MapleStory Shadower Skill Build Guide V2

Updated to GMS v.143 – RED First Impact (2013-11-30)
New Version: (FUTURE_PLACEHOLDER)
Old Version: MapleStory Thief Skill Build Guide V1

Introduction

MapleStory Thief Bandit Chief Bandit Shadower Thief can advanced as a Shadower or Night Lord. This specific job route is determined when you reach Level 30. For this job, you will undergo as Bandit (2nd Job Advancement), Chief Bandit (3rd Job Advancement) and Shadower (4th Job Advancement). Shadowers are dagger wielding, shield toting 4th job of the Thief job lineup. Possessing extremely unique skills themed around meso use, shadow abuse, and flashy dagger acrobatics, Shadowers enjoy high damage and very high defense, second to only Paladins. Shadowers are excellent mobbers come 4th job and somewhat niche but effective bossers. However, our early jobs are painful leveling due to the lack of a decent mobbing skill until 3rd job. Our damage is high, but it is somewhat tricky to maximize the damage Shads can deal due to expensive equips, slow rebuffs, and having clunky, delayed skills. Despite these shortcomings, Shads are fantastic class.

Thief Related Guides

MapleStory Shadower Changelog
MapleStory Shadower Hyper Skills
MapleStory Thief Training Spots Level 1-250

Thief Overview

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Thief
PRIMARY WEAPON: Dagger
SECONDARY WEAPON: Dagger Scabbard
PRIMARY STAT: Luck (LUK)
LINK SKILL: None
CHARACTER CARD: Speed +2/3/4/5%

Bandit – Thief 2nd Job Skills

Shield Mastery
When equipped with a shield, increases Weapon Defense, Magic Defense, Evasion Rate, and Weapon Attack. Note: Evasion Rate is the rate at which a character avoids damage by its Avoidability stat, i.e. 50% chance to Avoid from stat with 20% Evasion Rate = 50 * 1.2 = 60% chance to Avoid
LV1: Weapon and Magic DEF: +11%, Evasion Rate: +2%, Weapon Attack: +3
LV10: Weapon and Magic DEF: +110%, Evasion Rate: +20%, Weapon Attack: +15

Dagger Booster
Pre-requisite: Level 5 Dagger Mastery
Increases the attack speed of your weapon. Must have a Dagger equipped.
LV1: MP Cost: 28, Duration: 20 sec
LV10: MP Cost: 10, Duration: 200 sec

Meso Guard
Temporarily reduce damage in half, converting some of the damage taken to mesos lost. Drops some mesos when hit.
LV1: MP Cost: 12, Duration: 127 sec, Damage Reduced: 77%, Mesos Dropped: 10
LV10: MP Cost: 27, Duration: 190 sec, Damage Reduced: 50%, Mesos Dropped: 10

Steal
Quickly attack many enemies, with a set chance to steal an item and/or produce a potion from them. The potion can only be stolen from an enemy once, but it can be repeated until it is successful. When used against regular monsters, the potion heals random HP and MP. When used against bosses, the potion heals all your HP and MP and gives you 30 attack for 3 minutes.
LV1: MP Cost: 12, 31% chance to steal and drop potion, Max Targets Hit: 4, Damage: 294%, Stun Duration: 2 sec
LV10: MP Cost: 24, 49% chance to steal and drop potion, Max Targets Hit: 4, Damage: 330%, Stun Duration: 5 sec

Savage Blow
Deals very quick consecutive attacks to enemies.
LV1: MP Cost: 25, Damage: 135%, Number of Hits: 3, Max Enemies Hit: 8
LV20: MP Cost: 30, Damage: 192%, Number of Hits: 3, Max Enemies Hit: 8

Critical Growing
[Specialized Skill] Increases your critical rate when you attack or during regular intervals.
LV1: When you attack or every 2 seconds increase your critical rate by 2%.

