Magician can advanced as a Fire-Poison Archmage, Ice-Lightning Archmage or Bishop. This specific job route is determined when you reach Level 30. For this job, you will undergo as Cleric (2nd Job Advancement), Priest (3rd Job Advancement) and Bishop (4th Job Advancement). Bishop has the highest amount of supportive skills at their disposal in healing allies, dispelling negative spell effects and buffing their stats to make them beefier. This allows his/her party members to take on difficult challenges that provides better rewards compared to soloing in activities such as boss raids or to effectively speed up leveling progress. However, this job deals the least amount of damage compared to all classes, therefore, it will be a little difficult for them to train alone against powerful enemies with strong defenses. Bishop have some fondness with dark monsters, giving them an edge in dealing extra damage against them.
EQUIPMENT TYPE: Magician
PRIMARY WEAPON: Staff, Wand
SECONDARY WEAPON: White Gold Book
PRIMARY STAT: Intelligence (INT)
LINK SKILL: None
CHARACTER CARD: MP Potion Effect +5/10/15/20%
JOB SKILL: I: Magician → II: Cleric → III: Priest → IV: Bishop
GMS v.143 – RED Part 1: First Impact (2013-12-04)
GMS v.137 – Unleashed (2013-06-19)
GMS v.132 – Hyper Evolution (2013-04-03)
GMS v.123 – Tempest (2012-11-28)
GMS v.118 – Champions (2012-09-21)
GMS v.112 – Jett
GMS v.109 – Alliance Eternal
Magician 1st Job Skills
Kindly refer to Magician 1st Job Skill Build Guide for more details as it’s shared among Fire-Poison, Ice-Lightning and Bishop.
Cleric – Magician 2nd Job Skills
Holy Arrow (Active)
Attacks multiple monsters with Holy Arrows. Very effective against Undead and Devil monsters.
Level 1: MP Cost: 12, Damage: 328%, Max Enemies Hit: 4
Level 20: MP Cost: 36, Damage: 518%, Max Enemies Hit: 4
Blessed Ensemble (Passive)
Increases your total damage in proportion to the number of nearby party members you have buffed. Obtains additional Party Bonus EXP based on the number of Clerics, Priests, Bishops in the party. Bonus cannot be greater than 60% and does not apply if the level difference is too big between party members. Your own effects do not apply to you.
Level 1: Increases total damage by 3% in proportion to the number of nearby party members you have buffed. 20% bonus EXP for each Cleric in the party.
Restores the HP of all surrounding party members. Monsters within the skill range are inflicted with the effect that increases incoming damage for a short duration. Undead monsters take additional damage.
Level 1: MP Cost: 18, Recovery: 15%, up to 6 surrounding monsters receives 10% extra damage. Deals 258% damage to up to 6 Undead monsters
Level 20: MP Cost: 24, Recovery: 300%, up to 6 surrounding monsters receives 20% extra damage. Deals 410% damage to up to 6 Undead monsters
Required Skill: Invincible (5)
Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills.
Level 1: MP Cost: 15, Weapon ATT: +6, Magic ATT: +6, Weapon DEF: +30, Magic DEF: +30, Accuracy: +18, Avoidability +18, Duration: 78 sec
Level 10: MP Cost: 20, Weapon ATT: +15, Magic ATT: +15, Weapon DEF: +300, Magic DEF: +300, Accuracy: +180, Avoidability +180, Duration: 240 sec
Magic Booster (Supportive)
Increases the attack speed of your spells.
Level 1: MP Cost: 56, Duration: 20 sec
Level 10: MP Cost: 20, Duration: 200 sec
Required Skill: Heal (5)
Temporarily decreases all damage received.
Level 1: MP Cost: 15, Damage decreased by 7% for 30 sec
Level 10: MP Cost: 24, Damage decreased by 25% for 300 sec
Spell Mastery (Passive)
Increases Magic Mastery and Magic Attack.
Level 1: Magic Mastery: 14%, Magic ATT: +1
Level 10: Magic Mastery: 50%, Magic ATT: +10
High Wisdom (Passive)
Permanently increase INT through mental discipline.
