GMS v.141 – Cygnus Awakening (2013-09-04)

Character Updates for Cygnus Knights (Thunder Breaker, Dawn Warrior, Wind Archer). Experience three Cygnus Knights like never before in the Cygnus Awakening update! Thunder Breakers, Wind Archers, and Dawn Warriors have awakened their true power with new skills and a higher level cap, and new dungeons, quests, and events are popping up all over Maple World! All Cygnus Knights have a new look, but Dawn Warriors, Wind Archers, and Thunder Breakers have a new style too. All three Knights have had their level cap raised from 120 to 250, and they’ve learned loads of powerful new skills, including a new link skill!

Update Release Dates
GMS version 141 – Cygnus Awakening (2013-Sep-04)
MSEA version 132.2 – Cygnus Returns (2013-Aug-07)
kMS version 1.2.187 – Cygnus Returns (2013-Jan-30)

Storyline
In an attempt to save Shinsoo, Cygnus awakened her full power which brings new strengths to her knights namely Striker, Wind Breaker and Soul Master.

Cygnus Knights – General Changes

  • The level cap for Dawn Warriors, Wind Archers, and Thunder Breakers has been increased from 120 to 250.
  • New Blaze Wizards and Night Walkers cannot be created.
  • All new skills, including Hyper Skills, have been added to Dawn Warrior, Wind Archer, and Thunder Breaker characters.
  • An all new Cygnus Knight quest line has replaced the old one.
  • The Ultimate Explorer quest has been removed from all Cygnus Knight jobs, including Mihile.
  • The 10% bonus EXP on level up has been removed from all Cygnus Knight jobs, including Mihile.
  • There has been an AP and SP reset for Dawn Warriors (excluding Mihile), Wind Archers, and Thunder Breakers.
  • Newly created Cygnus Knights will have a new hairstyle and face style.
  • Tot’s Know-How has been updated for Cygnus Knight based on their new quest line.

Revamped Character: Thunder Breaker

Overview
CLASS: Cygnus Knight
EQUIPMENT TYPE: Pirate
MAIN WEAPON: Knuckles
SECONDARY EQUIP: Jewel
MOBILITY: Medium
HP: Medium
MP: Medium
PRIMARY STAT: Strength (STR)
MAX LEVEL: 250

  • You may become a Thunder Breaker after completing the tutorial, accepting the job quest from Neinheart, and then talking with Hawkeye. Check the light bulb notifier for later job advancement quests: 2nd job at Lv.30, 3rd job at Lv.60, 4th job at Lv.100.
  • From Lv.140-200, you will occasionally unlock special Hyper Skills. These passive and active skills will make you even more powerful.
    You must have a Knuckle equipped in order to use most of your skills.
  • Each Cygnus Knight character has its own Cash Shop inventory, not shared with other characters.

Thunder Breaker Basics

Attack Skill
Elemental Slash: MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3. Master Level: 1

Passive Skill
Elemental Harmony: STR: +1 for every 2 levels. Master Level: 1
Elemental Expert: Elemental Attributes: -50%. Master Level: 1. Obtained on Level 120
Noble Mind: At Master level: Increase Empress’s Blessing Master Level by 6. Master Level: 6. Mastery Level gained through quests starting on Level 125

Active Skill
Elemental Shift: MP Cost: 4, Jump in any direction except down by pressing a direction key and jump in midair. Master Level: 1
Imperial Recall: MP Cost: 100, Return to Ereve, Cooldown: 1800 sec. Master Level: 1
Echo of Hero: Increases all team members’ stats: At Master Level: Weapon/Magic ATT: +4%, Duration: 40 minutes, Cooldown: 2 hours. Master Level: 1. Obtained on Level 200

Thunder Breaker 1st

Attack Skill
Lightning Punch: At Master Level: MP Cost: 21, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 4. Master Level: 20
Flash: Teleports and attacks enemies in range: At Master Level: MP Cost: 9, Damage: 310%, Number of Attacks: 1, Max Enemies Hit: 4. Master Level: 15

