Warrior can advanced as Hero, Paladin or Dark Knight. This specific job route is determined when you reach Level 30. For this job, you will undergo as Fighter (2nd Job Advancement), Crusader (3rd Job Advancement) and Hero (4th Job Advancement). Fighters specialize in 1-2 handed swords and axes and/or shields. They utilize combo strikes to create powerful blows to shake the enemy. Their third job is Crusader, and their fourth job is Hero.
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: 1-handed sword, 2-handed sword, 1-handed axe, 2-handed axe
SECONDARY WEAPON: Medallion
PRIMARY STAT: Strength (STR)
LINK SKILL: None
CHARACTER CARD: Defense +2/3/4/5%
GMS v.157 – Shinning Stars (2014-12-03)
GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.123 – Tempest (2012-11-28)
GMS v.118 – Champions (2012-09-21)
GMS v.112 – Jett (2012-06-26)
GMS 109 – Alliance Eternal
Hero Pros and Cons
+ Good for soloing bosses
+ Able to equip axes that are cheaper in market but damage is less stable than sword.
+ Rage stacks with everything other than Horntail and Pink Bean buff.
– Doesn’t have good recovery skill for HP.
Warrior 1st Job Skills
Please refer to Warrior 1st Job Skill Build Guide for more details as it is shared among 3 warriors.
Fighter – Warrior 2nd Job Skills
[Specialized Skill] For a fixed amount of time, accumulates Combo Counters with each attack. Allows you to charge up 5 Combo Counters.
Level 1: Activation Rate: 40%, Max Combo Count: 5
Weapon Mastery (Passive)
Increases the weapon mastery and accuracy of swords and axes.
Level 1: Sword and Axe Mastery: 14%, Accuracy: +12
Level 10: Sword and Axe Mastery: 50%, Accuracy: +120
Weapon Booster (Supportive)
Required Skill: Weapon Mastery (5)
Doubles the attack speed of your weapon. Must have a sword or an axe equipped.
Level 1: MP Cost: 30, Duration: 18 sec
Level 10: MP Cost: 21, Duration: 180 sec
Perform a double attack on enemies in front of you.
Level 1: MP Cost: 10, Damage: 163%, Number of Attacks: 2, Enemies Hit: 6
Level 20: MP Cost: 16, Damage: 220%, Number of Attacks: 2, Enemies Hit: 6
Draw in enemies with a chance to stun them. Earns Combo Count for any stunned enemies. There is a chance to earn Combo Count on bosses.
Level 1: MP Cost: 10, Damage: 113%, Max enemies Hit: 6, Number of Attacks: 2. Draws in enemies that are hit. 44% chance of stunning enemies that are drawn in. Same chance for gaining combo count against bosses.
Level 10: MP Cost: 14, Damage: 140%, Max enemies Hit: 8, Number of Attacks: 2. Draws in enemies that are hit. 80% chance of stunning enemies that are drawn in. Same chance for gaining combo count against bosses.
Improves the Weapon ATT of allies for a short time, and reflects a multiple of the damage that you received. Can be stacked with other buffs.
Level 1: MP Cost: 12, Duration: 66 sec, Weapon ATT of Allies: +11. Damage Absorbtion Rate: 11%, Damage Reflection: 120% of damage received.
Level 20: MP Cost: 20, Duration: 180 sec, Weapon ATT of Allies: +30. Damage Absorbtion Rate: 30%, Damage Reflection: 500% of damage received.
Required Skill: Weapon Mastery (3)
Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped.
Level 1: Proc Rate: 2%, Damage: 100%
Level 20: Proc Rate: 40%, Damage: 150%
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.
Fighter Skill Build Guide: Everything maxed except Brandish.
