Cannon Shooter (Cannoneer / Cannon Master) is one of MapleStory Special Adventurer who uses Cannon aided with by a Monkey companion. Cannoneer primary stat is STR (strength). Cannoneer skills is a mix breed of Mechanic and Pirate, therefore you can see some skills are alike disguise in vivid animations.
EQUIPMENT TYPE: Pirate
PRIMARY WEAPON: Cannon
SECONDARY WEAPON: Powder Keg
PRIMARY STAT: Strength
LINK SKILL: Pirate Blessing – All Stats +15/25/35, MaxHP and MaxMP +5/10/15%
CHARACTER CARD: (EXP loss on death) -2/3/4/5%
GMS v.157 – Shinning Stars (2014-12-03)
GMS v.150 – Rising Heroes (2014-06-17)
GMS v.148 – Grand Athenaeum (2014-03-26)
GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.123 – Tempest (2012-11-28)
GMS v.118 – Champions (2012-09-21)
GMS v.112 – Jett (2012-06-26)
Cannoneer Related Guides
The player starts off as an enthusiastic, young Pirate en route to Victoria Island. In the middle of the ocean, a Jr. Balrog descends on the ship, attacking the crew. Powerless to stop him, the Pirate is pushed off the doomed ship into the deep sea. When the Pirate sees daylight and feels coarse sand again, he/she is greeted by a monkey, who refutes the Pirate’s claim that he/she used their ‘awesome swimming skills’ to reach the shore.
The Pirate later meets a ragged man, who was also stranded on the island, though at a different time. The man reveals his name to be Cutter and tasks the Pirate to gather equipment for the finishing touches on the man’s plan for salvation, a giant two-man cannon. Cutter and the Pirate, along with the monkey from the beach, then ride the cannon to the town of Nautilus Harbor where the young Pirate’s adventure begins.
Cannoneer Pros and Cons
+ High Base Attack Power
+ High Defense
+ High Stats
+ Lots of inventory slots (Can be use as mules)
+ Relatively high HP
– Slow Attack Speed
– Sluggish Skills
– Slow movement
Cannoneer Beginner Skills
Master of Organization
Automatically increases equip, use, etc, and set-up slots.
Slot expansion occurs in 1st job and 2nd job advancement by +24 slots.
Master of Swimming
Swim and jump faster while in water.
Permanently increases all stats and Max HP and Max MP. Upon reaching level 70, you can bless a selected character in same world on same account with permanent stats.
LV1: +15 all stats and 5% HP & MP.
Cannoneer Beginner Skill Build: Everything maxed.
All the skills above are special traits that only belongs to Cannoneer. No SP is required to be channeled into any of the skills above.
Cannoneer 1st Job Skills (GMS / MSEA)
Shoots a flame bomb that attacks multiple enemies.
Level 1: MP Cost: 7, Damage: 208%, Max Enemies Hit: 6
Level 20: MP Cost: 11, Damage: 265%, Max Enemies Hit: 6
Improves the cannon to permanently increase ATT and DEF.
Level 1: ATT: +2, Weapon DEF +25, Magic DEF: +25
Level 10: ATT: +20, Weapon DEF +250, Magic DEF: +250
Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.
Level 1: MP Cost: 45, Damage: 180%, Max Enemies Hit: 3, 28% chance of decreasing the Movement Speed of target by -18 for 2 sec
Level 10: MP Cost: 30, Damage: 225%, Max Enemies Hit: 3, 55% chance of decreasing the Movement Speed of target by -45 for 4 sec
Fires Cannon Strike at a nearby enemy.
Level 1: MP Cost: 7, Damage: 76%, Max Monsters Hit: 1, Number of Attacks: 4
Level 20: MP Cost: 9, Damage: 95%, Max Monsters Hit: 1, Number of Attacks: 4
Monkey Push / Monkey Boost
Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.
Level 1: MP Cost: 18, jumps further
Level 5: MP Cost: 10, jumps further
Monkey Push skill is not available in both MSEA but it exists in KMS. MSEA will need to wait for another future skill revamp for Cannoneer. Therefore, for Cannoneer 1st Job Skill Build Guide, can safely ignore Monkey Push.
