MapleStory Hero Skill Build Guide V2

Updated to GMS v.143 – RED First Impact (2013-11-30)
New Version: (FUTURE_PLACEHOLDER)
Old Version: MapleStory Warrior Skill Build Guide V1

Introduction

MapleStory Warrior Hero Warrior can advanced as Hero, Paladin or Dark Knight. This specific job route is determined when you reach Level 30. For this job, you will undergo as Fighter (2nd Job Advancement), Crusader (3rd Job Advancement) and Hero (4th Job Advancement). Fighters specialize in 1-2 handed swords and axes and/or shields. They utilize combo strikes to create powerful blows to shake the enemy. Their third job is Crusader, and their fourth job is Hero.

Hero Related Guides

MapleStory Hero Changelog
MapleStory Hero Hyper Skills
MapleStory Hero Training Spots Level 1-250

Hero Overview

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: 1-handed sword, 2-handed sword, 1-handed axe, 2-handed axe
SECONDARY WEAPON: Medallion
PRIMARY STAT: Strength (STR)
LINK SKILL: None
CHARACTER CARD: Defense +2/3/4/5%

Hero Pros and Cons

+ Good for soloing bosses
+ Able to equip axes that are cheaper in market but damage is less stable than sword.
+ Rage stacks with everything other than Horntail and Pink Bean buff.
– Doesn’t have good recovery skill for HP.

Warrior 1st Job Skills

Please refer to Warrior 1st Job Skill Build Guide above as it is shared among 3 warriors.

Fighter – Warrior 2nd Job Skills

Weapon Mastery
Increases the weapon mastery and accuracy of swords and axes.
LV1: Sword and Axe Mastery: +14%, Accuracy: +24
LV10: Sword and Axe Mastery: +50%, Accuracy: +240

Weapon Booster
Increases the attack speed of your weapon. Must have a sword or axe equipped.
LV1: MP Cost: 30, Duration: 18 sec
LV10: MP Cost: 21, Duration: 180 sec

Combo Attack
[Specialized Skill] For a fixed amount of time, accumulates Combo Counters with each attack. Allows you to charge up 5 Combo Counters.
LV1: Activation Rate: 40%, Max Combo Count: 5

Brandish
Attack 6 enemies 2 times.
LV1: MP Cost: 10, Damage: 163%
LV20: MP Cost: 16, Damage: 220%

Combo Fury
Use the power of Combos to pull enemies towards you, with a chance of stunning them. Upon a successful stun, the Combo Count consumed is returned. In the case of bosses, Combo Count is returned at a set rate.
LV1: MP Cost: 10, Combo Count Used: 1, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 1 sec, vs Bosses, 44% chance to return Combo Count
LV10: MP Cost: 14, Combo Count Used: 1, Damage: 140%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 80%, Stun Duration: 3 sec, vs Bosses, 80% chance to return Combo Count

Rage
Improves the Weapon ATT of party members. Can be used with other buffs.
LV1: MP Cost: 12, Duration: 66 sec, Weapon ATT: +11
LV20: MP Cost: 20, Duration: 180 sec, Weapon ATT: +30

Final Attack
Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped.
LV1: Activation Rate: 2%, Damage: 100%
LV20: Activation Rate: 40%, Damage: 150%

Physical Training
Permanently increases Strength and Dexterity.
LV1: Strength: +6, Dexterity: +6
LV5: Strength: +30, Dexterity: +30

Fighter Skill Build Guide: Everything maxed except Combo Fury.
0. Combo Attack is auto-maxed.
1. Brandish, Combo Fury, Rage, Weapon Mastery (1)
2. Weapon Mastery (MAX)
3. Rage (MAX)
4. Physical Training (MAX)
5. Weapon Booster (MAX)
6. Brandish (MAX)
7. Final Attack (MAX)
8. Combo Fury (DUMP)

Crusader – Warrior 3rd Job Skills

Self Recovery
Restores HP and MP every 4 seconds, even in combat.
LV1: +100 HP and +20 MP every 4 sec
LV10: +1000 HP and +200 MP every 4 sec

Combo Synergy
Increases your damage based on your Combo Count, and improves the rate at which they accumulate. Also allows you to gain Combo Count when being attacked.
LV1: Activation Rate: 42%, When Attacked: 11%, Damage per Combo Count: +1%
LV20: Activation Rate: 80%, When Attacked: 30%, Damage per Combo Count: +5%

