MapleStory Night Lord Skill Build Guide V2

Updated to GMS v.143 – RED First Impact (2013-11-30)
Old Version: MapleStory Thief Skill Build Guide V1


MapleStory Thief Assassin Hermit Night Lord Thief can advanced as a Shadower or Night Lord. This specific job route is determined when you reach Level 30. For this job, you will undergo as Assassin (2nd Job Advancement), Hermit (3rd Job Advancement) and Night Lord (4th Job Advancement). Night Lord are users of Claws & Shurikens/Ninja stars. The are alike Bowmen in a sense that they need a supply of ammunition. Unlike Bowmen, Assasins have a variety of different kinds of ammo which don’t often from most foes but some can still be bought. This can be somewhat a hassle since they need to upgrade both Claw and Throwing Star to deal their maximum damage. Some throwing-star have higher damage and can be used at lower level, allowing them to deal higher damage than most jobs within their level range. They are also the most common job in MapleStory. Assassins are the opposite of Bandits where most of their primary skill focuses on 1 target but inflicting heavier damage which is great for boss raids.

Thief Related Guides

MapleStory Night Lord Hyper Skills
MapleStory Night Lord Hyper Skills
MapleStory Thief Training Spots Level 1-250

Thief Overview

CLASS: Adventurer/Explorer
CHARACTER CARD: Jump +2/3/4/5%

Assassin – Thief 2nd Job Skills

Claw Mastery
Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.
LV1: Claw Mastery: +14%, Accuracy: +12, Throwing Stars: +20
LV10: Claw Mastery: +50%, Accuracy: +120, Throwing Stars: +200

Critical Throw
Pre-requisite: Level 3 Claw Mastery
Increases critical hit rate and minimum critical damage.
LV1: Critical Hit Rate: +5%, Minimum Critical Damage: +1%
LV30: Critical Hit Rate: +50%, Minimum Critical Damage: +15%

Assassin’s Mark
[Specialized Skill] When hitting enemies, have a chance to leave the mark of an assassin. Enemies marked will shoot out throwing stars when hit.
LV1: 40% chance to leave mark, Damage: 30% + 1% damage per character level, Max Enemies Hit: 2, Throwing Stars Consumed: 2

Shuriken Burst
Throw an explosive star to damage an enemy and those surrounding it.
LV1: MP Cost: 12, Throwing Stars Consumed: 2, Damage: 216%, Max Targets Hit: 6
LV20: MP Cost: 18, Throwing Stars Consumed: 2, Damage: 330%, Max Targets Hit: 6

Physical Training
Permanently increases Luck and Dexterity
LV1: Luck: +6, Dexterity: +6
LV5: Luck: +30, Dexterity: +30

Gust Charm
Summon a powerful gust charm to push back enemies and damage them.
LV1: MP Cost: 15, Throwing Stars Consumed: 2, Damage: 205%, Max Targets Hit: 6, Knock-back Distance: 350
LV20: MP Cost: 21, Throwing Stars Consumed: 2, Damage: 281%, Max Targets Hit: 6, Knock-back Distance: 350

Claw Booster
Pre-requisite: Level 5 Claw Mastery
Increases the attack speed of your weapon. Must have a Claw equipped.
LV1: MP Cost: 29, Duration: 20 sec
LV10: MP Cost: 11, Duration: 200 sec

Assassin Thief 2nd Job Skill Build: Everything maxed except Gust Charm.
0. Assassin’s Mark is auto-maxed.
1. Shuriken Burst, Gust Charm, Critical Throw (1)
2. Claw Mastery (5)
3. Claw Booster (6)
4. Claw Mastery (MAX)
5. Claw Booster (MAX)
6. Physical Training (MAX)
7. Shuriken Burst (MAX)
8. Critical Throw (MAX)
9. Gust Charm (19/20)

Assassin primary attacking skill will be Shuriken Burst. Gust Charm has very long delay after its being used, therefore resuming with another of its attack or comboing with a different skill is not efficient. Therefore, Gust Charm can remain unmaxed.

