MapleStory RED Night Lord Skill Build Guide V2

Introduction

MapleStory Thief Assassin Hermit Night Lord Thief can advanced as a Shadower or Night Lord. This specific job route is determined when you reach Level 30. For this job, you will undergo as Assassin (2nd Job Advancement), Hermit (3rd Job Advancement) and Night Lord (4th Job Advancement). Night Lord are users of Claws & Shurikens/Ninja stars. The are alike Bowmen in a sense that they need a supply of ammunition. Unlike Bowmen, Assasins have a variety of different kinds of ammo which don’t often from most foes but some can still be bought. This can be somewhat a hassle since they need to upgrade both Claw and Throwing Star to deal their maximum damage. Some throwing-star have higher damage and can be used at lower level, allowing them to deal higher damage than most jobs within their level range. They are also the most common job in MapleStory. Assassins are the opposite of Bandits where most of their primary skill focuses on 1 target but inflicting heavier damage which is great for boss raids.

Thief Overview

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Thief
PRIMARY WEAPON: Claw
SECONDARY WEAPON: Charm
PRIMARY STAT: Luck (LUK)
LINK SKILL: None
CHARACTER CARD: Jump +2/3/4/5%

Thief Related Guides

Changelog GMS v.143 – RED First Impact (2013-11-30)
Old Version: MapleStory Thief Skill Build Guide V1
MapleStory Night Lord Hyper Skills
MapleStory Thief Training Spots Level 1-250

Thief 1st Job Skills

Refer to Thief 1st Job Skill Build Guide for more details as it’s shared among Shadower and Night Lord.

Assassin – Thief 2nd Job Skills

Claw Mastery
Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.
Level 1: Claw Master: +14%, Accuracy: +12, Throwing Stars: +20
Level 10: Claw Master: +50%, Accuracy: +120, Throwing Stars: +200

Physical Training
Permanently improves LUK and DEX through sheer physical training.
Level 1: Permanently increases LUK by 6 and DEX by 6
Level 5: Permanently increases LUK by 30 and DEX by 30

Claw Booster
Required Skill: Claw Mastery (5)
Increase the attack speed of your weapon by 2 levels. Must have a Claw equipped.
Level 1: MP Cost: 29, Duration: 20 sec
Level 10: MP Cost: 11, Duration: 200 sec

Critical Throw
Required Skill: Claw Mastery (3)
Increases your Critical Rate and the minimum Critical Damage.
Level 1: Critical Rate: +5%, Minimum Critical Damage: + 1%
Level 30: Critical Rate: +50%, Minimum Critical Damage: + 15%

Shuriken Burst
Throws an exploding shuriken to damage the target and nearby enemies.
Level 1: MP Cost: 12 and 2 throwing stars, Damage: 216%, Max Enemies Hit: 6
Level 20: MP Cost: 18 and 2 throwing stars, Damage: 330%, Max Enemies Hit: 6

Gust Charm
Solidifies the wind to damage and knock back enemies.
Level 1: MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 6, Knockback Range: 350
Level 20: MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 6, Knockback Range: 350

Assassin Thief 2nd Job Skill Build: Everything maxed except Gust Charm.
1. Shuriken Burst, Gust Charm, Critical Throw (1)
2. Claw Mastery (5)
3. Claw Booster (6)
4. Claw Mastery (MAX)
5. Claw Booster (MAX)
6. Physical Training (MAX)
7. Shuriken Burst (MAX)
8. Critical Throw (MAX)
9. Gust Charm (19/20)

Explanation:
Assassin primary attacking skill will be Shuriken Burst. Gust Charm has very long delay after its being used, therefore resuming with another of its attack or comboing with a different skill is not efficient. Therefore, Gust Charm can remain unmaxed.

Hermit – Thief 3rd Job Skills

Shadow Partner
A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
Level 1: MP Cost: 40, Damage: 13%, Duration: 60 sec
Level 20: MP Cost: 64, Damage: 70%, Duration: 180 sec

Dark Flare
Temporarily summons the Dark Lord’s throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy’s Max HP.
Level 1: MP Cost: 64, Duration: 24 sec, Inflicts 208% for the duration, Reflects 400% enemy damage when hit within the zone, Cooldown: 240 sec
Level 10: MP Cost: 100, Duration: 60 sec, Inflicts 280% for the duration, Reflects 1300% enemy damage when hit within the zone, Cooldown: 60 sec

Venom
Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy’s HP cannot drop below 1.
Level 1: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
Level 10: Poison Chance: 30%, 90% damage every 1 sec for 6 sec