Passive Skill
Electrified: At Master Level: Chance for Lightning Buff: +20%, Max Accumulation: +1, Speed: +40, Jump, +20, Speed Limit: +20. Master Level: 20

Active Skill
Lightning Elemental: At Master Level: MP Cost: 20, Duration: 180 sec, Lightning Buff Chance: 10%, Buff Duration: 30 sec, Monster DEF Ignored: +5%, Max Accumulation: 1. Master Level: 10

Thunder Breaker 2nd

Attack Skill
Shark Sweep: At Master Level: MP Cost: 31, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 6. Master Level: 20
Tidal Crash: At Master Level: MP Cost: 20, Damage: 255, Number of Attacks: 2, Max Monsters Hit: 8. Master Level: 20

Passive Skill
Knuckle Mastery: At Master Level: Knuckle Mastery: +50%, Accuracy: +120. Master Level: 10
Gains: At Master Level: STR: +60. Master Level: 15
Lightning Boost: At Master Level: Lightning Buff Chance: +20%, Max Accumulation: +1, Weapon ATT: +20. Master Level: 20

Active Skill
Knuckle Booster: Increases attack speed: At Master Level: MP Cost : 11, Duration: 200 sec. Master Level: 10

Thunder Breaker 3rd

Attack Skill
Ascension: At Master level: MP Cost: 41, Damage: 175%, Number of Attacks: 5, Max Enemies Hit: 6. Master Level: 20
Thunder: Can be used after jumping or after using Ascension: MP Cost: 37, Damage: 150%, Number of Attacks: 4, Max Enemies Hit: 6. Master Level: 20
Gale: Available only after 3 accumulated Lightning Buff: At Master Level: MP Cost: 65, Damage: 381, Number of Attacks: 3, Max Enemies Hit: 6, Damage increases for every accumulated Lightning Buff: +3%, Duration: 60 sec, Cooldown: 20 sec. Master Level: 20

Passive Skill
Link Mastery: At Master Level: Damage increased on Linked Attack: +15%. Master Level: 20
Lightning Lord: At Master Level: Lightning Buff Chance: +30%, Max Accumulation: +1, Weapon ATT: +30. Master Level: 20

Active Skill
Seawall: At Master Level: MP Cost: 70, Abnormal Status and Elemental Resistance: +30%, Duration: 180 sec. Master Level: 20
Ironclad: At Master Level: MP Cost: 70, Damage: +5%, Damage Intake: -10%, Duration: 180 sec. Master Level: 10

Thunder Breaker 4th

Attack Skill
Annihilate: At Master Level: MP Cost: 60, Damage: 250%, Number of Attacks: 2, Max Monsters Hit: 1, 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). Master Level: 30
Thunderbolt: At Master Level: MP Cost: 75, Damage: 280%, Number of Attacks: 5, Max Enemies Hit: 8. Master Level: 30

Passive Skill
Typhoon: Passive skill that enhances Gale. Available only after 2 accumulated Lightning Buff: At Master Level: MP Cost: 49, Damage: 390%, Number of Attacks: 5, Max Enemies Hit: 8, Damage increase for every Lightning Buff: 7%, Duration: 90 sec, Cooldown: 10 sec. Master Level: 30
Knuckle Expert: At Master Level Knuckle Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%. Master Level: 30
Electrify: At Master Level: Max HP: +20%, Avoidability: +20%, Damage Intake: -20%. Master Level: 10
Thunder God: At Master Level: Chance to activate Lightning Buff: +30%, Max Accumulation: +1, Critical Rate: +30%, Max Critical Damage: +30%

Active Skill
Call of Cygnus: Buffs entire party: At Master Level: MP Cost: 70, All Stats: +15%, Duration: 900. Master Level: 30. Obtained on Level 120
Speed Infusion: Attack speed increase: At Master level: MP Cost: 40, Duration: 300 sec. Master Level: 20
Arc Charger: At Master Level: MP Cost: 80, All attacks have 40% additional hits, Duration: 180 sec. Master Level: 30

