MapleStory RED Hero Skill Build Guide V2

Introduction

MapleStory Warrior Hero Warrior can advanced as Hero, Paladin or Dark Knight. This specific job route is determined when you reach Level 30. For this job, you will undergo as Fighter (2nd Job Advancement), Crusader (3rd Job Advancement) and Hero (4th Job Advancement). Fighters specialize in 1-2 handed swords and axes and/or shields. They utilize combo strikes to create powerful blows to shake the enemy. Their third job is Crusader, and their fourth job is Hero.

Hero Overview

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: 1-handed sword, 2-handed sword, 1-handed axe, 2-handed axe
SECONDARY WEAPON: Medallion
PRIMARY STAT: Strength (STR)
LINK SKILL: None
CHARACTER CARD: Defense +2/3/4/5%

Hero Changelog

GMS v.157 – Shinning Stars (2014-12-03)
GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.123 – Tempest (2012-11-28)
GMS v.118 – Champions (2012-09-21)
GMS 112 – Jett
GMS 109 – Alliance Eternal

Hero Pros and Cons

+ Good for soloing bosses
+ Able to equip axes that are cheaper in market but damage is less stable than sword.
+ Rage stacks with everything other than Horntail and Pink Bean buff.
– Doesn’t have good recovery skill for HP.

Warrior 1st Job Skills

Please refer to Warrior 1st Job Skill Build Guide for more details as it is shared among 3 warriors.

Fighter – Warrior 2nd Job Skills

Combo Attack
[Specialized Skill] For a fixed amount of time, accumulates Combo Counters with each attack. Allows you to charge up 5 Combo Counters.
Level 1: Activation Rate: 40%, Max Combo Count: 5

Weapon Mastery (Passive)
Increases the weapon mastery and accuracy of swords and axes.
Level 1: Sword and Axe Mastery: 14%, Accuracy: +12
Level 10: Sword and Axe Mastery: 50%, Accuracy: +120

Weapon Booster (Supportive)
Required Skill: Weapon Mastery (5)
Doubles the attack speed of your weapon. Must have a sword or an axe equipped.
Level 1: MP Cost: 30, Duration: 18 sec
Level 10: MP Cost: 21, Duration: 180 sec

Brandish
Perform a double attack on enemies in front of you.
Level 1: MP Cost: 10, Damage: 163%, Number of Attacks: 2, Enemies Hit: 6
Level 20: MP Cost: 16, Damage: 220%, Number of Attacks: 2, Enemies Hit: 6

Combo Fury
Draw in enemies with a chance to stun them. Earns Combo Count for any stunned enemies. There is a chance to earn Combo Count on bosses.
Level 1: MP Cost: 10, Damage: 113%, Max enemies Hit: 6, Number of Attacks: 2. Draws in enemies that are hit. 44% chance of stunning enemies that are drawn in. Same chance for gaining combo count against bosses.
Level 10: MP Cost: 14, Damage: 140%, Max enemies Hit: 8, Number of Attacks: 2. Draws in enemies that are hit. 80% chance of stunning enemies that are drawn in. Same chance for gaining combo count against bosses.

Rage
Improves the Weapon ATT of allies for a short time, and reflects a multiple of the damage that you received. Can be stacked with other buffs.
Level 1: MP Cost: 12, Duration: 66 sec, Weapon ATT of Allies: +11. Damage Absorbtion Rate: 11%, Damage Reflection: 120% of damage received.
Level 20: MP Cost: 20, Duration: 180 sec, Weapon ATT of Allies: +30. Damage Absorbtion Rate: 30%, Damage Reflection: 500% of damage received.

Final Attack
Required Skill: Weapon Mastery (3)
Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped.
Level 1: Proc Rate: 2%, Damage: 100%
Level 20: Proc Rate: 40%, Damage: 150%

Physical Training
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.