Endure
Improve your status effect and elemental resistance.
LV1: Status Effect and Elemental Resistance: +11%
LV20: Status Effect and Elemental Resistance: +30%

Shout
Shouts at enemies, dealing damage and possibly Stunning them.
LV1: MP Cost: 8, Damage: 152%, Max Enemies Hit: 6, Stun Rate: 57%, Stun Duration: 4 sec
LV20: MP Cost: 18, Damage: 380%, Max Enemies Hit: 10, Stun Rate: 95%, Stun Duration: 8 sec

Brave Slash
Deal 3 consecutive attacks on multiple enemies in front of you.
LV1: MP Cost: 15, Damage: 201%, Number of Hits: 3, Max Enemies Hit: 6
LV20: MP Cost: 19, Damage: 258%, Number of Hits: 3, Max Enemies Hit: 6

Chance Attack
Deals greater damage when attacking enemies that are stunned, blinded, or frozen.
LV1: Damage (to stunned, blinded, frozen enemies): 107%
LV10: Damage (to stunned, blinded, frozen enemies): 125%

Rush
Charge forward, pushing enemies in front of you together.
LV1: MP Cost: 20, Damage: 251%, Number of Hits: 1, Max Enemies Hit: 7
LV10: MP Cost: 29, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 12

Panic
Deals damage to many enemies, reducing their attack power, and has a chance to apply Darkness, decreasing target’s hit rate. Requires at least 2 Combo Orbs charged to be used. Darkness can be afflicted on any monster, but the duration is halved on boss monsters.
LV1: MP Cost: 10, Combo Count Used: 2, Damage: 865%, Max Enemies Hit: 6, Enemy Attack Reduction: -11%, Darkness Chance: 33%, Enemy Accuracy Reduction: -11%, Duration: 42 sec, if used again within 29 sec, use 1 more Combo Count
LV20: MP Cost: 20, Combo Count Used: 2, Damage: 1150%, Max Enemies Hit: 6, Enemy Attack Reduction: -30%, Darkness Chance: 90%, Enemy Accuracy Reduction: -20%, Duration: 80 sec, if used again within 10 sec, use 1 more Combo Count

Crusader Skill Build Guide: Everything maxed except Rush.
1. Brave Slash, Rush, Panic, Shout (1)
2. Self Recovery (MAX)
3. Brave Slash (MAX)
4. Combo Synergy (MAX)
5. Chance Attack (MAX)
6. Panic (MAX)
7. Shout (MAX)
8. Endure (MAX)
9. Rush (DUMP)

Hero – Warrior 4th Job Skills

Combat Mastery
Ignores a portion of a monster’s defense while attacking.
LV1: Defense Ignored: 21%
LV30: Defense Ignored: 50%

Advanced Combo
Required Skill: Combo Attack (MAX)
Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.
LV1: Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 22%, Weapon Mastery: 55%
LV30: Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 80%, Weapon Mastery: 70%

Raging Blow
Deal many consecutive attacks on multiple enemies in front of you. The final hit is guaranteed to be a critical hit. Deals even more damage while under the effects of Enrage.
LV1: MP Cost: 22, Damage: 152%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
LV30: MP Cost: 40, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
Raging Blow (Enraged)
LV1: MP Cost: 22, Damage: 190%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
LV30: MP Cost: 40, Damage: 335%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%

Maple Warrior
Increases the stats of all party members.
LV1: MP Cost: 10, Duration: 30 sec, All Stats: +1%
LV30: MP Cost: 70, Duration: 900 sec, All Stats: +15%

Power Stance
Permanently increase your resistance to being knocked back.
LV1: Stance Rate: +2%
LV30: Stance Rate: +60%

Hero’s Will
Cures you from being Seduced. The cooldown decreases as the skill level increases.
LV1: MP Cost: 30, Cooldown: 600 sec
LV5: MP Cost: 30, Cooldown: 360 sec

Enrage
Required Skill: Advanced Combo (MAX)
[Toggle Skill] In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 1 combo count.
LV1: MP Cost: 30, Combo Count Used: 1, Duration: 66 sec, Damage: +2%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
LV30: MP Cost: 50, Combo Count Used: 1, Duration: 240 sec, Damage: +60%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1