Hyper Skills

Active Skill
Deep Rising: MP Cost: 350, Damage: 860%, Number of Attacks: 7, Max Enemies Hit: 15, Cooldown: 90 sec
Glory of the Guardians: Applies to any Cygnus class in party: MP Cost: 100, Damage: +10%, Max Damage: +5000000, Duration: 60 sec, Cooldown: 120 sec
Primal Bolt: MP Cost: 200, Gale’s cooldown and required Lightning Buff removed and changes to Ignore Monster DEF 9% for every 1 Lightning Buff, Damage: +25%, Duration: 180 sec

Passive Skill
Hyper Strength: Permanently increase STR (+50)
Hyper Dexterity: Permanently increases DEX (+50)
Hyper Intelligence: Permanently increases INT (+50)
Hyper Luck: Permanently increases LUK (+50)
Hyper Critical: Permanently increases Critical Rate (+10%)
Hyper Accuracy: Permanently increases Accuracy (+20%)
Hyper Health: Permanently increases Max HP (+15%)
Hyper Mana: Permanently increases Max MP (+15%)
Hyper Fury: Permanently increases Max DF (+50)
Hyper Defense: Permanently increases Weapon DEF (+500)
Hyper Magic Defense: Permanently increases Magic DEF (+500)
Hyper Speed: Permanently increases Movement Speed (+10)
Hyper Jump: Permanently increases Jump (+10)

Advanced Skill
Gale – Reinforce: Damage: +20%
Gale – Spread: Monster Hit: +2
Gale – Extra Strike: Number of Attacks: +1
Thunderbolt – Reinforce: Damage: +20%
Thunderbolt – Spread : Monster Hit: +2
Thunderbolt – Extra Strike : Number of Attacks: +1
Annihilate – Reinforce: Damage: +20%
Annihilate – Guardbreak : Monster DEF ignored increased: +20%
Annihilate – Boss Rush : Boss Damage: +20%

Revamped Character: Wind Archer

Overview
CLASS: Cygnus Knight
EQUIPMENT TYPE: Bowman
MAIN WEAPON: Bow
SECONDARY EQUIP: Jewel
MOBILITY: Medium
HP: Low
MP: Medium
PRIMARY STAT: Dexterity (DEX)
MAX LEVEL: 250

  • You may become a Wind Archer after completing the tutorial, accepting the job quest from Neinheart, and then talking with Irena. Check the light bulb notifier for later job advancement quests: 2nd job at Lv.30, 3rd job at Lv.60, 4th job at Lv.100.
  • From Lv.140-200, you will occasionally unlock special Hyper Skills. These passive and active skills will make you even more powerful.
  • You must have a Bow equipped in order to use most of your skills.
  • Each Cygnus Knight character has its own Cash Shop inventory, not shared with other characters.

Wind Archer Basics

Attack Skill
Elemental Slash: MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3. Master Level: 1

Passive Skill
Elemental Harmony: DEX: +1 for every 2 levels. Master Level: 1
Elemental Expert: Elemental Attributes: -50%. Master Level: 1. Obtained on Level 120
Noble Mind: At Master level: Increase Empress’s Blessing Master Level by 6. Master Level: 6. Mastery Level gained through quests starting on Level 125

Active Skill
Elemental Shift: MP Cost: 4, Jump in any direction except down by pressing a direction key and jump in midair. Master Level: 1
Imperial Recall: MP Cost: 100, Return to Ereve, Cooldown: 1800 sec. Master Level: 1
Echo of Hero: Increases all team members’ stats: At Master Level: Weapon/Magic ATT: +4%, Duration: 40 minutes, Cooldown: 2 hours. Master Level: 1. Obtained on Level 200

Wind Archer 1st

Attack Skill
Breeze Arrow: At Master Level: MP Cost: 22, Damage: 120%, Number of Attacks: 3, Max Enemies Hit: 5. Master Level: 20