Cannoneer 1st Job Skill Build: Everything maxed.
1. Cannon Blaster (1)
2. Monkey Push (MAX)
3. Cannon Boost (MAX)
4. Cannon Blaster (MAX)
5. Blast Back (MAX)
6. Cannon Strike (MAX)
Cannon Blaster will be your primary 1st job training skill. First, max Monkey Push to allow faster traveling between towns and to quickly reach monsters. Max Cannon Boost to have a better base damage before proceeding with maxing Cannon Blaster. Once these 2 skills are at their full potential, max Blast Back (which can be used as a teleporting skill while traveling) and dump the other remaining Skill Points (SP) into Cannon Strike. Cannon Strike is not effective against cluster of weak monsters, better go with Cannon Blaster from the start.
Cannoneer 2nd Job Skills
Attack multiple enemies at once by firing a multitude of small bombs.
Level 1: MP Cost: 16, Damage: 128%, Max Enemies Hit: 4, Number of Attacks: 3
Level 20: MP Cost: 24, Damage: 185%, Max Enemies Hit: 4, Number of Attacks: 3
Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.
Level 1: MP Cost: 20, Damage: 32%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 50%, Explode dealing 275% damage after moving a fixed distance.
Level 20: MP Cost: 28, Damage: 70%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 100%, Explode dealing 370% damage after moving a fixed distance.
Required Skill: Cannon Mastery (5)
Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time.
Level 1: MP Cost: 29, Duration: 20 sec
Level 10: MP Cost: 11, Duration: 200 sec
Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.
Level 1: MP Cost: 30, Duration: 15 sec, HP: +20, MP: +20, All Stats: +3, Speed: +1, Jump +1, Accuracy: +8, Avoidability +8
Level 20: MP Cost: 55, Duration: 300 sec, HP: +400, MP: +400, All Stats: +30, Speed: +10, Jump +5, Accuracy: +160, Avoidability +160
Permanently increases your Critical Rate and the minimum Critical Damage.
Level 1: Permanently increases Critical Rate by 8% and Minimum Critical Damage by +5%
Level 10: Permanently increases Critical Rate by 20% and Minimum Critical Damage by +10%
Increases the weapon mastery and accuracy of cannons.
Level 1: Cannon Mastery: +14%, Accuracy: +12
Level 10: Cannon Mastery: +50%, Accuracy: +120
Increases STR and DEX through secret Pirate training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.
Cannoneer 2nd Job Skill Build: Everything maxed except Scatter Shot.
1. Scatter Shot (1) Barrel Bomb (1)
2. Cannon Mastery (5)
3. Cannon Booster (6)
4. Cannon Mastery (MAX)
5. Pirate Training (MAX)
6. Scatter Shot (15/20)
7. Monkey Magic (MAX)
8. Critical Fire (MAX)
9. Cannon Booster (MAX)
10. Barrel Bomb (MAX)
Level 1 Scatter Shot overpowers Cannon Blaster (1st job skill) and you can use this to take down weak enemies as you strengthen your mobbing knocking barrel skill. Barrel Bomb has longer range and knockback enemies away from you before they could retaliate. However, there is a slight delay with it. You can either switch Barrel Bomb with Scatter Shot, but don’t max Scatter Shot since Barrel Bomb base damage will be further improved in 3rd job. If you are a player who uses 2 types of skill for training, you can bump those 2 skill’s level simultaneously, but not recommended since your damage is distributed.
Cannoneer 3rd Job Skills
Required Skill: Barrel Bomb (MAX)
Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage over time. Greatly enhances Cannoneer’s attack effects.
Level 1: MP Cost: 38, Damage: 142%, Max Enemies Hit: 10, Number of Attacks: 3, Damage Over Time: 100% chance to deal 105% of damage per second for 10 sec. Cannoneer’s damage +20% to the enemy, Cooldown: 10 sec
Level 20: MP Cost: 62, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 3, Damage Over Time: 100% chance to deal 200% of damage per second for 20 sec. Cannoneer’s damage +20% to the enemy, Cooldown: 10 sec
Attack 6 enemies 4 times with a cannon that shoots a large number of shells at multiple enemies.
