MapleStory Dark Knight Skill Build Guide V2

Updated to GMS v.143 – RED First Impact (2013-11-30)
New Version: (FUTURE_PLACEHOLDER)
Old Version: MapleStory Warrior Skill Build Guide V1

Introduction

MapleStory Warrior Dark Knight Warrior can advanced as Hero, Paladin or Dark Knight. This specific job route is determined when you reach Level 30. For this job, you will undergo as Spearman (2nd Job Advancement), Berserker (3rd Job Advancement) and Dark Knight (4th Job Advancement). Spearmen are warriors who utilizes Spear or Polearm to attack their enemy. They use a variety of supportive buffs to support their party members, as well as their own. Some of their skills also consume HP.

Dark Knight Related Guides

MapleStory Dark Knight Changelog
MapleStory Dark Knight Hyper Skills
MapleStory Dark Knight Training Spots Level 1-250

Dark Knight Overview

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: Spear, Polearm
SECONDARY WEAPON: Iron Chain
PRIMARY STAT: Strength (STR)
LINK SKILL: None
CHARACTER CARD: MaxHP +2/3/4/5%

Dark Knight Pros and Cons

+ Highest HP and MP among Adventurer Warrior.
+ Has huge attacking coverage with either spear/polearm + skill.
+ Has useful party skill Hyper Body which boost party member HP and MP.
+ Has high weapon mastery and critical rate which deals constant stable damage.
+ Has high ignore enemy physical defense that allows inflicted damage reduced little.
+ Has great healing skill which reduces HP potion consumption.
+ Has a skill that triggers automatically that ignores death and grants invincibility.
+ Has a skill to prevent boss from casting it’s most dangerous buffs.
– Lack of skills that reduces damage absorbed from magical attacks.
– Skills with cooldowns does not allow to constantly use best skill constantly.
– Unable to equip shield which boosts defense and provides bonus stats from scroll of attack.

Warrior 1st Job Skills

Please refer to Warrior 1st Job Skill Build Guide above as it is shared among 3 warriors.

Spearman – Warrior 2nd Job Skills

Weapon Mastery (Passive)
Increases the weapon mastery and accuracy of spears and polearms.
LV1: Spear and Polearm Mastery: +14%, Accuracy: +24
LV10: Spear and Polearm Mastery: +50%, Accuracy: +240

Weapon Booster (Supportive)
Increases the attack speed of your weapon. Must have a spear or polearm equipped.
LV1: MP Cost: 29, Duration: 20 sec
LV10: MP Cost: 11, Duration: 200 se

Iron Will (Supportive)
Increases the Weapon Defense and Magic Defense of party members for a fixed period of time.
LV1: MP Cost: 18, Duration: 60 sec, Weapon Defense: +30, Magic Defense: +20
LV20: MP Cost: 24, Duration: 240 sec, Weapon Defense: +300, Magic Defense: +200

Hyper Body (Supportive)
Increases the Max HP and Max MP of party members for a fixed period of time.
LV1: MP Cost: 20, Duration: 30 sec, Max HP and MP: +6%
LV10: MP Cost: 40, Duration: 300 sec, Max HP and MP: +60%

Evil Eye (Supportive)
[Specialize Skill] During specific intervals, summon Beholder to heal yourself.
LV1: MP Cost: 20, Duration: 360 sec, Recover 20 HP every 24 seconds – Cooldown Time: 60 sec

Spear Sweep (Active)
Use your long spear to briefly pull in enemies around you, stunning them in the process.
LV1: MP Cost: 10, Damage: 136%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
LV10: MP Cost: 14, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.

