MapleStory RED Dark Knight Skill Build Guide V2

Introduction

MapleStory Warrior Dark Knight Warrior can advanced as Hero, Paladin or Dark Knight. This specific job route is determined when you reach Level 30. For this job, you will undergo as Spearman (2nd Job Advancement), Berserker (3rd Job Advancement) and Dark Knight (4th Job Advancement). Spearmen are warriors who utilizes Spear or Polearm to attack their enemy. They use a variety of supportive buffs to support their party members, as well as their own. Some of their skills also consume HP.

Dark Knight Overview

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: Spear, Polearm
SECONDARY WEAPON: Iron Chain
PRIMARY STAT: Strength (STR)
LINK SKILL: None
CHARACTER CARD: MaxHP +2/3/4/5%

Dark Knight Changelog

GMS v.150 – Rising Heroes (2014-06-17)
GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.123 – Tempest (2012-11-28)
GMS v.118 – Champions (2012-09-21)
GMS v.112 – Jett
GMS v.109 – Alliance Eternal

Dark Knight Pros and Cons

+ Highest HP and MP among Adventurer Warrior.
+ Has huge attacking coverage with either spear/polearm + skill.
+ Has useful party skill Hyper Body which boost party member HP and MP.
+ Has high weapon mastery and critical rate which deals constant stable damage.
+ Has high ignore enemy physical defense that allows inflicted damage reduced little.
+ Has great healing skill which reduces HP potion consumption.
+ Has a skill that triggers automatically that ignores death and grants invincibility.
+ Has a skill to prevent boss from casting it’s most dangerous buffs.
– Lack of skills that reduces damage absorbed from magical attacks.
– Skills with cooldowns does not allow to constantly use best skill constantly.
– Unable to equip shield which boosts defense and provides bonus stats from scroll of attack.

Warrior 1st Job Skills

Please refer to Warrior 1st Job Skill Build Guide above as it is shared among 3 warriors.

Spearman – Warrior 2nd Job Skills

Evil Eye (Supportive)
[Specialize Skill] Summons an Evil Eye that heals you regularly when it is near.
Level 1: MP Cost: 20, for every 24 sec, casts the heal that restores 20 HP. Duration: 360 sec. Cooldown: 60 sec

Weapon Mastery (Passive)
Increases the weapon mastery and accuracy of spears and polearms.
Level 1: Spear and Polearm Mastery: 14%, Accuracy: +24
Level 10: Spear and Polearm Mastery: 50%, Accuracy: +240

Weapon Booster (Supportive)
Required Skill: Weapon Mastery (5)
Doubles the attack speed of your weapon. Must have a spear or polearm equipped.
Level 1: MP Cost: 29, Duration: 20 sec
Level 10: MP Cost: 11, Duration: 200 sec

Iron Will (Supportive)
Increases the Weapon Defense and Magic Defense of party members for a fixed period of time.
Level 1: MP Cost: -18, Party Weapon DEF: +30, Party Magic DEF: +20, Duration: 60 sec
Level 10: MP Cost: -24, Party Weapon DEF: +300, Party Magic DEF: +200, Duration: 240 sec

Hyper Body (Supportive)
Required Skill: Iron Will (3)
Increases the Max HP and Max MP of party members for a short time.
Level 1: MP Cost: 20, Max HP and Max MP: +6%, Duration: 30 sec
Level 10: MP Cost: 40, Max HP and Max MP: +60%, Duration: 300 sec

Spear Sweep (Active)
Swings your weapon far to pull in enemies and stun them for a moment.
Level 1: MP Cost: 10, Damage: 136%, Max Enemies Hit: 8, Number of Hits: 2, pull enemies in your direction and stun them
Level 10: MP Cost: 14, Damage: 190%, Max Enemies Hit: 8, Number of Hits: 2, pull enemies in your direction and stun them

Piercing Drive (Active)
Deals a powerful strike to enemies. If the enemies are close, also increases your Critical Rate. If they’re far away, also increases your total damage.
Level 1: MP Cost: 17, Damage: 163%, Max Enemies Hit: 8, Number of Hits: 2. Critical Rate within ?Spear Shaft range: +1%, Damage within Spear Blade range: +1%
Level 20: MP Cost: 20, Damage: 201%, Max Enemies Hit: 8, Number of Hits: 2. Critical Rate within ?Spear Shaft range: +20%, Damage within Spear Blade range: +10%

Final Attack (Passive)
Required Skill: Weapon Mastery (3)
Grants a chance to deal additional damage after an attack. Must have a Spear or Polearm equipped.
Level 1: Proc Rate: 2%, Damage: 100%
Level 20: Proc Rate: 40%, Damage: 150%

Physical Training (Passive)
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.