Physical Training
Permanently increases Luck and Dexterity
LV1: Luck: +6, Dexterity: +6
LV5: Luck: +30, Dexterity: +30

Channel Karma
Temporarily increase your weapon attack.
LV1: MP Cost: 15, Duration: 66 sec, Weapon ATT: +11
LV20: MP Cost: 22, Duration: 180 sec, Weapon ATT: +30

Dagger Mastery
Increases the weapon mastery and accuracy of Daggers.
LV1: Dagger Mastery: +14%, Accuracy: +12
LV10: Dagger Mastery: +50%, Accuracy: +120

Bandit Skill Build: Everything maxed except Steal.
0. Critical Growing is auto-maxed.
1. Steal (1) Savage Blow (1) Meso Guard (1)
2. Shield Mastery (1) Channel Karma (1)
3. Dagger Mastery (5)
4. Dagger Booster (6)
5. Dagger Mastery (MAX)
6. Channel Karma (MAX)
7. Physical Training (MAX)
8. Shield Mastery (MAX)
9. Savage Blow (MAX)
10. Meso Guard (MAX)
11. Dagger Booster (MAX)
12. Steal (9/10)

Chief Bandit – Thief 3rd Job Skills

Radical Darkness
Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance.
LV1: Max HP: +2%, Status Effect Resistance: +3%, Elemental Resistance: +3%
LV10: Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%

Phase Dash
Attack enemies with speed faster than the eye can see. Hit enemies multiple times, knocking them back while dragging mesos with you. Note: This skill rushes targets.
LV1: MP Cost: 18, Damage: 325%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 26
LV20: MP Cost: 45, Damage: 420%, Max Targets Hit: 8, Number of Hits: 2, Mesos Dragged: 45

Meso Mastery
Thief training improves your meso acquisition rate. Improves the effects of all skills involving mesos. Permanently increases your attack.
LV1: Meso Drop Rate: +4%, Pickpocket Drop Rate: +4%, Meso Guard Damage Reduction: +2%, Meso Guard Meso Conversion Rate: +4%, Meso Explosion Damage: +12%, Weapon Attack: +1
LV5: Meso Drop Rate: +20%, Pickpocket Drop Rate: +20%, Meso Guard Damage Reduction: +10%, Meso Guard Meso Conversion Rate: +20%, Meso Explosion Damage: +60%, Weapon Attack: +5

Venom
Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy’s HP below 1.
LV1: Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second
LV10: Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second

Dark Flare
Temporarily summon the Dark Lord’s throwing star to attack enemies around you. While inside the area of the throwing star, all damage taken by yourself and your party members will be reflected on your enemies. However, no more than half of the target’s max HP may be reflected at once.
LV1: MP Cost: 60, Duration: 22 sec, Damage: 208%, Attack Rate: 900 ms, Damage Reflected: 350%, Cooldown Time: 260 sec
LV20: MP Cost: 100, Duration: 60 sec, Damage: 360%, Attack Rate: 900 ms, Damage Reflected: 1300%, Cooldown Time: 60 sec

Meso Explosion
Pre-requisite: Level 1 Pickpocket
Throw nearby Mesos into enemies. Can only be used on Mesos generated by Pickpocket. Mesos that belongs to others cannot be moved. Note: Every hit is considered a separate attack for Critical Growth/Prime Critical.
LV1: MP Cost: 20, Damage: 83% per Meso, Max Total Number of Hits: 6, Max Enemies Hit: 10
LV20: MP Cost: 30, Damage: 102% per Meso, Max Total Number of Hits: 25, Max Enemies Hit: 10

Pickpocket
Temporarily make enemies drop mesos when attacked. This skill can be toggled on and off with the skill key.
LV1: Meso Drop Chance: 20%
LV5: Meso Drop Chance: 60%

Midnight Carnival
Wield your dagger at the speed of sound, severing your enemies.
LV1: MP Cost: 16, Damage: 81%, Number of Hits: 8
LV20: MP Cost: 26, Damage: 138%, Number of Hits: 8

Shadow Partner
A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
LV1: MP Cost: 40, Duration: 60, Shadow Damage: 13%
LV20: MP Cost: 64, Duration: 180, Shadow Damage: 70%

Chief Bandit Skill Build: Everything maxed except Midnight Carnival.
1. Midnight Carnival (1) Phase Dash (1) Shadow Partner (1)
2. Pickpocket (1) Meso Explosion (1)
3. Meso Mastery (MAX)
4. Pickpocket (MAX)
5. Shadow Partner (MAX)
6. Dark Flare (MAX)
7. Radical Darkness (MAX)
8. Meso Explosion (MAX)
9. Phase Dash (MAX)
10. Venom (MAX)
11. Midnight Carnival (16/20)