Level 1: Permanently increase INT by 8
Level 5: Permanently increase INT by 40
MP Eater (Passive)
Required Skill: Spell Mastery (5)
Absorbs the enemy’s MP when attacking with Magic skills until the enemy’s MP reaches 0.
Level 1: MP Absorb Chance: 2%, Amount Absorbed: 1% of the enemy’s Max MP
Level 10: MP Absorb Chance: 20%, Amount Absorbed: 10% of the enemy’s Max MP
Cleric Skill Build Guide: Everything maxed except Holy Arrow.
0. Blessed Ensemble (MAX)
1. Heal, Holy Arrow, Spell Mastery (1)
2. Spell Mastery (MAX)
3. High Wisdom (MAX)
4. Heal (5)
5. Invincible (5)
6. Bless (MAX)
7. Magic Booster (MAX)
8. Invincible (MAX)
9. Holy arrow (19/20)
10. MP Eater (MAX)
11. Heal (MAX)
Cleric (Magician 2nd Job) primary attacking skill will be either Heal or Holy Arrow. Based on my experience training a Cleric, there aren’t many undead monsters around to use Heal to eliminate them. Therefore, Heal skill will be maxed last. You will be solely relying on Energy Bolt (Magician’s 1st Job Skill) as your early 2nd job primary attacking skill. Once you maxed all 3 supportive skills (Bless, Invincible and Magic Booster), you can start maxing Holy Arrow and use it in areas where the platform is flat and packed with monsters (e.g. Chyrse Questline Training Grounds). Reason being, Holy Arrow has two-thirds (2/3) of Energy Bolt attacking range which makes it inconvenient to eliminate enemies that are escaping from your screen. Begin your Cleric career by maxing Spell Mastery followed by High Wisdom to improve your overall base damage. Next, max the supportive skills, and move on to maxing Holy Arrow (primary attacking skill) and last but not least, MP Eater to siphon enemy MP (Mana aka Magic Points) and Heal (for party healing skill).
Priest – Magician 3rd Job Skills
Shining Ray (Active)
Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters.
Level 1: MP Cost: 29, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 22%, Stun Duration: 3 sec
Level 20: MP Cost: 45, Damage: 254%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 5 sec
Holy Fountain (Active)
Summons the Holy Fountain to recover party member’s HP using holy power. Even a party member in Undead status can use it. Go near the fountain and press the up arrow key to recover. Cannot be summoned near a portal.
Level 1: MP Cost: 24, restores 13% HP when used, able to use 11 times total. Duration: 33 sec. Cooldown: 87 sec
Level 10: MP Cost: 40, restores 40% HP when used, able to use 20 times total. Duration: 60 sec. Cooldown: 60 sec
Divine Protection (Supportive)
Permanently increases Abnormal Status and all Elemental Resistances. When used, you use holy power to create a holy barrier that blocks critical Abnormal Status. Upon casting Dispel, the cooldown is reduced according to the number of recovered party members.
Level 1: MP Cost: 152, resist critical Abnormal Status once. Cooldown: 405 sec. Passive Effect: Increases Abnormal Status and all Elemental Resistances by 4%
Level 10: MP Cost: 80, resist critical Abnormal Status once. Cooldown: 180 sec. Passive Effect: Increases Abnormal Status and all Elemental Resistances by 40%
Mystic Door (Active)
Required Skill: Dispell (3)
Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. Press Up Key to move.
Level 1: MP 240, Portal Duration: 20 sec
Level 10: MP 60, Portal Duration: 200 sec
Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby allies. Decreases Divine Protection’s cooldown based on the number of treated party members. The Dispel skill can remove critical abnormal conditions, including Knocked Out, Seduction, Confusion, and Zombified.
Level 1: MP Cost: 100, after nullifying magic and curing Abnormal Status at 10% chance, the Divine Protection cooldown will be reduced according the number of cures by 60 sec
Level 10: MP Cost: 10, after nullifying magic and curing Abnormal Status at 100% chance, the Divine Protection cooldown will be reduced according the number of cures by 60 sec
Holy Symbol (Supportive)
Required Skill: Dispel (3)
Temporarily allows all nearby party members to gain additional EXP while hunting.