Fighter Skill Build Guide: Everything maxed except Brandish.
0. Combo Attack is auto-maxed.
1. Brandish, Combo Fury, Rage, Weapon Mastery (1)
2. Weapon Mastery (MAX)
3. Rage (MAX)
4. Physical Training (MAX)
5. Weapon Booster (MAX)
6. Combo Fury (MAX)
7. Brandish (19/20)
8. Final Attack (MAX)

Explanation:
Fighter primary attacking skill will be both Brandish and Combo Fury. Combo Fury is not spammable since it consumes a Combo Orb which is generated through using non-combo Active Skills such as Brandish and it has a slight delay when casting twice within the same period. However, Combo Fury has superb attacking range which can pull monsters which are non-visible in your screen. Add 1 SP (Skill Point) into Brandish, Combo Fury, Rage and Weapon Mastery to unlock the active skills and gain some passive boost benefits. First, max Weapon Mastery to stabilize your damage and increasing your minimum damage substantially. Secondly, max both Rage and Physical Training to increase both min-max damage up. With all the passive damage booster skills are maxed, you can easily 1HKO (1 Hit Kill) most monsters even with Level 1 Brandish and Combo Fury. Therefore, proceed with maxing Weapon Booster to decrease the delay of both active skills. Finally max Combo Fury to increase the number of monsters it can pull and cluster. Cap Brandish at Level 19 as there are insufficient SP to max all skills. Finally max Final Attack.

Crusader – Warrior 3rd Job Skills

Self Recovery
Restores some HP and MP every 4 seconds, even in combat.
Level 1: Recovers 150 HP and 20 MP every 4 seconds.
Level 10: Recovers 1500 HP and 200 MP every 4 seconds.

Combo Synergy
Total Attack Power increases for each combo orb and increases the chance to gain combo orbs.
Level 1: Has a 42% chance to gain a combo orb with every attack. Total Attack Power increases by 1% for each combo orb. Upon taking a hit, has a 11 chance to charge a combo orb.
Level 20: Has a 80% chance to gain a combo orb with every attack. Total Attack Power increases by 5% for each combo orb. Upon taking a hit, has a 30 chance to charge a combo orb.

Endure
Enhances Abnormal Status Resistance and all Elemental Resistances.
Level 1: Additional 11% resistance to status ailments and all elements.
Level 20: Additional 30% resistance to status ailments and all elements.

Shout
Shouts at enemies, dealing damage and possibly Stunning them.
Level 1: MP Cost: 8, Damage: 152%, Max Monsters Hit: 6, Stun Chance: 57%, Stun Duration: 4 sec.
Level 20: MP Cost: 18, Damage: 380%, Max Monsters Hit: 10, Stun Chance: 95%, Stun Duration: 8 sec.

Intrepid Slash
Deal 3 consecutive attacks on multiple enemies in front of you.
Level 1: MP Cost: 15, Damage: 201%, Number of Attacks: 3, Max Enemies Hit: 6
Level 20: MP Cost: 19, Damage: 258%, Number of Attacks: 3, Max Enemies Hit: 6

Chance Attack
Deals greater damage when attacking enemies that are stunned, blinded, or frozen.
Level 1: Damage (to stunned, blinded, frozen enemies): 107%
Level 10: Damage (to stunned, blinded, frozen enemies): 125%

Rush
Dash forward and push back multiple monsters.
Level 1: MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7
Level 10: MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12

Panic
Required Skill: Combo Attack (1)
Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic’s blindness effect is applicable to all monsters, but its duration is cut in half against bosses.
Level 1: By using 10 MP and 2 combo orb, Max Enemies Hit: 6, Damage: 865%, Enemy’s Attack Power: –11%. When Shadow Attack and Blind effect activates at 33% chance, Enemy’s Accuracy: -11% for 42 sec. When it’s used within 29 sec, 1 additional combo orb will be consumed.
Level 20: By using 20 MP and 2 combo orb, Max Enemies Hit: 6, Damage: 1150%, Enemy’s Attack Power: –30%. When Shadow Attack and Blind effect activates at 90% chance, Enemy’s Accuracy: -20% for 80 sec. When it’s used within 10 sec, 1 additional combo orb will be consumed.

