill does not activate Lightning buff.\nCooldown: #cooltime sec.)
New – Max level (30)
New – Master Level (30)
New – Delay (STtypoon – 1200 ms)
New – Pre-requisite (Level 20 Gale)
New – Hitbox (695%)
New – Combat orders (1)
New – Info (type = 1, areaAttack = 1)
New – mpCon (49) (34+roundDown(level/2))
New – damage (390) (300+3*level)
New – attackCount (5) (5)
New – mobCount (8) (8)
New – time (90) (60+level)
New – cooltime (10) (20-roundDown(level/3))
New – x (2) (2)
New – y (7) (5+roundDown(level/15))
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Electrify
New Skill
New – Name (Electrify)
New – Description (Use electricity to supercharge your body.)
New – Level readout (Max HP: #mhpR%, Avoidability: +#er%, Damage Intake: -#ignoreMobDamR%)
New – Max level (10)
New – Master Level (10)
New – Combat orders (1)
New – Info (type = 51, incDam = 1, condition = attack)
New – mhpR (20) (2*level)
New – er (20) (2*level)
New – ignoreMobDamR (20) (2*level)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Knuckle Expert
New Skill
New – Name (Knuckle Expert)
New – Description (Increases Knuckle Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cKnuckle Mastery Lv. 10#)
New – Level readout (Knuckle Mastery: +#mastery%. Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%)
New – Max level (30)
New – Master Level (30)
New – Pre-requisite (Level 10 Knuckle Mastery)
New – Combat orders (1)
New – Info (type = 10)
New – mastery (70) (55+roundUp(level/2))
New – x (30) (level)
New – criticaldamageMin (15) (roundUp(level/2))
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Thunder God
New Skill
New – Name (Thunder God)
New – Description (Grants absolute control of thunder and storms.)
New – Level readout (Chance to activate Lightning Buff: +#prop%, Max Accumulation: #v. Critical Rate: #cr%, Critical Max Damage: +#criticaldamageMax%)
New – Max level (30)
New – Master Level (30)
New – Info (type = 50)
New – prop (30) (level)
New – cr (30) (level)
New – criticaldamageMax (30) (level)
New – v (1) (1)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Primal Bolt
New Skill
New – Name (Primal Bolt)
New – Description (The lightning of creation that split the heavens strikes you, granting you primal strength.)
New – Level readout (MP Cost: #mpCon, For #time sec., Gale’s cooldown and required Lightning Buff removed and changes to Ignore Monster DEF #x% for every 1 Lightning Buff, Damge: +#indieDamR%.)
New – Max level (1)
New – Delay (HY512stimulate – 1080 ms)
New – Info (type = 50)
New – Required level (150)
New – mpCon (200) (200)
New – time (180) (180)
New – x (9) (9)
New – indieDamR (25) (25)
New – Animation (effect)
New – Animation (effect0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (repeat)

Glory of the Guardians
New Skill
New – Name (Glory of the Guardians)
New – Description (A ceremony for Cygnus Knights to prove their devotion to the Empress.)
New – Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Applies to any Cygnus class within the party)
New – Max level (1)
New – Hitbox (400%)
New – Info (type = 50)
New – Required level (200)
New – mpCon (100) (100)
New – time (60) (60)
New – cooltime (120) (120)
New – indieDamR (10) (10)
New – indieMaxDamageOver (5000000) (5000000)
New – Animation (attected)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Deep Rising
New Skill
New – Name (Deep Rising)
New – Description (Summons the great sea god, damaging enemies on land.)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec)
New – Max level (1)
New – Delay (HY1512godOfTheSea – 2130 ms)
New – Hitbox (550%)
New – Info (type = 1, areaAttack = 1)
New – Required level (170)
New – mpCon (350) (350)
New – damage (860) (860)
New – attackCount (7) (7)
New – mobCount (15) (15)
New – cooltime (90) (90)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)
New – Animation (screen)