Magic Crash
Has a chance to cancel all enemy buffs and prevent them for casting new buffs.
LV1: MP Cost: 33, Success Rate: 28%, Buff Block Duration: 10 sec – Cooldown Time: 60 sec
LV10: MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec – Cooldown Time: 60 sec

Puncture
Required Skill: Advanced Combo (20)
Wound your enemy, dealing damage over time and increasing critical damage done while they’re afflicted.
LV1: MP Cost: 30, Combo Count Used: 4, Damage: 373%, Number of Hits: 3, Max Enemies Hit: 6, 42% chance of Damage Over Time: 78% damage every 2 sec for 15 seconds, Critical Damage: +6%, Party Critical Damage: +1%
LV30: MP Cost: 36, Combo Count Used: 4, Damage: 576%, Number of Hits: 3, Max Enemies Hit: 6, 100% chance of Damage Over Time: 165% damage every 2 sec for 30 seconds, Critical Damage: +20%, Party Critical Damage: +10%

Advanced Final Attack
Required Skill: Final Attack (MAX)
Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate.
LV1: Activation Rate: 46%, Damage: 163%, Number of Hits: 2, Weapon ATT: +1, Accuracy: +1%
LV30: Activation Rate: 60%, Damage: 250%, Number of Hits: 2, Weapon ATT: +30, Accuracy: +10%

Hero Skill Build Guide: Everything maxed.
1. Raging Blow, Combat Mastery, Advanced Final Attack (1)
2. Advanced Combo (MAX)
3. Puncture, Enrage (1)
4. Advanced Final Attack (MAX)
5. Raging Blow (MAX)
6. Magic Crash (MAX)
7. Puncture (MAX)
8. Maple Warrior (MAX)
9. Power Stance (MAX)
10. Combat Mastery (MAX)
11. Hero’s Will (MAX)
12. Enrage (MAX)
13. Extra 55 SP.

Hero Hyper Skills

Advanced Final Attack – Accuracy
Required Level: 149
Advanced Final Attack Accuracy: +10%

Advanced Final Attack – Ferocity
Required Level: 168
Advanced Final Attack Weapon Attack +20

Advanced Final Attack – Opportunity
Required Level: 189
Advanced Final Attack Activation Chance +10%

Raging Blow – Reinforce
Required Level: 155
Raging Blow Damage +20%

Raging Blow – Spread
Required Level: 177
Number of monsters hit by Raging Blow +2

Raging Blow – Extra Strike
Required Level: 195
Raging Blow Attack Count +1

Advanced Combo – Reinforce
Required Level: 143
Damage per Orb +2%

Advanced Combo – Opportunity
Required Level: 162
Advanced Combo Charge Combo Orb Chance +20%

Advanced Combo – Boss Rush
Required Level: 183
Damage per Orb (vs Bosses) +2%

Cry Valhalla
Required Level: 150
Envelop yourself with the determination of an ancient warrior, giving you tremendous power. MP Cost: 300, Duration: 30 sec, Weapon Attack: +50, Status Effect and Elemental Resistance: +100% – Cooldown Time: 90 sec

Rising Rage
Required Level: 170
Collect the power of your rage and unleash it around you. MP Cost: 200, Damage: 500%, Number of Hits: 8, Max Enemies Hit: 8 – Cooldown Time: 30 sec

Epic Adventure
Required Level: 200
A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 – Cooldown Time: 120 sec

Hero Hyper Skill Build Guide:
1. Raging Blow – Reinforce (MAX)
2. Raging Blow – Extra Strike (MAX)
3. Advanced Final Attack – Ferocity (MAX)
4. Advanced Combo – Reinforce (MAX)
5. Advanced Combo – Boss Rush (MAX)
6. Cry Valhalla (MAX)
7. Rising Rage (MAX)
8. Epic Adventure (MAX)
9. Hyper Strength (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

MapleStory RED Hero Video

Non-Official to Official Skill Names

2nd Job
1. Combo Force –> Combo Fury
2. Combo Attack –> (SAME)

3rd Job
1. Rush –> (SAME)
2. Combo Synergy –> (SAME)

4th Job
1. Incising –> Puncture
2. Advanced Combo Attack –> Advanced Combo
3. Stance –> Power Stance