Passive Skill
Whispers of the Wind: At Master Level: Weapon ATT: +20, Accuracy: +400, Avoidability: +400, Range: increased to 160. Master Level: 20

Active Skill
Wind Walk: At Master Level: MP Cost: 10, Propel forward through enemies. Passive Effect: Speed: +35, Jump: +15, Max Movement Speed: +20. Master Level: 15
Storm Elemental: At Master Level: MP Cost: 20, Damage: +10%, Duration: 180 sec. Master Level: 10

Wind Archer 2nd

Attack Skill
Fairy Spiral: Pushes back enemies: At master level: MP Cost: 31, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 6. Master Level: 20
Gust Shot: At Master Level: MP Cost: 20, Damage: 285%, Number of Attacks: 2, Max Enemies Hit: 6. Master Level: 20

Passive Skill
Trifling Wind I: At Master Level: Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 170%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 210%. Master Level: 20
Bow Master: At Master Level: Bow Mastery: +50%, Accuracy: +120. Master Level: 10
Physical Training: At Master Level: STR/DEX: +30. Master Level: 5

Active Skill
Bow Booster: Increases attack speed: At Master Level: MP Cost: 11, Duration: 200 sec. Master Level: 10
Sylvan Aid: At Master Level: MP Cost: 30, Weapon ATT: +20, Critical Rate: +10%, No Arrows Used duration: 200 sec. Master Level: 10

Wind Archer 3rd

Attack Skill
Sentient Arrow: Hold the skill key to continually attack and use the directional keys to steer the attack: At Master Level: MP Cost: 8, Damage: 165%, Max Enemies Hit: 6. Master Level: 20
Pinpoint Pierce: At Master Level: MP Cost: 37, Damage: 340%, Number of Attacks: 2, max Enemies Hit: 1, Repeatedly attack the same enemy to activate a damage buff of 20%. Master Level: 20

Passive Skill
Trifling Wind II: At Master Level: Max soul energy created: 4, Chance to create energy: 30%, Random enemies damage: 215%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 270%. Master Level: 20
Featherweight: At Master Level: Damage Intake: -30%, All abnormal status and elemental resistance: +10%. Master Level: 20
Second Wind: At Master Level: Avoidability: +30%, Weapon/Magic DEF: +1000, Weapon ATT after avoid: +15, Duration: 5 sec. Master Level: 20

Active Skill
Albatross: At Master Level: MP Cost: 70, Weapon ATT: +20, Max HP: +1500, Critical Rate: +10%, Increased Attack Speed: Master Level: 20
Emerald Flower: Slows affected enemies: At Master Level: MP Cost: 60, Duration: 60 sec, Crystal Flower HP: 20000. Master Level: 10

Wind Archer 4th

Attack Skill
Song of Heaven: Hold skill key to continually attack: At Master Level: MP Cost: 8, Damage: 250%, Max Enemies Hit: 4, Damage increases by 10% for every 1 less targets. Master Level: 30
Spiraling Vortex: Pushes back enemies: At Master Level: MP Cost: 75, Damage: 380%, Number of Attacks: 5, Max Enemies Hit: 7, Splash Damage: 230%, Number of Attacks with Splash Damage: 2. Master Level: 30

Passive Skill
Trifling Wind III: At Master Level: Max soul energy created: 5, Chance to create energy: 40%, Random enemies damaged: 255%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 330%. Master Level: 20
Bow Expert: At Master Level: Bow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%. Master Level: 30
Emerald Dust: At Master Level: Crystal flowers Max HP: 40000, Monster DEF: -10%, Damage Intake: -20%. Master Level: 10
Albatross Max: At Master Level: MP Cost: 85, Weapon ATT: +50, Damage: +25%, Ignored monster DEF: +15, Critical Rate: +25%, All abnormal status and elemental resistance: +15%, Additional Attack Speed increases. Master Level: 30