Enveloping Darkness
Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.
Level 1: MaxHP: +2%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
Level 10: MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%

Triple Throw
Throw 3 throwing stars simultaneously.
Level 1: MP Cost: 8, Damage: 214%, Number of Attacks: 3
Level 20: MP Cost: 20, Damage: 290%, Number of Attacks: 3

Shade Splitter
Spews out shadow clones that hurl throwing stars at enemies in front of you.
Level 1: MP Cost: 25 and 3 throwing stars, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 8
Level 20: MP Cost: 30 and 3 throwing stars, Damage: 213%, Number of Attacks: 3, Max Enemies Hit: 8

Shadow Web
Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.
Level 1: MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second
Level 10: MP Cost: 25, Duration: 8, Bind Chance: 80%, Damage: 150%, Damage Over Time: 100% per second

Alchemic Adrenaline
Increases the effect of recovery items like potions. Percentage-based recovery items like Elixirs do not count. Also increases Min/Max Critical Damage.
Level 1: Recovery Amount: +116% Min/Max Critical Damage Amount: +1%
Level 10: Recovery Amount: +170% Min/Max Critical Damage Amount: +10%

Expert Throwing Star Handling
Required Skill: Spirit of the Star (5)
Increases total damage .Grants an additional chance to cast without consuming throwing stars or MP, and a chance to recharge 1 throwing star. (Will not generate more than the maximum throwing star limit.) When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack. (Critical is applied for Spirit of the Star, but throwing stars will not be recharged.)
Level 1: Damage Increase: 7%, Recharge Chance: 2%
Level 10: Damage Increase: 25%, Recharge Chance: 20%

Shadow Stars
Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.
Level 1: MP Cost: 6 and 190 throwing stars, Duration: 108 sec
Level 10: MP Cost: 16 and 100 throwing stars, Duration: 180 sec

Hermit Thief 3rd Job Skill Build: Everything maxed except Triple Throw.
1. Shade Splitter, Shadow Partner (1)
2. Shadow Stars (5)
3. Expert Throwing Star Handling (MAX)
4. Shadow Stars (MAX)
5. Shadow Partner (MAX)
6. Shade Splitter (MAX)
7. Venom (MAX)
8. Alchemic Adrenaline (MAX)
9. Dark Flare (MAX)
10. Enveloping Darkness (MAX)
11. Shadow Web (MAX)
12. Triple Throw (14/20)

Explanation:
Hermit primary attacking skill will be Shade Splitter instead of Triple Throw. This skill hits multiple mobs and has a long attacking range. Paired this skill with Shadow Partner and Venom makes leveling super fast especially in tight mob areas such as Evolution Lab. Triple Throw (3rd Job Skill) is not a required skill to max Quad Star (4th Job Skill), therefore, you can max Shadow Web. Plus, you will not be using Triple Throw for training, so this can remain unmaxed.

Night Lord – Thief 4th Job Skills

Maple Warrior
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero’s Will
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Shadow Shifter
Grants a chance to summon a wooden doll to take damage in your place.
Level 1: Additional Avoidability Chance: 16%
Level 30: Additional Avoidability Chance: 45%

Sudden Raid
Calls in a horde of friends to set the stage on fire.
Level 1: MP Cost: 290, Damage: 715%, Max Enemies Hit: 15, Number of Attacks: 3, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
Level 30: MP Cost: 290, Damage: 1150%, Max Enemies Hit: 15, Number of Attacks: 3, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec

Night Lord’s Mark
Further enhances the Assassin’s Mark, increasing the chance, damage and number of throwing stars that shoot out.
Level 1: Leave a mark on attack at 42% chance. Attacking again will produce 3 Throwing Stars to deal 33% + 1% damage of player’s level.
Level 10: Leave a mark on attack at 60% chance. Attacking again will produce 4 Throwing Stars to deal 60% + 1% damage of player’s level.