Piercing Drive (Active)
Attack 8 enemies with a powerful strike to pierce through enemies. If the enemies are nearby, increases your critical chance. If they’re far away, increases your total damage.
LV1: MP Cost: 17, Damage: 163%, Number of Hits: 2, Max Enemies Hit: 8 – Close enemies: +1%, Far Enemies: 1%
LV20: MP Cost: 20, Damage: 201%, Number of Hits: 2, Max Enemies Hit: 8 – Close enemies: +20%, Far Enemies: 10%

Final Attack (Passive)
Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped.
LV1: Activation Rate: 2%, Damage: 100%
LV20: Activation Rate: 40%, Damage: 150%

Physical Training (Passive)
Permanently increases Strength and Dexterity
LV1: Strength: +6, Dexterity: +6
LV5: Strength: +30, Dexterity: +30

Spearman Skill Build Guide: Everything maxed except Piercing Drive.
0. Evil Eye (MAX)
1. Spear Sweep, Piercing Drive (1), Weapon Mastery (2)
1. Weapon Mastery (5)
2. Weapon Booster (6)
3. Weapon Mastery (MAX)
4. Physical Training (MAX)
5. Piercing Drive (19/20)
6. Spear Sweep (MAX)
7. Weapon Booster (MAX)
8. Final Attack (MAX)
9. Hyper Body (MAX)
10. Iron Will (MAX)

Berserker – Warrior 3rd Job Skills

La Mancha Spear (Active)
Vigorously swing your spear around to damage enemies around you finishing off with a crushing blow.
LV1: MP Cost: 5, Damage: 132%, Number of Hits: 1, Max Enemies Hit: 10 – Maximum Keydown Duration: 8 sec – Finishing Blow Damage: 550%.
LV20: MP Cost: 7, Damage: 151%, Number of Hits: 1, Max Enemies Hit: 10 – Maximum Keydown Duration: 8 sec – Finishing Blow Damage: 740%.

Rush (Active)
Charge forward, pushing enemies in front of you together.
LV1: MP Cost: 20, Damage: 251%, Number of Hits: 1, Max Enemies Hit: 7
LV10: MP Cost: 29, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 12

Evil Eye Domination (Toggle)
[Toggle Skill] Free Evil Eye, doing a large amount of damage to nearby enemies. When this skill is on, Evil Eye cannot heal or buff you.
LV1: Damage: 156%, Max Enemies Hit: 15
LV10: Damage: 210%, Max Enemies Hit: 15

Evil Eye Shock (Passive)
Evil Eye screams, knocking back, damaging and stunning enemies. Beholder does not have to be near the enemy.
LV1: Damage: 412%, Max Enemies Hit: 10, 9% chance to stun for 4 sec – Cooldown Time: 25 sec
LV20: Damage: 640%, Max Enemies Hit: 10, 90% chance to stun for 10 sec – Cooldown Time: 10 sec

Cross Surge (Supportive)
Temporarily increase your total damage based on your current HP while decreasing damage taken when you get hit.
LV1: MP Cost: 10, 5% of your current HP in regards to your MaxHP is added to your total damage. Up to 2% reduction in damage taken. Up to 4000 HP can be reduced.
LV20: MP Cost: 20, 100% of your current HP in regards to your MaxHP is added to your total damage. Up to 8% reduction in damage taken. Up to 4000 HP can be reduced.

Lord of Darkness (Supportive)
Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP.
LV1: Critical Hit Rate: +12%, Minimum Critical Damage: +6%, 11% chance to recover 1% damage as HP
LV10: Critical Hit Rate: +30%, Minimum Critical Damage: +15%, 20% chance to recover 10% damage as HP

Hex of the Evil Eye (Supportive)
Beholder buffs you every couple seconds. When using Beholder Dominant, Beholder will not buff you.
LV1: Every 24 seconds, Buff Duration: 24 sec, Weapon Attack: +2, Critical Hit Rate: +1%, Weapon and Magic DEF: +25, Accuracy and Avoid: +15
LV20: Every 4 seconds, Buff Duration: 100 sec, Weapon Attack: +40, Critical Hit Rate: +10%, Weapon and Magic DEF: +500, Accuracy and Avoid: +300

Endure (Passive)
Enhances your resistance against abnormal status effects.
LV1: +1% Abnormal Status Resistance.
LV20: +20% Abnormal Status Resistance.