Annihilate – Guardbreak
New Skill
New – Name (Annihilate – Guardbreak)
New – Description (Increases Annihilate’s Monster DEF debuff.)
New – Level readout (Monster DEF ignored increased #ignoreMobpdpR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (177)
New – ignoreMobpdpR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Annihilate – Boss Rush
New Skill
New – Name (Annihilate – Boss Rush)
New – Description (Increased the Boss Attack of Annihilate.)
New – Level readout (#bdR% additional damage against bosses)
New – Max level (1)
New – Info (type = 50)
New – Required level (195)
New – bdR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Health
New Skill
New – Name (Hyper Health)
New – Description (Permanently increases Max HP.)
New – Level readout (Max HP: +#mhpR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (192)
New – mhpR (15) (15)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Mana
New Skill
New – Name (Hyper Mana)
New – Description (Permanently increases Max MP.)
New – Level readout (Max MP +#mmpR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (186)
New – mmpR (15) (15)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Critical
New Skill
New – Name (Hyper Critical)
New – Description (Permanently increases Critical Rate.)
New – Level readout (Critical Rate: +#cr%)
New – Max level (1)
New – Info (type = 50)
New – Required level (198)
New – cr (10) (10)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Accuracy
New Skill
New – Name (Hyper Accuracy)
New – Description (Permanently increases Accuracy.)
New – Level readout (Accuracy +#ar%)
New – Max level (1)
New – Info (type = 50)
New – Required level (158)
New – ar (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Intelligence
New Skill
New – Name (Hyper Intelligence)
New – Description (Permanently increases INT.)
New – Level readout (INT +#intX)
New – Max level (1)
New – Info (type = 50)
New – Required level (140)
New – intX (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Luck
New Skill
New – Name (Hyper Luck)
New – Description (Permanently increases LUK.)
New – Level readout (LUK +#lukX)
New – Max level (1)
New – Info (type = 50)
New – Required level (140)
New – lukX (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Strength
New Skill
New – Name (Hyper Strength)
New – Description (Permanently increases STR.)
New – Level readout (STR +#strX)
New – Max level (1)
New – Info (type = 50)
New – Required level (140)
New – strX (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Dexterity
New Skill
New – Name (Hyper Dexterity)
New – Description (Permanently increases DEX.)
New – Level readout (DEX +#dexX)
New – Max level (1)
New – Info (type = 50)
New – Required level (140)
New – dexX (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Fury
New Skill
New – Name (Hyper Fury)
New – Description (Permanently increases Max DF.)
New – Level readout (Max DF +50)
New – Max level (1)
New – Info (type = 50)
New – Required level (180)
New – MDF (50) (50)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Defense
New Skill
New – Name (Hyper Defense)
New – Description (Permanently increases Weapon DEF.)
New – Level readout (Weapon DEF +#pddX)
New – Max level (1)
New – Info (type = 50)
New – Required level (165)
New – pddX (500) (500)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Call of Cygnus
New Skill
New – Name (Call of Cygnus)
New – Description (Receive the blessings of Cygnus’s awakening to temporarily increase all stats for you and your party members.)
New – Level readout (MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec)
New – Max level (30)
New – Delay (alert3 – 1500 ms)
New – Hitbox (400%)
New – Combat orders (1)
New – Info (type = 10, massSpell = 1, magicSteal = 1)
New – mpCon (70) (10+10*roundDown(level/5))
New – x (15) (roundUp(level/2))
New – time (900) (30*level)
New – Animation (affected)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Annihilate
New Skill
New – Name (Annihilate)
New – Description (Summon a massive charge of electricity to blast enemies in front of you. Can be linked with all skills excluding Thunder and self-skills.)
New – Level readout (MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn’t activate lightning buff.)
New – Max level (30)
New – Master Level (30)
New – Delay (STsharkUltimate – 1170 ms)
New – Hitbox (360%)
New – Combat orders (1)
New – Info (type = 1, invincible = 1)
New – mpCon (60) (40+2*roundDown(level/3))
New – damage (250) (130+4*level)
New – attackCount (2) (2)
New – mobCount (1) (1)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Thunderbolt
New Skill
New – Name (Thunderbolt)
New – Description (Call down a destructive bolt of electricity in front of you. Can be linked with all skills excluding Thunder and self-skills.)
New – Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
New – Max level (30)
New – Master Level (30)
New – Delay (STthunderBolt – 1080 ms)
New – Hitbox (450%)
New – Combat orders (1)
New – Info (type = 1, areaAttack = 1, mes = amplifyDamage)