Claw Expert
Required Skill: Claw Mastery (MAX)
Increases Claw Mastery, Weapon Attack, and Max Critical Damage.
Level 1: Claw Mastery: +56%, Weapon ATT: +1, Max Critical Damage: +1%
Level 30: Claw Mastery: +70%, Weapon ATT: +30, Max Critical Damage: +15%

Toxic Venom
Required Skill: Venom (MAX)
Increases Venom’s poison chance and permanently increases poison damage.
Level 1: Poison Chance: 32%, 115% damage every 1 sec for 8 sec, Can be stacked 2 times
Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times

Showdown
Required Skill: Shadow Shifter (10)
Attacks up to 6 enemies and provokes them, making them untouchable. Provoked enemies grant more EXP and items. Bosses suffer half of the effect.
Level 1: MP 20, Consumed Star: 3, Provoke up to 6 enemies with 447% by attacking 2 times. Provoked enemy ?becomes untouchable. For 70 sec, acquiring EXP and Item Drop Rate increases by 11%. Half of the effect for bosses.
Level 20: MP 40, Consumed Star: 3, Provoke up to 6 enemies with 618% by attacking 2 times. Provoked enemy ?becomes untouchable. For 120 sec, acquiring EXP and Item Drop Rate increases by 30%. Half of the effect for bosses.

Quad Star
Masterfully unleash four throwing stars.
Level 1: MP Cost: 11, Damage: 262%, Number of Attacks: 4
Level 30: MP Cost: 26, Damage: 378%, Number of Attacks: 4

Dark Harmony
Become one with the darkenss to deal more damage.
Level 1: MP Cost: 15, Weapon ATT: +11, Duration: 93 sec. Passive Effects – Enemy DEF Ignored: 1%
Level 30: MP Cost: 25, Weapon ATT: +40, Duration: 180 sec. Passive Effects – Enemy DEF Ignored: 30%

Frailty Curse (Element: Fire)
Summons a barrier around you. Decreases the Attack Power, Movement Speed, and Defense of enemies that step into the barrier. Also allows you to deal more damage to boss monsters.
Level 1: MP Cost: 11, lasts for 11 sec. Attack Power and Defense reduced by 1%, Movement Speed by -31. Passive Effect: Increases Boss Attack Damage by 1%
Level 30: MP Cost: 41, lasts for 40 sec. Attack Power and Defense reduced by 30%, Movement Speed by -60. Passive Effect: Increases Boss Attack Damage by 10%

Night Lord Skill Build: Everything maxed.
1. Quad Star (1) Venom (1) Dark Serenity (1)
2. Night Lord’s Mark (MAX)
3. Claw Expert (MAX)
4. Dark Harmony (MAX)
5. Shadow Shifter (10)
6. Showdown (MAX)
7. Toxic Venom (MAX)
8. Quad Star (MAX)
9. Shadow Shifter (MAX)
10. Frailty Curse (MAX)
11. Maple Warrior (MAX)
12. Sudden Raid (MAX)
13. Hero’s Will (MAX)

Night Lord Hyper Skills

Quad Star – Reinforce
Required Level: 155
Increases Quad Star’s damage. Damage: +20%

Quad Star – Boss Rush
Required Level: 177
Adds Boss Damage to Quad Star. Boss Damage: 20%

Quad Star – Extra Strike
Required Level: 195
Increases Quad Star’s number of hits. Number of Hits: +1

Frailty Curse – Enhance
Required Level: 149
Increases Frailty Curse’s attack, and defense reductions. Reductions: +10%

Frailty Curse – Slow
Required Level: 168
Increases Frailty Curse’s slow effect. Slow: +10%

Frailty Curse – Boss Rush
Required Level: 189
Enables Frailty Curse’s effect on bosses.

Showdown – Reinforce
Required Level: 143
Increases Showdown’s damage. Damage: +20%

Showdown – Spread
Required Level: 162
Increases Showdown’s max enemies hit. Max Enemies Hit: +2

Showdown – Enhance
Required Level: 183
Increases Showdown’s EXP and Item Drop Rate. EXP and Item Drop Rate: +10%

Bleed Dart
Required Level: 150
Coat your weapon with a toxin that causes profuse bleeding, increasing your weapon attack while dealing damage over time to enemies. MP Cost: 200, Duration: 30 sec, Weapon ATT: +30, Activation Rate: 100%, Damage Over Time: 190% damage every 1 for 8 sec – Cooldown Time: 90 sec

Death Star
Required Level: 170
Summon a giant shuriken that spins throwing smaller stars in every direction. MP Cost: 300, Damage: 358%, Number of Hits: 7, Max Enemies Hit: 8 – Cooldown Time: 8 sec

Epic Adventure
Required Level: 200
A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 – Cooldown Time: 120 sec

Night Lord Hyper Skill Build Guide:
1. Quad Star – Extra Strike (MAX)
2. Quad Star – Boss Rush (MAX)
3. Quad Star – Reinforce (MAX)
4. Frailty Curse – Boss Rush (MAX)
5. Showdown – Enhance (MAX)
6. Bleed Dart (MAX)
7. Death Star (MAX)
8. Epic Adventure (MAX)
9. Hyper Luck (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

