MapleStory Thunder Breaker aka Striker Skill Build Guide V2

Introduction

MapleStory Striker aka Thunder Breaker Skill Build Guide V2 MapleStory Thunder Breaker (GMS) aka Striker (MSEA) is one of Cygnus Knights Pirate to be the first to receive skills revamp from KMS (Korea MapleStory) with Level 120 cap removed. Strikers can now level up to Level 250 and able to utilize 4th Job Skills and Hyper Skills. They do not require any Mastery Book to unlock and most active skills can be chained/combo with another to execute them without any skill delay. MapleSEA received Knight of Cygnus Revamp on August 8th 2013 in version 1.32 patch. They get +6 AP every level, and +5 AP every level after 70.

Thunder Breaker Overview

CLASS: Cygnus Knight
EQUIPMENT TYPE: Pirate
PRIMARY WEAPON: Knuckles (2-handed weapon)
SECONDARY WEAPON: Jewel
PRIMARY STAT: Strength (STR)
LINK SKILL: Cygnus Blessing – Abnormal Status and Elemental Resistance +5/10%
CHARACTER CARD: Level to physical+magical damage +2/3/4/5%

Thunder Breaker Related Guides

MapleStory Thunder Breaker aka Striker Skill Build Guide V1
MapleStory Cygnus Knights Quests

Thunder Breaker Changelog

GMS v.157 – Shinning Stars (2014-12-03)
GMS v.150 – Rising Heroes (2014-06-17)
GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.142 – Dawnveil Demons of Tynerum (2013-10-16)
GMS v.141 – Cygnus Awakening (2013-09-04)

Thunder Breaker Pros and Cons

+ Superb mobility and fast attack speed when using performing combo aka chain attack.
+ TB’s skillchain can basically bypass stuns, as long as you keep spamming the combo.
+ Can interrupt your abilities to attack AND move if needed (e.g. Ascension + Thunder vs. Von Bon)
+ High rate of attack, less worry about the damage cap.
+ Gain stance when performing combo skills. Monster are not able to knockback you while you are at it.
– Skills can’t be use alone effectively. Requires chaining to make most out of it.
– High MP Consumption on 2nd Job and above.
– High HP Consumption due to low defense and risk being hit in close-combat.
– Does not have decent Critical Rate compared to other classes.

Thunder Breaker Notes

Thunder Breaker aka Striker Chain Restrictions

  • All active attacking skills cannot chain to itself.
  • Lightning Assaulter can only be chained with Ascend.
  • Lightning Anchor cannot chain with Flash.
  • You may become a Thunder Breaker after completing the tutorial, accepting the job quest from Neinheart, and then talking with Hawkeye. Check the light bulb notifier for later job advancement quests: 2nd job at Lv.30, 3rd job at Lv.60, 4th job at Lv.100.
  • From Lv.140-200, you will occasionally unlock special Hyper Skills. These passive and active skills will make you even more powerful.
    You must have a Knuckle equipped in order to use most of your skills.
  • Each Cygnus Knight character has its own Cash Shop inventory, not shared with other characters.

Thunder Breaker Tips

  • It’s best to stick with Rising Wave + Thunderous Dive during mobbing. The mobility, + the extra damage from static charge is more than enough.
  • Make use of Bolt Anchor’s wide hit range. It’s quite a large AoE, as big as BaM’s BKB. Use it to hit mobs that are one platform directly above you if you’re grinding at high level mobs.
  • Be wary of your defense. Ayumi said this before. Even though Carapace reduces damage taken, you can’t really take a lot of hits at high leveled mobs.

Thunder Breaker Beginner Skills

Noble Mind (Passive)
Increase Empress’s Blessing Mastery by 1. Master Level is 6.

Elemental Slash (Active)
Attack 3 enemies 1 time with 190% damage.

Journey Home / Imperial Recall (Active)
Return to Empress using Shinsoo’s power. Cooldown 30 minutes.

Elemental Harmony
Gain 1 STR (Strength) every 2 character level. (Example: Level 50 gains +25 STR).

Elemental Shift (Active)
Allows you to leap forward while in mid-air by pressing Jump Key.

Cygnus Blessing (Link Skill)
The awakened Empress’ blessing protects you from enemies’ attacks, increasing your resistance to states and elements by 5% (10% for level 2). If other Cygnus jobs exist within your account, you can stack this Link Skill up to 5 times. If linked, this skill’s effects will be reduced to 2% (5% for level 2).

Elemental Expert (Passive)
[NOTE] Complete Shinsoo’s Call to unlock this skill.
Decreases elemental attribute while attacking.
LV1: Elemental Attributes -100% (Thunder Breaker, Wind Archer)
LV1: Elemental Attributes -50% (Dawn Warrior)

Noble Mind
[NOTE] Complete The Mind of A Knight Chain Quests to unlock this skill.
Increase Empress’s Blessing Master Level to enhance Empress’s Blessing effects. Mastery Level gained through quests starting on Level 125.
LV1: Increase Empress’s Blessing Master Level by 1
LV6: Increase Empress’s Blessing Master Level by 6

Echo of Hero
Increases all team members’ stats. Obtained on Level 110
LV1: Weapon/Magic ATT: +4%, Duration: 40 minutes, Cooldown: 2 hours.

Thunder Breaker 1st Job Skills

Shark Jaw / Lightning Punch (Active)
Attack 4 enemies 2 times.
LV1: 15 MP, 122% Damage.
LV20: 21 MP, 160% Damage.