Crusader Skill Build Guide: Everything maxed except Intrepid Slash.
1. Intrepid Slash, Rush, Panic, Self Recovery (1)
2. Rush (MAX)
3. Self Recovery (MAX)
4. Combo Synergy (MAX)
5. Chance Attack (MAX)
6. Panic (MAX)
3. Intrepid Slash (14/20)
8. Endure (MAX)
9. Shout (MAX)

Explanation:
Add 1 SP (Skill Point) into Intrepid Slash, Rush, Panic and Self Recovery to unlock these skills. First, max Rush to increase the number of mobs it can drag and cluster enemies. Level 1 Rush can 1HKO (1 Hit Kill) most enemies around Level 50-60 which makes leveling extremely fast! Next, max Self Recovery skill to replenish both HP and MP drastically. This reduces the need of restocking HP and MP potions in towns, thereby increasing training duration and save tons of meso in the long run. Third, max Combo Synergy to passively increase the damage you gain from the generated combo orbs. Fourth, max both Chance Attack and Panic to deal more damage to enemies under your Dark Effects. Some monsters such as the one from Monster Park aren’t affected by Stun. However, they can be debuff with Darkness from Panic Skill. Using these 2 skills in combination will allow you to dish more damage with Intrepid Slash. Cap Intrepid Slash at Level 19 so you have sufficient SP to max the remaining skills which are Endure and Shout. Personally I do not use Shout in training, therefore you can either max Intrepid Slash instead of Shout.

Hero – Warrior 4th Job Skills

Maple Warrior
Increases all players’ stats within a team by a certain percentage.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero’s Will
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Combat Mastery
Ignores a portion of a monster’s defense while attacking.
Level 1: Defense Ignored: 21%
Level 30: Defense Ignored: 50%

Advanced Combo
Required Skill: Weapon Mastery (MAX) + Combo Synergy (MAX)
Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Additionally, increases mastery.
Level 1: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 22%, Weapon Mastery: 55%
Level 30: Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 80%, Weapon Mastery: 70%

Raging Blow
Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. While you are Enraged, your single attacks are more powerful.
Level 1: MP Cost: 22, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 5, Final attack is critical. When in Enrage, Damage: +10%, the final two attacks are critical.
Level 30: MP Cost: 40, Max Enemies Hit: 8, Damage: 268%, Number of Attacks: 5, Final attack is critical. When in Enrage, Damage: +10%, the final two attacks are critical.

Power Stance
Concentrates to hold your ground when struck, resisting knock-back effects permanently.
Level 1: Power Stance Rate: +2%
Level 30: Power Stance Rate: +60%

Enrage
Required Skill: Advanced Combo (MAX)
Focuses on a specific enemy using a combo orb to deal increased damage. Consumes 1 combo orb. This skill can be toggled on and off with the skill key.
Level 1: Cost: 30 MP and 1 Combo Orbs, Damage: +2%, Critical Rate: +11%, Minimum Critical Damage: +1%, Duration: 66 sec, Max Enemies Targeted: 1
Level 30: Cost: 50 MP and 1 Combo Orbs, Damage: +60%, Critical Rate: +20%, Minimum Critical Damage: +15%, Duration: 240 sec, Max Enemies Targeted: 1

Magic Crash
Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time.
Level 1: MP Cost: 33, at 28% chance, ?cancels all buffs. For 10 sec, restrict buff of 10 enemies. Cooldown: 60 sec.
Level 10: MP Cost: 15, at 100% chance, ?cancels all buffs. For 22 sec, restrict buff of 10 enemies. Cooldown: 60 sec.

Puncture
Required Skill: Advanced Combo (20)
Leave a wound on enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will take more critical damage.
Level 1: Cost: 30 MP and 4 combo orb. Enemies Hit: 6, Damage: 373%, Number of Attacks: 3. For 15 sec, attacked enemies will take 78% damage at every 2 sec at 42% chance. Enemy will take 6% more critical damage. When a party member attacks, increases by 1%
Level 30: Cost: 36 MP and 4 combo orb. Enemies Hit: 6, Damage: 576%, Number of Attacks: 3. For 30 sec, attacked enemies will take 165% damage at every 2 sec at 100% chance. Enemy will take 20% more critical damage. When a party member attacks, increases by 10%

Advanced Final Attack
Required Skill: Final Attack (MAX)
Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.
Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack 2 times.
Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack 2 times.

Hero Skill Build Guide: Everything maxed.
1. Raging Blow, Combat Mastery, Advanced Final Attack (1)
2. Advanced Combo (MAX)
3. Puncture, Enrage (1)
4. Advanced Final Attack (MAX)
5. Raging Blow (MAX)
6. Magic Crash (MAX)
7. Puncture (MAX)
8. Maple Warrior (MAX)
9. Power Stance (MAX)
10. Combat Mastery (MAX)
11. Hero’s Will (MAX)
12. Enrage (MAX)
13. Extra 55 SP.