Spearman Skill Build Guide: Everything maxed except Spear Sweep.
0. Evil Eye (MAX)
1. Spear Sweep, Piercing Drive (1), Weapon Mastery (2)
1. Weapon Mastery (5)
2. Weapon Booster (6)
3. Weapon Mastery (MAX)
4. Physical Training (MAX)
5. Piercing Drive (MAX)
6. Spear Sweep (9/10)
7. Weapon Booster (MAX)
8. Final Attack (MAX)
9. Iron Will (3)
10. Hyper Body (MAX)
11. Iron Will (MAX)

Berserker – Warrior 3rd Job Skills

La Mancha Spear (Active)
Wields your spear like a windmill to deal damage and pierce nearby enemies.
Level 1: MP Cost: 5, Max Enemies Hit: 10, Damage: 132%, Number of Attacks: 1. If you continuously press and hold the key, lasts up to 8 sec. Attack with 550% damage when you release the key
Level 20: MP Cost: 7, Max Enemies Hit: 10, Damage: 151%, Number of Attacks: 1. If you continuously press and hold the key, lasts up to 8 sec. Attack with 740% damage when you release the key

Rush (Active)
Dash forward and push back multiple monsters.
Level 1: MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7
Level 10: MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12

Evil Eye of Domination (Toggle)
Lets you command your Evil Eye to attack. If you press again when the Evil Eye is in Free Attack mode, it return to you. When in Free Attack mode, Hex of the Evil Eye and healing skills will not be cast.
Level 1: ON/OFF Skill. Evil Eye roams around freely and attacks with 156% damage.
Level 10: ON/OFF Skill. Evil Eye roams around freely and attacks with 210% damage.

Evil Eye Shock (Passive)
Makes your Evil Eye scream, stunning and damaging nearby enemies. Casts automatically when first encountering enemies.
Level 1: Max Enemies Hit: 10, Damage: 412%, Stun Chance: 9%, Stun Duration: 4 sec, Cooldown: 25 sec.
Level 20: Max Enemies Hit: 10, Damage: 640%, Stun Chance: 90%, Stun Duration: 10 sec, Cooldown: 10 sec.

Cross Surge (Supportive)
Increases total damage proportional to current HP for a short time. Also reduces damage taken proportional to reduced HP.
Level 1: MP Cost: 10, For 66 sec, the total damage increases by 5% of current HP ratio. Damage received will be reduced by 2% of reduced HP, up to a maximum of 4000.
Level 20: MP Cost: 20, For 180 sec, the total damage increases by 100% of current HP ratio. Damage received will be reduced by 8% of reduced HP, up to a maximum of 4000.

Lord of Darkness (Supportive)
Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP, up to half of Max HP.
Level 1: Critical Rate: +12%, Minimum Critical Damage: +6%, 11% chance to convert 1% of damage to HP
Level 10: Critical Rate: +30%, Minimum Critical Damage: +15%, 20% chance to convert 10% of damage to HP

Hex of the Evil Eye (Supportive)
Evil Eye uses a buff regularly when not in Free Attack mode.
Level 1: Frequency: every 24 sec, Weapon ATT: +2, Weapon DEF: +25, Critical Rate: 1%, Magic DEF: +25, Accuracy: +15, Avoidability: +15. Buff Duration: 24 sec
Level 20: Frequency: every 4 sec, Weapon ATT: +40, Weapon DEF: +500, Critical Rate: 10%, Magic DEF: +500, Accuracy: +300, Avoidability: +300. Buff Duration: 100 sec

Endure (Passive)
Enhances Abnormal Status Resistance and all Elemental Resistances.
Level 1: Additional 1% resistance to status ailments and all elements.
Level 20: Additional 20% resistance to status ailments and all elements.