Shadower – Thief 4th Job Skills

Smokescreen
Create a smokescreen around yourself. While inside the smokescreen, you and any party members will not take damage, if they take damage then the damage is reduced. Any critical hits performed will deal extra damage.
LV1: MP Cost: 16, Duration: 31 sec, Damage Reduction: 1%, Critical Hit Damage: +2%, Cooldown Time: 358 sec
LV30: MP Cost: 46, Duration: 60 sec, Damage Reduction: 10%, Critical Hit Damage: +20%, Cooldown Time: 300 sec

Boomerang Step
Move quickly to hit enemies twice with a chance to stun them. Permanently increases your damage.
LV1: MP Cost: 22, Damage: 568%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 32% for 1 sec, Passive Effect – All Skill Damage: +5%
LV30: MP Cost: 40, Damage: 742%, Number of Hits: 2, Max Targets Hit: 8, Stun Rate: 90% for 4 sec, Passive Effect – All Skill Damage: +25%

Maple Warrior
Increases the stats of all party members.
LV1: MP Cost: 10, Duration: 30 sec, All Stats: +1%
LV30: MP Cost: 70, Duration: 900 sec, All Stats: +15%

Hero’s Will
Cures you from being Seduced. The cooldown decreases as the skill level increases.
LV1: MP Cost: 30, Cooldown Time: 600 sec
LV5: MP Cost: 30, Cooldown Time: 360 sec

Shadow Shifter
Grants a chance to summon a wooden doll to take damage in your place.
LV1: Dodge Rate: +16%
LV30: Dodge Rate: +45%

Assassinate
Attack an enemy’s vital spots four times, dealing massive damage. The final hit is guaranteed to be a critical hit. When used during Dark Sight, Assassinate will do bonus damage. When five Killing Points are available, Assassinate will deal extra damage.
LV1: MP Cost: 30, Damage: 395%, Hits 4 times, Deals 34% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
LV30: MP Cost: 44, Damage: 627%, Hits 4 times, Deals 150% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%

Shadower Instinct
Awaken all your killer instincts after repeated assassinations. Increase your physical attack, and learn to pierce through enemy defenses. Passively allows you to collect Killing Points, as well as spend them to increase your attack by greater amounts. Note: Shadower Instinct allows you to passively collect 1 Killing Point per attack that hits an enemy.
LV1: MP Cost: 10, Duration: 28, Weapon ATT: +1, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect – Defense Ignored: 1%, chance to collect a Killing Point when attacking an enemy
LV20: MP Cost: 22, Duration: 180, Weapon ATT: +20, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect – Defense Ignored: 20%, chance to collect a Killing Point when attacking an enemy

Sudden Raid
Call forth a band of hidden allies to drown your enemies in a sea of flames.
LV1: MP Cost: 290, Damage: 715%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds, Cooldown Time: 60 sec
LV30: MP Cost: 290, Damage: 1150%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec

Prime Critical
Improves the effect of Critical Growing and passively increases your Maximum Critical Damage.
LV1: When you attack or every 2 seconds increase your critical rate by 3% – Passive Effect – Maximum Critical Damage: +6%
LV10: When you attack or every 2 seconds increase your critical rate by 4% – Passive Effect – Maximum Critical Damage: +15%

Toxic Venom
Pre-requisite: Level 10 Venom
Improve Venom’s application chance, damage, and allow stacking of damage.
LV1: Activation Rate: 32%, Damage Over Time: 115%, every 1 for 5 seconds, stack up to 2 times
LV10: Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times

Dagger Expert
Pre-requisite: Level 10 Dagger Mastery
Increases Dagger mastery, Weapon Attack, and Minimum Critical Damage.
LV1: Dagger Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
LV30: Dagger Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%

Shadower Skill Build: Everything maxed.
1. Boomerang Step, Shadow Shifter, Assassinate (1)
2. Sudden Raid (1) Smokescreen (1) Shadower Instinct (1)
3. Prime Critical (MAX)
4. Dagger Expert (MAX)
5. Boomerang Step (MAX)
6. Shadower Instinct (MAX)
7. Maple Warrior (MAX)
8. Shadow Shifter (MAX)
9. Assassinate (MAX)
10. Toxic Venom (MAX)
11. Smokescreen (MAX)
12. Sudden Raid (MAX)
13. Hero’s Will (MAX)
14. Free SP.