Active Skill
Call of Cygnus: Buffs entire party: At Master Level: MP Cost: 70, All Stats: +15%, Duration: 900. Master Level: 30. Obtained on Level 120
Wind Blessing: At Master Level: MP Cost: 80, Dexterity: +12%, Accuracy: +30%, Additional Avoidability: +30%, Max HP: +20%, Duration: 200 sec. Master Level: 30
Sharp Eyes: Applies to entire party: At Master Level: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec. Master Level: 30

Hyper Skills

Active Skill
Monsoon: MP Cost: 350, Damage: 430%, Number of Attacks: 12, Max Enemies Hit: 15, Debuff Damage: 200%, Cooldown: 90 sec
Glory of the Guardians: Applies to any Cygnus class in party: MP Cost: 100, Damage: +10%, Max Damage: +5000000, Duration: 60 sec, Cooldown: 120 sec
Storm Bringer: MP Cost: 150, Chance to summon a large arrow on attack: 30%, Additional Damage from Arrow: 500%, Duration: 200 sec

Passive Skill
Hyper Strength: Permanently increase STR (+50)
Hyper Dexterity: Permanently increases DEX (+50)
Hyper Intelligence: Permanently increases INT (+50)
Hyper Luck: Permanently increases LUK (+50)
Hyper Critical: Permanently increases Critical Rate (+10%)
Hyper Accuracy: Permanently increases Accuracy (+20%)
Hyper Health: Permanently increases Max HP (+15%)
Hyper Mana: Permanently increases Max MP (+15%)
Hyper Fury: Permanently increases Max DF (+50)
Hyper Defense: Permanently increases Weapon DEF (+500)
Hyper Magic Defense: Permanently increases Magic DEF (+500)
Hyper Speed: Permanently increases Movement Speed (+10)
Hyper Jump: Permanently increases Jump (+10)

Advanced Skill
Trifling Wind – Reinforce: Damage: +20%
Trifling Wind – Enhance : Activation Chance: +10%
Trifling Wind – Double Chance: Maximum of 2 hits can be carried out to one target
Spiraling Vortex – Reinforce: Damage: +20%
Spiraling Vortex – Spread : Monster Hit: +2
Spiraling Vortex – Extra Strike : Number of Attacks: +1
Song of Heaven – Reinforce: Damage: +20%
Song of Heaven – Guardbreak : Monster DEF ignored increased: +20%
Song of Heaven – Boss Rush : Boss Damage: +20%

Revamped Character: Dawn Warrior

Overview
CLASS: Cygnus Knight
EQUIPMENT TYPE: Warrior
MAIN WEAPON: One-Handed Sword or Two-Handed Sword
SECONDARY EQUIP: Jewel
MOBILITY: Medium
HP: High
MP: Low
PRIMARY STAT: Strength (STR)
SECONDARY STAT: Dexterity (DEX)
MAX LEVEL: 250

  • You may become a Dawn Warrior after completing the tutorial, accepting the job quest from Neinheart, and then talking with Mihile. Check the light bulb notifier for later job advancement quests: 2nd job at Lv.30, 3rd job at Lv.60, 4th job at Lv.100.
  • From Lv.140-200, you will occasionally unlock special Hyper Skills. These passive and active skills will make you even more powerful.
  • You must have a One-Handed Sword or Two-Handed Sword equipped in order to use most of your skills.
  • Each Cygnus Knight character has its own Cash Shop inventory, not shared with other characters.

Dawn Warrior Basics

Attack Skill
Elemental Slash: MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3. Master Level: 1

Passive Skill
Elemental Harmony: STR: +1 for every 2 levels. Master Level: 1
Elemental Expert: Elemental Attributes: -50%. Master Level: 1. Obtained on Level 120
Noble Mind: At Master level: Increase Empress’s Blessing Master Level by 6. Master Level: 6. Mastery Level gained through quests starting on Level 125

Active Skill
Elemental Shift: MP Cost: 4, Jump in any direction except down by pressing a direction key and jump in midair. Master Level: 1
Imperial Recall: MP Cost: 100, Return to Ereve, Cooldown: 1800 sec. Master Level: 1
Echo of Hero: Increases all team members’ stats: At Master Level: Weapon/Magic ATT: +4%, Duration: 40 minutes, Cooldown: 2 hours. Master Level: 1. Obtained on Level 200