Level 1: MP Cost: 28, Damage: 202%
Level 20: MP Cost: 36, Damage: 240%
Attacks all enemies within path and has a chance to stun them. If hit enemy with critical, there is a chance enemy receives max damage! Permanently increases Critical Rate.
Level 1: MP Cost: 35, Max Damage: 480%, Stun Chance: 45%, After Critical: 5% chance of full strength. Passive effect: Critical Rate: +1%
Level 20: MP Cost: 55, Max Damage: 860%, Stun Chance: 95%, After Critical: 50% chance of full strength. Passive effect: Critical Rate: +20%
Attack 6 enemies nearby the launching area where you shoot the ground with cannon to propel yourself up to a platform above you instead of climbing ladder/rope.
Level 1: MP -55, 174% Damage.
Level 5: MP -35, 210% Damage.
Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.
Level 1: MP Cost: 35, Buff Duration: 186 sec, Attacks have 3% chance to debuff enemy with darkness, stun, freeze, or slow for 3 sec. Cooldown time: 57 sec. Passive effect: Damage: +1%
Level 10: MP Cost: 60, Buff Duration: 240 sec, Attacks have 30% chance to debuff enemy with darkness, stun, freeze, or slow for 5 sec. Cooldown time: 30 sec. Passive effect: Damage: +10%
Luck of the Die
Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.
Level 1: MP Cost: 40, Buff Duration: 66 sec. Cooldown: 480 sec
Level 20: MP Cost: 60, Buff Duration: 180 sec. Cooldown: 180 sec
Dice Number : Buff Effect
1 : Nothing
2 : +30% Physical and Magic Defense
3 : +20% Max HP and Max MP
4 : +15% Critical Rate
5 : +20% Damage
6 : +30% EXP Gain
Permanently increases ATT and Attack Speed by strengthening the cannon.
Level 1: Permanently increases ATT by 3 and Attack Speed by 1.
Level 10: Permanently increases ATT by 30 and Attack Speed by 1.
Permanently increases HP, DEF, and Abnormal Status Resistance.
Level 1: HP: +2%, DEF +14%, Abnormal Status Resistance +2%
Level 10: HP: +20%, DEF +50%, Abnormal Status Resistance +20%
When hit, there is a chance of countering the attack.
Level 1: 8% chance of blocking an enemy attack and countering with 110% damage.
Level 10: 20% chance of blocking an enemy attack and countering with 200% damage.
Cannoneer 3rd Job Skill Build: Everything maxed except Cannon Spike.
1. Cannon Spike (1) Cannon Jump (1) Monkey Fury (1)
2. Reinforced Cannon (MAX)
3. Cannon Jump (MAX)
4. Cannon Spike (19/20)
5. Monkey Fury (MAX)
6. Luck of the Dice (MAX)
7. Pirate Rush (MAX)
8. Counter Crush (MAX)
9. Monkey Wave (MAX)
10. Barrel Roulette (MAX)
Cannon Spike will be your primary attacking skill for training and bossing. However, remember to cap Cannon Spike to 19/20 skill points so you have sufficient skill point to max both Monkey Wave and Cannon Jump. There are some debates going over with Monkey Wave vs Cannon Jump. Both are actually useful for damage and mobility. Monkey Wave grants bonus Critical Rate which allows you to have higher chance of dealing critical damage against your enemies whereas higher skill level of Cannon Jump increases your jump height, making it easier to reach high level platform with ease and to navigate/cycle hard-to-travel maps for training or can be used to travel long distance maps should you not have any access to VIP Teleport Rock.
Cannoneer 4th Job Skills
Fires a powerful cannon full of compressed gunpowder to burn enemies ahead of you to the ground.
Level 1: MP Cost: 50, Damage: 313%, Max Enemies Hit: 8, Number of Attacks: 4
Level 30: MP Cost: 75, Damage: 545%, Max Enemies Hit: 8, Number of Attacks: 4
Fires multiple cannonballs at once, focusing on one enemy ahead of you. Bonus Critical Rate and Ignore DEF applied. The bonus critical rate only applies for this skill.