Berserker Skill Build Guide: Everything maxed except Evil Eye Domination.
1. Rush, La Mancha Spear, Lord of Darkness (1)
2. Lord of Darkness (MAX)
3. Cross Surge (MAX)
4. Hex of the Evil Eye (MAX)
5. La Mancha Spear (MAX)
6. Evil Eye Shock (MAX)
7. Endure (MAX)
8. Rush (MAX)
9. Evil Eye of Domination (4/10)

Dark Knight – Warrior 4th Job Skills

Barricade Mastery (Passive)
Required Skill: Weapon Mastery (MAX)
Improves Spear and Polearm proficiencies to human limits. Increases minimum Critical Damage and Weapon Attack Power.
Level 1: Increases Spear and Polearm type weapon mastery to 56%. Weapon ATT: 1, Minimum Critical Damage: +1%
Level 30: Increases Spear and Polearm type weapon mastery to 70%. Weapon ATT: 30, Minimum Critical Damage: +15%

Revenge of the Evil Eye (Passive)
When hit, the Evil Eye has a chance to launch a counterattack toward the attacker. The attack has a chance to be an instant KO, and returns some of the damage to the Dark Knight as HP. However, it does not return more than 5% of Max HP at once. Does not return HP on instant KOs. Does not activate during Free Attack mode.
Level 1: When hit, Counterattack Chance: 100%, Damage: 562%, Instant KO Chance: 5%, Recover 1% of damage to HP, Counterattack Cooldown: 19 sec
Level 30: When hit, Counterattack Chance: 100%, Damage: 910%, Instant KO Chance: 10%, Recover 10% of damage to HP, Counterattack Cooldown: 5 sec

Dark Impale (Active)
Quickly attacks multiple enemies 5 times in a row with a chance to instant KO the targets.
Level 1: MP Cost: 23, Damage: 164%, Number of Attacks: 5, Max Enemies Hit: 8, Instant KO Chance: 1%
Level 30: MP Cost: 50, Damage: 280%, Number of Attacks: 6, Max Enemies Hit: 8, Instant KO Chance: 2%

Hero’s Will (Active)
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Gungnir’s Descent (Active)
Summon a large spear to be dropped on an enemy’s head. The more HP you have, the more damage this skill does. If Final Pact or Sacrifice are active the cooldown is ignored.
Level 1: MP Cost: 34, Damage: 196% + 52% of Max HP, Number of Attacks: 8, Enemy Defense Ignored: 1%, cooldown: 22 sec. However, ignores cooldown while in Final Pact or when Sacrifice is cast
Level 30: MP Cost: 49, Damage: 312% + 110% of Max HP, Number of Attacks: 8, Enemy Defense Ignored: 30%, cooldown: 8 sec. However, ignores cooldown while in Final Pact or when Sacrifice is cast

Magic Crash (Supportive)
Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time.
Level 1: MP Cost: 33, Chance to cancel all buffs: 28%, restrict buff effect for 10 sec. Cooldown: 60 sec
Level 10: MP Cost: 15, Chance to cancel all buffs: 100%, restrict buff effect for 22 sec. Cooldown: 60 sec

Sacrifice (Supportive)
Absorbs your Evil Eye to restore HP. Allows you to ignore enemy defense and increases boss attack damage. Gungnir’s Descent cooldown will not be applied. Additionally, increases Ignore Defense Effect permanently.
Level 1: MP Cost: 56, restores 13% of Max HP immediately upon casting, ignores 1% of enemy’s Def for 11 sec, Boss Attack Damage: +1%, ignores Gungnir’s Descent’s cooldown. Passive Effect: ?Ignores monster’s Defense rate by 1%
Level 30: MP Cost: 85, restores 100% of Max HP immediately upon casting, ignores 10% of enemy’s Def for 40 sec, Boss Attack Damage: +10%, ignores Gungnir’s Descent’s cooldown. Passive Effect: ?Ignores monster’s Defense rate by 30%

Power Stance (Passive)
Concentrates to hold your ground when struck, resisting knock-back effects permanently.
Level 1: Power Stance Rate: +2%
Level 30: Power Stance Rate: +60%