Shadower Hyper Skills

Boomerang Step – Reinforce
Required Level: 149
Increases Boomerang Step’s damage. Damage: +20%

Boomerang Step – Spread
Required Level: 168
Increases Boomerang Step’s max enemies hit. Max Enemies Hit: +2

Boomerang Step – Extra Strike
Required Level: 189
Increases Boomerang Step’s number of hits. Number of Hits: +1

Meso Explosion – Reinforce
Required Level: 143
Increases Meso Explosion’s damage. Damage: +20%

Meso Explosion – Guardbreak
Required Level: 162
Increases Meso Explosion’s defense ignored. Defense Ignored: +10%

Meso Explosion – Enhanced
Required Level: 183
Increases Meso Explosion’s number of coins used and Pick Pocket’s meso drop rate. Pick Pocket Drop Rate: +20%, Number of coins used: +5

Assassinate – Reinforce
Required Level: 155
Increases Assassinate’s damage. Damage: +20%

Assassinate – Boss Killer
Required Level: 177
Increases Assassinate’s damage against bosses. Boss Damage: +20%

Assassinate – Limit Canceller
Required Level: 195
Increases Assassinate’s maximum damage. Max Damage: 60,000,000

Flip The Coin
Required Level: 150
Flip a coin, the symbol of luck, and gain its blessings. Activates on Critical Hits – MP Cost: 50, Duration: 120 sec, Damage: +5%, Critical Hit Rate: +10%, Max Damage: +10,000,000, Max Stacks: 5

Veil of Shadow
Required Level: 170
Summon the shadows around you to deal continuous damage. MP Cost: 300, Duration: 12 sec, Damage: 800%, Number of Hits: 1, Max Enemies Hit: 15, Attack Rate: 900 ms – Cooldown Time: 90 sec

Epic Adventure
Required Level: 200
A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 – Cooldown Time: 120 sec

Shadower Hyper Skill Build Guide:
1. Assassinate – Reinforce (MAX)
2. Assassinate – Boss Rush (MAX)
3. Boomerang Step – Reinforce (MAX)
4. Boomerang Step – Extra Strike (MAX)
5. Meso Explosion – Reinforce (MAX)
6. Flip the Coin (MAX)
7. Veil of Shadow (MAX)
8. Epic Adventure (MAX)
9. Hyper Luck (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

MapleStory RED Shadower Video

Non-Official to Official Skill Names

Shadower 2nd Job
Critical Growing –> Critical Growth
Karma –> Channel Karma

Shadower 3rd Job
Greed –> Meso Mastery
Radical Darkness –> Enveloping Darkness
Muspelheim –> Phase Dash
Edge Carnival –> Midnight Carnival

Shadower 4th Job
Fatal Venom –> Toxic Venom
Shadow Instinct –> Shadower Instinct
Prima Critical –> Prime Critical

Shadower Hyper Skills
Boomerang Step – Reinforce –> (SAME)
Boomerang Step – Extra Target –> Boomerang Step – Spread
Boomerang Step – Bonus Attack –> Boomerang Step – Extra Strike
Meso Explosion – Reinforce –> (SAME)
Meso Explosion – Ignore Guard –> Meso Explosion – Guardbreak
Meso Explosion – Enhance –> (SAME)
Assassinate – Reinforce –> (SAME)
Assassinate – Boss Killer –> Assassiante – Boss Rush
Assassinate – Limit Canceller –> (SAME)

Shadower Changelog

Jul. 07, 2013: Published guide. (KMS v.1.2.196 – RED Part 1: First Impact)
2013-12-11: Updated to GMS v.143 – RED Part 1: First Impact (2013-12-04)
2014-04-08: Restructuring hyperlinks in guide to ease navigation.

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30 thoughts on “MapleStory Shadower Skill Build Guide V2

  1. Ayumilove Post author

    @greg: It’s possible with RED patch. All you need to do is reach advanced as 4th Job, level up once (at least Level 101), and pay a sum of meso to change from Shadower to Night Lord.

  2. greg

    Hi Ayumi, I Have A Shadower And I Wanna Know If Have Any Kind Of Way To Change My Char To Be Another Thief Class, Is That Possible Ty.

  3. Nelson

    If i plan on switching my UA shad to another thief class, will i be able to keep the vampire skill?