0. Combo Attack is auto-maxed.
1. Brandish, Combo Fury, Rage, Weapon Mastery (1)
2. Weapon Mastery (MAX)
3. Rage (MAX)
4. Physical Training (MAX)
5. Weapon Booster (MAX)
6. Combo Fury (MAX)
7. Brandish (19/20)
8. Final Attack (MAX)
Fighter primary attacking skill will be both Brandish and Combo Fury. Combo Fury is not spammable since it consumes a Combo Orb which is generated through using non-combo Active Skills such as Brandish and it has a slight delay when casting twice within the same period. However, Combo Fury has superb attacking range which can pull monsters which are non-visible in your screen. Add 1 SP (Skill Point) into Brandish, Combo Fury, Rage and Weapon Mastery to unlock the active skills and gain some passive boost benefits. First, max Weapon Mastery to stabilize your damage and increasing your minimum damage substantially. Secondly, max both Rage and Physical Training to increase both min-max damage up. With all the passive damage booster skills are maxed, you can easily 1HKO (1 Hit Kill) most monsters even with Level 1 Brandish and Combo Fury. Therefore, proceed with maxing Weapon Booster to decrease the delay of both active skills. Finally max Combo Fury to increase the number of monsters it can pull and cluster. Cap Brandish at Level 19 as there are insufficient SP to max all skills. Brandish is not maxed because it will be replaced by 3rd and 4th job skills as primary attacking skill. Finally max Final Attack.
Crusader – Warrior 3rd Job Skills
Restores some HP and MP every 4 seconds, even in combat.
Level 1: Recovers 150 HP and 20 MP every 4 seconds.
Level 10: Recovers 1500 HP and 200 MP every 4 seconds.
Total Attack Power increases for each combo orb and increases the chance to gain combo orbs.
Level 1: Has a 42% chance to gain a combo orb with every attack. Total Attack Power increases by 1% for each combo orb. Upon taking a hit, has a 11 chance to charge a combo orb.
Level 20: Has a 80% chance to gain a combo orb with every attack. Total Attack Power increases by 5% for each combo orb. Upon taking a hit, has a 30 chance to charge a combo orb.
Enhances Abnormal Status Resistance and all Elemental Resistances.
Level 1: Additional 11% resistance to status ailments and all elements.
Level 20: Additional 30% resistance to status ailments and all elements.
Shouts at enemies, dealing damage and possibly Stunning them.
Level 1: MP Cost: 8, Damage: 152%, Max Monsters Hit: 6, Stun Chance: 57%, Stun Duration: 4 sec.
Level 20: MP Cost: 18, Damage: 380%, Max Monsters Hit: 10, Stun Chance: 95%, Stun Duration: 8 sec.
Deal 3 consecutive attacks on multiple enemies in front of you.
Level 1: MP Cost: 15, Damage: 201%, Number of Attacks: 3, Max Enemies Hit: 6
Level 20: MP Cost: 19, Damage: 258%, Number of Attacks: 3, Max Enemies Hit: 6
Deals greater damage when attacking enemies that are stunned, blinded, or frozen.
Level 1: Damage (to stunned, blinded, frozen enemies): 107%
Level 10: Damage (to stunned, blinded, frozen enemies): 125%
Dash forward and push back multiple monsters.
Level 1: MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7
Level 10: MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12
Required Skill: Combo Attack (1)
Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic’s blindness effect is applicable to all monsters, but its duration is cut in half against bosses.
Level 1: By using 10 MP and 2 combo orb, Max Enemies Hit: 6, Damage: 865%, Enemy’s Attack Power: –11%. When Shadow Attack and Blind effect activates at 33% chance, Enemy’s Accuracy: -11% for 42 sec. When it’s used within 29 sec, 1 additional combo orb will be consumed.
Level 20: By using 20 MP and 2 combo orb, Max Enemies Hit: 6, Damage: 1150%, Enemy’s Attack Power: –30%. When Shadow Attack and Blind effect activates at 90% chance, Enemy’s Accuracy: -20% for 80 sec. When it’s used within 10 sec, 1 additional combo orb will be consumed.
Crusader Skill Build Guide: Everything maxed except Intrepid Slash.
