MapleStory RED Bishop Skill Build Guide V2

Introduction

MapleStory Magician Bishop Priest Cleric Magician can advanced as a Fire-Poison Archmage, Ice-Lightning Archmage or Bishop. This specific job route is determined when you reach Level 30. For this job, you will undergo as Cleric (2nd Job Advancement), Priest (3rd Job Advancement) and Bishop (4th Job Advancement). Bishop has the highest amount of supportive skills at their disposal in healing allies, dispelling negative spell effects and buffing their stats to make them beefier. This allows his/her party members to take on difficult challenges that provides better rewards compared to soloing in activities such as boss raids or to effectively speed up leveling progress. However, this job deals the least amount of damage compared to all classes, therefore, it will be a little difficult for them to train alone against powerful enemies with strong defenses. Bishop have some fondness with dark monsters, giving them an edge in dealing extra damage against them.

Bishop Overview

CLASS: Adventurer/Explorer
EQUIPMENT TYPE: Magician
PRIMARY WEAPON: Staff, Wand
SECONDARY WEAPON: White Gold Book
PRIMARY STAT: Intelligence (INT)
LINK SKILL: None
CHARACTER CARD: MP Potion Effect +5/10/15/20%

Bishop Changelog

GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.123 – Tempest (2012-11-28)
GMS v.118 – Champions (2012-09-21)
GMS v.112 – Jett
GMS v.109 – Alliance Eternal

Magician 1st Job Skills

Refer to Magician 1st Job Skill Build Guide for more details as it’s shared among Fire-Poison, Ice-Lightning and Bishop.

Cleric – Magician 2nd Job Skills

Spell Mastery
Increases Magic Mastery and Magic Attack.
Level 1: Magic Mastery: 14%, Magic ATT: +1
Level 10: Magic Mastery: 50%, Magic ATT: +10

High Wisdom
Permanently increase INT through mental discipline.
Level 1: Permanently increase INT by 8
Level 5: Permanently increase INT by 40

Magic Booster
Increases the attack speed of your spells.
Level 1: MP Cost: 56, Duration: 20 sec
Level 10: MP Cost: 20, Duration: 200 sec

MP Eater
Required Skill: Spell Mastery (5)
Absorbs the enemy’s MP when attacking with Magic skills until the enemy’s MP reaches 0.
Level 1: MP Absorb Chance: 2%, Amount Absorbed: 1% of the enemy’s Max MP
Level 10: MP Absorb Chance: 20%, Amount Absorbed: 10% of the enemy’s Max MP

Invincible
Required Skill: Heal (5)
Temporarily decreases all damage received.
Level 1: MP Cost: 15, Damage decreased by 7% for 30 sec
Level 10: MP Cost: 24, Damage decreased by 25% for 300 sec

Heal
Restores the HP of all surrounding party members. Monsters within the skill range are inflicted with the effect that increases incoming damage for a short duration. Undead monsters take additional damage.
Level 1: MP Cost: 18, Recovery: 15%, up to 6 surrounding monsters receives 10% extra damage. Deals 258% damage to up to 6 Undead monsters
Level 20: MP Cost: 24, Recovery: 300%, up to 6 surrounding monsters receives 20% extra damage. Deals 410% damage to up to 6 Undead monsters

Holy Arrow
Attacks multiple monsters with Holy Arrows. Very effective against Undead and Devil monsters.
Level 1: MP Cost: 12, Damage: 328%, Max Enemies Hit: 4
Level 20: MP Cost: 36, Damage: 518%, Max Enemies Hit: 4

Bless
Required Skill: Invincible (5)
Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills.
Level 1: MP Cost: 15, Weapon ATT: +6, Magic ATT: +6, Weapon DEF: +30, Magic DEF: +30, Accuracy: +18, Avoidability +18, Duration: 78 sec
Level 10: MP Cost: 20, Weapon ATT: +15, Magic ATT: +15, Weapon DEF: +300, Magic DEF: +300, Accuracy: +180, Avoidability +180, Duration: 240 sec