  4. Alix Chang

    @ Icky on March 5, 2014 at 1:54 AM @

    That’s true,
    it is counter productive just to increase the duration of the skill,
    this is not a rare question.

    it is perfectly balance due to this skill,
    it makes shadower a tanker 2nd to only paladin in maple.

    thanks,
    Alix Chang

  5. Icky

    I have a question about Mesoguard:
    So, I know it helps with def but as I’m leveling it, I noticed the percentage being blocked is going down.
    I.E. lvl 9 guards 53% while using up to 10 mesos
    lvl 10 guards 50% while using up to 10 mesos
    isn’t this counterproductive?

  6. Alix Chang

    Dear Ayumilove,

    can you re-check the skill “Assassinate”?
    it says the last hit is 100% crit rate, with a 1300% damage.

    thanks,
    Alix Chang

  7. Imbadatnames

    Hey ayumi. It says on my hyper skill list that boomerang step extra strike is unlocked at lvl149. And the last thing. In fact all of them seem flipped in GMS

  8. Ayumilove Post author

    Hi Stanley, Dual Blade is much more mobile compared to Shadower, so if you like mobility keep Dual Blade. If you prefer to have some change (bored being Dual Blade), you can switch to Shadower and later on switch back to Dual Blade if it isn’t your taste. I have tried many jobs, each jobs have their own advantages and disadvantages. For instance, Cannonneer lacks the mobility compared to most jobs including Adventurer Warrior, therefore even though it has powerful hit skill, its mobility makes it inconvenient for me to play, therefore I avoid training it.

  9. Stanley

    hello
    i have recently returned to maple cus of red impact but i am not sure if i should change jobs from dual blade to shadower. Can you give me some advice please
    Thanks

  10. Ayumilove Post author

    Hi Christian, I have previously added my recommendation under the Shadower Hyper Skill Build. You can check that out :)

  11. Ayumilove Post author

    Hi Akin, thanks for spotting the missing skill. I have reupdated Shadower 4th Job Skill Build Guide which includes the Assassinate skill.

  12. WildHeartless

    MarsOreo… once your critical reaches 100% it reset and starts increasing again. Prima Critical just boosts the effect of critical growing, so at max level you would only gain 4% critical every 2 seconds or attack, not 6%.

    btw I think this class should have gotten a new hyper skill… with critical growing/prima critical and flip of a coin… it just seems its a bit much focused on critical chance… almost to the point it is overkill… maybe swap out the critical chance in Flip of a coin, for say enemy defense ignored, would have been perfect!!!!!

  13. MarsOreo

    Hi Ayumilove! I would like to ask some skills that I do ony understand. The critical growing will rose your critical by 2%, so once it reached 100%, does the critical wears off or continual effect?
    2) The prima critical is the advanced version of crtitical, so if it’s maxed, does the prima critical stacks with critical growing or separate differently? Pls reply thx. :)

  14. anonymous

    wait what? 50% increased crit damage where did that come from, i only see 15% lol, or if u wanna count smokescreen 35 or if its multiplicative 38%, and smokescreen was present before RED.

  15. Edvin

    OMG, Bommerang Step still active with a badly terrible attack speed!! And Assasinate damage decreased,sad==

  16. YukiAkira

    Before RED Assassinate delay is 1170ms (1.17s), excluding the final hit. RED Assassinate delay is 750ms (0.75s). Which means they hit faster, so it’s still a buff. And don’t forget after the RED update Shadowers have 50% increased crit damage on both minimum and maximum crits.

  17. Snapple

    i think the critical hit thing is quite ridiculous. since you can reach 100%Crit very easily.. theres no point in increasing Crit chance lol.

  18. Kent

    Hm Ayumi, is the last hit for assasinate is 1320%? (or 2x damage) http://www.youtube.com/watch?v=hH9K5ThauIM If so, its like combining 2 hits for the last one

  19. anonymous

    @greenarrowspark2, Yeah totally agree, cap on assasinate increased but damage reduced -.- i consider that a nerf , only thing now is if I’m reading it correctly if we wait long enough we’ll have 100% crit rate or perma crit. which makes assasinate less useful also since the last strike is 100% crit.. plus.. without any equipment, we can get 80% crit already, 5% base, 15% phantom instinct, 50% flip of the coin, 10% hyper crit.

  20. greenarrowspark2

    And Shadower’s still don’t get a drain skill. -_- TBH, Shadower’s didn’t really get a good revamp compared to classes like Dark Knights. Same with Buccaneers.