Hermit – Thief 3rd Job Skills

Triple Throw
Simultaneously throw three stars
LV1: MP Cost: 8, Damage: 214%, Number of Hits: 3
LV20: MP Cost: 20, Damage: 290%, Number of Hits: 3

Shade Splitter
Summon copies of yourself to attack a large amount of enemies near you.
LV1: MP Cost: 25, Throwing Stars Consumed: 3, Damage: 137%, Number of Hits: 1, Max Enemies Hit: 8
LV20: MP Cost: 30, Throwing Stars Consumed: 3, Damage: 213%, Number of Hits: 1, Max Enemies Hit: 8

Dark Flare
Temporarily summon the Dark Lord’s throwing star to attack enemies around you. While inside the area of the throwing star, all damage taken by yourself and your party members will be reflected on your enemies. However, no more than half of the target’s max HP may be reflected at once.
LV1: MP Cost: 64, Duration: 24 sec, Damage: 208%, Attack Rate: 900 ms, Damage Reflected: 400%, Cooldown Time: 240 sec
LV10: MP Cost: 100, Duration: 60 sec, Damage: 280%, Attack Rate: 900 ms, Damage Reflected: 1300%, Cooldown Time: 60 sec

Shadow Partner
A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
LV1: MP Cost: 40, Duration: 60, Shadow Damage: 13%
LV20: MP Cost: 64, Duration: 180, Shadow Damage: 70%

Shadow Web
Turn your shadow into a web, affecting up to six enemies, immobilizing them, and dealing damage over time.
LV1: MP Cost: 10, Duration: 5 sec, Damage: 114%, Bind Rate: 44%, Damage Over Time: 64% damage every 1 second.
LV10: MP Cost: 25, Duration: 8 sec, Damage: 150%, Bind Rate: 80%, Damage Over Time: 100% damage every 1 second.

Enveloping Darkness
Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance.
LV1: Max HP: +2%, Status Effect Resistance: +3%, Elemental Resistance: +3%
LV10: Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%

Alchemic Adrenaline
Improves the effectiveness of potions and healing items; however, percent based items like Elixirs are unaffected. Also permanently increases your minimum and maximum critical damage.
LV1: Recovery Item Effect: 116%, Minimum and Maximum Critical Damage: +1%
LV10: Recovery Item Effect: 170%, Minimum and Maximum Critical Damage: +10%

Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy’s HP below 1.
LV1: Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second
LV10: Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second

Expert Throwing Star Handling
Pre-requisite: Level 5 Shadow Stars
Improves your damage while providing a chance to use skills without consuming MP and recharges 1 star. (Stars cannot recharge past the holding limit.) Also, when Expert Star Handling is activated, the next attack is guaranteed to be a critical hit. (While Shadow Stars is active, the guaranteed critical hit effect is possible, but star recharging is not.)
LV1: Damage: +7%, 2% chance to recharge 1 star
LV10: Damage: +25%, 20% chance to recharge 1 star

Shadow Stars
Consume a large number of stars to temporarily attack without consuming any more. Note: Spirit Javelin in KMS.
LV1: MP Cost: 6, Throwing Stars Consumed: 190, Duration: 108 sec
LV10: MP Cost: 16, Throwing Stars Consumed: 100, Duration: 180 sec

Hermit Thief 3rd Job Skill Build: Everything maxed except Triple Throw.
1. Shade Splitter, Shadow Partner (1)
2. Shadow Stars (5)
3. Expert Throwing Star Handling (MAX)
4. Shadow Stars (MAX)
5. Shadow Partner (MAX)
6. Shade Splitter (MAX)
7. Venom (MAX)
8. Alchemic Adrenaline (MAX)
9. Dark Flare (MAX)
10. Enveloping Darkness (MAX)
11. Shadow Web (MAX)
12. Triple Throw (14/20)

Hermit primary attacking skill will be Shade Splitter instead of Triple Throw. This skill hits multiple mobs and has a long attacking range. Paired this skill with Shadow Partner and Venom makes leveling super fast especially in tight mob areas such as Evolution Lab. Triple Throw (3rd Job Skill) is not a required skill to max Quad Star (4th Job Skill), therefore, you can max Shadow Web. Plus, you will not be using Triple Throw for training, so this can remain unmaxed.

Night Lord – Thief 4th Job Skills

Night Lord’s Mark
Increase Mark of Assassin’s effectiveness.
LV1: 42% chance to leave mark, Damage: 33% + 1% damage per character level, Max Enemies Hit: 3, Throwing Stars Consumed: 3
LV10: 60% chance to leave mark, Damage: 60% + 1% damage per character level, Max Enemies Hit: 4, Throwing Stars Consumed: 4

Toxic Venom
Pre-requisite: Level 10 Venom
Improve Venom’s application chance, damage, and allow stacking of damage.
LV1: Activation Rate: 32%, Damage Over Time: 115%, every 1 for 8 seconds, stack up to 2 times
LV10: Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times

Claw Expert
Pre-requisite: Level 10 Claw Mastery
Increases Claw mastery, Weapon Attack, and Critical Maximum Damage. Note: Called Javelin Expert in KMS
LV1: Claw Mastery: +56%, Weapon ATT: +1, Maximum Critical Damage: +1%
LV30: Claw Mastery: +70%, Weapon ATT: +30, Maximum Critical Damage: +15%