Cleric Skill Build Guide: Everything maxed except Holy Arrow.
1. Heal, Holy Arrow, Spell Mastery (1)
2. Spell Mastery (MAX)
3. High Wisdom (MAX)
4. Heal (5)
5. Invincible (5)
6. Bless (MAX)
7. Heal (MAX)
8. Magic Booster (MAX)
9. MP Eater (MAX)
10. Invincible (MAX)
11. Holy arrow (19/20)

Priest – Magician 3rd Job Skills

Arcane Overdrive
Permanently increases Critical Rate and Minimum Critical Damage.
Level 1: Critical Rate: +12%, Minimum Critical Damage: +7%
Level 10: Critical Rate: +30%, Minimum Critical Damage: +25%

Teleport Mastery
Required Skill: Teleport (MAX)
When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. This skill can be toggled on and off with the skill key.
Level 1: MP Cost: 2, Damage: 250%, Max Monsters Hit: 6, Stun Chance: 35%, Stun Duration: 2 sec, Teleport Distance: +2
Level 10: MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20

Holy Fountain
Summons the Holy Fountain to recover party member’s HP using holy power. Even a party member in Undead status can use it. Go near the fountain and press the up arrow key to recover. Cannot be summoned near a portal.
Level 1: MP Cost: 24, restores 13% HP when used, able to use 11 times total. Duration: 33 sec. Cooldown: 87 sec
Level 10: MP Cost: 40, restores 40% HP when used, able to use 20 times total. Duration: 60 sec. Cooldown: 60 sec

Holy Focus
Required Skill: Spell Mastery (MAX)
Permanently increases all magic attacks, Heal magic Critical Rates, Accuracy, and Magic Mastery.
Level 1: For all attacks and the Heal skill, Critical Rate: +4%, Accuracy: +6%, Magic Mastery: +58%
Level 10: For all attacks and the Heal skill, Critical Rate: +40%, Accuracy: +15%, Magic Mastery: +70%

Divine Protection
Permanently increases Abnormal Status and all Elemental Resistances. When used, you use holy power to create a holy barrier that blocks critical Abnormal Status. Upon casting Dispel, the cooldown is reduced according to the number of recovered party members.
Level 1: MP Cost: 152, resist critical Abnormal Status once. Cooldown: 405 sec. Passive Effect: Increases Abnormal Status and all Elemental Resistances by 4%
Level 10: MP Cost: 80, resist critical Abnormal Status once. Cooldown: 180 sec. Passive Effect: Increases Abnormal Status and all Elemental Resistances by 40%

Holy Magic Shell
Fully restores an ally’s HP and grants them a holy shield which will absorb up to 10 hits. The shield can last up to 20 seconds, and when it’s activated once, it will not be reactivated for a short time even if a different character uses Holy Magic Shell.
Level 1: MP Cost: 50, HP Recovery: 100%, Duration: 10 sec, Max Number of Attacks Absorbed: 5, Time to Next Shield Available: 90 sec, Cooldown: 90 sec
Level 20: MP Cost: 70, HP Recovery: 100%, Duration: 20 sec, Max Number of Attacks Absorbed: 10, Time to Next Shield Available: 30 sec, Cooldown: 90 sec

Shining Ray
Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters.
Level 1: MP Cost: 29, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 22%, Stun Duration: 3 sec
Level 20: MP Cost: 45, Damage: 254%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 5 sec

Mystic Door
Required Skill: Dispell (3)
Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. Press Up Key to move.
Level 1: MP 240, Portal Duration: 20 sec
Level 10: MP 60, Portal Duration: 200 sec

Holy Symbol
Required Skill: Dispel (3)
Temporarily allows all nearby party members to gain additional EXP while hunting.
Level 1: MP Cost: 129, Duration: 66 sec, EXP obtained increases with Skill Level (EXP +21%)
Level 20: MP Cost: 300, Duration: 180 sec, EXP obtained increases with Skill Level. (EXP +50%)