Final Pact (Supportive + Passive)
When HP reaches 0, your dark contract keeps you alive for a short time and allows you to use Gungnir’s Descent without any cooldown while invincible. However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown. Passive Effect: When HP is higher than the limit, Damage, Movement Speed, Critical Rate, and minimum Critical Damage will be increased.
Level 1: When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 30 monsters or hit a boss 30 times to revive within the time frame – Cooldown Time: 810 sec, Passive Effect – When your HP is higher than 78%, Damage: +1%, Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
Level 30: When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 20 monsters or hit a boss 20 times to revive within the time frame – Cooldown Time: 360 sec, Passive Effect – When your HP is higher than 20%, Damage: +30%, Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%

Maple Warrior (Supportive)
Increases the stats of all party members.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Dark Knight Skill Build Guide: Everything maxed.
1. Barricade Mastery (1), Dark Impale (3)
2. Dark Impale (MAX)
3. Final Pact (MAX)
4. Barricade Mastery (MAX)
5. Stance (MAX)
6. Gungnir’s Descent (1)
7. Sacrifice (MAX)
8. Gungnir’s Descent (MAX)
9. Hero’s Will (1)
10. Magic Crash (MAX)
11. Maple Warrior (MAX)
12. Revenge of the Evil Eye (MAX)

Dark Knight Hyper Skills

Gungnir’s Descent – Reinforce
Required Level: 155
Gungnir’s Descent Damage +20%

Gungnir’s Descent – Ignore Guard
Required Level: 177
Gungnir’s Descent Defense Ignored +20%

Gungnir’s Descent – Boss Rush
Required Level: 195
Gungnir’s Descent Boss Damage +20%

Final Pact – Damage
Required Level: 149
Final Pact Critical Damage +20%

Final Pact – Cooldown Cutter
Required Level: 168
Final Pact Cooldown -20%

Final Pact – Critical Chance
Required Level: 189
Final Pact Critical Rate +20%

Hyper Body – Persist
Required Level: 143
Hyper Body duration +20 sec.

Hyper Body – Spirit
Required Level: 162
+20% Max MP.

Hyper Body – Vitality
Required Level: 183
Hyper Body Max HP +20%

Dark Thirst
Required Level: 150
Channels your inner vampire to increase Weapon ATT and sap life from enemies for a short time.
Level 1: MP Cost: 300, Bonus Weapon ATT: 60, Duration: 30 sec, Drained: 100%, capped at current Max HP. Cooldown: 90 sec

Nightshade Explosion
Required Level: 170
Releases your inner power to lay waste to nearby enemies.
Level 1: MP Cost: 200, Damage: 300%, Number of Attacks: 10, Max Enemies Hit: 8
Cooldown: 8 sec

Epic Adventure (Level 200)
Call upon the bravery deep within to increase damage output and max damage.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5000000
Cooldown: 120 sec. Applies to any Explorer class within the party

Dark Knight Hyper Skill Build Guide:
1. Gungnir’s Descent – Guardbreak
2. Gungnir’s Descent – Boss Rush
3. Gungnir’s Descent – Reinforce
4. Final Pact – Damage
5. Final Pact – Critical Chance
6. Dark Thirst
7. Nightshade Explosion
8. Epic Adventure
9. Hyper Strength (MAX)
10. Hyper Dexterity (MAX)
11. Hyper Health (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)

MapleStory RED Dark Knight Video

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91 thoughts on “MapleStory RED Dark Knight Skill Build Guide V2

  1. Ayumilove Post author

    @Kai Kurios: Hmm, not sure about the calculations for the Lord of Darkness though. Perhaps someone here has idea on how Lord of Darkness works in GMS/MSEA.

  2. Ayumilove Post author

    @Aeons: You will need to use a 20 on a skill to unlock the skill from 10 to 20. A mastery book 30 requires you to have at least 15 SP in that skill before you can use it to unlock the level cap from 20 to 30. For the 2nd question, I’ll get the mastery books based on the order of the 4th Job Skill Build.

  3. Sammy

    Something doesn’t make sense. Default minimum critical damage is 20% and maximum critical damage is 50%. 3rd Job Lord of Darkness gives minimum critical damage +15% so that is 35%. And 4th Job Barricade Mastery gives another 15% so that’s 50%. But the problem is because of reincarnation’s passive effect minimum critical damage is another 15% so 65%? How can minimum critical damage exceed the maximum critical damage? Something’s definitely wrong.

  4. Kai Kurios

    Hey Ayumi, Im playing in Ẽtalia. My range is abt 11-15k, but everytime I restore by Lord of Darkness,i jusst can restore HP=10% range, not damage…whats wrong?!?