Berserker Skill Build Guide: Everything maxed except Evil Eye Domination.
1. Rush, La Mancha Spear, Lord of Darkness (1)
2. Lord of Darkness (MAX)
3. Cross Surge (MAX)
4. Hex of the Evil Eye (MAX)
5. La Mancha Spear (MAX)
6. Evil Eye Shock (MAX)
7. Endure (MAX)
8. Rush (MAX)
9. Evil Eye Domination (4/10)

Dark Knight – Warrior 4th Job Skills

Barricade Mastery (Passive)
Increases Spear and Polearm Mastery, Weapon Attack, and Minimum Critical Damage.
LV1: Spear and Polearm Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
LV30: Spear and Polearm Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%

Revenge of the Evil Eye (Passive)
When hit, Beholder has a chance to deal a counterattack that recovers some of the Dark Knight’s HP, and has a chance to cause instant death to an enemy. Max HP recovered cannot exceed 5% of your max HP.
LV1: Activation Rate: 100%, Damage: 562%, Instant Death Chance: 1%, 1% Damage converted to HP – Cooldown Time: 19 sec
LV30: Activation Rate: 100%, Damage: 910%, Instant Death Chance: 30%, 10% Damage converted to HP – Cooldown Time: 5 sec

Dark Impale (Active)
Attack the enemy five times at high speed. Has a chance to cause instant death.
Level 1: MP Cost: 23, Damage: 164%, Number of Attacks: 5, Max Enemies Hit: 8, Instant KO Chance: 1%
Level 30: MP Cost: 50, Damage: 280%, Number of Attacks: 6, Max Enemies Hit: 8, Instant KO Chance: 10%

Hero’s Will (Active)
Cures you from being Seduced. The cooldown decreases as the skill level increases.
LV1: MP Cost: 30, Cooldown Time: 600 sec
LV5: MP Cost: 30, Cooldown Time: 360 sec

Gungnir’s Descent (Active)
Summon a large spear to be dropped on an enemy’s head. The more HP you have, the more damage this skill does. If Final Pact or Sacrifice are active the cooldown is ignored.
Level 1: MP Cost: 34, Damage: 196% + 52% of Max HP, Number of Attacks: 8, Enemy Defense Ignored: 1%, cooldown: 22 sec. However, ignores cooldown while in Final Pact or when Sacrifice is cast
Level 30: MP Cost: 49, Damage: 312% + 110% of Max HP, Number of Attacks: 8, Enemy Defense Ignored: 30%, cooldown: 8 sec. However, ignores cooldown while in Final Pact or when Sacrifice is cast

Magic Crash (Supportive)
Has a chance to cancel all enemy buffs and prevent them for casting new buffs.
LV1: MP Cost: 33, Success Rate: 28%, Buff Block Duration: 10 sec – Cooldown Time: 60 sec
LV10: MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec – Cooldown Time: 60 sec

Sacrifice (Supportive)
Absorb Beholder, healing you and ignoring defense for a certain amount of time while lowering the cooldown of Gungnir’s Descent. If Beholder is summoned again, this buff is cancelled.
LV1: MP Cost: 56, Heal 13% of your Max HP, Buff Duration: 10 sec, Ignore PDR: +1%, Gungnir’s cooldown is reduced by 30 seconds
LV30: MP Cost: 85, Heal 100% of your Max HP, Buff Duration: 30 sec, Ignore PDR: +30%, Gungnir’s cooldown is reduced by 30 seconds

Power Stance (Passive)
Permanently increase your resistance to being knocked back.
LV1: Stance Rate: +2%
LV30: Stance Rate: +60%

Final Pact (Supportive + Passive)
When your HP reaches zero, under the dark contract you become invincible for a certain amount of time for a chance to revive. The cooldown of Gungnir’s Descent is ignored.
LV1: When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 30 monsters or hit a boss 30 times to revive within the time frame – Cooldown Time: 810 sec, Passive Effect – When your HP is higher than 78%, Damage: +1%, Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
LV30: When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 20 monsters or hit a boss 20 times to revive within the time frame – Cooldown Time: 360 sec, Passive Effect – When your HP is higher than 20%, Damage: +30%, Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%

Maple Warrior (Supportive)
Temporarily increases the stats of all party members.
LV1: MP Cost: 10, Duration: 30 sec, All Stats: +1%
LV30: MP Cost: 70, Duration: 900 sec, All Stats: +15%