1. Intrepid Slash, Rush, Panic, Self Recovery (1)
2. Rush (MAX)
3. Self Recovery (MAX)
4. Combo Synergy (MAX)
5. Chance Attack (MAX)
6. Panic (MAX)
3. Intrepid Slash (14/20)
8. Endure (MAX)
9. Shout (MAX)
Add 1 SP (Skill Point) into Intrepid Slash, Rush, Panic and Self Recovery to unlock these skills. First, max Rush to increase the number of mobs it can drag and cluster enemies. Level 1 Rush can 1HKO (1 Hit Kill) most enemies around Level 50-60 which makes leveling extremely fast! Next, max Self Recovery skill to replenish both HP and MP drastically. This reduces the need of restocking HP and MP potions in towns, thereby increasing training duration and save tons of meso in the long run. Third, max Combo Synergy to passively increase the damage you gain from the generated combo orbs. Fourth, max both Chance Attack and Panic to deal more damage to enemies under your Dark Effects. Some monsters such as the one from Monster Park aren’t affected by Stun. However, they can be debuff with Darkness from Panic Skill. Using these 2 skills in combination will allow you to dish more damage with Intrepid Slash. Cap Intrepid Slash at Level 19 so you have sufficient SP to max the remaining skills which are Endure and Shout. Personally I do not use Shout in training, therefore you can either max Intrepid Slash instead of Shout.
Hero – Warrior 4th Job Skills
Increases all players’ stats within a team by a certain percentage.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Ignores a portion of a monster’s defense while attacking.
Level 1: Defense Ignored: 21%
Level 30: Defense Ignored: 50%
Required Skill: Weapon Mastery (MAX) + Combo Synergy (MAX)
Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Additionally, increases mastery.
Level 1: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 22%, Weapon Mastery: 55%
Level 30: Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 80%, Weapon Mastery: 70%
Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. While you are Enraged, your single attacks are more powerful.
Level 1: MP Cost: 22, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 5, Final attack is critical. When in Enrage, Damage: +10%, the final two attacks are critical.
Level 30: MP Cost: 40, Max Enemies Hit: 8, Damage: 268%, Number of Attacks: 5, Final attack is critical. When in Enrage, Damage: +10%, the final two attacks are critical.
Concentrates to hold your ground when struck, resisting knock-back effects permanently.
Level 1: Power Stance Rate: +2%
Level 30: Power Stance Rate: +60%
Required Skill: Advanced Combo (MAX)
Focuses on a specific enemy using a combo orb to deal increased damage. Consumes 1 combo orb. This skill can be toggled on and off with the skill key.
Level 1: Cost: 30 MP and 1 Combo Orbs, Damage: +2%, Critical Rate: +11%, Minimum Critical Damage: +1%, Duration: 66 sec, Max Enemies Targeted: 1
Level 30: Cost: 50 MP and 1 Combo Orbs, Damage: +60%, Critical Rate: +20%, Minimum Critical Damage: +15%, Duration: 240 sec, Max Enemies Targeted: 1
Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time.
Level 1: MP Cost: 33, at 28% chance, cancels all buffs. For 10 sec, restrict buff of 10 enemies. Cooldown: 60 sec.
Level 10: MP Cost: 15, at 100% chance, cancels all buffs. For 22 sec, restrict buff of 10 enemies. Cooldown: 60 sec.
Required Skill: Advanced Combo (20)
Leave a wound on enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will take more critical damage.
Level 1: Cost: 30 MP and 4 combo orb. Enemies Hit: 6, Damage: 373%, Number of Attacks: 3. For 15 sec, attacked enemies will take 78% damage at every 2 sec at 42% chance. Enemy will take 6% more critical damage. When a party member attacks, increases by 1%
Level 30: Cost: 36 MP and 4 combo orb. Enemies Hit: 6, Damage: 576%, Number of Attacks: 3. For 30 sec, attacked enemies will take 165% damage at every 2 sec at 100% chance. Enemy will take 20% more critical damage. When a party member attacks, increases by 10%
Advanced Final Attack
Required Skill: Final Attack (MAX)
Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.
Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack 2 times.
Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack 2 times.