  5. Aeons

    Hey, I’ve recently returned to MS after about 6 years and have a couple of questions — I have the Silent Crusade mastery book, which can turn into either the 20 or 30, so..

    1. As far as mastery books, do I need to use a 20 on a skill before I can use a 30, or can it go straight from base (10) all the way to 30?

    2. What order would you suggest using mastery books (I’m still relatively poor so trying to get the free ones first). I’ve used two 20s so far, one on Power Stance and the other on Maple Warrior.

    I’m currently level 144 so I have every skill maxed so far with 1 point left over waiting to be used~

    Thanks! =)

  6. Ayumilove Post author

    Thanks J for your feedback! I have corrected Dark Knight 2nd Job Skill Build Guide to include 3 SP into Iron Will to unlock Hyper Body :)

  7. Ayumilove Post author

    @BassRider: Mastering Dark Impale first grants you additional hit on all 8 monsters, which drastically improves your DPS.

  8. BassRider

    @Ayumilove Also can you explain to me the odd build on 4th job? because usually we would go for mastery first and such.

  9. Ayumilove Post author

    @whiskeycap: I would prefer Shadower though for its variety of skills and fast movement. If you plan to choose Warrior, you would recommend go for Dark Knight. Both Knight and Fighter its kinda plain in my opinion in terms of skills. Dark Knight is similar to Demon Avenger (DA) where you less use HP potion due to the fast HP recovery from skills.

  10. whiskeycap

    Hi, I read your skill builds for Shadower and Warrior and was wondering which of the 2 jobs would you recommend? If Warrior, then which 2nd job is better? Like in terms of damage/supportive skills wise

    I’ve never played any of the aforementioned classes before so I’ve no idea what is it like, though I’m playing a DA and a Bishop now :) thanks!

  11. Zeynox

    Ayumi,For the spearman skill build it should be 9 points into spear sweep instead of 19

  12. Candyknight

    do the final pact passive effect applies to your range? cause my range doesn’t increase

  13. masterofnothing

    Hello, great guide as always

    One question – how does final attack (the second job passive skill) ever happen? I know that many years ago it would just have an automatic animation after an attack, I’ve never seen it before. What is the purpose of that then? Or am I missing something?

    Thanks

  14. Kucinta

    I am a bit confused how the new DK skills works.

    1) Do I activate beholder first before activating beholder dominant?
    2) Do I activate beholder dominant & then sacrifice to use Gungnir’s Descent repeatedly?
    3) I keep having this hour glass on top of me, and makes me die for no rhyme or reason. Is that final pact? how do i keep myself alive when the hour glass appear?

  15. Sv3eater

    Are arans or dark knights better in terms of mana consumption since both can life steal pretty well and deal tons of damage

  16. Ayumilove Post author

    @wayne: It’s up to you whether you want Hyper Mana or Hyper Dex. Personally, I go for Hyper Mana so I can benefit from the Power Elixir.

  17. iVipPro

    Hi I just made a dark knight and how come u have all the skill that need to be to lvl 30 or 20 maxed even tho it was in the video lvl1? Is it jsut a kms thing or gms?

  18. Ayumilove Post author

    @John Keyes: Thanks for the feedback. I’ll adjust the 2nd Job accordingly :)

  19. John Keyes

    Peircing Drive at second job advancement seems a better move to use then the other one. i would max it then the Spear Sweep.

  20. Ayumilove Post author

    Hi LoneFillet, based on my experience, Demon Avenger (DA) is the best for low funded. I got it to Level 100+ in MSEA without purchasing any equips. Just grab the ones dropped from monsters :D But bewarned that Demon Avenger is pretty mundane as you will be spamming the same skills when battling boss and monsters alike. I like Demon Slayer since you have lots of skills to throw at them but requires good potential equips to level up fast. Dark Knight is similar to Demon Avenger just that you will need some funding for your MP usage. To sum up, fun + funding + super-high damage + link skill = Demon Slayer, medium-fun + no funding + mediocre damage + link skill = Demon Avenger, fun + funding + high damage = Dark Knight.