Level 1: MP Cost: 45, Number of Attacks: 4, Damage: 455%, Bonus Critical Rate: 1%, Ignore DEF: 5%
Level 30: MP Cost: 63, Number of Attacks: 4, Damage: 600%, Bonus Critical Rate: 15%, Ignore DEF: 20%
Order the Nautilus to attack multiple enemies at once.
Level 1: MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 60 sec
Level 30: MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 30 sec
Anchors Aweigh (Supportive)
Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.
Level 1: MP Cost: 62, Summon Duration: 6 sec. Pulls the enemy forward while dealing 264% damage at fixed intervals. When duration has run out, will explode to deal 415% additional damage
Level 20: MP Cost: 86, Summon Duration: 20 sec. Pulls the enemy forward while dealing 460% damage at fixed intervals. When duration has run out, will explode to deal 625% additional damage
Monkey Militia (Supportive)
Summons Artillery Monkey Twins to aid you in battle.
Level 1: MP Cost: 40, Summon Duration: 32 sec, Damage: 283%, Max Enemies Hit: 1
Cooldown: 10 sec
Level 15: MP Cost: 70, Summon Duration: 60 sec, Damage: 395%, Max Enemies Hit: 1
Cooldown: 10 sec
Double Down (Supportive)
Required Skill: Luck of the Die (MAX)
Try your luck! Roll two dice, and if both have the same number, you’ll receive a very powerful buff. Example: Both dice rolls on 6, you gain 40% EXP Rate (30% + 10%)
However second dice only appears based on a occurring rate.
Has a fixed cooldown of 200 seconds.
Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec. Cooldown: 200 sec
Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec. Cooldown: 200 sec
Mega Monkey Magic (Supportive)
Required Skill: Monkey Magic (MAX)
Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.
Level 1: MP Cost: 60, Duration: 300 sec, HP: +420, MP: +420, All Stats: +31, Speed: +11, Jump +6, Accuracy: +163, Avoidability +163
Level 30: MP Cost: 80, Duration: 300 sec, HP: +1000, MP: +1000, All Stats: +60, Speed: +15, Jump +10, Accuracy: +250, Avoidability +250
Cannon Overload (Passive)
Required Skill: Cannon Mastery (MAX)
Pushes your cannon to the limit. Increases Cannon Mastery and ignores a portion of enemy DEF.
Level 1: Permanent damage increase: 21%, Mastery increased to 56%. Enemy DEF ignored by 5%.
Level 30: Permanent damage increase: 50%, Mastery increased to 70%. Enemy DEF ignored by 20%.
Pirate’s Spirit (Passive/Supportive)
Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time.
Level 1: Active Effect – MP Cost: 50, Duration: 10 sec, Stance Chance: 22%
Passive Effect – Permanently increases chance of counterattack by 1%
Level 30: Active Effect – MP Cost: 80, Duration: 300 sec, Stance Chance: 80%
Passive Effect – Permanently increases chance of counterattack by 15%
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Cannoneer 4th Job Skill Build: Everything maxed.
1. Cannon Bazooka (1), Cannon Barrage (1) Cannon Overload (1) Anchors Aweigh (1)
2. Double Down (MAX)
3. Cannon Overload (MAX)
4. Cannon Bazooka (MAX)
5. Cannon Barrage (MAX)
6. Anchors Aweigh (MAX)
7. Pirate’s Spirit (MAX)
8. Monkey Militia (MAX)
9. Mega Monkey Magic (MAX)
10. Maple Warrior (MAX)
11. Nautilus Strike (MAX)
12. Hero’s Will (MAX)
13. Extra 55 SP
The skills mentioned in skill build should be maxed in sequence for effective leveling speed. Cannon Bazooka is a great mobbing attack while Cannon Barrage is used for single target high damage attack. Before maxing these 2 primary skills for 4th job, boost your damage with Cannon Overload and get extra buff from Double Down. The rest of the skills can be any order though. Nautilus Strike is maxed last since you spamming it is kinda costly and has a huge cooldown.
Cannoneer Hyper Skills
Monkey Militia – Splitter (Level 143) Damage Halved but Hits become 2.
