MapleStory Hyper Stats Guide (2015)

Quick Links

New MapleStory Hyper Stats Build Guide
Old MapleStory Hyper Stats Build Guide
Ayumilove MapleStory Hyper Stat Calculator Reboot (Simulator)

New MapleStory Hyper Stats Build Guide

  • The new Hyper Stat System is only available to MapleStory region that has already implemented Reboot Patch.
  • You will receive Hyper Stat Points beginning at Level 140.
  • Hyper Stat Points are used increase your Hyper Stats.
  • Hyper Stats is accessible by clicking “Hyper Stat” button in your Character Stat window.
  • Every 10 levels after Level 140, Hyper Stat Points you get upon level up will be increased.
  • Starting at Lv. 140, you will get 3 Hyper Stat Points per level up. For every 10 levels after that, you will receive 1 more Hyper Stat Point per level up. (Ex: Lv.140 – 149 you’ll get 3, Lv.150 – 159 you’ll get 4, Lv.160 – 169 you’ll get 5, etc.)
  • As you level up a Hyper Stat, it starts to require more and more Hyper Stat Points to increase to the next level. So be sure to spend those points wisely.
  • If you’re unhappy with your current Hyper Stat Point allocation, you can reset your Hyper Stats for 10 million meso.

Hyper Stat Build Guide for Warrior / Bowman / Magician / Thief / Pirate

This build mainly focuses on raw damage, so prioritize on maxing Hyper Stat damage, boss damage, minimum critical damage, maximum critical damage as these works for all jobs. Next are the complimentary hyper stats which are ignore defense, status resistance, primary stat, secondary stat, critical rate and stance. These complimentary hyper stats may or may not be suitable depending on the character’s job skills and equips that might already boost them to 100%.

Open up both your ‘Stat Window’ and ‘Hyper Skill Window’, then add HSP (Hyper Skill Points) to the Hyper Stat below. Check whether you have already maxed one of your stat shown in the ‘Stat Window’. Example: Assuming you are a Demon Slayer with 100% Stance, distribute the remaining Hyper Skill Point to other Hyper Stat instead of Stance based on the sequence/priority of this build. Add Hyper Skill Points into Hyper Stats which are partially maxed with the ones closest to 10/10 or 5/5. This concept applies for other Hyper Stats too! This guide is meant for reference and should not be followed blindly as you may have equips (potential-ed/scrolled/hammered) or skills (e.g. Dual Blade with 4th Job Skill Shadow Meld = 100% Critical Rate) that boost their stats to 100%

StatLevel 200Stat AmountLevel 250Stat Amount
Primary Stat3/10454/1060
Secondary Stat0/1002/1030
Critical Rate6/107%10/1015%
Critical Damage6/106%10/1010%
Ignore Enemy Defense (IED)6/1018%10/1030%
Damage8/1024%10/1030%
Boss Damage7/1023%10/1035%
Status Resistance6/107%7/109%
Stance0/50%5/510%
Total Skill Points339894
Remaining Skill Points21

Other Notes for Hyper Stats Build

  • Warrior’s Primary Stat and Secondary Stat are STR and DEX.
  • Bowman’s primary stat and secondary stat are DEX and STR.
  • Magician’s primary stat and secondary stat are INT and LUK.
  • Thief’s primary stat and secondary stat are LUK and DEX.
  • Pirate’s primary stat and secondary stat depends on the sub job.
  • Bucaneer and Shade (Pirate) primary stat and secondary stat are STR and DEX.
  • Corsair and Jett (Pirate) primary stat and secondary stat are DEX and STR.
  • Demon Avenger primary stat and secondary stat are HP and STR.
  • Xenon primary stat are STR, DEX and LUK. No secondary stat.

Hyper Stats that you can raise are:

STR: +15/30/45/60/75/90/105/120/135/150 (max level 10)
DEX: +15/30/45/60/75/90/105/120/135/150 (max level 10)
INT: +15/30/45/60/75/90/105/120/135/150 (max level 10)
LUK: +15/30/45/60/75/90/105/120/135/150 (max level 10)
HP: +2/4/6/8/10/12/14/16/18/20% (max level 10)
MP: +2/4/6/8/10/12/14/16/18/20% (max level 10)
Demon Force: +10/20/30/40/50 (max level 5)
Speed: +4/8/12/16/20 (max level 5)
Jump: +2/4/6/8/10 (max level 5)
Critical Rate: +1/2/3/4/5/7/9/11/13/15% (max level 10)
Critical Damage: +1/2/3/4/5/6/7/8/9/10% (max level 10)
Ignore Enemy Defense (IED): +3/6/9/12/15/18/21/24/27/30% (max level 10)
Damage: +3/6/9/12/15/18/21/24/27/30% (max level 10)
Boss Damage: +3/6/9/12/15/19/23/27/31/35% (max level 10)
Elemental Resistance: +4/8/12/16/20% (max level 5)
Status Resistance: +1/2/3/4/5/7/9/11/13/15% (max level 10)
Stance: +2/4/6/8/10% (max level 5)

Hyper Stats SP Consumption

Level 1: 01 SP (Total: 1 SP)
Level 2: 02 SP (Total: 3 SP)
Level 3: 04 SP (Total: 7 SP)
Level 4: 08 SP (Total: 15 SP)
Level 5: 10 SP (Total: 25 SP)
Level 6: 15 SP (Total: 40 SP)
Level 7: 20 SP (Total: 60 SP)
Level 8: 25 SP (Total: 85 SP)
Level 9: 30 SP (Total: 115 SP)
Level 10: 35 SP (Total: 150 SP)