  21. LoneFillet

    hi ayumi, mind if i asked, now before RED patch came out in MSEA, between the warriors i mean by low funded(without much fund) the best i guess would be DA base on tankiness and damage. i would like to have ur opinion on which character should i choose. I personally like those pots saving which i can don’t bring pots along which will save up my space . Regarding mp , i have evan’s card to recover mp. so , do you have any opinion .. For me i would choose between DK n DA temp and DS was in my mind but due to high funding needed for DS . Do advise. Thanks

  22. Ayumilove Post author

    @Mazakina: Thanks for spotting the mistake. I have performed the necessary corrections :D

  23. Ayumilove Post author

    @Earl: I have not tried Paladin and Hero yet, only Dark Knight and I’m loving it :) It has a skill that drains enemy HP and replenish yours. Save lots of HP Potions!

  24. helpmepls

    gungnir descent number of attack is 4 but why on youtube the people solo bosses can hit so many line of attacks?

    Pls reply

    Btw i copy paste this

  25. Earl

    Your Lord of Darkness Icon is (I think) Out dated, The Skill icon is like a dark help o3o
    Also, Thanks for the guide!

    In your opinion, Are the 3 warrior branches look balanced (the 3 of them are balanced, nor one has more advantage than the other?)

  26. inidhelp

    Hey its me again. gungnir descent number of attack is 4 but why on youtube the people solo bosses can hit so many line of attacks?

  27. Ayumilove Post author

    @inidhelp: I’m not sure when they will arrive as MapleSEA has other issues they would need to overcome such as hackers exploiting the current Free Market with duplicate items, therefore performing rollbacks, and such as causing uproar in legitimate players. I believe when they have overcome these issues, they can safely return back to their progress of releasing new contents in timely manner as how GMS currently performs.

  28. Rashid

    Indi, you either missed my post, or you’re seriously dense. You know that “strongest” is very vague, right? If you mean the most DPS, I already linked a list. If you mean the most useful, just take a look at all the skills and decide. Most importantly, play what you find one. All it takes is a single balance patch for the “strongest” class to become the weakest pile of ****. (Sorry for ranting on your blog, Ayumi, but questions like these infuriate me)

  29. Rashid

    @indihelp2: http://forum.extalia.net/threads/115694-Post-RED-DPS-Chart-%28In-case-you-haven-t-seen-it%29 Keep in mind this is THEORETICAL. It also doesn’t take into account supportive skills, utilities, etc.

  30. Ayumilove Post author

    @inihelp: I have not tried all of the explorer. Therefore, I could not determine which is the strongest. Personally, I just go along with the class that is fun and easy to play with.

  31. Ayumilove Post author

    @Brandon: Yes, you can switch to another job when your character has reached 4th job advancement :)

  32. TFTWst3a1thyy .

    For those of you wondering, the “dark knight horns” are from the final pact skill, they will be yellowish until level 150 then they turn purplish black. Also Ayumi something in your hyper skills is incorrect, for gms anyway, level 143 is the hyper body HP% not the duration

  33. Ayumilove Post author

    Hi idonthaveone, I think it means they (GMS) have nerfed Dark Knight skill damage by alot lol.

  34. GMS(The60thCevar

    Hey yoyodudero: Lord of darkness wont give you that horns that you’re looking for… I have a 136 DrK BTW

  35. yoyodudero

    in third job i have the lord of darkness skill that has a black helmet icon and does not give me the little horns that appear on my head

  36. Ayumilove Post author

    Hi Aegis, sure you can get Maple Warrior first for the bonus damage in your stats. But for me, I usually go for convenience since I do bossing abit, and having the boss knockback me lowers my DPS. For instance, attacking a boss from a platform and the boss uses super knockback, it does not push me from my victim, and I could keep hack and slash :) If you are aiming to just train till Level 160 (that’s where most skills are already maxed out), then you can max Maple Warrior first :)

  37. Aegis

    Auyumi, from a GMS stand point, I think you should tweak 4th job build. Put maple warrior before Stance. Stance does eliminate the MINOR nuisance of getting KB, but idk about KMS, but in GMS, skill books have been eliminated and for a low price of 17mil you can 100% get MW to 30. Therefore I think maxing MW before stance would be much more beneficial. What do you think?

  38. Ayumilove Post author

    Hi Steve, sorry its my mistake :( I missed out the Endure skill! Correcting Dark Knight 3rd Job Skill Build Guide.