Flash (Active)
Attack 4 enemies 1 time by charging into them. If no monster nearby, charge forward.
LV1: 16 MP, 254% Damage.
LV15: 9 MP, 310% Damage.

Element Infusion Lightning / Lightning Elemental (Supportive)
Summons a blue lightning elemental to temporarily enable you to gain a lightning buff at a certain activation/success rate. This buff lasts for 30 seconds. Each buff allows your attack to ignore a portion of enemy defense. You will need Lightning Mastery to stack buffs multiple times and improve its activation rate. Assuming this skill is maxed and have 3 buff stacked, you ignore 30% enemy defense (3 buffs x 10% defense ignored = 30% total defense ignored).
LV1: 47 MP, Summon lasts 90 sec. 1% Activation Rate, Ignores 1% Defense per buff.
LV10: 20 MP, Summon lasts 180 sec. 10% Activation Rate, Ignores 10% Defense per buff.

Blitz I / Electrified (Passive)
Permanently increase lightning buff activation rate, +1 lightning stack, speed and jump.
LV1: +1% Activation Rate, +2 Speed and Max Speed, +1 Jump.
LV20: +20% Activation Rate, +40 Speed and Max Speed, +20 Jump.

Thunder Breaker 1st Job Skill Build (MSEA): Everything maxed except Shark Jaw.
1. Shark Jaw, Flash, Element Infusion Lightning, Blitz I (1).
2. Blitz I (MAX)
3. Flash (MAX)
4. Shark Jaw (19/20)
5. Element Infusion Lightning (MAX)

Thunder Breaker 1st Job Skill Build (GMS): Everything maxed except Lightning Punch.
1. Lightning Punch, Flash, Lightning Elemental, Electrified (1).
2. Electrified (MAX)
3. Flash (MAX)
4. Lightning Punch (19/20)
5. Lightning Elemental (MAX)

Combo Skills:
Flash + Shark Jaw

Explanation:
Flash will be Thunder Breaker primary training skill while Shark Jaw will be your bossing skill. Flash is very useful when monsters are located in multiple platform such as Mixed Golem area. However, it doesn’t deal much damage against monsters with high health especially mini-bosses such as Mushmom. Be careful not to max Shark Jaw as you will have insufficient SP to max all skills. If you spam Flash only, you will gain temporary invincibility (1-2 sec) where monster physical attack won’t hurt you! That is one way to save HP Potion during early leveling stage.

Thunder Breaker 2nd Job Skills

Knuckle Mastery (Passive)
Permanently increase knuckle mastery and accuracy.
LV1: 14% Mastery, +12 Accuracy.
LV10: 50% Mastery, +120 Accuracy.

Knuckle Booster (Supportive)
[REQUIRE] LV5 Knuckle Mastery.
Temporarily reduce attack and skill delay.
LV1: 30 MP, Lasts 20 sec.
LV10: 11 MP, Lasts 200 sec.

Blitz II / Lightning Boost (Passive)
Permanently increase lightning activation rate, +1 lightning buff stack and weapon attack.
LV1: +1% Activation Rate, +1 Weapon Attack.
LV20: +20% Activation Rate, +20 Weapon Attack.

Training / Gains (Passive)
Permanently increase STR (Strength).
LV1: +4 STR
LV15: +60 STR

Roundwave Kick /Shark Sweep (Active)
Attack 6 enemies 4 times with Shark’s tail whip.
LV1: 21 MP, 117% Damage.
LV20: 31 MP, 155% Damage.

Crashing Wave / Tidal Crash (Active)
Attack 8 enemies 2 times while moving forward and knock-back enemies. Can use all skills except himself and lightning.
LV1: 10 MP, 198% Damage.
LV20: 10 MP, 255% Damage.

Thunder Breaker 2nd Job Skill Build (MSEA): Everything maxed except Roundwave Kick.
1. Roundwave Kick, Crashing Wave, Knuckle Mastery, Blitz II (1).
2. Knuckle Mastery (5)
3. Knuckle Booster (6)
4. Knuckle Mastery (MAX)
5. Knuckle Booster (MAX)
6. Blitz II (MAX)
7. Training (MAX)
8. Crashing Wave (MAX)
9. Roundwave Kick (19/20)

Thunder Breaker 2nd Job Skill Build (GMS): Everything maxed except Shark Sweep.
1. Shark Sweep, Tidal Crash, Knuckle Mastery, Lightning Boost (1)
2. Knuckle Mastery (5)
3. Knuckle Booster (6)
4. Knuckle Mastery (MAX)
5. Knuckle Booster (MAX)
6. Lightning Boost (MAX)
7. Gains (MAX)
8. Tidal Crash (MAX)
9. Shark Sweep (19/20)

Combo Skills:
Roundwave Kick + Shark Jaw (bossing)
Crashing Wave + Flash (training 1 hit KO)
Crashing Wave + Roundwave Kick (training 2 hit KO slow)
Crashing Wave + Flash + Roundwave Kick (training 2 hit KO fast)

Explanation:
Crashing Wave and Roundwave Kick will be Striker 2nd Job primary attacking skill. Using Crashing Wave alone has high attack delay. Therefore, use Crashing Wave (2nd Job Skill) + Flash (1st Job Skill) on flat platform. This is the best skill combination for wiping out all enemies quickly. You can combo Crashing Wave + Roundwave Kick to clear mobs on flat platform too. However, Roundwave Kick has high MP consumption and does not move you forward. It’s best to use Roundwave Kick in out-of-reach high areas where you want to hit enemies above you (jump and kick) OR use it against bosses OR attack enemies while maintaining your position.