Level 1: MP Cost: 129, Duration: 66 sec, EXP obtained increases with Skill Level (EXP +21%)
Level 20: MP Cost: 300, Duration: 180 sec, EXP obtained increases with Skill Level. (EXP +50%)
Teleport Mastery (Toggle On/Off)
Required Skill: Teleport (MAX)
When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. This skill can be toggled on and off with the skill key.
Level 1: MP Cost: 2, Damage: 250%, Max Monsters Hit: 6, Stun Chance: 35%, Stun Duration: 2 sec, Teleport Distance: +2
Level 10: MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20
Holy Magic Shell (Supportive)
Fully restores an ally’s HP and grants them a holy shield which will absorb up to 10 hits. The shield can last up to 20 seconds, and when it’s activated once, it will not be reactivated for a short time even if a different character uses Holy Magic Shell.
Level 1: MP Cost: 50, HP Recovery: 100%, Duration: 10 sec, Max Number of Attacks Absorbed: 5, Time to Next Shield Available: 90 sec, Cooldown: 90 sec
Level 20: MP Cost: 70, HP Recovery: 100%, Duration: 20 sec, Max Number of Attacks Absorbed: 10, Time to Next Shield Available: 30 sec, Cooldown: 90 sec
Arcane Overdrive (Passive)
Permanently increases Critical Rate and Minimum Critical Damage.
Level 1: Critical Rate: +12%, Minimum Critical Damage: +7%
Level 10: Critical Rate: +30%, Minimum Critical Damage: +25%
Holy Focus (Passive)
Required Skill: Spell Mastery (MAX)
Permanently increases all magic attacks, Heal magic Critical Rates, Accuracy, and Magic Mastery.
Level 1: For all attacks and the Heal skill, Critical Rate: +4%, Accuracy: +6%, Magic Mastery: +58%
Level 10: For all attacks and the Heal skill, Critical Rate: +40%, Accuracy: +15%, Magic Mastery: +70%
Priest Skill Build Guide: Everything maxed except Shining Ray.
1. Shining Ray, Holy Fountain, Dispel, Teleport Mastery (1)
2. Holy Focus (MAX)
3. Holy Symbol (MAX)
4. Arcane Overdrive (MAX)
5. Teleport Mastery (MAX)
6. Shining Ray (14/20)
7. Mystic Door (MAX)
8. Holy Fountain (MAX)
9. Holy Magic Shell (MAX)
10. Divine Protection (MAX)
11. Dispel (MAX)
Priest (Magician 3rd Job) primary attacking skill will be Shining Ray. This skill is very flexible, allowing you to hit monsters located at the top and bottom platform if they are close to you. It also hits monsters on your left and right side. Best place to use it is in Monster Park area where mobs just swarm around you and that place have lots of platforms to play with. Add 1 SP (Skill Point) into Shining Ray, Holy Fountain, Dispel and Teleport Mastery so you can use these utility skills in times of need. Begin with maxing Holy Focus to reduce damage gap between your min-max damage while boosting your Critical Chance/Rate and Accuracy when fighting monsters. Next, max Holy Symbol to obtain significant amount of experience points per monster kill. Then, max Arcane Overdrive for the additional damage boost. Proceed to max Teleport Mastery for the added Teleport distance boost and increase teleport damage. Coupled with powerful gears, you can teleport and kill monsters instantly without having to use Shining Ray, which speeds up your leveling experience termendously at Level 70-80. Cap off Shining Ray at Level 14 since there is insufficient SP to max all skills. If you plan to solo-train like me, I distribute some SP from Holy Fountain to max Shining Ray as I used it less often. Another reason I did not max Holy Fountain is most players would rely on their Elixir-Potions to keep them alive during boss raids or Pet Auto-pot during training. After that, max Holy Magic Shell and Divine Protection for the added bonus defense. Finally, max Dispell. Holy Magic Shell is the ultimate Priest protection against all enemy attacks, very useful for collecting boss items (4th Job Advancement) without taking in any damage for a short period of time.
Bishop – Magician 4th Job Skills
Angel Ray (Active)
Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters. Restores allies’ HP. Restores Undead allies as well.