  39. Beloxar

    I don’t know if you knew this already, but in GMS they have an extra skill not listed in the third job section here. It’s called Endure, and, to be honest, I’m thinking about leaving it out. All it does is raise Elemental Resistance and Abnormal Status Resistence.

    By the way, I use your guides all the time! Your work is amazing! :]

  40. Ayumilove Post author

    Hi bob, Berserk skill has been replaced with a new skill called Reincarnation. Reincarnation less powerful compared to the original Berserk (Reincarnation +30% vs Berserk +60%) damage. However, Reincarnation gives you the ability to be invincible (no damage taken) for a short period of time to take your revenge against your enemy. If killing x number of monster or hit boss x number of times is achieved, you regain full health.

  41. Jawo

    Will the atk speed of Lamancha Spear increase depending on the speed of the wep?
    Just wondering cuz Mille Aguilles have the same hits per minute with faster 2 and slow 10.

  42. Anonymous

    Does the stated “total damage” in Cross-over chain mean the damage in the stats interface or the final damage output you deal to the monster when using skills???? Please confirm it.

  43. Zeppelini

    The hyper skill image is dark imaple ,so im confuse cuz it say gungnir.which is true?

  44. Potgrond

    Alright thanks! Cant wait for dark knight after red patch! Too bad the class is so weak atm, seems like i have to wait a while.

  45. ZXShadowBlade

    Wait so, what if you used a mastery book on one of the skills and that skill isn’t there anymore? Does another random skill get the upgrade or do I just get the skill points back and I have to buy the skill book for the new skill? Because thats a lot of money gone because Berserk was really expensive so I’m just wondering :/

  46. AgentZero

    Would you happen to know whether you can trade in old MBs for new ones in the actual one? I tried talking to admin/cassandra yesterday and I couldn’t find an option. I suppose it’s only for testing purposes then?

  47. Ayumilove Post author

    Hi Piched Sae-Ngow, with Tempest Updates, they will remove secondary stat for all jobs except for some special jobs such as Xenon. Warrior will only rely on STR (Strength). For the damage formula, I do know about them. If someone here who knows about it, kindly enlighten us :)

  48. Piched Sae-Ngow

    Hi Ayumi, How do “Cross Over Chain (Supportive)” buff doing to your character?
    I’ve thought it will give bonus damage onto your character damage range by calculate from current HP as point by point(eg. if your HP is 15k it will give 15k damage) and gone down when your HP is going down. But, maybe it could work as percent compare to your Health Point Ratio (eg. if you got 15/35k hp it will give you bonus damage 42percent not 15k dmg range). Which idea is a correct one?
    Because of this effect when you reach limit over 200Lv. and maxed STR(999str) ,then what should you prefer to add your excesses ability point
    1. DEX the secondary status of Warrior
    2. MHP to get adventage of toughness for undying and Bonus Attack from CROSS OVER CHAIN?
    In addition if you can let me know the fomulas of Total Damage with every self-buffed of DK including Cross Over Chain your kind response as soon as possible to this request would be very much appreciated ,Thank you for your answer.

  49. Ayumilove Post author

    Hi Rilo, these skill changes is yet to be released by KMS. It is still under Tespia Server for testing purposes. Once all the skills are finalized, this update will be send to GMS/MSEA/EMS/etc.

  50. Rilo

    Is it not here in maplesea yet? Cause i dont see changes or skills like that in my dark knight? D:

  51. xhua

    hi ayumi, so meaning drk now depend more on hp% for dmg? as fr wad i read fr gungnir decent desc..

  52. Ayumilove Post author

    Hi Endless, all Warriors will achieve permanent 100% Stance (Anti-knockback) after they maxed Warrior Mastery (1st Job Skill) and Stance (4th Job Skill).

  53. Endless

    Wait I just looked at your guide again. I think I know why power stance is 60%. Because of the 1st warrior skill. Again thanks

  54. Ayumilove Post author

    Hi Kagami Arata, you can think of it as a an skill that auto-buff you every 4 second at max level. Once you got the buff, you can turn on Beholder Dominant to deal extra damage against enemies around you. After your buff runs out, turn off Beholder Dominant and then wait for 4 sec for the Beholder Buff to work your magic on your character. Rinse and repeat.

  55. Ayumilove Post author

    Hi Dylan, you can always re-make Dragon Knight character when its not locked yet ;)