Thunder Breaker 3rd Job Skills

Continuous Assault / Link Mastery (Passive)
Improves damage of chained skills.
LV1: +5% Damage.
LV20: +15% Damage.

Blitz III / Lightning Lord (Passive)
Permanently increase lightning activation rate, +1 lightning buff stack and weapon attack.
LV1: +11% Activation Rate, +11 Weapon Attack.
LV20: +30% Activation Rate, +30 Weapon Attack.

Rising Wave / Ascension (Active)
Attack 6 enemies 5 times by soaring to the sky. Thunderous Dive can be used afterwards.
LV1: 22 MP, 118% Damage.
LV20: 41 MP, 175% Damage.

Thunderous Dive / Thunder (Active)
Attack 6 enemies 4 times by rushing down from mid-air. Can only be used while in mid-air or after performing Ascend.
LV1: 27 MP, 93% Damage.
LV20: 37 MP, 150% Damage.

Whirlwind / Gale (Active)
[REQUIRE] 3 or more Lightning Buffs to activate.
Attack 6 enemies 3 times. This skill does not gain Lightning Buffs.
LV1: 45 MP, 324% Damage, +1% Damage per buff. Lasts 3 sec. Cooldown 30 sec.
LV20: 65 MP, 381% Damage, +3% Damage per buff. Lasts 60 sec. Cooldown 20 sec.

Vortex / Seawall (Supportive)
Temporarily increase resistance against abnormal status effects and elements.
LV1: 51 MP, +11% Resistance for 47 sec.
LV20: 70 MP, +30% Resistance for 180 sec.

Thorned Carapace / Ironclad (Supportive)
Temporarily increase attack and defense.
LV1: 115 MP, +0% Damage, +1% Damage Reduction for 99 sec.
LV10: 115 MP, +5% Damage, +10% Damage Reduction for 180 sec.

Striker 3rd Job Skill Build (MSEA): Everything maxed except Thunderous Dive.
1. Rising Wave, Thunderous Dive, Whirlwind, Blitz III (1).
2. Blitz III (MAX)
3. Continuous Assault (MAX)
4. Thorned Carapace (MAX)
5. Rising Wave (17/20)
6. Thunderous Dive (17/20)
7. Whirlwind (MAX)
8. Vortex (MAX)

Thunder Breaker 3rd Job Skill Build (GMS): Everything maxed except Thunder and Ascension.
1. Ascension, Thunder, Gale, Lightning Lord (1)
2. Lightning Lord (MAX)
3. Link Mastery (MAX)
4. Ironclad (MAX)
5. Ascension (17/20)
6. Thunder (17/20)
7. Gale (MAX)
8. Seawall (MAX)

Combo Skills:
Rising Wave + Thunderous Dive

Explanation:
In 3rd job, it’s best to leave both Ascension (aka Rising Wave) and Thunder (aka Thunderous Dive) at 17, because in the off-chance you use the Leafre set, combat orders or the empress set, they’ll both be (almost) maxed. If you get one of them to 20, it’ll stay 20 while the other one doesn’t increase much.

Thunder Breaker 4th Job Skills

Expert Knuckle Mastery / Knuckle Expert (Passive)
[REQUIRE] Max Knuckle Mastery.
Permanently increase Knuckle Mastery, Weapon Attack, and Minimum Critical Damage.
LV1: 56% Mastery, +1 Weapon Attack, +1% Min Critical Damage.
LV30: 70% Mastery, +30 Weapon Attack, +15% Min Critical Damage.

Nerve Stimulation / Electrify (Passive)
Permanently increase Max HP, Evasion Rate and decrease damage taken.
LV1: +2% Max HP, +2% Evasion, +2% Damage Reduction.
LV15: +20% Max HP, +20% Evasion, +20% Damage Reduction.

Blitz IV / Thunder God (Passive)
Permanently increase lightning activation rate, +1 lightning buff stack and Critical.
LV1: +11% Activation Rate, +1% Critical Rate, +1% Max Critical Damage.
LV30: +30% Activation Rate, +30% Critical Rate, +30% Max Critical Damage.

Cygnus Knights / Call of Cygnus (Supportive)
[NOTE] Complete Shinsoo’s Call to unlock this skill.
Temporarily increase all stats including party member similarly to Maple Warrior by receiving blessing from the awakened Empress.
LV1: 10 MP, +1% All Stats for 30 sec.
LV30: 70 MP, +15% All Stats for 900 sec.

Annihilation / Annihilate (Active)
Attacks 1 enemy 7 times at max stacks and 2 times without stacks. Annihilate does 2 hits by default but it can increases its hit up to a maximum of 7 hits by stacking up 5 active lightning buff (2 + 5 = 7 hits) . This skill cannot gain Lightning Buff, therefore you will need to combo/mix with another skill that has the ability to gain Lightning Buff such as Roundwave Kick.
LV1: 40 MP, 134% Damage.
LV30: 60 MP, 250% Damage.

Bolt Anchor / Thunderbolt (Active)
Attack 8 enemies 5 times with an enormous lightning-charged ship anchor.
LV1: 57 MP, 164% Damage.
LV30: 75 MP, 280% Damage.