Total SP you gain per 10 Levels

Level 140: 3 SP
Level 150: 34 SP
Level 160: 75 SP
Level 170: 126 SP
Level 180: 187 SP
Level 190: 258 SP
Level 200: 339 SP
Level 210: 430 SP
Level 220: 531 SP
Level 230: 642 SP
Level 240: 763 SP
Level 250: 894 SP

Old MapleStory Hyper Stats Build Guide

  • The old Hyper Stat System is only available to MapleStory region that has yet to implement the Reboot Patch.
  • List of MapleStory Hyper Skills introduced as a supplement in 4th Job Skills which are unlocked as you progress higher levels.
  • Each of these skills only requires 1 SP (Skill Point) to max!
  • You will gain Hyper Skill Points (HSP) every 10 levels starting at Level 140 to 200.
  • You will get specific HSP for each of your tab. There are 3 tabs in Hyper Skill Window (Stat, Passive, Active).
  • They total to 6 Stat SP, 5 Passive SP, and 3 Active SP.
  • The only thing you need to worry is which skill you need to max for the Stat and Passive Hyper Skills.
  • The Active Hyper Skill Points is sufficient to max all Active Hyper Skills.

There are 3 types of Hyper Stats.

  • S (Stat): Upgrades basic stats (Primary Stat, Def, M.Def, HP, MP etc)
  • P (Passive): Upgrades a specific skill your class has.
  • A (Active): Unlocks a new skill. 2 are buffs and remainder is an Ultimate/Finisher.

Level : Stat / Passive / Active Points

Level 140 : S + P
Level 150 : S + A
Level 160 : S + P
Level 170 : S + A
Level 180 : P
Level 190 : S + P
Level 200 : S + P + A

All Classes

Below are common skills shared by Warrior, Archer, Thief, Magician, Pirate and Hybrid.

Passive Skills

MapleStory Hyper Strength Hyper Strength (Level 140) +50 STR.

MapleStory Hyper Dexterity Hyper Dexterity (Level 140) +50 DEX.

MapleStory  Hyper Intelligence Hyper Intelligence (Level 140) +50 INT.

MapleStory Hyper Luck Hyper Luck (Level 140) +50 LUK.

MapleStory Hyper Jump Hyper Jump (Level 146) +10 Jump.

MapleStory Hyper Speed Hyper Speed (Level 152) +10 Speed.

MapleStory Hyper Accuracy Hyper Accuracy (Level 158) +20% Accuracy.

MapleStory Hyper Defense Hyper Defense (Level 165) +500 Weapon Defense.

MapleStory Hyper Magic Guard Hyper Magic Defense (Level 174) +500 Magic Defense.

MapleStory Fury Hyper Fury (Level 180) +50 DF (Demon Force)

Hyper Mana Hyper Mana (Level 186) +15% Max MP.

MapleStory Health Hyper Health (Level 192) +15% Max HP.

MapleStory Hyper Critical Hyper Critical (Level 198) +10% Critical Rate.

Hyper Skill Build Guide by Class

You will only have 6 Stat/Support Skill Points allocated for the S-Tab (aka Stat/Support Tab). Therefore, the Hyper Skill Build Guide below list the most important to least important support skill to be max to optimize your character’s damage output for 4th Job.

Warrior

1. Hyper Strength
2. Hyper Health
3. Hyper Critical
4. Hyper Dexterity
5. Hyper Defense
6. Hyper Magical Defense

Magician

1. Hyper Intelligence
2. Hyper Luck
3. Hyper Critical
4. Hyper Health
5. Hyper Defense
6. Hyper Magical Defense

Archer

1. Hyper Dexterity
2. Hyper Health
3. Hyper Critical
4. Hyper Strength
5. Hyper Defense
6. Hyper Magical Defense

Thief: Assassin / Bandit

1. Hyper Luck
2. Hyper Health
3. Hyper Critical
4. Hyper Dexterity
5. Hyper Defense
6. Hyper Magical Defense

Thief: Dual Blade

1. (140) Hyper Luck
2. (150) Hyper Strength
3. (160) Hyper Dexterity
4. (170) Hyper Defense
5. (190) Hyper Magic Defense
6. (200) Hyper Health

Explanation:
Dual Blade has a special 4th job skill named Shadow Meld which raises Critical Rate to 100% for a short period of time upon successfully dodging enemy attacks. Therefore, Hyper Critical Rate is put on lower priority.

Xenon

1. Hyper Strength
2. Hyper Dexterity
3. Hyper Luck
4. Hyper Critical
5. Hyper Health
6. Hyper Accuracy

Pirate

1. Hyper Strength
2. Hyper Health
3. Hyper Critical
4. Hyper Dexterity
5. Hyper Defense
6. Hyper Magical Defense

skxy’s Magician Hyper Skill Build

1. Hyper Intelligence
2. Hyper Luck (Reason being, 5Luk = 1 Int, up this equal to adding 10 Int)
– Replacing Hyper HP because Ice Aura has been made every mobs attack only deal 1 damage to my hp, hence shorter the hp can safe pot from bossing (eg. Hilla skill that only reduce hp)
3. Hyper Mana
4. Hyper Critical
5. Hyper Defense
6. Hyper Speed
– Replacing Hyper Magical Guard, having extra 500MD is very little from my base 5k MD, so I choose speed instead of defense

Frequently Asked Questions

Will we able to receive hyper skill points after lv200 or in short max out all the hyper at lv250?
Players will not receive additional HSP (Hyper Skill Points) and SP (Skill Points) after Level 200. Only AP (Ability Points) are continuously issued per level up after Level 200.

I’m pretty sure accuracy no longer does anything. Clarify?
Accuracy doesn’t do much but allowing you to hit monsters successfully (with less misses). This is very helpful when training against monsters who are 5-8 levels above you using Cleric Blessing or Bishop Advanced Blessing. I have experienced it before and it allowed my Xenon to 1 hit KO those monsters with 0 misses.

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