Level 1: MP Cost: 26, Max Enemy Hit: 6, Damage: 191%, Number of Attacks: 4. Restores your and your party members’ HP at the Recovery rate of 32%.
Level 30: MP Cost: 56, Max Enemy Hit: 6, Damage: 365%, Number of Attacks: 4. Restores your and your party members’ HP at the Recovery rate of 90%.
A holy ray of light shines down from the sky, burning up to 15 monsters at once. An additional Critical Rate will be applied. If Genesis is on cooldown, Big Bang will be cast immediately.
Level 1: MP Cost: 590, Max Enemy Hit: 15, Damage: 520%, Number of Attacks: 6, Additional Critical Rate: 5%, Cooldown: 45 sec. Big Bang will be casted immediately during the cooldown.
Level 30: MP Cost: 300, Max Enemy Hit: 15, Damage: 810%, Number of Attacks: 6, Additional Critical Rate: 20%, Cooldown: 45 sec. Big Bang will be casted immediately during the cooldown.
Big Bang (Active)
Gathers power to form an energy vortex, culminating in a powerful Holy explosion that decreases enemy DEF if the skill is fully charged when cast. DEF reduction effect can be stacked.
Level 1: MP Cost: 25, Max Enemy Hit: 10, Damage: 306%, Number of Attacks: 4, When casting the fully charged skill: DEF -1% for 8 sec. Can be stacked up to 4 time(s).
Level 30: MP Cost: 50, Max Enemy Hit: 10, Damage: 480%, Number of Attacks: 4, When casting the fully charged skill: DEF -10% for 15 sec. Can be stacked up to 4 time(s).
Blessed Harmony (Passive)
Increases the effect of Blessed Ensemble.
Level 1: The total damage increases by 5% for each party member that received the buff.
Resurrects a party member using a ray of holy light.
Level 1: MP Cost: 285. Revives all KO’d party members within range. Cooldown: 1110 sec
Level 10: MP Cost: 150. Revives all KO’d party members within range. Cooldown: 300 sec
Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. Cooldown: 3 min.
Level 1: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activation Power Stance Effect: 21%, Duration: 11 sec
Level 30: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activation Power Stance Effect: 50%, Duration: 40 sec
Temporarily summons Bahamut to deal Holy damage. Bahamut can attack multiple enemies at the same time.
Level 1: MP Cost: 60, Bahamut Summon Duration: 28 sec, Damage: 476%, Max Enemy Hit: 3 at once
Level 30: MP Cost: 120, Bahamut Summon Duration: 260 sec, Damage: 650%, Max Enemy Hit: 3 at once
Required Skill : Bless (5)
Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces MP consumption upon using the skill. Can be stacked with other buff skills, excluding Bless.
Level 1: MP Cost: 43, Weapon ATT: +11, Magic ATT: +11, Weapon DEF: +398, Magic DEF: +398, Accuracy: +224, Avoidability +224, Max HP: +275, Max MP: +275, MP Consumption: -10%, Duration: 240 sec
Level 20: MP Cost: 52, Weapon ATT: +30, Magic ATT: +30, Weapon DEF: +550, Magic DEF: +550, Accuracy: +300, Avoidability +300, Max HP: +750, Max MP: +750, MP Consumption: -20%, Duration: 240 sec
Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Permanently increases Magic Attack and increases the duration of all buffs on you.
Level 1: Permanently Increased Magic ATT: +3, Buff Duration: +5%
Level 10: Permanently Increased Magic ATT: +30, Buff Duration: +50%
Buff mastery only increases self-timing, and screws your rebuff timing for party skills as others do not receive that extended duration. If one chooses to solo, this is the perfect skill for the job.
Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.
Level 1: Ignores 6% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 21% probability. Damage increase effect will accumulate up to 5 times.
Level 30: Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 50% probability. Damage increase effect will accumulate up to 5 times.
Bishop Skill Build Guide: Everything maxed.