Advanced Whirlwind / Typhoon (Active)
[REQUIRE] Max Tornado + 2 or more Lightning Buffs to activate.
Attack 8 enemies 5 times. This skill does not gain Lightning Buffs.
LV1: 34 MP, 303% Damage, +5% Damage per buff. Lasts 61 sec. Cooldown 20 sec.
LV30: 65 MP, 390% Damage, +7% Damage per buff. Lasts 90 sec. Cooldown 10 sec

Static Charge / Arc Charger (Supportive)
Temporarily doubles the number of hits of any skill but those hit’s deals less damage than original full damage. This skill is similar to Shadow Partner (Thief 3rd Job Skill for Night Lord).
LV1: 44 MP, 5% Damage for 35 sec. Cooldown 296 sec.
LV30: 80 MP, 40% Damage for 180sec. Cooldown 180 sec.

Speed Infusion (Supportive)
[REQUIRE] Max Knuckle Booster.
Temporarily reduce attack and skill delay. Stacks with Weapon Booster.
LV1: 78 HP MP, Lasts 110 sec.
LV30: 40 HP MP, Lasts 300 sec.

Thunder Breaker 4th Job Skill Build (MSEA): Everything maxed.
1. Bolt Anchor, Advanced Whirlwind, Speed Infusion, Annihilation (1)
2. Expert Knuckle Mastery, Blitz IV (1)
3. Static Charge (MAX)
4. Expert Knuckle Mastery (MAX)
5. Blitz IV (MAX)
6. Advanced Whirlwind (MAX)
7. Nerve Stimulation (MAX)
8. Bolt Anchor (MAX)
9. Annihilation (MAX)
10. Cygnus Knights (MAX)
11. Speed Infusion (MAX)

Striker 4th Job Skill Build (GMS): Everything maxed.
1. Thunderbolt, Typhoon, Speed Infusion, Annihilate (1)
2. Knuckle Expert, Thunder God (1)
3. Arc Charger (MAX)
4. Knuckle Expert (MAX)
5. Thunder God (MAX)
6. Typhoon (MAX)
7. Electrify (MAX)
8. Thunderbolt (MAX)
9. Annihilate (MAX)
10. Call of Cygnus (MAX)
11. Speed Infusion (MAX)

Combo Skills:
Annihilation + Advanced Whirlwind
Bolt Anchor + Advanced Whirlwind
Annihilation + Bolt Anchor

Explanation:
Early Static Charge enables you to deal extra damage at approximately 40% at max level of your original damage. It is similar to Shadow Partner from Night Lord (Thief 3rd Job Skill). Next, get Expert Knuckle Mastery to boost up your min-max damage with bonus weapon attack and also reduces the gap between these values so you will be able to inflict consistent damage to your enemies. Blitz IV improves your critical rate and critical damage while increasing the chance to gain a lightning buff that will be used for Annihilation and Advanced Whirlwind. Max Advanced Whirlwind as this will be used against mobs of enemies with tons of damage with the aid of lightning buff (more buff equals more whirlwind damage). Take note to also get Extreme Blitz (Hyper Skill) around Level 150 to allow your Striker to spam your maxed Advanced Whirlwind! Once you maxed all skills above, you will reach around Level 160 and this is where monsters are getting really tough. Nerve Stimulation helps minimize the risk of you being killed easily by increasing Max HP and Evasion Rate while reducing damage intake from enemies physical-magical attacks. Max the secondary attack skills (Bolt Anchor and Annihilation) followed by Cygnus Knights and lastly Speed Infusion.

Thunder Breaker Hyper Skills

Advanced Whirlwind – Reinforce / Gale – Reinforce
(Level 143) +20% Super Tornado’s damage.

Advanced Whirlwind – Extra Target / Gale – Spread
(Level 162) +2 Super Tornado’s enemies attacked.

Advanced Whirlwind – Bonus Attack / Gale – Extra Strike
(Level 183) +1 Super Tornado’s hit per enemy.

Bolt Anchor – Reinforce / Thunderbolt – Reinforce
(Level 149) +20% Bolt Anchor’s damage.

Bolt Anchor – Extra Target / Thunderbolt – Spread
(Level 168) +2 Bolt Anchor’s enemies attacked.

Bolt Anchor – Bonus Attack / Thunderbolt – Extra Strike
(Level 189) +1 Bolt Anchor’s hit per enemy.

Annihilation – Reinforce / Annihilate – Reinforce
(Level 155) +20% Annihilation’s damage.

Annihilation – Ignore Defense / Annihilate – Guardbreak
(Level 177) Annihilation ignores +20% enemy defense.

Annihilation – Boss Killer / Annihilate – Boss Rush
(Level 195) +20% Annihilation’s damage against boss.

Extreme Blitz / Primal Bolt (Level 150)
A huge lightning that separated the heavens and the earth In the beginning provides the fundamental forces. The cooldown and buff requirement of Advanced Whirlwind is removed, Element: Lightning’s debuff effect is increased to 9% defense ignore, and your damage is increased by 25% for 180 seconds.

Tidal Wave / Deep Rising (Level 170)
The huge Sea God soars up to give his dignity. Summon the god of the sea to surge through up to 15 enemies, dealing 400% damage 15 times. There is a cooldown of 90 seconds.

Glory of Guardians / Glory of the Guardians (Level 200)
Perform a sublime ceremony that raise the honor of knights who have sworn to keep Empress Cygnus. The knights who swore to protect Empress Cygnus undergo a sense of honor, increasing their damage by 10% and maximum damage by 5,000,000 for 60 seconds. This effect only applies to Knights of Cygnus in the party. There is a cooldown of 120 seconds.