Quad Star
Throw four stars simultaneously.
LV1: MP Cost: 11, Damage: 262%, Number of Hits: 4
LV30: MP Cost: 26, Damage: 378%, Number of Hits: 4

Sudden Raid
Call forth a band of hidden allies to drown your enemies in a sea of flames.
LV1: MP Cost: 290, Damage: 715%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds – Cooldown Time: 60 sec
LV30: MP Cost: 290, Damage: 1150%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds – Cooldown Time: 30 sec

Pre-requisite: Level 10 Shadow Shifter
Challenge up to 6 enemies, provoking them. Provoked enemies will be debuffed for a certain period of time, increasing the EXP Rate, Item Drop Rate, and incapacitating them, removing their touch damage. Effectiveness is halved on boss monsters.
LV1: MP Cost: 20, Throwing Stars Consumed: #bulletCount, Damage: 447%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 70 sec, EXP Rate and Item Drop Rate: +11%
LV20: MP Cost: 40, Throwing Stars Consumed: , Damage: 618%, Number of Hits: 2, Max Enemies Hit: 6, Provoke Duration: 120 sec, EXP Rate and Item Drop Rate: +30%

Dark Harmony
Accepting a profound darkness, deal even more lethal damage to enemies. Note: Dark Serenity’s weapon attack buff stacks with other weapon attack buffes
LV1: Active Effect – MP Cost: 15, Duration: 93 sec, Weapon ATT: +11, Passive Effect – Defense Ignored: 1%
LV30: Active Effect – MP Cost: 25, Duration: 180 sec, Weapon ATT: +40, Passive Effect – Defense Ignored: 30%

Frailty Curse (Element: Fire)
Summon a barrier that decreases the attack, speed, and defense of enemies who enter it. Permanently increases your boss damage.
LV1: MP Cost: 11, Duration: 11 sec, Attack and Defense: -1%, Speed: -31% – Passive Effect – Boss Damage: +1%
LV30: MP Cost: 41, Duration: 40 sec, Attack and Defense: -30%, Speed: -60% – Passive Effect – Boss Damage: +10%

Shadow Shifter
Grants a chance to summon a wooden doll to take damage in your place.
LV1: Dodge Rate: +16%
LV30: Dodge Rate: +45%

Hero’s Will
Cures you from being Seduced. The cooldown decreases as the skill level increases.
LV1: MP Cost: 30, Cooldown Time: 600 sec
LV5: MP Cost: 30, Cooldown Time: 360 sec

Maple Warrior
Increases the stats of all party members.
LV1: MP Cost: 10, Duration: 30 sec, All Stats: +1%
LV30: MP Cost: 70, Duration: 900 sec, All Stats: +15%

Night Lord Skill Build: Everything maxed.
1. Quad Star (1) Venom (1) Dark Serenity (1)
2. Night Lord’s Mark (MAX)
3. Claw Expert (MAX)
4. Dark Harmony (MAX)
5. Shadow Shifter (10)
6. Showdown (MAX)
7. Toxic Venom (MAX)
8. Quad Star (MAX)
9. Shadow Shifter (MAX)
10. Frailty Curse (MAX)
11. Maple Warrior (MAX)
12. Sudden Raid (MAX)
13. Hero’s Will (MAX)

Night Lord Hyper Skills

Quad Star – Reinforce
Required Level: 155
Increases Quad Star’s damage. Damage: +20%

Quad Star – Boss Rush
Required Level: 177
Adds Boss Damage to Quad Star. Boss Damage: 20%

Quad Star – Extra Strike
Required Level: 195
Increases Quad Star’s number of hits. Number of Hits: +1

Frailty Curse – Enhance
Required Level: 149
Increases Frailty Curse’s attack, and defense reductions. Reductions: +10%

Frailty Curse – Slow
Required Level: 168
Increases Frailty Curse’s slow effect. Slow: +10%

Frailty Curse – Boss Rush
Required Level: 189
Enables Frailty Curse’s effect on bosses.

Showdown – Reinforce
Required Level: 143
Increases Showdown’s damage. Damage: +20%

Showdown – Spread
Required Level: 162
Increases Showdown’s max enemies hit. Max Enemies Hit: +2

Showdown – Enhance
Required Level: 183
Increases Showdown’s EXP and Item Drop Rate. EXP and Item Drop Rate: +10%

Bleed Dart
Required Level: 150
Coat your weapon with a toxin that causes profuse bleeding, increasing your weapon attack while dealing damage over time to enemies. MP Cost: 200, Duration: 30 sec, Weapon ATT: +30, Activation Rate: 100%, Damage Over Time: 190% damage every 1 for 8 sec – Cooldown Time: 90 sec