Dawn Warrior 1st

Attack Skill
Triple Slash: At Master Level: MP Cost: 14, Damage: 90%, Number of Attacks: 3, Max Enemies Hit: 4. Master Level: 20

Passive Skill
Inner Voice: At Master Level: Max HP: +20%, Weapon/Magic DEF: +1000, Speed: +40, Jump: +20, Max Speed: +20. Master Level: 20

Active Skill
Hand of Light: MP Cost: 30, Weapon ATT: +20, Duration: 180 sec, Accuracy: +20%. Master Level: 15
Soul Element: MP Cost: 20, Duration: 180 sec, Immobility Debuff Chance: 80%, Debuff Duration: 2 sec. Passive Effect: Monster DEF: -10%. Master Level: 10

Dawn Warrior 2nd

Attack Skill
Flicker: Requires Falling Moon: At Master Level: MP Cost: 20, Damage: 170%, Number of Attacks: 2, Max Enemies Hit: 7. Master Level: 20
Bluster: Requires Rising Sun: At Master Level: MP Cost: 20, Damage: 170%, Number of Attacks: 2, Max Enemies Hit: 7. Master Level: 20
Trace Cut: Requires Falling Moon: At Master Level: MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7. Master Level: 20
Shadow Tackle: Requires Rising Sun: At Master Level: MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7. Master Level: 20

Passive Skill
Sword Mastery: At Master Level: One-handed and Two-handed Sword Mastery: +50%, Accuracy: +120. Master Level: 10
Inner Harmony: At Master Level: STR: +40, DEX: +20. Master Level: 5

Active Skill
Falling Moon: Alters the properties of most job 2-4 attack skills: At Master Level: MP Cost: 10, Critical Rate: +20%, Number of Attacks: x2, Damage: -55%. Cannot be used with Rising Sun. Master Level: 20
Divine Hand: At Master Level: MP Cost: 14, Weapon ATT: +20, Duration: 180 sec. Master Level: 10
Soul Speed: At Master Level: MP Cost: 30, Attack Speed: +2, Duration: 180 sec. Master Level: 10

Dawn Warrior 3rd

Attack Skill
Moon Shadow: Requires Falling Moon: At Master Level: MP Cost: 28, Damage: 215%, Number of Attacks: 5, Enemies Hit: 6. Master Level: 20
Light Merger: Requires Rising Sun: At Master Level: MP Cost: 23, Damage: 320%, Number of Attacks: 3, Enemies Hit: 1. Master Level: 20
Moon Cross: Requires Falling Moon: At Master Level: MP Cost: 37, Damage: 155%, Number of Attacks: 4, Enemies Hit: 6. Master Level: 20
Sun Cross: Requires Rising Sun: Pushes back enemies: At Master Level: MP Cost: 37, Damage: 290%, Number of Attacks: 2, Enemies Hit: 6. Master Level: 20

Passive Skill
Will of Steel: At Master Level: Abnormal Status and Elemental Resistance: +20%, Damage Intake: -25%, HP Recovery: 5% of Max HP every 4 sec. Master Level: 20
Inner Voice: At Master Level: Weapon ATT: +30, STR: +40. Master Level: 20

Active Skill
Rising Sun: Alters the properties of most job 2-4 attack skills: At Master Level: MP Cost: 10, Damage: +20%, Attack Speed: +1. Cannot be used with Falling Moon. Master Level: 20
True Sight: At Master Level: MP Cost: 50, 100% chance to debuff all enemies in range, DEF -10%, Elemental Resistance: – 10%, Duration: 30 sec
Soul of the Guardian: At Master Level: MP Cost: 70, Max HP: +2000, Weapon/Magic DEF: +1500, Duration: 180 sec. Master Level: 20