Thunder Breaker Hyper Skill Build Guide (MSEA):
1. Advanced Whirlwind – Reinforce (MAX)
2. Advanced Whirlwind – Bonus Attack (MAX)
3. Advanced Whirlwind – Extra Target (MAX)
4. Bolt Anchor – Bonus Attack (MAX)
5. Bolt Anchor – Reinforce (MAX)
6. Extreme Blitz (MAX)
7. Tidal Wave (MAX)
8. Glory of Guardians (MAX)
9. Hyper Strength (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

Thunder Breaker Hyper Skill Build Guide (GMS):
1. Gale – Reinforce (MAX)
2. Gale – Extra Strike (MAX)
3. Gale – Spread (MAX)
4. Thunderbolt – Extra Strike (MAX)
5. Thunderbolt – Reinforce (MAX)
6. Primal Bolt (MAX)
7. Deep Rising (MAX)
8. Glory of the Guardians (MAX)
9. Hyper Strength (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

MAPLESTORY OLD TO NEW OFFICIAL SKILL NAMES (MSEA/GMS)

Thunder Breaker / Striker 1st Job Skills
Shark Tooth -> Shark Jaw / Lightning Punch
Flash -> (SAME) / (SAME)
Lightning Elemental -> Element Infusion : Lightning / Lightning Elemental
Lightning Mastery I -> Blitz I / Electrified

Thunder Breaker / Striker 2nd Job Skills
Lightning Mastery II -> Blitz II / Lightning Boost
Knuckle Mastery -> (SAME) / (SAME)
Knuckle Booster -> (SAME) / (SAME)
Wave -> Crashing Wave / Tidal Crash
Shark Kick -> Roundwave Kick / Shark Sweep
Discipline -> Training / Gains

Thunder Breaker / Striker 3rd Job Skills
Chain Attack -> Continuous Assault / Link Mastery
Lightning Mastery 3 -> Blitz III / Lightning Lord
Ascend -> Rising Wave / Ascension
Lightning Assaulter -> Thunderous Dive / Thunder
Tornado -> Whirlwind / Gale
Vortex -> (SAME) / Seawall
Needle Carapace -> Thorned Carapace / Ironclad

Thunder Breaker / Striker 4th Job Skills
Knuckle Expert -> Expert Knuckle Mastery / (SAME)
Stimulation -> Nerve Stimulation / Electrify
Lightning Mastery 4 -> Blitz IV / Thunder God
Cygnus Knight -> (SAME) / Call of Cygnus
Annihilate -> Annihilation / (SAME)
Lightning Anchor -> Bolt Anchor / Thunderbolt
Super Tornado -> Advanced Whirlwind / Typhoon
Electric Charge -> Static Charge / Arc Charger
Speed Infusion -> (SAME) / (SAME)
Static Charge -> (SAME) / Arc Charger

Thunder Breaker Hyper Skills
Extreme Blitz / Primal Bolt
Tidal Wave / Deep Rising
Glory of Guardians / Glory of the Guardians

Thunder Breaker aka Striker Videos


KMST 1.2.467 Striker Revamp 4th Job

KMST 1.2.467 Striker 4th Job Revamp Gameplay (MapleStory Cygnus Returns Update)

KMST 1.2.467–lvl 171 Thunder Breaker’s Zakum attempt

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134 thoughts on “MapleStory Thunder Breaker aka Striker Skill Build Guide V2

  1. mathguy

    @aran888888

    Sorry I accidentally messed up some of the math, it would actually be around 97%, 81% would be on a 90% defense ignore boss, not a 10% defense ignore normal monster.

  2. mathguy

    @aran888888

    defense ignore doesn’t work that way, it’s not additive. Also, the wording on that hyper skill’s active is a little tricky. It doesn’t change the % Defense ignore of the original buff, that remains at 10% per stack, it changes advanced whirlwind/typhoon’s buff to 9% per stack and puts a flat 25% damage increase where there used to be 7% per stack.

    The current formula is

    1-PDR (most normal monsters have 10%)* (1-Defense Ignore) for each DI ability

    So on thunderbreaker with the buffs you are talking about it would be (for a normal monster)

    1 – .9 * .5 * .55 * .85 * .9

    which comes out to 81%. If you simply added the values, it would be 120% defense ignore. (50 + 45 + 15 + 10)

  3. aran888888

    Considering Primal Bolt gives you 45% defense ignore if you have 5 lightning buffs, as well as it has no cooldown.. Plus if you had, say, a level two Luminous link skill, as well as Zero’s link skill.. Could you have 70% defense ignore permanently? Sounds a little strong to me.

  4. BassRider

    @Rashid Wouldn’t overall be better to put 18 Ascension and 16 on thunder, because it does one more hit.

  5. Rashid

    http://www.youtube.com/watch?v=Lu-ZAExTbs0 I’d recommend adding this to the video list, since 1) It’s currently one of the hardest bosses (to my knowledge), 2) displays how TBs can use their skill arsenal when bossing (because lots of people think they can’t, for some reason).

  6. Ayumilove Post author

    @Rashid: Thanks for the feedback on Ascension and Thunder at 17. I have amended the skill build guide.

  7. Ayumilove Post author

    @justice: Extreme Blitz / Primal Bolt doesn’t impose any cooldown. The skill description mentions that it removes the cooldown from Whirlwind.