Hyper Skills
Advanced Final Attack – Reinforce –> (SAME)
Advanced Final Attack – Bonus Damage –> Advanced Final Attack – Ferocity
Advanced Final Attack – Bonus Chance –> Advanced Final Attack – Opportunity
Raging Blow – Reinforce –> (SAME)
Raging Blow – Extra Target –> Raging Blow – Spread
Raging Blow – Bonus Attack –> Raging Blow – Extra Strike
Advanced Combo – Bonus Chance –> Advanced Combo – Opportunity
Advanced Combo – Boss Killer –> Advanced Combo – Boss Rush
Valhalla –> Cry Valhalla
Raging Uprising –> Rising Rage
Epic Adventure –> (SAME)

Hero Changelog

2013-06-05: Published MapleStory RED Hero Skill Build Guide 2013 (KMST 1.2.478)
2013-06-07: Synchronizing skill details (KMST 1.2.479)
2013-12-05: Updated to GMS v.143 – RED Part 1: First Impact (2013-12-04)
2014-04-07: Restructuring hyperlinks in guide to ease navigation.

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26 thoughts on “MapleStory Hero Skill Build Guide V2

  1. Jackson

    @Dylan WTF are you talking about, Hero totaly ROCK my Hero is Lvl 110 now, his damage to mob w/o rage 23,000 – 29,000 with rage 27,000 – 31,000 X5 and to boss w/o rage and enrage 19,000 – 21,000 with rage 20.000 – 23,000 and with rage and enrage 22,000 – 27,000 X5.

    i’m using a Lvl90 2H Sword

  2. Dylan

    HERO SUCKS!!! When my warrior was a DK, he did 50,000 – 80,000 at level 107. When I switched him to a paladin, I did 120,000 – 150,000. When I switched him to a hero he only did 40,000 – 60,000 even with advanced combo orbs and 50% def ignore.

  3. Ayumilove Post author

    @gtshs: I could not tell which 1 is stronger since I only played Dark Knight. With Dark Knight, you do not really need to pay attention to HP (Health Points) since you are constantly siphoning enemy health to replenish yours instantly, that’s a bonus = reduce hp potion consumption and decreases risk of dying in the heat of battle!

  4. Isaac

    Excuse my ignorance, I’m using google translator.

    My question was that ability makes the sword would catch fire as you can see in the video below.

  5. Nylsen

    Hi Ayumi, uhm about the Hyper Mana, shouldn’t it be Hyper Dex? Or it is really supposed to be Hyper Mana? :v Thanks! :D

  6. WildHeartless

    hes referring to the open job advancement fee… I am gonna probably guess its roughly 350-400M…

  7. devil

    can i ask when red patch, if im a dragon knight i wan to turn into hero, is it completely turn into hero or is a hero that without few skill such as combo attack?

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  8. Somebody

    Just wondering, why did you say to max shout at third job? I would prefer the increased damage on rush since you use it more on 4th job.

  9. Ayumilove Post author

    Thanks Somebody for highlighting this issue! I’ll correct them right away. The guide above was based on the information above. But the skill information did not have the pre-requisite skills (dependent skills). I’ll add them too :)

  10. Somebody

    I meant the 2 pts that would have been used for Rupture and Enrage at 100.
    And I forgot earlier but thx for the guide; wouldn’t have known wht to raise at 4th =P

  11. Somebody

    Heroes can’t get Rupture or Enrage unless they raise Advanced Combo to lvl 20 and 30 respectively in GMS. However, it’s possible to put the 2 pts as 1pt in Adv Combo and 1pt in Advanced Final Attack or 2 pts into Advanced Combo instead (although the former is better).

  12. Ayumilove Post author

    Hi SuperSwag, probably you are referring to the non-RED Warrior Skill Build Guide. This guide is meant for RED First Impact.

  13. Ayumilove Post author

    Hi yuqi, the information above are updated to match GMS v.143 RED First Impact Part 1.

  14. hjx

    hi ayumi for your hyper skill,u forgotten to put the word “attack” advanced combo(passive)

  15. hayman

    which is better to add Advanced Combo – Boss Killer or Advanced Final Attack – Bonus Chance. as i am weak to kill bosses in the first place and i want to have a better advance final attack chance. what do you guys think.

  16. Ayumilove Post author

    Hi ChiaMC and to all visitors, I have updated the skills above with kmst version 1.2.479