Dark Knight Skill Build Guide: Everything maxed.
1. Barricade Mastery (1), Dark Impale (3)
2. Dark Impale (MAX)
3. Final Pact (MAX)
4. Barricade Mastery (MAX)
5. Stance (MAX)
6. Gungnir’s Descent (1)
7. Sacrifice (MAX)
8. Gungnir’s Descent (MAX)
9. Hero’s Will (1)
10. Magic Crash (MAX)
11. Maple Warrior (MAX)
12. Revenge of the Evil Eye (MAX)

Dark Knight Hyper Skills

Gungnir’s Descent – Reinforce
Required Level: 155
Gungnir’s Descent Damage +20%

Gungnir’s Descent – Ignore Guard
Required Level: 177
Gungnir’s Descent Defense Ignored +20%

Gungnir’s Descent – Boss Killer
Required Level: 195
Gungnir’s Descent Boss Damage +20%

Final Pact – Reinforce
Required Level: 149
Final Pact Critical Damage +20%

Final Pact- Cooltime Reduce
Required Level: 168
Final Pact Cooldown -20%

Final Pact – Critical Rate
Required Level: 189
Final Pact Critical Rate +20%

Hyper Body – Persist
Required Level: 143
Hyper Body duration +20 sec.

Hyper Body – Extra Magic Point
Required Level: 162
+20% Max MP.

Hyper Body – Extra Heart Point
Required Level: 183
Hyper Body Max HP +20%

Dark Thirst
Required Level: 150
Receive dark protection, improving your damage and absorb damage from enemies around you. You cannot drain more than an enemy’s max HP. MP Cost: 300, Duration: 30 sec, Weapon Attack: 60, Drain: 100% – Cooldown Time: 90 sec

Dark Synthesis
Required Level: 170
Unleash the sleeping darkness within you. MP Cost: 200, Damage: 300%, Number of Hits: 10, Max Enemies Hit: 8 – Cooldown Time: 8 sec.

Epic Adventure (Level 200)
A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 – Cooldown Time: 120 sec

Dark Knight Hyper Skill Build Guide:
1. Gungnir’s Descent – Guardbreak
2. Gungnir’s Descent – Boss Killer
3. Gungnir’s Descent – Reinforce
4. Final Pact – Reinforce
5. Final Pact – Critical Rate
6. Dark Thirst
7. Dark Synthesis
8. Epic Adventure
9. Hyper Strength (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

MapleStory RED Dark Knight Video

Non-Official to Official Skill Names

Dark Knight 2nd Job
1. Weapon Mastery –> (SAME)
2. Weapon Booster –> (SAME)
3. Iron Will –> (SAME)
4. Hyper Body –> (SAME)
5. Beholder –> Evil Eye
6. Spear Pulling –> Spear Sweep
7. Piercing Through –> Piercing Drive
8. Final Attack –> (SAME)
9. Physical Training –> (SAME)

Dark Knight 3rd Job
1. Lamancha Spear –> La Mancha Spear
2. Rush –> (SAME)
3. Beholder Dominant –> Evil Eye Domination
4. Beholder Shock –> Evil Eye Shock
5. Cross Over Chain –> Cross Surge
6. Lord of Darkness –> (SAME)
7. Beholder’s Buff –> Hex of the Evil Eye
8. Endure –> (SAME)

Dark Knight 4th Job
1. Advanced Weapon Mastery –> Barricade Mastery
2. Beholder’s Revenge –> Revenge of the Evil Eye
3. Dark Impale –> (SAME)
4. Hero’s Will –> (SAME)
5. Gungnir Descent –> Gungnir’s Descent
6. Magic Crash –> (SAME)
7. Stance –> Power Stance
8. Maple Warrior –> (SAME)
9. Reincarnation –> Final Pact
10. Sacrifice –> (SAME)

Dark Knight Changelog

2013-06-02: Published guide (KMST ver. 1.2.478 – RED First Impact)
2013-12-07: Updated to GMS v.143 – RED Part 1: First Impact (2013-12-04)
2014-04-07: Restructuring hyperlinks in guide to ease navigation.
2014-04-16: Correction on Skill Details.