Hero Skill Build Guide: Everything maxed.
1. Raging Blow, Combat Mastery, Advanced Final Attack (1)
2. Advanced Combo (MAX)
3. Puncture, Enrage (1)
4. Advanced Final Attack (MAX)
5. Combat Mastery (MAX)
6. Raging Blow (MAX)
7. Power Stance (MAX)
8. Enrage (MAX)
9. Puncture (MAX)
10. Maple Warrior (MAX)
11. Magic Crash (MAX)
12. Hero’s Will (MAX)
Hero 4th Job primary attacking skill will be Raging Blow accompanied with Puncture. Add 1 SP (Skill Point) to unlock Raging Blow, Combat Mastery and Advanced Final Attack for its buff boost. First, max Advanced Combo to allow you to generate combo quickly and increase the orb capacity as more orbs means more damage boost. Next, add 1 SP into Puncture and Enrage. Take note that Puncture requires 20 SP in Advanced Combo whereas Enrage requires 30 SP in Advanced Combo. Proceed with maxing Advanced Final Attack to increase the damage and success rate of triggering a second auto-attack after you perform your attacking skill. Then, max Combat Mastery to allow more damage to bypass enemy defense, which is very effective against bosses at early levels. Max Raging Blow to output more damage. Around this level, you will need to equip with bossing skills to take advantage of daily boss raids for greater amount of EXP and Item Drops! Begin with maxing Power Stance so you will avoid getting knock back out of your position especially narrow platforms. Subsequently, max Enrage to allow your primary attacking skill to deal more damage when hitting only 1 enemy. Max out Puncture to deal damage over time similar to Toxic Venom and to allow more Critical Damage to be absorbed by the enemy. Puncture is especially useful when raiding bosses with 1 or more party member as it will increase the effectiveness of Puncture. Next, max Maple Warrior to gain additional 15% boost in all stats. Magic Crash is a particular special skill that disables bosses from casting defensive buffs and also removes those defensive buff. Hence, you do not need to wait for bosses defensive buff to expire. Finally, max Hero’s Will to remove Seduce Status effect cast seldomly by bosses.
Hero Hyper Skills
Advanced Final Attack – Accuracy
Required Level: 149
Advanced Final Attack Accuracy: +10%
Advanced Final Attack – Ferocity
Required Level: 168
Advanced Final Attack Weapon Attack +20
Advanced Final Attack – Opportunity
Required Level: 189
Advanced Final Attack Activation Chance +10%
Raging Blow – Extra Strike
Required Level: 155
Raging Blow Attack Count +1
Raging Blow – Spread
Required Level: 177
Number of monsters hit by Raging Blow +2
Raging Blow – Reinforce
Required Level: 195
Raging Blow Damage +20%
Advanced Combo – Boss Rush
Required Level: 143
Damage per Orb (vs Bosses) +2%
Advanced Combo – Opportunity
Required Level: 162
Advanced Combo Charge Combo Orb Chance +20%
Advanced Combo – Reinforce
Required Level: 183
Damage per Orb +2%
Required Level: 150
Envelop yourself with the determination of an ancient warrior, giving you tremendous power. MP Cost: 300, Duration: 30 sec, Weapon Attack: +50, Status Effect and Elemental Resistance: +100% – Cooldown Time: 90 sec
Required Level: 170
Collect the power of your rage and unleash it around you. MP Cost: 200, Damage: 500%, Number of Hits: 8, Max Enemies Hit: 8 – Cooldown Time: 10 sec
Required Level: 200
A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 – Cooldown Time: 120 sec
Hero Hyper Skill Build Guide:
1. Raging Blow – Reinforce (MAX)
2. Raging Blow – Extra Strike (MAX)
3. Advanced Final Attack – Ferocity (MAX)
4. Advanced Combo – Reinforce (MAX)
5. Advanced Combo – Boss Rush (MAX)
6. Cry Valhalla (MAX)
7. Rising Rage (MAX)
8. Epic Adventure (MAX)
9. Hyper Strength (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)