  8. Rashid

    It has no cooldown. (Ayumi, if you’re reading this, please read my last few comments and update the pros/cons!)

  9. Rashid

    Also, one thing that’s VERY important to mention: In 3rd job, it’s best to leave both Ascension and Thunder at 17, because in the off-chance you use the Leafre set, combat orders or the empress set, they’ll both be (almost) maxed. If you get one of them to 20, it’ll stay 20 while the other one doesn’t increase much.

  10. Rashid

    I agree. For example, they can combo through stuns (as long as you don’t stop), you can interrupt your abilities to attack AND move if needed (e.g. Ascension + Thunder vs. Von Bon), and with the very high rate of attack, you don’t have to worry about the damage cap. Plus you get stance when comboing. But ye, the most important pro is: SHARKS. OF LIGHTNING.

  11. Anonymous

    I think there is more pros than one for Thunder Breaker. For example, combo shouldn’t be a con, it can be a pro. And maybe another pro is shark attack.

  12. Rashid

    Ayumi, I noticed TBs don’t have a decent critical rate like other classes. Any recommendations? I only have a BT skill link to help. Event items aside, any other suggestions?

  13. Joshy

    Am i still able to make a UA @ Lv 120 During this V2 ? Currently am a lv 105 Striker hoping i could make a UA Spearman :DDD Please reply me ASAP

  14. joseph

    thanks for your website, i probably would have wasted money on sp reset scrolls without your guide!

  15. shadowisawesome

    hi ayumi, im trying to do the mount quest but dont know where to get 10,000,000 mesos. ive heard of marketting but i dont wanna do that. hav any ideas?

  16. Ayumilove Post author

    Hi Junior, I prefer Dawn Warrior for bossing though since they have 100% anti-knockback skill + similar damage with 4th Job Skill + fast HP recovery + high defenses + many attack lines (distribute your damage from easily cap at max damage + moderate critical rate).

  17. Ayumilove Post author

    Hi dannycmc, you do not need scroll HP on equipment. To improve your maxHP significantly, create a set of deck cards with good combination. See http://ayumilove.net/maplestory-character-card-system-guide/ for more information. Next, get all the link skills especially Kaiser and Cannoneer. They improve your HP alot. Then equip yourself a set of gears such as Empress Set. This will easily rack up 2000-5000 HP for regular jobs.

  18. Ayumilove Post author

    @jtb: As OppaDen replied, Striker AP (Ability Points) are all distributed in STR (Strength).

  19. OppaDen

    @jtb: as of tempest, all jobs go pure except xenon which has a slightly different AP distribution.
    Juz Auto-Assign, it will worked out just fine

  20. jtb

    so if i make a striker ap should be all on str. ? how much dex should i have i heard dex equal lvl. should i cap it? i havnt play in years and just now interested in checking ms again :D and with these revamping thunderbreak im confused

  21. Ayumilove Post author

    Thanks Snap for the feedback! I’ll update the description so it will be clear for everyone :D

  22. snap

    Ayumi, doesn’t annihilate only hit 7 times at max stacks and 2 times without stacks? If so you gotta edit that part. :| it says “hits 1 enemy 7 times and receives additional hits per lightning stack.

  23. Ayumilove Post author

    Hi arcnova, Primal Bolt removes the lightning buffs that you have stacked. You can use Gale with or without lightning buffs when Primal Bolt buff is still active. If you have stacked (5) lightning buffs, you will gain the maximum damage buff Gale offers. If you cast Primal Bolt again with no buffs, it will reset Gale and you will have lost the damage buff you previously used with the stacked lightning buffs you had. There are times when comboing Gale + Bolt Anchor is ideal for mobbing (assuming you have reached level 150 for the no cooldown hyper)

  24. RealLifeDeal

    hey Ayumilove, isn’t shadow partner a 3rd job skill for night lord/shadower? It was mentioned in the description of static charge.

  25. arcnova

    i thought primal bolt was supposed to remove gales lightning buff requirement, but everytime i use gale my lightning buffs disappear, whats the point of having 9% def ignore for each lightning buff and no gale cooldown if gale STILL removes the lightning buffs after every use

  26. Ayumilove Post author

    hI Ayumilovefan, Striker is the best for mobbing. Soul Master is kinda overall-ish (it mobs lesser than Striker but packs a punch).

  27. Ayumilove Post author

    Hi Nutz, both are good in their own ways. For me, Strikers are godlike for bossing with their Typhoon + Annihilate. On the other hand, Soul Master has more *variety* in their attacking skills with Soluna’s Harmony.

  28. arcnova

    how fluid is the
    tyhpoon + annhilation combo?

    this is of course after using primal bolt to remove the cool down from typhoon

  29. Nutz

    Heyyyy~ currently i got a old soul master parking there and also have a 15x striker im not sure which one is better Striker or Soul master better??

  30. Ayumilove Post author

    Hi MSEAPlayer, it is replace with 45% defense instead of 35% damage buff. Getting both is simply overpowered (OP) :D

  31. MSEAPlayer

    Erm, will the lvl 150 Hyper Skill remove the 35% Dmg buff you get from tornado and replace it with 45% defense instead? Or will both stay?

    Thanks!