MapleStory RED Night Lord Videos

Non-Official to Official Skill Names

Night Lord 2nd Job
Mark of Assassin –> Assassin’s Mark
Wind Talisman –> Gust Charm

Night Lord 3rd Job
Shade Split –> Shade Splitter
Expert Star Handling –> Expert Throwing Star Handling
Radical Darkness –> Enveloping Darkness
Adrenaline –> Alchemic Adrenaline

Night Lord 4th Job
Quadruple Throw –> Quad Star
Showdown Challenge –> Showdown
Mark of Night Lord –> Night Lord’s Mark
Fatal Venom –> Toxic Venom
Star Expert –> Claw Expert
Dark Serenity –> Dark Harmony
Purge Area –> Frailty Curse

Night Lord Hyper Skills
Showdown Challenge – Reinforce –> Showdown – Reinforce
Showdown Challenge – Extra Target –> Showdown – Spread
Showdown Challenge – Enhance –> Showdown – Enhance
Purge Area – Enhance –> Frailty Curse – Enhance
Purge Area – Slow –> Frailty Curse – Slow
Purge Area – Boss Killer –> Frailty Curse – Boss Rush
Quadruple Throw – Reinforce –> Quad Star – Reinforce
Quadruple Throw – Boss Killer –> Quad Star – Boss Rush
Quadruple Throw – Bonus Attack –> Quad Star – Extra Strike
Bleeding Toxin –> Bleed Dart
Four Seasons –> Death Star
Epic Adventure –> (SAME)

Night Lord Changelog

Jul. 07, 2013: Published guide. (kMS v.1.2.196 – RED Part 1: First Impact)
Dec. 11, 2013: Added Night Lord Hyper Skill Build Guide.
2013-12-11: Updated to GMS v.143 – RED Part 1: First Impact (2013-12-04)
2014-04-08: Restructuring hyperlinks in guide to ease navigation.

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15 thoughts on “MapleStory RED Night Lord Skill Build Guide V2

  1. Voidmist

    I am following your suggestions and noticed that you did not put an editorial for 4th Job. What will be the main Mobbing skill? Would it be “Showdown”? (I Know Quad star is for Bossing)

  2. MaknaeSeororo

    Ayumi , if I level 101 then I go for job advancement but I was only given 3 SP points , is it possible to reset it ? Or is that SP that is unused ?

  3. Alex

    The Hyper Skill Showdown [Enhance] is learned at 143 now in gMS, while [Reinforce] is at 183.

  4. Weblink

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  5. Anightlordwho\'stroubled

    My shade splitter hits 2 times, is there something wrong with maplestory? Or is it a really good glitch?

  6. Ayumilove Post author

    Hi Denny, it is the new update (V2 – Version 2) which is currently applicable for GMS since they have applied the RED patch. MSEA, EMS, BMS has not received the RED release yet.

  7. Ayumilove Post author

    HI WildHeartless, I’ll replace Purge Area – Enhance with SC (Showdown Challenge) since I do not boss much. Having extra EXP and Drop Rate boost will help in training and hunting :)

  8. WildHeartless

    Hey Ayumi… loving new Night Lord… favorite class atm… anyways, which hyper skills should i go with… i was thinking of going with -
    1. Quadruple Throw – Reinforce
    2. Quadruple Throw – Boss Killer
    3. Quadruple Throw – Bonus Attack
    4. Purge Area – Enhance
    5. Purge Area – Boss Killer

    would that be a good choice… or is there something more effective???

  9. darksin1204

    If possible, can you give me some more information?
    First things first, what’s the cast time for the new QT? I know that there’s a new animation for QT, so does the cast time change? Currently, at fastest(2), I believe that QT has a cast time of 600, so a big change in cast time can actually hurt our dps.
    Second, currently Taunt (aka Showdown Challenge) does not affect monsters unless you kill the monster after casting taunt on them (meaning if you kill the monster with taunt, it doesn’t affect them). Does this change post-red? If it doesnt, then the new Showdown Challenge isn’t as great as it seems…
    Third, what is Showdown Challenge’s and shadesplit’s cast time post red?
    Fourth, does Mark of the Nightlord deal damage to the monster that’s marked?
    And lastly, I want to be 100% sure, is Showdown Challenge – Enhance hyper only half effective on bosses?

    Thanks for answering~