Death Star
Required Level: 170
Summon a giant shuriken that spins throwing smaller stars in every direction. MP Cost: 300, Damage: 358%, Number of Hits: 7, Max Enemies Hit: 8 – Cooldown Time: 8 sec

Epic Adventure
Required Level: 200
A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 – Cooldown Time: 120 sec

Night Lord Hyper Skill Build Guide:
1. Quad Star – Extra Strike (MAX)
2. Quad Star – Boss Rush (MAX)
3. Quad Star – Reinforce (MAX)
4. Frailty Curse – Boss Rush (MAX)
5. Showdown – Enhance (MAX)
6. Bleed Dart (MAX)
7. Death Star (MAX)
8. Epic Adventure (MAX)
9. Hyper Luck (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

MapleStory RED Night Lord Videos

Non-Official to Official Skill Names

Night Lord 2nd Job
Mark of Assassin –> Assassin’s Mark
Wind Talisman –> Gust Charm

Night Lord 3rd Job
Shade Split –> Shade Splitter
Expert Star Handling –> Expert Throwing Star Handling
Radical Darkness –> Enveloping Darkness
Adrenaline –> Alchemic Adrenaline

Night Lord 4th Job
Quadruple Throw –> Quad Star
Showdown Challenge –> Showdown
Mark of Night Lord –> Night Lord’s Mark
Fatal Venom –> Toxic Venom
Star Expert –> Claw Expert
Dark Serenity –> Dark Harmony
Purge Area –> Frailty Curse

Night Lord Hyper Skills
Showdown Challenge – Reinforce –> Showdown – Reinforce
Showdown Challenge – Extra Target –> Showdown – Spread
Showdown Challenge – Enhance –> Showdown – Enhance
Purge Area – Enhance –> Frailty Curse – Enhance
Purge Area – Slow –> Frailty Curse – Slow
Purge Area – Boss Killer –> Frailty Curse – Boss Rush
Quadruple Throw – Reinforce –> Quad Star – Reinforce
Quadruple Throw – Boss Killer –> Quad Star – Boss Rush
Quadruple Throw – Bonus Attack –> Quad Star – Extra Strike
Bleeding Toxin –> Bleed Dart
Four Seasons –> Death Star
Epic Adventure –> (SAME)

Night Lord Changelog

Jul. 07, 2013: Published guide. (kMS v.1.2.196 – RED Part 1: First Impact)
Dec. 11, 2013: Added Night Lord Hyper Skill Build Guide.
2013-12-11: Updated to GMS v.143 – RED Part 1: First Impact (2013-12-04)
2014-04-08: Restructuring hyperlinks in guide to ease navigation.

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12 thoughts on “MapleStory Night Lord Skill Build Guide V2

  1. Alex

    The Hyper Skill Showdown [Enhance] is learned at 143 now in gMS, while [Reinforce] is at 183.

  2. Weblink

    This is a great page, Iloveto play different of darts games at clubs with brass darts. Check my blog

  3. Anightlordwho\'stroubled

    My shade splitter hits 2 times, is there something wrong with maplestory? Or is it a really good glitch?

  4. Ayumilove Post author

    Hi Denny, it is the new update (V2 – Version 2) which is currently applicable for GMS since they have applied the RED patch. MSEA, EMS, BMS has not received the RED release yet.

  5. Ayumilove Post author

    HI WildHeartless, I’ll replace Purge Area – Enhance with SC (Showdown Challenge) since I do not boss much. Having extra EXP and Drop Rate boost will help in training and hunting :)

  6. WildHeartless

    Hey Ayumi… loving new Night Lord… favorite class atm… anyways, which hyper skills should i go with… i was thinking of going with -
    1. Quadruple Throw – Reinforce
    2. Quadruple Throw – Boss Killer
    3. Quadruple Throw – Bonus Attack
    4. Purge Area – Enhance
    5. Purge Area – Boss Killer

    would that be a good choice… or is there something more effective???

  7. darksin1204

    If possible, can you give me some more information?
    First things first, what’s the cast time for the new QT? I know that there’s a new animation for QT, so does the cast time change? Currently, at fastest(2), I believe that QT has a cast time of 600, so a big change in cast time can actually hurt our dps.
    Second, currently Taunt (aka Showdown Challenge) does not affect monsters unless you kill the monster after casting taunt on them (meaning if you kill the monster with taunt, it doesn’t affect them). Does this change post-red? If it doesnt, then the new Showdown Challenge isn’t as great as it seems…
    Third, what is Showdown Challenge’s and shadesplit’s cast time post red?
    Fourth, does Mark of the Nightlord deal damage to the monster that’s marked?
    And lastly, I want to be 100% sure, is Showdown Challenge – Enhance hyper only half effective on bosses?

    Thanks for answering~