  32. Mr. Questions

    hey ayumi im back but this time without a question XD the 3rd job attack skill “whirlwind” is called gale in gms. small detail i probably would have missed too but ty for skill builds! your da best:)

  33. arcnova

    man annihilation + thunderbolt is a TERRIBLE combo

    thunderbolt + shark sweep is infinitely better
    smother, faster, and more consistent

  34. Melvin

    Hmm ayumi, I can’t help but notice your striker AyumiStrikes has a SG flag balloon. I didn’t knew you play MSea, I thought you were from GMS all along o.O

  35. WildHeartless

    omg so cannot wait for this class to be released… just a few more days. this is the only new CK that really catches my eye… wind archer looks great in terms of damage, i like how 3rd job skills will still be used fourth job on for this class… hate classes that just replace every job… have you played this class extensively as well as the other CK? which did you enjoy most???

  36. Ayumilove Post author

    Hi Helkrolon, Advanced Whirlwind is a passive skill that boost Whirlwind (3rd Job Skill) stats.

  37. Helkrolon

    Hey Ayumilove, for advanced whirlwind, is it active or passive skill? Because I try to drag on that skill icon but nothing happens. If its passive means that the advanced whirlwind is connected to normal whirlwind? In other words, I have to activate using normal whirlwind only?

  38. SoR0XaS

    You can’t macro it. Not sure in KMS, but in MSEA, chaining with a macro is a no-go. Like for example when you chain Annhil + Anchor on a macro, only annhil will be used.

  39. ShootingStarBlitz

    Can you macro your attack skills to make it easier to combo, or do you have to enter each command separately?

  40. SoR0XaS

    Oh, and Extreme Blitz is worth having. 25% increase in range, Gale’s buff requirement and cooldown negated, 45% def ignore if you have 5 lightning buffs.

  41. SoR0XaS

    A tip on TB.
    1. TB’s skillchain can basically bypass stuns, as long as you keep spamming the combo.
    2. It’s best to stick with Rising Wave + Thunderous Dive during mobbing. The mobility, + the extra damage from static charge is more than enough.
    3. Make use of Bolt Anchor’s wide hit range. It’s quite a large AoE, as big as BaM’s BKB. Use it to hit mobs that are one platform directly above you if you’re grinding at high level mobs.
    4. Be wary of your defense. Ayumi said this before. Even though Carapace reduces damage taken, you can’t really take a lot of hits at high levelled mobs.
    Hope this helps ^^

  42. John Baker

    Guys, if you have mana issues, i strongly recomment an Evan Character Card. It is really good for mana, you barely have to consume mana potions during training.

  43. Tsurugi

    Ahhh, if only TB/Striker had the regen of Viper/Bucc or Jett/Zen, we wouldn’t be spamming potions too much.

  44. Ayumilove Post author

    Hi It’s Me, Thunder Breaker (TB) is better since you can alternate skills. Wind Breaker (WB) for strong solo boss and Soul Master (SM) pretty much a balance high-armored guy which does not receive much damage compared to WB and TB. I played TB and SM , TB really eats up lots of MP and HP (if bump into monster alot)

  45. Its Me

    LOL ok….but my ‘everything’ stuff is in that server =( Since its like that, Imma just leave it :| Thx!! :)
    WB, TB or SM? (funnest job) :-O <3

  46. Ayumilove Post author

    Hi Its Me, you could create a new character in a different server without having to delete your hardwork trained Mihile :) Or purchase some NX Cash or do Nexon Advertisement to earn NX Cash to purchase extra character slot. I really like Mihile since it has the awesome Dragon-ball Kamehameha (Ima Shooting My Lazer)

  47. Its Me

    Hey ayumilove, itsme. Erm, sorry for asking this question here due to I can’t write any comments in the SoulMaster’s guide webpage. So here it is, isit worth to delete my lvl 94 mihile that has been a long time since I used it to create a SoulMaster char?? Thx for replying ^^ have a nice day!

  48. Tsurugi

    In my experience, 4th job combos starting with Bolt Anchor are more feasible, as it initially casts slowly, for starters. Thunderous Dive would be an ideal follow-up after that, and any other chain next.

  49. Jaberwocky

    Hi!I was wondering why I don’t the Cygnus Knights skill that add 15% to all stat when the skill is at level 30 at the 4th job skill tab,since you ignored Demisahz’s question so I’m asking here again…Sorry…

  50. Ayumilove Post author

    Hi SoR0XaS, I was kinda busy during the afternoon, will check out during the night :)

  51. SoR0XaS

    Go ahead if you want, but I prefer if you recorded the skills at night, GMT +8. Is there any way for me to contact you?

  52. Ayumilove Post author

    Hi Tsurugi, I agree with the MP Drain. Experience it with the Roundwave Kick or the primary attacking skill. Yeah, they are really fast with their combo!

  53. Ayumilove Post author

    Hi SoR0Xas, its been awhile not seeing you on your LokiDAvenger :D Later could I record your Striker? Which 4th Job Combo Skills have you tested out? You can use Roundwave Kick + Annihilation or Annihilation + Bolt Anchor or Bolt Anchor + Advanced Whirlwind (reach Level 150 to gain Extreme Blitz to remove Advanced Whirlwind Cooldown). You can also chain perform a long chain : Rising Wave + Thunderous Dive + Crashing Wave + Bolt Anchor?

  54. SoR0XaS

    @ayumi: I think you misunderstood my question. I was asking about combos that are viable in 4th job.
    @Tsurugi : we have the sports event on the 18th anyway. New content usually have a 2 week gap as per S2.

  55. Demisahz

    why went i advance to 4th job there is no cygnus knights skill? is there a bug? i’m from msea

  56. Tsurugi

    @SoR0XaS: that’s sad… Even though the latest patch already contains the Root Abyss map and stuff (as per checking of the .wz file – w/c I recommend nobody will do) it’ll be another wait.