Dawn Warrior 4th

Attack Skill
Moon Dancer: Requires Falling Moon: At Master Level: MP Cost: 8, Damage: 360%, Number of Attacks: 3, Max Enemies Hit: 1. Master Level: 30
Speeding Sunset: Requires Rising Sun: At Master Level: MP Cost: 8, Damage: 360%, Number of Attacks: 3, Max Enemies Hit: 1. Master Level: 30
Crescent Divide: Requires Falling Moon: At Master Level: MP Cost 75, Damage: 295%, Number of Attacks: 6, Max Enemies Hit: 7. Master Level: 30
Solar Pierce: Requires Rising Sun: At Master Level: MP Cost: 75, Damage: 295%, Number of Attacks: 6, Max Enemies Hit: 7. Master Level: 30
Impaling Rays: At Master Level: MP Cost: 100, Damage: 850%, Number of Attacks: 1, Max Enemies Hit: 15, Chance to Incapacitate: 100%, Incapacitate Duration: 20 sec, Damage after Debuff: 850%, Cooldown: 120 sec. Master Level: 30

Passive Skill
Student of the Blade: At Master Level: One-Handed and Two-Handed Sword Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%. Master Level 30
Master of the Sword: Improves Falling Moon and Rising Sun: At Master Level: Master Level: 30
Falling Moon: Critical Rate: +35%, Number of Attacks: x2, Damage Reduction: -60%
Rising Sun: Damage: +40%, Attack Speed: +2

Active Skill
Call of Cygnus: Buffs entire party: At Master Level: MP Cost: 70, All Stats: +15%, Duration: 900. Master Level: 30. Obtained on Level 120
Equinox Cycle: Alternates between Falling Moon and Rising Sun automatically when attacking: At Master Level: MP Cost: 68, Duration: 200 sec. Master Level: 20
Soul Pledge: At Master Level: MP Cost: 20, All Stats: +30, Critical Rate: +10%, Stance Chance: +100%, Duration: 180 sec. Master Level: 30

Hyper Skills

Active Skill
Styx Crossing: Hold skill key to charge attack: MP Cost: 300, Damage: 600%, Number of Hits: 5, Max Enemies Hit: 15, Max Charge Damage: 1000%, Max Change Number of Hits: 6, Cooldown: 90 sec
Glory of the Guardians: Applies to any Cygnus class in party: MP Cost: 100, Damage: +10%, Max Damage: +5000000, Duration: 60 sec, Cooldown: 120 sec
Soul Forge: Does not stack with Hand of Light: MP Cost: 150, Weapon ATT: +50, Accuracy: +30%, Max Damage: +10000000, Duration: 200 sec

Passive Skill
Hyper Strength: Permanently increase STR (+50)
Hyper Dexterity: Permanently increases DEX (+50)
Hyper Intelligence: Permanently increases INT (+50)
Hyper Luck: Permanently increases LUK (+50)
Hyper Critical: Permanently increases Critical Rate (+10%)
Hyper Accuracy: Permanently increases Accuracy (+20%)
Hyper Health: Permanently increases Max HP (+15%)
Hyper Mana: Permanently increases Max MP (+15%)
Hyper Fury: Permanently increases Max DF (+50)
Hyper Defense: Permanently increases Weapon DEF (+500)
Hyper Magic Defense: Permanently increases Magic DEF (+500)
Hyper Speed: Permanently increases Movement Speed (+10)
Hyper Jump: Permanently increases Jump (+10)

Advanced Skill
True Sight – Persist: Duration: +20 sec
True Sight – Enhance : Elemental Resistance: Additional -10%
True Sight – Guardbreak : DEF: Additional -10%
Divide and Pierce – Reinforce: Damage: +20%
Divide and Pierce – Spread : Monster Hit: +2
Divide and Pierce – Extra Strike : Number of Attacks: +1
Careening Dance – Reinforce: Damage: +20%
Careening Dance – Guardbreak : Monster DEF ignored increased: +20%
Careening Dance – Boss Rush : Boss Damage: +20%

Leave a Reply

Your email address will not be published. Required fields are marked *