Dispel
Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby allies. Decreases Divine Protection’s cooldown based on the number of treated party members. The Dispel skill can remove critical abnormal conditions, including Knocked Out, Seduction, Confusion, and Zombified.
Level 1: MP Cost: 100, after nullifying magic and curing Abnormal Status at 10% chance, the Divine Protection cooldown will be reduced according the number of cures by 60 sec
Level 10: MP Cost: 10, after nullifying magic and curing Abnormal Status at 100% chance, the Divine Protection cooldown will be reduced according the number of cures by 60 sec

Priest Skill Build Guide: Everything maxed except Shining Ray.
1. Shining Ray, Holy Fountain, Dispel, Teleport Mastery (1)
2. Holy Focus (MAX)
3. Holy Symbol (MAX)
4. Arcane Overdrive (MAX)
5. Teleport Mastery (MAX)
6. Shining Ray (14/20)
7. Mystic Door (MAX)
8. Holy Fountain (MAX)
9. Holy Magic Shell (MAX)
10. Divine Protection (MAX)
11. Dispel (MAX)

Bishop – Magician 4th Job Skills

Maple Warrior
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero’s Will
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Buff Mastery
Permanently increases Magic Attack and increases the duration of all buffs on you.
Level 1: Permanently Increased Magic ATT: +3, Buff Duration: +5%
Level 10: Permanently Increased Magic ATT: +30, Buff Duration: +50%
Buff mastery only increases self-timing, and screws your rebuff timing for party skills as others do not receive that extended duration. If one chooses to solo, this is the perfect skill for the job.

Arcane Aim
Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.
Level 1: Ignores 6% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 21% probability. Damage increase effect will accumulate up to 5 times.
Level 30: Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 50% probability. Damage increase effect will accumulate up to 5 times.

Infinity
Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. Cooldown: 3 min.
Level 1: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activation Power Stance Effect: 21%, Duration: 11 sec
Level 30: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activation Power Stance Effect: 50%, Duration: 40 sec

Genesis
A holy ray of light shines down from the sky, burning up to 15 monsters at once. An additional Critical Rate will be applied. If Genesis is on cooldown, Big Bang will be cast immediately.
Level 1: MP Cost: 590, Max Enemy Hit: 15, Damage: 520%, Number of Attacks: 6, Additional Critical Rate: 5%, Cooldown: 45 sec. Big Bang will be casted immediately during the cooldown.
Level 30: MP Cost: 300, Max Enemy Hit: 15, Damage: 810%, Number of Attacks: 6, Additional Critical Rate: 20%, Cooldown: 45 sec. Big Bang will be casted immediately during the cooldown.

Bahamut
Temporarily summons Bahamut to deal Holy damage. Bahamut can attack multiple enemies at the same time.
Level 1: MP Cost: 60, Bahamut Summon Duration: 28 sec, Damage: 476%, Max Enemy Hit: 3 at once
Level 30: MP Cost: 120, Bahamut Summon Duration: 260 sec, Damage: 650%, Max Enemy Hit: 3 at once

Angel Ray
Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters. Restores allies’ HP. Restores Undead allies as well.
Level 1: MP Cost: 26, Max Enemy Hit: 6, Damage: 191%, Number of Attacks: 4. Restores your and your party members’ HPat the Recovery rate of 32%.
Level 30: MP Cost: 56, Max Enemy Hit: 6, Damage: 365%, Number of Attacks: 4. Restores your and your party members’ HPat the Recovery rate of 90%.

Big Bang
Gathers power to form an energy vortex, culminating in a powerful Holy explosion that decreases enemy DEF if the skill is fully charged when cast. DEF reduction effect can be stacked.
Level 1: MP Cost: 25, Max Enemy Hit: 10, Damage: 306%, Number of Attacks: 4, When casting the fully charged skill: DEF -1% for 8 sec. Can be stacked up to 4 time(s).
Level 30: MP Cost: 50, Max Enemy Hit: 10, Damage: 480%, Number of Attacks: 4, When casting the fully charged skill: DEF -10% for 15 sec. Can be stacked up to 4 time(s).