Hero Hyper Skills

Advanced Final Attack – Accuracy
Required Level: 149
Advanced Final Attack Accuracy: +10%

Advanced Final Attack – Ferocity
Required Level: 168
Advanced Final Attack Weapon Attack +20

Advanced Final Attack – Opportunity
Required Level: 189
Advanced Final Attack Activation Chance +10%

Raging Blow – Extra Strike
Required Level: 155
Raging Blow Attack Count +1

Raging Blow – Spread
Required Level: 177
Number of monsters hit by Raging Blow +2

Raging Blow – Reinforce
Required Level: 195
Raging Blow Damage +20%

Advanced Combo – Boss Rush
Required Level: 143
Damage per Orb (vs Bosses) +2%

Advanced Combo – Opportunity
Required Level: 162
Advanced Combo Charge Combo Orb Chance +20%

Advanced Combo – Reinforce
Required Level: 183
Damage per Orb +2%

Cry Valhalla
Required Level: 150
Envelop yourself with the determination of an ancient warrior, giving you tremendous power. MP Cost: 300, Duration: 30 sec, Weapon Attack: +50, Status Effect and Elemental Resistance: +100% – Cooldown Time: 90 sec

Rising Rage
Required Level: 170
Collect the power of your rage and unleash it around you. MP Cost: 200, Damage: 500%, Number of Hits: 8, Max Enemies Hit: 8 – Cooldown Time: 10 sec

Epic Adventure
Required Level: 200
A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 – Cooldown Time: 120 sec

Hero Hyper Skill Build Guide:
1. Raging Blow – Reinforce (MAX)
2. Raging Blow – Extra Strike (MAX)
3. Advanced Final Attack – Ferocity (MAX)
4. Advanced Combo – Reinforce (MAX)
5. Advanced Combo – Boss Rush (MAX)
6. Cry Valhalla (MAX)
7. Rising Rage (MAX)
8. Epic Adventure (MAX)
9. Hyper Strength (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

MapleStory RED Hero Video

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35 thoughts on “MapleStory RED Hero Skill Build Guide V2

  1. wilson

    Hi there, i’m choosing between Hero and Paladin. Can anyone give me suggestion which is better? thanks

  2. Ayumilove Post author

    @Jinwei: For me I would personally max ACA aka Advanced Combo Attack for more stable damage (higher minimum mastery) + faster combo proc rate + higher damage per orbs. To begin with, add 1 SP (Skill Point) into Raging Blow, Combat Mastery, Advanced Final Attack for the Level 1 skill benefits.

  3. Ayumilove Post author

    @Sico: Sorry for the late reply. I have updated Hero skill 2nd and 3rd job skill build guide to focus more on Combo Fury and Dash, along with the Hyper Skill correction for best skill build optimization :)

  4. Ayumilove Post author

    @Jacob: I have updated Hero’s Hyper Skills (Advanced Combo Attack aka ACA: Boss Damage and Reinforce) and (Raging Blow: Extra Strike and Reinforce) Swapped their level requirement :)

  5. Jinwei

    Hi. I would like to know which skill to max first. Example if i level 100, which skill should i add first? I called it skill leveling guide.

  6. Jacob

    Hey ayumi. I’d like to point out that a couple of the hyper skills are switched. Aca boss damage is lv155 and regular damage is 183. Also raging blow gets extra hit at 155. At first I wasn’t sure, but that’s how it is for me in game

  7. Sico

    @Dylan: I find that kind of weird. Dark Knight should have the highest range for unfunded classes, because of Cross Surge, which double your range based on your current HP ratio. To top that off Dark Knight have the second to highest DPS, right below Zero, because of Sacrifice + Gungnir’s Descent. This is solely on below 120s. Paladins do come out on top afterwards because they have higher resistance and can have a more steady DPM. Though by pure mathematical speculation and no interruptions Dark Knight > Hero > Paladin. In reality sense this can be Paladin > Dark Knight = Hero. Also, it really based on how a class feels. To me all warriors (including Aran, Kaiser, Hayato, Demons, Zero, Mihile, and Dawn) feel nice, because they have high resistances and health, with great damage.