1. Angel Ray, Genesis, Big Bang, Arcane Aim (1)
2. Buff Mastery (MAX)
3. Advanced Blessing (MAX)
4. Big Bang (MAX)
5. Arcane Aim (MAX)
6. Infinity (MAX)
7. Maple Warrior (MAX)
8. Bahamut (MAX)
9. Angel Ray (MAX)
10. Genesis (MAX)
11. Resurrection (MAX)
12. Hero’s Will (MAX)
13. Free 44 SP.
Bishop (Magician 4th Job) primary attacking skill will be Big Bang + Genesis. You might be wondering why is it not Angel Ray? Even though Big Bang has this annoying charge delay that Angel Ray doesn’t, casting Genesis will temporarily remove this charge-delay limitation which allows you to spam Big Bang in your heart’s content and Big Bang damage is significantly more compared to Angel Ray and is much more convenient to attack monsters in all directions (top, bottom, left, right) similarly to how Shining Ray works. The only time I used Angel Ray was to heal party members while attacking boss simulatenously but the damage is not on par with Big Bang. First, max Buff Mastery to improve your buff skills duration and magic attack. Second, max Advanced Blessing to obtain better overall boost stats to replace Bless skill. Third, max Big Bang followed by Arcane Aim, Infinity and Maple Warrior to boost your overall damage. You can max Bahamut to have a sidekick to fight alongside with you. Then, max Angel Ray or Genesis depending on your playstyle (solo or party at this level). Finally, max Resurrection and Hero’s Will last as they are the least frequent used skills.
Bishop Hyper Skills
Holy Symbol – Item Drop
Required Level: 149
Holy Symbol Drop Rate: +30%
Holy Symbol – Experience
Required Level: 168
Holy Symbol EXP Bonus: +20%. Applies to self only!
Holy Symbol – Preparation
Required Level: 189
Holy Symbol Status Effect and Elemental Resistance: +10%
Advanced Blessing – Extra Point
Required Level: 155
Advanced Bless HP and MP: +1000
Advanced Blessing – Boss Rush
Required Level: 177
Advanced Bless Boss Damage: +10%
Advanced Blessing – Ferocity
Required Level: 195
Advanced Bless Weapon and Magic Attack: +20
Holy Magic Shell – Cooldown Cutter
Required Level: 143
Reduces Holy Magic Shell’s cooldown time. Cooldown Reduction 50%
Holy Magic Shell – Persist
Required Level: 162
Increases Holy Magic Shell’s duration. Duration: 5 sec
Holy Magic Shell – Extra Guard
Required Level: 183
Increases Holy Magic Shell’s guard count. Guard Count +2
Required Level: 150
Absorb an angel’s pure wrath and destroy your enemies. Toggle Skill. While active, only Teleport and Angel Ray are available. MP Cost: 100, Magic Attack: +50, Defense Ignored: +20%, Angel Ray Damage: +20%, Angel Ray Hits: +1, Max Damage: 5,000,000, Attack Speed: -1.
Required Level: 170
Open the gates of heaven to punish your enemies and bless your allies. Affected allies can ignore death once. MP Cost: 500, Damage: 1000%, Number of Hits: 8, Max Enemies Hit: 15 – Cooldown Time: 180 sec
Required Level: 200
A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 – Cooldown Time: 120 sec
Bishop Hyper Skill Build:
1. Holy Symbol – Preparation (MAX)
2. Holy Symbol – Item Drop (MAX)
3. Advanced Blessing – Ferocity (MAX)
4. Holy Magic Shell – Cooldown Cutter (MAX)
5. Holy Magic Shell – Persist (MAX)
6. Righteously Indignant (MAX)
7. Heaven’s Door (MAX)
8. Epic Adventure (MAX)
9. Hyper Intelligence (MAX)
10. Hyper Health (MAX)
11. Hyper Mana (MAX)
12. Hyper Weapon Defense (MAX)
13. Hyper Magic Defense (MAX)
14. Hyper Critical (MAX)
The above hyper skill build guide focuses on the defensive side. If you would like to have more firepower for boss raids, swap the “Holy Magic Shell – Persist” with “Advanced Blessing – Boss Rush”. It’s preferable to get “Holy Symbol – Experience” first and later swapped it out with “Holy Symbol – Preparation” at Level 200 but this means it will require you to purchase NX Cash Reset Skill Coupon from Cash Shop. “Holy Symbol – Preparation” is useful to avoid getting inflicted by negative buffs that are not removable by Dispel skill.