Advanced Blessing
Required Skill : Bless (5)
Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces MP consumption upon using the skill. Can be stacked with other buff skills, excluding Bless.
Level 1: MP Cost: 43, Weapon ATT: +11, Magic ATT: +11, Weapon DEF: +398, Magic DEF: +398, Accuracy: +224, Avoidability +224, Max HP: +275, Max MP: +275, MP Consumption: -10%, Duration: 240 sec
Level 20: MP Cost: 52, Weapon ATT: +30, Magic ATT: +30, Weapon DEF: +550, Magic DEF: +550, Accuracy: +300, Avoidability +300, Max HP: +750, Max MP: +750, MP Consumption: -20%, Duration: 240 sec

Resurrection
Resurrects a party member using a ray of holy light.
Level 1: MP Cost: 285. Revives all KO’d party members within range. Cooldown: 1110 sec
Level 10: MP Cost: 150. Revives all KO’d party members within range. Cooldown: 300 sec

Bishop Skill Build Guide: Everything maxed.
1. Angel Ray, Genesis, Big Bang, Arcane Aim (1)
2. Buff Mastery (MAX)
3. Advanced Blessing (MAX)
4. Angel Ray (MAX)
5. Big Bang (MAX)
6. Arcane Aim (MAX)
7. Infinity (MAX)
8. Maple Warrior (MAX)
9. Bahamut (MAX)
10. Genesis (MAX)
11. Resurrection (MAX)
12. Hero’s Will (MAX)
13. Free 44 SP.

Bishop Hyper Skills

Holy Symbol – Item Drop
Required Level: 149
Holy Symbol Drop Rate: +30%

Holy Symbol – Experience
Required Level: 168
Holy Symbol EXP Bonus: +20%

Holy Symbol – Preparation
Required Level: 189
Holy Symbol Status Effect and Elemental Resistance: +10%

Advanced Blessing – Extra Point
Required Level: 155
Advanced Bless HP and MP: +1000

Advanced Blessing – Boss Rush
Required Level: 177
Advanced Bless Boss Damage: +10%

Advanced Blessing – Ferocity
Required Level: 195
Advanced Bless Weapon and Magic Attack: +20

Holy Magic Shell – Cooldown Cutter
Required Level: 143
Reduces Holy Magic Shell’s cooldown time. Cooldown Reduction 50%

Holy Magic Shell – Persist
Required Level: 162
Increases Holy Magic Shell’s duration. Duration: 5 sec

Holy Magic Shell – Extra Guard
Required Level: 183
Increases Holy Magic Shell’s guard count. Guard Count +2

Righteously Indignant
Required Level: 150
Absorb an angel’s pure wrath and destroy your enemies. Toggle Skill. While active, only Teleport and Angel Ray are available. MP Cost: 100, Magic Attack: +50, Defense Ignored: +20%, Angel Ray Damage: +20%, Angel Ray Hits: +1, Max Damage: 5,000,000, Attack Speed: -1.

Heaven’s Door
Required Level: 170
Open the gates of heaven to punish your enemies and bless your allies. Affected allies can ignore death once. MP Cost: 500, Damage: 1000%, Number of Hits: 8, Max Enemies Hit: 15 – Cooldown Time: 180 sec

Epic Adventure
Required Level: 200
A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 – Cooldown Time: 120 sec

Bishop Hyper Skill Build:
1. Holy Symbol – Experience (MAX)
2. Holy Symbol – Item Drop (MAX)
3. Advanced Blessing – Ferocity (MAX)
4. Advanced Blessing – Boss Rush (MAX)
5. Advanced Blessing – Extra Point (MAX)
6. Righteously Indignant (MAX)
7. Heaven’s Door (MAX)
8. Epic Adventure (MAX)
9. Hyper Intelligence (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical (MAX)

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66 thoughts on “MapleStory RED Bishop Skill Build Guide V2

  1. Ayumilove Post author

    @Chong: Shining Ray will be replaced with more powerful skills in 4th job such as Angel Ray and Big Bang. Mystic Door is very useful when you want to return to town quickly to re-pot (purchase potion) or sell junks (equips that aren’t suitable for your job), and quickly return to your training ground before it gets taken by someone else, or just save time instead of walking or using teleporting scrolls.