    @Ayumi:
    For Second Job: Rage adds 30% Damage Absorption, and 500% DR. I strongly recommend maxing Combo Rush rather than Brandish. Its up to the player, I have funded my low levels strongly (21 atk bwg, evo rings, absolute ring/shoulder, and absolute belt) so my level 1 brandish vs level 20 brandish is just a small difference, I still 1hit everything around my level.
    For Third Job: Intrepid Slash / Brave Slash, and I do not recommend maxing Intrepid slash, actually I do not recommend maxing any main attacking skills under fourth job. You won’t use it later anyways. From time to time I still use Combo Fury and I use Dash all the time.
    For Hyper Skills: I do not recommend Advance Combo – Opportunity, Each attack should always give you a Combo charge so that 20% is useless, you can use it for an additional Raging Blow line.

    TL:DR
    @Dylan: Paladins are great for PDM because of their resistance. Though unfunded Dark Knight and Heros should take control.

    @Ayumi: 2nd Job: Fix rage, max Combo Fury instead of Rush. 3rd Job: Intrepid Slash/Brave Slash, same thing as second job with Dash. Hyper Skills: Additional Raging Blow line, instead of Combo Opportunity.

  8. Jackson

    @Dylan WTF are you talking about, Hero totaly ROCK my Hero is Lvl 110 now, his damage to mob w/o rage 23,000 – 29,000 with rage 27,000 – 31,000 X5 and to boss w/o rage and enrage 19,000 – 21,000 with rage 20.000 – 23,000 and with rage and enrage 22,000 – 27,000 X5.

    i’m using a Lvl90 2H Sword

  9. Dylan

    HERO SUCKS!!! When my warrior was a DK, he did 50,000 – 80,000 at level 107. When I switched him to a paladin, I did 120,000 – 150,000. When I switched him to a hero he only did 40,000 – 60,000 even with advanced combo orbs and 50% def ignore.

  10. Ayumilove Post author

    @gtshs: I could not tell which 1 is stronger since I only played Dark Knight. With Dark Knight, you do not really need to pay attention to HP (Health Points) since you are constantly siphoning enemy health to replenish yours instantly, that’s a bonus = reduce hp potion consumption and decreases risk of dying in the heat of battle!

  11. Isaac

    Excuse my ignorance, I’m using google translator.

    My question was that ability makes the sword would catch fire as you can see in the video below.

  12. Nylsen

    Hi Ayumi, uhm about the Hyper Mana, shouldn’t it be Hyper Dex? Or it is really supposed to be Hyper Mana? :v Thanks! :D

  13. WildHeartless

    hes referring to the open job advancement fee… I am gonna probably guess its roughly 350-400M…

  14. devil

    can i ask when red patch, if im a dragon knight i wan to turn into hero, is it completely turn into hero or is a hero that without few skill such as combo attack?

    free music downloader site

  15. Somebody

    Just wondering, why did you say to max shout at third job? I would prefer the increased damage on rush since you use it more on 4th job.

  16. Ayumilove Post author

    Thanks Somebody for highlighting this issue! I’ll correct them right away. The guide above was based on the information above. But the skill information did not have the pre-requisite skills (dependent skills). I’ll add them too :)

  17. Somebody

    I meant the 2 pts that would have been used for Rupture and Enrage at 100.
    And I forgot earlier but thx for the guide; wouldn’t have known wht to raise at 4th =P

  18. Somebody

    Heroes can’t get Rupture or Enrage unless they raise Advanced Combo to lvl 20 and 30 respectively in GMS. However, it’s possible to put the 2 pts as 1pt in Adv Combo and 1pt in Advanced Final Attack or 2 pts into Advanced Combo instead (although the former is better).

  19. Ayumilove Post author

    Hi SuperSwag, probably you are referring to the non-RED Warrior Skill Build Guide. This guide is meant for RED First Impact.

  20. Ayumilove Post author

    Hi yuqi, the information above are updated to match GMS v.143 RED First Impact Part 1.

  21. hjx

    hi ayumi for your hyper skill,u forgotten to put the word “attack” advanced combo(passive)

  22. hayman

    which is better to add Advanced Combo – Boss Killer or Advanced Final Attack – Bonus Chance. as i am weak to kill bosses in the first place and i want to have a better advance final attack chance. what do you guys think.

  23. Ayumilove Post author

    Hi ChiaMC and to all visitors, I have updated the skills above with kmst version 1.2.479