    @All: Beware, Striker combos drain MP really quick — faster than most mage classes we know, if not THE fastest MP-draining class in the game (in my experience). Especially in 3rd Job when we gain Chain Attack, watch that MP meter! But heck, they got the fastest combos (Merc and DB come second) in game!

  57. Ayumilove Post author

    Updated Striker aka Thunder Breaker 1st and 2nd Job Skill Build Guide and Skill Descriptions!

  58. Ayumilove Post author

    Hi SoR0XaS, you can chain the Crashing Wave with Roundwave Kick at 2nd Job. You must tap the skill pretty fast. Once you see the first skill animation out, quickly tap the 2nd combo skill quickly. This method applies for Mercedes, Aran and Dual Blade skills.

  59. Ayumilove Post author

    Hi MSEAPlayer, not all HyperSkills can be max as you will be given limited Hyper Skill Points. You can’t use the 4th Job Skill Points into Hyper Skills.

  60. MJ

    Hi ayumi, I accidentally maxed shark jaw and now I cant max blitz 1. Should I restart my striker or is it ok

  61. SoR0XaS

    Ayumi, just gonna ask. What is your style of combo for striker? I feel that some skills don’t chain with others quite smoothly.

  62. SoR0XaS

    Tsurugi, a friend of mine has confirmed the date of RA content to be released in september.

  63. Ayumilove Post author

    Hi Tsurugi, we both share the same interest :D I’ll be updating Revamp KOC once I have more information on it :)

  64. Tsurugi

    Hi Ayumi,

    MSEA will be having Cygnus Returns (with all 3 revamped KoCs) as well as Root Abyss by August 7, 2013 (GMT+8). Bookmarking this guide by the way, since the only revamped KoC that interests me is the Striker.

  65. Chakane

    Hey Ayumi. I was creating my thunder breaker and noticed it is a requirement to obtain 20 base dex to acquire 1st job thunder breaker. Does the revamped thunder breaker require a 20 base dex as well? I really want to level one now, but I would not be able to deal with the base 20 dex as it will decrease my attack range. :/

  66. thenoose

    will the secondary weapon that the revamped striker be the same as the previous old ones(KOC all usable secondary weapon) ?

  67. SoR0XaS

    Ayumi, is it true that all the skills except for lightning assaulter can be chained together?

  68. Ayumilove Post author

    Hi dalzayong, I’m not sure when they will reach to MapleSEA as they releases their patches in unpredictable manner compared to GMS. For GMS, I would say, within 3-8 months after the previous patch.

  69. Dylan

    Who should I make thunder breaker for the striker when they are revamped or buccaneer?

  70. Ayumilove Post author

    Hi Andrew, I have not keep track on MapleSEA since their progress on putting up new content (aka patch updates) is utterly slower than GMS. You could say 3-8 months after GMS implement something the new content.

  71. Ayumilove Post author

    Hi Niam, Strikers Revamp only need pure STR (Strength) for damage, not DEX (Dexterity).

  72. Ayumilove Post author

    Hi Swift, Strikers Revamp only need pure STR (Strength) for damage, not DEX (Dexterity).

  73. Ayumilove Post author

    Hi Dill, there are no news on this yet for GMS. They might bundle it with another patch or in a separate patch depending on how fast they wish to reveal new content to attract players back to their server :)

  74. Ayumilove Post author

    Hi hjx, the Patch Revamp for Striker is kMSt ver. 1.2.467 (Cygnus Knight Reorganization)

  75. greenarrowspark2

    Hey Ayumilove, this question has been bothering me for a while:
    What will happen to the UA skills that UAs receive? Since Shark Wave doesn’t exist anymore (after the update) will UAs keep it, or get a different move?

  76. Ayumilove Post author

    Hi moonrobin, I predict it would be next year since GMS will need to implement other jobs such as Xenon (around October 2013) before releasing the Cygnus Knights revamps (Striker and Wind Archer).

  77. Ayumilove Post author

    Hi Cake, Strikers can now level up as high as the remaining class. This means, if an adventurer can level up to Level 250. Then the revamp Cygnus Knights can level up as high up to Level 250. The level cap update was release after Striker is released.

  78. Cake

    You say that it’s max of Lv. 250 (Strikers can now level up to Level 250 and able to utilize 4th Job Skills and Hyper Skills.). But then later say that it’s a max of 200 (1. Maximum level of Striker is now 200 and job advancements are as follows:). Which is it? 250, or 200? And I’ve been told that max level will become 250 in the future, is this true?

  79. Ayumilove Post author

    Hi Rick, for accounts that already has Thunder Breaker character created, they will be automatically changed to Striker, all of the SP will be reset, some related Cygnus Quest will no longer be accessible and the Level 120 cap is remove, plus Striker 4th Job Skills does not require any Mastery Books because Nexon decided it will be too much work to create Mastery Books for the other 4 more Cygnus Classes (Dawn Warrior / Wind Archer / Night Walker / Blaze Wizard) if they were to implement this revamp in the future. In short, you do not need to be Level 120 Thunder Breaker to become a Striker. The transition from Thunder Breaker to a Striker is done behind the scene. The moment you login and play, you will see different skills in your skill window.

  80. Rick

    Will we have to have a level 120 Thunder Breaker to make a Striker, and if we already have a level 120 Thunder Breaker, will it be revamped and able to continue to 200?