  2. Ayumilove Post author

    @Yuiko: Thanks for the note! I removed that one point into Bless first, since down the road, there is the add 5 SP into Invincible :D

  3. Yuiko

    For second job, it says to put one point into bless as one of the first things to put points into but you don’t get bless until you get level 5 invincible, just pointing that out.

  4. Ayumilove Post author

    @Arceland: Thanks for your feedback! I have corrected the required level for the Hyper Skills based on your list.

  5. Arceland

    It seems that your listed required levels for the Hyper Skills may be slightly jumbled up. For your convenience:

    Holy Magic Shell – Extra Guard (Req Lev : 183)
    Holy Magic Shell – Persist (Req Lev : 162)
    Holy Magic Shell – Cooldown Cutter (Req Lev : 143)
    Holy Symbol – Experience (Req Lev : 168)
    Holy Symbol – Preparation (Req Lev : 189)
    Holy Symbol – Item Drop (Req Lev : 149)
    Advanced Blessing – Ferocity (Req Lev : 195)
    Advanced Blessing – Boss Rush (Req Lev : 177)
    Advanced Blessing – Extra Point (Req Lev: 155)

  6. unknown

    hi,can you please refer me to a build that statesat what level,you have to up which skills please.i cant seem to find on your page a build which says which lvl up what skill.it would be great if you could do it thou.

  7. Unknown

    Do u have any suggestions or guides on which skills to up first and stuff like that,cause I definitely will not reach lvl200, and I’m not sure which skills should I up,and which to not.

  8. Ayumilove Post author

    @Mee: Thanks for your feedback regarding the buggy Angel Ray in MapleSEA :D

  9. Meee

    Thanks alot ayumi.
    Angel Ray seems to be bug though.
    It does not seem to heal my party members.

    @MapleSEA

  10. Ayumilove Post author

    @nickson: Bishop pros (has the most supportive skills, followed by Beast Tamer Cat, able to heal themselves so save meso from purchasing HP potion, highest defense compared to other magicians, so they don’t die that easily, demanded more in party for its Holy Symbol EXP skill) Bishop cons (lower damage compared to Ice-Lightning and Fire-Poison magician, low variety of offensive skills, slow leveling as most enemies are non-zombie/undead to take full advantage of their damage)

  11. Ayumilove Post author

    @meee: Only few powerful boss monsters such as Pink Bean are able to inflict Undead status to you and your party members. If they are in Undead status, if they were to receive healing skill, instead of having their health replenished, it drains their health according to the portion being heal by the skill. Holy Fountain negates that effect. Also, Bishop have an arrow skill that heals allies while damaging enemies, and that skill is called Angel Ray (4th Job Skill)

  12. meee

    Holy Fountain
    Summons the Holy Fountain to recover party member’s HP using holy power. Even a party member in Undead status can use it. Go near the fountain and press the up arrow key to recover. Cannot be summoned near a portal.

    Sorry for not being clear, i was asking about this. Undead status party member

  13. EdwardLimChinShen

    @py You max teleport mastery because you usually use teleport to travel around and at 4th job, you usually would be buffing a lot of other players and probably resurrect. And what’s more, Teleport Mastery increases distance of the teleport and does damage so you would probably need it a lot.

  14. py

    Hi, may i ask why max teleport mastery instead of Shining ray for 3rd job? Is it because 4th job you no longer use it?

  15. Ayumilove Post author

    @Meee: Undead as in Zombie Mushroom, Zombie Lupin (prefix Zombie). These undead enemies will get damage from Cleric’s Heal. For Dark enemies (e.g. Malady, Dark Yeti, Dark Pepe (prefix Dark)), they are immune to this Heal, but they are weak against Holy.