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60 thoughts on “MapleStory Dark Knight Skill Build Guide V2

  1. Ayumilove Post author

    @Mazakina: Thanks for spotting the mistake. I have performed the necessary corrections :D

  2. Ayumilove Post author

    @Earl: I have not tried Paladin and Hero yet, only Dark Knight and I’m loving it :) It has a skill that drains enemy HP and replenish yours. Save lots of HP Potions!

  3. helpmepls

    gungnir descent number of attack is 4 but why on youtube the people solo bosses can hit so many line of attacks?

    Pls reply

    Btw i copy paste this

  4. Earl

    Your Lord of Darkness Icon is (I think) Out dated, The Skill icon is like a dark help o3o
    Also, Thanks for the guide!

    In your opinion, Are the 3 warrior branches look balanced (the 3 of them are balanced, nor one has more advantage than the other?)

  5. inidhelp

    Hey its me again. gungnir descent number of attack is 4 but why on youtube the people solo bosses can hit so many line of attacks?

  6. Ayumilove Post author

    @inidhelp: I’m not sure when they will arrive as MapleSEA has other issues they would need to overcome such as hackers exploiting the current Free Market with duplicate items, therefore performing rollbacks, and such as causing uproar in legitimate players. I believe when they have overcome these issues, they can safely return back to their progress of releasing new contents in timely manner as how GMS currently performs.

  7. Rashid

    Indi, you either missed my post, or you’re seriously dense. You know that “strongest” is very vague, right? If you mean the most DPS, I already linked a list. If you mean the most useful, just take a look at all the skills and decide. Most importantly, play what you find one. All it takes is a single balance patch for the “strongest” class to become the weakest pile of ****. (Sorry for ranting on your blog, Ayumi, but questions like these infuriate me)

  8. Rashid

    @indihelp2: http://forum.extalia.net/threads/115694-Post-RED-DPS-Chart-%28In-case-you-haven-t-seen-it%29 Keep in mind this is THEORETICAL. It also doesn’t take into account supportive skills, utilities, etc.

  9. Ayumilove Post author

    @inihelp: I have not tried all of the explorer. Therefore, I could not determine which is the strongest. Personally, I just go along with the class that is fun and easy to play with.

  10. Ayumilove Post author

    @Brandon: Yes, you can switch to another job when your character has reached 4th job advancement :)

  11. TFTWst3a1thyy .

    For those of you wondering, the “dark knight horns” are from the final pact skill, they will be yellowish until level 150 then they turn purplish black. Also Ayumi something in your hyper skills is incorrect, for gms anyway, level 143 is the hyper body HP% not the duration

  12. Ayumilove Post author

    Hi idonthaveone, I think it means they (GMS) have nerfed Dark Knight skill damage by alot lol.

  13. GMS(The60thCevar

    Hey yoyodudero: Lord of darkness wont give you that horns that you’re looking for… I have a 136 DrK BTW

  14. yoyodudero

    in third job i have the lord of darkness skill that has a black helmet icon and does not give me the little horns that appear on my head

  15. Ayumilove Post author

    Hi Aegis, sure you can get Maple Warrior first for the bonus damage in your stats. But for me, I usually go for convenience since I do bossing abit, and having the boss knockback me lowers my DPS. For instance, attacking a boss from a platform and the boss uses super knockback, it does not push me from my victim, and I could keep hack and slash :) If you are aiming to just train till Level 160 (that’s where most skills are already maxed out), then you can max Maple Warrior first :)

  16. Aegis

    Auyumi, from a GMS stand point, I think you should tweak 4th job build. Put maple warrior before Stance. Stance does eliminate the MINOR nuisance of getting KB, but idk about KMS, but in GMS, skill books have been eliminated and for a low price of 17mil you can 100% get MW to 30. Therefore I think maxing MW before stance would be much more beneficial. What do you think?

  17. Ayumilove Post author

    Hi Steve, sorry its my mistake :( I missed out the Endure skill! Correcting Dark Knight 3rd Job Skill Build Guide.

  18. Beloxar

    I don’t know if you knew this already, but in GMS they have an extra skill not listed in the third job section here. It’s called Endure, and, to be honest, I’m thinking about leaving it out. All it does is raise Elemental Resistance and Abnormal Status Resistence.