Monkey Militia – Persist (Level 162) +10 sec duration.
Monkey Militia – Enhance (Level 183) One extra Support Monkey Twins can be summoned.
Cannon Bazooka – Reinforce (Level 149) +20% Damage.
Cannon Bazooka – Spread (Level 168) Attack +2 Enemies.
Cannon Bazooka –Extra Strike (Level 189) Attack +1 time per Enemy.
Cannon Barrage – Reinforce (Level 155) +20% Damage.
Cannon Barrage – Critical Chance (Level 177) +15% Critical Rate.
Cannon Barrage – Extra Strike (Level 195) Attack +1 time per Enemy.
Buckshot (Level 150)
Temporarily increase attack count of all of his skills by 3 times but decreases his damage by 40% for 180 seconds. MP Cost: 300, Duration: 180 sec, Number of Attacks of All Skills: x3, Damage Reduction: -40%
Rolling Rainbow (Level 170)
Summon your crewmates to join forces and shoot three flashes of rainbow light at up to 10 enemies in front of you for 400% two times continuously, for a maximum of 12 seconds. There is a cooldown of 90 seconds. The maximum damage for this skill is 9,999,999. (Key-down skill, MP Cost: 30, max Enemies Hit: 10, Damage: 400%, Duration: 12 sec, Cooldown: 90 sec, Max Damage: 9999999)
Epic Adventure (Level 200)
A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds. (MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)
Cannoneer Hyper Skill Build:
1. Cannon Bazooka – Spread (MAX)
2. Cannon Bazooka – Reinforce (MAX)
3. Cannon Bazooka –Extra Strike (MAX)
4. Cannon Barrage – Extra Strike (MAX)
5. Cannon Barrage – Reinforce (MAX)
6. Buckshot (MAX)
7. Rolling Rainbow (MAX)
8. Epic Adventure (MAX)
9. Hyper Strength (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical Rate (MAX)
MAPLESTORY OLD TO NEW OFFICIAL SKILL NAMES
Cannoneer 1st Job Skills
Cannon Splash -> Cannon Blaster
Cannon Buildup -> Cannon Boost
Gigantic Backstep -> Blast Back
Cannon Strike -> SAME
Critical Fire -> SAME
Cannoneer 2nd Job Skills
Slug Shot -> Scatter Shot
Monkey Rush Boom -> Barrel Bomb
Cannon Booster -> SAME
Monkey Magic -> SAME
Cannoneer 3rd Job Skills
Oak Barrel Roulette -> Barrel Roulette
Cannon Counter -> Counter Crush
Cannon Reinforcement -> Reinforced Cannon
Lucky Dice -> Luck of the Die
Vital Extreme -> Pirate’s Rush
Cannoneer 4th Job Skills
Overburn -> Cannon Overload
Hyper Monkey Spell -> Mega Monkey Magic
Monkey Power Boom -> Monkey Madness
Twin Monkey Support -> Monkey Militia
Cannon Buster -> Cannon Barrage
Battleship Nautilus -> Nautilus Strike
Magnetic Anchor -> Anchors Away
Double Lucky Dice -> Double Down
Cannoneer Hyper Skills
Support Monkey Twins – Split Damage -> Monkey Militia – Splitter
Support Monkey Twins – Persist -> Monkey Militia – Persist
Support Monkey Twins – Enhance -> Monkey Militia – Enhance
Cannon Bazooka – Reinforce -> SAME
Cannon Bazooka – Extra Target -> Cannon Bazooka – Spread
Cannon Bazooka – Bonus Attack -> Cannon Bazooka – Extra Strike
Cannon Buster – Reinforce -> Cannon Barrage – Reinforce
Cannon Buster – Critical Rate -> Cannon Barrage – Critical Chance
Cannon Buster – Bonus Attack -> Cannon Barrage – Extra Strike
Buck Shot -> Buckshot
Rolling Cannon Rainbow -> Rolling Rainbow
Epic Adventure -> SAME
MapleStory Cannoneer Skill Preview
Cannoneer 1st Job Preview
Cannoneer 2nd Job Preview
Cannoneer 3rd Job Preview