  16. Ayumilove Post author

    @ramubottle: You can try out using a Cleric. If you do not like the job, you can switch to Ice/Fire at 4th Job Advancement. So no worries about having to recreate another character and starting over from Level 1. Fire-Poison is geared towards dealing high damage, whereas Ice deals lesser damage but compensated with freezing effect (stops enemies from retaliating) while Cleric has the ability to perform variety of supportive skills to aid and your party members from status ailments and boosts EXP rate.

  17. ramubottle

    Hi! I really find your website very helpful however, despite your thorough guide, I’m still unable to choose between Cleric, Fire-Poison and Ice-Lightning. Any recommendations? I’ve played other classes before, but this is my first time training a Magician. Thanks!

  18. Ayumilove Post author

    @lifeless: Thanks for the note on the missing specialized skill. Will be adding in later.

  19. Ayumilove Post author

    @midend: Thanks for your comment on the Buff Mastery skill. I’ll add that note below the skill :)

  20. midend

    buff mastery is no longer a good skill since it only increases self-timing, and screws your rebuff timing for party skills as others do not receive that extended duration. that being said, if one chooses to solo, this is the perfect skill for the job

  21. Ayumilove Post author

    @AvalonXion: Yes, once your MapleStory region has RED applied, dump all stats into INT for Magician. When you reach 999 INT (max), you can dump in other stats (e.g. LUK) secondary stat for boosting damage. I think KMS has removed the cap for 999 INT but for us, we still do not have this privilege.

  22. AvalonXion

    Just wondering what are your thoughts on the APs. I’m a returning player and wondering if i should just go auto assign or just put everything into INT.

  23. Ayumilove Post author

    @A Friendly Priest: Thanks for your feedback! I have added your correction to the guide :)

  24. A Friendly Priest

    I have noticed something off about the skills in your guide.

    Bishop 3rd Job
    1. Magic Critical –> (SAME)

    should be

    Bishop 3rd Job
    1. Magic Critical –> Arcane Overdrive

  25. Ayumilove Post author

    @Zanjox: If you are playing GMS RED, they have somehow changed how Genesis works. You can’t spam Genesis like last time. Try casting Big Bang. It will allow you to spam Gensis afterwards. Also, make sure you have sufficient MP to cast the spell and have a wand/staff equip to cast offensive skills. And try to have all your 1st, 2nd and 3rd job SP (Skill Points) allocated.

  26. Zanjox

    Hi can someone help me i am a bishop with maxed genesis but i cant use it since 2012 it says you may not use this skill yet. It has nothing to do with the cooldown. Who can help me?

  27. Leu

    hey ayumi! i accidentaly didnt raise Skill Bless (adv, 2) to its max. I have 9 points on it. Do u know if this is going to affect me somehow in supperior lvls?
    Thanks!!

  28. Luu

    I’m shocked; majority of the players here are english educated BUT their english isn’t up to standard. DAT ENGLISH THOU!
    But thanks for the skill build guides. ever thought of trying Dragon Nest?

  29. Ayumilove Post author

    Hi Darian, I don’t think skill book are required for Adventurer once the RED patch has been implemented. All the skills are made available. However, the skill level cap (Level 20 and Level 30) for some skills are unlocked by using mastery books purchased from an NPC located in Henesys and Leafre (7m, 10m). It can be use on any skills that requires unlocking.

  30. HeroezMastazz

    I saw on cleric skills, to save up for “pre-requisite” skills. What does pre-requisite mean by that???

  31. Exi

    Hi Ayumi,

    I have heard that the mastery book system will be changed/removed, but how is it changed, and as a player, should I sell all my mastery books prior to the patch to prevent losses? Or are they still useful after?

    Thank you!

  32. dvdemon

    The cleric bless add bonus exp can stack with holy symbol and enjoyable winter? If yes i am going to train bishop~

  33. Ayumilove Post author

    Hi Sam, the skill described that Angel Ray only hits 1 maximum target (not 6) but additional 4 more hits (total 8 hits vs 1 enemy) when Vengeance of Angel buff is active.

  34. Ayumilove Post author

    Thanks for the notice Pillr! I was wondering why Bishop is missing 3 passive boosting skills, usually there are 9 of them but here there is 6. I have added the 3 Holy Magic Shell Hyper Skills above.