    By the way, I use your guides all the time! Your work is amazing! :]

  19. Ayumilove Post author

    Hi bob, Berserk skill has been replaced with a new skill called Reincarnation. Reincarnation less powerful compared to the original Berserk (Reincarnation +30% vs Berserk +60%) damage. However, Reincarnation gives you the ability to be invincible (no damage taken) for a short period of time to take your revenge against your enemy. If killing x number of monster or hit boss x number of times is achieved, you regain full health.

  20. Jawo

    Will the atk speed of Lamancha Spear increase depending on the speed of the wep?
    Just wondering cuz Mille Aguilles have the same hits per minute with faster 2 and slow 10.

  21. Anonymous

    Does the stated “total damage” in Cross-over chain mean the damage in the stats interface or the final damage output you deal to the monster when using skills???? Please confirm it.

  22. Zeppelini

    The hyper skill image is dark imaple ,so im confuse cuz it say gungnir.which is true?

  23. Potgrond

    Alright thanks! Cant wait for dark knight after red patch! Too bad the class is so weak atm, seems like i have to wait a while.

  24. ZXShadowBlade

    Wait so, what if you used a mastery book on one of the skills and that skill isn’t there anymore? Does another random skill get the upgrade or do I just get the skill points back and I have to buy the skill book for the new skill? Because thats a lot of money gone because Berserk was really expensive so I’m just wondering :/

  25. AgentZero

    Would you happen to know whether you can trade in old MBs for new ones in the actual one? I tried talking to admin/cassandra yesterday and I couldn’t find an option. I suppose it’s only for testing purposes then?

  26. Ayumilove Post author

    Hi Piched Sae-Ngow, with Tempest Updates, they will remove secondary stat for all jobs except for some special jobs such as Xenon. Warrior will only rely on STR (Strength). For the damage formula, I do know about them. If someone here who knows about it, kindly enlighten us :)

  27. Piched Sae-Ngow

    Hi Ayumi, How do “Cross Over Chain (Supportive)” buff doing to your character?
    I’ve thought it will give bonus damage onto your character damage range by calculate from current HP as point by point(eg. if your HP is 15k it will give 15k damage) and gone down when your HP is going down. But, maybe it could work as percent compare to your Health Point Ratio (eg. if you got 15/35k hp it will give you bonus damage 42percent not 15k dmg range). Which idea is a correct one?
    Because of this effect when you reach limit over 200Lv. and maxed STR(999str) ,then what should you prefer to add your excesses ability point
    1. DEX the secondary status of Warrior
    2. MHP to get adventage of toughness for undying and Bonus Attack from CROSS OVER CHAIN?
    In addition if you can let me know the fomulas of Total Damage with every self-buffed of DK including Cross Over Chain your kind response as soon as possible to this request would be very much appreciated ,Thank you for your answer.

  28. Ayumilove Post author

    Hi Rilo, these skill changes is yet to be released by KMS. It is still under Tespia Server for testing purposes. Once all the skills are finalized, this update will be send to GMS/MSEA/EMS/etc.

  29. Rilo

    Is it not here in maplesea yet? Cause i dont see changes or skills like that in my dark knight? D:

  30. xhua

    hi ayumi, so meaning drk now depend more on hp% for dmg? as fr wad i read fr gungnir decent desc..

  31. Ayumilove Post author

    Hi Endless, all Warriors will achieve permanent 100% Stance (Anti-knockback) after they maxed Warrior Mastery (1st Job Skill) and Stance (4th Job Skill).

  32. Endless

    Wait I just looked at your guide again. I think I know why power stance is 60%. Because of the 1st warrior skill. Again thanks

  33. Ayumilove Post author

    Hi Kagami Arata, you can think of it as a an skill that auto-buff you every 4 second at max level. Once you got the buff, you can turn on Beholder Dominant to deal extra damage against enemies around you. After your buff runs out, turn off Beholder Dominant and then wait for 4 sec for the Beholder Buff to work your magic on your character. Rinse and repeat.

  34. Ayumilove Post author

    Hi Dylan, you can always re-make Dragon Knight character when its not locked yet ;)