New – mpCon (75) (55+2*roundUp(level/3))
New – damage (280) (160+4*level)
New – attackCount (5) (5)
New – mobCount (8) (8)
New – Animation (effect)
New – Animation (hit.0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Arc Charger
New Skill
New – Name (Arc Charger)
New – Description (Gather electricity from your surroundings to make all of your attacks deal additional hits.)
New – Level readout (MP Cost: #mpCon, All attacks have additional #x% hits for #time sec.\nCooldown: #cooltime Sec.)
New – Max level (30)
New – Master Level (30)
New – Delay (STelectricCharge – 1620 ms)
New – Combat orders (1)
New – Info (type = 50)
New – mpCon (80) (40+4*roundUp(level/3))
New – time (180) (30+5*level)
New – x (40) (10+level)
New – cooltime (180) (300-4*level)
New – Animation (effect)
New – Animation (effect0)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Speed Infusion
New Skill
New – Name (Speed Infusion)
New – Description (Uses HP and MP to double your team’s attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 10#)
New – Level readout (HP Cost: #hpCon, MP Cost: #mpCon, Attack speed increase duration: #time sec.)
New – Max level (20)
New – Master Level (20)
New – Delay (alert4 – 900 ms)
New – Pre-requisite (Level 10 Knuckle Booster)
New – Hitbox (250%)
New – Combat orders (1)
New – Info (type = 10, massSpell = 1, magicSteal = 1)
New – hpCon (40) (80-2*level)
New – mpCon (40) (80-2*level)
New – time (300) (100+10*level)
New – x (-2) (-2)
New – Animation (affected)
New – Animation (effect)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Annihilate – Reinforce
New Skill
New – Name (Annihilate – Reinforce)
New – Description (Increases the damage of Annihilate.)
New – Level readout (Damage: +#damR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (155)
New – damR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Thunderbolt – Extra Strike
New Skill
New – Name (Thunderbolt – Extra Strike)
New – Description (Increases the number of attacks for Thunderbolt.)
New – Level readout (Number of Attacks: +#attackCount)
New – Max level (1)
New – Info (type = 50)
New – Required level (189)
New – attackCount (1) (1)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Thunderbolt – Spread
New Skill
New – Name (Thunderbolt – Spread)
New – Description (Increases the number of monsters attacked with Thunderbolt.)
New – Level readout (Monsters Hit: +#targetPlus)
New – Max level (1)
New – Info (type = 50)
New – Required level (168)
New – targetPlus (2) (2)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Thunderbolt – Reinforce
New Skill
New – Name (Thunderbolt – Reinforce)
New – Description (Increases the damage of Thunderbolt.)
New – Level readout (Damage: +#damR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (149)
New – damR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Gale – Extra Strike
New Skill
New – Name (Gale – Extra Strike)
New – Description (Increases the number of attacks for Gale.)
New – Level readout (Number of Attacks: +#attackCount)
New – Max level (1)
New – Info (type = 50)
New – Required level (183)
New – attackCount (1) (1)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Gale – Spread
New Skill
New – Name (Gale – Spread)
New – Description (Increases the number of monsters attacked with Gale.)
New – Level readout (Monsters Hit: +#targetPlus)
New – Max level (1)
New – Info (type = 50)
New – Required level (162)
New – targetPlus (2) (2)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Gale – Reinforce
New Skill
New – Name (Gale – Reinforce)
New – Description (Increases the damage of Gale.)
New – Level readout (Damage: +#damR%)
New – Max level (1)
New – Info (type = 50)
New – Required level (143)
New – damR (20) (20)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Jump
New Skill
New – Name (Hyper Jump)
New – Description (Permanently increases Jump.)
New – Level readout (Jump +#psdJump)
New – Max level (1)
New – Info (type = 50)
New – Required level (146)
New – psdJump (10) (10)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Speed
New Skill
New – Name (Hyper Speed)
New – Description (Permanently increases Movement Speed.)
New – Level readout (Movement Speed +#psdSpeed)
New – Max level (1)
New – Info (type = 50)
New – Required level (152)
New – psdSpeed (10) (10)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

Hyper Magic Defense
New Skill
New – Name (Hyper Magic Defense)
New – Description (Permanently increases Magic DEF.)
New – Level readout (Magic DEF +#mddX)
New – Max level (1)
New – Info (type = 50)
New – Required level (174)
New – mddX (500) (500)
New – Image (icon)
New – Image (iconDisabled)
New – Image (iconMouseOver)

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One thought on “GMS v.141 – Cygnus Awakening (2013-09-04)

  1. Lonefillet

    hi… just want to ask you .
    since the cygnus knight have been updated , what ‘s the cap lvl for empress blessing ?
    i mean the skill that add 1wa for every 5 LVLs of cygnus knights ?