  35. Sam

    Vengeance of Angel: damage boost to Angel Ray has been removed, Angel Ray’s number of hits boost has been increased from 1 to 4, in addition to existing effects Vengeance of Angel now decreases Angel Ray’s number of monsters hit to 1 and reduces its HP healed by 40%, you can now use buffs while Vengeance of Angel is active, while this skill is not active your total damage will be increased by 40%

    Source: Orange Mushroom

    So which is correct? Yours mention that this hyper only gives +1 line to Angel’s Ray whilst the other says its +4 lines now.

  36. Ayumilove Post author

    Hi Concerned Mapler, you can create priest for Holy Symbol as it will provide additional EXP for faster leveling. If MapleSEA implements the RED patch update, it will be the same with RED, unless they perform a nerf if they see its OP and vice versa.

  37. Concerned Mapler

    Hi ayumilove!

    Just wondering, before I create a priest for the sole purpose of Holy Symbol, is mapleSea’s version exactly the same as RED? In other words, if i create a priest in mapleSea, will the Holy Symbol buff, at max level, be an increase of 50% exp?

    Please reply. Thank You!

  38. Ayumilove Post author

    Hi Coixon, the revamp makes most of their skill much more practical for training purposes. Stronger or weaker is more or less the same (balance) :)

  39. Coixon

    Hello Ayumi , in your opnion
    after RED EXPLORER , Bishop becomes much stronger or weaker than before ?

  40. Ayumilove Post author

    Hi xinyi, Magician teleport skill has moved from 2nd job skill to 1st job skill in MapleStory RED (Revolution Evolution Delight) Update.

  41. Ayumilove Post author

    Hi Brian, all skills will be made available in MapleStory RED. Therefore you do not need to hunt skill book from bosses such as Hard Hilla or Chaos Zakum. However, they have kept the need for mastery books for all jobs except Cygnus Knights. In MapleStory RED, they have simplified the Mastery Book System, which makes all Mastery BOok Level 20 applicable to any skill. So now, the mastery book that is unrelated to your class are converted via NPC/automatically (not sure which 1) you can use it on your skill.

  42. Ayumilove Post author

    Hi Jared Rainey, I spend approximately 30 minutes to an hour updating this site, replying commentators and/or correcting mistakes found on the guides. The ad is sufficient to pay my website hosting fees but doing this for a day-job is kinda wishful thinking. Are you planning to create a website to earn money or out of hobby?

  43. Jared Rainey

    Hey Ayumi, I really love how much dedication you have with this website. Whenever I’m looking for something related to a class build or training, I see you on the first page in Google! I really want to make a successful website myself, not MS though, I enjoy playing the game occasionally, but nothing I’m passionate about. Could you share some of the statistics for your site with me possibly? I’m really interested in how much time you spend to update/maintain the content, and possibly a ballpark range of what you make on ad revenue? Knowing these things would help me find the motivation to act I think. :) I totally understand if you don’t want to share these things in public, but maybe you would be willing to email me? You should have that from this form I’m filling out…

    Thank you!

  44. Anzu

    @Lee Shao Wei- I’m no Ayumilove but i believe you can train at mp3 as i think they are undead so that you holy skills and heal will be great againts them and people would want you for hs, bless, maybe heal, door, etc

  45. Lee Shao Wei

    Ayumilove , do you know where to train when my priest is at level 95? Cause I have no idea where to train my priest.

  46. Ayumilove Post author

    Hi Lee Shao Wei, KMST has just launched the new explorer/adventurer reorganization. As a result, MSEA is still using the old Tempest Explorer skills. We will need to wait approximately 6-8 months after KMS has finalize the skill changes, but this also depends on how well MSEA can deliver them. MSEA has been slowly launching patches, moving towards 1 big patch instead of giving out in intervals.

  47. Lee Shao Wei

    On MSEA , there’s no holy fountain and divine protection in my priest . May I know why ?

  48. Ayumilove Post author

    Hi EMSDERP, I’m currently busy with some work, so probably will be publishing those guides a little later.